Rework DrawCardDropShadow (Light/Marble): a Gaussian-sampled ring stack
matching a `0 0 4px rgb(50 53 58 / 34a)` box-shadow — offset-free, darker,
and tighter than the old faint 14px black halo. Clip to the shadow's own
bounding box (card ± reach) instead of the child window bounds so top/bottom
shadows are no longer chopped where a card sits flush with its container,
while staying on the card's own draw list (correct z-order in modals/popups).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Cards are drawn inside clipping child windows, so the shadow (which extends past
the card edge) was cut at the child boundary — most visibly a hard line on the
sidebar's inner edge, which also made the shadow look non-uniform. Widen the
shadow's clip horizontally (card + spread, clamped to the viewport) so the side
shadows reach into the gaps between panels, while keeping the vertical clip at the
child bounds so a card scrolled to a child's top/bottom edge can't bleed its
shadow into the header/footer. Verified: sidebar + settings cards now show an
even shadow on all four sides.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Drop the downward offset so the soft shadow is equal on all four sides — an even
halo around each card rather than a directional cast, matching the requested
look. Slightly more rings for a smoother falloff. Still stroke-based (no body
contamination), Light/Marble only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Cards on the pale Light / Marble backgrounds now lift off the surface with a
subtle drop shadow. Drawn in DrawGlassPanel (behind the card fill) as fading
rounded-rect STROKES offset down — strokes never paint across the card body, so
only the outer soft blur remains once the fill covers the interior (the
"render then mask out the UI area" result, no FBO needed). Gated to the Light and
Marble themes (cached per theme-generation); dark themes are unchanged. Verified
across marble / light (shadow present, smooth, body clean) and dark (none).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Now that panels frost at full alpha, the slider's old top end (multiplier 4.0)
was far too blurry. Cap the range at multiplier 1.25 (kAcrylicMaxBlur) — the
slider still reads 0–100%, but 100% now maps to a moderate frost instead of a
heavy wash. Snap-to-off threshold scales with the new range, and a value saved
under the old 0–4 range is clamped on load so it lands within 0–100%.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The per-panel acrylic composite drew the blurred capture at
`fallbackColor.w * uiOpacity` alpha. At a lowered UI opacity that's ~24%, so the
SHARP background bled straight through the panels — the acrylic slider changed
almost nothing (measured: blur 0% vs 100% differed in 0.33% of pixels, and the
marbled background was equally crisp at both).
Draw the blurred capture at (near) full strength so it actually FROSTS the panel
(the blurred background replaces the sharp one); UI opacity now scales only the
tint overlay in DrawGlassPanel, which is the correct acrylic model — opacity =
tint, not sharp-vs-blur. Fixed symmetrically in both the GL and DX11 drawRect
paths. Verified on GL: blur 0% now shows a sharp background, 100% a smooth
frosted wash (0.33% -> 8.3% pixels changed), and the default (high-opacity) card
look is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Passing the gate once (confirmation + any re-auth) now unlocks the DEBUG OPTIONS
dropdown for the rest of the session — subsequent expands skip straight to the
options. The flag lives in the session-lifetime page state, so it resets on app
restart. Collapsing still needs no gate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Revealing the DEBUG OPTIONS dropdown now opens a confirmation modal with a
warning instead of expanding directly. If the wallet is secured, it also requires
re-authentication before the options appear:
- a quick-unlock PIN → verified against the vault (Argon2id derive, off-thread,
no wallet side effects);
- otherwise an encrypted wallet → the passphrase, verified via walletpassphrase.
Unsecured wallets just confirm. Collapsing needs no gate; each expand re-gates.
App gains debugGateRequiresAuth() + verifyDebugCredential() (cb on the main
thread; secrets wiped). Adds a modal-debug-gate sweep surface. Verified 100% +
150%, dark + light.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A pre-seed-phrase (legacy, non-mnemonic) wallet is exactly the one that benefits
from migrating — so nudge the user by glowing the Settings "Migrate to seed"
button with a soft pulsing accent halo.
Adds a cached wallet mnemonic status (probeWalletSeedStatus), classified once per
connect via z_exportmnemonic (the same signal the migration Intro pre-flight
uses): NoMnemonic = legacy → glow; HasMnemonic / Incapable (old daemon) / while
locked or on lite = no glow. Reset on disconnect so it re-probes after a wallet
switch or a post-migration adopt, with a small attempt cap to avoid re-probing on
a persistent transient error. The sweep forces the status so the glow is
captured (restored after). Verified dark + light.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring the miner (DRG-XMRig) updater to the same design as the daemon updater:
two-pane layout with tactile version cards (text label + right-aligned icon
badge: installed check / pre-release flask / newest new-releases, hover-only
tooltips) on the left, and the selected version's detail on the right — a unified
rounded info surface holding the version header + markdown-rendered release notes,
with the verify note and a centered, text-fit install button below it, and a
larger Close in the footer.
