fix: remove D3D11 debug layer flag that prevented startup on user machines
DRAGONX_DEBUG was defined unconditionally, causing D3D11CreateDevice() to request the debug layer via D3D11_CREATE_DEVICE_DEBUG. This layer is only available on machines with the Windows SDK or Graphics Tools installed, so the call fails with DXGI_ERROR_SDK_COMPONENT_MISSING on regular user machines — causing the app to silently exit.
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@@ -4,10 +4,13 @@
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#pragma once
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#define DRAGONX_VERSION "1.0.0"
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// !! DO NOT EDIT version.h — it is generated from version.h.in by CMake.
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// !! Change the version in CMakeLists.txt: project(... VERSION x.y.z ...)
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#define DRAGONX_VERSION "1.0.1"
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#define DRAGONX_VERSION_MAJOR 1
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#define DRAGONX_VERSION_MINOR 0
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#define DRAGONX_VERSION_PATCH 0
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#define DRAGONX_VERSION_PATCH 1
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#define DRAGONX_APP_NAME "ObsidianDragon"
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#define DRAGONX_ORG_NAME "Hush"
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