Commit Graph
925 Commits
Author SHA1 Message Date
DanSandClaude Opus 5.5 70d8b0f687 fix(daemon): supervise a daemon restarted after a crash
After an unexpected exit the monitor thread returned on its own but
stayed joinable, and start() only spawned a monitor when none was
joinable. A node restarted after a crash (no stop() in between) then ran
unwatched: a second crash was never detected, its output was never
drained, and the dead run's stdout pipe leaked into the next fork.

- start() joins a monitor that returned on its own (only when joinable,
  at the top, after the "already running" early returns), closes the
  dead run's stdout pipe (Windows: process and pipe handles), and always
  starts a new monitor for the process it launched. crash_count_ is kept.
- New lifecycle_mutex_ serializes start(), beginStop(), stop()'s flag
  writes and joins, and endStop(), so two threads can never join the same
  monitor. The monitor thread and the state callback never take it; a
  beginStop() racing a start() waits for it to return (its longest wait
  is the ~300 ms datadir-lock poll).
- start() is refused (returns false, state unchanged) while a stop is in
  progress, i.e. between beginStop() and endStop().
- The daemon tests now start the stand-in only in isolation (temp
  -datadir override, port check skipped): they no longer write the real
  ~/.hush/DRAGONX/obsidiandragon-dragonxd.pid or tail the real debug.log.
  New tests: restart after a crash is supervised, a restarted run stops
  cleanly, no fd leak over crash+restart cycles (Linux), and start() is
  refused while stopping.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:22:00 -05:00
DanSandClaude Opus 5.5 f6e5038043 fix(security): don't penalise a correct PIN after a passphrase change
A passphrase change left the PIN vault sealing the old passphrase. The
next PIN unlock opened the vault, walletpassphrase answered RPC -14, and
the generic catch ran the lockout curve on a correct PIN, while Settings
kept showing the PIN as active.

- Passphrase change: when the active wallet's vault exists at completion
  (same vault path as at dispatch, passphrase actually changed), the
  vault is marked out of date for the session and kept on disk: PIN entry
  is no longer offered, a warning toast says so, and Settings shows
  "PIN out of date" with a tooltip on how to fix it. The Change
  Passphrase dialog notes beforehand that a PIN will go out of date.
- PIN unlock: RPC -14 after the vault opened is treated as "PIN out of
  date": passphrase entry, a message, no attempt counted, no lockout, and
  the vault is not deleted (-14 is only the daemon's answer; the vault may
  hold the only copy of a passphrase that opens an older backup). After a
  restart Settings shows the PIN as active until the first PIN attempt.
- A malformed vault (zero-filled by a removeVault() whose unlink failed,
  truncated, unknown version) is treated as missing: passphrase entry,
  "PIN file unreadable", no penalty. New SecureVault::isWellFormed().
- Race guards: Set/Change/Remove PIN are disabled while a passphrase
  change runs, and Change Passphrase while a PIN operation runs.
- Setting or removing the PIN, or switching wallets, clears the mark;
  setting a PIN offers PIN entry again. Change PIN keeps the mark (the
  vault still seals the same passphrase).
- Pure decisions in data/pin_vault_policy.h, unit-tested. New strings in
  all 8 languages.

No vault, wallet or settings format change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:22:00 -05:00
DanSandClaude Opus 5.5 62a5577491 fix(sweep): keep the UI sweep away from real wallet data
The full UI sweep (dev builds only) ran its demo surfaces against the
real profile. Its teardown deleted wallet-{cold,trading,mining,donations,
2023,payroll}.dat from the real datadir, it created zero-filled wallet
files and picker-demo/extra-wallets folders, its demo wallet-index upsert
re-minted the active wallet's scopeId (hiding "w:"-scoped contacts), the
Contacts tab could re-attach legacy-scoped contacts to such a throwaway
id in addressbook.json, and it persisted the demo active wallet file and
Mining pool worker.

- Preflight: a full sweep is refused (toast + log line) while a real
  workflow is in flight: a pending seed_migration_* setting or open
  migrate dialog, a wallet switch, an encryption/import workflow, an
  encrypt/PIN/lock operation, the seed-backup dialog, or a bootstrap.
  The DRAGONX_FULL_SWEEP hook then exits as for an empty catalog.
- Persistence latches: AddressBook (snapshot on the first sweepBegin,
  save/load latched while a demo-contacts surface is shown), WalletIndex
  and Settings (active wallet file, contacts view mode, pool URL/worker)
  for the whole sweep. Settings::sweepEnd() is the last statement of
  clearDemoWalletData and flushes once only if a save was suppressed; a
  quit mid-sweep writes nothing to the profile (the 0700 sandbox, with
  zero-filled demo files only, may stay in the temp dir).
- Scope ids: during a full sweep activeWalletScopeId() returns the
  persisted id or "" and never mints one, so the Contacts tab cannot
  move legacy-scoped contacts to a throwaway id. The only address-book
  write a sweep can still cause is the one-time legacy re-attach to the
  wallet's persisted id, which opening Contacts does anyway.
- Sandbox: demo wallet files and folders go to a fresh random 0700 dir
  under the temp dir (exclusive create, a pre-existing path or symlink
  is refused), removed at sweep end. The teardown that deleted those six
  wallet files is gone.
- Cleanup: the migrate-to-seed state, wizard phase, demo chat
  conversations and a fabricated demo chat identity are reset at sweep
  end; the seed-backup surface always shows the demo phrase and a real
  z_exportmnemonic result is dropped while the sweep runs.
- i18n: one new key (screenshot_sweep_refused) in i18n.cpp and the 8
  language files.

Tests: the address book snapshots only on the first sweepBegin, keeps
addressbook.json byte-identical while latched and restores the real
book; the wallet index keeps wallets.json and the real scope id, also
with the background writer attached; Settings restores the latched
values and flushes once only when a save was suppressed; the sandbox
helper refuses a pre-existing path or symlink and removes only a
prefixed dir, never a symlink's target.

Release note: v2.0.x UI sweeps could delete wallet-{cold,trading,mining,
donations,2023,payroll}.dat from the data directory and re-scope
contacts; this cannot be undone automatically.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:22:00 -05:00
DanSandClaude Opus 5.5 3ac46abe1a fix(security): compile the UI sweep only into dev builds
The screenshot sweep and the full UI sweep are dev tools. The full sweep
injects demo data into the live wallet state and the real data and
config dirs, and the tab sweep screenshots real balances and addresses.
Both were compiled into every build: the Settings buttons were
reachable in full-node releases, and the DRAGONX_FULL_SWEEP env hook
worked in every build, Lite releases included.

A default-OFF option alone would fail open: dev and release builds
share build/linux (and build/mac), so a release configured without
--clean would inherit a cached ON from the last dev configure.

- CMake: option(DRAGONX_ENABLE_UI_SWEEP ... OFF), passed to
  ObsidianDragon and ObsidianDragonTests as a compile definition.
- build.sh passes it explicitly: ON in the dev build, OFF in every
  release configure (Linux, Windows, macOS osxcross and native).
- Packaging guard: while the cache says ON, dragonx_release depends on
  dragonx_release_sweep_guard, which fails, so a hand-configured ON
  tree cannot package a release.
- startSweepImpl is a no-op unless the option is ON (an undefined macro
  counts as 0, so it fails closed). The enabled branch logs the
  sentinel "[Sweep] DRAGONX_UI_SWEEP_COMPILED_IN", so a release can be
  checked with `strings <bin> | grep -c DRAGONX_UI_SWEEP_COMPILED_IN`
  (must be 0).
- main.cpp: the DRAGONX_FULL_SWEEP hook is compiled out (autoSweep is
  false). It must be: with the sweep a no-op, the hook would quit the
  app once its warm-up frames ran out.
- Settings > Node > Debug options: both sweep buttons, open-dir, the
  seed-demo-chat button and the current-theme checkbox are compiled only
  into dev builds. The daemon debug categories are unchanged.

No i18n change: the existing strings stay in the tables.

