fix(console): RPC command-reference modal audit fixes

- Clicking a command now actually closes the modal. It called
  ImGui::CloseCurrentPopup(), a no-op here (BeginOverlayDialog is Begin/
  BeginChild, not an ImGui popup), so the picker stayed open covering the input
  and the insert looked like it did nothing. Set show_commands_popup_=false.
- Search filter is now a member cleared when the modal opens, so it isn't stale
  on reopen after an outside-click / command-click dismiss (was reset only by
  the Close button).
- Esc dismisses the modal (this overlay has no built-in Esc handling), and the
  search box auto-focuses on open so the user can type immediately.
- Scale the 2-vs-3 column breakpoint (cmd-min-width) by dpiScale() — it was a
  logical-px threshold compared against a physical-px available width.
- Give each category's table a unique ImGui id (##cmdsN) instead of sharing
  "##cmds", and translate the 7 category names (Control/Network/... — command
  descriptions stay English) into all 8 languages; CJK subset rebuilt (+2).

(Investigated but rejected: the command-name blue was flagged as low-contrast
on light skins, but the modal card is a dark glass panel on every theme, so the
original color is correct — verified by rendering marble/light/color-pop-light.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-12 19:25:51 -05:00
parent 675d434958
commit ab4dd370c0
12 changed files with 103 additions and 11 deletions

