fix: remove D3D11 debug layer flag that prevented startup on user machines
DRAGONX_DEBUG was defined unconditionally, causing D3D11CreateDevice() to request the debug layer via D3D11_CREATE_DEVICE_DEBUG. This layer is only available on machines with the Windows SDK or Graphics Tools installed, so the call fails with DXGI_ERROR_SDK_COMPONENT_MISSING on regular user machines — causing the app to silently exit.
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@@ -4,7 +4,7 @@
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cmake_minimum_required(VERSION 3.20)
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project(ObsidianDragon
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VERSION 1.0.0
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VERSION 1.0.1
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LANGUAGES C CXX
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DESCRIPTION "DragonX Cryptocurrency Wallet"
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)
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@@ -373,12 +373,14 @@ endif()
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# Windows application icon + VERSIONINFO (.rc -> .res -> linked into .exe)
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if(WIN32)
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set(OBSIDIAN_ICO_PATH "${CMAKE_SOURCE_DIR}/res/img/ObsidianDragon.ico")
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# Generate manifest with version from project()
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configure_file(
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${CMAKE_SOURCE_DIR}/res/ObsidianDragon.manifest.in
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${CMAKE_SOURCE_DIR}/res/ObsidianDragon.manifest
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@ONLY
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)
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set(OBSIDIAN_MANIFEST_PATH "${CMAKE_SOURCE_DIR}/res/ObsidianDragon.manifest")
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# Version numbers for the VERSIONINFO resource block
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set(DRAGONX_VER_MAJOR 1)
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set(DRAGONX_VER_MINOR 0)
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set(DRAGONX_VER_PATCH 0)
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set(DRAGONX_VERSION "1.0.0")
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# Generate .rc with version from project()
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configure_file(
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${CMAKE_SOURCE_DIR}/res/ObsidianDragon.rc
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${CMAKE_BINARY_DIR}/generated/ObsidianDragon.rc
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@@ -387,6 +389,13 @@ if(WIN32)
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set(WIN_RC_FILE ${CMAKE_BINARY_DIR}/generated/ObsidianDragon.rc)
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endif()
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# Generate version.h from the single project(VERSION ...) declaration
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configure_file(
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${CMAKE_SOURCE_DIR}/src/config/version.h.in
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${CMAKE_SOURCE_DIR}/src/config/version.h
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@ONLY
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)
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# Generate INCBIN font embedding source with absolute paths to .ttf files
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configure_file(
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${CMAKE_SOURCE_DIR}/src/embedded/embedded_fonts.cpp.in
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