Verified with an isolated release (DRAGONX_BUILD_ROOT/DRAGONX_RELEASE_ROOT
in a scratch dir) whose tree was first configured by hand with ON:
build.sh --linux-release without --clean leaves the cache OFF, and the
sentinel count is 0 in the built binary, the zip and the AppImage.
With the cache set back to ON by hand, --target dragonx_release fails
at the guard before compiling anything. Dev trees configured ON keep
the sweep (sentinel present; a one-surface DRAGONX_FULL_SWEEP run
against the fake daemon captured and exited cleanly).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:22:00 -05:00
DanSandClaude Opus 5.5 eac0993512 fix(lite): require a confirmed 8+ character passphrase to encrypt
The Lite "Encrypt wallet" field and the Create/Restore passphrase had no
confirmation and no minimum length; only an empty passphrase was
refused. Encrypting locks the wallet at once, and a locked wallet cannot
reveal its seed, so a typo there could cost a user without a seed backup
their funds. The full-node encrypt dialog already requires 8 characters
and a confirmation.

This applies to new passphrases only. Opening and unlocking are
unchanged: an existing wallet with a shorter passphrase still opens and
unlocks.

- A pure liteEncryptPassphraseValid(pass, confirm): at least 8 bytes and
  equal to the confirmation. It takes string_views, so the page's secret
  buffers are never copied.
- liteLifecyclePassphraseAcceptable(op, pass, confirm) gates the Settings
  create/open/restore request. Open is never checked, because its
  passphrase field also unlocks an existing wallet. Create and Restore
  are checked only when a passphrase was entered; an empty one still
  creates an unencrypted wallet.
- Encrypt gets a Confirm field. The button stays disabled until the
  passphrase is valid, and a hint says why (too short, with the count,
  or not matching).
- Create/Restore show a Confirm row once a passphrase is typed, with the
  same hint. Validate stays disabled while the passphrase is invalid, so
  a click never wipes a typed seed over a passphrase typo. The request
  builder re-checks the rule.
- The confirmation buffers are wiped with their passphrase: after a run
  or an encrypt, and when the Confirm row is hidden.
- Once the wallet is closed, the Settings page wipes the Encrypt,
  Confirm and Decrypt passphrase buffers whole every time, also when no
  secret was revealed; before, closing the wallet wiped them only while
  clearing a revealed backup or secret. They are zeroed in full because
  an emptied field can still hold the old tail past its first NUL.
- New copy under Encrypt: "Anyone with the wallet file can try
  passphrases offline. Back up your seed phrase first and use a long
  passphrase."
- i18n: three new keys (lite_confirm_label, tt_lite_confirm_pass,
  lite_encrypt_offline_warning) in i18n.cpp and the 8 language files,
  added additively. The hints reuse the wizard's wiz_pass_too_short and
  wiz_pass_mismatch. No new CJK glyphs, so the subset font is unchanged.

Tests: the validator rejects empty, short (7) and mismatched or
unconfirmed passphrases, and accepts 8 or more with a match. The request
gate always accepts Open, even "abc" with no confirmation, accepts
Create/Restore without a passphrase, and applies the rule to them
otherwise. An encrypted, locked wallet still opens and unlocks through
the controller with the 3-character passphrase "abc".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:22:00 -05:00
DanSandClaude Opus 5.5 e52c9e1b92 fix(lite): classify imported keys before calling the backend
importKeyCore guessed the key type from its first character, then
retried a failed import with the other command. That retry is what sent
shielded keys to the backend's transparent-key decoder, which panicked
on them and poisoned the wallet lock. A WIF typo that was still
valid base58 also reached the backend unchecked.

- The key is classified first, and exactly one backend command runs, or
  none:
  - secret-extended-key-... and zxview... go to "import";
  - a Base58Check WIF with version 0xBC or 0x80 and the compressed flag
    goes to "timport";
  - everything else is refused before any backend call.
  There is never a retry with the other command. A testnet (0xEF) WIF
  is not accepted, because the Lite app is mainnet-only.
- New fixed, untranslated reasons: "uncompressed transparent keys are
  not supported by the Lite wallet", a full-node incoming viewing key
  (zivks) is explained as such, and anything else is "unrecognized key
  format". The key is never echoed.
- The backend's refusal while the wallet is encrypted now maps to "wallet
  is encrypted - remove encryption to import a private key". It is
  checked before "locked", because unlocking would not help.
- base58Decode reserves its buffers up front, and it and
  decodeBase58Check wipe their copies of the decoded bytes with
  sodium_memzero on every return path, since the input can be a private
  key.
- exportSeed rejects the all-zero-entropy phrase (23 x "abandon" + "art").
  A backend built before the seed-export fix returns it for a wallet
  whose lock failed halfway (seed wiped, wallet still unlocked); it is
  never a real backup and must not seed a chat identity.
- An open that the backend recovered from the .bak ("OK: recovered from
  backup; damaged file kept as <name>") is written to the lite log.

Tests: the retry control now expects one "import" and no "timport", and
"typo-key" makes no backend call; the controller's transparent-import
test uses a real compressed WIF. A new classifier test covers both WIF
versions, the shielded and viewing keys, a single call on failure, the
uncompressed, zivks, testnet, bad-flag and bad-checksum refusals, the
encrypted reason and its lite-log line, the zero-entropy seed and the
recovery log line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:22:00 -05:00
DanSandClaude Opus 5.5 1bf803f107 fix(app): free the replaced gradient texture and defer logo frees
reloadThemeImages() replaced gradient_tex_ in each of its three branches
(image loaded, load failed, no background) without freeing the old
texture, so every skin activation, including the one at startup, leaked
one texture.

The logo and coin textures were freed immediately instead, although the
current frame's draw lists can still reference them: the window backdrop
records its images at the start of the frame and skin switches happen
mid-frame (Settings, Ctrl+arrow keys), and the screenshot sweep switches
skins after RenderDrawData() but before the secondary viewports are
rendered. That hands the renderer a freed texture.

Textures replaced mid-frame are now retired to a queue (retireTexture()
also zeroes the member) that the next preFrame() frees first, after the
previous frame's draw data has been rendered. The old gradient is
retired at the top of reloadThemeImages(), and the logo and coin where
they used to be freed. ensureLogoTexture() still frees directly, since
it runs at the top of render(), before this frame draws a logo.
Shutdown does not drain the queue.

Measured with a temporary live-texture counter over a screenshot sweep
of all 10 skins: before, 6, 7, ... 15 live textures (one more per skin);
now a constant 5. The first screenshot after each skin switch is
pixel-identical to before on all 10 skins, and the full sweep matches
within noise.

Not verifiable here: DX11 at runtime.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 06:05:07 -05:00
DanSandClaude Opus 5.5 261883ca21 perf(acrylic): release blur render targets while the effect is skipped
Turning blur off (blur 0), switching to low-spec mode or enabling
reduced transparency after the acrylic targets existed left the capture
FBO and both blur ping-pong targets allocated for the rest of the
session, although nothing draws with them while the effect is skipped.

They are now released at a frame boundary and rebuilt on demand:
- ImGuiAcrylic::ReleaseIdleBuffers() runs right after app.preFrame(),
  before NewFrame(), when the previous frame's draw data has been
  rendered, and once in the resize-watcher frame (GL and DX11). While
  the effect is skipped it frees the targets; when the effect is wanted
  again it reallocates them once, with no per-frame retry if that fails;
- resize() while skipped only records that a reallocation is needed;
- the release checks the GL names (and each DX11 texture) directly, so a
  half-allocated ping-pong pair is freed too; DX11 also resets the
  ping-pong index;
- the capture paths and applyBlur() return early without a capture
  buffer, which would otherwise blit the default framebuffer onto
  itself;
- each release logs "released targets (effect skipped)".

With blur on, the path and the output are unchanged (screenshot sweeps
within noise). After re-enabling, the first frame draws the tinted
fallback until a fresh capture exists.

Measured with software GL, toggling every 30 frames for 1200 frames: the
targets were released exactly one frame after each switch-off (22 of 22)
and rebuilt on each switch-on (21 of 21), with no GL or framebuffer
errors. While off at 1280x720, with a fixed malloc mmap threshold, the
process holds 4.62 MB less (the 1280x720 RGBA8 capture plus two 320x180
RGBA16F blur targets) and RssAnon is about 3.1-3.5 MB lower. With
glibc's default threshold the freed memory stays in the heap and RssAnon
does not visibly drop.

