Commit Graph

312 Commits

Author SHA1 Message Date
7826be4b13 feat(settings): single full-width Node & Security column (no empty gap)
Two-column layouts left an unbalanced empty gap for this content (Node/RPC vs
Security+Daemon can't be evened into two columns), so drop the split entirely:
Node -> RPC -> Security -> Daemon Binary now stack vertically at full card width.
This guarantees no horizontal gap and gives the RPC grid and the Daemon Binary
button rows the full width they want.

Implemented by forcing the existing vertical-flow path (`stacked`) always on, so
the section bodies are unchanged; removes the now-unused column-split math and the
node-sec-stack-width schema key.

Full-node + lite build clean; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 00:20:30 -05:00
5d6e78c719 feat(settings): masonry Node & Security — fill the empty bottom-right
The 60/40 split left the right (Security) column short while Node/RPC on the left
was tall, and Daemon Binary sat full-width below — leaving a large empty gap in
the card's bottom-right.

Rework it as a greedy two-column masonry: even 50/50 columns, and the Daemon
Binary section is placed into whichever column is currently shorter (clipped to
that column's width). In practice Node/RPC fills the left and Security + Daemon
Binary stack on the right, so the gap is filled and the two sides balance in
height. When the window is narrow the columns stack and Daemon Binary spans full
width below, as before. Daemon Binary now sizes to its column (dbColW) instead of
the full card width.

Full-node + lite build clean; source hygiene clean. Visual QA needed (column
balance + the daemon button rows in the narrower column).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 00:08:32 -05:00
a1e4acfe86 feat(settings): fix Node & Security empty space — 70/30 split + Advanced in right column
The fixed 60/40 split left a large empty gap in the bottom-right: the SECURITY
column is short while NODE (data dir + RPC grid) is tall, and the DAEMON BINARY
row spans full width below both. Two changes:

- Widen the side-by-side split to 70/30 so NODE (the content-heavy column, esp.
  the RPC grid) gets the room and the right-side gap shrinks.
- Move the "Advanced" destructive-actions expander out of the full-width DAEMON
  BINARY row and into the right column below Security, filling the gap. Its four
  actions now stack vertically to fit the narrow column.

Full-node + lite build clean; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 23:48:45 -05:00
419f8bb9cb fix(console): fill scanline banding into the empty space below the last row
The zebra banding is emitted per text row, so it stopped at the last line and
left the bottom fade-padding (up to 18% of the panel) unbanded — very visible
when scrolled/pinned to the bottom. After the text-row bands, continue the
alternating pattern (same parity, lineHeight pitch) down to the panel bottom so
the zebra fills the whole output area. Also covers the case where the content is
shorter than the panel.

Full-node + lite build clean; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 23:35:01 -05:00
c5ef9e42ed fix(console): correct CRT scanline alternation (was skipping rows)
The per-line scanline shade alternated on rowIndex = floor((cumulativeY +
yOffset) / lineHeight + 0.5), but cumulativeY includes the 2px inter-line gap
while the divisor is lineHeight alone. That drifts ~0.14 row per line and, with
the rounding, jumps the index by 2 every ~7 rows — so two adjacent rows get the
same shade and the alternation visibly breaks in patches.

Replace it with a true per-visual-row counter (one increment per drawn sub-row),
seeded with the first on-screen line's sub-row ordinal so the shading stays
stable while scrolling. Parity now alternates exactly every row.

Full-node + lite build clean; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 23:25:09 -05:00
f0243307f1 feat(portfolio): Overview right-click to add/remove an address to a portfolio
Add a "Portfolio" submenu to the Overview address-list context menu: it lists
each Market-tab portfolio entry with a checkmark showing whether this address is
in it, and clicking toggles membership (add/remove), persisting immediately. If
no entries exist yet, a disabled hint points to creating one.

Full-node + lite build clean; ctest green; source hygiene clean. Completes the
Market configurable-portfolio item (last of the todo.md batch).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 22:44:04 -05:00
95ddfa05ee feat(portfolio): Market card entries + "Manage" editor dialog
Build the configurable-portfolio UI on the persisted model:
- The portfolio card keeps the "all funds" summary and now renders each custom
  entry below it as a compact row (label · summed DRGX · USD), live-computed via
  SumPortfolioBalance over the wallet's per-address balances; the card grows to
  fit the entries.
- A right-aligned "Manage…" button on the card header opens a modal editor
  (material overlay dialog): list entries with Edit/Delete, "Add entry", and an
  edit form = label field + quick "All shielded / All transparent / Clear"
  selectors + a checklist of wallet addresses (with balances). Persists to
  Settings on each mutation.
- i18n English defaults for the new portfolio_* strings.
- Test namespace fix (AddressInfo is dragonx::, not dragonx::data::).