View File

@@ -536,6 +536,7 @@ void ConsoleTab::renderToolbar(ConsoleCommandExecutor& exec)
// Commands reference button (full-node RPC reference only)
if (exec.hasRpcReference()) {
if (TactileButton(TR("console_commands"), ImVec2(0, 0), schema::UI().resolveFont("button"))) {
command_search_[0] = '\0'; // fresh search each open (dismiss paths don't all reset it)
show_commands_popup_ = true;
}
if (ImGui::IsItemHovered()) {
@@ -1487,6 +1488,20 @@ void drawConsoleCommandParams(const char* params)
}
}
}
// Translate a command-category name from the static reference tables (English) for display. The
// per-command descriptions stay in English (technical RPC docs); only the 7 category labels are i18n'd.
const char* consoleCategoryLabel(const char* name)
{
if (!std::strcmp(name, "Control")) return TR("console_cat_control");
if (!std::strcmp(name, "Network")) return TR("console_cat_network");
if (!std::strcmp(name, "Blockchain")) return TR("console_cat_blockchain");
if (!std::strcmp(name, "Mining")) return TR("console_cat_mining");
if (!std::strcmp(name, "Wallet")) return TR("console_cat_wallet");
if (!std::strcmp(name, "Raw Transactions")) return TR("console_cat_raw_transactions");
if (!std::strcmp(name, "Utility")) return TR("console_cat_utility");
return name;
}
} // namespace
void ConsoleTab::renderCommandsPopup()
@@ -1506,16 +1521,19 @@ void ConsoleTab::renderCommandsPopup()
if (!material::BeginOverlayDialog(ov)) {
return;
}
// Esc dismisses — this overlay is a plain Begin/BeginChild, not an ImGui popup, so it has no
// built-in Esc handling (matches the other editor overlays).
if (ImGui::IsKeyPressed(ImGuiKey_Escape)) show_commands_popup_ = false;
// Search filter
static char cmdFilter[128] = {0};
// Search filter — auto-focus on open so the user can type immediately (like the console input).
ImGui::SetNextItemWidth(-1);
ImGui::InputTextWithHint("##CmdSearch", TR("console_search_commands"), cmdFilter, sizeof(cmdFilter));
if (ImGui::IsWindowAppearing()) ImGui::SetKeyboardFocusHere();
ImGui::InputTextWithHint("##CmdSearch", TR("console_search_commands"), command_search_, sizeof(command_search_));
ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
const auto& categories = consoleCommandCategories();
std::string filter(cmdFilter);
std::string filter(command_search_);
std::transform(filter.begin(), filter.end(), filter.begin(), ::tolower);
ImGui::BeginChild("CmdListScroll", ImVec2(0, -ImGui::GetFrameHeightWithSpacing() - Layout::spacingXs()),
@@ -1523,7 +1541,10 @@ void ConsoleTab::renderCommandsPopup()
ImGui::PushFont(Type().caption());
float cmdMinWidth = schema::UI().drawElement("tabs.console", "cmd-min-width").sizeOr(500.0f);
// cmd-min-width is authored in logical px; popupInnerW (GetContentRegionAvail) is physical/DPI-
// scaled, so scale the breakpoint to match — otherwise the 2-vs-3 column choice trips at the
// wrong width on HiDPI.
float cmdMinWidth = schema::UI().drawElement("tabs.console", "cmd-min-width").sizeOr(500.0f) * Layout::dpiScale();
float popupInnerW = ImGui::GetContentRegionAvail().x;
bool showParams = popupInnerW >= cmdMinWidth;
int catIdx = 0;
@@ -1550,11 +1571,12 @@ void ConsoleTab::renderCommandsPopup()
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(Primary()));
// Show match count badge when filtering
const char* catLabel = consoleCategoryLabel(cat.name);
char headerLabel[128];
if (!filter.empty()) {
snprintf(headerLabel, sizeof(headerLabel), "%s (%d)", cat.name, matchCount);
snprintf(headerLabel, sizeof(headerLabel), "%s (%d)", catLabel, matchCount);
} else {
snprintf(headerLabel, sizeof(headerLabel), "%s", cat.name);
snprintf(headerLabel, sizeof(headerLabel), "%s", catLabel);
}
bool open = ImGui::CollapsingHeader(headerLabel, headerFlags);
ImGui::PopStyleColor();
@@ -1564,7 +1586,9 @@ void ConsoleTab::renderCommandsPopup()
float nameColW = schema::UI().drawElement("tabs.console", "cmd-name-col-width").size * Layout::hScale();
float paramsColW = schema::UI().drawElement("tabs.console", "cmd-params-col-width").size * Layout::hScale();
int numCols = showParams ? 3 : 2;
if (ImGui::BeginTable("##cmds", numCols, ImGuiTableFlags_None)) {
char tableId[24];
snprintf(tableId, sizeof(tableId), "##cmds%d", catIdx); // unique id per category table
if (ImGui::BeginTable(tableId, numCols, ImGuiTableFlags_None)) {
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, nameColW);
if (showParams)
ImGui::TableSetupColumn("Parameters", ImGuiTableColumnFlags_WidthFixed, paramsColW);
@@ -1577,6 +1601,8 @@ void ConsoleTab::renderCommandsPopup()
ImGui::TableNextRow();
ImGui::TableNextColumn();
// Link-like blue for the command name. Readable on all skins: the RPC-reference
// modal card is a dark glass panel regardless of theme, so no light-floor is needed.
ImGui::PushStyleColor(ImGuiCol_Text,
ImGui::ColorConvertU32ToFloat4(IM_COL32(100, 180, 255, 255)));
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0, 0, 0, 0));
@@ -1590,7 +1616,9 @@ void ConsoleTab::renderCommandsPopup()
strncpy(input_buffer_, cmd.name, sizeof(input_buffer_) - 1);
input_buffer_[sizeof(input_buffer_) - 1] = '\0';
}
ImGui::CloseCurrentPopup();
// This overlay isn't an ImGui popup, so CloseCurrentPopup() is a no-op here —
// close it the way the framework honors, revealing the inserted command.
show_commands_popup_ = false;
}
if (ImGui::IsItemHovered()) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
@@ -1621,9 +1649,9 @@ void ConsoleTab::renderCommandsPopup()
ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
// Close button
// Close button (the filter is also reset when the modal next opens).
if (material::TactileButton(TR("console_close"), ImVec2(-1, 0))) {
cmdFilter[0] = '\0';
command_search_[0] = '\0';
show_commands_popup_ = false;
}

View File

@@ -185,6 +185,7 @@ private:
// Commands popup
bool show_commands_popup_ = false;
char command_search_[128] = {0}; // RPC-reference search filter (cleared when the modal opens)
};
} // namespace ui

View File

@@ -1294,6 +1294,13 @@ void I18n::loadBuiltinEnglish()
strings_["console_toggle_text_color"] = "Toggle line text colors";
strings_["console_accents"] = "Color accents";
strings_["console_text_colors"] = "Text colors";
strings_["console_cat_control"] = "Control";
strings_["console_cat_network"] = "Network";
strings_["console_cat_blockchain"] = "Blockchain";
strings_["console_cat_mining"] = "Mining";
strings_["console_cat_wallet"] = "Wallet";
strings_["console_cat_raw_transactions"] = "Raw Transactions";
strings_["console_cat_utility"] = "Utility";
// --- Export All Keys Dialog ---
strings_["export_keys_btn"] = "Export Keys";