Fetches the full release list up front; Downloading/Done/Failed render in the
right pane. Preserves the miner specifics: installs are refused while the miner
is running (button disabled + a stop-mining note), and the installed tag is
persisted via setXmrigVersion on success. Adds a modal-xmrig-update sweep surface
(fake releases). Verified 100% + 150%, dark + light.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The status-icon tooltip was gated on (hov || sel), so the newest version — which
is selected by default — kept its "Newest available version" tooltip pinned on
screen. Show it only while the mouse is actually over the icon.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring back the small status label next to the tag (installed / pre-release /
latest), colored to match, alongside the right-aligned icon badge — both keyed to
the same status. The label is bounded so it never overruns the icon.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Fix the info surface padding: a borderless BeginChild ignores WindowPadding
unless ImGuiChildFlags_AlwaysUseWindowPadding is set, so the content was
touching the surface edges. Add the flag + generous padding, and make the
surface a touch more visible so it reads as a container.
- Version list: replace the inline text badges with a single right-aligned icon
badge per item — check (installed/active), science flask (pre-release), or
new-releases (newest available) — each with a tooltip.
- Center the Download & install button (still sized to its text).
Verified 100% + 150%, dark + light.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Design pass on the two-pane node updater:
- Taller card (a generous share of the window) so release notes get vertical
room and usually don't need to scroll.
- Wrap the version header + release notes in ONE rounded Material surface (drop
the divider between them); the notes markdown gets inner padding so it doesn't
touch the edges, and the header stays pinned while long notes scroll within.
- The verify note + install button now sit OUTSIDE that surface; the install
button is sized to its text instead of full width.
- Version cards: slightly smaller radius, accent bar removed, and the currently
installed (active) node is marked with a check on the right of its card.
- Footer: dropped the divider above Close and enlarged the Close button.
Verified 100% + 150%, dark + light.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The overlay content child had NoScrollbar (hides the scrollbar) but not
NoScrollWithMouse — so when a fixed-height card's content overflowed by even a
few px, the mouse wheel silently drifted the ENTIRE dialog (title + panes +
footer). Add NoScrollWithMouse to the content child: a modal is a fixed frame;
inner scroll regions (version list, release notes, command list) still scroll on
their own, and auto-height cards resize to content so they never overflow.
Also fix the daemon updater's footer budget, which under-counted the
Spacing/Separator/Spacing + inter-item gaps and produced exactly that few-px
overflow. Verified daemon / console / wallets / portfolio render intact.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Refine the two-pane node updater:
- Release notes now render as in-app markdown (new src/ui/material/markdown.h):
# / ## / ### headings, **bold**, `inline code` (tinted + subtle pill), and
- / * / + bullets, word-wrapped with mixed fonts via the draw list. cleanNotes
keeps the markdown now (only the trailing checksum table is cut), so the
renderer styles it.
- Each version is a tactile Material card — filled rounded surface with
hover/press/selected states (primary-tinted + outlined when selected), a
rounded status accent bar, tag + latest/installed/pre-release badges + date —
instead of a plain Selectable row.
- Dropped the thin 1px outlines: the version list is borderless and the notes
sit on a filled, rounded Material surface.
The sweep's fake release body gains bold/code/multi-heading markdown to exercise
the renderer. Verified 100% + 150%, dark + light.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Redesign the Update Node dialog to mirror the Manage-Portfolio editor: the list
of node versions on the LEFT (with latest / installed / pre-release badges +
date), the selected version's detail on the RIGHT — status vs installed, release
notes (checksum table + markdown heading markers stripped), the verify/downgrade
note, and the install action (Download & install / Install this version /
Reinstall). One Close in the footer.
The dialog now fetches the full release list up front (startListReleases) so the
picker is populated immediately; Downloading/Verifying/Done/Failed render in the
right pane with the list still visible. Layout is GetContentRegionAvail-based so
it adapts to a viewport-capped card (verified 100% + 150%, dark + light).
Adds a sweep seam (sweepSeed/sweepClose) + a modal-daemon-update sweep surface
seeded with fake releases for offline visual verification. Adversarially
reviewed (3 lenses); fixed the real findings — live list was never populated
from getReleases() (only the sweep seeded it), defensive s_rows bounds in the
detail pane, notes box dropped when the pane is too short so the install button
stays visible, and a badge-overrun guard for long tags. DPI "findings" were the
recurring false positives (LegacySize/spacing/GetFrameHeight are all dp-scaled).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
An ImGui auto-resize child reports a too-small height on its first render and
the true height a frame later, so centering on last frame's height made the card
visibly slide for ~2 frames as it converged. Hiding only the very first frame
wasn't enough — the next frame or two still moved.
Track per-dialog height stability: keep the card hidden (laid out + measured, but
clipped) until its measured height holds steady across two frames, then reveal it
already centered. A dialog re-arms on (re)open so each open reveals stable; once
shown it won't re-hide on a mid-dialog content change (just repositions); a
frame cap prevents an ever-changing height from hiding it forever. Fixed-height
dialogs are unaffected. Verified migrate / about / seed-backup / import-key
reveal centered at the settled frame.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Auto-height dialogs need one frame to measure their content height before they
can be centered. Previously that first frame was drawn near the top, so a
first-ever open flashed off-center for a frame before snapping to center.
