feat(ui): width-responsiveness — content max-width cap + per-surface form/input clamps

Wide/ultrawide (1440-3440px) responsiveness was unhealthy: no page/content-level
max-width cap existed, and every card/form/table derived width from raw
GetContentRegionAvail().x with floor-only clamps, so surfaces stretched edge-to-edge
(2000-3000px inputs, ballooning cards, giant grid cells, 2000px+ dead row-voids).

Root cause: adopt the (previously dead-code) clamp helpers.
- New Layout::kContentMaxWidth() (~1600dp, tunable via ui.toml [layout]
  content-max-width; <=0 disables). Cap ##ContentArea to it and center the column in
  wider windows — every tab derives from this child, so one change tames the app at
  wide widths. No-op below the cap (fills as before), so 1080p/1440p are unaffected.

Per-surface upper-clamps (std::min(cap*dp, expr), floors preserved) where a single
element is still too wide even within the capped column:
- Settings: Theme/Layout/Language combos, the font-scale slider (~3000px -> 360dp),
  the effect sliders, Explorer URL and RPC credential fields.
- Send / Receive: cap the compose / receive cards to a readable form width and center
  them (Indent(pad+offset) so the auto-layout fields align with the hand-drawn card);
  the recent-tx lists below keep the full column width.
- Chat message bubbles + composer, mining pool URL/payout inputs + stats left/right
  split, contacts search, and the lite-network add-server row / server cards / status
  panel (capped + centered).
- Wizard: vertically center the cards when they fit (was top-anchored, leaving a void
  on tall monitors), compensating the content-height measurement so it can't oscillate.

The 1600 cap also subsumes the fixed-4-column balance grids (~400px cards) and the
right-anchored row dead-gaps (voids shrink from ~2700px to ~800px), so those are left
to the cap rather than blind column/row redesigns.

Verified at 1024/1280 (and via a temporary 900dp cap to exercise the cap+center path,
since the test display clamps to 1280) across full-node + Lite + Windows (ctest green)
and an adversarial diff review (clean). The true wide/ultrawide look and the 1600dp cap
value still want eyes on a real wide monitor.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-18 23:15:39 -05:00
parent ce8c7696d4
commit 9205addf55
11 changed files with 127 additions and 42 deletions

View File

@@ -1875,10 +1875,21 @@ void App::render()
float caPadY = caWin.padding[1] > 0.0f ? caWin.padding[1] : ImGui::GetStyle().WindowPadding.y;
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(caPadX, caPadY));
// Capture content area screen position for edge fade mask
// Cap the content column to a readable max width and center it in wider windows. Every tab derives
// its cards/forms/tables from this child's width, so an uncapped fill stretches them edge-to-edge on
// wide/ultrawide displays. No-op below the cap (fills as before).
float caAvailW = ImGui::GetContentRegionAvail().x;
float caMaxW = ui::Layout::kContentMaxWidth();
float caChildW = 0.0f; // 0 -> fill remaining width (default, and whenever the window is below the cap)
if (caMaxW > 0.0f && caAvailW > caMaxW) {
caChildW = caMaxW;
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (caAvailW - caMaxW) * 0.5f);
}
// Capture content area screen position for edge fade mask (after any centering offset)
ImVec2 caScreenPos = ImGui::GetCursorScreenPos();
ImGui::BeginChild("##ContentArea", ImVec2(0, contentH), false, contentFlags);
ImGui::BeginChild("##ContentArea", ImVec2(caChildW, contentH), false, contentFlags);
// Persistent node/RPC error banner — drawn first (before the edge-fade vertex capture below,
// so it stays fully opaque) and above every page / overlay in the content column. It renders

