fix scrolling bug
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@@ -757,15 +757,26 @@ inline void ApplySmoothScroll(float speed = 12.0f)
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s.current = actualY;
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}
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// Capture mouse wheel when hovered, but not when a popup (combo dropdown
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// etc.) is open — let the popup handle its own scrolling exclusively.
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bool popupOpen = ImGui::IsPopupOpen("", ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel);
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if (!popupOpen && ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows)) {
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float wheel = ImGui::GetIO().MouseWheel;
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if (wheel != 0.0f) {
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float step = ImGui::GetTextLineHeightWithSpacing() * 3.0f;
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s.target -= wheel * step;
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s.target = ImClamp(s.target, 0.0f, scrollMaxY);
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// Capture mouse wheel when the cursor is inside this child window.
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// Use a direct position check instead of IsWindowHovered() which can
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// return false when an ActiveId exists (focused input, held button) or
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// when tooltip/popup windows from row hovers interfere with hover
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// routing. Still skip when a real popup (combo dropdown, context menu)
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// is open so the popup handles its own scrolling.
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{
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bool popupOpen = ImGui::IsPopupOpen("", ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel);
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ImVec2 mpos = ImGui::GetIO().MousePos;
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ImVec2 wmin = win->Pos;
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ImVec2 wmax = ImVec2(wmin.x + win->Size.x, wmin.y + win->Size.y);
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bool inside = (mpos.x >= wmin.x && mpos.x < wmax.x &&
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mpos.y >= wmin.y && mpos.y < wmax.y);
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if (!popupOpen && inside) {
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float wheel = ImGui::GetIO().MouseWheel;
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if (wheel != 0.0f) {
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float step = ImGui::GetTextLineHeightWithSpacing() * 3.0f;
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s.target -= wheel * step;
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s.target = ImClamp(s.target, 0.0f, scrollMaxY);
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}
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}
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}
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