Any projects which want to use Hush code from now on will need to be licensed as GPLv3 or we will send the lawyers: https://www.softwarefreedom.org/ Notably, Komodo (KMD) is licensed as GPLv2 and is no longer compatible to receive code changes, without causing legal issues. MIT projects, such as Zcash, also cannot pull in changes from the Hush Full Node without permission from The Hush Developers, which may in some circumstances grant an MIT license on a case-by-case basis.
90 lines
3.4 KiB
C++
90 lines
3.4 KiB
C++
// Copyright (c) 2009-2010 Satoshi Nakamoto
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// Copyright (c) 2009-2014 The Bitcoin Core developers
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// Distributed under the GPLv3 software license, see the accompanying
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// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
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/******************************************************************************
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* Copyright © 2014-2019 The SuperNET Developers. *
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* *
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* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
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* the top-level directory of this distribution for the individual copyright *
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* holder information and the developer policies on copyright and licensing. *
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* *
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* Unless otherwise agreed in a custom licensing agreement, no part of the *
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* SuperNET software, including this file may be copied, modified, propagated *
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* or distributed except according to the terms contained in the LICENSE file *
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* *
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* Removal or modification of this copyright notice is prohibited. *
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* *
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******************************************************************************/
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#ifndef BITCOIN_RANDOM_H
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#define BITCOIN_RANDOM_H
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#include "uint256.h"
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#include <functional>
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#include <stdint.h>
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/**
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* Functions to gather random data via the libsodium CSPRNG
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*/
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void GetRandBytes(unsigned char* buf, size_t num);
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uint64_t GetRand(uint64_t nMax);
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int GetRandInt(int nMax);
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uint256 GetRandHash();
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/**
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* Identity function for MappedShuffle, so that elements retain their original order.
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*/
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int GenIdentity(int n);
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/**
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* Rearranges the elements in the range [first,first+len) randomly, assuming
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* that gen is a uniform random number generator. Follows the same algorithm as
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* std::shuffle in C++11 (a Durstenfeld shuffle).
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*
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* The elements in the range [mapFirst,mapFirst+len) are rearranged according to
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* the same permutation, enabling the permutation to be tracked by the caller.
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*
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* gen takes an integer n and produces a uniform random output in [0,n).
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*/
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template <typename RandomAccessIterator, typename MapRandomAccessIterator>
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void MappedShuffle(RandomAccessIterator first,
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MapRandomAccessIterator mapFirst,
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size_t len,
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std::function<int(int)> gen)
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{
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for (size_t i = len-1; i > 0; --i) {
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auto r = gen(i+1);
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assert(r >= 0);
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assert(r <= i);
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std::swap(first[i], first[r]);
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std::swap(mapFirst[i], mapFirst[r]);
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}
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}
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/**
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* Seed insecure_rand using the random pool.
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* @param Deterministic Use a deterministic seed
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*/
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void seed_insecure_rand(bool fDeterministic = false);
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/**
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* MWC RNG of George Marsaglia
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* This is intended to be fast. It has a period of 2^59.3, though the
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* least significant 16 bits only have a period of about 2^30.1.
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*
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* @return random value
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*/
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extern uint32_t insecure_rand_Rz;
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extern uint32_t insecure_rand_Rw;
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static inline uint32_t insecure_rand(void)
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{
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insecure_rand_Rz = 36969 * (insecure_rand_Rz & 65535) + (insecure_rand_Rz >> 16);
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insecure_rand_Rw = 18000 * (insecure_rand_Rw & 65535) + (insecure_rand_Rw >> 16);
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return (insecure_rand_Rw << 16) + insecure_rand_Rz;
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}
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#endif // BITCOIN_RANDOM_H
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