refactor(ui): add material::IconButton helper + adopt at 8 frameless icon buttons
UI-standardization audit (icon-button discovery pass): the app had ~22 clean hand-rolled icon buttons repeating the same "InvisibleButton hit-target + centered glyph + hover feedback + tooltip" boilerplate. Add a shared material::IconButton(id, glyph, font, size, IconButtonStyle) — centered glyph, optional resting + hover backgrounds (pill/rounded-rect), hover recolor, hand cursor + tooltip; caller resolves state-dependent glyph/colors and returns clicked. Adopt at the homogeneous, self-contained sites, pixel-faithful: - mining_mode_toggle: pool/worker dropdown + bookmark + reset (×5) - network: server hide/unhide eye (×1) - mining_controls: pool benchmark start (×1) - mining_stats: pool-balance refresh (×1) Deferred (own follow-up + sweep): the idle/scale/gpu active-pill toggles use a "draw pill+glyph earlier, hit-test later" idiom needing restructuring; the raw-rect (IsRectHovered, no InvisibleButton) sites in market/mining_stats/ balance are a different hit-test mechanism left intentionally. Framed icon pagers already ride TactileButton after the prior commit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -354,6 +354,47 @@ inline ImVec2 DrawPill(ImDrawList* dl, const ImVec2& pos, const char* text, ImFo
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return sz;
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}
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// ── Frameless icon button ────────────────────────────────────────────────
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// Style for IconButton. All colors default to 0 (= unset): color falls back to OnSurfaceMedium();
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// hoverColor==0 means "no hover recolor"; hoverBg/restBg==0 mean "no background".
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struct IconButtonStyle {
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ImU32 color = 0; // resting glyph color (0 => OnSurfaceMedium())
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ImU32 hoverColor = 0; // glyph color while hovered (0 => same as color)
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ImU32 hoverBg = 0; // fill drawn behind the glyph on hover only (0 => none)
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ImU32 restBg = 0; // fill drawn every frame, e.g. an "active" pill (0 => none)
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float bgRounding = -1.0f; // <0 => size.y*0.5 (pill/circle for a square); else that radius
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bool handCursor = true;
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const char* tooltip = nullptr;
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};
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// A frameless / pill icon button: an InvisibleButton(id, size) at the current cursor with a centered
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// `glyph` (in `font`), optional resting + hover backgrounds, hover recolor, hand cursor + tooltip.
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// Returns true the frame it is clicked. The caller resolves any state-dependent glyph/colors/tooltip
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// before the call and positions the cursor (SetCursorScreenPos / SameLine) as needed.
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inline bool IconButton(const char* id, const char* glyph, ImFont* font, const ImVec2& size,
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const IconButtonStyle& st)
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{
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const ImVec2 pos = ImGui::GetCursorScreenPos();
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ImGui::InvisibleButton(id, size);
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const bool hov = ImGui::IsItemHovered();
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const bool clk = ImGui::IsItemClicked();
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ImDrawList* dl = ImGui::GetWindowDrawList();
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const ImVec2 pMax(pos.x + size.x, pos.y + size.y);
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const float round = st.bgRounding < 0.0f ? size.y * 0.5f : st.bgRounding;
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if (st.restBg != 0) dl->AddRectFilled(pos, pMax, st.restBg, round);
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if (hov && st.hoverBg != 0) dl->AddRectFilled(pos, pMax, st.hoverBg, round);
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if (hov) {
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if (st.handCursor) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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if (st.tooltip && st.tooltip[0]) Tooltip("%s", st.tooltip);
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}
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const ImU32 gcol = (hov && st.hoverColor != 0) ? st.hoverColor
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: (st.color != 0 ? st.color : OnSurfaceMedium());
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const ImVec2 gsz = font->CalcTextSizeA(font->LegacySize, FLT_MAX, 0, glyph);
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dl->AddText(font, font->LegacySize,
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ImVec2(pos.x + (size.x - gsz.x) * 0.5f, pos.y + (size.y - gsz.y) * 0.5f), gcol, glyph);
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return clk;
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}
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// ── Tactile wrappers ────────────────────────────────────────────────────
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// Drop-in replacements for ImGui::Button / SmallButton that automatically
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// add the tactile highlight overlay after rendering.
