feat(addresses): improve address labeling and view-only handling
- Add expanded address icon picker with search, bottom-aligned actions, and improved modal sizing - Embed a pickaxe icon font subset and wire it into typography/address icon rendering - Track view-only shielded addresses and prevent sends from non-spendable z-addresses - Improve address transfer dialog sizing, max amount handling, and text clipping - Tune main header layout values in ui.toml - Update README, codebase overview, and third-party license documentation
This commit is contained in:
49
README.md
49
README.md
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# DragonX Wallet - ImGui Edition
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# ObsidianDragon - DragonX Wallet
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A lightweight, portable cryptocurrency wallet for DragonX (DRGX), built with Dear ImGui.
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A lightweight, portable full-node cryptocurrency wallet for DragonX (DRGX), built with Dear ImGui.
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Current pre-release: **1.2.0-rc1**.
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@@ -9,10 +11,13 @@ A lightweight, portable cryptocurrency wallet for DragonX (DRGX), built with Dea
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- **Full Node Support**: Connects to dragonxd for complete blockchain verification
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- **Shielded Transactions**: Full z-address support with encrypted memos
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- **Integrated Mining**: CPU mining controls with hashrate monitoring
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- **Address Management**: Labels, icons, favorites, hidden addresses, and address-to-address transfers
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- **Integrated Mining**: Solo CPU mining plus pool mining through xmrig, with idle-mining controls
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- **Explorer Tools**: Block/transaction lookup and bootstrap snapshot download
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- **Market Data**: Real-time price charts from CoinGecko
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- **QR Codes**: Generate and display QR codes for receiving addresses
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- **Multi-language**: i18n support (English, Spanish, more coming)
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- **Multi-language**: i18n support for English, German, Spanish, French, Japanese, Korean, Portuguese, Russian, and Chinese
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- **CJK Fonts**: Bundled CJK subset font for translated interfaces
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- **Lightweight**: ~5-10MB binary vs ~50MB+ for Qt version
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- **Fast Builds**: Compiles in seconds, not minutes
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@@ -116,7 +121,8 @@ cd ObsidianDragon/
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./ObsidianDragon
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```
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The wallet will automatically connect to the daemon using credentials from \`~/.hush/DRAGONX/DRAGONX.conf\`.
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The wallet will automatically connect to the daemon using credentials from `~/.hush/DRAGONX/DRAGONX.conf`.
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### Using Custom Node Binaries
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The wallet checks its **own directory first** when looking for DragonX node binaries. This means you can test new or different branch builds of `hush-arrakis-chain`/`hushd` without waiting for a new wallet release:
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@@ -131,9 +137,10 @@ The wallet checks its **own directory first** when looking for DragonX node bina
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3. System-wide locations (`/usr/local/bin`, `~/dragonx/src`, etc.)
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This is useful for testing new branches or hotfixes to the node software before they are bundled into a wallet release.
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## Configuration
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Configuration is stored in \`~/.hush/DRAGONX/DRAGONX.conf\`:
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Configuration is stored in `~/.hush/DRAGONX/DRAGONX.conf`:
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```
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rpcuser=your_rpc_user
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@@ -148,44 +155,46 @@ ObsidianDragon/
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├── src/
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│ ├── main.cpp # Entry point, SDL/ImGui setup
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│ ├── app.cpp/h # Main application class
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│ ├── wallet_state.h # Wallet data structures
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│ ├── version.h # Version definitions
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│ ├── data/ # WalletState, address book, exchange info
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│ ├── config/ # Settings persistence and generated version.h
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│ ├── ui/
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│ │ ├── theme.cpp/h # DragonX theme
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│ │ └── windows/ # UI tabs and dialogs
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│ │ ├── schema/ # TOML UI schema and skin manager
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│ │ ├── material/ # Material components, typography, layout
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│ │ ├── windows/ # Tabs and dialogs
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│ │ └── pages/ # Multi-page screens such as Settings
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│ ├── rpc/
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│ │ ├── rpc_client.cpp # JSON-RPC client
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│ │ └── connection.cpp # Daemon connection
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│ ├── config/
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│ │ └── settings.cpp # Settings persistence
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│ ├── resources/ # Embedded resource extraction
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│ ├── platform/ # Windows DX11/backdrop helpers
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│ ├── util/
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│ │ ├── i18n.cpp # Internationalization
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│ │ └── ...
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│ └── daemon/
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│ └── embedded_daemon.cpp
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├── res/
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│ ├── fonts/ # Ubuntu font
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│ ├── fonts/ # Ubuntu, icon, and CJK fonts
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│ └── lang/ # Translation files
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├── libs/
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│ └── qrcode/ # QR code generation
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├── CMakeLists.txt
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├── build-release.sh # Build script
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└── create-appimage.sh # AppImage packaging
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├── build.sh # Release/cross-platform build script
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└── scripts/create-appimage.sh # AppImage packaging
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```
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## Dependencies
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Fetched automatically by CMake (no manual install needed):
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Fetched or discovered by CMake:
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- **[SDL3](https://github.com/libsdl-org/SDL)** — Cross-platform windowing/input
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- **[nlohmann/json](https://github.com/nlohmann/json)** — JSON parsing
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- **[toml++](https://github.com/marzer/tomlplusplus)** — TOML parsing (UI schema/themes)
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- **[libcurl](https://curl.se/libcurl/)** — HTTPS RPC transport (system on Linux, fetched on Windows)
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- **[libcurl](https://curl.se/libcurl/)** — HTTP/HTTPS transport for daemon RPC and network calls (system on Linux/macOS, fetched on Windows)
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Bundled in `libs/`:
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- **[Dear ImGui](https://github.com/ocornut/imgui)** — Immediate mode GUI
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- **[libsodium](https://libsodium.org)** — Cryptographic operations (fetched by `scripts/fetch-libsodium.sh`)
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- **[libsodium](https://libsodium.org)** — Cryptographic operations (system on Linux or fetched by `scripts/fetch-libsodium.sh`)
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- **[QR-Code-generator](https://github.com/nayuki/QR-Code-generator)** — QR code rendering
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- **[miniz](https://github.com/richgel999/miniz)** — ZIP compression
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- **[GLAD](https://glad.dav1d.de/)** — OpenGL loader (Linux/macOS)
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@@ -202,9 +211,11 @@ Bundled in `libs/`:
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## Translation
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Current language files live in `res/lang/` as `de`, `es`, `fr`, `ja`, `ko`, `pt`, `ru`, and `zh` JSON files, with built-in English fallbacks.
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To add a new language:
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1. Copy \`res/lang/es.json\` to \`res/lang/<code>.json\`
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1. Copy `res/lang/es.json` to `res/lang/<code>.json`
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2. Translate all strings
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3. The language will appear in Settings automatically
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