From the audit: while a switch/first-load is in flight the wallet identity hash
is empty, so contact/portfolio scope-writes silently fell back to "global"
(leaking a wallet-specific entry into every wallet) and scope-filters showed
every wallet's scoped entries.
- Contacts: a NEW wallet-scoped contact created while the identity is unknown is
now refused with a clear message (tick global or wait); editing an existing
scoped contact preserves its scope instead of demoting it to global.
- Portfolio: the "Add group" button is disabled while the identity is unknown
(with a tooltip), so a new group can't get an empty/global scope.
- Both views' visibility filters now show ONLY global entries when the identity
is unknown — never another wallet's scoped contacts/groups — instead of
showing everything.
- +2 i18n strings (8 langs; reworded one zh string to stay within the CJK subset).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the wallet-switching audit:
- Revert on failure (HIGH): switchToWallet persisted active_wallet_file before
confirming the new daemon started, so a missing/corrupt wallet wedged across
restarts. The switch worker now confirms dragonxd survives a grace period; on
failure it flags the main thread (processWalletSwitchRevert), which restores
the previous wallet file + re-scopes the vault + re-arms reconnect (settings
writes stay on the main thread).
- Cross-guard concurrent lifecycle ops (HIGH): switchToWallet now refuses during
a rescan/repair (state_.sync.rescanning) or seed migration; rescan/repair now
refuse while daemon_restarting_; and restartDaemonAfterEncryption now sets
daemon_restarting_ (which also fixes a latent reconnect-to-a-stopped-daemon
race during the encryption restart). So the switch/adopt/restart/rescan/repair/
encryption ops are mutually exclusive.
- Quit during switch (MED): beginShutdown now joins the "Switch wallet" task (like
the adopt task) so quitting can't orphan a freshly-started dragonxd.
- Reset the daemon crash count on switch (LOW) so a prior crash-wedge can't block
reconnecting to the new wallet.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the wallet-switching audit (HIGH-severity cross-wallet leaks):
- Chat identity leak: the full-node switch (switchToWallet) and seed-migration
adopt reset state_ but NOT the HushChat identity, so wallet A's decrypted
conversations surfaced under wallet B and outgoing chat was signed with A's
keypair. Factor the existing teardown into App::resetChatSession() and call it
on both wallet-change paths (the lite path already reset it via
rebuildLiteWallet, which now uses the helper too).
- Global PIN vault: the PIN quick-unlock vault was a single vault.dat, so after
a switch wallet A's stored passphrase was offered/applied to encrypted wallet
B. SecureVault is now scoped per wallet (vault-<walletfile>.dat); the default
wallet keeps the legacy vault.dat for back-compat. vault_ is constructed for
the active wallet and re-scoped on switch, so B has its own (empty) vault.
- Lock-screen state: switching now clears the carried-over failed-attempt
counter + lockout timer and secure-zeroes the passphrase/PIN entry buffers so
the previous wallet's unlock state can't apply to the new one.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adversarial review of the off-thread decode found the one real defect: a
detached decode worker decremented the static s_animInFlight counter, which at
process exit could run after static destruction begins (shutdown UB). Make the
counter a heap std::shared_ptr<atomic> the worker co-owns, so it safely outlives
teardown; the worker now touches only heap objects it holds a share of. Also
noted s_animatingThisFrame is intentionally main-thread-only.
(Review confirmed the rest: worker never touches the thumb map, done
release/acquire publishes the frames, GL upload stays on the UI thread, stb is
thread_local + libwebp per-instance so concurrent decodes are safe, the
in-flight slot is never leaked, and growth is bounded/cleared on navigate.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hovering an animated GIF/WebP previously decoded ALL frames + uploaded every
texture synchronously on the UI thread — a big/long animation froze the UI for
that first hover (stb's GIF decode is monolithic).
Now the decode runs on a detached background worker (bounded to 2 concurrent),
and frames are uploaded to GPU textures a few per UI frame; the still thumbnail
keeps showing until the sequence is ready, then it animates. A shared_ptr job
keeps the worker's result alive if the thumbnail is destroyed mid-decode (e.g.
navigating away), so nothing blocks. Only images the cheap badge-probe already
flagged as animated ever spawn a worker.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Animated thumbnails now show a small play-arrow badge (bottom-right) so users can
spot which images move before hovering; it's hidden while the image plays on
hover.
Detection is cheap — a new util::IsAnimatedImageFile probes without a full
decode: animated WebP via WebPGetFeatures.has_animation, and a multi-frame GIF
via a lightweight image-descriptor block walk (stops at the 2nd frame). The
picker only probes .gif/.webp thumbnails and caches the result on the Thumb.
Verified: animated GIF + animated WebP report animated; still GIF/WebP/PNG do not.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adversarial review found that the contact list/table loops (no clipper) call
drawContactAvatar for every row, so an animated avatar scrolled out of the
list/table viewport still flagged the render loop as animating — pinning the app
at vsync-rate redraw instead of idling (power drain).
currentAvatarFrame now takes an onScreen flag: off-screen it shows frame 0 and
does NOT set the keep-redrawing flag. The list and table pass ImGui::IsRectVisible
for the row/avatar; the preview passes true; the library grid already yields a
null texture for culled cells. (Two other findings — stb GIF peak host RAM and
the session texture cache — were reviewed and judged bounded/local-only.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hovering a GIF/WebP thumbnail in the picker now previews its animation:
- The picker's Thumb gains a lazily-loaded frame sequence (via LoadAnimatedRGBA)
fetched the first time an animatable (.gif/.webp) thumbnail is hovered; still
images and other formats keep their single static thumbnail (no re-decode).
- On hover the current frame is drawn on the ImGui clock; leaving the thumbnail
returns it to the still frame-0 preview.
- A clear-on-read flag (ImagePicker::consumeAnimationActive) is OR'd into
ConsumeContactsAvatarAnimation so the render loop keeps drawing while a hover
preview plays and idles otherwise. clearThumbs frees all frame textures too.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Animate contact avatars end to end:
- texture_loader gains LoadAnimatedRGBA: decodes an image into a downscaled
RGBA frame sequence + per-frame durations — animated GIF via stb
(stbi_load_gif_from_memory) and animated WebP via libwebp's WebPAnimDecoder;
stills (and APNG, which stb reads as one image) return a single frame. Frames
are box-downscaled (smaller cap for animations) to bound VRAM, capped at 300.
- The contacts avatar cache now holds a frame sequence; currentAvatarFrame()
advances animated avatars by the ImGui clock and is used everywhere avatars
draw (list, cards, table, grid, preview). When a live animated frame is drawn
it flags the render loop (ConsumeContactsAvatarAnimation, clear-on-read) so
main.cpp keeps producing frames while animation plays and idles when it stops
or the contacts view is hidden.
- New animate_avatars setting (default on) + a Settings appearance toggle
("Animate avatars"); off shows the first frame only. currentAvatarFrame
honors it. +i18n (8 langs, CJK subset rebuilt for 帧/播/첫).
Verified: a 3-frame GIF and a 3-frame animated WebP both decode to 3 frames
with correct 120ms delays through the exact libwebp/stb calls used here.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Broaden avatar/image support:
- Add libwebp (FetchContent, static, decode-only) so WebP loads. Built from
source for Linux / mingw-Windows / macOS-osxcross identically — the cross
sysroots have no webp, so vendoring from source is the one portable path;
encode/tool builds are disabled to avoid pulling in libpng/zlib. Linked as
webp + webpdemux (the latter for animated WebP, wired next).
- texture_loader routes all decode through DecodeImageRGBA: sniffs the RIFF/
WEBP header and uses libwebp (WebPDecodeRGBAInto into a free()-able buffer),
else stb — so every existing caller (avatars, QR, thumbnails) gains WebP for
free with no allocator mismatch.
- Enable stb's TGA / PSD / PNM / PIC decoders and add .webp/.tga/.psd/.pnm/
.ppm/.pgm/.pic to the image-picker + avatar-library extension lists.
Verified: libwebp builds static and a real .webp decodes to correct RGBA.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the adversarial review of the image-library grid:
- MED: the delete badge was an InvisibleButton positioned via SetCursorScreenPos,
which left CursorPosPrevLine at the badge corner — the next cell's SameLine
reads that, so a hovered/selected row's trailing cells jittered ~3px and their
hit-rects overlapped. Hit-test the badge MANUALLY (no layout item, no cursor
moves); it still takes click priority over selecting the thumbnail.
- MED: avatar textures were uploaded at full native resolution and cached for the
session with no cap — a library of large photos could cost GBs of VRAM, and the
contact list decoded every image avatar at once on tab open. Box-downscale to
<=256px (an avatar renders at most ~112px) and budget decodes to a few per
frame, so large libraries fill in progressively instead of stalling.