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@@ -487,27 +487,12 @@ void RenderMiningControls(App* app, const WalletState& state, const MiningInfo&
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float btnX = idleRightEdge - btnSz;
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float btnY = curY + (headerH - btnSz) * 0.5f;
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material::IconButtonStyle st;
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st.color = OnSurfaceMedium();
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st.hoverBg = StateHover();
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st.tooltip = TR("mining_benchmark_tooltip");
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ImGui::SetCursorScreenPos(ImVec2(btnX, btnY));
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ImGui::InvisibleButton("##BenchStart", ImVec2(btnSz, btnSz));
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bool benchHovered = ImGui::IsItemHovered();
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bool benchClicked = ImGui::IsItemClicked();
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// Hover highlight
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if (benchHovered) {
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dl->AddRectFilled(ImVec2(btnX, btnY), ImVec2(btnX + btnSz, btnY + btnSz),
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StateHover(), btnSz * 0.5f);
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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material::Tooltip("%s", TR("mining_benchmark_tooltip"));
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}
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const char* benchIcon = ICON_MD_SPEED;
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ImVec2 bIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, benchIcon);
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dl->AddText(icoFont, icoFont->LegacySize,
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ImVec2(btnX + (btnSz - bIcoSz.x) * 0.5f,
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btnY + (btnSz - bIcoSz.y) * 0.5f),
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OnSurfaceMedium(), benchIcon);
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if (benchClicked) {
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if (material::IconButton("##BenchStart", ICON_MD_SPEED, icoFont, ImVec2(btnSz, btnSz), st)) {
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// Require a wallet address for pool mining
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std::string worker(s_pool_worker);
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if (!worker.empty()) {
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@@ -190,26 +190,13 @@ void RenderMiningModeToggle(App* app, const WalletState& state, const MiningInfo
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// --- URL: Dropdown arrow button ---
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ImGui::SameLine(0, 0);
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{
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ImVec2 btnPos = ImGui::GetCursorScreenPos();
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ImVec2 btnSize(iconBtnW, inputFrameH2);
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ImGui::InvisibleButton("##PoolDropdown", btnSize);
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bool btnHov = ImGui::IsItemHovered();
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bool btnClk = ImGui::IsItemClicked();
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ImDrawList* dl2 = ImGui::GetWindowDrawList();
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ImVec2 btnCenter(btnPos.x + btnSize.x * 0.5f, btnPos.y + btnSize.y * 0.5f);
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if (btnHov) {
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dl2->AddRectFilled(btnPos, ImVec2(btnPos.x + btnSize.x, btnPos.y + btnSize.y),
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StateHover(), 4.0f * dp);
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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material::Tooltip("%s", TR("mining_saved_pools"));
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}
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ImFont* icoFont = Type().iconSmall();
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const char* dropIcon = ICON_MD_ARROW_DROP_DOWN;
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ImVec2 icoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, dropIcon);
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dl2->AddText(icoFont, icoFont->LegacySize,
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ImVec2(btnCenter.x - icoSz.x * 0.5f, btnCenter.y - icoSz.y * 0.5f),
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OnSurfaceMedium(), dropIcon);
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if (btnClk) {
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material::IconButtonStyle st;
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st.color = OnSurfaceMedium();
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st.hoverBg = StateHover();
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st.bgRounding = 4.0f * dp;
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st.tooltip = TR("mining_saved_pools");
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if (material::IconButton("##PoolDropdown", ICON_MD_ARROW_DROP_DOWN, Type().iconSmall(),
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ImVec2(iconBtnW, inputFrameH2), st)) {
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ImGui::OpenPopup("##SavedPoolsPopup");
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}
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}
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@@ -217,28 +204,16 @@ void RenderMiningModeToggle(App* app, const WalletState& state, const MiningInfo
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// --- URL: Bookmark button ---
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ImGui::SameLine(0, 0);
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{
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ImVec2 btnPos = ImGui::GetCursorScreenPos();
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ImVec2 btnSize(iconBtnW, inputFrameH2);
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ImGui::InvisibleButton("##SavePoolUrl", btnSize);
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bool btnHov = ImGui::IsItemHovered();