Known issue: every off/on pair now frees and reallocates those targets.
Under software GL (llvmpipe) with the default glibc allocator the freed
texture memory is not reused: toggling every 2 frames grew RssAnon from
49 to 906 MB over 240 pairs, every 8 frames from 56 to 179 MB, and every
30 frames it levels off near 120 MB. It is not a GL object leak (with a
fixed mmap threshold the mapped bytes stay flat), and on a hardware
driver (WSLg d3d12) RssAnon stayed between 67.5 and 74.9 MB under the
2-frame churn (94.3 MB without the release). Users reach fast toggling
by holding Ctrl+Shift+Down (key repeat, about 20 Hz) or by dragging the
blur slider back and forth across 0. A short delay before releasing
would avoid it if software-rendered users matter.

Not verifiable here: the DX11 release and reallocation at runtime, and
macOS.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 06:05:07 -05:00
DanSandClaude Opus 5.5 f970cae193 perf(gl): drop the unused depth/stencil buffers from window and FBOs
The GL window asked for a 24-bit depth and 8-bit stencil buffer, and
every acrylic Framebuffer attached a DEPTH24_STENCIL8 renderbuffer the
size of its color texture. Nothing uses them: no code enables depth or
stencil tests (the ImGui GL3 backend disables both), every blit and
readback is color-only, and only Framebuffer::clear() also cleared the
depth buffer, which nothing read. The window and every FBO, including
the full-size capture FBO, carried that memory, and the FBO
renderbuffers were reallocated on every resize.

Now:
- the window requests depth 0 and stencil 0 explicitly (SDL3 requests a
  depth buffer by default when the attributes are simply removed);
  alpha 8 stays for the transparent window;
- Framebuffer has no renderbuffer, and clear() clears color only;
- a permanent startup log line,
  "GL default framebuffer: depth=N stencil=N", reports what the driver
  provided; "(no attachment)" marks a failed query, which is how some
  drivers report a buffer that does not exist.

The log shows depth=0 stencil=0 both offscreen and on WSLg X11, where
"Window transparency enabled by compositor" is still logged, with no
framebuffer-incomplete errors. Screenshot sweeps at 1280x720 and
2560x1440, and a glass run with ui_opacity 0.6 and blur on (so panels go
through the FBO blur), match the previous build within noise. The
driver-side memory saving itself was not measured. DX11 is unaffected:
its swap chain has no depth buffer.

Not verifiable here: macOS (an NSOpenGL 3.2 core context with a
transparent window).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 06:05:07 -05:00
DanSandClaude Opus 5.5 73f7f33a4b perf(skins): skip redundant skin parsing, base reloads and theme writes
Skin handling did more work than it needed:
- the bundled-skin scan fully parsed each of the 9 bundled skin files to
  read name, author, dark and images from their first 327-345 bytes. The
  build copies the rest of ui.toml into every skin, so each file is
  51-54 KB;
- setActiveSkin() reloaded ui.toml right after main() had loaded it, a
  second full parse with nothing merged in between;
- in the Windows single-file exe, every getBundledSkinsDirectory() call
  (skin refresh, the dragonx entry, each image-dir lookup) re-extracted
  all embedded themes with a blind overwrite: more than once per launch,
  and again on skin changes.

Now:
- bundled skins are parsed only up to the first table header after
  [theme] other than [theme.images]. Anything unusual (no [theme],
  images defined later, a parse error in the slice) falls back to the
  full parse, and user skins are still parsed in full;
- UISchema tracks whether its state is exactly the base (the last change
  was a base load and no hot-reload is pending), and setActiveSkin()
  skips reloadBase() in that case;
- the bundled-skins directory is resolved once per process (re-checked
  with exists()), and theme extraction rewrites a file only when its
  bytes differ, through the new resources::writeFileIfDifferent(). It
  compares bytes, not sizes, so a same-length palette edit still
  updates.

Measured on the Lite build (median of 5 runs):
- bundled-skin scan: 15 -> 1 ms;
- from "Initializing ObsidianDragon" to the activated skin: 29 -> 12 ms;
- ui.toml is loaded once per launch instead of twice, and the light skin
  merges its overlay exactly once.

A Python mirror of the header-slice parse agrees with a full parse on
name, author, dark and images for all 18 source and build-expanded skin
files, and full screenshot sweeps over all 10 skins match the previous
build within noise. New unit tests cover writeFileIfDifferent(): missing
file, identical bytes (mtime untouched), same-length change, and a
longer file truncated.

Behaviour changes:
- a bundled skin with a TOML error after its header is now listed
  instead of skipped; the error surfaces only when it is selected;
- deleting a single file inside the extracted bundled-themes dir
  mid-session is repaired only at the next launch;
- the "Extracted N embedded bundled themes" count includes files that
  were already current.

Not verifiable here: Linux has no embedded themes, so the new
writeFileIfDifferent() ran only in the unit tests and the extraction
path was only compiled, in the Windows cross-build. That a second
Windows launch leaves the theme files' mtimes untouched is still to be
checked on Windows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 06:05:07 -05:00
DanSandClaude Opus 5.5 b50d5ac31f perf(startup): build the font atlas once at the final ui.toml sizes
main() built the font atlas before App::init() loaded ui.toml, so the
first build used the hard-coded fallback sizes (H1 24 px, Body2 12 px).
App::init() then rebuilt for a saved font scale above 1.0, still before
the schema load and so still at the fallback sizes. Only the color-emoji
rebuild requested for the first frame reached the ui.toml sizes, so
color-emoji users built the atlas twice at font scale 1.0 and three
times at 1.5.

Users with chat_emoji_color=false never got that last rebuild. They
built the atlas once or twice and ran the whole session at the fallback
sizes, e.g. Body2 at 12 px instead of 15 and H1 at 24 px instead of 20.

Now:
- App::loadBaseUiSchema(), the ui.toml load moved out of App::init()
  unchanged, runs in main() before both InitImGui paths (DX11 and GL),
  together with the saved font scale and emoji style from the early
  settings read. It is idempotent, so the call left in App::init() is a
  no-op;
- the two rebuild triggers in App::init() are gone;
- Typography records what the atlas was built from (the 15 schema sizes,
  the schema's font scale, the effective emoji style and the schema
  generation), and preFrame() rebuilds once when they differ. While the
  schema generation and the emoji style are unchanged this costs two
  compares per frame.

Measured on the Lite build (color and mono emoji, font scale 1.0 and
1.5, English and Japanese): every run builds the atlas exactly once, at
the ui.toml sizes times the scale (H1 20 px and Body2 15 px at 1.0,
30 px and 22 px at 1.5), and ui.toml is loaded before the window and GL
context are created. The packaged Lite zip and AppImage log one atlas
build instead of two. Color-emoji screenshot sweeps match the previous
build within noise.

Visible changes:
- users with chat_emoji_color=false had been rendering the whole UI at
  the fallback font sizes; they now get the designed ui.toml sizes, so
  every mono-emoji screen differs from before and matches the
  color-emoji layout;
- a user skin whose [fonts] differ from ui.toml now rebuilds the atlas
  once when it is activated or left; on a runtime switch the atlas used
  to keep the old sizes until a restart. With a test skin that sets
  Body2 to 18 px, startup builds twice and ends at 18 px; switching to a
  bundled skin rebuilds once, switching among the 9 bundled skins
  rebuilds nothing (they carry an identical copy of [fonts]), and
  switching back rebuilds once;
- editing ui.toml while running still gives exactly one rebuild.

Not verifiable here: the Windows DX11 path with the schema loaded before
its first FreeType build, macOS, and the interactive font-scale slider,
Alt+scroll and emoji toggle, which were checked by reading the code.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 06:05:07 -05:00
DanSandClaude Opus 5.5 e0f9d36780 perf(typography): use font blobs in place and share identical faces
Typography copied every font blob into a fresh heap buffer for each face
it added (IM_ALLOC + memcpy, FontDataOwnedByAtlas = true): the Ubuntu
weight, the CJK subset merge, the emoji merge, and the icon and pickaxe
fonts. The blobs are INCBIN symbols in read-only memory that live for
the whole process, so the copies (16 faces, each with its own CJK copy
and, for 8 of them, an emoji copy) only cost memory. Styles with the
same weight and size also built separate, identical ImFonts.

