refactor(console): phase 4b — extract ConsoleScrollController
Pull the auto-scroll concern out of ConsoleTab into a focused, ImGui-free
ConsoleScrollController (console_scroll_controller.{h,cpp}). It owns the three
coupled fields that were loose on the god-class — auto_scroll_, the wheel-up
cooldown, and the new-lines-while-scrolled-up backlog count — and the state
machine tying them together: wheel-up detaches + starts a cooldown, the cooldown
gates the at-bottom re-enable check, backlog counting happens only while
detached, and re-pinning (checkbox / jump pill / reaching the bottom) clears it.
The view keeps only what needs ImGui: it measures scroll position, hands the
controller a plain `atBottom` bool + frame delta, and issues the actual
SetScrollHereY. ConsoleTab loses three more members and all the scattered
auto-scroll bookkeeping collapses to scroll_.* calls.
Adds testConsoleScrollController: pinned start ignores backlog, wheel-up detach +
cooldown gating, re-enable only when at bottom, checkbox toggle semantics, and
the jump-to-bottom pill. Full-node + lite build clean; ctest green; source
hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -268,14 +268,12 @@ void ConsoleTab::render(ConsoleCommandExecutor& exec)
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// At the bottom → re-enable; scrolled up → already disabled by wheel handler.
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// After wheel-up, wait for the cooldown so smooth-scroll can animate
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// away from the bottom before we check position again.
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if (scroll_up_cooldown_ > 0.0f)
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scroll_up_cooldown_ -= ImGui::GetIO().DeltaTime;
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if (!auto_scroll_ && scroll_up_cooldown_ <= 0.0f && consoleScrollMaxY > 0.0f) {
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scroll_.tickCooldown(ImGui::GetIO().DeltaTime);
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{
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float tolerance = Type().caption()->LegacySize * 1.5f;
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if (consoleScrollY >= consoleScrollMaxY - tolerance) {
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auto_scroll_ = true;
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new_lines_since_scroll_ = 0;
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}
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bool atBottom = consoleScrollMaxY > 0.0f &&
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consoleScrollY >= consoleScrollMaxY - tolerance;
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scroll_.considerReenable(atBottom);
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}
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// CSS-style clipping mask
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@@ -283,7 +281,7 @@ void ConsoleTab::render(ConsoleCommandExecutor& exec)
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// inflating scrollMax so the mask thinks there's content below.
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{
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float fadeZone = std::min(Type().caption()->LegacySize * 3.0f, outputH * 0.18f);
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float effectiveScrollMax = auto_scroll_ ? consoleScrollMaxY
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float effectiveScrollMax = scroll_.autoScroll() ? consoleScrollMaxY
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: std::max(consoleScrollMaxY, consoleScrollY + 10.0f);
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ApplyScrollEdgeMask(dlOut, consoleParentVtx, consoleChildDL, consoleChildVtx,
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outPanelMin.y, outPanelMax.y, fadeZone, consoleScrollY, effectiveScrollMax);
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@@ -397,10 +395,9 @@ void ConsoleTab::renderToolbar(ConsoleCommandExecutor& exec)
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ImGui::SameLine();
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// Auto-scroll toggle
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if (ImGui::Checkbox(TR("console_auto_scroll"), &auto_scroll_)) {
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if (auto_scroll_) {
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new_lines_since_scroll_ = 0;
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}
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bool autoScroll = scroll_.autoScroll();
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if (ImGui::Checkbox(TR("console_auto_scroll"), &autoScroll)) {
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scroll_.setAutoScroll(autoScroll);
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}
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ImGui::SameLine();
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@@ -661,8 +658,7 @@ void ConsoleTab::renderOutput()
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// Disable auto-scroll when user scrolls up (wheel scroll)
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if (mouse_in_output && io.MouseWheel > 0.0f) {
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auto_scroll_ = false;
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scroll_up_cooldown_ = 0.5f; // give smooth-scroll time to animate away
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scroll_.onUserScrolledUp();
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}
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// Scrolling down to the very bottom re-enables auto-scroll.
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// Actual position check happens after EndChild() using captured
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@@ -893,9 +889,9 @@ void ConsoleTab::renderOutput()
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// Auto-scroll - when enabled, always scroll to bottom of content
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// This ensures daemon output stays visible and scrolled to bottom
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if (auto_scroll_) {
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if (scroll_.autoScroll()) {
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ImGui::SetScrollHereY(1.0f);
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new_lines_since_scroll_ = 0;
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scroll_.resetNewLines();
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}
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// Filter indicator (text filter only — daemon toggle is already visible in toolbar)
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@@ -951,7 +947,7 @@ void ConsoleTab::renderOutput()
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}
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// "New output" indicator when user is scrolled up and new lines arrived
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if (!auto_scroll_ && new_lines_since_scroll_ > 0) {
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if (!scroll_.autoScroll() && scroll_.newLines() > 0) {
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float indicW = 140.0f;
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float indicH = 24.0f;
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ImDrawList* dlInd = ImGui::GetWindowDrawList();
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@@ -966,7 +962,7 @@ void ConsoleTab::renderOutput()
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dlInd->AddRect(iMin, iMax, IM_COL32(255, 218, 0, 120), 12.0f);
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char buf[48];
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snprintf(buf, sizeof(buf), TR("console_new_lines"), new_lines_since_scroll_);
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snprintf(buf, sizeof(buf), TR("console_new_lines"), scroll_.newLines());
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ImFont* capFont = Type().caption();
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if (!capFont) capFont = ImGui::GetFont();
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ImFont* icoFont = Type().iconSmall();
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@@ -986,8 +982,7 @@ void ConsoleTab::renderOutput()
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// Click to jump to bottom
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ImGui::SetCursorScreenPos(iMin);
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if (ImGui::InvisibleButton("##scrollToBottom", ImVec2(indicW, indicH))) {
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auto_scroll_ = true;
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new_lines_since_scroll_ = 0;
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scroll_.jumpToBottom();
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}
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}
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}
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@@ -1386,8 +1381,7 @@ void ConsoleTab::drainModel()
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selection_.shiftForEviction(static_cast<int>(dr.popped));
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// Track new output that arrived while the user is scrolled up (for the indicator).
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if (!auto_scroll_)
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new_lines_since_scroll_ += static_cast<int>(dr.added);
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scroll_.onLinesAdded(static_cast<int>(dr.added));
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}
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void ConsoleTab::addRpcTraceLine(const std::string& source, const std::string& method)
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