On the measuring frame, lay the content out (so the child's auto-height is still
measured) but clip the whole card to a zero rect and skip the glass panel — the
card draws nothing while the blur backdrop still shows, then it appears already
centered on the next frame. Clip covers both ImGui widgets and hand-drawn
content; layout/measurement is unaffected (verified migrate / about / import-key
still render centered at the settled frame).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixed-height overlay cards were already centered, but auto-height cards
hard-anchored at 15% from the top, so shorter dialogs (e.g. Migrate to a seed
wallet, Import Key, About) rendered top-heavy with a large empty area below.
Center auto-height cards on last frame's measured content height (already cached
per dialog id in g_overlayCardHeights). A re-opened dialog centers from frame 1;
only the very first open of a given dialog this session briefly anchors near the
top before it re-centers. Content taller than the window top-anchors at a 16px
margin. One framework change centers every modal (verified across migrate /
import-key / about / seed-backup at 100%).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
"Scan another folder" now anchors the picker at getDragonXDataDir() (where the
datadir wallets live) instead of home, so the user starts from a familiar spot
and navigates up/out to find wallets elsewhere.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The wallets dialog hand-computed a content-sized card height. With many wallets
on a small / HiDPI (150%) window the computed height could exceed the viewport,
and the framework clips a too-tall card — footer and all.
Cap the card at 0.86 of the viewport height. When capped, the wallet list flexes
to the space left above the create/scan/footer controls and scrolls internally,
so those controls stay pinned and visible; uncapped (the common case, few
wallets) nothing changes and there's no spurious scrollbar. Add a
modal-wallets-many sweep surface (8 wallets, self-cleaning teardown) to exercise
the capped-scroll path. Verified at 100% + 150%.
This is the one real fixed-height clip risk from the modal audit; the other 44
modals use auto-height (grow-to-fit, capped at a viewport ratio) and were
confirmed non-clipping — e.g. the 24-word seed-backup grid renders fully at 150%
in a 720px window.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The picker used a fixed-height card whose budget under-counted ImGui's
inter-item spacing, so on larger windows / at 150% DPI the footer buttons
overflowed the card's clip rect and got cut off.
Rework it as a flex column: the card takes ~82% of the viewport height (like
the console command-reference modal) and the directory list fills whatever
space is left above a reserved footer block. The status line + Scan/Cancel
buttons are now always pinned at the bottom and visible at any window size or
DPI, and the browsing area is generous instead of a cramped fixed row count.
Verified headless at 100% + 150%.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wallets dialog refinements:
- More space between wallet cards (cardGap: spacingSm -> spacingMd).
- "Scan another folder" is now always visible as a full-width button (no
expandable toggle) that opens the new picker.
- The Create-wallet row and the scan button span the full list width, so their
right edges align with the wallet cards / Open|Import buttons.
New in-app folder picker (folder_picker.h): a Material-styled modal replacing
the raw path input. Browse the filesystem (Up / Home / click a sub-folder),
see the *.dat wallet files present + a count, and pick a folder to scan. The
picker takes over the modal surface while open (the overlay framework doesn't
nest); it remembers the last browsed location across opens. Fixed-height card
(no auto-height feedback), UTF-8-aware truncation, full-node icons confirmed
in the embedded MaterialIcons range. Added a modal-folder-picker sweep surface;
verified at 100% + 150%, dark + light.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two issues on the card list: it showed a scrollbar (and clipped the last card)
with only a few wallets, and the cards felt cramped.
- Scrollbar: the per-card advance added a trailing gap after EVERY card (incl.
the last) and ImGui inserted its default ItemSpacing between the Dummy items,
so the content ran ~1 gap taller than the child's height budget -> overflow ->
scrollbar + clipped card. Zero ItemSpacing inside the list child, register each
card's footprint with a Dummy, and gap only BETWEEN cards (no trailing gap), so
the content matches the budget exactly. Sized the list to fit up to 7 cards
before it scrolls.
- Roominess: bigger name (subtitle1), more vertical padding (spacingMd), and a
touch more space after the icon.
- Removed the full-card InvisibleButton (hover is IsMouseHoveringRect again): its
overlap with the action button tripped ImGui's ConfigDebugHighlightIdConflicts,
drawing a red debug border around the list at 150% DPI.
Verified via the headless sweep at 100% and font_scale 1.5 — no scrollbar, no red
border, cards fully visible with breathing room.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the wallet table with a stack of Material-style cards inside a scrolling
child. Each wallet is a rounded card: a leading wallet icon, the filename as the
primary line, and a muted metadata subtitle (size · N addresses · balance DRGX ·
last opened). The action sits on the right — Open / Import buttons, or a green
"Active" chip for the current wallet. The current wallet's card gets a green tint,
border, and icon; external files show an info icon + tooltip; cards highlight on
hover. The dialog stays content-sized + fixed-height (computed from the wallet
count, up to 6 before it scrolls), so the monitor-drag stability is unaffected.