Now:
- every font is added straight from the embedded data with
  FontDataOwnedByAtlas = false. ImGui 1.92 frees only data it owns, so
  the blobs survive atlas clears and DPI or skin reloads;
- load() walks a style table and shares the ImFont between styles with
  the same (weight, scaled size, emoji) key. Emoji is part of the key,
  so no style gains or loses the emoji fallback. With the current
  ui.toml sizes H3/H4, H6/ButtonLg and Body1/Overline share a face: 13
  ImFonts instead of 16 (12 text faces plus Mono), CJK merged 13 times
  instead of 16 and emoji 7 times instead of 8.

Measured on the Lite build, RssAnon 15 s after start, median of 3 runs:
- color emoji: 108.6 -> 78.8 MiB (-29.8 MiB);
- monochrome emoji: 102.8 -> 78.6 MiB (-24.2 MiB).

RssFile is also 2.4-5.1 MiB lower, because the blobs are no longer read
end to end for copying. Full screenshot sweeps (610 screens per run; color
and mono emoji at 1280x720 in English and Japanese, color at 2560x1440)
match the previous build within run-to-run noise. The only content
differences are live values such as the mining tab's RAM readout (233 MB
before, 201 MB after).

Also fixed: when AddFontFromMemoryTTF failed, ImGui had already freed
the owned copy and the caller freed it again, a latent double free;
those IM_FREE calls are gone. The emoji-merge failure log now prints the
blob size instead of passing the float font size to %u.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 06:05:07 -05:00
DanSandClaude Opus 5.5 1f162ec830 build(i18n): embed language JSON only on Windows, add lookup fallbacks
CMake turned every res/lang/*.json into an xxd header that i18n.cpp
compiled in as a fallback, on every platform. Only the Windows
single-file exe needs it: the Linux zip and AppImage and the macOS .app
always ship res/lang, and loadLanguage() reads the loose file first. On
Linux the embedded copy added about 1.5 MB to the binary, and every
translation edit recompiled i18n.cpp.

A new option, DRAGONX_EMBED_LANG, defaults to ON for WIN32 and OFF
elsewhere:
- ON without xxd is now a configure error (it used to warn, then fail to
  compile i18n.cpp on the missing headers);
- i18n.cpp compiles the embedded includes and the fallback only when ON;
- outside Windows, loadLanguage() also tries
  <exe>/../share/<app>/res/lang (the cmake --install layout and the
  full-node AppImage) and <exe>/../Resources/res/lang (the macOS .app
  binary run directly), so those layouts find the loose files whatever
  the working directory; before, only the embedded copy covered that.

Measured:
- full-node Linux binary: .data 1,699,696 -> 168,592 bytes; stripped
  19,983,136 -> 18,456,128 bytes (-1.53 MB);
- with the ImGui demo stubs, the Linux zips and AppImages are
  0.50-0.55 MB smaller, with identical file lists including all 8
  language files;
- a Lite build started from an unrelated working directory loads the
  ja.json next to the binary (2422 strings), and the packaged Lite zip
  and AppImage load ja.json with no new not-found or failed lines;
- Windows keeps the embedded copy: the 8 language headers are generated
  and the ja.json bytes are in the exe.

A new test loads "de" from the loose files and checks a translated
string; with bin/res/lang moved away exactly its two assertions fail.

Behaviour changes on Linux and macOS: a missing or corrupt res/lang now
falls back to English instead of the embedded copy, and a translation
edit needs only the copy_langs step instead of a recompile.

Not verifiable here: the macOS .app in a non-English language, and the
Windows single-file exe at runtime.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 06:05:07 -05:00
DanSandClaude Opus 5.5 abb63d9441 build(win-release): stop embedding Sapling params/asmap in the Lite exe
The Windows release embeds its resources into the exe through a
generated INCBIN header. The Lite build got the same param and asmap
entries as the full node, so ObsidianDragonLite.exe carried
sapling-spend.params, sapling-output.params and asmap.dat (about 53 MB)
that it never reads: the SDXL backend embeds its own copy of the params,
and Lite already skips extracting full-node-only resources.

build_release_win now writes the param and asmap INCBINs only for the
full node (should_bundle_full_node_assets). Lite gets null/zero stubs
for those three symbols and still embeds images, themes and xmrig. Two
fixes make that safe:
- getEmbeddedResource() stopped at the first table entry with null data,
  so with the params stubbed out the Lite lookup ended before xmrig:
  mining would report itself available but never find the embedded
  binary. It now walks to the end of the table and skips null payloads.
  This also fixes a full-node build without asmap, whose lookup ended at
  the null asmap entry and hid the daemon and xmrig entries.
- full and Lite builds share build/windows. When the full-node build
  cannot find the params, the generated header is now deleted, so a Lite
  header left behind by an earlier Lite build is not compiled into it
  (the node would then never start, because the startup job would take
  the embedded-extraction path and never copy the loose params).

Measured on release builds:
- ObsidianDragonLite.exe: 159,788,544 -> 106,120,192 bytes (-53.7 MB, of
  which about 0.28 MB is the ImGui demo stubs);
- the Lite header has no param or asmap INCBINs and the resource object
  holds only the xmrig payload; a sample of sapling-spend.params occurs
  once in the exe instead of twice (the remaining copy is the
  backend's);
- the full-node header is byte-identical to before.

Not verifiable here (Windows runtime): the Lite exe starting without
embedded params, and mining through the embedded xmrig. Lite installs
from older versions may still hold about 53 MB of extracted params and
asmap in %APPDATA%\ObsidianDragonLite\dragonx; nothing deletes them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 06:05:07 -05:00
DanSandClaude Opus 5.5 3f13d79ccb perf(ui): memoize the node-status banner ellipsis
While the node-status banner shows, its detail line was fitted every
frame by popping one character at a time and re-measuring the whole
"·  " + detail + "…" string: O(L^2) per frame in the detail length L,
which adds up on the ~1.5 KB Windows crash report. The pop also left a
dangling UTF-8 lead byte before the "…", so a cut in non-ASCII text drew
replacement characters in place of the ellipsis.

- util::textfit::ellipsizeTail builds the same string in O(L + m log m),
  m being the length of the line the cut lands in: ImGui measures
  multi-line text as its widest line, so the old loop could only stop
  inside the first line that overflows on its own. Byte-identical for
  ASCII; the cut now lands on a code-point boundary.
- EllipsisFitCache keeps the result until the detail, budget, font size,
  font (by FontId) or rasterizer density changes, so an unchanged frame
  costs one string compare.
- When ImGui would draw a line wider than the per-line split predicts
  (a malformed byte joined with the following newline, as in CP-1252
  output from the Windows daemon), the old whole-string loop is used for
  that text.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 8c0a22b7bc fix(ui): cut ellipsis truncation on UTF-8 code-point boundaries
TruncateToWidth, the middle "front...back" ellipsis for addresses, pool
URLs, paths, labels and the status bar, cut at byte offsets: a
multi-byte character at either cut was split into invalid UTF-8 and
drawn as replacement characters (e.g. a translated Cyrillic or CJK
status). It also tried front lengths from n/2 down until one fit,
building and measuring a new string for each: up to O(n^2) per
truncated label per frame.

util::textfit::middleEllipsis keeps the same contract and is
byte-identical for ASCII, but snaps the front cut down and the back cut
up to code-point boundaries, and finds the largest fitting front length
by bisection into one reused buffer: O(log n) measures for single-line
text. Text containing a newline keeps the linear scan, because its
measured width (the widest line) does not grow steadily with the cut.

text_fit.h also gains largestFittingPrefix, a bisection over code-point
boundaries; its first caller is the node-status banner in a following
change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 e025a314d1 perf(ui): memoize typography specs on the schema generation
Every Typography text, textWrapped and textColored call rebuilt all 15
type specs to read one uppercase flag: 28 ui.toml element lookups, 13
of them copying the element with its string map. With M such labels on
screen, that was 28M lookups and 13M copies per frame.