Full-node + lite build clean; ctest green; source hygiene clean. Remaining:
the Overview-tab right-click "add/remove address to a label" integration.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 22:41:20 -05:00
ecc0043559 feat(portfolio): persisted portfolio entries + pure sum helpers
Foundation for the Market tab's configurable portfolio (custom labels tied to
groups of addresses):

- Settings gains a PortfolioEntry {label, addresses[]} list, persisted in
  settings.json as a JSON array-of-objects (same mechanism as lite_servers_),
  with get/setPortfolioEntries().
- data/portfolio.h (header-only, ImGui-free): SumPortfolioBalance() sums a
  group's DRGX balance against the live per-address list (unknown addresses
  contribute 0), plus PortfolioEntryContains/Add/Remove group helpers.
- Unit-tested (testPortfolioHelpers): empty/known/unknown-address sums, and the
  add/remove/contains membership semantics.

UI (editor dialog, Market card rework, Overview right-click) comes next.
Full-node + lite build clean; ctest green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 22:32:53 -05:00
3a9ff5f021 feat(settings): make Node & Security columns responsive (stack when narrow)
The NODE + SECURITY split was a fixed 60/40 two-column layout regardless of
width, which cramps the RPC grid and wastes space on narrow windows. Make it
responsive: below a configurable content width (node-sec-stack-width, default
600) the two columns stack into one full-width column — SECURITY flows below
NODE — so each section gets the full width; side-by-side 60/40 is kept when
there's room. Column-geometry-only change (leftX/rightX/widths + the right
column's top Y); the content blocks are untouched. The rejoin already used
max(leftBottom, rightBottom), correct in both modes.

Full-node + lite build clean; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 21:46:11 -05:00
1faaa54a07 feat(market): merge price + chart into one card; simplify stats
Combine the top two Market cards: the price-summary hero and the chart now share
a single glass panel (one panel spans the price/stats header + the chart drawn
below it; the chart no longer draws its own panel or an inter-card gap).

Simplify the stat strip from three columns to two — drop the niche BTC-price
column, keeping 24h Volume + Market Cap — and remove the "updated Ns ago"
staleness line (data freshness is still shown by the attribution "Updated" line
under the pair buttons).

Full-node + lite build clean; ctest green; source hygiene clean. Completes the
Market "round buttons + combine/simplify top cards" item.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 21:31:29 -05:00
61f8c54742 feat(market): flatten pair selection into round buttons (no exchange dropdown)
Replace the exchange combo dropdown + the horizontally-scrolling pair chip bar
with a single flat selector: every trading pair across all exchanges is shown as
a round button (pair name + dimmed exchange sublabel) that wraps to multiple
rows. Clicking one selects that exchange+pair, persists it, and refreshes market
data. The CoinGecko attribution + last-updated line moves under the buttons.

Removes the now-unused pair-scroll state (scroll/drag/arrow machinery) and the
pair-bar-height budget input.

Full-node + lite build clean; source hygiene clean. (Second half of the Market
"round buttons + combine cards" item — the hero/chart card merge is next.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 21:20:12 -05:00
48fc9ba8bb fix(settings): clamp About-logo height so it doesn't overlap the buttons
The About card draws its logo deferred in the left column, scaled to the card
height (cardMax.y - bottomPad). Because the buttons row is full-width at the
bottom of the card, the tall logo extended down over it. Clamp the logo to end
just above the buttons row (captured Y minus a small gap) instead of the card
bottom — aspect + reserved-width caps are unchanged.

Full-node + lite build clean; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 21:06:39 -05:00
2552234610 feat(mining): fetch pool hashrates + miner version at startup
Warm the Mining tab's data during App::init() (both off the UI thread) instead of
only when the user opens the tab or clicks a mine / auto-balance button:
- kick the idempotent one-shot `xmrig --version` detection, and
- kick a background pool-stats refresh over the known pools.

Gated on supportsPoolMining(). The pool-stats snapshot lands on a later frame and
the auto-balance driver's self-throttling still applies, so this is just an
earlier first fetch — hashrates + version are visible as soon as the tab opens.

Full-node + lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 21:01:35 -05:00
ff20a8a44e feat(console): terminal polish — lite/color-coded toggles, dark bg, monospace font
Work through the console items in todo.md:

- Lite filter toggles (#5): replace the single hasLogFilters() bool with a
  ConsoleLogFilterCaps struct so each backend advertises which toggles apply.
  Full node = daemon/errors/rpc-trace/app; lite = errors-only + app (its
  diagnostics ring maps to the App/Error channels; the text filter is always
  shown). Lite previously showed no toggles at all.
- Color-coded toggles (#6): each filter checkbox is tinted with its channel's
  accent color (daemon=blue, errors=red, rpc=secondary, app=teal) via a new
  channelAccentColor() that also drives the output's left accent bar — one source
  of truth for channel color.
- Darker terminal look (#7): drop the light glass rectangle on the input; both
  output and input now get a terminal-dark overlay (tabs.console.bg-darken-alpha,
  default 110) and the input field blends into it (transparent frame bg).
- Monospace font (#8): bundle Ubuntu Mono (res/fonts/UbuntuMono-R.ttf, Ubuntu
  Font License — same family as the existing Ubuntu fonts) via INCBIN, load it at
  caption size as Type().mono(), and render console output + input in it so
  pretty-printed JSON columns and terminal text align. Falls back to the
  proportional caption font if unavailable.

