fix: drag-to-transfer drop not triggering transfer dialog
s_dropTargetIdx was reset to -1 unconditionally each frame, including the release frame. Since drop target detection runs in PASS 2 (after the drop handler), the target was always -1 when checked. Only reset while mouse button is held so the previous frame's value is preserved. Also bump version to 1.2.0-rc1 and add release notes.
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@@ -20,6 +20,9 @@ project(ObsidianDragon
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DESCRIPTION "DragonX Cryptocurrency Wallet"
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)
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# Pre-release suffix (e.g. "-rc1", "-beta2"). Leave empty for stable releases.
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set(DRAGONX_VERSION_SUFFIX "-rc1")
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# C++17 standard
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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2
build.sh
2
build.sh
@@ -20,7 +20,7 @@
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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VERSION="1.2.0"
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VERSION="1.2.0-rc1"
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# ── Colours ──────────────────────────────────────────────────────────────────
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RED='\033[0;31m'
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@@ -7,7 +7,7 @@
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// !! DO NOT EDIT version.h — it is generated from version.h.in by CMake.
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// !! Change the version in CMakeLists.txt: project(... VERSION x.y.z ...)
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#define DRAGONX_VERSION "1.2.0"
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#define DRAGONX_VERSION "1.2.0-rc1"
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#define DRAGONX_VERSION_MAJOR 1
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#define DRAGONX_VERSION_MINOR 2
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#define DRAGONX_VERSION_PATCH 0
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@@ -7,7 +7,7 @@
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// !! DO NOT EDIT version.h — it is generated from version.h.in by CMake.
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// !! Change the version in CMakeLists.txt: project(... VERSION x.y.z ...)
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#define DRAGONX_VERSION "@PROJECT_VERSION@"
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#define DRAGONX_VERSION "@PROJECT_VERSION@@DRAGONX_VERSION_SUFFIX@"
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#define DRAGONX_VERSION_MAJOR @PROJECT_VERSION_MAJOR@
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#define DRAGONX_VERSION_MINOR @PROJECT_VERSION_MINOR@
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#define DRAGONX_VERSION_PATCH @PROJECT_VERSION_PATCH@
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@@ -1557,8 +1557,9 @@ static void RenderSharedAddressList(App* app, float listH, float availW,
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bool mouseDown = ImGui::IsMouseDown(ImGuiMouseButton_Left);
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bool mouseClicked = ImGui::IsMouseClicked(ImGuiMouseButton_Left);
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// Reset drop target each frame — it gets set only if mouse is over a row
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if (s_dragActive) s_dropTargetIdx = -1;
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// Reset drop target each frame — it gets set only if mouse is over a row.
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// Preserve the drop target on the release frame so the drop handler can use it.
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if (s_dragActive && mouseDown) s_dropTargetIdx = -1;
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if (s_dragIdx >= 0 && !mouseDown) {
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// Mouse released — copy if it was a click (no drag activated)
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