The specs are now built once per UI-schema generation, which every
ui.toml load, hot reload and skin or theme switch bumps. DPI, font
scale and language are not inputs, so nothing else invalidates them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 1ced49d622 perf(console): extend the filtered view incrementally
With any console filter on, each batch of new output rescanned all N
lines to rebuild the visible set. A text filter lowercase-copied the
needle and every line to test it: O(total characters) and 2N
allocations per batch.

When the filter is unchanged and the model only appended or evicted
lines since the last pass, the visible indices drop the evicted lines
and shift down, and only the new lines are tested. The result equals
a full rescan, since line text and channel never change and the
filtered view has no folds. A filter change, Clear, or a model window
that doesn't follow on from the last one still rescans.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 ee0a486676 perf(console): wrap only new console lines via a per-line cache
Each batch of new output re-wrapped all N visible lines glyph by glyph,
allocating a fresh segment vector per line; a line evicted at the
10,000-line cap shifted every index, so nothing could be kept. And on
every frame, idle or not, seeding the scanline shading summed the wrap
rows of every line above the view.

- The model numbers its lines and the view keeps one wrap per line,
  aligned by that number, so an eviction drops a prefix instead of
  forcing a rebuild. New output wraps only the new lines; the layout is
  then a prefix sum over the N visible lines, with no measuring and no
  per-line allocation.
- The wraps are kept while the wrap width, line height, font size, font
  (by ImFont::FontId) and rasterizer density are exactly unchanged. A
  line-spacing change only re-sums heights; filters and fold toggles
  reuse the cached wraps. A resize drag still re-wraps every visible
  line per frame, as before, but reuses their storage.
- The scanline seed is read from the prefix sum: O(1) per frame.

Heights, offsets and segments are bit-identical to the old rebuild. A
font reload at an unchanged size (the colour-emoji toggle) now re-wraps
the console at once; before, it waited for the next line of output.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 c2c2a8325b perf(overview): clip the address list to the visible rows
The Overview address list built all N rows on every frame (icons,
labels, balances, buttons, an InvisibleButton and a context-menu
check per address) and allocated a vector of N row positions, however
few rows fit on screen; the edge mask then walked all their vertices.

An ImGuiListClipper now submits only the rows that intersect the
list's clip rect, plus:
- one guard row on each side, so dividers and anti-aliased edges at
  the clip boundary are drawn as before;
- the row being dragged and the row whose context menu is open, so
  drag-to-reorder and the menu keep working when they scroll away;
- the rows keyboard navigation targets (kept by the clipper itself).

Before each row the cursor is put back exactly where the unclipped
loop left it, so the density-scaled spacing, which depends on the
cursor position, and every row's geometry are unchanged. Row tops are
computed from the index, so the per-frame vector is gone, and the
scroll extent is the same. The row model (sort, filter) is still
rebuilt over all addresses each frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 bb973a1007 perf(ui): skip the scroll-edge mask when no edge fades
ApplyScrollEdgeMask, which fades a scroll area's content at its top
and bottom edges, walked every vertex the area emitted on every frame
and tested both edges per vertex, even when the content fit without
scrolling and no vertex could ever be written. It now returns before
the walk when neither edge fades.

The fade maths moved unchanged into scroll_edge_fade.h and is tested
against the old inline expression, so rendering is identical. All six
callers benefit without an edit: the Overview address list, Mining's
recent blocks, Console, History, Explorer and Peers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 88fa13dd1a perf(mining): sample system RAM at most once a second
The Mining tab's memory bar read used system RAM and the wallet's own
memory on the UI thread every frame: synchronous OS queries, on Linux
an open and parse of /proc/meminfo and /proc/self/status per frame.
Both are now sampled at most once a second; the first frame after
more than a second idle resamples at once. Total RAM was already
cached and daemon RAM already comes from a background sampler.

The used-RAM and wallet-memory readings in the bar and its tooltip now
refresh at most once a second; what they show is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 888a41ddc2 perf(mining): memoize the earnings card on tx_revision
The Mining tab's earnings card walked all N wallet transactions on
every frame to total Today / Yesterday / All time and pick the 4 most
recent rows: four string compares per transaction plus a memo search
on receives. It also ran localtime and mktime every frame to find
local midnight.

The pass is now a pure function behind a one-slot cache keyed on
WalletState::tx_revision, the transaction count, the filter pill, the
Solo/Pool mode, solo support and local midnight, with a 2 s maximum
age as a safety net. It reruns only when one of those changes or the
2 s age runs out, instead of every frame. The totals are bit-identical
(same loop, same summation order), and crossing local midnight still
moves Today into Yesterday at once.

Local midnight is recomputed only when the clock second changes,
through the shared util::localTime; a failed localtime now yields a
zeroed struct instead of an uninitialised one. The "x ago" labels and
Est. Daily are still computed per frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 3069151e7f fix(chat): bound the selection copy range to the message body
The copy button of a text selection in a chat bubble copied
body.substr(start, len) with byte offsets kept from earlier frames.
Those offsets can outlive a thread change (an older message inserted
above shifts the message indices, so the selection can land on a
shorter body), and a start past the end made substr throw
std::out_of_range out of the chat render; the main loop catches it,
but the rest of that frame's UI is dropped.

The copy now runs only when the start is not past the end of the body.
substr already clamps the length, so the copied text is the same in
every case that did not throw before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 4a95d9ecb7 perf(chat): lay out and draw only the visible chat thread rows
Every frame the open chat thread handled all N messages: grouping flags
from two day keys each, a measuring layout of every body, then the
draw, which laid every body out a second time and ran the bubble, hover
and popup code, however few rows were on screen.

The thread now keeps a layout cache: grouping flags, each body's
wrapped size (keyed by message, so only new or re-wrapped bodies are
measured) and each row's height, with prefix offsets. A frame binary-
searches the visible range and submits those rows plus any failed send
(Retry stays reachable with Tab), the row being drag-selected and the
row whose context menu is open; one spacer stands in for each skipped
run, and scrolling to the newest message works as before.

- Rows are rebuilt when the chat store changes or when the wrap width,
  fonts, font size, DPI scale, rasterizer density or compact mode
  change. Fonts are keyed by FontId, so a font reload at the same size
  (the colour-emoji toggle) re-measures. A rebuild is O(N), about
  0.5-1 ms at 3000 messages.
- Grouping flags are recomputed on a data change and once a minute,
  together with util::refreshTimezone(), so a system timezone change
  reaches chat timestamps within a minute.

Rows above the visible range are now one spacer of their summed
heights, so the visible rows no longer move by a pixel each time a row
above them crosses the top of the app window. Debug builds log once if
a cached wrap width or row height ever disagrees with the live layout.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 a69380817e perf(chat): use reentrant local time for chat timestamps
The open chat thread called std::localtime at least twice per message
per frame (two day keys for grouping), and more for day separators and
time labels. On glibc every call re-checks the timezone with a stat of
/etc/localtime. The chat time helpers now use util::localTime() from
the new util/local_time.h: localtime_r (localtime_s on Windows), with
no per-call timezone check and no shared static result buffer.

glibc's localtime_r reads the timezone only once, so local_time.h also
adds util::refreshTimezone() (tzset) for caches to call when they
rebuild. Nothing calls it yet; its first caller is the chat thread's
grouping-flags cache in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 e45f4c7d90 perf(history): key History caches on tx_revision and memoize the filter
Every frame the History tab:

- hashed the txid, amount, confirmations, time, type and address of
  all N transactions (about 0.6-5 ms at 5k-20k) to decide whether its
  totals and its merged, sorted row list were stale;
- copied every chat txid into a fresh set;
- ran the type and search filter over all N rows, with up to three
  case-insensitive substring searches each.

The totals and the row list now key on tx_revision (the row list also
on the sort mode), the Message badge and the Chat filter use the chat
store's txid index, and the filtered rows are rebuilt only when the row
list, the type filter, the search text or, under the Chat filter, the
chat store changes. A frame is now a few compares plus one txid lookup
per row of the current page. An unchanged full-node refresh no longer
rebuilds the totals and the row list either: the old fingerprint folded
in the refresh time.

