fix: remove D3D11 debug layer flag that prevented startup on user machines

DRAGONX_DEBUG was defined unconditionally, causing D3D11CreateDevice() to
request the debug layer via D3D11_CREATE_DEVICE_DEBUG. This layer is only
available on machines with the Windows SDK or Graphics Tools installed,
so the call fails with DXGI_ERROR_SDK_COMPONENT_MISSING on regular user
machines — causing the app to silently exit.
This commit is contained in:
dan_s
2026-03-12 00:13:27 -05:00
parent 36b67e69d0
commit c5ef4899bb
9 changed files with 130 additions and 20 deletions

View File

@@ -19,8 +19,8 @@
#include <winver.h>
VS_VERSION_INFO VERSIONINFO
FILEVERSION @DRAGONX_VER_MAJOR@,@DRAGONX_VER_MINOR@,@DRAGONX_VER_PATCH@,0
PRODUCTVERSION @DRAGONX_VER_MAJOR@,@DRAGONX_VER_MINOR@,@DRAGONX_VER_PATCH@,0
FILEVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,0
PRODUCTVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
FILEFLAGS 0x0L
FILEOS VOS_NT_WINDOWS32
@@ -33,12 +33,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "DragonX Developers\0"
VALUE "FileDescription", "ObsidianDragon Wallet\0"
VALUE "FileVersion", "@DRAGONX_VERSION@\0"
VALUE "FileVersion", "@PROJECT_VERSION@\0"
VALUE "InternalName", "ObsidianDragon\0"
VALUE "LegalCopyright", "Copyright 2024-2026 DragonX Developers. GPLv3.\0"
VALUE "OriginalFilename", "ObsidianDragon.exe\0"
VALUE "ProductName", "ObsidianDragon\0"
VALUE "ProductVersion", "@DRAGONX_VERSION@\0"
VALUE "ProductVersion", "@PROJECT_VERSION@\0"
END
END
BLOCK "VarFileInfo"