UI-standardization audit found two dead, contradictory "how to draw a button"
surfaces with zero call sites:
- src/ui/material/components/buttons.h (353 lines: TextButton/Outlined/Contained/
Button(spec)/IconButton/FAB) — included by 3 mining files but never used.
- ApplyTactile (draw_helpers.h) — a retrofit-tactile-onto-plain-button wrapper,
never called.
Remove the file, the 3 dead includes, and ApplyTactile. TactileButton/StyledButton
remain the canonical button helpers. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Split the pool-mode hashrate card into a 25%-width left card + 75% chart so the
Manual/Auto toggle and pool metrics no longer reflow the tab:
- left card: Manual|Auto toggle (with tooltips), a Local/Pool/Shares/Uptime
metric stack, and a fixed-height scrolling pool list — rows click-to-select in
Manual (reusing the existing save+restart path) and show a "mining here" dot in
Auto. Fixed height keeps the card constant as pools are added.
- mode-toggle row: keep the suggested-pools dropdown + auto-mode URL disable;
the toggle and pool list moved into the card.
- mining_controls: show the installed/running miner version ("Current: …")
before and during mining instead of "none".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add material::Tooltip / BeginTooltip / EndTooltip wrappers (tooltip_style.h)
that scope a small window padding (8x4, dpi-scaled) and ~85% opacity to
tooltips only, then route the tooltip call sites through them. Menus and combo
dropdowns are untouched (they keep the global opaque PopupBg).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Final slice of decomposing mining_tab.cpp. The ~529-line "Mode toggle" section (SOLO | POOL
segmented control + pool URL/worker inputs) is moved verbatim into RenderMiningModeToggle().
mining_tab.cpp is now 311 lines (was 2628) — just the tab dispatch, thread-sync glue, benchmark
advance, section-budget setup, and four card calls.
State the toggle mutates is passed BY REFERENCE so behaviour is identical: the pool-mode flag,
the settings-dirty flag, and the pool URL / worker char[256] buffers (the text inputs write into
them) — passed as char(&)[256] references and named with their original identifiers so the body
stays byte-identical.
Verified: full-node + Windows + lite build, tests, hygiene. Audit #10 complete: the 2628-line
monolith is now five focused files (earnings, stats, controls, mode-toggle + the 311-line shell).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>