Files
hush3/src/asyncrpcqueue.cpp
Duke Leto be16f80abc Hush Full Node is now GPLv3
Any projects which want to use Hush code from now on will need to be licensed as
GPLv3 or we will send the lawyers: https://www.softwarefreedom.org/

Notably, Komodo (KMD) is licensed as GPLv2 and is no longer compatible to receive
code changes, without causing legal issues. MIT projects, such as Zcash, also cannot pull
in changes from the Hush Full Node without permission from The Hush Developers,
which may in some circumstances grant an MIT license on a case-by-case basis.
2020-10-21 07:28:10 -04:00

249 lines
7.3 KiB
C++

// Copyright (c) 2016 The Zcash developers
// Distributed under the GPLv3 software license, see the accompanying
// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
/******************************************************************************
* Copyright © 2014-2019 The SuperNET Developers. *
* *
* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
* the top-level directory of this distribution for the individual copyright *
* holder information and the developer policies on copyright and licensing. *
* *
* Unless otherwise agreed in a custom licensing agreement, no part of the *
* SuperNET software, including this file may be copied, modified, propagated *
* or distributed except according to the terms contained in the LICENSE file *
* *
* Removal or modification of this copyright notice is prohibited. *
* *
******************************************************************************/
#include "asyncrpcqueue.h"
static std::atomic<size_t> workerCounter(0);
/**
* Static method to return the shared/default queue.
*/
shared_ptr<AsyncRPCQueue> AsyncRPCQueue::sharedInstance() {
// Thread-safe in C+11 and gcc 4.3
static shared_ptr<AsyncRPCQueue> q = std::make_shared<AsyncRPCQueue>();
return q;
}
AsyncRPCQueue::AsyncRPCQueue() : closed_(false), finish_(false) {
}
AsyncRPCQueue::~AsyncRPCQueue() {
closeAndWait(); // join on all worker threads
}
/**
* A worker will execute this method on a new thread
*/
void AsyncRPCQueue::run(size_t workerId) {
while (true) {
AsyncRPCOperationId key;
std::shared_ptr<AsyncRPCOperation> operation;
{
std::unique_lock<std::mutex> guard(lock_);
while (operation_id_queue_.empty() && !isClosed() && !isFinishing()) {
this->condition_.wait(guard);
}
// Exit if the queue is empty and we are finishing up
if (isFinishing() && operation_id_queue_.empty()) {
break;
}
// Exit if the queue is closing.
if (isClosed()) {
while (!operation_id_queue_.empty()) {
operation_id_queue_.pop();
}
break;
}
// Get operation id
key = operation_id_queue_.front();
operation_id_queue_.pop();
// Search operation map
AsyncRPCOperationMap::const_iterator iter = operation_map_.find(key);
if (iter != operation_map_.end()) {
operation = iter->second;
}
}
if (!operation) {
// cannot find operation in map, may have been removed
} else if (operation->isCancelled()) {
// skip cancelled operation
} else {
operation->main();
}
}
}
/**
* Add shared_ptr to operation.
*
* To retain polymorphic behaviour, i.e. main() method of derived classes is invoked,
* caller should create the shared_ptr like this:
*
* std::shared_ptr<AsyncRPCOperation> ptr(new MyCustomAsyncRPCOperation(params));
*
* Don't use std::make_shared<AsyncRPCOperation>().
*/
void AsyncRPCQueue::addOperation(const std::shared_ptr<AsyncRPCOperation> &ptrOperation) {
std::lock_guard<std::mutex> guard(lock_);
// Don't add if queue is closed or finishing
if (isClosed() || isFinishing()) {
return;
}
AsyncRPCOperationId id = ptrOperation->getId();
operation_map_.emplace(id, ptrOperation);
operation_id_queue_.push(id);
this->condition_.notify_one();
}
/**
* Return the operation for a given operation id.
*/
std::shared_ptr<AsyncRPCOperation> AsyncRPCQueue::getOperationForId(AsyncRPCOperationId id) const {
std::shared_ptr<AsyncRPCOperation> ptr;
std::lock_guard<std::mutex> guard(lock_);
AsyncRPCOperationMap::const_iterator iter = operation_map_.find(id);
if (iter != operation_map_.end()) {
ptr = iter->second;
}
return ptr;
}
/**
* Return the operation for a given operation id and then remove the operation from internal storage.
*/
std::shared_ptr<AsyncRPCOperation> AsyncRPCQueue::popOperationForId(AsyncRPCOperationId id) {
std::shared_ptr<AsyncRPCOperation> ptr = getOperationForId(id);
if (ptr) {
std::lock_guard<std::mutex> guard(lock_);
// Note: if the id still exists in the operationIdQueue, when it gets processed by a worker
// there will no operation in the map to execute, so nothing will happen.
operation_map_.erase(id);
}
return ptr;
}
/**
* Return true if the queue is closed to new operations.
*/
bool AsyncRPCQueue::isClosed() const {
return closed_.load();
}
/**
* Close the queue and cancel all existing operations
*/
void AsyncRPCQueue::close() {
closed_.store(true);
cancelAllOperations();
}
/**
* Return true if the queue is finishing up
*/
bool AsyncRPCQueue::isFinishing() const {
return finish_.load();
}
/**
* Close the queue but finish existing operations. Do not accept new operations.
*/
void AsyncRPCQueue::finish() {
finish_.store(true);
}
/**
* Call cancel() on all operations
*/
void AsyncRPCQueue::cancelAllOperations() {
std::lock_guard<std::mutex> guard(lock_);
for (auto key : operation_map_) {
key.second->cancel();
}
this->condition_.notify_all();
}
/**
* Return the number of operations in the queue
*/
size_t AsyncRPCQueue::getOperationCount() const {
std::lock_guard<std::mutex> guard(lock_);
return operation_id_queue_.size();
}
/**
* Spawn a worker thread
*/
void AsyncRPCQueue::addWorker() {
std::lock_guard<std::mutex> guard(lock_);
workers_.emplace_back( std::thread(&AsyncRPCQueue::run, this, ++workerCounter) );
}
/**
* Return the number of worker threads spawned by the queue
*/
size_t AsyncRPCQueue::getNumberOfWorkers() const {
std::lock_guard<std::mutex> guard(lock_);
return workers_.size();
}
/**
* Return a list of all known operation ids found in internal storage.
*/
std::vector<AsyncRPCOperationId> AsyncRPCQueue::getAllOperationIds() const {
std::lock_guard<std::mutex> guard(lock_);
std::vector<AsyncRPCOperationId> v;
for(auto & entry: operation_map_) {
v.push_back(entry.first);
}
return v;
}
/**
* Calling thread will close and wait for worker threads to join.
*/
void AsyncRPCQueue::closeAndWait() {
close();
wait_for_worker_threads();
}
/**
* Block current thread until all workers have finished their tasks.
*/
void AsyncRPCQueue::finishAndWait() {
finish();
wait_for_worker_threads();
}
/**
* Block current thread until all operations are finished or the queue has closed.
*/
void AsyncRPCQueue::wait_for_worker_threads() {
// Notify any workers who are waiting, so they see the updated queue state
{
std::lock_guard<std::mutex> guard(lock_);
this->condition_.notify_all();
}
for (std::thread & t : this->workers_) {
if (t.joinable()) {
t.join();
}
}
}