Full-node + lite build clean; ctest green; source hygiene clean; sandboxed
startup smoke confirms the mono font loads + atlas builds without crashing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 20:53:08 -05:00
245d9bf976 feat(console): collapsible JSON in command output
Add fold/unfold of JSON objects and arrays in console command results, built on
the refactored channel + model foundation.

- ComputeConsoleFoldSpans() (console_input_model): pure brace/bracket matcher
  over a block of pretty-printed JSON lines; each opener line gets the offset to
  its matching closer at the same indentation (empty/one-line blocks are not
  foldable). Unit tested (nested objects, arrays, empty blocks, non-JSON, and a
  string value that merely contains a brace).
- ConsoleModelLine gains foldSpan (relative, so it survives front-eviction by the
  line cap) + a collapsed flag; ingest() carries the span and toggleCollapsed()
  flips openers (main thread). addFormattedResult computes the block's spans and
  ingests them atomically.
- computeVisibleLines() skips a collapsed block's interior (opener stays, its
  foldSpan lines through the closer are hidden); folding is bypassed while a
  filter is active so every match stays reachable.
- drawVisibleLines() draws a fold triangle in the free left gutter of opener
  lines (result/JSON channels carry no accent bar there), toggled by a click in
  the gutter cell, and appends a dim " ... }" / " ... ]" summary on collapsed
  openers.

Full-node + lite build clean; ctest green (incl. fold-span + model-fold tests);
source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 20:11:44 -05:00
1c248d727a refactor(console): phase 5b — decompose toolbar/input/commands-popup methods
Finish the thin-view pass on the remaining large render methods (pure code
motion, no behavior change):

- renderToolbar (225 -> 99 lines): extracted drawToolbarStatus(), the
  drawLogFilterToggles() checkbox group, drawFilterInput(), and drawZoomControls().
- renderInput: factored the command echo + built-in interception + submit into
  submitConsoleCommand(exec, cmd) -> bool, leaving renderInput to own just the
  glass panel + InputText + completion/history callback.
- renderCommandsPopup (194 -> 135 lines): removed the duplicated lowercase-and-
  find filter logic (match-count loop and per-row filter now share
  consoleCommandMatchesFilter()) and extracted the [optional]-param dimming loop
  into drawConsoleCommandParams().

Full-node + lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 19:25:12 -05:00
57291ef28c refactor(console): phase 5 — decompose renderOutput into focused sub-steps
renderOutput() was a ~410-line method doing filter-building, mouse/keyboard
interaction, the per-line draw loop, the new-output pill, and the right-click
context menu all inline. Split it into a thin orchestrator that calls five
single-purpose private methods (pure code motion, no behavior change):

  - computeVisibleLines()      -> the filter -> visible_indices_ + match count
  - handleOutputInteraction()  -> wheel-up, selection drag lifecycle, Ctrl+C/A
  - drawVisibleLines()         -> accent bars, JSON indent guides, selection +
                                  filter highlight, scanline capture, text
  - drawOutputContextMenu()    -> the right-click menu
  - drawNewOutputIndicator()   -> the jump-to-bottom pill

Ordering and every operation are preserved exactly (interaction still runs
after layout build and before the draw; selection bounds are recomputed post-
interaction; scanline_rows_ cleared before the draw pushes to it). Full-node +
lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 19:16:36 -05:00
18c1de87db refactor(console): phase 4b — extract ConsoleScrollController
Pull the auto-scroll concern out of ConsoleTab into a focused, ImGui-free
ConsoleScrollController (console_scroll_controller.{h,cpp}). It owns the three
coupled fields that were loose on the god-class — auto_scroll_, the wheel-up
cooldown, and the new-lines-while-scrolled-up backlog count — and the state
machine tying them together: wheel-up detaches + starts a cooldown, the cooldown
gates the at-bottom re-enable check, backlog counting happens only while
detached, and re-pinning (checkbox / jump pill / reaching the bottom) clears it.

The view keeps only what needs ImGui: it measures scroll position, hands the
controller a plain `atBottom` bool + frame delta, and issues the actual
SetScrollHereY. ConsoleTab loses three more members and all the scattered
auto-scroll bookkeeping collapses to scroll_.* calls.

Adds testConsoleScrollController: pinned start ignores backlog, wheel-up detach +
cooldown gating, re-enable only when at bottom, checkbox toggle semantics, and
the jump-to-bottom pill. Full-node + lite build clean; ctest green; source
hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:52:15 -05:00
0cdbbd024e refactor(console): phase 4 — extract ConsoleSelectionController from the god-class
Pull the text-selection concern out of ConsoleTab into a focused, ImGui-free
ConsoleSelectionController (console_selection_controller.{h,cpp}). It owns the
anchor/caret state and all the fiddly logic around it: the mouse-drag lifecycle
(beginDrag/updateDrag/endDrag), select-all, range ordering, text extraction over
the visible model, and the index shift applied when the buffer cap evicts lines
from the top.