Adversarially reviewed (two-lens workflow + synthesis): the reviewers' DPI
unit-mixing and broken-scroll findings were false positives (LegacySize is the
DPI-scaled atlas size, and BeginChild takes physical px while the framework's
cardHeight takes logical) — the only real issue was byte-wise truncation that
could split a multibyte UTF-8 char, now fixed to pop whole code points. Verified
via the headless sweep at 100%, 150%, and light skin.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Act on the design review of the Wallets modal (all six points):
1. Content-sized card — size the card to the wallet count (up to 8 rows, then the
list scrolls) instead of a fixed 620px, killing the huge empty void a short
list floated in. Computed from the KNOWN row count, so it stays a fixed-height
dialog (no auto-height feedback — that's what slid content off-screen on a
monitor move).
2. Framed wallet list — BordersOuter + PadOuterX so the list reads as a contained
panel with room to grow, not loose rows on the backdrop.
3. Right-aligned numeric columns (Size / Addresses / Balance) and their headers,
via a custom header row + a right-aligned cell helper, so the numbers line up.
4. Consistent action column — the active wallet's row gets a subtle green tint and
an "Active" chip (badge), distinct from the Open/Import buttons.
5. De-cluttered bottom — "Create wallet" stays the primary action; the folder-scan
is tucked behind a "+ Scan another folder…" toggle.
6. Polish — the external-file marker is now a real info icon + tooltip (was
ICON_MD_FOLDER rendering as a "?" tofu, since that glyph isn't in the subset);
Refresh is an icon-only button, de-emphasized next to Close.
New i18n keys (wallets_add_folder_toggle, wallets_external_tt) + 8 langs; CJK
subset rebuilt. Verified via the headless sweep at 100% and font_scale 1.5.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The hardware [WINLOG] trace showed the DPI-transition target computed correctly
(min height 720) but the window stuck ~5% larger (759), with every deferred retry
failing to shrink it. Root cause: the DX11 window is a borderless native HWND
(WS_CAPTION/WS_THICKFRAME, for native move/resize) wrapped by SDL. SDL_SetWindowSize
converts the requested CLIENT size to a window rect via AdjustWindowRectEx (adding
the caption+border frame), but our WM_NCCALCSIZE handler folds that whole frame
back into the client area — so every SDL resize inflates the window by ~one frame
(~39px height, ~16px width) and the 720 minimum becomes an unreachable 759. That,
not the earlier min-ordering/settle logic, is why the height wouldn't stay at min.
resizeWindowExact() resizes the native HWND directly via SetWindowPos on the DX11
path (window rect == client for a borderless window → exact requested size); other
platforms keep SDL_SetWindowSize. Used for the DPI-transition resize and the
deferred retry, so the window now lands on the true minimum in both directions.
Keeps the [WINLOG] native-rect + min-track tracing so the next capture confirms the
fix (or surfaces any remaining gap).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The first hardware capture showed handleDisplayScaleChange computing the correct
target (e.g. 1353x720, height = min) but the window never reaching it across all
30 deferred retries — stuck ~5% above target in BOTH DPI directions (759 vs 720
at 100%, 1136 vs 1080 at 150%). That rules out the earlier min-ordering / settle
logic and points at either the borderless WM_GETMINMAXINFO min-track
(720 * g_borderlessDpi) or a native-HWND non-client frame discrepancy on the
externally-created, SDL-wrapped DirectComposition window.
Add the data to disambiguate:
- winlogState now also logs the native GetWindowRect vs GetClientRect (+ pos),
exposing any window-vs-client size mismatch that SDL_GetWindowSize hides.
- WM_GETMINMAXINFO logs g_borderlessDpi and the resulting min-track (once per
change) so we can see the actual OS-enforced minimum during the transition.
- Forward-declared winlog so the WndProc can use it.
Windows-only, no behavior change. Grep the log for "[WINLOG]".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Always-on stderr tracing (visible in release builds via the Windows
dragonx-debug.log redirect, unlike DRAGONX_DEBUG-gated DEBUG_LOGF) to capture
exactly how the window size / display-scale / minimum change when dragging
between monitors of different DPI. Logs:
- every WINDOW_RESIZED: size, actual vs stored scale, dpiPending/settle/retries,
and the DPI-vs-user classification (IGNORED/RECORDED);
- every DISPLAY_SCALE_CHANGED + the full handleDisplayScaleChange trace
(saved-under-old-scale, restore/proportional, min-clamp, display-clamp, the
SetWindowMinimumSize+SetWindowSize, and the resulting window state);
- each deferred-resize retry;
- monitor crossings (WINDOW_MOVED, throttled to display changes);
- startup and shutdown size.
