Commit Graph

26 Commits

Author SHA1 Message Date
4416e01f9c feat(console): parameter builder in the command explorer (phase 3)
The detail pane's Parameters section is now an editable form: each parameter is
a type-hinted input field (string / number / json, optional marked), and a live
"Builds" preview shows the command being assembled. String values are
auto-quoted; a required field left empty keeps its placeholder and disables
"Insert & run"; trailing empty optionals are omitted.

Insert and Insert & run now use the assembled command (not just the template),
so Insert & run works for parameterized commands once the required fields are
filled — destructive commands still confirm first. Param fields reset when the
selected command changes or the modal opens. Keyboard nav (Up/Down/Enter) is
scoped to the search box so typing in a field doesn't move the selection.

A best-effort parseParamSpecs turns the human-readable param templates into
fields; JSON-array params (z_sendmany, createrawtransaction) surface as a single
"json" field the user pastes into. Adds the console_ref_builds label + 8
translations.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 11:32:35 -05:00
c9e9c9f979 feat(console): redesign the RPC reference as a novice-friendly command explorer
Replace the flat, terse command-reference table with a guided two-pane
explorer built for users who don't know the RPC commands:

- Search by name OR task: keyword synonyms let "balance" find getbalance,
  "send money" find sendtoaddress; results are ranked (name-prefix > name >
  keyword > desc).
- Two panes (mirrors the portfolio editor): a category-grouped master list
  (mono names, a warning dot on consequential commands) + a rich detail pane
  with a plain-language explanation, a per-parameter type breakdown (string /
  number / json, optional dimmed), and a concrete example.
- Insert into console (fills the input with a template to review + run) and,
  for no-parameter commands, Insert & run — with a confirm for destructive
  ones. Deferred via pending_submit_ so the modal needs no executor.
- Keyboard: type to filter, Up/Down to move, Enter to insert; auto-focus and
  auto-select the top result.

Data model: ConsoleCommandEntry gains details/example/keywords/destructive
(C++17 defaults, so the ~60 un-enriched entries are untouched); ~20 common
commands enriched and 18 consequential ones flagged. Command docs stay English
(technical); the UI chrome + 7 category names are translated into all 8
languages (CJK subset rebuilt, +3 glyphs).

Verified: two-pane renders on dark + light skins and at font_scale 1.5; detail
pane shows explanation/params/example; danger dots + safety badge on
destructive commands.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 11:07:49 -05:00
ab4dd370c0 fix(console): RPC command-reference modal audit fixes
- Clicking a command now actually closes the modal. It called
  ImGui::CloseCurrentPopup(), a no-op here (BeginOverlayDialog is Begin/
  BeginChild, not an ImGui popup), so the picker stayed open covering the input
  and the insert looked like it did nothing. Set show_commands_popup_=false.
- Search filter is now a member cleared when the modal opens, so it isn't stale
  on reopen after an outside-click / command-click dismiss (was reset only by
  the Close button).
- Esc dismisses the modal (this overlay has no built-in Esc handling), and the
  search box auto-focuses on open so the user can type immediately.
- Scale the 2-vs-3 column breakpoint (cmd-min-width) by dpiScale() — it was a
  logical-px threshold compared against a physical-px available width.
- Give each category's table a unique ImGui id (##cmdsN) instead of sharing
  "##cmds", and translate the 7 category names (Control/Network/... — command
  descriptions stay English) into all 8 languages; CJK subset rebuilt (+2).