ConsoleTab now delegates: the four scattered selection fields (is_selecting_,
has_selection_, sel_anchor_, sel_end_) and five helper methods (selectionStart/
End, isPosBeforeOrEqual, getSelectedText, clearSelection) collapse to a single
selection_ member plus a thin selectedText() wrapper. screenToTextPos (still
view-side — it needs the frame's layout) now returns the shared ConsoleTextPos,
so ConsoleTab::TextPos is retired.

The byte-offset / eviction math was previously only reachable through the live
ImGui renderer; it now has direct unit coverage (testConsoleSelectionController:
ordering, drag lifecycle, upward drag, select-all, partial/full/no-op eviction
shift, and filtered extraction). Full-node + lite build clean; ctest green;
source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:46:06 -05:00
779c9682d4 refactor(console): phase 3 — thread-safe ConsoleModel ingest queue; fix data race
Introduce ConsoleModel (console_model.{h,cpp}): an ImGui-free, thread-safe line
store. Producers on any thread call ingest(), which only briefly locks a small
pending queue; the main thread calls drain() once per frame to move pending
lines into the visible deque and enforce the line cap, reporting how many were
added and evicted from the front.

This fixes the real data race. Previously a single lines_mutex_ guarded both the
line container AND the UI-only interaction state (selection, scroll, auto-scroll
counters), and it was held across the whole render pass — yet render() touched
auto_scroll_ / new_lines_since_scroll_ outside that lock, racing the background
RPC-trace and app-logger producers that call addLine() on worker threads.

Now:
- addLine() only ingests (lock-free w.r.t. the model); safe from any thread.
- render() drains once per frame, then does the cap/selection/scroll bookkeeping
  on the main thread (new drainModel()).
- The visible deque + all selection/scroll fields are main-thread-only, so every
  lines_mutex_ lock is gone — including the one wrapping the entire renderOutput.

Adds testConsoleModel() covering ingest/drain ordering, the line-cap eviction
counts, view-only clear (queued lines survive), and an 8-thread concurrent
ingest/drain stress with no lost lines. Full-node + lite build clean; ctest
green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:35:25 -05:00
33735b1d52 refactor(console): phase 2 — channel-as-semantic key; decouple executor from UI colors
Make ConsoleChannel the canonical semantic classification of every console
line. Producers (command executor, app log forwarders, result formatter) tag
each line with a channel; the UI derives both the text color and the left
accent-bar color from it at draw time, and the output filter keys off it.

This replaces the prior scheme of storing an ImU32 color per line and then
reverse-engineering the source from color-equality plus a "[daemon] "/"[xmrig] "
/"[app] "/"[rpc] " text prefix. Consequences:

- ConsoleLine now stores {text, ConsoleChannel} — no per-line color.
- addLine()/addRpcTraceLine() take a channel; the redundant text prefixes are
  gone (the accent bar carries the origin).
- The executor's ConsoleAddLineFn hands a channel, not an ImU32, so the backend
  no longer depends on ConsoleTab::COLOR_* — FullNode/Lite executors emit clean
  text + channel.
- The theme-remap loop that rewrote stored colors on light/dark flip is deleted;
  colors are resolved per-channel each frame (refreshColors on flip only).
- ConsoleOutputFilter drops its color fields; consoleLinePassesFilter() keys off
  the channel. Test updated to the channel-based API.
- Added a Warning channel (amber severity peer of Error/Success) so the
  notification + logger warning forwarders keep their color.

Full-node + lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:22:35 -05:00
19e83eb12a refactor(console): phase 1 — extract pure ConsoleTextLayout (wrap/hit-test/selection)
Lift the console's word-wrap layout, screen->text hit-testing, and selection extraction
out of ConsoleTab into a pure, ImGui-free module (console_text_layout.{h,cpp}). Text
measurement is injected via a ConsoleTextMeasure interface — production uses an
ImFont-backed impl (identical CalcWordWrapPositionA/CalcTextSizeA calls as before), while
tests drive a fixed-width stub.

- BuildConsoleLayout: per-line wrap segments + heights + cumulative Y (was inline in
  renderOutput).
- HitTestConsoleLayout: point -> (visibleRow, byte col) (was screenToTextPos).
- ExtractConsoleSelection: selected text across visible lines (was getSelectedText).
- ConsoleTab now holds a single `ConsoleLayout layout_` (replacing 4 mutable members;
  drops the dead cached_wrap_width_) and calls the pure functions.
- New unit test testConsoleTextLayout covers wrapping, multi-row hit-testing, bottom
  clamp, and filtered/unfiltered selection — the biggest previously-untested surface.

No behavior change (algorithm preserved verbatim). Full-node + lite build clean, ctest
green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 17:58:29 -05:00
f12153cdd0 refactor(console): phase 0 — remove dead code + fix channel/arg bugs
Zero-behavior-change cleanup ahead of the console refactor:
- Delete dead API/members: addCommandResult (unused), handleSelection (declared, no
  def), isAutoScrollEnabled (no callers), and scroll_to_bottom_ (written 8× but never
  read) with all its writes.
- Drop the unused screenToTextPos `line_height` parameter (+ 4 call sites) and the unused
  `segEnd` local — clears the two -Wunused warnings.
- Remove the toolbar filter checkboxes' dead `static bool s_prev_*` change-detectors,
  whose only effect was setting the dead scroll_to_bottom_.
- Fix the console_new_lines format/arg mismatch (format takes one %d; the call passed a
  spurious plural-suffix arg).
- Fix the channel/color incoherence: a "[daemon] error:" line kept red text but got a
  blue daemon bar — the prefix no longer downgrades an error channel.
- Delete 11 orphaned lite_console_* i18n keys left over from the console merge (keep
  lite_console_help_passthrough).