Low volume — only fires on window events. Temporary diagnostic; remove once the
multi-monitor sizing bug is fixed. Grep the log for "[WINLOG]".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Moving the window between monitors of different scaling (150% -> 100% -> 150%)
left the height off the minimum in BOTH directions, forcing a manual resize each
time. A deep trace against the vendored SDL3 source found two distinct causes:
- Shrink leg (higher -> lower scale): handleDisplayScaleChange called
SDL_SetWindowSize BEFORE SDL_SetWindowMinimumSize. SDL clamps a size request up
to the current minimum (SDL_video.c:3184-3191), so the smaller target was
clamped back to the stale larger min; SetWindowMinimumSize only grows a window,
never shrinks it, so lowering the min afterwards didn't pull it back. The
deferred retry masked it only on rendered frames, so it leaked when the app was
idle. Fix: set the new minimum BEFORE resizing.
- Return leg (lower -> higher scale): the single-shot dpiResizePending flag let a
later settling WINDOW_RESIZED in the same burst be misclassified as a user
resize and recorded, corrupting savedSizeForScale for that scale so the
remembered min was lost. Fix: a frame-counted settle window (dpiSettleFrames)
suppresses resize-recording for the whole transition burst regardless of event
ordering; also clamp any restored/scaled size up to the new scale's minimum.
Only user resizes outside the ~40-frame settle burst are recorded, so normal
resizing is unaffected. SDL clamp semantics verified in-repo; build clean. The
transition needs real multi-monitor hardware to exercise end-to-end.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The only startup clamp to the display's usable bounds lived inside the
`currentDpiScale > 1.01f` HiDPI branch, so on a standard-DPI (100%) cold start it
never ran. A window size saved on a larger or since-disconnected monitor then
opened oversized / partly off-screen (title bar under the taskbar), since the
window is also re-centered at the saved size.
Hoist the clamp-to-usable-bounds + re-center out of the HiDPI branch so it runs
on every startup; the DPI multiply and scaled minimum-size stay HiDPI-only. It
resizes only when the clamp actually changes the size, so a window that fits its
display is left untouched — only genuinely-oversized ones clamp. Also log when a
persisted size is rejected on load/save (below the 1024x720 floor) so "my window
keeps resetting" reports become traceable.
Root-caused via a multi-agent audit of the window-size/DPI logic, which also
confirmed the save/restore DPI round-trip is otherwise correct (the restore-side
auto-scale multiply was mistaken by the investigators for a unit bug). Verified:
a 9999x9999 saved size now clamps to the display at scale 1.00 (previously the
clamp was skipped on a same-DPI cold start).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two follow-ups to the modal float work:
- Console RPC command reference (renderCommandsPopup) had the SAME auto-height
feedback bug as Wallets: BlurFloat with no cardHeight, and its fill-height
command list read GetContentRegionAvail() inside the AutoResizeY child ->
self-referential, sliding content off-screen after a monitor move. Give it a
FIXED viewport-relative cardHeight (fills ~84% of the viewport). Also removed
its duplicate body H6 heading (the framework h6 title already shows it) —
missed earlier because it's spec-form, not the positional overload.
- Wallets footer clipping: after the fixed-height conversion the content child
clips overflow (NoScrollbar), and the hardcoded 130*dp reserve below the table
was too small for the create/add-folder rows + separator + footer (~160*dp),
so the buttons clipped — worse at 150%. Compute the reserve from real widget
metrics (GetFrameHeightWithSpacing + caption height) so it holds at any DPI.
Added a modal-console-commands sweep surface (debug-gated ConsoleTab setter) so
the popup is captured. Verified both at 100% and font_scale 1.5 (150%): footers
on-screen, single headings, lists fill, nothing clipped.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Wallets modal used the auto-height BeginOverlayDialog overload, whose content
child is AutoResizeY. It sized its table with `tableH = GetContentRegionAvail().y
- 130*dp` INSIDE that child — but on an AutoResizeY child GetContentRegionAvail().y
derives from the child's Size.y, carried over from the previous frame's content
height. That makes tableH self-referential: a fixed point on one monitor, but a
monitor move jumps dpiScale() (the 130*dp reserve + table column/row sizes switch
to new units while the child's Size.y is still old units), knocking it off
equilibrium. With only a lower clamp and no upper bound, the excursion runs
unbounded and pushes the create/folder/footer rows off the bottom.
Give the dialog a FIXED cardHeight (620) via the spec form — the pattern Manage
Portfolio already uses. The content child is then fixed-height (not AutoResizeY),
so GetContentRegionAvail().y is a stable, DPI-current "space left in the card",
tableH stops feeding back, and the fixed-height path already clamps the card to
the viewport (min(cardHeight*dp, vp_size.y-32)). Root-caused via a multi-agent
audit against the ImGui internals.
Verified via the headless sweep at 100% and font_scale 1.5 (150%): the table
absorbs the slack and the create/folder inputs + footer stay on-screen.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Drop the glass card + boxed title bar from every dialog so content floats
directly on the blur backdrop under a plain h6 heading — the Manage-Portfolio
look — unifying the whole modal system on one visual language (reverses the
earlier card-for-small / float-for-large split).
