build(i18n): embed language JSON only on Windows, add lookup fallbacks
CMake turned every res/lang/*.json into an xxd header that i18n.cpp compiled in as a fallback, on every platform. Only the Windows single-file exe needs it: the Linux zip and AppImage and the macOS .app always ship res/lang, and loadLanguage() reads the loose file first. On Linux the embedded copy added about 1.5 MB to the binary, and every translation edit recompiled i18n.cpp. A new option, DRAGONX_EMBED_LANG, defaults to ON for WIN32 and OFF elsewhere: - ON without xxd is now a configure error (it used to warn, then fail to compile i18n.cpp on the missing headers); - i18n.cpp compiles the embedded includes and the fallback only when ON; - outside Windows, loadLanguage() also tries <exe>/../share/<app>/res/lang (the cmake --install layout and the full-node AppImage) and <exe>/../Resources/res/lang (the macOS .app binary run directly), so those layouts find the loose files whatever the working directory; before, only the embedded copy covered that. Measured: - full-node Linux binary: .data 1,699,696 -> 168,592 bytes; stripped 19,983,136 -> 18,456,128 bytes (-1.53 MB); - with the ImGui demo stubs, the Linux zips and AppImages are 0.50-0.55 MB smaller, with identical file lists including all 8 language files; - a Lite build started from an unrelated working directory loads the ja.json next to the binary (2422 strings), and the packaged Lite zip and AppImage load ja.json with no new not-found or failed lines; - Windows keeps the embedded copy: the 8 language headers are generated and the ja.json bytes are in the exe. A new test loads "de" from the loose files and checks a translated string; with bin/res/lang moved away exactly its two assertions fail. Behaviour changes on Linux and macOS: a missing or corrupt res/lang now falls back to English instead of the embedded copy, and a translation edit needs only the copy_langs step instead of a recompile. Not verifiable here: the macOS .app in a non-English language, and the Windows single-file exe at runtime. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+16
-4
@@ -46,6 +46,14 @@ option(DRAGONX_BUILD_LITE "Build ObsidianDragonLite variant without full-node fe
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option(DRAGONX_ENABLE_LITE_BACKEND "Enable real lite wallet backend integration" OFF)
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option(DRAGONX_ENABLE_CHAT "Enable the HushChat protocol/UI integration" ON)
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option(DRAGONX_BUILD_FAKE_DAEMON "Build the fake slow dragonxd test stub (tools/fake_dragonxd); never shipped" OFF)
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# Embedded fallback copy of res/lang/*.json (xxd -i -> lang_*.h). Needed only by the Windows single-file exe (no res/ beside it);
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# Linux zip/AppImage and the macOS .app always ship res/lang, which loadLanguage() reads first.
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if(WIN32)
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set(_DRAGONX_EMBED_LANG_DEFAULT ON)
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else()
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set(_DRAGONX_EMBED_LANG_DEFAULT OFF)
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endif()
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option(DRAGONX_EMBED_LANG "Embed res/lang/*.json in the binary as a fallback" ${_DRAGONX_EMBED_LANG_DEFAULT})
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set(DRAGONX_LITE_BACKEND_LIBRARY "" CACHE FILEPATH "Path to a prebuilt SDXL-compatible lite backend library")
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set(DRAGONX_LITE_BACKEND_INCLUDE_DIR "" CACHE PATH "Optional include directory for SDXL-compatible lite backend headers")
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set(DRAGONX_LITE_BACKEND_EXTRA_LIBS "" CACHE STRING "Additional libraries needed by the SDXL-compatible lite backend")
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@@ -929,6 +937,7 @@ target_compile_definitions(ObsidianDragon PRIVATE
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DRAGONX_ENABLE_EMBEDDED_DAEMON=$<BOOL:${DRAGONX_ENABLE_EMBEDDED_DAEMON}>
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DRAGONX_ENABLE_LITE_BACKEND=$<BOOL:${DRAGONX_LITE_BACKEND_READY}>
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DRAGONX_ENABLE_CHAT=$<BOOL:${DRAGONX_ENABLE_CHAT}>
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DRAGONX_EMBED_LANG=$<BOOL:${DRAGONX_EMBED_LANG}>
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)
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if(WIN32)
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target_compile_definitions(ObsidianDragon PRIVATE DRAGONX_USE_DX11)
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@@ -990,9 +999,11 @@ endif()
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# so edits to res/lang/*.json are picked up by 'make' without re-running cmake.
