refactor(console): phase 4b — extract ConsoleScrollController

Pull the auto-scroll concern out of ConsoleTab into a focused, ImGui-free
ConsoleScrollController (console_scroll_controller.{h,cpp}). It owns the three
coupled fields that were loose on the god-class — auto_scroll_, the wheel-up
cooldown, and the new-lines-while-scrolled-up backlog count — and the state
machine tying them together: wheel-up detaches + starts a cooldown, the cooldown
gates the at-bottom re-enable check, backlog counting happens only while
detached, and re-pinning (checkbox / jump pill / reaching the bottom) clears it.

The view keeps only what needs ImGui: it measures scroll position, hands the
controller a plain `atBottom` bool + frame delta, and issues the actual
SetScrollHereY. ConsoleTab loses three more members and all the scattered
auto-scroll bookkeeping collapses to scroll_.* calls.

Adds testConsoleScrollController: pinned start ignores backlog, wheel-up detach +
cooldown gating, re-enable only when at bottom, checkbox toggle semantics, and
the jump-to-bottom pill. Full-node + lite build clean; ctest green; source
hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-01 18:52:15 -05:00
parent 0cdbbd024e
commit 18c1de87db
6 changed files with 185 additions and 25 deletions

View File

@@ -460,6 +460,7 @@ set(APP_SOURCES
src/ui/windows/console_input_model.cpp
src/ui/windows/console_model.cpp
src/ui/windows/console_output_model.cpp
src/ui/windows/console_scroll_controller.cpp
src/ui/windows/console_selection_controller.cpp
src/ui/windows/console_tab_helpers.cpp
src/ui/windows/console_text_layout.cpp
@@ -586,6 +587,7 @@ set(APP_HEADERS
src/ui/windows/console_input_model.h
src/ui/windows/console_model.h
src/ui/windows/console_output_model.h
src/ui/windows/console_scroll_controller.h
src/ui/windows/console_selection_controller.h
src/ui/windows/console_tab.h
src/ui/windows/console_tab_helpers.h
@@ -1025,6 +1027,7 @@ if(BUILD_TESTING)
src/ui/windows/console_input_model.cpp
src/ui/windows/console_model.cpp
src/ui/windows/console_output_model.cpp
src/ui/windows/console_scroll_controller.cpp
src/ui/windows/console_selection_controller.cpp
src/ui/windows/console_tab_helpers.cpp
src/ui/windows/console_text_layout.cpp

View File

@@ -0,0 +1,39 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#include "console_scroll_controller.h"
namespace dragonx {
namespace ui {
void ConsoleScrollController::setAutoScroll(bool on)
{
auto_scroll_ = on;
if (on) new_lines_ = 0; // re-pinning to the bottom clears the backlog counter
}
void ConsoleScrollController::onUserScrolledUp()
{
auto_scroll_ = false;
cooldown_ = kScrollUpCooldownSeconds;
}
void ConsoleScrollController::tickCooldown(float dt)
{
if (cooldown_ > 0.0f) cooldown_ -= dt;
}
void ConsoleScrollController::considerReenable(bool atBottom)
{
if (!auto_scroll_ && cooldown_ <= 0.0f && atBottom)
pinToBottom();
}
void ConsoleScrollController::onLinesAdded(int n)
{
if (!auto_scroll_ && n > 0) new_lines_ += n;
}
} // namespace ui
} // namespace dragonx

View File

@@ -0,0 +1,63 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
//
// ConsoleScrollController — the console's auto-scroll state machine.
//
// It owns three coupled pieces of state that were previously loose fields on the god-class:
// - auto_scroll_ : whether output is pinned to the bottom (follows new lines)
// - a cooldown : a short grace period after a wheel-up so smooth-scroll can animate away
// from the bottom before the "am I at the bottom?" re-enable check runs
// - new_lines_ : how many lines arrived while scrolled up (drives the jump-to-bottom pill)
//
// It is ImGui-free: the view measures scroll positions and hands in a plain `atBottom` bool
// and a frame delta; the controller decides when to re-pin. That keeps the interplay
// (wheel-up pauses, cooldown gates the re-enable, new-line counting only while scrolled up)
// unit testable.
#pragma once
namespace dragonx {
namespace ui {
class ConsoleScrollController {
public:
// Seconds to ignore the at-bottom re-enable check after a user wheel-up, so an in-flight
// smooth-scroll can move away from the bottom first.
static constexpr float kScrollUpCooldownSeconds = 0.5f;
bool autoScroll() const { return auto_scroll_; }
int newLines() const { return new_lines_; }
// User toggled the "auto-scroll" checkbox. Enabling re-pins to the bottom.
void setAutoScroll(bool on);
// User scrolled up with the wheel — stop following output and start the cooldown.
void onUserScrolledUp();
// Advance the cooldown timer by one frame.
void tickCooldown(float dt);
// The view reports whether the viewport is currently at the bottom. If auto-scroll is off
// and the cooldown has elapsed, reaching the bottom re-enables auto-scroll.
void considerReenable(bool atBottom);
// `n` new lines were appended to the model this frame; count them only while scrolled up.
void onLinesAdded(int n);
// Called each frame while pinned to the bottom (the view issues the actual scroll).
void resetNewLines() { new_lines_ = 0; }
// User clicked the jump-to-bottom pill.
void jumpToBottom() { pinToBottom(); }
private:
void pinToBottom() { auto_scroll_ = true; new_lines_ = 0; }
bool auto_scroll_ = true;
float cooldown_ = 0.0f;
int new_lines_ = 0;
};
} // namespace ui
} // namespace dragonx