- Framework: the positional BeginOverlayDialog overload (used by all ~34 card
dialogs) now defaults to floatingContent + plainHeading (draw_helpers.h). The
9 spec-form BlurFloat dialogs are unchanged; any dialog can still opt back to a
card via an explicit OverlayStyle::GlassCard spec. Authored widths are kept
(floating never resizes), so width-coupled layouts are unaffected.
- Dedup: the framework h6 title made each dialog's own repeated title heading
redundant. Removed the duplicate body heading from Import/Export key, Backup,
daemon update, seed backup, seed migration, Defender-blocked (app.cpp),
Wallets, and the send-confirm popup.
- Close paths: dropping the title-bar close X is covered — every dialog has a
footer button and/or the framework's outside-click dismiss (all pass p_open);
send-confirm keeps Esc + Confirm/Cancel.
Verified via the headless full UI sweep on dark + light: 17 modal surfaces float
card-less with a single clean heading, nothing clipped, close controls present.
Build clean, ctest passes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Act on the design review of the row layouts:
- Fixed right-aligned columns (DRGX | value | 24h | sparkline) so the numbers
line up across rows and the value no longer jumps rightward when a group has
no sparkline/24h.
- Emphasize the fiat value (larger + brighter than the muted DRGX amount) — the
number users actually scan for.
- Graceful fallback: on-but-absent fields (e.g. price not loaded yet) show a
muted em-dash instead of a hole; deliberately-hidden fields stay blank.
- Detailed style reworked into a 2x2 grid (label/value on top, DRGX/24h below)
with a tall sparkline strip spanning both lines, so its extra height earns its
keep; when a group has no sparkline the value/DRGX fill the space.
- Featured hero value is now neutral bold (OnSurface) instead of the accent
color, so it can't collide with the green 24h; DRGX right-aligns to fill the
right when there is no sparkline.
- Stronger row separation (more card fill) and REMOVED the left accent strip —
group identity now reads from the tinted icon + a subtle accent border.
Verified via the headless sweep across all three styles on dark + light.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Inside the portfolio row child each row emits two items (the InvisibleButton
hit target + a gap Dummy), and ImGui inserts its default ItemSpacing.y between
every item — so the real content ran ~4x ItemSpacing taller than the child's
height budget, clipping the bottom row (e.g. "Cold storage" lost its second
line) and widening the inter-row gaps.
Zero ItemSpacing inside the row child (the inter-row gap is set explicitly by
the Dummy) and size the child to the visible rows plus one gap of bottom
breathing room, so the last row never sits on the clip edge. Scale-independent
(rowH/gap both scale by dpiScale). Verified via the headless sweep across all
three row styles — every row now renders fully and the gaps tighten to rowGap.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The send-confirm surface renders via RenderSendConfirmPopup, which calls
ImGui::OpenPopup() every frame — but BeginOverlayDialog is a plain window,
so that popup is never consumed by a BeginPopup and is normally cleared
only when a mouse click triggers ImGui's click-to-dismiss. The headless
sweep never clicks and tears the surface down by just clearing its flag,
so the orphaned popup lingered on OpenPopupStack past the end of the sweep.
A stuck popup makes IsPopupOpen(AnyPopup) permanently true, which disables
the smooth-scroll wheel capture in draw_helpers::ApplySmoothScroll — so
after a sweep the mouse wheel stopped scrolling Settings / Explorer /
Console (the tabs that use ApplySmoothScroll; native-scroll tabs were
unaffected).
Flush any lingering popup (ClosePopupToLevel) right after each surface's
teardown, so it can't bleed into the next capture or survive the sweep.
Confirmed via instrumentation: only 'popup-send-confirm' leaked (stack=1,
once per skin); now flushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the drag/resize dashboard grid on the Market tab's portfolio with
three full-width row styles — compact (single-line), detailed (two-line),
and value-hero — cycled with Left/Right arrows like the Overview layouts.
Rows live in an internal scroll region bounded to the portfolio's height
budget, so the section stays put as groups are added.
- pfDrawRow renders each group in the selected style, reusing the icon /
value / DRGX / 24h / sparkline pieces; per-entry field toggles honored.
- portfolio_style setting (0/1/2) persisted; arrow-key switcher + toast.
- Portfolio groups gain a per-wallet scope: new groups default to the
active wallet's identity hash; legacy groups (empty scope) stay visible
in every wallet. Scope filter drives both the height budget and the rows.
- Remove the now-dead grid machinery (mktDrawCard, pfComputeGridLayout,
PfCell, PfGridDrag, MktCardCtx + MktCtx grid fields) — net code drop.
- Full UI sweep: seed demo portfolio groups + wavy price history and add
market-rows-{compact,detailed,featured} surfaces so the styles are
captured per skin (snapshot/restore the real portfolio + market data).