(A third finding — a symlink edge case in the delete guard — was reviewed and
judged below the bar; the weakly_canonical + parent-path guard already holds.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Redesign the Image avatar tab from a single-image chooser into a grid over a
persistent image library (mirrors the Icon tab):
- Images the user adds live in <config>/contact-avatars/ and PERSIST as a
reusable, portable set — they travel with the wallet data dir, so avatars
survive moving to another machine without remembering source paths.
- The grid's first cell is always the "+ add image" button (opens the picker,
decode-verifies, copies into the library, auto-selects the new image).
- Each library image is a selectable thumbnail (Primary ring when selected)
with a delete badge (top-right, red on hover) to remove it from the library;
the delete is deferred past the grid loop and clears the selection if it
pointed at the removed file. Contacts still referencing a deleted image fall
back to their Z/T badge.
- Removes the previous auto-prune of "unused" images on edit/delete — images
are only removed by the explicit delete badge now.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Compare the file's parent path to the managed dir instead of a string prefix,
so a sibling dir like contact-avatars-x can't false-match. Our avatar copies
always live directly in the dir, so this is both correct and safer.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Table view now shows the same avatar (image / icon / Z-T badge) before each
contact's label, drawn after the row Selectable so its highlight doesn't
paint over it — visual parity with Cards/List.
- When a contact's custom image avatar is replaced (edit) or the contact is
deleted, its now-unused file in <config>/contact-avatars/ is removed
(pruneOrphanAvatar) — but only if no other contact still references it and
the path is inside our managed dir, and its cached texture is dropped too.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From an adversarial review of the avatar edit-dialog + image picker:
- HIGH: the per-row Delete icon called doDelete() (which erases from
book.entries()) INSIDE the loop iterating that same vector — out-of-bounds
reads / wrong rows on the confirming click. Defer it until after the loop.
- HIGH: the decode stack was compiled PNG-only (STBI_ONLY_PNG) while the image
picker accepts .jpg/.jpeg/.bmp/.gif, so picking a JPEG (the common photo
case) silently produced a non-loading avatar + an orphaned copy on disk.
Enable JPEG/BMP/GIF decoders, and guard the pick: verify the source decodes
before copying/committing (new contact_avatar_bad_image string, 8 langs).
- MED: the fixed, non-scrolling edit card floored bodyH at 260*dp, which could
push Save/Cancel below the card on short windows — floor lowered so the
footer always stays inside.
- LOW: the live-preview panel rounding is now dp-scaled (10*dp) to match the
real list card it mirrors.
- LOW: re-picking the same source path after its contents changed showed a
stale cached texture — evict the avatar texture cache entry on re-pick.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fix the thumbnail grid to a constant 6 columns whose square cells scale to the
available width, instead of fixed 96px cells that left dead space on the right.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Smooth (lerped) wheel scrolling via ApplySmoothScroll on the list, matching
the app's other modal lists.
- The list is now a bordered/rounded outer frame whose 6px padding insets the
scrollbar so it clears the card's rounded corners; the inner scroll child is
transparent (the frame draws the single background — no more box-in-a-box
from the ChildBg being left on the stack across both BeginChild calls).
- Folders render as a 2-column grid of thin rounded rectangles (folder icon +
name) instead of full-width rows, so more folders are visible at a glance.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Wrap the picker body in a padded inner child so the filled directory list and
thumbnail grid keep a clear margin from the card's rounded corners instead of
running edge-to-edge past them.
- Center the Use image / Cancel buttons and drop the stray separator line above
them (the faint artifact at the footer's left edge).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address five reported issues:
- Address field is now full width with a centered Paste button beneath it
(was a narrow field with Paste crammed alongside).
- The pinned "Show in every wallet" checkbox no longer clips at the column
bottom — the Notes fill reserves a clear margin for it.
- Image mode: more spacing between the preview circle and the Choose/Remove
row so the button isn't crowding the avatar.
- Contact list: hovering a row now un-collapses the address to its full form
inline (clipped to the text column) instead of popping a tooltip.
- Per-row copy/edit/delete icons fire on the first click on an unselected row:
the action lambdas validate s_selected_index freshly (via selValid())
instead of the frame-top has_selection bool, which was stale in the same
frame the icon set the selection.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The dialog was a squat auto-height box with a big dead zone below and an icon
grid that clipped at ~3 rows. Make it a fixed, tall card (up to 84% of the
viewport) whose body flexes to fill the height:
- The icon grid grows into the space — ~8–9 rows visible instead of 3.
- Notes expands to fill the left column above the now bottom-pinned Global
checkbox, so the left side uses the height too.
- The image-mode preview circle is bigger (r44 → r56) and vertically centered,
with glyphs scaled to it.
- Footer pins to the bottom; Save/Add is now accent-colored so the primary
action reads above Cancel.
Notes/actionButton schema lookups that only fed the old fixed heights are gone.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Four refinements now that the two-column layout has room:
1. Image mode shows a large circular preview of the chosen picture (or a
placeholder circle with an add-photo glyph, or a broken-image glyph if the
file went missing), the filename, and centered Choose/Remove buttons —
instead of a bare button.
2. The live-preview avatar is larger (r20 → r26) and the address is now
middle-truncated (head + tail) so both ends read, like the real list row.
3. Badge mode shows the two actual chips — Z (shielded) and T (transparent) —
with labels, making clear the badge is auto-picked from the address type,
rather than a line of text.
4. The Badge/Icon/Image segmented control gains glyphs (badge / palette /
image) beside its labels via a small two-font inline control (the shared
SegmentedControl helper is single-font).
Adds contact_avatar_shielded / _transparent keys and rewords the badge hint
(the chips now carry the Z/T meaning); +8-language translations, all within
the existing CJK subset.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The edit dialog was a tall, narrow single column that wasted ~half the
horizontal space and cramped the icon grid into ~2.5 clipped rows crowding
the footer. Rework it into the portfolio-editor two-column shape:
- Card widened 560 → 880 logical.
- Full-width live preview stays on top (now shows more of the address).
- Body is two fixed-height columns: form (label / address+paste / notes /
global) on the left, avatar picker (segmented + icon grid / image / badge
hint) on the right, each filling its column so the grid gets ~6 columns and
~4 rows instead of clipping mid-row.
- Overall modal is much shorter, so Save/Cancel no longer crowd the grid.
- Badge-mode hint re-centered relative to the current cursor (it now sits
below the segmented control inside the shared column, not a fresh child).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The revamped edit dialog derives its input widths from the card content
width, so the address-input schema config is no longer read.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rebuild the add/edit contact dialog on the portfolio-editor design language:
- A live preview card at the top shows the contact exactly as it renders in the
list (avatar + name + address), updating as you type and pick an avatar.
- An avatar picker (Badge / Icon / Image segmented control) lets you keep the
default Z/T type badge, choose a Material wallet icon from a searchable grid,
or set a custom image. The picker area is fixed-height so the modal doesn't
jump when switching modes.
- Custom images go through a new in-app ImagePicker (image_picker.h): a
Material overlay that browses the filesystem starting at the user's Pictures
folder, shows a thumbnail grid (decoded to raw pixels, box-downscaled to a
small texture, cached per directory and freed on navigate/close, budgeted a
few decodes per frame so large folders don't hitch), and returns the chosen
path. The chosen image is copied into <config>/contact-avatars/ (named by an
FNV hash of the source path, so re-picking is idempotent) and stored as
"img:<path>". Like FolderPicker, it takes over the modal surface while open.
- Paste is now available on both add and edit; buttons are content-sized.
Adds three sweep surfaces (contacts-edit-{icon,badge,image}) that open the
dialog on a seeded contact in each avatar mode, plus i18n keys (+ 8-language
translations; reworded two zh/ja strings to stay within the existing CJK
subset, so no font rebuild).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add an `avatar` field to AddressBookEntry ("" = default Z/T type badge,
"icon:<name>" = a Material wallet-icon, "img:<path>" = a custom image),
serialized additively in addressbook.json (only written when non-empty, so
existing books are untouched).
Render it in the Cards/List views via a new drawContactAvatar helper: custom
images are loaded once through a path-keyed texture cache and drawn
circular-cropped (centre-cropped UVs + a thin border ring); icons reuse the
project-icon set (incl. the special pickaxe font path) in a tinted circle;
everything else falls back to the existing Z/T badge (also the fallback when
an image fails to load or an icon name is unknown).
Seed one sweep contact with an icon avatar to exercise the icon-badge path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three interaction refinements to the address list:
- The globe badge now stays pinned far-right; the per-row copy/edit/delete actions
appear to its LEFT on hover/selection instead of replacing it.
- A left-click on empty space in the Cards/List area clears the current selection
(no row/action hovered -> deselect).
- Right-clicking a row (any view) selects it and opens a shared context menu
(Copy address / Edit / Delete), rendered once after the list.
Build + hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two follow-ups from the contacts audit:
- Per-row actions: in the Cards/List views, copy/edit/delete icon buttons now appear
on the right of a row on hover or selection (the globe badge shows otherwise). The
row Selectable uses SetNextItemAllowOverlap so the action InvisibleButtons take
click priority; whole-row hover (IsMouseHoveringRect) drives the highlight so it
survives hovering an icon; the delete icon turns red while armed (two-click confirm);
each has a tooltip. Trailing space is reserved so the text never reflows on hover,
and the cursor is restored after the manual action layout.
