refactor(ui): add material::IconButton helper + adopt at 8 frameless icon buttons

UI-standardization audit (icon-button discovery pass): the app had ~22 clean
hand-rolled icon buttons repeating the same "InvisibleButton hit-target +
centered glyph + hover feedback + tooltip" boilerplate. Add a shared
material::IconButton(id, glyph, font, size, IconButtonStyle) — centered glyph,
optional resting + hover backgrounds (pill/rounded-rect), hover recolor, hand
cursor + tooltip; caller resolves state-dependent glyph/colors and returns
clicked. Adopt at the homogeneous, self-contained sites, pixel-faithful:
- mining_mode_toggle: pool/worker dropdown + bookmark + reset (×5)
- network: server hide/unhide eye (×1)
- mining_controls: pool benchmark start (×1)
- mining_stats: pool-balance refresh (×1)

Deferred (own follow-up + sweep): the idle/scale/gpu active-pill toggles use a
"draw pill+glyph earlier, hit-test later" idiom needing restructuring; the
raw-rect (IsRectHovered, no InvisibleButton) sites in market/mining_stats/
balance are a different hit-test mechanism left intentionally. Framed icon
pagers already ride TactileButton after the prior commit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-04 19:25:20 -05:00
parent da56bb73a0
commit c83348ab63
5 changed files with 98 additions and 156 deletions

View File

@@ -258,24 +258,16 @@ static void RenderLeftPoolCard(App* app, const WalletState& state, ImDrawList* d
(int)util::knownPools().size());
dl->AddText(ovFont, ovFont->LegacySize, ImVec2(x, y), OnSurfaceMedium(), hdr);
ImFont* icoFont = Type().iconSmall();
const char* icon = ICON_MD_REFRESH;
ImVec2 iSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, icon);
float btnS = ovFont->LegacySize + 6 * dp;
ImVec2 rbMin(x + w - btnS, y - 2 * dp);
ImVec2 rbMax(x + w, y - 2 * dp + btnS);
material::IconButtonStyle st;
st.color = OnSurfaceMedium();
st.hoverBg = StateHover();
st.bgRounding = 3 * dp;
st.tooltip = TR("mining_refresh");
ImGui::SetCursorScreenPos(rbMin);
ImGui::InvisibleButton("##PoolRefresh", ImVec2(btnS, btnS));
bool rhov = ImGui::IsItemHovered();
if (rhov) {
dl->AddRectFilled(rbMin, rbMax, StateHover(), 3 * dp);
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
material::Tooltip("%s", TR("mining_refresh"));
}
dl->AddText(icoFont, icoFont->LegacySize,
ImVec2((rbMin.x + rbMax.x - iSz.x) * 0.5f, (rbMin.y + rbMax.y - iSz.y) * 0.5f),
OnSurfaceMedium(), icon);
if (ImGui::IsItemClicked()) app->requestPoolBalanceRefresh();
if (material::IconButton("##PoolRefresh", ICON_MD_REFRESH, Type().iconSmall(), ImVec2(btnS, btnS), st))
app->requestPoolBalanceRefresh();
}
y += ovFont->LegacySize + 4 * dp;