On lite, a change to only a memo or a sender address now shows at once.
The old fingerprint left those fields out and relied on a refresh time
that lite never sets, so such a row stayed stale until something else
in the list changed, such as the next block.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 d3fa09128e perf(chat): look up chat txids through a revision-keyed index
The History tab copies every chat txid into a fresh set each frame to
badge and filter chat transactions: M string allocations for M chat
messages. ChatStore gains hasChatTxid(), an O(1) lookup in a txid index
that is rebuilt only after the store changed (append, delivery update,
erase, clear) and never built for an empty store. clear() also drops
the index, so no chat txids linger after a lock. The History tab moves
to it in the next commit.

The chat note-buffer pump, which runs every frame while chat is idle,
built the whole conversation-id list just to see whether the store was
empty; it now asks store().empty(), O(1) instead of O(M).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 860916d203 perf(history): add a transactions revision counter to WalletState
WalletState had no change signal for its transaction list, so a UI
cache had to fingerprint all N transactions every frame to notice an
update. It now carries tx_revision, a counter that only increases;
clear() on disconnect bumps it instead of resetting it, so a cache
built before a reconnect or wallet switch can never match again.

- Every writer of the list bumps it: the full-node refresh, loading the
  cached history, adding, completing and removing a pending send, a
  mining-address relabel, the lite refresh and the screenshot demo
  rows.
- The full-node refresh and the lite refresh (every ~2 s) swap in the
  new list only when it differs field by field, the amount compared
  bit-exactly because -0.0 and +0.0 print differently. An unchanged
  refresh keeps the list and the revision; the compare costs O(N) per
  refresh, not per frame.

Nothing reads the counter yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 4a2a1bdd54 perf(image-picker): decode thumbnails off the UI thread
The image picker decoded up to 6 full-size images per frame on the UI
thread to make its thumbnails (1.5-2.7 s per frame with 12 MP photos,
until the visible grid filled) and read every .gif/.webp a second time
just to see whether it animates. Thumbnails were freed only on navigate
or close, so a large folder and every hovered animation (up to ~20 MB
each) stayed resident.

Thumbnails now decode on util::StartImageDecode workers (at most 2 at
once, so the top of the visible grid fills first) and the UI thread
uploads up to 8 small textures per frame. The animation badge comes from
the same decode, with no second read. Hover previews get their own
2-slot lane, and the picker asks for a frame every 100 ms while anything
is pending; under idle pacing a deferred thumbnail used to wait for input
or the 2 s tick.

Behaviour changes:
- thumbnails and hover frames are LRU-capped at 64 MiB per folder;
  evicted ones re-decode when they are needed again;
- leaving an animated thumbnail before its preview finishes decoding
  cancels it (re-hover restarts it); a finished preview is kept;
- animated WebP files get a real thumbnail instead of the placeholder;
- images above the decoder's limits show the placeholder.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 3af7b0ef44 perf(contacts): decode avatars off the UI thread
The Contacts tab read, decoded and downscaled custom avatars inside the
draw call, two per frame, rows scrolled out of view included: a 12 MP
photo froze the window for 0.25-0.45 s, a long GIF for up to 1.5 s, and
the avatar cache was never evicted. "Add image" decoded the picked file
and copied it inside the picker's confirm callback, freezing it again.

Avatars now decode on util::StartImageDecode workers (at most 2 at once).
The UI thread only uploads finished frames, at most about 4 MB per UI
frame, and asks for a frame every 100 ms while anything is pending;
under idle pacing a deferred avatar used to wait for input or the 2 s
tick.

Behaviour changes:
- an avatar scrolled out of view is not decoded until it scrolls in
  (the badge shows for 0.1-0.3 s the first time);
- avatar textures are LRU-capped at 128 MiB; the least recently drawn
  go first, never one drawn on-screen in the previous Contacts frame,
  and they re-decode on scroll-back;
- an animated avatar starts playing once all its frames are uploaded;
- an import is validated and copied on a worker: the avatar appears
  0.1-0.5 s after confirming and Save/Add stays disabled until it does;
  a result only lands in the dialog session that started it;
- the copy goes to a temporary file renamed over the target (retried
  briefly), so a crash or a failed copy never leaves a truncated avatar
  or removes the existing library image;
- imports get the decoder's limits, and an animated WebP can now be
  imported (it always failed with "couldn't be loaded").

Applying an import also no longer destroys an avatar texture the same
frame has already drawn (a use-after-free on DX11).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 c6fc1ac168 fix(images): cap and stream image decoding in a GL-free decoder
Image decoding lived in the GL texture file and had no limits: a file of
any size was read whole, stb and libwebp allocated whatever the header
claimed (a WebP alone up to 1 GB), and a GIF was decoded at full size,
every frame, before the 300-frame cap. A 720p 150-frame GIF avatar cost
0.2-1.5 s and 140-370 MB on the UI thread. stb's GIF loader also read
before the start of its buffer on disposal-3 frames, and when a long GIF
ran out of memory it freed the frame delays that the caller then freed
again (an abort).

Decoding, and the stb implementation, now live in the GL-free
util/image_decode_core, safe on any thread:

- the header is probed first; stills above 256 MP, any GIF or animated
  WebP canvas above 32 Mi px, and files above 256 MiB are rejected
  before anything is allocated (real photos, 200 MP phone shots and
  wide panoramas still load);
- a GIF decodes one composited frame at a time, downscaled as it goes,
  and stops at the frame cap: peak memory is stb's working buffers, two
  canvases and the small frames; a truncated GIF keeps the frames
  decoded so far;
- a header stb cannot read means "unsupported", never a blind decode;
- decodes above 16 MP run one at a time; a decode can be cancelled
  between frames.

util::StartImageDecode runs one decode on a detached worker that owns its
job and its lane's in-flight counter, so nothing waits at exit; the next
commits move avatars and the image picker onto it. The limits apply now
to avatars and the picker's hover previews; thumbnails and avatar imports
get them when they move to workers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 971f2abae5 perf(startup): prepare first-run node files in the background
On a first run or after an upgrade, Windows release builds wrote the
bundled Sapling params, asmap, node and miner (about 88 MB) in
App::init, before the first frame: 0.5-3 s of frozen blank window, 5-30 s
on a slow disk or under antivirus. Zip, AppImage and .app builds copied
the bundled files into the daemon dir and hashed the 51.5 MB of params on
the UI thread at the first node start, a 0.3-1.5 s freeze in the wizard
or the connect loop.

A stat-only check at startup decides whether anything is missing, stale
or unverified; a normal launch starts no thread and shows nothing.
Otherwise one background job extracts (Windows) or copies (Linux, macOS)
the files, then verifies the params once:

- The first frame paints at once. If the job takes longer than 0.4 s, a
  chip at the bottom shows "Preparing wallet files... N%", then
  "Verifying wallet files...".
- A node start on the UI thread while the job runs is deferred and
  replayed when it ends (never into a bootstrap download, a restart or a
  live connection); worker threads wait, and give up on quit. After an
  upgrade that ships a new miner, the node starts after the miner is
  written instead of before. Pool-miner starts and the miner version
  check wait too, so the old miner is never run or reported while it is
  being replaced.
- Each file goes to "<name>.partial", is flushed and renamed into place
  under one lock shared with the daemon start, the bundled-node
  reinstall and the miner extraction, and the job stops between 4 MB
  chunks at shutdown. An interrupted write used to leave a truncated
  binary that was trusted forever; a leftover .partial is now removed.

Other behaviour changes:

- Linux and macOS full-node builds copy the bundled node files (about
  77 MB) into the daemon dir at first launch, even if the wallet ends up
  on an external node; before, this happened at the first embedded start.
- Lite no longer writes the 53 MB of params and asmap it never reads.
- A disk-full or permission failure that leaves the node files unusable
  shows a warning; a miner blocked by antivirus alone does not.
- A corrupt or truncated param in a zip, AppImage or .app install is
  replaced from the bundle and verified again instead of trusted forever.
- Reinstalling the bundled node holds off the connect loop and a deferred
  start for its whole run (either could launch the old binary while the
  new one was written), and is refused while another restart is running.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 47180ff840 perf(startup): stat dragonxd instead of reading it for the update offer
On Windows every full-node launch read the whole installed dragonxd.exe
(about 16.7 MB) on the UI thread and byte-scanned it for a version
string, to decide whether to offer the bundled node, which only needs
whether the file exists and its size. getInstalledDaemonInfo() takes a
scanVersion flag, and the update offer now only stats the file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 a700d2c7ee perf(wallets): walk added wallet folders off the UI thread
Every open of the Wallets dialog, Refresh, folder add or remove, and Open
on a stale row walked each user-added folder recursively on the UI thread
before the dialog drew: up to 40,000 entries per folder, roughly
50-150 ms warm on Linux and seconds on a cold disk, a network share or
Windows.