Full-node + lite build clean, ctest green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 17:40:38 -05:00
8abc0ec113 feat(console): JSON indent guides on result lines
Draw faint vertical guides per 2-space nesting level on result (non-channel) lines, so
nested RPC JSON is easier to read. Draw-only in the per-line loop (like the channel bar),
so it doesn't touch the text layout or selection.

Note: collapsible JSON nodes were intentionally deferred — folding entangles with the
wrap cache / filter / selection line indices and warrants a runtime-verified pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:43:34 -05:00
5a677f6202 feat(console): right-click "Copy value" for hashes/addresses under the cursor
Right-clicking the output now offers "Copy <value>" when a long alphanumeric token
(txid/blockhash/address, >=16 chars) is under the cursor — resolved via screenToTextPos.
Uses right-click so it never conflicts with the left-drag text selection.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:40:38 -05:00
efec3a50a1 revert(console): drop the redundant jump-to-bottom pill
renderOutput already draws a clickable "N new lines" jump-to-bottom indicator
(console_tab.cpp ~996), so the pill added earlier duplicated it — and reused the
"console_new_lines" format string incorrectly. Remove the pill and the stray i18n entry;
the existing indicator stands.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:38:05 -05:00
4ed69d4e9f feat(console): filter match highlight + match count
- Highlight the matched substring (case-insensitive) in every visible line with a
  translucent yellow behind the text, drawn per wrap-segment like the selection highlight.
- Show a live match count next to the filter input ("N matches", red when zero).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:34:18 -05:00
e0d6d6bc4d feat(console): left-edge channel accent bar (replaces inline log prefixes)
Each line gets a `channel` inferred in addLine() from its color and any
"[daemon]"/"[xmrig]"/"[app]"/"[rpc]" prefix, which is then stripped. renderOutput draws
a thin colored bar in the existing left margin (padX) per line — node log (blue), mining
(amber), app (teal), rpc (secondary), command (accent), error (red). Drawn in the margin
so it never touches the text layout or selection; filtering is unaffected (it keys off
color, not the prefix).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:30:43 -05:00
e9121fe49e feat(console): jump-to-bottom "N new" pill when scrolled up
Surface new_lines_since_scroll_ (already tracked) as a floating pill at the output
panel's bottom-right whenever the user is scrolled up with unseen output; clicking it
re-enables auto-scroll and snaps to the bottom.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:25:34 -05:00
b5001ad4db refactor(console): unify lite + full-node console behind a pluggable executor
The two consoles were separate implementations (the rich full-node ConsoleTab and a
minimal RenderLiteConsoleTab). Introduce ConsoleCommandExecutor to abstract the only
real differences — command execution + log source — so both variants share the one rich
terminal (the lite console now gains selection, zoom, copy, and JSON-colored output).

- console_command_executor.{h,cpp}: interface + FullNodeConsoleExecutor (dragonxd log
  ingestion + RPC command execution, result queue) and LiteConsoleExecutor (lite
  diagnostics ring + backend runConsoleCommand/takeConsoleResult, connection/sync status).
- ConsoleTab::render() now takes a ConsoleCommandExecutor&; log ingestion, command
  submission, and command results flow through it. The RPC command-reference popup and
  the daemon/errors/rpc-trace/app filter toggles are gated on the executor's capabilities;
  the toolbar status dot + a status header come from the executor.
- Safety preserved: `clear`/`cls` is intercepted as a view-only clear in the shared UI so
  it is NEVER forwarded (the lite backend's `clear` wipes tx history); command output is
  not persisted to diagnostics.
- App owns the executor (created per variant) and routes both NavPages to console_tab_;
  lite_console_tab.{h,cpp} deleted.