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bool btnClk = ImGui::IsItemClicked();
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ImDrawList* dl2 = ImGui::GetWindowDrawList();
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ImVec2 btnCenter(btnPos.x + btnSize.x * 0.5f, btnPos.y + btnSize.y * 0.5f);
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std::string currentUrl(s_pool_url);
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bool alreadySaved = miningValueAlreadySaved(app->settings()->getSavedPoolUrls(), currentUrl);
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if (btnHov) {
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dl2->AddRectFilled(btnPos, ImVec2(btnPos.x + btnSize.x, btnPos.y + btnSize.y),
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StateHover(), 4.0f * dp);
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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material::Tooltip("%s", alreadySaved ? TR("mining_already_saved") : TR("mining_save_pool_url"));
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}
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ImFont* icoFont = Type().iconSmall();
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const char* saveIcon = alreadySaved ? ICON_MD_BOOKMARK : ICON_MD_BOOKMARK_BORDER;
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ImVec2 icoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, saveIcon);
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dl2->AddText(icoFont, icoFont->LegacySize,
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ImVec2(btnCenter.x - icoSz.x * 0.5f, btnCenter.y - icoSz.y * 0.5f),
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alreadySaved ? Primary() : OnSurfaceMedium(), saveIcon);
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if (btnClk && !currentUrl.empty() && !alreadySaved) {
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material::IconButtonStyle st;
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st.color = alreadySaved ? Primary() : OnSurfaceMedium();
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st.hoverBg = StateHover();
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st.bgRounding = 4.0f * dp;
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st.tooltip = alreadySaved ? TR("mining_already_saved") : TR("mining_save_pool_url");
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if (material::IconButton("##SavePoolUrl", alreadySaved ? ICON_MD_BOOKMARK : ICON_MD_BOOKMARK_BORDER,
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Type().iconSmall(), ImVec2(iconBtnW, inputFrameH2), st)
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&& !currentUrl.empty() && !alreadySaved) {
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app->settings()->addSavedPoolUrl(currentUrl);
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app->settings()->save();
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}
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@@ -412,26 +387,13 @@ void RenderMiningModeToggle(App* app, const WalletState& state, const MiningInfo
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// --- Worker: Dropdown arrow button ---
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ImGui::SameLine(0, 0);
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{
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ImVec2 btnPos = ImGui::GetCursorScreenPos();
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ImVec2 btnSize(iconBtnW, inputFrameH2);
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ImGui::InvisibleButton("##WorkerDropdown", btnSize);
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bool btnHov = ImGui::IsItemHovered();
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bool btnClk = ImGui::IsItemClicked();
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ImDrawList* dl2 = ImGui::GetWindowDrawList();
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ImVec2 btnCenter(btnPos.x + btnSize.x * 0.5f, btnPos.y + btnSize.y * 0.5f);
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if (btnHov) {
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dl2->AddRectFilled(btnPos, ImVec2(btnPos.x + btnSize.x, btnPos.y + btnSize.y),
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StateHover(), 4.0f * dp);
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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material::Tooltip("%s", TR("mining_saved_addresses"));
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}
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ImFont* icoFont = Type().iconSmall();
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const char* dropIcon = ICON_MD_ARROW_DROP_DOWN;
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ImVec2 icoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, dropIcon);
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dl2->AddText(icoFont, icoFont->LegacySize,
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ImVec2(btnCenter.x - icoSz.x * 0.5f, btnCenter.y - icoSz.y * 0.5f),
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OnSurfaceMedium(), dropIcon);
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if (btnClk) {
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material::IconButtonStyle st;
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st.color = OnSurfaceMedium();
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st.hoverBg = StateHover();
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st.bgRounding = 4.0f * dp;
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st.tooltip = TR("mining_saved_addresses");
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if (material::IconButton("##WorkerDropdown", ICON_MD_ARROW_DROP_DOWN, Type().iconSmall(),
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ImVec2(iconBtnW, inputFrameH2), st)) {
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ImGui::OpenPopup("##SavedWorkersPopup");
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}
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}
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@@ -439,28 +401,16 @@ void RenderMiningModeToggle(App* app, const WalletState& state, const MiningInfo
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// --- Worker: Bookmark button ---
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ImGui::SameLine(0, 0);
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{
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ImVec2 btnPos = ImGui::GetCursorScreenPos();
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ImVec2 btnSize(iconBtnW, inputFrameH2);