The datadir listing (a few top-level files) stays synchronous, so a
wallet just created shows at once. The recursive walk runs on a detached
worker with the same depth, hit and entry limits; its rows are merged at
the start of a later frame and only the new rows are probed.

- The dialog opens at once with the datadir rows. The external rows
  arrive when the walk ends, with "Scanning folders..." beside the
  scanned-folders caption, and the card grows once.
- Reopening within 60 s with the same folders reuses the last walk
  without touching the disk, so its rows and sizes can be up to a minute
  stale: a wallet copied into a folder in that minute needs Refresh.
  Refresh and Open on a stale row always walk again.
- While a walk or a wallet probe runs (up to 30 s) the dialog keeps
  frames coming, so rows and badges appear without moving the mouse.
- The 200-row cap now holds across all folders; each extra folder could
  add one row past it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 1658950386 fix(wallets): don't rebuild the wallet list inside its own row loop
Open on a wallet row whose file was moved or deleted after the list was
built rebuilt the list from inside the dialog's row loop. The loop still
held a reference to that row and walked a sort order sized for the old
list, so the click read freed memory and could index past the end. Open
now flags a rescan for the next frame; the vanished row drops out one
frame later, with no crash.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 bb84243114 fix(lite): keep a rejected import key out of the log and Settings
The backend's error for a key it doesn't recognize repeats the key
("'<key>' was not recognized as either a spending key or a viewing
key"). Import passed that text on as its error, so a mistyped private
key was written to the lite log (shown in the Console tab) and to the
Settings status line. A failed import now carries a fixed reason
(unrecognized format, wallet locked, key already exists, could not be
decoded, or rejected), which is all the log records. Settings shows
"Couldn't import the key — check it, unlock the wallet (if encrypted)
and try again." instead, translated in all eight languages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 7c24400c83 fix(lite): ignore a click on the already-connected server
Clicking the Network-tab card of the server the wallet was already
pinned to and connected to tore the controller down and reopened the
wallet against the same server. That click is now a no-op. A wallet that
failed over to another server still reconnects, which retries the pinned
one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 55975901a2 perf(lite): move wallet ops and server switches off the UI thread
New address, Import key, Encrypt and Remove encryption called the
backend on the UI thread. Each ends in the backend's save, which waits on
the lock a scan holds for its whole duration and every refresh read holds
briefly, so during a scan the window froze until the scan ended. A create
or restore with a passphrase encrypted and saved just after its first
scan had started: for a restore, a freeze for the whole initial scan. A
server switch destroyed the old controller on the UI thread and joined
its refresh worker, which can sit for minutes in a read against a dead
server (each balance, notes or list read retries for ~62 s).

- The four ops run one at a time on a background lane and their results
  are applied on the main thread; Settings shows "Working…" meanwhile.
  Key and passphrase copies are wiped after the call, or when a queued
  op is dropped.
- A create or restore encrypts and saves (an open unlocks) before the
  first scan starts, so the save takes milliseconds and the scan runs on
  the encrypted file.
- Import, Encrypt, Remove encryption and Receive's New address are
  disabled while a scan runs ("Wait for blockchain to sync"); Redownload
  blocks is disabled while an op is queued.
- A switch retires the old controller without blocking (queued ops
  dropped, pending ones reported failed, its client shut down) and
  destroys it on a background thread. It no longer saves on the way out:
  the new client re-scans the blocks since the last save, as after a
  restart.
- A switch waits for an op in flight, at most 15 s, so the op can't
  finish and save on the old client while the new one owns the wallet
  file. The Network tab already shows the new selection meanwhile.
- The refresh worker stops between backend commands, skips the remaining
  server reads once one fails, and then retries after 4, 8, then 15 s
  instead of every 2 s.
- Quit waits up to 2.5 s for an op in flight, e.g. Encrypt's save.

Encrypt and Remove encryption now report a failed save: the backend
returns it as a JSON error that the old check never saw, so the failure
was reported as success. The trimmed copy of a key typed into Import is
now wiped too, and stopping the refresh worker can no longer miss its
wakeup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 b2a57a61a0 feat(util): add SerialJobLane
A FIFO of blocking jobs, run one at a time on a background thread that a
post starts when none is running and that exits once the queue is empty.
Each job returns a completion, and completions run only in pump(), on
the owner's thread. Unlike RPCWorker and AsyncTaskManager nothing ever
joins: abandon() (also run by the destructor) drops queued jobs and
undelivered completions and refuses later posts, and a job stuck in a
blocking call finishes on its own thread. It is meant for backend calls
that can wait out a long scan and may have to be given up. post()
reports a dropped job (abandoned lane, or no thread could be started),
and waitIdle() is bounded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 296c04386c perf(mining): sample daemon memory off the UI thread
The daemon's RSS was read on the UI thread: a scan of every /proc entry
on Linux (1-7 ms), a forked ps on macOS (up to ~30 ms). The mining poll
probed every 1-5 s on every tab, and the Mining tab's memory bar probed
again every 1.5 s.

util::BackgroundSampler now runs the probe on one lazily started thread
and caches the result. getDaemonMemoryUsageMB() returns the last sample
and asks for a new one at most every 3 s, and only while the Mining tab
memory bar or the Peers tab Memory cell is drawn: nothing on other tabs
or while minimized. EmbeddedDaemon::memoryProbe() hands the sampler a
pid snapshot (on Windows the value read from the owned process handle),
so nothing off-thread touches daemon state. The mining poll does no I/O
any more; it carries the last sample. Both shutdown paths stop the
sampler.

Fixed along the way: an unreadable /proc made the directory iterator
throw on the UI thread; the scan now just stops.

User-visible:
- the Peers tab Memory cell keeps updating during sync and shows an
  external daemon's memory (it showed the mining poll's value, which
  pauses during sync and covers only the embedded daemon);
- the Mining tab memory bar refreshes every ~3 s (was 1.5 s).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 2618744e59 fix(rescan): probe the node's block range off the UI thread
Finding the lowest block a node still has (Settings > Rescan, and the
automatic reconcile after a bootstrap) ran a binary search of about 42
synchronous getblockhash/getblock calls on the UI thread, each waiting
for the RPC connection behind any wallet scan (10-20 s on a big wallet)
and each with a 30 s timeout. The window froze for that long.

It now runs as one task on the wallet RPC worker, bounded to 90 s, and
the answer comes back on the UI thread; meanwhile the dialog shows
"Checking which blocks..." with Rescan disabled. An answer from an
earlier connection counts as "could not tell", and one for an earlier
opening of the dialog is dropped. The search probes block 1 first, so a
full-history node answers in one probe, and it answers "could not tell"
at once while a runtime rescan holds the lane.

Fixed along the way: any probe error (timeout, busy node) read as "block
missing", so a busy node could get a bogus "bootstrapped, rescan from
the tip"; and a non-string getblockhash reply never called back, leaving
the dialog on "Checking..." for good. Only the daemon's "can't read
block" error now counts as missing; anything else means "could not
tell".

User-visible:
- after a bootstrap, a probe that cannot tell is tried up to 6 times,
  30 s apart and only while the node is not busy, then a toast points
  to Settings > Rescan, instead of falling back to the -rescan
  restart, which fails on a bootstrapped node;
- the Settings Rescan dialog warns when the probe could not tell.

Two new strings, translated into all eight languages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 ad0f60a747 perf(market): fetch price and market data on a dedicated HTTP lane
The CoinGecko price, tickers and market chart and the exchange candle
GETs ran on the wallet's RPC worker, the same FIFO lane as balance,
history and sends. A slow or blocked endpoint held that lane for up to
10-12 s per price or ticker fetch and 2 x 30 s per chart or candle job,
and a wallet scan in turn delayed the price. At quit a hung GET held
shutdown until the 15 s watchdog cut teardown short.