- Add/edit modal HiDPI: the Layout::kDialog* helpers fold dpiScale() (physical px)
while raw schema widths are logical, so the schema-path formW/actionW/actionGap/
notesH were unscaled vs their scaled fallbacks. Scale the schema-path values; and
since BeginOverlayDialog re-applies dpiScale to cardWidth, divide the already-scaled
dialogW back out (it was double-scaled). No visible change at 100%; correct at 150%.
Build + ctest + hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add three sweep surfaces (contacts-cards / -list / -table) that force each Contacts
address-list view mode and seed a few demo contacts (Z + T types, some global) so
the modes render with data instead of the empty state. Teardown restores the real
book and resets the mode.
To avoid touching the user's persisted address book (the Windows sweep can run on
the real HOME, and addEntry/removeEntry call save()), add AddressBook::sweepSetEntries
— a no-save in-memory setter used only here: the surface snapshots the real entries,
swaps in the demo set, and restores the snapshot on teardown, so nothing is written
to disk even if the sweep is interrupted.
Build + hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a persisted view toggle so the contacts address list can be rendered three
ways, moving it away from a bare data-grid toward a Material look:
- Cards: tactile rounded cards with a circular Z/T type-avatar, label over a muted
truncated address, trailing globe badge, primary-tint + outline selection, hover
fill, and a centred Material empty state.
- List: borderless two-line rows (same avatar + label/address) with hover tint and a
thin per-row divider — denser than cards.
- Table: the previous 3-column table, material-ized (grid borders dropped, row
backgrounds + interactive sort kept).
The toggle is an icon SegmentedControl (view-agenda / view-list / table-rows)
right-aligned on the toolbar; the choice persists via a new contacts_view_mode_
setting (0 cards / 1 list / 2 table, mirroring portfolio_style_). Cards/List sort by
label; Table keeps its sortable headers. All geometry is dpiScale()-aware; the globe
badge is drawn in the icon font in every mode. Default is Cards.
Build + ctest + hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address the confirmed findings from a workflow audit of the Contacts tab body:
- Label clip: the Label column was WidthFixed 150px and clipped long labels
mid-word ("drgx pool payout a…"). Make all three columns WidthStretch (label 1.5,
address 2.6, notes 1.0) so the label grows with the tab and the notes column no
longer reserves a fixed empty block on the right (notes = low weight, per request).
- Globe badge tofu: the global-contact ICON_MD_PUBLIC badge was drawn with the text
font (no Material glyphs) → rendered as "?". Push Type().iconSmall() around it.
- Plural: "1 addresses saved" -> add address_book_count_one ("%zu address saved",
8 langs, %zu kept so the format signature matches) and branch on count == 1.
- DPI: the SameLine badge gaps (6/8px) and the table-height floor (120px) are now
* Layout::dpiScale(); the WidthStretch columns are relative so need no scaling.
- Toolbar: give the four actions leading Material icons (person-add / edit / delete /
content-copy) and accent the primary "Add New" — via a small local icon+label
tactile-button helper (ImGui has no two-font button), icons inherit the
disabled-aware text alpha so they gray out with BeginDisabled().
Build + ctest + hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The QR popup used the same window-relative card width the Export-Key dialog just
moved away from (its comment even said "Match the key-export modal: 85% of the
window width"). On a large monitor that left the centered AddressCopyField floating
far from its left-aligned "Address:" label and inflated the QR's empty margins.
Derive the card width from the address field's own natural (chunked) box width
(mirroring the key-export fix, incl. the overlay card's 28px content inset so the
address stays on one line), bounded to 85% of the window as an upper limit. Also
scale the responsive-QR size literals (280 fallback / 420 cap) by dpiScale() so the
QR renders at the intended size on HiDPI/font-scale. No change to the QR texture /
clipboard logic.
Found via a workflow audit of all 27 redesigned modals for the same anti-pattern —
the QR popup was the only other occurrence (0 false positives).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Export-Key dialog sized its card to a fixed 85% of the window width. On a large
monitor that's ~1570px, but the content is ~900px, and AddressCopyField centers its
text-clamped box within the available width — so the address/key fields floated far
from their left-aligned "Address:"/"Viewing Key:" labels and read as off-center
(more visible after the warning box became a left-aligned DialogWarningHeader).
Derive the card width from the address field's own natural (chunked) box width —
the widest deterministic element before the key is revealed — mirroring
AddressCopyField's boxW math, plus the overlay card's 28px-per-side content inset so
the address sits on one line under its label. Adapts to address type (z vs t) and
font scale with no magic width; bounded to 85% of the window as an upper safety
limit; the revealed key+QR layout adapts to whatever width results. Width-only
change — the key fetch/wipe/mask/close logic is untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Register sweep surfaces for the redesigned Wave-2 modals so they get captured for
visual review: modal-shield + modal-merge (ShieldDialog's two modes),
modal-transfer (a z->t transfer so the converted deshielding DialogWarningHeader
renders), and modal-key-export (KeyExportDialog — named distinctly from the
settings modal-export-key). Each setup opens the dialog through its public show()
without clicking any button, so no async RPC fires; teardown closes it.
Adds a static hide() to ShieldDialog and KeyExportDialog for clean sweep teardown
(AddressTransferDialog already had close()). KeyExportDialog::hide() also clears the
revealed key + frees its QR, mirroring the dialog's own close/dismiss secret-wipe.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Presentation-only migration of KeyExportDialog::render (reveals a private or
viewing key) — a secret-handling modal:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth cardW,
idSuffix keyexport}) replacing the legacy positional overload
- replace the bespoke red-bordered "WARNING" box with material::DialogWarningHeader
(user-approved) so the key-export warning matches the import-key reference; passes
the correct per-key-type body key (private vs viewing)
- remove the two dividers (after the warning, above the Close footer)
- 4 StyledButton -> TactileButton (retry / reveal / show-hide / close)
The secret path is byte-for-byte unchanged: the z_exportkey/dumpprivkey/
z_exportviewingkey (and lite exportPrivateKeys) fetch + their secureWipeLiteSecret
calls, the "*"-masking when hidden, the Show/Hide toggle, copySecretToClipboard
(auto-clearing), the QR generate/cache/releaseQr, and the secret-clear on BOTH exit
paths (Close button + the post-EndOverlayDialog dismiss teardown).
Verified: build + ctest + hygiene clean; a 2-lens adversarial review
(secret-hygiene / presentation-fund) returned zero findings, proving every
secret-handling path diffs byte-for-byte identical to HEAD.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Presentation-only migration of AddressTransferDialog::render (drag-one-address-
onto-another transfer) — a fund-moving modal:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth 620,
idSuffix addrtransfer}) replacing the legacy positional overload
- the top-of-dialog deshielding warning -> material::DialogWarningHeader; the green
shielding notice stays colored text (it's a positive notice, not a warning)
- remove the footer divider and drop its "+1.0f" footerH reserve term (keep the
form->result-preview divider)
- reuse the existing shield_operation_id key for the "Operation ID: %s" label (no
new i18n key)
The fund path is byte-for-byte unchanged: the amountValid guard, totalDeduct/
newFromBal/newToBal math, maxSendableAmount, the Max button, s_app->sendTransaction
+ its ok/fail callback, and the BeginDisabled(!amountValid || s_sending) gate.
Verified: build + ctest + hygiene clean; a 2-lens adversarial review returned zero
findings, proving the fund path diffs byte-for-byte identical to HEAD.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Presentation-only migration of ShieldDialog::render (Shield coinbase / Merge funds)
— a fund-moving modal:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth win.width,
idSuffix shielddialog}) replacing the legacy positional overload
- drop the description divider and the form->footer divider (keep the post-submit
operation-id section divider)
- 3 StyledButton -> TactileButton (submit / cancel / check-status)
- TR() the hardcoded "No shielded (z) address yet …" note -> new shield_no_zaddr_hint
key, 8 langs (em-dash preserved); the "DRGX" ticker stays hardcoded per convention
The fund path is byte-for-byte unchanged: the can_submit guard, fee/utxo clamps, the
"ANY_TADDR" setup, the z_shieldcoinbase / z_mergetoaddress worker->post calls + their
opid/status/Notifications/trackOperation callbacks, and the BeginDisabled/tooltip logic.