- i18n: portfolio_style_{label,compact,detailed,featured} + 8 langs; CJK
subset rebuilt.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Many keys added over time (lite-wallet, portfolio, xmrig/daemon updaters,
market, console, explorer, transactions, mining, …) were English-only in
res/lang and only ever fell back to English. Translated all 323 into
de/es/fr/ja/ko/pt/ru/zh — matched to each file's existing terminology, with
printf format specifiers (%s/%d/%.8f/%llu/…) preserved and verified. Every
language now covers all keys except daemon_port_busy_warn, which embeds a
compile-time port macro and intentionally stays on the English fallback.
CJK subset font rebuilt (1687 glyphs).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the wallet-files dialog and localizes the feature.
- Create a new wallet: a name is normalized to wallet-<name>.dat and opened
via switchToWallet; the daemon mints it (seed-backed, -usemnemonic=1) on
first load. Rejects blank names + name collisions.
- Import: out-of-datadir wallets get an Import action that copies the file
into the datadir (never overwriting) under a wallet-*.dat name, then opens
it — the daemon only loads plain filenames from the datadir.
- i18n: the 32 new multi-wallet / per-wallet-contacts / mining-payout strings
translated into all 8 languages (de/es/fr/ja/ko/pt/ru/zh), CJK subset font
rebuilt. Verified: the Chinese Wallets dialog renders with no missing glyphs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Second phase of multi-wallet: list wallet files and switch the active one.
- Daemon plumbing: EmbeddedDaemon::setWalletFile -> start() passes -wallet=<name>
(non-default only; skipped during the isolated seed-migration start), and
DaemonController::syncSettings pushes active_wallet_file on each start.
- App::switchToWallet: persist the new active wallet, then stop + restart the
node on -wallet=<name> (rescan only if it was never synced in this datadir).
Reuses the seed-adopt restart coordination; WalletState clears on disconnect
and the P1 identity-scoped caches re-key, so no previous-wallet data leaks.
Guarded: full-node, embedded daemon, not mid-restart, no pending send.
- Wallets dialog (Settings -> Backup & Data -> "Wallets…"): a table of wallet
files (datadir wallet*.dat + user-added folders' *.dat) with size (disk) and
cached balance / address count / last-opened (wallet index), a current/Active
badge, Open (switch), and Add folder. Out-of-datadir wallets show "import to
open" (P3). Added as a sweep surface.
- Mining payout safety: non-destructive warning if the pool-mode worker looks
like a DragonX address not in the current wallet (stale after a switch).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First phase of multi-wallet support: keep each wallet's data separate so loading
a different wallet no longer shows the previous one's data, and lay the metadata
groundwork for the wallet-files list.
- Address book scoped per wallet: AddressBookEntry gains a "scope" ("global" or a
wallet-identity hash); the Contacts tab shows global + current-wallet contacts
(App::activeWalletIdentityHash) with a "show in every wallet" toggle + globe
badge. Legacy entries migrate to "global". Scope-aware de-dup allows the same
address across different wallets.
- Wallet metadata index (data/wallet_index -> wallets.json): file-keyed cache of
balance / address count / identity / size / last-opened / synced-here, since
those can't be read off a wallet.dat without loading it. Populated on connect +
address refresh (change-detecting upsert). Plus an active_wallet_file setting
for the -wallet=<name> switch coming in P2.
Unit-tested (testAddressBookScope, testWalletIndex): migration, visibility filter,
scope-aware de-dup, upsert change-detection, save/reload round-trip.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixes the Windows migrate-to-seed failure (the old bundled daemon lacked
z_exportmnemonic) and rounds out the flow:
- seed_wallet_creator: actionable "daemon too old" message instead of the
raw "Method not found" RPC error.
- Startup daemon-update prompt: if the wallet bundles a newer node than the
installed one, offer to update it (once per version, keyed on a new
daemon_update_prompted_size setting; never silently clobbers a custom
node). "Install bundled" now also works when attached to an external /
leftover daemon (RPC-stops it, then swaps + restarts).
- Migrate-to-seed Intro pre-flight: detect an already-mnemonic wallet
(offer backup instead), an old daemon, or a locked/disconnected wallet
before offering to create anything.
- No-funds path: a zero-balance wallet can adopt the new seed wallet
directly (behind an acknowledgement checkbox) instead of a dead sweep.
- Loading spinners on the Working/Sweeping/Adopting steps; sweep coverage
for the new intro / no-funds surfaces.
