Files
hush3/src/gtest/test_pow.cpp
Duke Leto be16f80abc Hush Full Node is now GPLv3
Any projects which want to use Hush code from now on will need to be licensed as
GPLv3 or we will send the lawyers: https://www.softwarefreedom.org/

Notably, Komodo (KMD) is licensed as GPLv2 and is no longer compatible to receive
code changes, without causing legal issues. MIT projects, such as Zcash, also cannot pull
in changes from the Hush Full Node without permission from The Hush Developers,
which may in some circumstances grant an MIT license on a case-by-case basis.
2020-10-21 07:28:10 -04:00

115 lines
5.2 KiB
C++

// Copyright (c) 2019-2020 The Hush developers
// Distributed under the GPLv3 software license, see the accompanying
// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
#include <gtest/gtest.h>
#include "chain.h"
#include "chainparams.h"
#include "pow.h"
#include "random.h"
TEST(PoW, DifficultyAveraging) {
SelectParams(CBaseChainParams::MAIN);
const Consensus::Params& params = Params().GetConsensus();
size_t lastBlk = 2*params.nPowAveragingWindow;
size_t firstBlk = lastBlk - params.nPowAveragingWindow;
// Start with blocks evenly-spaced and equal difficulty
std::vector<CBlockIndex> blocks(lastBlk+1);
for (int i = 0; i <= lastBlk; i++) {
blocks[i].pprev = i ? &blocks[i - 1] : nullptr;
blocks[i].SetHeight(i);
blocks[i].nTime = 1269211443 + i * params.nPowTargetSpacing;
blocks[i].nBits = 0x1e7fffff; /* target 0x007fffff000... */
blocks[i].chainPower = i ? (CChainPower(&blocks[i]) + blocks[i - 1].chainPower) + GetBlockProof(blocks[i - 1]) : CChainPower(&blocks[i]);
}
// Result should be the same as if last difficulty was used
arith_uint256 bnAvg;
bnAvg.SetCompact(blocks[lastBlk].nBits);
EXPECT_EQ(CalculateNextWorkRequired(bnAvg,
blocks[lastBlk].GetMedianTimePast(),
blocks[firstBlk].GetMedianTimePast(),
params),
GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Result should be unchanged, modulo integer division precision loss
arith_uint256 bnRes;
bnRes.SetCompact(0x1e7fffff);
bnRes /= params.AveragingWindowTimespan();
bnRes *= params.AveragingWindowTimespan();
EXPECT_EQ(bnRes.GetCompact(), GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Randomise the final block time (plus 1 to ensure it is always different)
blocks[lastBlk].nTime += GetRand(params.nPowTargetSpacing/2) + 1;
// Result should be the same as if last difficulty was used
bnAvg.SetCompact(blocks[lastBlk].nBits);
EXPECT_EQ(CalculateNextWorkRequired(bnAvg,
blocks[lastBlk].GetMedianTimePast(),
blocks[firstBlk].GetMedianTimePast(),
params),
GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Result should not be unchanged
EXPECT_NE(0x1e7fffff, GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Change the final block difficulty
blocks[lastBlk].nBits = 0x1e0fffff;
// Result should not be the same as if last difficulty was used
bnAvg.SetCompact(blocks[lastBlk].nBits);
EXPECT_NE(CalculateNextWorkRequired(bnAvg,
blocks[lastBlk].GetMedianTimePast(),
blocks[firstBlk].GetMedianTimePast(),
params),
GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Result should be the same as if the average difficulty was used
arith_uint256 average = UintToArith256(uint256S("0000796968696969696969696969696969696969696969696969696969696969"));
EXPECT_EQ(CalculateNextWorkRequired(average,
blocks[lastBlk].GetMedianTimePast(),
blocks[firstBlk].GetMedianTimePast(),
params),
GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
}
TEST(PoW, MinDifficultyRules) {
SelectParams(CBaseChainParams::TESTNET);
const Consensus::Params& params = Params().GetConsensus();
size_t lastBlk = 2*params.nPowAveragingWindow;
size_t firstBlk = lastBlk - params.nPowAveragingWindow;
// Start with blocks evenly-spaced and equal difficulty
std::vector<CBlockIndex> blocks(lastBlk+1);
for (int i = 0; i <= lastBlk; i++) {
blocks[i].pprev = i ? &blocks[i - 1] : nullptr;
blocks[i].nHeight = params.nPowAllowMinDifficultyBlocksAfterHeight.get() + i;
blocks[i].nTime = 1269211443 + i * params.nPowTargetSpacing;
blocks[i].nBits = 0x1e7fffff; /* target 0x007fffff000... */
blocks[i].nChainWork = i ? blocks[i - 1].nChainWork + GetBlockProof(blocks[i - 1]) : arith_uint256(0);
}
// Create a new block at the target spacing
CBlockHeader next;
next.nTime = blocks[lastBlk].nTime + params.nPowTargetSpacing;
// Result should be unchanged, modulo integer division precision loss
arith_uint256 bnRes;
bnRes.SetCompact(0x1e7fffff);
bnRes /= params.AveragingWindowTimespan();
bnRes *= params.AveragingWindowTimespan();
EXPECT_EQ(GetNextWorkRequired(&blocks[lastBlk], &next, params), bnRes.GetCompact());
// Delay last block up to the edge of the min-difficulty limit
next.nTime += params.nPowTargetSpacing * 5;
// Result should be unchanged, modulo integer division precision loss
EXPECT_EQ(GetNextWorkRequired(&blocks[lastBlk], &next, params), bnRes.GetCompact());
// Delay last block over the min-difficulty limit
next.nTime += 1;
// Result should be the minimum difficulty
EXPECT_EQ(GetNextWorkRequired(&blocks[lastBlk], &next, params),
UintToArith256(params.powLimit).GetCompact());
}