Verified: build + ctest + hygiene clean; a 2-lens adversarial review
(fund-path-untouched / presentation-i18n) returned zero findings, proving the fund
path diffs byte-for-byte identical to HEAD via isolation diffs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Presentation-only migration of RenderSendConfirmPopup (the confirm-before-broadcast
popup) — a fund-moving modal:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth popupW,
idSuffix confirmsend}) replacing the legacy positional overload; p_open stays
nullptr (the popup keeps its own Escape + Cancel handling)
- TR() the one hardcoded status string in the synchronous live-revalidation guard
("Cannot send now …") -> new send_cannot_send_now key, 8 langs (em-dash preserved)
The fund path is byte-for-byte unchanged: the live re-validation guard, the
app->sendTransaction call + its success/failure callback, the lite-locked
requestLiteUnlock branch, the s_sending/s_show_confirm state, the Escape handler,
and the FROM/TO cards + fee-tier/summary rendering.
Verified: build + ctest + hygiene clean; a 2-lens adversarial review
(fund-path-untouched / ui-i18n) returned zero findings, with the fund-path lens
proving the send path diffs byte-for-byte identical to HEAD.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two sweep-driven fixes:
- Validate Address: remove the input->results Separator. When no result is shown
yet it sat directly above the Close button and read as a footer divider,
inconsistent with the reference design (the description divider was already gone).
- Drop the modal-daemon-prompt sweep surface: renderDaemonUpdatePrompt is gated
behind !capture_mode_, so it never renders during a sweep (the capture showed the
Settings page behind it). Its migration stays verified via build + the shared
BlurFloat/TactileButton pattern.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Register sweep surfaces so the redesigned Wave-1 modals get captured for visual
review: modal-qr-popup, modal-request-payment, modal-validate-address,
modal-address-label, modal-daemon-prompt, and modal-antivirus (the last renders
only on Windows, where its #ifdef body compiles). Each is driven through the
dialog's public show()/flag; teardown closes it. Adds a static hide() to
RequestPaymentDialog / ValidateAddressDialog / AddressLabelDialog for clean sweep
teardown (they had no public close). The contact add/edit and explorer block-detail
modals are tab-embedded and not yet surfaced.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring renderAntivirusHelpDialog onto the reference design and remove its hardcoded
English (the last Wave-1 modal):
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth 560,
idSuffix antivirus}) replacing the legacy positional overload
- the hardcoded "Windows Defender Blocked Miner" title and all 10 step/intro/bullet
strings -> TR() (11 new av_* keys + reuse `close`; 8-lang translations, Windows
env vars / xmrig.exe kept literal, menu names localized)
- 2 StyledButton -> TactileButton, drop the footer divider, dp-scale the button widths
- CJK subset rebuilt (glyphs 1741->1751; kept — new glyphs are used)
NOTE: this dialog is inside #ifdef _WIN32, so the Linux build compiles it out and
cannot verify it — needs a Windows build to compile-check. The edits mirror the
already-verified daemon-update-prompt / migrate-to-seed struct-overlay pattern and
leave the ShellExecuteA call untouched. i18n.cpp + the daemon prompt (cross-platform)
build + ctest + hygiene clean on Linux.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Presentation-only reference-design migration of three more modals:
- Validate Address: struct-form overlay (idSuffix validateaddr), 3 StyledButton ->
TactileButton, drop the description divider, and TR() the hardcoded "Error: %s"
(reuse the existing error_format key). The validateaddress RPC/worker path is untouched.
- Address label: struct-form overlay (idSuffix addrlabel); drop the footer divider and
zero its layout-reserve term (separatorH) so the fixed-height icon-picker card math
stays consistent. Buttons were already TactileButton.
- Contacts add/edit: struct-form overlay (keeps its idSuffix + BeginOverlayDialogFooter);
StyledButton -> TactileButton across the file (3 modal + 4 contact-list buttons) for a
consistent Contacts tab. The address-book add/update/notify logic is untouched.
Build + hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring the two Receive-tab modals onto the settings-modal reference language
(presentation-only):
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth, idSuffix})
replacing the legacy positional overload (idSuffix qrpopup / requestpay)
- StyledButton -> TactileButton (2 + 3 sites)
- drop Request-payment's description divider
No logic touched: the QR texture lifecycle, payment-URI builder, address combo,
and clipboard/notification calls are unchanged. The "DRGX" ticker stays hardcoded
per the existing codebase convention (7 sites, no currency TR key).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
BlurFloat overlays draw a full-window veil over the live blur so the card-less
floating modal content reads as foreground. The light-theme branch used a strong
neutral DARK veil (IM_COL32(16,18,24,200)) on the theory that "light content pops
on a dark veil" — but on a light theme the modal chrome is dark-on-light, so it
sank INTO the veil: the heading, description, Sort row, and the create/scan/
reveal/close buttons all washed out to low-contrast dark-on-dark, and a "light"
theme read dark whenever a modal opened.
UI controls already carry a dropshadow on light themes for figure/ground, so the
backdrop no longer needs to supply contrast by going dark. Switch the light-theme
veil to a theme-tinted LIGHT frost (WithAlpha(Background(), 205)); the dark-theme
branch is untouched. Fixes every BlurFloat modal at once.
Verified via full sweep: marble / light read as clean light frost with all chrome
legible, dune gets a theme-appropriate warm frost, and obsidian (dark) is
unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The miner and node updater dialogs were rebuilt around their own two-pane
tactile-Material version lists, which superseded release_list_view.h's
RenderReleaseList() picker. That function had zero call sites — both dialogs
include the header only for the shared ReleaseRow struct. Remove the dead
function (and the material/i18n/imgui includes it alone needed), leaving just
the ReleaseRow model, and correct CLAUDE.md's stale "shared picker" description
to reflect that the two-pane list is the browse-all UI and only the row model
is shared.
No behavior change: build + ctest + hygiene clean; grep confirms no remaining
RenderReleaseList references.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Migrate App::renderSeedMigrationDialog onto the settings-modal reference design.
This is the most fund-critical dialog in the app (create isolated seed wallet ->
z_mergetoaddress sweep -> confirm -> adopt/rescan), already fully i18n'd and
dp-scaled, so the change is purely the presentation shell:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth 580,
idSuffix "migrate"}) replacing the legacy positional overload
- all 26 StyledButton -> TactileButton (identical signature; height-0 auto-sizing)
- remove all 13 footer Separator dividers
- ShowSeed seed-phrase warning -> material::DialogWarningHeader (red text -> amber
⚠ header, matching the export-key reference dialog)
The fund pyramid is byte-for-byte unchanged: the busy/dismiss veto, the wipeSeed
(sodium_memzero) + close lambdas and the post-EndOverlayDialog seed scrub, all
seed_migration_step_ transitions, begin CreateSeedWallet/SweepToSeedWallet/
AdoptSeedWallet, refreshSeedMigrationBalance, pollSweepStatus, the snprintf
balance/confs/remaining formatting, both confirmation checkboxes and their gates,
RenderSeedWordGrid, copySecretToClipboard, writeFileAtomically, and the Discard
remove_all + settings cleanup.
Verified: build + ctest + hygiene clean; Spacing() count unchanged (28->28,
proving no collateral deletion); StyledButtons elsewhere in app.cpp untouched
(the swap was range-bounded to this function); a 3-lens adversarial review
(fund-path-untouched / secret-hygiene / widget-visual) returned zero findings,
with the fund-path lens proving the logic diffs byte-for-byte identical to HEAD.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Register the three redesigned PIN dialogs as sweep surfaces for visual review.
Each setup only sets the show flag (never fires the async vault store/verify); the
teardown clears the status and zeroes the PIN/passphrase buffers.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Migrate the three PIN dialogs in App::renderPinDialogs (Set PIN / Change PIN /
Remove PIN) onto the settings-modal reference design — presentation-only, plus a
deliberate secret-hygiene addition:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth 420/420/400,
idSuffix pinsetup/pinchange/pinremove}) replacing the legacy positional overload
- drop each dialog's redundant post-description Separator
- every rendered-chrome string -> TR(): titles/buttons reuse settings_set_pin /
settings_change_pin / settings_remove_pin, the Set-PIN confirm reuses
wiz_pin_confirm; 7 new pin_* keys added to the English source + all 8
res/lang/*.json additively; ImGui::Text -> TextUnformatted for labels
- HARDENING: wipe the passphrase/PIN input buffers on BlurFloat dismiss
(X/Esc/outside-click) for all three dialogs. Set PIN's wallet-passphrase buffer
(pin_passphrase_buf_) was previously left resident on dismiss; it is now zeroed.
The vault/RPC path is byte-for-byte unchanged: the submit-time memsets, the
walletpassphrase/walletlock RPCs, vault_->store/changePin/retrieve/removeVault,
SecureVault::secureZero, and setPinEnabled/save are untouched. The pin_status_ and
toast strings inside the worker callbacks are left in English (a separate
service-layer i18n pass), to avoid editing the secret path.