(Investigated but rejected: the command-name blue was flagged as low-contrast
on light skins, but the modal card is a dark glass panel on every theme, so the
original color is correct — verified by rendering marble/light/color-pop-light.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:25:51 -05:00
675d434958 fix(console): mop up audit minors — timestamp, filter count, new-line count
- D2: rpcTraceTimestamp used std::localtime (process-wide static tm) guarded by
  a private mutex that can't stop another thread's localtime from clobbering the
  shared buffer. Use localtime_r / localtime_s into a local tm (the codebase
  pattern) and drop the now-useless mutex. Runs on RPC worker threads.
- C1: the toolbar's "<N> matches" label read filter_match_count_ before
  renderOutput recomputed it, so it lagged one frame. Compute the visible/
  filtered set once at the top of render() (before the toolbar) and reuse it in
  renderOutput, so the count and the output share one consistent computation.
- C4: the "N new lines" indicator counted the raw drain count, inflating it with
  lines the active filter hides. Count only newly-added lines that pass the
  current filter, so the badge matches what the user sees on jumping to bottom.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 18:10:27 -05:00
4f71c18884 fix(console): audit fixes — HiDPI, fold UX, stop-confirm, RPC-trace UAF
From the console-tab audit:
- HiDPI: the "New output" pill (140x24 + margin/rounding/border) and the JSON
  indent-guide thickness were hand-drawn in raw px; scale them by dpiScale().
- Fold triangle: size it from the DPI/density-scaled gutter width (not the
  zoomed font) and center it in the gutter band so glyph and clickable cell
  stay aligned; only draw/handle it in the unfiltered view (folding_active_) —
  in a filtered flat view a click silently flipped the collapsed flag with no
  visible effect and the glyph disagreed with the rendered block.
- Selection: ignore left-clicks in the gutter (< output_origin_.x) so toggling
  a fold no longer clears the user's active text selection.
- 'stop' confirmation: promote the function-local static to a member and reset
  it in clear(), so a toolbar/context-menu clear between the two 'stop's can't
  leave a stale arm that skips the shutdown warning.
- RPC-trace callback: dereference the console pointer under the mutex (not
  after releasing it) so ~ConsoleTab can't destroy the object mid-call —
  closing a latent use-after-free on shutdown (fires on RPC worker threads).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 17:45:51 -05:00
c40c252c9a feat(console): persist accent toggle + add monochrome-text toggle
Persist the two console output display preferences and add a second toolbar
toggle for monochrome text.

- Persistence: new Settings fields console_line_accents / console_text_color
  (both default true, matching the ConsoleTab statics so an upgrade re-save
  can't flip visible behavior). Restored into the statics at startup in the App
  constructor, and saved from a diff-and-save after the console renders (only
  when a value actually changed — save() is disk I/O). The startup restore also
  fixes a pre-existing bug: scanline was only synced from settings when the
  Settings page or first-run wizard ran, so an existing wallet ignored a saved
  scanline preference on launch.
- Monochrome text: a new toolbar toggle (FORMAT_COLOR_TEXT, dimmed when off)
  next to the accent toggle. channelTextColor() early-returns the neutral
  COLOR_RESULT for every channel (and JSON syntax role) when off, leaving the
  left accent bars independent. COLOR_RESULT is contrast-floored per theme, so
  text stays readable on light and dark terminals.

Adds console_toggle_text_color to the English source + all 8 translations.
Verified: both toggles independent, persistence round-trips across restart,
monochrome readable on light + dark skins.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 16:26:44 -05:00
d156dddcd0 feat(console): toolbar toggle to hide per-line color accent bars
Adds a paint-bucket toggle button to the console toolbar (in the appearance
cluster next to zoom) that shows/hides the per-line left color accent bars for
a cleaner monochrome gutter. The icon reflects state (FORMAT_COLOR_FILL when on,
a dimmed FORMAT_COLOR_RESET when off) with a tooltip. Session-only, like the
console zoom factor; default on.

Adds console_toggle_accents to the English source and all eight translations
(no new CJK glyphs — the subset font already covers them).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 15:36:51 -05:00
13ff20d791 fix(ui): console-commands modal slide + wallets footer clipping
Two follow-ups to the modal float work:

- Console RPC command reference (renderCommandsPopup) had the SAME auto-height
  feedback bug as Wallets: BlurFloat with no cardHeight, and its fill-height
  command list read GetContentRegionAvail() inside the AutoResizeY child ->
  self-referential, sliding content off-screen after a monitor move. Give it a
  FIXED viewport-relative cardHeight (fills ~84% of the viewport). Also removed
  its duplicate body H6 heading (the framework h6 title already shows it) —
  missed earlier because it's spec-form, not the positional overload.