View File

@@ -198,7 +198,15 @@ void App::renderFirstRunWizard() {
const float scrollY = s_wizScroll;
// --- Header: Logo + Welcome ---
float headerCy = winPos.y - scrollY + 20.0f * dp;
// Vertically center the content when it fits (mirrors the horizontal centering below): on a tall
// monitor top-anchoring leaves a large void under the cards. Using last frame's measured block
// height, when the content fits inside the window (and we're NOT overflowing, so this doesn't
// fight the scroll), push everything down by half the leftover space. No-op once content
// fills/exceeds the window (s_wizContentH >= winSize.y ⇒ wizMaxScroll > 0 ⇒ vCenter skipped).
float vCenter = 0.0f;
if (wizMaxScroll == 0.0f && s_wizContentH > 0.0f && s_wizContentH < winSize.y)
vCenter = std::max(0.0f, (winSize.y - s_wizContentH) * 0.5f);
float headerCy = winPos.y - scrollY + 20.0f * dp + vCenter;
float logoSize = S.drawElement("screens.first-run", "logo").sizeOr(56.0f);
if (logo_tex_ != 0) {
float aspect = (logo_h_ > 0) ? (float)logo_w_ / (float)logo_h_ : 1.0f;
@@ -1452,7 +1460,10 @@ void App::renderFirstRunWizard() {
// window, draw a slim scroll indicator so the off-screen content is discoverable.
{
float contentBottom = std::max(card0Bot, std::max(card1Bot, card2Bot));
s_wizContentH = (contentBottom - winPos.y + scrollY) + 24.0f * dp;
// Subtract vCenter back out: everything below the header was shifted down by it, so the raw
// span includes it. We want s_wizContentH to be the true (un-centered) content height, or the
// vertical-centering above would feed on itself and oscillate frame-to-frame.
s_wizContentH = (contentBottom - winPos.y + scrollY - vCenter) + 24.0f * dp;
if (wizMaxScroll > 0.0f && s_wizContentH > 0.0f) {
float trackH = winSize.y - 8.0f * dp;
float thumbH = std::min(trackH, std::max(32.0f * dp, trackH * (winSize.y / s_wizContentH)));

View File

@@ -173,6 +173,12 @@ inline float kSidePanelMinWidth() { return schema::UI().drawElement("panels",
inline float kSidePanelMaxWidth() { return schema::UI().drawElement("panels", "side-panel").getFloat("max-width", 450.0f) * dpiScale(); }
inline float kSidePanelWidthRatio() { return schema::UI().drawElement("panels", "side-panel").getFloat("width-ratio", 0.4f); }
// Overall content-column cap: the max width a tab's content should occupy before it is centered in wider
// windows. Prevents cards/forms/tables (which all derive their size from the content child's width) from
// stretching edge-to-edge at wide/ultrawide widths. <= 0 disables (fill full width). Tunable via ui.toml
// [layout] content-max-width; default is generous so data-dense screens stay comfortable.
inline float kContentMaxWidth() { return schema::UI().drawElement("layout", "content-max-width").sizeOr(1600.0f) * dpiScale(); }
inline float kTableMinHeight() { return schema::UI().drawElement("panels", "table").getFloat("min-height", 150.0f) * dpiScale(); }
inline float kTableHeightRatio() { return schema::UI().drawElement("panels", "table").getFloat("height-ratio", 0.45f); }

