refactor(app): one idle-loop wake predicate for background results
hasPendingRPCResults() becomes hasPendingBackgroundResults(): the one check the idle loop makes, every <= 200 ms, for work that finished on a background thread and still has to be applied by update(). Lanes added later put their term there. It still covers only the two RPC worker lanes; no behaviour change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7432,7 +7432,7 @@ void App::verifyDebugCredential(const std::string& secret, std::function<void(bo
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cb(true);
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}
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bool App::hasPendingRPCResults() const {
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bool App::hasPendingBackgroundResults() const {
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return (worker_ && worker_->hasPendingResults())
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|| (fast_worker_ && fast_worker_->hasPendingResults());
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}
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@@ -738,8 +738,11 @@ public:
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bool debugGateRequiresAuth() const;
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void verifyDebugCredential(const std::string& secret, std::function<void(bool)> cb);
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/// @brief Check if RPC worker has queued results waiting to be processed
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bool hasPendingRPCResults() const;
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/// @brief Something finished on a background thread and waits for update() to apply it on the main thread
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/// (the RPC worker lanes). main.cpp's idle loop polls this every <= 200 ms (hasImmediateWork) and renders a
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/// frame when it is true, so the result shows without input, even while the window is hidden. A new lane whose
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/// results are applied in update() adds its term HERE.
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bool hasPendingBackgroundResults() const;
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bool hasTransactionSendProgress() const { return send_progress_active_ || send_submissions_in_flight_ > 0 || !pending_opids_.empty(); }
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std::string transactionSendProgressText() const;
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std::string transactionRefreshProgressText() const;
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+2
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@@ -1737,9 +1737,9 @@ int main(int argc, char* argv[])
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auto sinceLast = std::chrono::duration_cast<std::chrono::milliseconds>(
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now - lastPeriodicFrame).count();
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// Immediate triggers: async RPC results, visible notifications, work in progress
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// Immediate triggers: background results, visible notifications, work in progress
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// (also what keeps a hidden or occluded window responsive: ~5 fps while it lasts)
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bool hasImmediateWork = app.hasPendingRPCResults()
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bool hasImmediateWork = app.hasPendingBackgroundResults()
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|| app.hasTransactionSendProgress()
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|| app.isTransactionRefreshInProgress()
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|| app.isShuttingDown()
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