- Wallets footer clipping: after the fixed-height conversion the content child
  clips overflow (NoScrollbar), and the hardcoded 130*dp reserve below the table
  was too small for the create/add-folder rows + separator + footer (~160*dp),
  so the buttons clipped — worse at 150%. Compute the reserve from real widget
  metrics (GetFrameHeightWithSpacing + caption height) so it holds at any DPI.

Added a modal-console-commands sweep surface (debug-gated ConsoleTab setter) so
the popup is captured. Verified both at 100% and font_scale 1.5 (150%): footers
on-screen, single headings, lists fill, nothing clipped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 22:40:26 -05:00
ff20a8a44e feat(console): terminal polish — lite/color-coded toggles, dark bg, monospace font
Work through the console items in todo.md:

- Lite filter toggles (#5): replace the single hasLogFilters() bool with a
  ConsoleLogFilterCaps struct so each backend advertises which toggles apply.
  Full node = daemon/errors/rpc-trace/app; lite = errors-only + app (its
  diagnostics ring maps to the App/Error channels; the text filter is always
  shown). Lite previously showed no toggles at all.
- Color-coded toggles (#6): each filter checkbox is tinted with its channel's
  accent color (daemon=blue, errors=red, rpc=secondary, app=teal) via a new
  channelAccentColor() that also drives the output's left accent bar — one source
  of truth for channel color.
- Darker terminal look (#7): drop the light glass rectangle on the input; both
  output and input now get a terminal-dark overlay (tabs.console.bg-darken-alpha,
  default 110) and the input field blends into it (transparent frame bg).
- Monospace font (#8): bundle Ubuntu Mono (res/fonts/UbuntuMono-R.ttf, Ubuntu
  Font License — same family as the existing Ubuntu fonts) via INCBIN, load it at
  caption size as Type().mono(), and render console output + input in it so
  pretty-printed JSON columns and terminal text align. Falls back to the
  proportional caption font if unavailable.

Full-node + lite build clean; ctest green; source hygiene clean; sandboxed
startup smoke confirms the mono font loads + atlas builds without crashing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 20:53:08 -05:00
1c248d727a refactor(console): phase 5b — decompose toolbar/input/commands-popup methods
Finish the thin-view pass on the remaining large render methods (pure code
motion, no behavior change):

- renderToolbar (225 -> 99 lines): extracted drawToolbarStatus(), the
  drawLogFilterToggles() checkbox group, drawFilterInput(), and drawZoomControls().
- renderInput: factored the command echo + built-in interception + submit into
  submitConsoleCommand(exec, cmd) -> bool, leaving renderInput to own just the
  glass panel + InputText + completion/history callback.
- renderCommandsPopup (194 -> 135 lines): removed the duplicated lowercase-and-
  find filter logic (match-count loop and per-row filter now share
  consoleCommandMatchesFilter()) and extracted the [optional]-param dimming loop
  into drawConsoleCommandParams().

Full-node + lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 19:25:12 -05:00
57291ef28c refactor(console): phase 5 — decompose renderOutput into focused sub-steps
renderOutput() was a ~410-line method doing filter-building, mouse/keyboard
interaction, the per-line draw loop, the new-output pill, and the right-click
context menu all inline. Split it into a thin orchestrator that calls five
single-purpose private methods (pure code motion, no behavior change):

  - computeVisibleLines()      -> the filter -> visible_indices_ + match count
  - handleOutputInteraction()  -> wheel-up, selection drag lifecycle, Ctrl+C/A
  - drawVisibleLines()         -> accent bars, JSON indent guides, selection +
                                  filter highlight, scanline capture, text
  - drawOutputContextMenu()    -> the right-click menu
  - drawNewOutputIndicator()   -> the jump-to-bottom pill

Ordering and every operation are preserved exactly (interaction still runs
after layout build and before the draw; selection bounds are recomputed post-
interaction; scanline_rows_ cleared before the draw pushes to it). Full-node +
lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 19:16:36 -05:00
18c1de87db refactor(console): phase 4b — extract ConsoleScrollController
Pull the auto-scroll concern out of ConsoleTab into a focused, ImGui-free
ConsoleScrollController (console_scroll_controller.{h,cpp}). It owns the three
coupled fields that were loose on the god-class — auto_scroll_, the wheel-up
cooldown, and the new-lines-while-scrolled-up backlog count — and the state
machine tying them together: wheel-up detaches + starts a cooldown, the cooldown
gates the at-bottom re-enable check, backlog counting happens only while
detached, and re-pinning (checkbox / jump pill / reaching the bottom) clears it.