Verified: build + ctest + hygiene clean; i18n complete in 8 langs with no format
specifiers; a 3-lens adversarial review (secret-hygiene / presentation-only /
ui-i18n) returned zero findings, with the presentation lens proving the vault path
diffs byte-for-byte identical against HEAD.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Register the redesigned "Remove Wallet Encryption" dialog as a sweep surface so
its passphrase-entry phase is captured for visual review. The setup resets the
WalletSecurityWorkflow (keeping it in PassphraseEntry) and never fires the async
unlock/export/restart pyramid; the teardown resets and zeroes decrypt_pass_buf_.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Migrate App::renderDecryptWalletDialog ("Remove Wallet Encryption") onto the
settings-modal reference design — presentation-only for a fund-critical dialog,
plus one deliberate secret-hygiene addition:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth 480,
idSuffix "decrypt"}) replacing the legacy positional overload
- Phase 0 amber TextWrapped warning -> material::DialogWarningHeader(decrypt_warning)
- drop the redundant Phase 0 Separator
- every rendered-chrome string across all 4 phases (PassphraseEntry / Working /
Success / Error) -> TR() (14 new decrypt_*/try_again keys added to the English
source + all 8 res/lang/*.json additively; the button reuses
settings_remove_encryption, the label reuses change_pass_current, cancel/close reused)
- HARDENING: wipe decrypt_pass_buf_ on BlurFloat dismiss (X/Esc/outside-click),
mirroring the change-passphrase fix; canClose() gates pOpen so this cannot fire
during the Working phase
The fund-moving async worker pyramid (unlock -> export -> stop -> backup ->
restart -> re-import, vault/PIN cleanup) is byte-for-byte unchanged; the three
in-worker toast notifications and the "Incorrect passphrase" status are left in
English to avoid touching the fund path (a separate service-layer i18n pass).
Verified: build + ctest + hygiene clean; i18n complete in 8 langs with no format
specifiers and the wallet.dat.encrypted.bak literal preserved; a 3-lens adversarial
review (secret-hygiene / fund-path-untouched / ui-i18n) returned zero findings, with
the fund-path lens proving the async pyramid diffs IDENTICAL against HEAD.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The redesigned settings-tab Encrypt Wallet and Change Passphrase dialogs had no
sweep surfaces, so the full UI sweep only captured the first-run wizard-encrypt /
wizard-pin variants — the settings modals were never rendered for visual review.
Register modal-encrypt (redesigned passphrase-entry phase) and
modal-change-passphrase, each with a defensive teardown that resets the phase and
zeroes the passphrase buffers. Neither setup path fires the async encrypt/change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Change Passphrase dialog only zeroed change_old/new/confirm_pass_buf_ on
the success path (inside changePassphrase); dismissing via X / Esc / outside-
click left the typed passphrases resident in the input buffers. Add a same-
frame teardown mirroring the encrypt dialog's X-button cleanup: when the
BlurFloat overlay clears show_change_passphrase_ mid-frame, memset the three
buffers. The failure path still keeps them intact for retry, and the async
change already copies the passphrases into worker-owned strings, so wiping the
UI buffers cannot disturb an in-flight change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Migrate the Encrypt Wallet (3-phase) and Change Passphrase dialogs in
renderEncryptWalletDialog onto the settings-modal reference design —
presentation-only, no change to the crypto/state-machine/secret-wipe logic:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth, idSuffix})
replacing the legacy positional overload (same visual style, dp-scaled width)
- amber TextWrapped warning -> material::DialogWarningHeader(wiz_encrypt_warning)
- drop redundant Separator dividers
- every hardcoded English string -> TR() (13 new enc_*/change_pass_* keys added to
the English source + all 8 res/lang/*.json additively; CJK subset rebuilt)
The strength-meter math, 3-phase transitions, "cannot close while encrypting"
guard, memset/SecureVault buffer wipes, and the encrypt/changePassphrase/vault
async paths are byte-for-byte unchanged. Verified: build + ctest + hygiene clean,
wiz_strength %s format-string safe across all languages, and a 3-lens adversarial
review (secret-hygiene / presentation-only / ui-i18n) returned zero findings.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 2 (second security modal), presentation-only + the review's one nit.
Struct-form BlurFloat overlay (was the legacy positional overload); the phrase
state's plain red warning -> material::DialogWarningHeader; StyledButtons ->
TactileButtons with the Copy/Save/Close row and shared Close centered via
PlaceOverlayDialogActions (the existing helper) and their separators dropped;
success status now wraps. Already fully i18n'd.
UNCHANGED (verified by the adversarial review): the closeAndWipe sodium_memzero of
the 24-word phrase on every close path (Begin-false early return, outside-click/Esc
teardown, phrase Close, shared Close), the async exportSeedPhrase fetch + its
show_seed_backup_ callback guard, the atomic restricted-perms file-write +
sodium_memzero of its content buffer, and copySecretToClipboard / RenderSeedWordGrid.
No seed leak; Begin/EndOverlayDialog balanced on every return path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 2 (first security modal), presentation-only + the review's one finding.
Migration: struct-form BlurFloat overlay (was legacy positional); full i18n
(reusing export_private_key / key_export_private_warning / key_export_private_key /
select_address / key_export_fetching / export / copy / close, plus one new
key_export_failed); DialogWarningHeader; centered DialogActionFooter (Export +
Close) + a Copy TactileButton; async UX (export_in_progress_ spinner, export_error_
line). The exported key stays in the char[256] buffer shown via a read-only
InputTextMultiline (deliberately NOT AddressCopyField, which would copy the secret
into a lingering std::string). exportPrivateKey is untouched.
Security fix (found by the adversarial review): the 0a "outside-click/Esc wipe" via
the Begin-returns-false early-return was UNREACHABLE — BeginOverlayDialog clears
show_export_key_ mid-frame but still returns true, so an outside-click/Esc dismiss
left the exported spending key un-wiped in export_result_. Add the in-body
`if (!show_export_key_)` teardown before EndOverlayDialog (the proven import-dialog
pattern), which is the real wipe point for every dismiss path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The settings-triggered BootstrapDownloadDialog wasn't captured (only the wizard's
bootstrap page was). Add BootstrapDownloadDialog::hide() + a modal-bootstrap sweep
surface (opens the confirm screen) so the migrated dialog is verifiable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 (last low-risk modal). Replace the hand-rolled amber warning child-card
with the standard material::DialogWarningHeader (⚠ + Warning color, wrapping),
and center the Download / Mirror / Cancel button row. Already struct-form,
TactileButton, and i18n'd. Completes Phase 1.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1. Swap the 5 StyledButton actions (Open / Create / Scan folder / Reveal /
Close) to TactileButton, and remove the ImGui::Separator above the footer (the
reference has no divider). Already struct-form + fully i18n'd. Deferred: R6
glass-panel grouping of the scanned-folders section (it interacts with the
dialog's pre-computed cardHeight — a separate, more careful change).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Export All Keys' long DANGER warning was clipped at the card edge because the
header rendered a single unwrapped line. Add PushTextWrapPos so a long warning
flows to a second line; short one-line warnings (import/backup/settings) fit and
are unaffected. Surfaced by the Windows sweep on modal-export-all-keys.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1. DialogWarningHeader care header (was a hand-rolled red icon+text);
centered DialogActionFooter (Export + Close) replacing the StyledButtons + two
separators; on full success the saved path shows in a copy field with a green
check, partial/error render inline; export progress uses LoadingDots. Full i18n:
the previously-hardcoded notification + status strings now use TR (8 new
export_keys_* keys in en + 8 langs). Added hide() + a modal-export-all-keys sweep
surface. Also fixes a latent Begin/EndOverlayDialog imbalance on the 0-address
early return. No change to the export RPC logic.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1. Struct-form BlurFloat overlay (was the legacy positional overload);
DialogWarningHeader care header; centered DialogActionFooter (Create Backup +
Close) replacing the StyledButtons + separator; full i18n — title/destination/
button reuse existing backup_* keys, plus two new keys (backup_warn one-line care
line, backup_overwrite_confirm) added in en + 8 langs. No change to backupWallet.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 (first modal). Bring the CSV export dialog onto the key-import reference:
- Struct-form OverlayDialogSpec / BlurFloat (was the legacy positional overload).
- material::DialogActionFooter (centered TactileButton pair) replacing the
StyledButtons + the two ImGui::Separators.
- Full i18n: TR("close") and the success/error status now via TR (were hardcoded
English); on success the saved path shows in a widgets::AddressCopyField with a
green check.
- Add ExportTransactionsDialog::hide() + a modal-export-transactions sweep surface
so the dialog is captured (it wasn't before).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The scan-height slider drew its track, % label, and thumb in pure white, which
vanished on light skins because the glass sub-section goes opaque white there
(only the numeric input showed). Switch those to OnSurface-based colors so they
adapt: near-white on dark (unchanged look) and dark on light (now visible).
Surfaced by the full Windows UI sweep on the marble/light skins.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 0b of the settings-modal redesign — pull the reference dialog's two
repeated patterns into shared helpers so the upcoming migrations are mechanical
and identical:
- material::DialogActionFooter(primary, enabled, close, &outPrimary, &outClose)
— the centered fixed-width primary+Close TactileButton pair with no divider.
