fix(chat): tear down the chat session immediately on lite wallet lock
Security-review finding (low): on the lite variant, "Lock now" ran the backend `lock` but never updated state_.locked — that only refreshes on the next ~2s poll. Since chat teardown is driven by state_.isLocked() in maybeProvision ChatIdentity, the decrypted in-memory store, the chat identity secret key, and the seed-derived AEAD DB key all lingered in RAM for up to ~2s past an explicit lock (the full-node path closes this immediately, since App::lockWallet sets state_.locked synchronously). New App::lockLiteWallet() mirrors the full-node behavior: on a successful lite lock it sets state_.locked and tears down the chat session now (clearIdentity + store().clear() + chat_db_.lock() + re-arm). The lite "Lock now" button routes through it. (Note: the lite variant has no auto-lock at all — checkAutoLock -> App::lockWallet early-returns for lite — which is a separate, general lite gap.) Completes the end-to-end feature security review (1 confirmed finding of 3 raw, now fixed). Verified: Linux + Windows build with chat ON, ctest 100%, hygiene clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -182,6 +182,9 @@ public:
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const std::string& liteOpenError() const { return lite_open_error_; }
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// Show the lite send-time unlock modal (called when a spend is attempted on a locked wallet).
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void requestLiteUnlock() { lite_unlock_prompt_ = true; }
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// Lock the lite wallet AND immediately tear down the chat session (the lite backend `lock`
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// doesn't update state_.locked until the next poll, so chat secrets would otherwise linger).
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bool lockLiteWallet();
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// (Re)build the lite controller from current settings so a changed lite-server selection
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// takes effect. No-op on non-lite/unlinked builds; preserves a live wallet (see app.cpp).
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void rebuildLiteWallet(bool force = false);
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@@ -2660,6 +2660,25 @@ void App::ingestLiteChatMemos(const wallet::LiteWalletAppRefreshModel& model)
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if (!metadata.empty()) chat_service_.ingest(metadata, txTimestamps, std::time(nullptr));
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}
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bool App::lockLiteWallet()
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{
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if (!lite_wallet_) return false;
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const bool ok = lite_wallet_->lockWallet();
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if (ok) {
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// Full-node App::lockWallet() sets state_.locked synchronously; the lite backend `lock`
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// doesn't, and state_.locked only refreshes on the next ~2s poll. Mirror the full-node
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// behavior here and tear down the chat session NOW so no decrypted store / unlocked DB key
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// lingers past an explicit lock. (These chat calls are safe no-ops when chat is off/idle.)
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state_.locked = true;
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chat_service_.clearIdentity();
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chat_service_.store().clear();
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chat_db_.lock();
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chat_identity_provisioned_ = false;
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chat_identity_unavailable_ = false;
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}
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return ok;
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}
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void App::seedChatDemoData()
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{
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if (!chat::hushChatFeatureEnabledAtBuild()) return;
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@@ -1818,8 +1818,9 @@ void RenderSettingsPage(App* app) {
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} else {
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ImGui::SetCursorScreenPos(ImVec2(leftX, ImGui::GetCursorScreenPos().y));
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if (TactileButton(TrId("lite_lock_now", "LiteLock").c_str(), ImVec2(0, 0), S.resolveFont("button"))) {
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// Route through App so the chat session is torn down immediately on lock.
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s_settingsState.lite_encryption_status =
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app->liteWallet()->lockWallet() ? TR("lite_wallet_locked") : TR("lite_lock_failed");
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app->lockLiteWallet() ? TR("lite_wallet_locked") : TR("lite_lock_failed");
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}
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}
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ImGui::SetCursorScreenPos(ImVec2(leftX, ImGui::GetCursorScreenPos().y));
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