Fixed build with APP_DEBUG.
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@@ -107,7 +107,7 @@ void Client::connect()
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*/
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void Client::connect(const Pool &url)
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{
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setUrl(url);
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setPool(url);
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connect();
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}
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@@ -131,7 +131,7 @@ void Client::deleteLater()
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}
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void Client::setUrl(const Pool &pool)
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void Client::setPool(const Pool &pool)
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{
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if (!pool.isValid()) {
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return;
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@@ -360,9 +360,9 @@ int Client::resolve(const char *host)
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int64_t Client::send(size_t size)
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{
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LOG_DEBUG("[%s:%u] send (%d bytes): \"%s\"", m_url.host(), m_url.port(), size, m_sendBuf);
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LOG_DEBUG("[%s] send (%d bytes): \"%s\"", m_pool.url(), size, m_sendBuf);
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if (state() != ConnectedState || !uv_is_writable(m_stream)) {
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LOG_DEBUG_ERR("[%s:%u] send failed, invalid state: %d", m_url.host(), m_url.port(), m_state);
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LOG_DEBUG_ERR("[%s] send failed, invalid state: %d", m_pool.url(), m_state);
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return -1;
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}
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@@ -475,7 +475,7 @@ void Client::parse(char *line, size_t len)
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line[len - 1] = '\0';
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LOG_DEBUG("[%s:%u] received (%d bytes): \"%s\"", m_url.host(), m_url.port(), len, line);
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LOG_DEBUG("[%s] received (%d bytes): \"%s\"", m_pool.url(), len, line);
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if (len < 32 || line[0] != '{') {
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if (!m_quiet) {
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@@ -634,7 +634,7 @@ void Client::reconnect()
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void Client::setState(SocketState state)
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{
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LOG_DEBUG("[%s:%u] state: %d", m_url.host(), m_url.port(), state);
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LOG_DEBUG("[%s] state: %d", m_pool.url(), state);
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if (m_state == state) {
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return;
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