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file(GLOB LANG_FILES ${CMAKE_SOURCE_DIR}/res/lang/*.json)
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if(LANG_FILES)
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find_program(XXD_EXECUTABLE NAMES xxd)
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if(NOT XXD_EXECUTABLE)
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message(WARNING "xxd not found; runtime language JSON files will be copied, but embedded build/generated/embedded/lang_*.h files will not be regenerated")
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if(DRAGONX_EMBED_LANG)
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find_program(XXD_EXECUTABLE NAMES xxd)
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endif()
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if(DRAGONX_EMBED_LANG AND NOT XXD_EXECUTABLE)
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message(FATAL_ERROR "DRAGONX_EMBED_LANG is ON but xxd was not found; it generates build/generated/embedded/lang_*.h. Install xxd or configure with -DDRAGONX_EMBED_LANG=OFF")
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endif()
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated/embedded)
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@@ -1009,7 +1020,7 @@ if(LANG_FILES)
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list(APPEND LANG_OUTPUTS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/res/lang/${LANG_FILENAME})
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# Also regenerate the embedded header so the binary always has fresh translations
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if(XXD_EXECUTABLE)
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if(DRAGONX_EMBED_LANG AND XXD_EXECUTABLE)
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get_filename_component(LANG_CODE ${LANG_FILENAME} NAME_WE)
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set(LANG_HEADER ${CMAKE_BINARY_DIR}/generated/embedded/lang_${LANG_CODE}.h)
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add_custom_command(
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@@ -1286,6 +1297,7 @@ if(BUILD_TESTING)
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DRAGONX_LITE_BUILD=$<BOOL:${DRAGONX_BUILD_LITE}>
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DRAGONX_ENABLE_EMBEDDED_DAEMON=$<BOOL:${DRAGONX_ENABLE_EMBEDDED_DAEMON}>
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DRAGONX_ENABLE_LITE_BACKEND=$<BOOL:${DRAGONX_LITE_BACKEND_READY}>
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DRAGONX_EMBED_LANG=$<BOOL:${DRAGONX_EMBED_LANG}>
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DRAGONX_TEST_FIXTURE_DIR="${CMAKE_SOURCE_DIR}/tests/fixtures"
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)
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+17
-5
@@ -9,9 +9,14 @@
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#include <fstream>
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#include <cstdio>
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#include <cstring>
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#include <vector>
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#include <nlohmann/json.hpp>
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// Embedded language files
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#ifndef DRAGONX_EMBED_LANG
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#define DRAGONX_EMBED_LANG 1 // legacy build paths keep the old behaviour
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#endif
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#if DRAGONX_EMBED_LANG
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// Embedded language files (Windows single-file exe has no res/lang)
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#include "embedded/lang_es.h"
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#include "embedded/lang_zh.h"
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#include "embedded/lang_ru.h"
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@@ -20,6 +25,7 @@
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#include "embedded/lang_pt.h"
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#include "embedded/lang_ja.h"
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#include "embedded/lang_ko.h"
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#endif
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#include "../util/logger.h"
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namespace dragonx {
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@@ -109,10 +115,14 @@ bool I18n::loadLanguage(const std::string& locale)
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{
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// Try to load from file: CWD-relative first, then exe-relative
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std::string rel_path = "res/lang/" + locale + ".json";
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std::string exe_path = Platform::getExecutableDirectory() + "/" + rel_path;
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// Try both paths; prefer whichever opens successfully
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for (const auto& lang_file : { rel_path, exe_path }) {
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const std::string exe_dir = Platform::getExecutableDirectory();
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std::vector<std::string> candidates = { rel_path, exe_dir + "/" + rel_path };
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#ifndef _WIN32
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// Layouts where res/ is not beside the binary, independent of the launcher's cd:
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candidates.push_back(exe_dir + "/../share/" DRAGONX_APP_NAME "/" + rel_path); // cmake --install; full AppImage
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candidates.push_back(exe_dir + "/../Resources/" + rel_path); // macOS .app (.bin run directly)
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#endif
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for (const auto& lang_file : candidates) {
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std::ifstream file(lang_file);
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if (!file.is_open()) continue;
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@@ -137,6 +147,7 @@ bool I18n::loadLanguage(const std::string& locale)
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}
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}
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#if DRAGONX_EMBED_LANG
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// Try embedded language data
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const unsigned char* embedded_data = nullptr;
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unsigned int embedded_size = 0;
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@@ -188,6 +199,7 @@ bool I18n::loadLanguage(const std::string& locale)
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DEBUG_LOGF("Error parsing embedded language %s: %s\n", locale.c_str(), e.what());
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}
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}
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#endif
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// If English, use built-in strings
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if (locale == "en") {
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@@ -15320,6 +15320,18 @@ void testTextFitBanner()
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EXPECT_EQ(calls, 6);
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}
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}
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// Linux/macOS builds no longer embed res/lang (DRAGONX_EMBED_LANG=OFF), so a translation must load from the
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// loose copy beside the binary (copy_langs puts res/lang in bin/, next to this test). Windows (ON) passes
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// through either the loose or the embedded copy.
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void testLoadLanguageFromLooseFiles()
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{
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auto& i18n = dragonx::util::I18n::instance();
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EXPECT_TRUE(i18n.loadLanguage("de"));
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EXPECT_TRUE(std::string(i18n.translate("overview")) != "Overview"); // de.json: "Übersicht"
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EXPECT_TRUE(i18n.loadLanguage("en")); // restore the built-in English table
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EXPECT_EQ(std::string(i18n.translate("overview")), std::string("Overview"));
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}
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} // namespace
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int main()
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@@ -15569,6 +15581,7 @@ int main()
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testChatThreadLayout();
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testTextFit();
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testTextFitBanner();
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testLoadLanguageFromLooseFiles();
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if (g_failures != 0) {
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std::cerr << g_failures << " test assertion(s) failed\n";
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