View File

@@ -766,7 +766,7 @@ void RenderSettingsPage(App* app) {
// don't dpi-scale these terms or the budget over-reserves and the combos shrink needlessly.
float totalFixed = lblThemeW + lblLayoutW + lblLangW
+ comboGap * 2 + Layout::spacingSm() + refreshBtnW;
float comboW = std::max(80.0f, (contentW - totalFixed) / 3.0f);
float comboW = std::min(std::max(80.0f, (contentW - totalFixed) / 3.0f), 300.0f * dp);
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted(TR("theme"));
@@ -856,7 +856,7 @@ void RenderSettingsPage(App* app) {
{
ImGui::PushFont(body2);
ImGui::TextUnformatted(TR("font_scale"));
float fontSliderW = std::max(S.drawElement("components.settings-page", "effects-input-min-width").size, contentW);
float fontSliderW = std::min(std::max(S.drawElement("components.settings-page", "effects-input-min-width").size, contentW), 360.0f * dp);
ImGui::SetNextItemWidth(fontSliderW);
s_settingsState.font_scale = Layout::userFontScale();
float prev_font_scale = s_settingsState.font_scale;
@@ -956,7 +956,7 @@ void RenderSettingsPage(App* app) {
// Row 1: Acrylic preset slider + Noise slider (side by side, labels above)
float effCtrlMinW = S.drawElement("components.settings-page", "effects-input-min-width").size;
float halfW = (contentW - Layout::spacingLg()) * 0.5f;
float ctrlW = std::max(effCtrlMinW, halfW);
float ctrlW = std::min(std::max(effCtrlMinW, halfW), 360.0f * dp);
float baseX = ImGui::GetCursorScreenPos().x;
float rightX = baseX + ctrlW + Layout::spacingLg();
@@ -1153,8 +1153,8 @@ void RenderSettingsPage(App* app) {
{
ImGui::PushFont(body2);
ImGui::TextUnformatted(TR("font_scale"));
float fontSliderW = std::max(S.drawElement("components.settings-page", "effects-input-min-width").size,
availWidth - pad * 2);
float fontSliderW = std::min(std::max(S.drawElement("components.settings-page", "effects-input-min-width").size,
availWidth - pad * 2), 360.0f * dp);
ImGui::SetNextItemWidth(fontSliderW);
s_settingsState.font_scale = Layout::userFontScale();
float prev_font_scale = s_settingsState.font_scale;
@@ -2218,7 +2218,7 @@ void RenderSettingsPage(App* app) {
if (fourAcross) {
// fieldW = (contentW - labels - per-field label gaps - 3 inter-field gaps) / 4
float inputTotal = contentW - labelsW - Layout::spacingXs() * 4 - spMd * 3;
float inputW = std::max(60.0f, std::floor(inputTotal / 4.0f));
float inputW = std::min(std::max(60.0f, std::floor(inputTotal / 4.0f)), 220.0f * dp);
field(hostLbl, "##RPCHost", s_settingsState.rpc_host, sizeof(s_settingsState.rpc_host), inputW, false);
if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("tt_rpc_host"));
ImGui::SameLine(0, spMd);
@@ -2453,8 +2453,8 @@ void RenderSettingsPage(App* app) {
float halfW = (contentW - Layout::spacingLg()) * 0.5f;
float lblTxW = ImGui::CalcTextSize("Transaction URL").x + Layout::spacingXs();
float lblAddrW = ImGui::CalcTextSize("Address URL").x + Layout::spacingXs();
float inputTxW = std::max(80.0f, halfW - lblTxW);
float inputAddrW = std::max(80.0f, halfW - lblAddrW);
float inputTxW = std::min(std::max(80.0f, halfW - lblTxW), 460.0f * dp);
float inputAddrW = std::min(std::max(80.0f, halfW - lblAddrW), 460.0f * dp);
// Row start X (indent-inclusive) — the Address column is placed relative
// to it, not to a fixed `pad`, so it lands correctly in the right column.

View File

@@ -1313,7 +1313,7 @@ void RenderChatTab(App* app)
}
const float availW = ImGui::GetContentRegionAvail().x;
const float maxBubbleW = std::max(140.0f * dp, availW * 0.72f);
const float maxBubbleW = std::clamp(availW * 0.72f, 140.0f * dp, 560.0f * dp);
const float innerW = maxBubbleW - 2.0f * bpad;
// ── Date separator (once per calendar day): a centered pill.
@@ -1599,7 +1599,8 @@ void RenderChatTab(App* app)
const float ringR = std::max(7.0f, lineH * 0.42f);
const float ringPad = 9.0f * tdp;
const float ringSlot = 2.0f * ringR + ringPad * 1.6f;
const float inputW = std::max(ringSlot + 48.0f * tdp, cw - emojiBtn - 2.0f * inGap - sendW);
const float inputW = std::min(720.0f * tdp,
std::max(ringSlot + 48.0f * tdp, cw - emojiBtn - 2.0f * inGap - sendW));
const float sendX = inputX + inputW + inGap;
const float textW = std::max(40.0f * tdp, inputW - ringSlot); // input area, left of the ring
const ImVec2 ringC(inputX + inputW - ringPad - ringR, rowY + composerBoxH - ringPad - ringR);