Needs runtime verification of BOTH consoles (full-node RPC + lite: clear, seed/export
secrecy, sync status, command results).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 15:59:17 -05:00
1266b6e68e feat(market): auto-populate exchange pairs from CoinGecko (adds OurBit); DRGX dashboard
- Fetch /coins/dragonx-2/tickers once per session (App::refreshExchanges, reusing the
  price-fetch worker path) and build the exchange registry at runtime into
  state.market.exchanges; parseCoinGeckoTickers groups tickers by venue. The Market tab
  sources from this live list and falls back to the compiled-in registry (now including
  OurBit + Nonkyc.io) when offline. Fixes the missing OurBit pair and auto-tracks future
  listings.
- Fix stale selection defaults (TradeOgre / DRGX-BTC -> Nonkyc.io / DRGX/USDT) that never
  matched the registry, and make the attribution generic ("Price data from CoinGecko").
- Reframe the single-asset portfolio card as a DRGX holdings dashboard: relabel to
  "MY DRGX" and show the 24h change on the holdings value (colored by direction).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 15:25:22 -05:00
57f52b7a6c feat(ui): semibold window title + "Lite" suffix on the lite build
- Draw the brand word "ObsidianDragon" in Ubuntu Medium (the closest weight the
  project ships — no true 600 face) as a stand-in for semibold; append "Lite" in the
  Regular font under DRAGONX_LITE_BUILD so the lite window reads "ObsidianDragonLite".
- Fix a misleading comment: pool mining (and thus auto-balance) is available in both
  builds; only solo mining is full-node-only.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 15:13:40 -05:00
a6964621a8 feat(settings): About logo scales to card height; Node&Security Advanced expander; lite gating
- About: draw the logo deferred, scaled to the card's full height (aspect-preserved,
  capped to the reserved width) so there's no empty space below it.
- Node & Security: split the daemon toolbar — Refresh + Test connection stay visible;
  the rare/destructive actions (Install bundled, Rescan, Delete blockchain, Repair
  wallet) move behind a collapsible "Advanced" header (reusing the DEBUG LOGGING idiom).
- Lite gating: hide the DEBUG LOGGING card (dragonxd debug= categories, no daemon in
  lite) and the RPC-backed encrypt/change/lock/remove block (lite has its own encryption
  in the NODE column) behind full-node guards; label the lite left column "WALLET" not
  "NODE". (Auto-lock + PIN remain in both.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 15:13:40 -05:00
14f5fdc559 fix(overview): mining addresses visible at 0 balance; drag-reorder always applies
- Address list: a mining-flagged address stays visible even at 0 balance when
  "hide zero balances" is on (payout addresses shouldn't vanish).
- Drag-reorder: persist dense sort orders (0..N-1) for the whole visible list on
  drop via App::reorderAddresses, instead of a pairwise swap that no-ops when both
  rows are still at the default un-ordered state. First drag now always takes
  effect, and explicit order keeps overriding the starred/type/balance sort.
- Tests: 0-balance mining row survives hide-zero; ordered non-favorite outranks a
  favorite.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 15:02:15 -05:00
1a00ec3359 feat(mining): left pool card (Manual/Auto, metrics, scrollable pool list)
Split the pool-mode hashrate card into a 25%-width left card + 75% chart so the
Manual/Auto toggle and pool metrics no longer reflow the tab:
- left card: Manual|Auto toggle (with tooltips), a Local/Pool/Shares/Uptime
  metric stack, and a fixed-height scrolling pool list — rows click-to-select in
  Manual (reusing the existing save+restart path) and show a "mining here" dot in
  Auto. Fixed height keeps the card constant as pools are added.
- mode-toggle row: keep the suggested-pools dropdown + auto-mode URL disable;
  the toggle and pool list moved into the card.
- mining_controls: show the installed/running miner version ("Current: …")
  before and during mining instead of "none".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 14:35:33 -05:00
5c490c8d53 feat(mining): auto-balance driver, per-pool algo, live miner version
- app: periodic weighted-random auto-balance of the pool while pool-mining
  (~30-min cadence; restarts the miner only when the pick actually changes),
  plus snapshot + refresh accessors for the UI.
- app_network: resolve the xmrig algo per pool at start (pool.dragonx.cc =
  rx/dragonx, pool.dragonx.is = rx/hush; custom hosts keep the setting).
- xmrig_manager: schema-aware pool-side hashrate readout (fixes a silent 0 for
  Miningcore pools); expose the running miner's version from its HTTP API and a
  cached `xmrig --version` detection so the UI can show it before mining.
- wallet_state: carry the running miner's version.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 14:35:22 -05:00
d0586e5e75 feat(mining): pool registry, schema-aware stats fetcher, pool-select setting
Data + service layer for supporting multiple mining pools:
- pool_registry: KnownPool table (pool.dragonx.is + pool.dragonx.cc) carrying
  each pool's stratum host, xmrig algo, and stats-API schema; pure helpers
  findKnownPoolByUrl / resolvePoolAlgo / parsePoolHashrate / chooseWeightedPool
  (weighted-random by hashrate with incumbent stickiness).
- pool_stats_service: background, schema-aware hashrate fetcher (libcurl, TLS,
  browser UA for Cloudflare) modelled on XmrigUpdater.
- settings: pool_select_mode (manual | auto_balance), string-serialized.
- i18n strings + unit tests (both stats schemas, algo resolution, weighted pick).

Note: pool.dragonx.cc's stratum host is us.dragonx.cc:3333 — the .cc domain is
only the Cloudflare-proxied web/API host and does not accept stratum on :3333.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 14:35:13 -05:00
24e8fb4942 chore: bump full-node to 2.0.0; stop tracking the generated manifest
Set project(ObsidianDragon VERSION 2.0.0) (was 1.3.0); the lite variant keeps
its own independent DRAGONX_LITE_VERSION (1.0.0). res/ObsidianDragon.manifest is
generated per-variant by configure_file from res/ObsidianDragon.manifest.in, so
it was wrongly tracked (it kept showing dirty, stamped with whichever variant
built last) - untrack it and gitignore it; the .in template remains the source.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v2.0.0 lite-v1.0.0
2026-06-28 15:20:56 -05:00
1393d9ae1a feat(lite): vendor SDXL backend source; source deps from git.dragonx.is
Vendor the two local Rust crates that build the lite backend artifact into
third_party/silentdragonxlite/ (the qtlib C-ABI wrapper + the silentdragonxlitelib
core, with proto/res and all the lite-send fixes), and point
build-lite-backend-artifact.sh's default --backend-dir there, so the lite wallet
builds without the upstream SilentDragonXLite repo.