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ImGui::InvisibleButton("##SaveWorkerAddr", btnSize);
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bool btnHov = ImGui::IsItemHovered();
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bool btnClk = ImGui::IsItemClicked();
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ImDrawList* dl2 = ImGui::GetWindowDrawList();
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ImVec2 btnCenter(btnPos.x + btnSize.x * 0.5f, btnPos.y + btnSize.y * 0.5f);
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std::string currentWorker(s_pool_worker);
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bool alreadySaved = miningValueAlreadySaved(app->settings()->getSavedPoolWorkers(), currentWorker);
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if (btnHov) {
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dl2->AddRectFilled(btnPos, ImVec2(btnPos.x + btnSize.x, btnPos.y + btnSize.y),
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StateHover(), 4.0f * dp);
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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material::Tooltip("%s", alreadySaved ? TR("mining_already_saved") : TR("mining_save_payout_address"));
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}
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ImFont* icoFont = Type().iconSmall();
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const char* saveIcon = alreadySaved ? ICON_MD_BOOKMARK : ICON_MD_BOOKMARK_BORDER;
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ImVec2 icoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, saveIcon);
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dl2->AddText(icoFont, icoFont->LegacySize,
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ImVec2(btnCenter.x - icoSz.x * 0.5f, btnCenter.y - icoSz.y * 0.5f),
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alreadySaved ? Primary() : OnSurfaceMedium(), saveIcon);
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if (btnClk && !currentWorker.empty() && currentWorker != "x" && !alreadySaved) {
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material::IconButtonStyle st;
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st.color = alreadySaved ? Primary() : OnSurfaceMedium();
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st.hoverBg = StateHover();
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st.bgRounding = 4.0f * dp;
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st.tooltip = alreadySaved ? TR("mining_already_saved") : TR("mining_save_payout_address");
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if (material::IconButton("##SaveWorkerAddr", alreadySaved ? ICON_MD_BOOKMARK : ICON_MD_BOOKMARK_BORDER,
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Type().iconSmall(), ImVec2(iconBtnW, inputFrameH2), st)
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&& !currentWorker.empty() && currentWorker != "x" && !alreadySaved) {
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app->settings()->addSavedPoolWorker(currentWorker);
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app->settings()->save();
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}
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@@ -579,32 +529,13 @@ void RenderMiningModeToggle(App* app, const WalletState& state, const MiningInfo
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// === Reset to defaults button ===
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ImGui::SameLine(0, Layout::spacingSm());
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{
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ImVec2 btnPos = ImGui::GetCursorScreenPos();
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ImVec2 btnSize(inputFrameH2, inputFrameH2);
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ImGui::InvisibleButton("##ResetPoolDefaults", btnSize);
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bool btnHov = ImGui::IsItemHovered();
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bool btnClk = ImGui::IsItemClicked();
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ImDrawList* dl2 = ImGui::GetWindowDrawList();
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ImVec2 btnCenter(btnPos.x + btnSize.x * 0.5f, btnPos.y + btnSize.y * 0.5f);
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// Hover highlight
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if (btnHov) {
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dl2->AddRectFilled(btnPos, ImVec2(btnPos.x + btnSize.x, btnPos.y + btnSize.y),
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StateHover(), 4.0f * dp);
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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material::Tooltip("%s", TR("mining_reset_defaults"));
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}
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// Icon
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ImFont* iconFont = Type().iconSmall();
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const char* resetIcon = ICON_MD_REFRESH;
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ImVec2 iconSz = iconFont->CalcTextSizeA(iconFont->LegacySize, FLT_MAX, 0, resetIcon);
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dl2->AddText(iconFont, iconFont->LegacySize,
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ImVec2(btnCenter.x - iconSz.x * 0.5f, btnCenter.y - iconSz.y * 0.5f),
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OnSurfaceMedium(), resetIcon);
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if (btnClk) {
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material::IconButtonStyle st;
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st.color = OnSurfaceMedium();
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st.hoverBg = StateHover();
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st.bgRounding = 4.0f * dp;
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st.tooltip = TR("mining_reset_defaults");
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if (material::IconButton("##ResetPoolDefaults", ICON_MD_REFRESH, Type().iconSmall(),
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ImVec2(inputFrameH2, inputFrameH2), st)) {
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strncpy(s_pool_url, defaultPoolUrl(), sizeof(s_pool_url) - 1);
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// Default to user's first shielded (z) address for pool payouts.