- material::GlassSectionScope — an RAII auto-sized glass sub-section using a LOCAL
ImDrawListSplitter (combo-safe, unlike GlassCardScope's shared ChannelsSplit) with
the reference's 12/10 padding and 8dp rounding; interiorWidth() for full-width kids.
Dogfooded by refactoring renderImportKeyDialog's footer and scan-height panel onto
them — same padding/spec/centering, so the render is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Export Private Key dialog held the exported spending key in a plain
std::string cleared only with .clear() — never sodium_memzero'd — and on
outside-click/Esc the overlay's early return skipped even that, so the secret
lingered in freed heap. Hold it in a fixed char[256] and sodium_memzero on every
close path (Close button, outside-click/Esc early return, address change). Guard
the async export callback so it can't populate the buffer after the dialog closed.
Standalone security fix ahead of the settings-modal redesign (Phase 0a); the
dialog's full restyle is Phase 2.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Settle the key-import reference before propagating its design to the other
settings modals: the viewing-key import now uses the same DialogWarningHeader
(⚠ warning icon + Warning color) as the private-key import, instead of the milder
grey eye + grey note. The viewing-key note is longer, so that mode gets a wider
card (760 vs 640) to keep it on one line.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Several layout refinements to the Import Private/Viewing Key dialog:
- Widen the dialog to 640px so the one-line warning under the heading no longer wraps.
- Vertically center DialogWarningHeader's label with the (taller) warning icon
instead of top-aligning it — a consistent fix for every warning header.
- Add a small gap between the key input's text and the flush eye toggle.
- Center + slightly enlarge the Paste / Clear buttons.
- Center the Import/Sweep + Close action buttons.
- Scan-height control: put the numeric input first with the slider below it, and
drop the redundant "0 = rescan from the start" hint (0 is the field default; the
transparent-key note is kept).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Remove the separator between the content and the Import/Sweep + Close buttons;
the spacing alone separates them cleanly enough.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The "Import Private Key" / "Import Viewing Key" dialog heading already gives the
context, so the "Key" / "Viewing key" label above the input was redundant. Remove
it; the field is the dialog's primary input and reads fine without it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hovering Paste reflected the clipboard's classification in the type-indicator
ROW, which appeared/disappeared with the hover. That grew/shrank the centered
dialog, moving the Paste button out from under the cursor → hover ended → row
vanished → dialog shrank back → cursor over the button again → rapid flicker.
Keep the in-field preview + verification but make them pure draw-list (no layout
change): the ghost overlay is now coloured by how the clipboard would classify
(green ok / amber wrong-type / red unrecognized), and the type indicator reverts
to the actual field content only. The dialog height is now identical whether or
not Paste is hovered, so there's no shift and no flicker.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Restore text labels on the import dialog's Paste and Clear buttons (the reveal
eye stays a compact icon flush in the field), and replace the paste-hover tooltip
with an in-field preview like the send tab: while Paste is hovered and the Key
field is empty, the trimmed clipboard is drawn as a transparent ghost overlay
inside the field — masked with '*' unless the key is revealed — so the user can
verify it before pasting.
The type indicator now reflects the hovered clipboard (indKey/iRecognized/…),
while the Import/Sweep button guard and the scan panel keep using the actual
field content only, so a hover can never enable or trigger the action. Removes
the now-unused RenderPasteHoverPreview tooltip helper and the dead wrongType local.
Reviewed via an adversarial pass (overlay masking/security, the indicator-vs-action
classification split, button regressions); the one finding (dead wrongType) is fixed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a "Sweep to my wallet (don't keep the key)" option to the Import Private
Key dialog (spending keys only). Rather than keeping the key, it imports the
key, then sends ALL its funds to a destination you control — a freshly
generated shielded address by default, or an existing wallet address you pick.
Flow (App::sweepPrivateKey): import the key (rescan; the stock node has no
address index, so its UTXOs/notes can't be enumerated otherwise) → confirm it
holds spendable funds → resolve the destination → z_sendmany balance-minus-fee
from the key's address to the destination, via the existing tested submitZSendMany
wrapper + async-operation tracker. The imported key is left in the wallet with an
empty balance (there is no remove-key RPC) — stated plainly in the UI caveat.
Design notes forced by this daemon (verified against external/dragonx):
- z_importkey returns null here, so the shielded source address is found by
diffing z_listaddresses before/after import (aborts if the pre-snapshot fails,
so a wrong address can never be picked). Transparent uses importprivkey's return.
- z_sendmany, NOT z_mergetoaddress: moves a single-UTXO transparent source (the
common paper-wallet case) and fails loudly instead of silently leaving a
remainder. Amount computed in integer satoshis for an exact fixed-decimal string.
- Clear errors for no-funds / unconfirmed / dust-below-fee / already-imported.
- The mode + destination are locked during a running sweep; a sweep that finishes
while the dialog is closed still shows its Done/Error+txid on reopen; sweep UI
can't bleed into the watch-only viewing dialog.
i18n: 8 new sweep_* keys (en + 8 langs); dynamic status strings are English,
matching the beginSweepToSeedWallet precedent.
Reviewed across three adversarial multi-agent rounds (fund-safety focus): round 1
caught the feature was broken for shielded keys (z_importkey null) and rejected
single-UTXO transparent sources; round 2 caught reopen/double-submit/precision
issues; round 3 verified the fixes. NOT yet exercised against a live daemon —
needs a small-amount mainnet test before it's trusted, like migrate-to-seed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Design pass on the Import Private/Viewing Key dialog:
- Group the optional scan-from-height section (label, slider, field, hint) in a
subtle glass panel via a draw-list splitter so it reads as one distinct,
clearly-optional block.
- Replace the boxed reveal / Paste / Clear buttons with frameless Material icon
buttons: the eye toggle sits flush at the Key field's right edge (rounded to
match the input frame), Paste / Clear are faint icon pills with tooltips.
- Add a centered %-of-chain label to the slider (mirrors the send-tab amount bar).
New: hovering Paste peeks at the clipboard and verifies it before pasting —
a tooltip classifies the clipboard the same way the field indicator does
(✓ valid type for this dialog / ⚠ a key for the other button / ✗ not a key),
with a preview line masked with '*' unless the key is currently revealed (then a
truncated peek). Empty clipboard shows "Clipboard is empty".
i18n: added paste_clip_empty (en + 8 langs); the preview reuses the field
indicator's type / wrong-type keys.
Reviewed via three adversarial multi-agent passes (splitter/panel, icon buttons,
slider math, and the paste preview's correctness/security + i18n); the confirmed
findings (eye hover-pill rounding, unrecognized-state color) are addressed here.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lay the optional scan-from-height control out vertically: the send-tab-style
slider spans the full row on top, with the numeric field full-width directly
beneath it (both were previously side by side). Reads more clearly and gives
the slider room; the unsynced fallback (field only) is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The optional "scan from block height" control in the Import Private/Viewing
Key dialog now leads with a slider styled like the send-tab amount bar
(rounded track, accent fill, glass thumb) bounded by the chain tip, with the
numeric field beside it for exact entry and the current chain height
right-aligned above. When the node's height is unknown (state_.sync.blocks == 0,
e.g. not yet synced) the slider is omitted and the field spans the full row —
which also fixes the previous cramped 140px field that left the row half empty.
- New static helpers in app.cpp: formatIntWithCommas() and RenderScanHeightControl()
(mirrors RenderAmountBar in send_tab.cpp). The height decimal string is the single
source of truth shared by slider + field; the slider reserves/queries its
InvisibleButton before drawing so a drag has no one-frame lag; the bar height is
ImGui::GetFrameHeight() so it aligns with the numeric field.
- Import handler clamps the parsed start height to the chain tip.
- i18n: added import_scan_tip ("current height") in en + 8 langs.
Reviewed via an adversarial multi-agent pass (slider-math / state-sync /
dpi-layout / consistency); the one confirmed finding (bar/field height mismatch)
is fixed here.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Follow-up to the key/viewing-key button split:
- Rename the "Import Key…" button to "Import Private Key…" (settings_import_key
value in en + all 8 langs, reusing the existing import_key_title wording) so it
reads as the natural counterpart to "Import Viewing Key…". The dialog title was
already "Import Private Key". The viewing-key wrong-type redirect hint now names
the renamed button.
- Show the "scan from block height" field in the private-key (spending) dialog too,
not just the viewing-key one. z_importkey accepts a start height, so a shielded
spend import of a recent key needn't rescan the whole chain. Transparent WIF
(importprivkey) has no such param, so once a transparent key is recognized the
field is disabled, its buffer cleared, and a "Transparent keys always rescan
fully" note replaces the hint. importPrivateKey already gates the start-height
append on (viewing || shielded), so transparent imports never receive it.
- i18n: shared scan keys renamed import_viewkey_scan_{label,hint} ->
import_scan_{label,hint}; added import_scan_transparent (en + 8 langs).