View File

@@ -268,14 +268,12 @@ void ConsoleTab::render(ConsoleCommandExecutor& exec)
// At the bottom → re-enable; scrolled up → already disabled by wheel handler.
// After wheel-up, wait for the cooldown so smooth-scroll can animate
// away from the bottom before we check position again.
if (scroll_up_cooldown_ > 0.0f)
scroll_up_cooldown_ -= ImGui::GetIO().DeltaTime;
if (!auto_scroll_ && scroll_up_cooldown_ <= 0.0f && consoleScrollMaxY > 0.0f) {
scroll_.tickCooldown(ImGui::GetIO().DeltaTime);
{
float tolerance = Type().caption()->LegacySize * 1.5f;
if (consoleScrollY >= consoleScrollMaxY - tolerance) {
auto_scroll_ = true;
new_lines_since_scroll_ = 0;
}
bool atBottom = consoleScrollMaxY > 0.0f &&
consoleScrollY >= consoleScrollMaxY - tolerance;
scroll_.considerReenable(atBottom);
}
// CSS-style clipping mask
@@ -283,7 +281,7 @@ void ConsoleTab::render(ConsoleCommandExecutor& exec)
// inflating scrollMax so the mask thinks there's content below.
{
float fadeZone = std::min(Type().caption()->LegacySize * 3.0f, outputH * 0.18f);
float effectiveScrollMax = auto_scroll_ ? consoleScrollMaxY
float effectiveScrollMax = scroll_.autoScroll() ? consoleScrollMaxY
: std::max(consoleScrollMaxY, consoleScrollY + 10.0f);
ApplyScrollEdgeMask(dlOut, consoleParentVtx, consoleChildDL, consoleChildVtx,
outPanelMin.y, outPanelMax.y, fadeZone, consoleScrollY, effectiveScrollMax);
@@ -397,10 +395,9 @@ void ConsoleTab::renderToolbar(ConsoleCommandExecutor& exec)
ImGui::SameLine();
// Auto-scroll toggle
if (ImGui::Checkbox(TR("console_auto_scroll"), &auto_scroll_)) {
if (auto_scroll_) {
new_lines_since_scroll_ = 0;
}
bool autoScroll = scroll_.autoScroll();
if (ImGui::Checkbox(TR("console_auto_scroll"), &autoScroll)) {
scroll_.setAutoScroll(autoScroll);
}
ImGui::SameLine();
@@ -661,8 +658,7 @@ void ConsoleTab::renderOutput()
// Disable auto-scroll when user scrolls up (wheel scroll)
if (mouse_in_output && io.MouseWheel > 0.0f) {
auto_scroll_ = false;
scroll_up_cooldown_ = 0.5f; // give smooth-scroll time to animate away
scroll_.onUserScrolledUp();
}
// Scrolling down to the very bottom re-enables auto-scroll.
// Actual position check happens after EndChild() using captured
@@ -893,9 +889,9 @@ void ConsoleTab::renderOutput()
// Auto-scroll - when enabled, always scroll to bottom of content
// This ensures daemon output stays visible and scrolled to bottom
if (auto_scroll_) {
if (scroll_.autoScroll()) {
ImGui::SetScrollHereY(1.0f);
new_lines_since_scroll_ = 0;
scroll_.resetNewLines();
}
// Filter indicator (text filter only — daemon toggle is already visible in toolbar)
@@ -951,7 +947,7 @@ void ConsoleTab::renderOutput()
}
// "New output" indicator when user is scrolled up and new lines arrived
if (!auto_scroll_ && new_lines_since_scroll_ > 0) {
if (!scroll_.autoScroll() && scroll_.newLines() > 0) {
float indicW = 140.0f;
float indicH = 24.0f;
ImDrawList* dlInd = ImGui::GetWindowDrawList();
@@ -966,7 +962,7 @@ void ConsoleTab::renderOutput()
dlInd->AddRect(iMin, iMax, IM_COL32(255, 218, 0, 120), 12.0f);
char buf[48];
snprintf(buf, sizeof(buf), TR("console_new_lines"), new_lines_since_scroll_);
snprintf(buf, sizeof(buf), TR("console_new_lines"), scroll_.newLines());
ImFont* capFont = Type().caption();
if (!capFont) capFont = ImGui::GetFont();
ImFont* icoFont = Type().iconSmall();
@@ -986,8 +982,7 @@ void ConsoleTab::renderOutput()
// Click to jump to bottom
ImGui::SetCursorScreenPos(iMin);
if (ImGui::InvisibleButton("##scrollToBottom", ImVec2(indicW, indicH))) {
auto_scroll_ = true;
new_lines_since_scroll_ = 0;
scroll_.jumpToBottom();
}
}
}
@@ -1386,8 +1381,7 @@ void ConsoleTab::drainModel()
selection_.shiftForEviction(static_cast<int>(dr.popped));
// Track new output that arrived while the user is scrolled up (for the indicator).
if (!auto_scroll_)
new_lines_since_scroll_ += static_cast<int>(dr.added);
scroll_.onLinesAdded(static_cast<int>(dr.added));
}
void ConsoleTab::addRpcTraceLine(const std::string& source, const std::string& method)

