UX improvements
This commit is contained in:
95
src/main.cpp
95
src/main.cpp
@@ -778,36 +778,12 @@ int main(int argc, char* argv[])
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dragonx::util::PerfLog::instance().init(perfPath);
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}
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// If the user had a font scale > 1.0 saved, app.init() rebuilt fonts
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// at that scale. Resize the window now so the larger UI fits.
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{
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float fs = dragonx::ui::Layout::userFontScale();
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if (fs > 1.01f) {
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int curW = 0, curH = 0;
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SDL_GetWindowSize(window, &curW, &curH);
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int newW = (int)lroundf(curW * fs);
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int newH = (int)lroundf(curH * fs);
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// Clamp to display work area
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SDL_DisplayID did = SDL_GetDisplayForWindow(window);
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if (did) {
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SDL_Rect usable;
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if (SDL_GetDisplayUsableBounds(did, &usable)) {
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newW = std::min(newW, usable.w);
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newH = std::min(newH, usable.h);
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}
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}
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float hwDpi = dragonx::ui::Layout::rawDpiScale();
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SDL_SetWindowSize(window, newW, newH);
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SDL_SetWindowMinimumSize(window,
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(int)(1024 * hwDpi * fs),
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(int)(720 * hwDpi * fs));
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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DEBUG_LOGF("Font-scale startup: window %dx%d -> %dx%d (fontScale %.1f)\n",
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curW, curH, newW, newH, fs);
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}
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}
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// NOTE: No font-scale startup resize here. The saved window size
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// already includes any font-scale inflation from the previous session
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// (save divides by dpiScale but not fontScale). Multiplying by
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// fontScale again would compound the effect on every restart.
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// The per-frame font-scale block in the main loop handles resizing
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// when the user actually changes the slider.
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// Handle pending payment URI from command line
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if (!pendingURI.empty()) {
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@@ -1057,6 +1033,11 @@ int main(int argc, char* argv[])
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lastKnownH = waitEvent.window.data2;
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}
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}
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// Window restored from minimized — trigger immediate data refresh
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if (waitEvent.type == SDL_EVENT_WINDOW_RESTORED &&
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waitEvent.window.windowID == SDL_GetWindowID(window)) {
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app.refreshNow();
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}
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// Handle DPI change that arrived while idle (same logic as poll loop)
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if (waitEvent.type == SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED &&
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waitEvent.window.windowID == SDL_GetWindowID(window)) {
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@@ -1193,6 +1174,11 @@ int main(int argc, char* argv[])
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lastKnownH = event.window.data2;
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}
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}
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// Window restored from minimized — trigger immediate data refresh
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if (event.type == SDL_EVENT_WINDOW_RESTORED &&
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event.window.windowID == SDL_GetWindowID(window)) {
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app.refreshNow();
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}
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// Handle DPI/display scale changes (e.g. window dragged to a
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// different-DPI monitor, or user changes Windows scaling)
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if (event.type == SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED &&
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@@ -1295,18 +1281,38 @@ int main(int argc, char* argv[])
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// Pre-frame: font atlas rebuilds and schema hot-reload must
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// happen BEFORE NewFrame() because NewFrame() caches font ptrs.
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float prevFontScale = dragonx::ui::Layout::userFontScale();
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app.preFrame();
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// If font scale changed (user dragged the slider), resize window
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// Smooth font-scale: compensate visual font size via FontScaleMain
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// when the atlas hasn't been rebuilt yet (during slider drag).
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// After atlas rebuild, atlasScale == userFontScale so this is 1.0.
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{
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float userFS = dragonx::ui::Layout::userFontScale();
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float atlasFS = dragonx::ui::Layout::fontAtlasScale();
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if (atlasFS > 0.001f)
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ImGui::GetStyle().FontScaleMain = userFS / atlasFS;
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}
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// If font scale changed, resize window proportionally.
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// anchorW/H = the window size at the moment the anchor was set.
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// anchorFS = the font scale at that moment.
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// target = anchorW * curFS / anchorFS (symmetric, no drift).
