feat(ui): width-responsiveness — content max-width cap + per-surface form/input clamps

Wide/ultrawide (1440-3440px) responsiveness was unhealthy: no page/content-level
max-width cap existed, and every card/form/table derived width from raw
GetContentRegionAvail().x with floor-only clamps, so surfaces stretched edge-to-edge
(2000-3000px inputs, ballooning cards, giant grid cells, 2000px+ dead row-voids).

Root cause: adopt the (previously dead-code) clamp helpers.
- New Layout::kContentMaxWidth() (~1600dp, tunable via ui.toml [layout]
  content-max-width; <=0 disables). Cap ##ContentArea to it and center the column in
  wider windows — every tab derives from this child, so one change tames the app at
  wide widths. No-op below the cap (fills as before), so 1080p/1440p are unaffected.

Per-surface upper-clamps (std::min(cap*dp, expr), floors preserved) where a single
element is still too wide even within the capped column:
- Settings: Theme/Layout/Language combos, the font-scale slider (~3000px -> 360dp),
  the effect sliders, Explorer URL and RPC credential fields.
- Send / Receive: cap the compose / receive cards to a readable form width and center
  them (Indent(pad+offset) so the auto-layout fields align with the hand-drawn card);
  the recent-tx lists below keep the full column width.
- Chat message bubbles + composer, mining pool URL/payout inputs + stats left/right
  split, contacts search, and the lite-network add-server row / server cards / status
  panel (capped + centered).
- Wizard: vertically center the cards when they fit (was top-anchored, leaving a void
  on tall monitors), compensating the content-height measurement so it can't oscillate.

The 1600 cap also subsumes the fixed-4-column balance grids (~400px cards) and the
right-anchored row dead-gaps (voids shrink from ~2700px to ~800px), so those are left
to the cap rather than blind column/row redesigns.

Verified at 1024/1280 (and via a temporary 900dp cap to exercise the cap+center path,
since the test display clamps to 1280) across full-node + Lite + Windows (ctest green)
and an adversarial diff review (clean). The true wide/ultrawide look and the 1600dp cap
value still want eyes on a real wide monitor.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-18 23:15:39 -05:00
co-authored by Claude Opus 4.8
parent ce8c7696d4
commit 9205addf55
11 changed files with 127 additions and 42 deletions
+24 -9
View File
@@ -581,21 +581,34 @@ void RenderReceiveTab(App* app)
// MAIN CARD — single glass panel (channel split like Send tab)
// ================================================================
{
// Cap + center the card so the address/amount column stops stretching while the
// QR plateaus. cardW never exceeds formW (only shrinks); leftover becomes margin.
// The RECENT RECEIVED list below stays on the uncapped formW (handled separately).
float cardDp = Layout::dpiScale();
float cardW = std::min(formW, 860.0f * cardDp);
float cardLeftX = ImGui::GetCursorScreenPos().x;
float cardOffsetX = std::max(0.0f, (formW - cardW) * 0.5f);
if (cardOffsetX > 0.0f)
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + cardOffsetX);
ImVec2 containerMin = ImGui::GetCursorScreenPos();
float pad = Layout::spacingLg();
float innerW = formW - pad * 2;
float innerW = cardW - pad * 2;
float innerGap = Layout::spacingLg();
// Channel split: content on ch1, glass background on ch0
dl->ChannelsSplit(2);
dl->ChannelsSetCurrent(1);
ImGui::Indent(pad);
// Indent carries the centering offset too, so ImGui auto-layout content (the address
// dropdown/inputs/chips) lands at containerMin.x + pad — matching the hand-drawn geometry
// (glass panel / QR column) that keys off the offset containerMin.x.
ImGui::Indent(pad + cardOffsetX);
ImGui::Dummy(ImVec2(0, pad)); // top padding
// ---- ADDRESS DROPDOWN + QR CODE — side by side ----
{
float qrColW = innerW * schema::UI().drawElement("tabs.receive", "qr-col-width-ratio").size;
float qrColW = std::min(innerW * schema::UI().drawElement("tabs.receive", "qr-col-width-ratio").size, 340.0f * cardDp);
float colGap = Layout::spacingLg();
float addrColW = innerW - qrColW - colGap;
float qrColX = containerMin.x + pad + addrColW + colGap;
@@ -876,7 +889,7 @@ void RenderReceiveTab(App* app)
S.drawElement("tabs.receive", "action-btn-height").size * vScale);
float footerH = innerGap + actionBtnH + pad;
float currentCardH = ImGui::GetCursorScreenPos().y - containerMin.y;
float targetCardH = std::min(Layout::mainCardTargetH(formW, vScale), recvCardCapH);
float targetCardH = std::min(Layout::mainCardTargetH(cardW, vScale), recvCardCapH);
float footerTopH = targetCardH - footerH;
if (currentCardH < footerTopH) {
ImGui::Dummy(ImVec2(0, footerTopH - currentCardH));
@@ -887,7 +900,7 @@ void RenderReceiveTab(App* app)
{
ImVec2 divPos = ImGui::GetCursorScreenPos();
dl->AddLine(ImVec2(containerMin.x + pad, divPos.y),
ImVec2(containerMin.x + formW - pad, divPos.y),
ImVec2(containerMin.x + cardW - pad, divPos.y),
ImGui::GetColorU32(Divider()), S.drawElement("tabs.receive", "divider-thickness").size);
}
ImGui::Dummy(ImVec2(0, innerGap * 0.5f));
@@ -967,24 +980,26 @@ void RenderReceiveTab(App* app)
// Bottom padding
ImGui::Dummy(ImVec2(0, pad));
ImGui::Unindent(pad);
ImGui::Unindent(pad + cardOffsetX);
// Enforce shared card height (matches QR-driven target), capped so the reserved
// RECENT RECEIVED slice below stays on-screen at HiDPI.
{
float currentCardH = ImGui::GetCursorScreenPos().y - containerMin.y;
float targetCardH = std::min(Layout::mainCardTargetH(formW, vScale), recvCardCapH);
float targetCardH = std::min(Layout::mainCardTargetH(cardW, vScale), recvCardCapH);
if (currentCardH < targetCardH)
ImGui::Dummy(ImVec2(0, targetCardH - currentCardH));
}
// Draw glass panel background on channel 0
ImVec2 containerMax(containerMin.x + formW, ImGui::GetCursorScreenPos().y);
ImVec2 containerMax(containerMin.x + cardW, ImGui::GetCursorScreenPos().y);
dl->ChannelsSetCurrent(0);
DrawGlassPanel(dl, containerMin, containerMax, glassSpec);
dl->ChannelsMerge();
ImGui::SetCursorScreenPos(ImVec2(containerMin.x, containerMax.y));
// Restore the original (uncapped) left edge so RECENT RECEIVED below renders
// full-width as-is, unaffected by the card's centering offset.
ImGui::SetCursorScreenPos(ImVec2(cardLeftX, containerMax.y));
ImGui::Dummy(ImVec2(formW, 0));
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
}