View File

@@ -6,6 +6,7 @@
#include "console_channel.h"
#include "console_model.h"
#include "console_scroll_controller.h"
#include "console_selection_controller.h"
#include "console_text_layout.h"
#include "../layout.h"
@@ -117,11 +118,11 @@ private:
std::vector<std::string> command_history_;
int history_index_ = -1;
char input_buffer_[4096] = {0};
bool auto_scroll_ = true;
float scroll_up_cooldown_ = 0.0f; // seconds to wait before re-enabling auto-scroll
int new_lines_since_scroll_ = 0; // new lines while scrolled up (for indicator)
// (log-ingestion cursors + result queue moved to the ConsoleCommandExecutor)
// Auto-scroll state machine (pin-to-bottom, wheel-up cooldown, new-line backlog count).
ConsoleScrollController scroll_;
// Text-selection state + logic (anchor/caret, ordering, extraction, eviction shift).
ConsoleSelectionController selection_;
float output_scroll_y_ = 0.0f; // Track scroll position for selection

View File

@@ -15,6 +15,7 @@
#include "ui/windows/console_input_model.h"
#include "ui/windows/console_model.h"
#include "ui/windows/console_output_model.h"
#include "ui/windows/console_scroll_controller.h"
#include "ui/windows/console_selection_controller.h"
#include "ui/windows/console_tab_helpers.h"
#include "ui/windows/console_text_layout.h"
@@ -2338,6 +2339,64 @@ void testConsoleTextLayout()
EXPECT_EQ(ExtractConsoleSelection(2, get2, std::vector<int>{0}, {0, 1}, {1, 3}), std::string("ello"));
}
// ConsoleScrollController — auto-scroll state machine (pin, wheel-up cooldown, backlog).
void testConsoleScrollController()
{
using dragonx::ui::ConsoleScrollController;
// Starts pinned to the bottom; new lines while pinned are not counted as a backlog.
{
ConsoleScrollController s;
EXPECT_TRUE(s.autoScroll());
s.onLinesAdded(5);
EXPECT_EQ(s.newLines(), 0);
}
// Wheel-up detaches, starts the cooldown, and begins counting backlog lines.
{
ConsoleScrollController s;
s.onUserScrolledUp();
EXPECT_FALSE(s.autoScroll());
s.onLinesAdded(3);
s.onLinesAdded(2);
EXPECT_EQ(s.newLines(), 5);
// At-bottom is ignored until the cooldown elapses.
s.considerReenable(true);
EXPECT_FALSE(s.autoScroll());
s.tickCooldown(ConsoleScrollController::kScrollUpCooldownSeconds + 0.01f);
// Elapsed, but only re-pins when actually at the bottom.
s.considerReenable(false);
EXPECT_FALSE(s.autoScroll());
s.considerReenable(true);
EXPECT_TRUE(s.autoScroll());
EXPECT_EQ(s.newLines(), 0); // re-pinning clears the backlog
}
// Checkbox toggle: enabling clears the backlog, disabling preserves state.
{
ConsoleScrollController s;
s.onUserScrolledUp();
s.onLinesAdded(4);
EXPECT_EQ(s.newLines(), 4);
s.setAutoScroll(true);
EXPECT_TRUE(s.autoScroll());
EXPECT_EQ(s.newLines(), 0);
s.setAutoScroll(false);
EXPECT_FALSE(s.autoScroll());
}
// Jump-to-bottom pill re-pins and clears the backlog.
{
ConsoleScrollController s;
s.onUserScrolledUp();
s.onLinesAdded(9);
s.jumpToBottom();
EXPECT_TRUE(s.autoScroll());
EXPECT_EQ(s.newLines(), 0);
}
}
// ConsoleSelectionController — anchor/caret state, ordering, select-all, eviction shift.
void testConsoleSelectionController()
{
@@ -5192,6 +5251,7 @@ int main()
testDaemonLifecycleAdapters();
testConsoleTextLayout();
testConsoleModel();
testConsoleScrollController();
testConsoleSelectionController();
testRendererHelpers();
testConsoleInputModel();