fix: remove D3D11 debug layer flag that prevented startup on user machines
DRAGONX_DEBUG was defined unconditionally, causing D3D11CreateDevice() to request the debug layer via D3D11_CREATE_DEVICE_DEBUG. This layer is only available on machines with the Windows SDK or Graphics Tools installed, so the call fails with DXGI_ERROR_SDK_COMPONENT_MISSING on regular user machines — causing the app to silently exit.
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@@ -5,7 +5,7 @@
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<assemblyIdentity
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type="win32"
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name="DragonX.ObsidianDragon.Wallet"
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version="1.0.0.0"
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version="1.0.1.0"
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processorArchitecture="amd64"
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/>
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