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{
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static float anchorFS = 0.0f;
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static int anchorW = 0, anchorH = 0;
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float curFS = dragonx::ui::Layout::userFontScale();
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if (std::fabs(curFS - prevFontScale) > 0.001f) {
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int curW = 0, curH = 0;
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SDL_GetWindowSize(window, &curW, &curH);
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float ratio = curFS / prevFontScale;
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int newW = (int)lroundf(curW * ratio);
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int newH = (int)lroundf(curH * ratio);
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if (anchorFS < 0.001f) {
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// First frame: the current window IS the reference for
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// whatever font scale is loaded — no resize.
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anchorFS = curFS;
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SDL_GetWindowSize(window, &anchorW, &anchorH);
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}
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if (std::fabs(curFS - anchorFS) > 0.001f) {
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float ratio = curFS / anchorFS;
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int newW = (int)lroundf((float)anchorW * ratio);
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int newH = (int)lroundf((float)anchorH * ratio);
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// Clamp to display work area
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SDL_DisplayID did = SDL_GetDisplayForWindow(window);
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@@ -1319,14 +1325,21 @@ int main(int argc, char* argv[])
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}
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float hwDpi = dragonx::ui::Layout::rawDpiScale();
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SDL_SetWindowSize(window, newW, newH);
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// Update minimum size BEFORE resizing so the window can
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// actually shrink when the font scale decreases.
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SDL_SetWindowMinimumSize(window,
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(int)(1024 * hwDpi * curFS),
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(int)(720 * hwDpi * curFS));
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SDL_SetWindowSize(window, newW, newH);
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lastKnownW = newW;
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lastKnownH = newH;
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DEBUG_LOGF("Font-scale resize: %dx%d -> %dx%d (%.1fx -> %.1fx)\n",
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curW, curH, newW, newH, prevFontScale, curFS);
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// Update anchor so we don't re-fire every frame.
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// The new anchor becomes the current size/scale so
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// subsequent slider movements are relative to here.
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anchorW = newW;
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anchorH = newH;
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anchorFS = curFS;
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}
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}
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@@ -43,18 +43,30 @@ namespace Layout {
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namespace detail {
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inline float& userFontScaleRef() { static float s = 1.0f; return s; }
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inline bool& fontReloadNeededRef() { static bool s = false; return s; }
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inline float& fontAtlasScaleRef() { static float s = 1.0f; return s; }
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}
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/**
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* @brief Get the user's font scale preference (1.0–3.0).
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* @brief Get the user's font scale preference (1.0–1.5).
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* Multiplied into font loading so glyphs render at the chosen size.
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*/
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inline float userFontScale() { return detail::userFontScaleRef(); }
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/**
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* @brief Get the user font scale at which the font atlas was last built.
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* Used to compute FontScaleMain compensation during smooth slider drag.
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*/
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inline float fontAtlasScale() { return detail::fontAtlasScaleRef(); }
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/**
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* @brief Record the font atlas scale after a rebuild.
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* Called from Typography::load() after the atlas is built.
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*/
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inline void setFontAtlasScale(float v) { detail::fontAtlasScaleRef() = v; }
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/**
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* @brief Set the user's font scale and flag a font reload.
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* Called from the settings UI; the main loop detects the flag and
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* calls Typography::reload().
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* Called on slider release for a crisp atlas rebuild.
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*/
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inline void setUserFontScale(float v) {
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v = std::max(1.0f, std::min(1.5f, v));
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@@ -64,6 +76,16 @@ inline void setUserFontScale(float v) {
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}
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}
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/**
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* @brief Set the user's font scale WITHOUT flagging a font reload.
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* Called every frame while the slider is being dragged for smooth
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* visual scaling via FontScaleMain compensation.
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*/
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inline void setUserFontScaleVisual(float v) {
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v = std::max(1.0f, std::min(1.5f, v));
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detail::userFontScaleRef() = v;
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}
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/**
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* @brief Consume the pending font-reload flag (returns true once).