The view keeps only what needs ImGui: it measures scroll position, hands the
controller a plain `atBottom` bool + frame delta, and issues the actual
SetScrollHereY. ConsoleTab loses three more members and all the scattered
auto-scroll bookkeeping collapses to scroll_.* calls.

Adds testConsoleScrollController: pinned start ignores backlog, wheel-up detach +
cooldown gating, re-enable only when at bottom, checkbox toggle semantics, and
the jump-to-bottom pill. Full-node + lite build clean; ctest green; source
hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:52:15 -05:00
0cdbbd024e refactor(console): phase 4 — extract ConsoleSelectionController from the god-class
Pull the text-selection concern out of ConsoleTab into a focused, ImGui-free
ConsoleSelectionController (console_selection_controller.{h,cpp}). It owns the
anchor/caret state and all the fiddly logic around it: the mouse-drag lifecycle
(beginDrag/updateDrag/endDrag), select-all, range ordering, text extraction over
the visible model, and the index shift applied when the buffer cap evicts lines
from the top.

ConsoleTab now delegates: the four scattered selection fields (is_selecting_,
has_selection_, sel_anchor_, sel_end_) and five helper methods (selectionStart/
End, isPosBeforeOrEqual, getSelectedText, clearSelection) collapse to a single
selection_ member plus a thin selectedText() wrapper. screenToTextPos (still
view-side — it needs the frame's layout) now returns the shared ConsoleTextPos,
so ConsoleTab::TextPos is retired.

The byte-offset / eviction math was previously only reachable through the live
ImGui renderer; it now has direct unit coverage (testConsoleSelectionController:
ordering, drag lifecycle, upward drag, select-all, partial/full/no-op eviction
shift, and filtered extraction). Full-node + lite build clean; ctest green;
source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:46:06 -05:00
779c9682d4 refactor(console): phase 3 — thread-safe ConsoleModel ingest queue; fix data race
Introduce ConsoleModel (console_model.{h,cpp}): an ImGui-free, thread-safe line
store. Producers on any thread call ingest(), which only briefly locks a small
pending queue; the main thread calls drain() once per frame to move pending
lines into the visible deque and enforce the line cap, reporting how many were
added and evicted from the front.

This fixes the real data race. Previously a single lines_mutex_ guarded both the
line container AND the UI-only interaction state (selection, scroll, auto-scroll
counters), and it was held across the whole render pass — yet render() touched
auto_scroll_ / new_lines_since_scroll_ outside that lock, racing the background
RPC-trace and app-logger producers that call addLine() on worker threads.

Now:
- addLine() only ingests (lock-free w.r.t. the model); safe from any thread.
- render() drains once per frame, then does the cap/selection/scroll bookkeeping
  on the main thread (new drainModel()).
- The visible deque + all selection/scroll fields are main-thread-only, so every
  lines_mutex_ lock is gone — including the one wrapping the entire renderOutput.

Adds testConsoleModel() covering ingest/drain ordering, the line-cap eviction
counts, view-only clear (queued lines survive), and an 8-thread concurrent
ingest/drain stress with no lost lines. Full-node + lite build clean; ctest
green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:35:25 -05:00
33735b1d52 refactor(console): phase 2 — channel-as-semantic key; decouple executor from UI colors
Make ConsoleChannel the canonical semantic classification of every console
line. Producers (command executor, app log forwarders, result formatter) tag
each line with a channel; the UI derives both the text color and the left
accent-bar color from it at draw time, and the output filter keys off it.