View File

@@ -960,7 +960,7 @@ void RenderContactsTab(App* app)
}
// Search / filter (tight against the toolbar row above — no extra spacer)
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::SetNextItemWidth(std::min(ImGui::GetContentRegionAvail().x, 700.0f * dp));
ImGui::InputTextWithHint("##ContactSearch", TR("contacts_search_placeholder"),
s_search, sizeof(s_search));
bool searchActive = ImGui::IsItemActive();

View File

@@ -189,8 +189,11 @@ void RenderMiningModeToggle(App* app, const WalletState& state, const MiningInfo
float perGroupExtra = iconBtnW * 2; // dropdown + bookmark
float remainW = contentEndX - inputsStartX - Layout::spacingSm() - resetBtnW
- Layout::spacingSm() - perGroupExtra * 2;
float urlW = std::max(60.0f, remainW * 0.30f);
float wrkW = std::max(40.0f, remainW * 0.70f);
// Floor keeps the inputs usable when cramped; the ceiling stops a
// single input sprawling absurdly wide on a large window (leftover
// space becomes right-side margin). Caps are logical px * dp.
float urlW = std::min(std::max(60.0f, remainW * 0.30f), 420.0f * dp);
float wrkW = std::min(std::max(40.0f, remainW * 0.70f), 560.0f * dp);
// Track positions for popup alignment
float urlGroupStartX = ImGui::GetCursorScreenPos().x;
@@ -451,7 +454,9 @@ void RenderMiningModeToggle(App* app, const WalletState& state, const MiningInfo
// --- Worker: Popup positioned below the input group ---
// Popup sized to fit full z-addresses without truncation;
// zero horizontal padding so item highlights are flush with edges.
float addrPopupW = std::max(wrkGroupW, availWidth * 0.55f);
// Wide enough for full z-addresses, but ceiling it so it doesn't span
// the whole window on a large display (leftover -> unused margin).
float addrPopupW = std::min(std::max(wrkGroupW, availWidth * 0.55f), 640.0f * dp);
ImGui::SetNextWindowPos(ImVec2(wrkGroupStartX, wrkGroupStartY + inputFrameH2));
ImGui::SetNextWindowSize(ImVec2(addrPopupW, 0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f * dp);

View File

@@ -399,7 +399,9 @@ void RenderMiningStats(const WalletState& state, const MiningInfo& mining,
ImVec2 cardMin = ImGui::GetCursorScreenPos();
// A bit wider than the old 25%/180dp so the pool rows fit the "<hashrate> N% fee" text.
float leftW = std::clamp(availWidth * 0.30f, 210.0f * dp, availWidth * 0.45f);
// Ratio ceiling (0.45) never binds on a wide window, so give leftW an
// absolute cap too — the pool card doesn't need to be enormous.
float leftW = std::clamp(availWidth * 0.30f, 210.0f * dp, 440.0f * dp);
float colGap = gap;
float rightW = availWidth - leftW - colGap;
@@ -414,6 +416,15 @@ void RenderMiningStats(const WalletState& state, const MiningInfo& mining,
RenderLeftPoolCard(app, state, dl, capFont, sub1, ovFont, dp, gap, pad,
leftMin, leftMax, s_pool_url, s_pool_settings_dirty);
// rightW is uncapped, so the chart/hint band it draws would sprawl the
// full panel on a wide window. Constrain just the drawn content to a
// centered ~1000dp band inside the panel's padded content region; the
// glass panel itself still fills rightW, leftover -> side margin.
const float rightContentW = rightW - pad * 2.0f;
const float chartBandW = std::min(rightContentW, 1000.0f * dp);
const float chartBandX = rightMin.x + pad
+ std::max(0.0f, (rightContentW - chartBandW) * 0.5f);
// Right panel: live log (if toggled + available) else the sparkline.
if (showLogView) {
float logPad = pad * 0.5f;
@@ -422,14 +433,14 @@ void RenderMiningStats(const WalletState& state, const MiningInfo& mining,
state.pool_mining.log_lines, "##PoolLogText");
} else if (hasChartContent) {
DrawHashrateSparkline(dl,
ImVec2(rightMin.x + pad, rightMin.y + statRowH * 0.5f),
ImVec2(rightMax.x - pad, rightMax.y),
ImVec2(chartBandX, rightMin.y + statRowH * 0.5f),
ImVec2(chartBandX + chartBandW, rightMax.y),
chartHistory, capFont, dp);
} else {
const char* hint = TR("mining_chart_start");
ImVec2 hs = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, hint);
dl->AddText(capFont, capFont->LegacySize,
ImVec2((rightMin.x + rightMax.x - hs.x) * 0.5f,
ImVec2(chartBandX + (chartBandW - hs.x) * 0.5f,
(rightMin.y + rightMax.y - hs.y) * 0.5f),
OnSurfaceDisabled(), hint);
}