They now run on their own RPCWorker thread; results are applied on the
main thread and wake the idle loop. A new util::httpGet takes a cancel
flag (checked by libcurl's progress callback), sets CURLOPT_NOSIGNAL and
returns the HTTP status and error; httpGetString wraps it. Shutdown sets
the flag, so queued GETs return at once and one in flight aborts within
about a second. The price uses a plain in-flight flag instead of the
connection-scoped refresh job, so a disconnect no longer throws away a
good in-flight price and leaves it loading until the next tick.

User-visible:
- chart and candle GETs use a 5 s connect / 20 s total timeout (were
  15 s / 30 s);
- the price request goes through the shared GET: User-Agent
  ObsidianDragon/1.0 (was DragonX-Wallet/1.0) and a 16 MiB reply cap;
- market fetches on connect start alongside the wallet refresh instead
  of queuing behind it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 93b6871511 perf(history): write the history snapshot on change, off the UI thread
Every history refresh, address refresh, connect and lock-state check
rewrote the encrypted tx-history snapshot on the UI thread: a JSON
document of every row, its encryption, then INSERT OR REPLACE and a
prune, an estimated 40-120 ms on a 5k-transaction wallet, even when
nothing had changed.

Now a signature of what would be stored (about 1 ms on 5k rows)
decides whether to write. Confirmations count only by the thresholds
the UI reads (conflicted, pending, 1-9, 10-99, 100+); per-address scan
heights, exact confirmations and the tip drift every block and form a
separate part.

- Routine refreshes write a content change at most every 20 s (a
  deferred one is released from the update loop) and the per-block
  drift at most every 10 min. Nothing changed means no write.
- A mining-address relabel, a passphrase change, a rescan, a
  disconnect, a wallet lock and exit write whatever is not on disk yet,
  at once.
- The UI thread only copies the rows and the key into a job; a single
  background writer (newest job wins) builds, encrypts and stores it. A
  failed write is retried.
- Exit queues the final write so it overlaps the daemon stop, then
  waits up to 3 s for the writer; a disk that hangs past that keeps the
  previous snapshot.
- A loaded snapshot counts as stored, so the first identical refresh
  doesn't rewrite it. An address refresh re-keys the snapshot only when
  the address set changed.

After a hard kill the snapshot can now be up to ~20 s behind for rows
and 10 min for scan heights, exact confirmations and the tip (it was
one refresh); the first refresh replaces it either way. Lite builds,
which never read this cache, no longer write it on Refresh or a mining
relabel, and the screenshot capture mode's demo rows never reach it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 c0568eb930 refactor(history): make TransactionHistoryCache safe for a writer thread
The tx-history cache was only ever used from the UI thread and had no
locking. To let snapshots be written from a background thread:

- every SQL statement runs under one database mutex and the key fields
  under a second one, taken after it and never held across I/O or the
  key derivation;
- a write is a self-contained, move-only SnapshotJob holding the rows
  and a private copy of the key, which is wiped after the write or when
  a job never runs; the JSON build and encryption hold no lock;
- a job with an all-zero key is refused instead of overwriting a good
  snapshot with one nobody can read;
- the prune after a write also keeps the wallet unlocked now, so a late
  job for the previous wallet can't delete the salt of the one just
  switched to;
- keyId() gives a non-reversible tag of the installed key, so a
  passphrase change can be told from a re-unlock with the same one.

replace() stays a synchronous wrapper with the same result. A failed
INSERT is now logged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 67260cc6f0 fix(mining): disable the thread stepper while a benchmark runs
The thread grid is inert during a benchmark, but the -/+ buttons and the
count field still took input: a click changed the shown and saved count
while the benchmark owned the miner's (before the previous commit it
also restarted xmrig at that count and spoiled the measurement). The
buttons and the field are now disabled until the benchmark ends.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 6c02e67c6d perf(mining): one save, at most one restart per thread-count gesture
Every thread-count change on the Mining tab saved settings.json and,
with a miner running, stopped and restarted it: xmrig re-inits its
RandomX dataset and reconnects to the pool, seconds of lost hashing
each time. A drag across the grid did this once per tile crossed (up to
~24), with a "Starting pool miner" toast each; every -/+ click or Enter
did it again.

The tab now hands each pick to the App, which puts the newest in
settings at once and applies it when the input settles: on drag
release, or 0.5 s after the last click, even if the Mining tab was left
in the meantime. The header, RAM estimate and tile fill still follow
the drag live.

- Pool: the restart is decided on the mining-control thread, after every
  earlier start or stop has run. It never starts a miner the user
  stopped, is a no-op when xmrig already runs at that count, and is no
  longer silently skipped when the pick lands in another restart's stop
  window (which left xmrig on the old count).
- Solo: one setgenerate per gesture. A pick made while one is in flight
  now waits for it instead of being dropped (another stale count).
- Clicking the tile that is already selected does nothing; it used to
  save settings and restart the miner.
- With idle thread scaling on, the grid no longer snaps back to the old
  count while a pick is on its way to the miner. A pool auto-balance
  restart keeps a count still queued.
- Idle thread scaling changes the pool count through the same retarget.
  Its correction after a start compares with the count last requested,
  not the xmrig API's lagging report, so it comes about 1 s in instead
  of after the first API report (3-5 s).
- A retarget whose pool config no longer validates shows the same error
  and stops the miner, as the old stop-then-start did.
- While a benchmark runs a pick is saved, but the miner change is
  dropped: the benchmark owns the count until it ends.

A crash within 0.5 s of a pick, or mid-drag, loses that pick; every
clean exit saves it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 c9cb50f4dd fix(mining): make XmrigManager's thread count atomic
The requested thread count is written by generateConfig() on the
mining-control thread and read on the UI thread (the thread-grid sync
under idle thread scaling, the pool auto-balance restart) without any
synchronisation. The write also stored the unclamped count first and
clamped it afterwards, so a reader could see more threads than cores.
It is now an atomic, set by one store of the clamped value.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 7649b1f8a3 perf(settings): write settings.json and wallets.json off the UI thread
Settings::save() and WalletIndex::save() ran the atomic write (temp
file, fsync, rename, directory fsync) on the UI thread: on every
preference change, and for wallets.json after every address-scan pass
whose wallet metadata changed, i.e. repeatedly during sync, when the
disk is busiest. Each took milliseconds to tens of milliseconds, and
seconds under heavy disk load.

The JSON is still built on the caller; the write is queued on an
App-owned CoalescingWriter, latest wins per file, one write at a time.

- After a fund- or security-critical setter (seed-migration stage,
  encryption pending, PIN enabled, active wallet file, wizard completed)
  the next save still waits until the file is on disk, so e.g. the
  sweep-submitted marker is durable before the sweep is broadcast. A
  failed durable save keeps the next one durable.
- Saves before the writer is attached (the upgrade re-save at startup),
  and in tests and tools, stay synchronous.
- main() flushes the queue (at most 3 s) before and after
  App::shutdown(), before the single-instance lock is released, so a
  relaunch never reads a stale settings.json.

A kill or power loss right after an ordinary save can now lose that
last preference change; the previous file stays intact. WalletIndex
saves report "queued" rather than "written" (no caller reads it). On a
wedged disk, exit can wait up to 2 x 3 s longer, inside the 15 s
watchdog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 5.5 72054fe17f perf(settings): save opacity, chat and contacts sliders on release
Six sliders (noise opacity, UI opacity, window opacity, chat font size,
chat poll rate, contacts list scale) rewrote settings.json, with its two
fsyncs, on every frame the value changed: 60-300 durable writes per
drag, at 1-4 ms each on NVMe, 3-20 ms on a Windows SSD, 20-60 ms on a
HDD and seconds while dragonxd is busy on the disk.

The value still applies live and is kept in Settings for the per-frame
readers; settings.json is written once, when the slider is released, as
the blur and font-scale sliders already did. A drag cut off before its
release (a dialog closed mid-drag) is persisted by the next save or at
exit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00