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*/
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@@ -206,7 +206,9 @@ bool Typography::load(ImGuiIO& io, float dpiScale)
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io.FontDefault = fonts_[static_cast<int>(TypeStyle::Body1)];
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loaded_ = true;
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DEBUG_LOGF("Typography: Loaded %d font styles (default=Body1)\n", allLoaded ? kNumStyles : -1);
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Layout::setFontAtlasScale(Layout::userFontScale());
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DEBUG_LOGF("Typography: Loaded %d font styles (default=Body1, atlasScale=%.2f)\n",
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allLoaded ? kNumStyles : -1, Layout::fontAtlasScale());
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return allLoaded;
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}
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@@ -888,7 +888,7 @@ void RenderSettingsPage(App* app) {
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if (ImGui::IsItemHovered()) ImGui::SetTooltip("Card and sidebar opacity (100%% = fully opaque, lower = more see-through)");
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// Window Opacity slider (label above)
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ImGui::TextUnformatted("Window");
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ImGui::TextUnformatted("Window Opacity");
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ImGui::SetNextItemWidth(ctrlW);
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{
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char winop_fmt[16];
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@@ -912,20 +912,26 @@ void RenderSettingsPage(App* app) {
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ImGui::PushFont(body2);
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ImGui::Spacing();
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ImGui::TextUnformatted("Font Scale");
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float fontSliderW = std::min(availWidth - pad * 2, 260.0f * dp);
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float fontSliderW = std::max(S.drawElement("components.settings-page", "effects-input-min-width").size,
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availWidth - pad * 2);
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ImGui::SetNextItemWidth(fontSliderW);
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float prev_font_scale = sp_font_scale;
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{
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char fs_fmt[16];
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snprintf(fs_fmt, sizeof(fs_fmt), "%.1fx", sp_font_scale);
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snprintf(fs_fmt, sizeof(fs_fmt), "%.2fx", sp_font_scale);
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ImGui::SliderFloat("##FontScale", &sp_font_scale, 1.0f, 1.5f, fs_fmt,
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ImGuiSliderFlags_AlwaysClamp);
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}
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// Snap to nearest 0.1 and apply live as the user drags.
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// Font atlas rebuild is deferred to preFrame() (before NewFrame),
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// so updating every tick is safe — no dangling font pointers.
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sp_font_scale = std::round(sp_font_scale * 10.0f) / 10.0f;
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// Smooth continuous scaling while dragging.
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// Visual scaling uses FontScaleMain (no atlas rebuild),
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// atlas rebuild is deferred to slider release for crisp text.
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sp_font_scale = std::max(1.0f, std::min(1.5f, sp_font_scale));
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if (sp_font_scale != prev_font_scale) {
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// While dragging: update layout scale without atlas rebuild
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Layout::setUserFontScaleVisual(sp_font_scale);
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}
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if (ImGui::IsItemDeactivatedAfterEdit()) {
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// On release: rebuild font atlas at final size
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Layout::setUserFontScale(sp_font_scale);
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saveSettingsPageState(app->settings());
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}
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@@ -70,14 +70,23 @@ inline const char* GetNavIconMD(NavPage page)
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}
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}
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// Compute the effective draw-list font size for a given font.
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// During smooth font-scale drag, FontScaleMain compensates for the atlas
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// not yet being rebuilt. drawList->AddText bypasses that, so we apply
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// the factor manually to keep sidebar text in sync with the rest of the UI.
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inline float ScaledFontSize(ImFont* f) {
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return f->LegacySize * ImGui::GetStyle().FontScaleMain;
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}
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// Draw a Material Design icon centered at (cx, cy) with the given color.
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// Uses the medium (18px) icon font from Typography.