View File

@@ -93,9 +93,12 @@ void RenderLiteNetworkTab(App* app)
const bool connected = ws.connected;
ImDrawList* sdl = ImGui::GetWindowDrawList();
const float panelH = 56.0f * dp;
const float panelW = ImGui::GetContentRegionAvail().x;
const float availPanelW = ImGui::GetContentRegionAvail().x;
const float panelW = std::min(1000.0f * dp, availPanelW);
const float panelOffsetX = std::max(0.0f, (availPanelW - panelW) * 0.5f);
const float pad2 = 12.0f * dp;
ImVec2 pMin = ImGui::GetCursorScreenPos();
pMin.x += panelOffsetX;
ImVec2 pMax(pMin.x + panelW, pMin.y + panelH);
GlassPanelSpec sspec; sspec.rounding = 8.0f * dp;
DrawGlassPanel(sdl, pMin, pMax, sspec);
@@ -150,7 +153,7 @@ void RenderLiteNetworkTab(App* app)
Primary(), barH * 0.5f);
}
ImGui::Dummy(ImVec2(panelW, panelH)); // reserve the panel (proper boundary growth)
ImGui::Dummy(ImVec2(availPanelW, panelH)); // reserve the full row (proper boundary growth)
ImGui::Spacing();
}
@@ -174,8 +177,8 @@ void RenderLiteNetworkTab(App* app)
{
const float availW = ImGui::GetContentRegionAvail().x;
const float addBtnW = 80.0f * dp;
const float urlW = (availW - addBtnW - 16.0f * dp) * 0.6f;
const float lblW = (availW - addBtnW - 16.0f * dp) * 0.4f;
const float urlW = std::min(550.0f * dp, (availW - addBtnW - 16.0f * dp) * 0.6f);
const float lblW = std::min(300.0f * dp, (availW - addBtnW - 16.0f * dp) * 0.4f);
ImGui::SetNextItemWidth(urlW);
ImGui::InputTextWithHint("##LiteAddUrl", TR("lite_net_add_url_hint"), s_addUrl, sizeof(s_addUrl));
ImGui::SameLine();
@@ -236,8 +239,11 @@ void RenderLiteNetworkTab(App* app)
auto it = probe.find(sv.url);
if (it != probe.end()) pr = it->second;
const float cardW = ImGui::GetContentRegionAvail().x;
const float availCardW = ImGui::GetContentRegionAvail().x;
const float cardW = std::min(1000.0f * dp, availCardW);
const float cardOffsetX = std::max(0.0f, (availCardW - cardW) * 0.5f);
ImVec2 cardMin = ImGui::GetCursorScreenPos();
cardMin.x += cardOffsetX;
ImVec2 cardMax(cardMin.x + cardW, cardMin.y + cardH);
const float rnd = 8.0f * dp;
const float cardBtnW = cardW - hideW;
@@ -326,8 +332,10 @@ void RenderLiteNetworkTab(App* app)
// Advance to the next card via a real item (Dummy) below the card, so the scroll region's
// content height actually grows — ImGui won't extend bounds from a bare SetCursorScreenPos.
ImGui::SetCursorScreenPos(ImVec2(cardMin.x, cardMax.y));
ImGui::Dummy(ImVec2(cardW, gap));
// Reset X to the (unshifted) region origin so next card's GetContentRegionAvail() isn't
// cumulatively narrowed by this card's centering offset.
ImGui::SetCursorScreenPos(ImVec2(cardMin.x - cardOffsetX, cardMax.y));
ImGui::Dummy(ImVec2(availCardW, gap));
};
// ── Visible servers ────────────────────────────────────────────────────────