This replaces the prior scheme of storing an ImU32 color per line and then
reverse-engineering the source from color-equality plus a "[daemon] "/"[xmrig] "
/"[app] "/"[rpc] " text prefix. Consequences:

- ConsoleLine now stores {text, ConsoleChannel} — no per-line color.
- addLine()/addRpcTraceLine() take a channel; the redundant text prefixes are
  gone (the accent bar carries the origin).
- The executor's ConsoleAddLineFn hands a channel, not an ImU32, so the backend
  no longer depends on ConsoleTab::COLOR_* — FullNode/Lite executors emit clean
  text + channel.
- The theme-remap loop that rewrote stored colors on light/dark flip is deleted;
  colors are resolved per-channel each frame (refreshColors on flip only).
- ConsoleOutputFilter drops its color fields; consoleLinePassesFilter() keys off
  the channel. Test updated to the channel-based API.
- Added a Warning channel (amber severity peer of Error/Success) so the
  notification + logger warning forwarders keep their color.

Full-node + lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:22:35 -05:00
19e83eb12a refactor(console): phase 1 — extract pure ConsoleTextLayout (wrap/hit-test/selection)
Lift the console's word-wrap layout, screen->text hit-testing, and selection extraction
out of ConsoleTab into a pure, ImGui-free module (console_text_layout.{h,cpp}). Text
measurement is injected via a ConsoleTextMeasure interface — production uses an
ImFont-backed impl (identical CalcWordWrapPositionA/CalcTextSizeA calls as before), while
tests drive a fixed-width stub.

- BuildConsoleLayout: per-line wrap segments + heights + cumulative Y (was inline in
  renderOutput).
- HitTestConsoleLayout: point -> (visibleRow, byte col) (was screenToTextPos).
- ExtractConsoleSelection: selected text across visible lines (was getSelectedText).
- ConsoleTab now holds a single `ConsoleLayout layout_` (replacing 4 mutable members;
  drops the dead cached_wrap_width_) and calls the pure functions.
- New unit test testConsoleTextLayout covers wrapping, multi-row hit-testing, bottom
  clamp, and filtered/unfiltered selection — the biggest previously-untested surface.

No behavior change (algorithm preserved verbatim). Full-node + lite build clean, ctest
green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 17:58:29 -05:00
f12153cdd0 refactor(console): phase 0 — remove dead code + fix channel/arg bugs
Zero-behavior-change cleanup ahead of the console refactor:
- Delete dead API/members: addCommandResult (unused), handleSelection (declared, no
  def), isAutoScrollEnabled (no callers), and scroll_to_bottom_ (written 8× but never
  read) with all its writes.
- Drop the unused screenToTextPos `line_height` parameter (+ 4 call sites) and the unused
  `segEnd` local — clears the two -Wunused warnings.
- Remove the toolbar filter checkboxes' dead `static bool s_prev_*` change-detectors,
  whose only effect was setting the dead scroll_to_bottom_.
- Fix the console_new_lines format/arg mismatch (format takes one %d; the call passed a
  spurious plural-suffix arg).
- Fix the channel/color incoherence: a "[daemon] error:" line kept red text but got a
  blue daemon bar — the prefix no longer downgrades an error channel.
- Delete 11 orphaned lite_console_* i18n keys left over from the console merge (keep
  lite_console_help_passthrough).

Full-node + lite build clean, ctest green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 17:40:38 -05:00
5a677f6202 feat(console): right-click "Copy value" for hashes/addresses under the cursor
Right-clicking the output now offers "Copy <value>" when a long alphanumeric token
(txid/blockhash/address, >=16 chars) is under the cursor — resolved via screenToTextPos.
Uses right-click so it never conflicts with the left-drag text selection.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:40:38 -05:00
4ed69d4e9f feat(console): filter match highlight + match count
- Highlight the matched substring (case-insensitive) in every visible line with a
  translucent yellow behind the text, drawn per wrap-segment like the selection highlight.
- Show a live match count next to the filter input ("N matches", red when zero).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:34:18 -05:00
e0d6d6bc4d feat(console): left-edge channel accent bar (replaces inline log prefixes)
Each line gets a `channel` inferred in addLine() from its color and any
"[daemon]"/"[xmrig]"/"[app]"/"[rpc]" prefix, which is then stripped. renderOutput draws
a thin colored bar in the existing left margin (padX) per line — node log (blue), mining
(amber), app (teal), rpc (secondary), command (accent), error (red). Drawn in the margin
so it never touches the text layout or selection; filtering is unaffected (it keys off
color, not the prefix).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:30:43 -05:00
b5001ad4db refactor(console): unify lite + full-node console behind a pluggable executor
The two consoles were separate implementations (the rich full-node ConsoleTab and a
minimal RenderLiteConsoleTab). Introduce ConsoleCommandExecutor to abstract the only
real differences — command execution + log source — so both variants share the one rich
terminal (the lite console now gains selection, zoom, copy, and JSON-colored output).