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inline void DrawNavIcon(ImDrawList* dl, NavPage page, float cx, float cy, float /*s*/, ImU32 col)
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{
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ImFont* iconFont = material::Type().iconMed();
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const char* icon = GetNavIconMD(page);
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ImVec2 sz = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, icon);
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dl->AddText(iconFont, iconFont->LegacySize,
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float fsz = ScaledFontSize(iconFont);
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ImVec2 sz = iconFont->CalcTextSizeA(fsz, 1000.0f, 0.0f, icon);
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dl->AddText(iconFont, fsz,
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ImVec2(cx - sz.x * 0.5f, cy - sz.y * 0.5f), col, icon);
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}
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@@ -506,8 +515,9 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
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{
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ImFont* iconFont = Type().iconSmall();
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const char* chevIcon = collapsed ? ICON_MD_CHEVRON_RIGHT : ICON_MD_CHEVRON_LEFT;
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ImVec2 chevSz = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, chevIcon);
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dl->AddText(iconFont, iconFont->LegacySize,
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float chevFsz = ScaledFontSize(iconFont);
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ImVec2 chevSz = iconFont->CalcTextSizeA(chevFsz, 1000.0f, 0.0f, chevIcon);
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dl->AddText(iconFont, chevFsz,
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ImVec2(cx - chevSz.x * 0.5f, cy - chevSz.y * 0.5f), iconCol, chevIcon);
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}
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@@ -528,10 +538,11 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
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float labelY = ImGui::GetCursorScreenPos().y;
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ImVec4 olCol = ImGui::ColorConvertU32ToFloat4(OnSurfaceMedium());
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olCol.w *= expandFrac;
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dl->AddText(olFont, olFont->LegacySize,
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float olFsz = ScaledFontSize(olFont);
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dl->AddText(olFont, olFsz,
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ImVec2(wp.x + sbSectionLabelPadLeft, labelY),
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ImGui::ColorConvertFloat4ToU32(olCol), item.section_label);
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ImGui::Dummy(ImVec2(0, olFont->LegacySize + 2.0f));
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ImGui::Dummy(ImVec2(0, olFsz + 2.0f));
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} else if (item.section_label && !showLabels) {
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// Collapsed: thin separator instead of label
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ImGui::Dummy(ImVec2(0, sbSectionGap * 0.4f));
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@@ -601,7 +612,8 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
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// Measure total width of icon + gap + label, then center
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ImFont* font = selected ? Type().subtitle2() : Type().body2();
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float gap = iconLabelGap;
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ImVec2 labelSz = font->CalcTextSizeA(font->LegacySize, 1000.0f, 0.0f, item.label);
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float lblFsz = ScaledFontSize(font);
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ImVec2 labelSz = font->CalcTextSizeA(lblFsz, 1000.0f, 0.0f, item.label);
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float totalW = iconS * 2.0f + gap + labelSz.x;
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float btnCX = (indMin.x + indMax.x) * 0.5f;
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float startX = btnCX - totalW * 0.5f;
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@@ -612,7 +624,7 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
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float labelX = startX + iconS * 2.0f + gap;
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ImVec4 lc = ImGui::ColorConvertU32ToFloat4(textCol);
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lc.w *= expandFrac;
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dl->AddText(font, font->LegacySize, ImVec2(labelX, textY),
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dl->AddText(font, lblFsz, ImVec2(labelX, textY),
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ImGui::ColorConvertFloat4ToU32(lc), item.label);
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} else {
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float iconCX = (indMin.x + indMax.x) * 0.5f;
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@@ -656,8 +668,9 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
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char buf[16];
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snprintf(buf, sizeof(buf), "%d", badgeCount > 99 ? 99 : badgeCount);
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ImFont* capFont = Type().caption();
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ImVec2 ts = capFont->CalcTextSizeA(capFont->LegacySize, 1000.0f, 0.0f, buf);
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dl->AddText(capFont, capFont->LegacySize,
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float capFsz = ScaledFontSize(capFont);
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ImVec2 ts = capFont->CalcTextSizeA(capFsz, 1000.0f, 0.0f, buf);
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dl->AddText(capFont, capFsz,