External build inputs are now only the Rust toolchain + git.dragonx.is + crates.io:
- the 6 librustzcash git deps point at the git.dragonx.is/DragonX/librustzcash
  mirror (pinned rev acff1444), not git.hush.is;
- the Sapling params are gitignored (not committed, no Git LFS) - the build fetches
  them from the git.dragonx.is/DragonX/zcash-params 'sapling-v1' release and verifies
  their SHA-256 before rust-embed bakes them in (ensure_sapling_params).

For fully offline builds, cargo vendor into lib/vendor/ and add a vendored-sources
redirect (vendor/ is gitignored; the script symlinks it into the prepared dir).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 15:06:42 -05:00
3ce62326f9 chore(lite): send-smoke harness + checkpoint generator
tools/lite_send_smoke drives the real SDXL backend's exact GUI send path
(newaddr/status/list/tree/send/rescan) for diagnosing shielded sends.
scripts/gen-lite-checkpoints.sh generates verified mainnet checkpoints from a
synced dragonxd (getblockhash + getblockmerkletree), self-checking against a
known checkpoint before emitting.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:27:35 -05:00
b20e7efb16 feat(lite): network-tab polish, reworked key-export/QR dialogs
Network tab: glow only the active node, drop the left accent bar. Key-export
dialog: fix the lite-wallet "Not connected" failure by exporting the key
locally via the SDXL backend when there's no daemon; rework the layout to
wrapping click-to-copy fields with a side QR (empty placeholder when hidden),
85% modal width, HRP-preserving key chunking, and a centered, emphasized
warning. QR popup matched to the same sizing and click-to-copy address. Shared
field rendering extracted to widgets/copy_field.h so both dialogs stay in sync.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:27:25 -05:00
4473e7e00a feat(updater): in-app dragonxd updater + browse-all-releases
Add a full-node daemon updater (util/DaemonUpdater + daemon_download_dialog)
reachable from Settings -> NODE & SECURITY: downloads/verifies (SHA-256 +
enforced ed25519 signature) and atomically installs the latest dragonxd from
the project Gitea, with a "Restart daemon now" step. Add a shared "Browse all
releases..." picker (release_list_view) to both the miner and daemon updaters
so users can pin older/pre-release builds. Pure no-I/O cores
(daemon_updater_core / xmrig_updater_core) are unit-tested; sign-daemon-release.sh
signs release archives offline.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:27:13 -05:00
2e8e214689 refactor(ui): app-wide compact, translucent tooltips
Add material::Tooltip / BeginTooltip / EndTooltip wrappers (tooltip_style.h)
that scope a small window padding (8x4, dpi-scaled) and ~85% opacity to
tooltips only, then route the tooltip call sites through them. Menus and combo
dropdowns are untouched (they keep the global opaque PopupBg).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:26:52 -05:00
69a6fb3e64 fix(fullnode): smooth witness-cache progress from the new daemon's done/total
Use the new daemon's "Reading blocks for witness rebuild: <done> / <total>" as an
exact fraction: the reported total is the denominator directly, so the bar sweeps
0..1 smoothly instead of being held near the top by the peak-anchored remaining
heuristic (kept only as a fallback for older daemons that log bare "<n> remaining").
Also snap to 100% on the parallel rebuild's completion line ("rebuilt <n> note
witness cache(s) … using <t> thread(s)"), which otherwise logs no progress, so the
bar visibly finishes before the rescan-complete signal clears it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 15:48:33 -05:00
ed6120eef9 feat(fullnode): parse the new multi-threaded daemon's witness-rebuild progress
The updated dragonxd (parallel witness rebuild) replaced the per-block
"Building Witnesses for block <h> <frac> complete, <n> remaining" log line with a
clean serial read counter "Reading blocks for witness rebuild: <done> / <total>".
Parse the new line and map it onto the existing phase-2 path (remaining = total -
done), so the witness progress bar shows done/total against this daemon. The old
"Building Witnesses" matcher is kept for backward compatibility with older daemons;
"Setting Initial Sapling Witness for tx … i of N" (phase 1) is unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 13:41:36 -05:00
a5bd2dadd7 fix(fullnode): make witness sub-phase upgrade-only to stop progress thrash
The initial-witness pass ("Setting Initial Sapling Witness") and the cache walk
("Building Witnesses for block … remaining") interleave during a rescan — the daemon
does both per block. The phase selector picked phase 1 whenever a batch had only
initial-pass lines, so once the cache walk started an interleaved initial line would
flip the phase back to 1 and reset the bar to 0 every batch. Make the phase
upgrade-only (once the cache walk is seen it never drops back), so the reset happens
at most twice (→1, →2) and the cache-walk percentage advances monotonically.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 13:09:29 -05:00
25ee1496b4 fix(fullnode): make witness/rescan progress work on the real daemon
Verified by running the app against a live node and watching a real rescan. Three
issues that only surfaced at runtime:

- Wrong RPC name: this daemon (hush/komodo) exposes the runtime rescan as
  "rescan <height>", not bitcoin's "rescanblockchain". runtimeRescan() and
  RPCClient::rescanBlockchain() used the bitcoin name and failed with "Method not
  found" on every node. Corrected to "rescan".