- console_command_executor.{h,cpp}: interface + FullNodeConsoleExecutor (dragonxd log
  ingestion + RPC command execution, result queue) and LiteConsoleExecutor (lite
  diagnostics ring + backend runConsoleCommand/takeConsoleResult, connection/sync status).
- ConsoleTab::render() now takes a ConsoleCommandExecutor&; log ingestion, command
  submission, and command results flow through it. The RPC command-reference popup and
  the daemon/errors/rpc-trace/app filter toggles are gated on the executor's capabilities;
  the toolbar status dot + a status header come from the executor.
- Safety preserved: `clear`/`cls` is intercepted as a view-only clear in the shared UI so
  it is NEVER forwarded (the lite backend's `clear` wipes tx history); command output is
  not persisted to diagnostics.
- App owns the executor (created per variant) and routes both NavPages to console_tab_;
  lite_console_tab.{h,cpp} deleted.

Needs runtime verification of BOTH consoles (full-node RPC + lite: clear, seed/export
secrecy, sync status, command results).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 15:59:17 -05:00
5167b52cbd feat(console): add an "App" toggle to show/hide [app] log lines
The console mixed RPC traces, daemon output, and the wallet's own "[app] ..."
log lines with no way to hide the latter. Add an "App" checkbox alongside the
existing Daemon/Errors/RPC toggles. Since [app] lines share COLOR_INFO with
other info text, the filter matches them by their "[app] " prefix rather than by
color. Default on; unit test + i18n added.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 12:52:42 -05:00
975743f754 feat(wallet): persist history and surface pending sends
Add an encrypted SQLite transaction history cache with cached tip metadata and
per-address shielded scan progress so startup and full refreshes avoid
re-scanning every z-address while still invalidating on wallet/address/rescan
changes.

Improve wallet history loading by paging transparent transactions, preserving
cached shielded and sent rows, keeping recent/unconfirmed activity visible, and
classifying mining-address receives. Show z_sendmany opid sends immediately in
History and Overview, pin pending rows through refreshes, and apply optimistic
address/balance debits until opids resolve.

Add timestamped RPC console tracing by source/method without logging params or
results, reduce redundant refresh/RPC calls, and cache Explorer recent block
summaries in SQLite.

Expand focused tests for transaction cache encryption, scan-progress
persistence/invalidation, history preservation, operation-status parsing,
pending send visibility, and Explorer/RPC refresh behavior.
2026-05-05 03:22:14 -05:00
2c5a658ea5 feat: Full UI internationalization, pool hashrate stats, and layout caching
- Replace all hardcoded English strings with TR() translation keys across
  every tab, dialog, and component (~20 UI files)
- Expand all 8 language files (de, es, fr, ja, ko, pt, ru, zh) with
  complete translations (~37k lines added)
- Improve i18n loader with exe-relative path fallback and English base
  fallback for missing keys
- Add pool-side hashrate polling via pool stats API in xmrig_manager
- Introduce Layout::beginFrame() per-frame caching and refresh balance
  layout config only on schema generation change
- Offload daemon output parsing to worker thread
- Add CJK subset fallback font for Chinese/Japanese/Korean glyphs
2026-03-11 00:40:50 -05:00
eebfd5947e console and mining tab visual improvements 2026-02-27 13:30:06 -06:00
3aee55b49c ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
2026-02-27 00:26:01 -06:00