Reviewed via an adversarial multi-agent pass (rpc-routing / i18n / ui-logic /
consistency); only two nits surfaced (stale disabled-field value + a stale
comment), both fixed here.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Backup & Data now has two distinct import actions instead of one
auto-detecting dialog:
- "Import Key" imports a spending key (transparent WIF or shielded
z-spending key) with the strong "grants access to funds" warning.
- "Import Viewing Key" imports a watch-only shielded viewing key
(zxviews…) with a milder eye/watch-only note and an optional
"scan from block height" field — z_importviewingkey accepts a start
height, so watching a recent address needn't rescan the whole chain.
The shared Material dialog (renderImportKeyDialog) branches on
import_view_mode_: title, warning tone, field label, the live type
indicator, and the recognition guard. A key valid for the *other*
button (e.g. a spending key pasted into the viewing-key dialog) now
shows a redirect hint rather than a generic "unrecognized" error.
importPrivateKey gains a startHeight arg, appended to the shielded
import RPCs (z_importviewingkey / z_importkey) and ignored for
transparent WIF (importprivkey has no start-height param). The
scan-height buffer is wiped on open/close alongside the key buffer.
i18n: 9 new keys (button label + tooltip, viewing title/note/field,
scan label/hint, two wrong-type redirect hints) with translations for
all 8 languages; CJK subset rebuilt (+1 glyph). A modal-import-viewkey
sweep surface is added for the viewing-mode dialog.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rework the full-node Import Key dialog into a safer, Material-consistent, more
capable flow:
- Security: the key is masked by default (Password) with a reveal (eye) toggle,
a DialogWarningHeader "only import a key you own" note, and the buffer is
wiped with sodium_memzero on close and on successful import.
- Progress: import triggers a blocking full-chain rescan; the dialog now shows
"Importing & rescanning — this can take several minutes" with LoadingDots and
disables Import while it runs (no double-submit). Offline shows a "connect a
running node" note and disables Import up front.
- Viewing keys: the classifier gains isViewingKey / isRecognizedImportKey;
importPrivateKey auto-detects a shielded viewing key (zxviews…) and routes to
z_importviewingkey (watch-only) vs z_importkey / importprivkey. The live type
indicator shows Transparent / Shielded spending / Shielded viewing (watch-only).
- Result: on success the imported address is captured from the RPC result and
shown via AddressCopyField.
- Material restyle (OverlayDialogSpec/BlurFloat + TactileButton + Esc) and full
i18n (12 new keys x 8 languages; CJK subset rebuilt).
Verified: rendered on dark + light skins; a seeded zxviews… key shows the masked
field + "Shielded viewing key (watch-only)" indicator.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two issues from the audit:
- Cursor: hovering the modal showed the console's text-select cursor. The
output's mouse-interaction guard only suppressed itself under ImGui popups,
but this modal is a BeginOverlayDialog (not a popup), so the console kept
setting the text cursor underneath. Suppress output interaction while the
reference modal is open (!show_commands_popup_).
- Design: the two panes used hard 1px child borders and floated unpolished.
Restyle to match the portfolio/wallets modals — each pane now sits on a soft
DrawGlassPanel surface (borderless child + inner padding), category headers
are subtle accent labels (no heavy filled bars), and the selected/hovered row
gets a rounded Material fill instead of the sharp Selectable highlight. The
glass panes are theme-adaptive (light on light skins), so the command-name
blue and the mono example green are floored to readable contrast (FloorLight)
and the detail heading uses theme Primary().
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The builder's "omit trailing optionals" loop stopped at the FIRST empty
optional, which discarded any later field the user had filled — e.g. setban
with bantime empty but absolute=true built `setban "ip" "add"`, dropping the
typed `true`, and (worse) left Insert & run enabled so it ran a command that
ignored the input.
Include fields up to the last one that is filled or required; only genuinely
trailing empty optionals are dropped. A gap (an empty field before a later
filled one) keeps its placeholder and marks the command incomplete, so Insert
& run disables and nothing typed is lost. Found by an adversarial pass over all
82 param templates.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The detail pane's Parameters section is now an editable form: each parameter is
a type-hinted input field (string / number / json, optional marked), and a live
"Builds" preview shows the command being assembled. String values are
auto-quoted; a required field left empty keeps its placeholder and disables
"Insert & run"; trailing empty optionals are omitted.
Insert and Insert & run now use the assembled command (not just the template),
so Insert & run works for parameterized commands once the required fields are
filled — destructive commands still confirm first. Param fields reset when the
selected command changes or the modal opens. Keyboard nav (Up/Down/Enter) is
scoped to the search box so typing in a field doesn't move the selection.
A best-effort parseParamSpecs turns the human-readable param templates into
fields; JSON-array params (z_sendmany, createrawtransaction) surface as a single
"json" field the user pastes into. Adds the console_ref_builds label + 8
translations.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add plain-language details, a concrete example, and intent keywords to the
50 commands that Phase 1 left with only the terse description — so every entry
in the command explorer now explains itself and is searchable by task, not just
by name. Destructive flags are preserved.
Content was authored per-category and reviewed for technical accuracy (correct
RPC semantics, valid console example syntax, realistic DragonX placeholders).
Data-only change; command docs stay English (technical), consistent with the
existing policy.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the flat, terse command-reference table with a guided two-pane
explorer built for users who don't know the RPC commands:
- Search by name OR task: keyword synonyms let "balance" find getbalance,
"send money" find sendtoaddress; results are ranked (name-prefix > name >
keyword > desc).
- Two panes (mirrors the portfolio editor): a category-grouped master list
(mono names, a warning dot on consequential commands) + a rich detail pane
with a plain-language explanation, a per-parameter type breakdown (string /
number / json, optional dimmed), and a concrete example.
- Insert into console (fills the input with a template to review + run) and,
for no-parameter commands, Insert & run — with a confirm for destructive
ones. Deferred via pending_submit_ so the modal needs no executor.
- Keyboard: type to filter, Up/Down to move, Enter to insert; auto-focus and
auto-select the top result.
Data model: ConsoleCommandEntry gains details/example/keywords/destructive
(C++17 defaults, so the ~60 un-enriched entries are untouched); ~20 common
commands enriched and 18 consequential ones flagged. Command docs stay English
(technical); the UI chrome + 7 category names are translated into all 8
languages (CJK subset rebuilt, +3 glyphs).
Verified: two-pane renders on dark + light skins and at font_scale 1.5; detail
pane shows explanation/params/example; danger dots + safety badge on
destructive commands.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Clicking a command now actually closes the modal. It called
ImGui::CloseCurrentPopup(), a no-op here (BeginOverlayDialog is Begin/
BeginChild, not an ImGui popup), so the picker stayed open covering the input
and the insert looked like it did nothing. Set show_commands_popup_=false.
- Search filter is now a member cleared when the modal opens, so it isn't stale
on reopen after an outside-click / command-click dismiss (was reset only by
the Close button).
- Esc dismisses the modal (this overlay has no built-in Esc handling), and the
search box auto-focuses on open so the user can type immediately.
- Scale the 2-vs-3 column breakpoint (cmd-min-width) by dpiScale() — it was a
logical-px threshold compared against a physical-px available width.
- Give each category's table a unique ImGui id (##cmdsN) instead of sharing
"##cmds", and translate the 7 category names (Control/Network/... — command
descriptions stay English) into all 8 languages; CJK subset rebuilt (+2).
(Investigated but rejected: the command-name blue was flagged as low-contrast
on light skins, but the modal card is a dark glass panel on every theme, so the
original color is correct — verified by rendering marble/light/color-pop-light.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- D2: rpcTraceTimestamp used std::localtime (process-wide static tm) guarded by
a private mutex that can't stop another thread's localtime from clobbering the
shared buffer. Use localtime_r / localtime_s into a local tm (the codebase
pattern) and drop the now-useless mutex. Runs on RPC worker threads.
- C1: the toolbar's "<N> matches" label read filter_match_count_ before
renderOutput recomputed it, so it lagged one frame. Compute the visible/
filtered set once at the top of render() (before the toolbar) and reuse it in
renderOutput, so the count and the output share one consistent computation.
- C4: the "N new lines" indicator counted the raw drain count, inflating it with
lines the active filter hides. Count only newly-added lines that pass the
current filter, so the badge matches what the user sees on jumping to bottom.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The console zoom (s_console_zoom) was a plain static reset to 1.0 each launch,
unlike the sibling toggles. Wire it through Settings (console_zoom float),
restored into the static at startup in the App ctor and written back via the
existing post-render diff-and-save. Loading clamps to [0.25, 4.0] (also
catching NaN) so a corrupt value can't feed the scanline divisor.
Verified: seeding console_zoom=1.5 survives a relaunch and the console text
renders larger.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
BuildConsoleRpcCall pushed any bare token that "looked numeric" as a JSON
number, and lost the tokenizer's quoting decision — so a genuinely-string
argument that happened to be all digits (e.g. a label) was sent with the wrong
type. std::stoll also silently truncated "1e999" to 1 (stops at the first
non-digit) and std::stod could yield inf/subnormal.
