feat(ui): all overlay dialogs adopt the blur backdrop (Phase 2 core)
Flip the positional BeginOverlayDialog overload's default to blurBackdrop=true, so every app dialog (~43 call sites) now renders its card on the live-blur backdrop instead of the opaque scrim — matching the Manage-Portfolio look. Cards stay auto-height (small dialogs stay small = "card for small") and render opaque via the existing sole-consumer fallback (a translucent glass card would thrash the single-slot blur cache against the radius-64 backdrop). Nested dialogs (address book edit) already pass a distinct idSuffix, so their blur windows/capture keys don't collide. A dialog that wants the old scrim can pass a spec with blurBackdrop=false. Big visual change — needs a GUI sweep; trivially reverted. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1298,7 +1298,10 @@ inline bool BeginOverlayDialog(const OverlayDialogSpec& spec)
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return childVisible;
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}
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// Legacy positional overload — forwards to the spec impl with GlassCard defaults (byte-identical).
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// Positional overload — the default look for the app's dialogs: a card (auto-height, so small
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// dialogs stay small) on the live-blur backdrop. The card renders opaque via the sole-consumer
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// fallback (glass would thrash the single-slot blur cache against the radius-64 backdrop). A dialog
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// that wants the old opaque scrim (no blur) can pass a spec with blurBackdrop = false.
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inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth = 460.0f,
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float scrimOpacity = 0.92f, float cardBottomViewportRatio = 0.85f,
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const char* idSuffix = nullptr)
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@@ -1306,6 +1309,7 @@ inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth
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OverlayDialogSpec s;
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s.title = title; s.p_open = p_open; s.cardWidth = cardWidth;
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s.scrimOpacity = scrimOpacity; s.cardBottomViewportRatio = cardBottomViewportRatio; s.idSuffix = idSuffix;
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s.blurBackdrop = true;
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return BeginOverlayDialog(s);
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}
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