View File

@@ -581,21 +581,34 @@ void RenderReceiveTab(App* app)
// MAIN CARD — single glass panel (channel split like Send tab)
// ================================================================
{
// Cap + center the card so the address/amount column stops stretching while the
// QR plateaus. cardW never exceeds formW (only shrinks); leftover becomes margin.
// The RECENT RECEIVED list below stays on the uncapped formW (handled separately).
float cardDp = Layout::dpiScale();
float cardW = std::min(formW, 860.0f * cardDp);
float cardLeftX = ImGui::GetCursorScreenPos().x;
float cardOffsetX = std::max(0.0f, (formW - cardW) * 0.5f);
if (cardOffsetX > 0.0f)
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + cardOffsetX);
ImVec2 containerMin = ImGui::GetCursorScreenPos();
float pad = Layout::spacingLg();
float innerW = formW - pad * 2;
float innerW = cardW - pad * 2;
float innerGap = Layout::spacingLg();
// Channel split: content on ch1, glass background on ch0
dl->ChannelsSplit(2);
dl->ChannelsSetCurrent(1);
ImGui::Indent(pad);
// Indent carries the centering offset too, so ImGui auto-layout content (the address
// dropdown/inputs/chips) lands at containerMin.x + pad — matching the hand-drawn geometry
// (glass panel / QR column) that keys off the offset containerMin.x.
ImGui::Indent(pad + cardOffsetX);
ImGui::Dummy(ImVec2(0, pad)); // top padding
// ---- ADDRESS DROPDOWN + QR CODE — side by side ----
{
float qrColW = innerW * schema::UI().drawElement("tabs.receive", "qr-col-width-ratio").size;
float qrColW = std::min(innerW * schema::UI().drawElement("tabs.receive", "qr-col-width-ratio").size, 340.0f * cardDp);
float colGap = Layout::spacingLg();
float addrColW = innerW - qrColW - colGap;
float qrColX = containerMin.x + pad + addrColW + colGap;
@@ -876,7 +889,7 @@ void RenderReceiveTab(App* app)
S.drawElement("tabs.receive", "action-btn-height").size * vScale);
float footerH = innerGap + actionBtnH + pad;
float currentCardH = ImGui::GetCursorScreenPos().y - containerMin.y;
float targetCardH = std::min(Layout::mainCardTargetH(formW, vScale), recvCardCapH);
float targetCardH = std::min(Layout::mainCardTargetH(cardW, vScale), recvCardCapH);
float footerTopH = targetCardH - footerH;
if (currentCardH < footerTopH) {
ImGui::Dummy(ImVec2(0, footerTopH - currentCardH));
@@ -887,7 +900,7 @@ void RenderReceiveTab(App* app)
{
ImVec2 divPos = ImGui::GetCursorScreenPos();
dl->AddLine(ImVec2(containerMin.x + pad, divPos.y),
ImVec2(containerMin.x + formW - pad, divPos.y),
ImVec2(containerMin.x + cardW - pad, divPos.y),
ImGui::GetColorU32(Divider()), S.drawElement("tabs.receive", "divider-thickness").size);
}
ImGui::Dummy(ImVec2(0, innerGap * 0.5f));
@@ -967,24 +980,26 @@ void RenderReceiveTab(App* app)
// Bottom padding
ImGui::Dummy(ImVec2(0, pad));
ImGui::Unindent(pad);
ImGui::Unindent(pad + cardOffsetX);
// Enforce shared card height (matches QR-driven target), capped so the reserved
// RECENT RECEIVED slice below stays on-screen at HiDPI.
{
float currentCardH = ImGui::GetCursorScreenPos().y - containerMin.y;
float targetCardH = std::min(Layout::mainCardTargetH(formW, vScale), recvCardCapH);
float targetCardH = std::min(Layout::mainCardTargetH(cardW, vScale), recvCardCapH);
if (currentCardH < targetCardH)
ImGui::Dummy(ImVec2(0, targetCardH - currentCardH));
}
// Draw glass panel background on channel 0
ImVec2 containerMax(containerMin.x + formW, ImGui::GetCursorScreenPos().y);
ImVec2 containerMax(containerMin.x + cardW, ImGui::GetCursorScreenPos().y);
dl->ChannelsSetCurrent(0);
DrawGlassPanel(dl, containerMin, containerMax, glassSpec);
dl->ChannelsMerge();
ImGui::SetCursorScreenPos(ImVec2(containerMin.x, containerMax.y));
// Restore the original (uncapped) left edge so RECENT RECEIVED below renders
// full-width as-is, unaffected by the card's centering offset.
ImGui::SetCursorScreenPos(ImVec2(cardLeftX, containerMax.y));
ImGui::Dummy(ImVec2(formW, 0));
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
}