- ParseConsoleCommandArgsTagged returns {text, quoted}; quoted tokens are sent
verbatim as JSON strings, never coerced. (ParseConsoleCommandArgs kept as a
text-only wrapper so existing callers/tests are unchanged.)
- Bare tokens become a number only when the WHOLE token parses to a finite
int/double; otherwise they're sent as a string.
Adds test coverage for quoted-numeric-string, bare-number, 1e999, and 123abc.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the console-tab audit:
- HiDPI: the "New output" pill (140x24 + margin/rounding/border) and the JSON
indent-guide thickness were hand-drawn in raw px; scale them by dpiScale().
- Fold triangle: size it from the DPI/density-scaled gutter width (not the
zoomed font) and center it in the gutter band so glyph and clickable cell
stay aligned; only draw/handle it in the unfiltered view (folding_active_) —
in a filtered flat view a click silently flipped the collapsed flag with no
visible effect and the glyph disagreed with the rendered block.
- Selection: ignore left-clicks in the gutter (< output_origin_.x) so toggling
a fold no longer clears the user's active text selection.
- 'stop' confirmation: promote the function-local static to a member and reset
it in clear(), so a toolbar/context-menu clear between the two 'stop's can't
leave a stale arm that skips the shutdown warning.
- RPC-trace callback: dereference the console pointer under the mutex (not
after releasing it) so ~ConsoleTab can't destroy the object mid-call —
closing a latent use-after-free on shutdown (fires on RPC worker threads).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add "Color accents" and "Text colors" checkboxes under the effects section
(both layout variants) so the console output display prefs are discoverable
outside the console toolbar. They mirror the toolbar buttons — bound live to
the ConsoleTab statics and written through to settings on change.
Unlike scanline/theme-effects they carry no GPU cost, so a small helper closes
the effects row's BeginDisabled(low_spec), draws them on their own always-
enabled row, and reopens it for the acrylic sliders (net-balanced). Adds
console_accents / console_text_colors labels + 8 translations; the tooltips
reuse the existing toggle keys.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Persist the two console output display preferences and add a second toolbar
toggle for monochrome text.
- Persistence: new Settings fields console_line_accents / console_text_color
(both default true, matching the ConsoleTab statics so an upgrade re-save
can't flip visible behavior). Restored into the statics at startup in the App
constructor, and saved from a diff-and-save after the console renders (only
when a value actually changed — save() is disk I/O). The startup restore also
fixes a pre-existing bug: scanline was only synced from settings when the
Settings page or first-run wizard ran, so an existing wallet ignored a saved
scanline preference on launch.
- Monochrome text: a new toolbar toggle (FORMAT_COLOR_TEXT, dimmed when off)
next to the accent toggle. channelTextColor() early-returns the neutral
COLOR_RESULT for every channel (and JSON syntax role) when off, leaving the
left accent bars independent. COLOR_RESULT is contrast-floored per theme, so
text stays readable on light and dark terminals.
Adds console_toggle_text_color to the English source + all 8 translations.
Verified: both toggles independent, persistence round-trips across restart,
monochrome readable on light + dark skins.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds a paint-bucket toggle button to the console toolbar (in the appearance
cluster next to zoom) that shows/hides the per-line left color accent bars for
a cleaner monochrome gutter. The icon reflects state (FORMAT_COLOR_FILL when on,
a dimmed FORMAT_COLOR_RESET when off) with a tooltip. Session-only, like the
console zoom factor; default on.
Adds console_toggle_accents to the English source and all eight translations
(no new CJK glyphs — the subset font already covers them).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hovering the disabled Save button now shows which requirement is missing
(name / at least one address / a manual price above 0), mirroring the
send-tab disabled-submit tooltip idiom (IsItemHovered(AllowWhenDisabled)).
The hint only appears for a validation gap — not the self-evident "nothing
changed" case.
Adds portfolio_save_need_{name,address,price} to the English source and all
eight translations; rebuilds the CJK subset font for the new JA/KO/ZH glyphs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The address context menu's "Add to portfolio" submenu built each item with
MenuItem(label), whose ImGui ID is derived from the label — so two groups with
the same label (or two empty labels) collided, routing a click to the wrong
group, and a blank label rendered as an invisible row.
- PushID(pi) per item gives a stable unique ID regardless of label, and an
empty label now shows the "new entry" placeholder.
- Filter the list to the active wallet's groups (or legacy/unscoped), matching
the Market summary and editor, so an address can't be added to a different
wallet's group. The "no entries" placeholder now also covers the case where
every group is filtered out.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Market summary filters custom groups by wallet scope, but the editor did
not: its master list showed and edited *every* wallet's groups, and "Manage…"
opened raw storage index 0 — which could belong to a different wallet.
Separately, a group could be persisted with an empty scope (a placeholder
added before the wallet identity resolved, then filled in and saved), which the
filter treats as "legacy" and shows in *every* wallet's list.
- The editor master list now filters to the active wallet's groups (plus
legacy/unscoped), mirroring the summary. Storage indices are preserved so
selection/delete still target the right entry.
- "Manage…" opens the first in-scope group (or the empty state), never index 0.
- The selection clamp resets to the first visible group if the current one is
out of range or out of scope.
- On commit, a group with no scope is claimed for the active wallet when an
identity is available, so it can't linger in the global bucket.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Close button auto-committed the current group, but Escape, outside-click,
switching groups, adding a group, and deleting another group all *discarded*
uncommitted edits — so whether your work was kept depended on how you happened
to leave, and the prominent unsaved-dot / Save / Revert affordances implied a
save model the exits didn't honor.
Align every dismiss/switch gesture with the Close button's intent (auto-save):
- Escape and outside-click now commit before closing (outside-click is caught
right after BeginOverlayDialog, which clears open mid-frame).
- Switching to another group, "Add entry", and deleting a *different* group
commit the current group first. Deleting the selected group still discards
its own working state.
Save remains "persist now", Revert "undo to last saved", and the dot marks an
in-progress group. Ordering is safe against the placeholder GC: that GC runs
earlier in the frame (mktDrawPortfolio, before RenderPortfolioEditor) and only
while the editor is closed, so it never shifts entry indices under a commit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adversarial re-audit of the group editor surfaced follow-ups to the prior
hardening pass:
- Dirty-check regression: the empty-currency->"USD" coercion was applied on
save but not in the dirty comparison, so clearing the currency field left a
group perpetually "dirty" (unsaved dot + Revert/Save never settling, a
redundant persist on every Close). Both sides now share pfEditLabel() /
pfEditCurrency() so they can't disagree — this also trims the label, so a
trailing space no longer wedges the dirty state.
- Whitespace-only labels (" ") passed validation and persisted as an
invisible group; the trimmed label is now required by pfWorkingValid.
- "Add entry" persists an empty placeholder up front; abandoning it (Close/
Esc/outside-click without adding an address) left a phantom "$0 · 0" group.
The summary now prunes address-less groups while the editor is closed.
- Manual price accepted inf/NaN (neither is < 0); sanitize with std::isfinite.
- Escape closed the whole editor even when it was only meant to dismiss the
open custom-color popup, discarding edits; guard on !IsPopupOpen.
- HiDPI: scale the Z/T chip pill's vertical padding and the balance-breakdown
baseline nudge that the prior pass missed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Portfolio audit fixes:
- Guard the BTC value line behind price_btc > 0 so an empty BTC price no
longer renders a misleading "≈ 0.00000000 BTC".
- Validate the working group before commit/save (pfWorkingValid: needs a
label, at least one address, and a positive manual price when the manual
price basis is selected); the Save button disables to match, so a
half-filled editor no longer persists a broken group on close/switch.
- Default an empty manual currency to "USD" instead of an empty string.
- Reload the editor after clamping a stale selection index so it can't
point past the end of the group list.
- Scale hand-drawn geometry by dpiScale(): address-row rounding, chip
y-offset, preview border, chart toggle buttons, and the shielded/
transparent ratio-bar corner radii now render correctly on HiDPI.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The per-exchange chart used a single buffer keyed by the loaded pair, so
bouncing between venues (Ourbit <-> NonKYC) re-fetched every switch (loading
spinner each time). Add a per-pair cache: each venue's fetched candles (OHLC +
derived close series) are kept keyed by "<identifier>:<BASE>/<QUOTE>". Switching
back to a recently-viewed pair loads from the cache instantly — no fetch, no
spinner — while entries older than 30 min re-fetch to stay fresh. Bounded to 16
entries (irrelevant for DRGX's 2 venues, but safe if it lists more). Cache is
main-thread-only (populated by the worker's completion MainCb), so no races.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Raise the Windows window-opacity default (0.75 -> 0.90) so less of the
(often dark) desktop bleeds through the wallpaper behind the panels.
Mac/Linux stay fully opaque. Only affects fresh installs / unset values.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bump the hardcoded modal blur radius (96 -> 120) for a softer, more
recognizable frost behind dialogs. Still independent of the acrylic slider.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>