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ImVec2(badgeX - ts.x * 0.5f, badgeY - ts.y * 0.5f),
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badgeTextCol, buf);
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}
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@@ -777,25 +790,28 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
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ImFont* iconFont = Type().iconSmall();
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ImFont* font = Type().caption();
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const char* exitIcon = ICON_MD_EXIT_TO_APP;
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ImVec2 iconSz = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, exitIcon);
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ImVec2 labelSz = font->CalcTextSizeA(font->LegacySize, 1000.0f, 0.0f, "Exit");
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float eIconFsz = ScaledFontSize(iconFont);
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float eLblFsz = ScaledFontSize(font);
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ImVec2 iconSz = iconFont->CalcTextSizeA(eIconFsz, 1000.0f, 0.0f, exitIcon);
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ImVec2 labelSz = font->CalcTextSizeA(eLblFsz, 1000.0f, 0.0f, "Exit");
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float gap = exitIconGap;
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float totalW = iconSz.x + gap + labelSz.x;
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float startX = cx - totalW * 0.5f;
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dl->AddText(iconFont, iconFont->LegacySize,
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dl->AddText(iconFont, eIconFsz,
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ImVec2(startX, cy - iconSz.y * 0.5f), exitCol, exitIcon);
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ImVec4 lc = ImGui::ColorConvertU32ToFloat4(exitCol);
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lc.w *= expandFrac;
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dl->AddText(font, font->LegacySize,
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dl->AddText(font, eLblFsz,
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ImVec2(startX + iconSz.x + gap, cy - labelSz.y * 0.5f),
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ImGui::ColorConvertFloat4ToU32(lc), "Exit");
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} else {
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ImFont* iconFont = Type().iconSmall();
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const char* exitIcon = ICON_MD_EXIT_TO_APP;
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ImVec2 iconSz = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, exitIcon);
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dl->AddText(iconFont, iconFont->LegacySize,
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float eIconFsz = ScaledFontSize(iconFont);
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ImVec2 iconSz = iconFont->CalcTextSizeA(eIconFsz, 1000.0f, 0.0f, exitIcon);
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dl->AddText(iconFont, eIconFsz,
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ImVec2(cx - iconSz.x * 0.5f, cy - iconSz.y * 0.5f),
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exitCol, exitIcon);
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}
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@@ -46,12 +46,6 @@ static bool s_pool_settings_dirty = false;
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static bool s_pool_state_loaded = false;
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static bool s_show_pool_log = false; // Toggle: false=chart, true=log
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// Chart smooth-scroll state
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static size_t s_chart_last_n = 0;
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static double s_chart_last_newest = -1.0;
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static double s_chart_update_time = 0.0;
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static float s_chart_interval = 1.0f; // measured seconds between data updates
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// Get max threads based on hardware
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static int GetMaxMiningThreads()
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||||
{
|
||||
@@ -989,33 +983,15 @@ void RenderMiningTab(App* app)
|
||||
float plotW = plotRight - plotLeft;
|
||||
float plotH = std::max(1.0f, plotBottom - plotTop);
|
||||
|
||||
// --- Smooth scroll: detect new data and measure interval ---
|
||||
// Build raw data points — evenly spaced across the plot.
|
||||
// No smooth-scroll animation: the chart updates in-place
|
||||
// when new data arrives without any interim compression.
|
||||
size_t n = chartHistory.size();
|
||||
double newestVal = chartHistory.back();
|
||||
double nowTime = ImGui::GetTime();
|
||||
bool dataChanged = (n != s_chart_last_n) || (newestVal != s_chart_last_newest);
|
||||
if (dataChanged) {
|
||||
float dt = (float)(nowTime - s_chart_update_time);
|
||||
if (dt > 0.3f && dt < 10.0f)
|
||||
s_chart_interval = s_chart_interval * 0.6f + dt * 0.4f; // smoothed
|
||||
s_chart_last_n = n;
|
||||
s_chart_last_newest = newestVal;
|
||||
s_chart_update_time = nowTime;
|
||||
}
|
||||
float elapsed = (float)(nowTime - s_chart_update_time);
|
||||
float scrollFrac = std::clamp(elapsed / s_chart_interval, 0.0f, 1.0f);
|
||||
|
||||
// Build raw data points with smooth scroll offset.
|
||||
// Newest point is anchored at plotRight; as scrollFrac grows
|
||||
// the spacing compresses by one virtual slot so the next
|
||||
// incoming point will appear seamlessly at plotRight.
|
||||
float virtualSlots = (float)(n - 1) + scrollFrac;
|
||||
if (virtualSlots < 1.0f) virtualSlots = 1.0f;
|
||||
float stepW = plotW / virtualSlots;
|
||||
float stepW = (n > 1) ? plotW / (float)(n - 1) : plotW;
|
||||
|
||||
std::vector<ImVec2> rawPts(n);
|
||||
for (size_t i = 0; i < n; i++) {
|
||||
float x = plotRight - (float)(n - 1 - i) * stepW;
|
||||
float x = plotLeft + (float)i * stepW;
|
||||
float y = plotBottom - (float)((chartHistory[i] - yMin) / (yMax - yMin)) * plotH;
|
||||
rawPts[i] = ImVec2(x, y);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user