- Witness/rescan progress never surfaced during a rescan: the daemon-output parser
  that drives it was gated behind rpcConnected, but a heavy rescan holds cs_main so
  getinfo times out and the RPC reads disconnected — silencing the parser exactly
  when it's needed. The parser reads the daemon's stdout pipe (no RPC), so it now
  runs whenever the daemon process is alive. It also now parses INLINE on the main
  thread instead of via fast_worker_, so it can't be starved when the worker is
  blocked on a getrescaninfo call (which waits on cs_main during a witness rebuild).

- Witness rebuild has TWO sub-phases with different scales — the initial-witness
  pass ("Setting Initial Sapling Witness for tx <hash>, <i> of <N>") and the cache
  walk ("Building Witnesses for block <h> <frac> complete, <n> remaining"). Tracking
  them with one monotonic value pinned the bar at the initial pass's ~100% through
  the whole cache walk. They're now tracked as distinct phases (witness_phase) with
  their own monotonic progress and labels ("Setting witnesses" vs "Rebuilding
  witnesses"), so neither resets/bounces and the long phase shows real movement.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 13:00:36 -05:00
e2bc3623b6 fix(fullnode): stable overall progress for Sapling witness rebuild
The witness-rebuild bar reset repeatedly because the daemon's "Building Witnesses
for block <h> <frac> complete" line reports per-call progress: BuildWitnessCache is
re-invoked for each connected block and each call walks from its own start height to
the tip, so the fraction restarts every time. The earlier "Setting Initial Sapling
Witness for tx <i> of <m>" counter resets per call too, so neither is a usable
overall metric.

Derive a stable, monotonic percentage from the "<n> remaining" count instead: track
the largest "remaining" seen during the phase as the full span and show how far
remaining has fallen below it. The longest pass defines 0→100%; the short per-block
follow-up passes only nudge the bar near the end rather than resetting it. The
"Setting Initial" line now only marks the phase active. Per-phase tracking resets at
phase start and every rescan-completion site.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 12:44:01 -05:00
b32fe07cb1 feat(fullnode): show Sapling note witness-rebuild progress
The daemon's post-rescan witness rebuild ("Building Witnesses for block ...")
is a distinct, often-long phase that previously showed only as an indeterminate
"Rescanning..." with no progress. Parse the daemon's witness-build log lines and
surface a dedicated progress indicator.

- Parse "Building Witnesses for block <h> <frac> complete, <n> remaining" (and the
  earlier "Setting Initial Sapling Witness for tx ..., <i> of <m>") from daemon
  output, extracting a 0..1 fraction and remaining-block count.
- New SyncInfo fields building_witnesses / witness_progress / witness_remaining,
  cleared at every rescan-completion site (warmup-end, getrescaninfo poll, runtime
  rescan callback, daemon-log "finished").
- Status bar shows "Rebuilding witnesses NN%" (priority over the generic rescan
  text); the loading overlay (shown during -rescan warmup) gets a labelled witness
  progress bar with the remaining-block count.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 12:23:52 -05:00
a0532275dd feat(fullnode): auto-reconcile wallet after bootstrap; runtime rescan for pruned nodes
A wallet bootstrapped from a snapshot keeps its wallet.dat but never rescans, so
its spent-state is stale and the first send tries to spend already-spent notes and
is rejected. The startup -rescan flag can't fix it either: the snapshot lacks the
pre-snapshot block history -rescan needs, so it errors. The working fix is a runtime
rescanblockchain RPC from a height the snapshot actually has.

- Add App::runtimeRescan(startHeight): runs rescanblockchain via the worker, drives
  the rescanning UI state, and owns completion via the RPC callback (getrescaninfo
  is unavailable on this daemon). Suppresses the per-second mining/rescan pollers
  and the Core/balance/tx refreshes while the daemon holds cs_main for the scan.
- Add App::detectLowestAvailableBlockHeight(): async binary search via getblock for
  the lowest height whose block data is on disk → the snapshot base, and whether the
  node still has full history.
- Auto-reconcile after bootstrap: both completion sites (wizard + Settings download
  dialog) mark a pending rescan; once the daemon is back up and the tip is known,
  detect the base and runtimeRescan() from it (or -rescan restart on a full node).
- Settings "Rescan Blockchain" now probes first: full-history nodes get the existing
  -rescan restart; bootstrapped/pruned nodes get a prompt pre-filled with the
  detected base height that runs the runtime rescan.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 11:48:30 -05:00