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// Leave blank if no z-address exists yet.
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@@ -258,24 +258,16 @@ static void RenderLeftPoolCard(App* app, const WalletState& state, ImDrawList* d
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(int)util::knownPools().size());
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dl->AddText(ovFont, ovFont->LegacySize, ImVec2(x, y), OnSurfaceMedium(), hdr);
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ImFont* icoFont = Type().iconSmall();
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const char* icon = ICON_MD_REFRESH;
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ImVec2 iSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, icon);
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float btnS = ovFont->LegacySize + 6 * dp;
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ImVec2 rbMin(x + w - btnS, y - 2 * dp);
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ImVec2 rbMax(x + w, y - 2 * dp + btnS);
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material::IconButtonStyle st;
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st.color = OnSurfaceMedium();
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st.hoverBg = StateHover();
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st.bgRounding = 3 * dp;
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st.tooltip = TR("mining_refresh");
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ImGui::SetCursorScreenPos(rbMin);
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ImGui::InvisibleButton("##PoolRefresh", ImVec2(btnS, btnS));
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bool rhov = ImGui::IsItemHovered();
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if (rhov) {
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dl->AddRectFilled(rbMin, rbMax, StateHover(), 3 * dp);
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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material::Tooltip("%s", TR("mining_refresh"));
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}
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dl->AddText(icoFont, icoFont->LegacySize,
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ImVec2((rbMin.x + rbMax.x - iSz.x) * 0.5f, (rbMin.y + rbMax.y - iSz.y) * 0.5f),
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OnSurfaceMedium(), icon);
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if (ImGui::IsItemClicked()) app->requestPoolBalanceRefresh();
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if (material::IconButton("##PoolRefresh", ICON_MD_REFRESH, Type().iconSmall(), ImVec2(btnS, btnS), st))
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app->requestPoolBalanceRefresh();
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}
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y += ovFont->LegacySize + 4 * dp;
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@@ -294,25 +294,18 @@ void RenderLiteNetworkTab(App* app)
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}
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// Hide / unhide button (far-right strip).
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ImVec2 hideMin(cardMin.x + cardBtnW, cardMin.y);
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ImGui::SetCursorScreenPos(hideMin);
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ImGui::InvisibleButton(("##litehide_" + sv.url).c_str(), ImVec2(hideW, cardH));
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bool hideHov = ImGui::IsItemHovered();
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if (hideHov) {
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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material::Tooltip("%s", hiddenList ? TR("lite_net_unhide") : TR("lite_net_hide"));
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}
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if (ImGui::IsItemClicked()) {
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ImGui::SetCursorScreenPos(ImVec2(cardMin.x + cardBtnW, cardMin.y));
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material::IconButtonStyle hideSt;
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hideSt.color = OnSurfaceDisabled();
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hideSt.hoverColor = OnSurface();
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hideSt.tooltip = hiddenList ? TR("lite_net_unhide") : TR("lite_net_hide");
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if (material::IconButton(("##litehide_" + sv.url).c_str(),
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hiddenList ? ICON_MD_VISIBILITY : ICON_MD_VISIBILITY_OFF,
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Type().iconSmall(), ImVec2(hideW, cardH), hideSt)) {
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if (hiddenList) st->unhideLiteServer(sv.url);
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else st->hideLiteServer(sv.url);
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st->save();
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}
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ImFont* ico = Type().iconSmall();
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const char* eye = hiddenList ? ICON_MD_VISIBILITY : ICON_MD_VISIBILITY_OFF;
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ImVec2 icoSz = ico->CalcTextSizeA(ico->LegacySize, FLT_MAX, 0, eye);
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dl->AddText(ico, ico->LegacySize,
|
||||
ImVec2(hideMin.x + (hideW - icoSz.x) * 0.5f, cardMin.y + (cardH - icoSz.y) * 0.5f),
|
||||
hideHov ? OnSurface() : OnSurfaceDisabled(), eye);
|
||||
|
||||
// Advance to the next card via a real item (Dummy) below the card, so the scroll region's
|
||||
// content height actually grows — ImGui won't extend bounds from a bare SetCursorScreenPos.
|
||||
|
||||
Reference in New Issue
Block a user