View File

@@ -1266,6 +1266,12 @@ void RenderSendTab(App* app)
float contentStartY = ImGui::GetCursorPosY();
float formAvailW = ImGui::GetContentRegionAvail().x;
// The compose form reads best as a centered fixed-width column, not edge-to-edge.
// Cap the card to a readable form width and center it; the recent-sends list below
// deliberately keeps the full column width (formAvailW).
const float sendDp = Layout::dpiScale();
float formCardW = std::min(formAvailW, 760.0f * sendDp);
float formOffsetX = std::max(0.0f, (formAvailW - formCardW) * 0.5f);
float formW = formAvailW;
ImGui::BeginGroup();
@@ -1280,7 +1286,15 @@ void RenderSendTab(App* app)
// ================================================================
// COMPOSE FORM — single container for all fields
// ================================================================
// Full-column left edge, restored after the centered card so the recent-sends
// list below spans the full width again.
float formLeftX = ImGui::GetCursorPosX();
{
// Center the capped compose card: offset the cursor by the leftover half-margin,
// then derive every field/divider/button from the card width (not the full column).
float formW = formCardW;
if (formOffsetX > 0.0f)
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + formOffsetX);
ImVec2 containerMin = ImGui::GetCursorScreenPos();
float pad = Layout::spacingLg();
float innerW = formW - pad * 2;
@@ -1293,8 +1307,10 @@ void RenderSendTab(App* app)
dl->ChannelsSplit(2);
dl->ChannelsSetCurrent(1);
// Indent content by pad so every line is inset from the card edges
ImGui::Indent(pad);
// Indent content by pad so every line is inset from the card edges. Fold in formOffsetX so the
// auto-layout fields land inside the centered card (Indent() positions from the window's left, so
// without this the fields would sit at the un-offset column while the glass card is centered).
ImGui::Indent(pad + formOffsetX);
ImGui::Dummy(ImVec2(0, pad * vScale)); // top padding
// ---- SOURCE ADDRESS ----
@@ -1593,7 +1609,7 @@ void RenderSendTab(App* app)
// Add bottom padding
ImGui::Dummy(ImVec2(0, pad * vScale));
ImGui::Unindent(pad);
ImGui::Unindent(pad + formOffsetX);
// Enforce shared card height (matches receive tab)
{
@@ -1626,7 +1642,8 @@ void RenderSendTab(App* app)
}
}
// ---- RECENT SENDS ----
// ---- RECENT SENDS ---- (full column width; reset X off the centered card)
ImGui::SetCursorPosX(formLeftX);
RenderRecentSends(state, formW, capFont, app);
ImGui::EndGroup();