- Translations for all 18 new strings across 8 languages (+ rebuilt CJK
subset font).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Settings -> NODE & SECURITY daemon-binary status was one long inline
row of SameLine() Text calls that overran the content width and clipped
its colored tail at narrow windows / higher font scale. Rebuild it as
color-tagged atoms laid out with manual wrapping (dropping a separator
that would dangle at a line break), so the full status always shows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hand-drawn absolute geometry (dl->AddText offsets, SetNextWindowSize,
explicit ImVec2 button widths, SameLine strides) is immune to the app's
DPI machinery (font-atlas rebuild + ScaleAllSizes), so several overlays
rendered native-size (tiny) on HiDPI / Windows 150% displays. Multiply the
raw logical-px geometry by Layout::dpiScale():
- seed_display: content-aware, DPI-scaled seed-grid column stride (a raw
130px stride let words collide with the next column's index at 150%)
- lock screen: card/logo/input/unlock-button + all vertical offsets
- migrate-to-seed + seed-backup dialogs: button widths
- send-confirm: confirm/cancel button widths
- about dialog: value-column x, edition inset, link/close button widths
- chat conversation list: row height + padding (fixes the preview clip)
Also freeze demo state during the full UI sweep: guard App::update() on
capture_mode_ so a running daemon's refresh can't clobber the injected
demo state (it blanked Send/Receive/History with a CDB error mid-sweep).
Verified on Windows 4K@150% and locally at font_scale=1.5 (same
dpiScale()==1.5 code path). Adds a DPI-scaling convention note to CLAUDE.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
beginAdoptSeedWallet used POSIX localtime_r for its thread-safe timestamp
(added in the Phase 2 review), which mingw/Windows lacks — it broke the
Windows cross-compile. Guard it: localtime_s on _WIN32, localtime_r elsewhere.
Latent since the Phase 2 commit (Linux-only builds didn't catch it).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The existing sweep only captures tabs. This adds a "Full UI sweep" (DEBUG
OPTIONS) that also drives every normally-hidden surface into view and captures
it under every skin, so all the UI a normal sweep misses can be reviewed at
once.
- The capture unit becomes a "surface" (SweepTarget: a base tab, optionally
with a setup()/teardown() that forces a modal / multi-step flow / state
overlay on top). Tabs are surfaces with a null setup. The existing tab sweep
is folded into the same state machine (one code path). All sweep logic +
the catalog + demo data move into a new src/app_sweep.cpp.
- Runs OFFLINE against injected demo data (installDemoWalletData snapshots then
restores the real state_ — WalletState isn't copy-assignable, so a targeted
field snapshot is used) and fires NO live op: capture_mode_ guards the
seed-backup RPC, auto-lock, and the migration pumps; the async-firing dialogs
are neutralized by pre-setting their state (fetch_started_ + demo phrase;
seed_migration_step_ set directly). Verified: 0 RPC/secret/send calls.
- Catalog (v1): tabs + the bool-flag modals (import/export key, backup,
seed-backup, about, settings) + the 6 migrate-to-seed steps + 4 wizard steps
+ lock/warmup/not-ready overlays + the send-confirm popup (via a new
ui::SweepShowSendConfirm debug hook, since its state is send_tab-static).
- Overlay/blur surfaces settle 8 frames (blur backdrop freeze); setup re-runs
each frame (OpenPopup popups must re-fire). updateScreenshotSweep now runs
before the first-run-wizard early-return in render() so the sweep advances
while a wizard step is shown. main.cpp drops vsync during a sweep so it isn't
throttled to the compositor's unfocused rate. Output:
<config>/screenshots-full/<surface>/<skin>.png + index.md.
- DRAGONX_FULL_SWEEP=1 runs the sweep headlessly then quits (CI / verification).
Verified end-to-end under WSLg: 288 PNGs (9 skins x 32 surfaces), all 1200x720,
[Sweep] done, clean quit, no daemon. Byte-identity across runs holds only for
static skins on data-free surfaces — the rest vary by animated theme effects /
live price / relative timestamps (expected for a review tool, not a bug).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Route the migration modal (renderSeedMigrationDialog) through TR() — 32 new
keys (30 mig_* plus the previously-untranslated seed_migrate_button/
tt_seed_migrate), reusing existing common keys (cancel/close/refresh/
seed_backup_save*). Format-arg strings go through snprintf(buf, TR(...), v)
so the %.8f/%d specifiers stay in the (validated) translations; plain
strings use "%s", TR(...) to avoid -Wformat-security.
Translated into de/es/fr/ja/ko/pt/ru/zh — additive only (972 -> 1004 keys
per language, format specifiers verified preserved); CJK subset font rebuilt.
CLAUDE.md gains a "Seed phrase & migrate-to-seed" section documenting the
hd-transparent-keys daemon dependency, -usemnemonic, the backup screen, and
the Phase 1 (isolated create) / Phase 2 (sweep + Confirming gate + adopt)
flow that was live-verified on mainnet.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Second half of "migrate a legacy wallet to a seed wallet": sweep all funds
into the new seed wallet, then adopt it as the primary wallet.
- Sweep (beginSweepToSeedWallet): z_mergetoaddress ["ANY_TADDR","ANY_ZADDR"]
-> the new wallet's z-address, at the default fee, limits 0,0. The opid is
tracked via the existing send-callback pipeline; the txid is persisted.
- Confirming gate (fund-safety): after the sweep, pollSweepStatus() polls the
tx confirmations + legacy balance. "Make this my wallet" only unlocks once
the sweep is MINED (>= 1 conf) AND the old wallet is empty — so wallet.dat is
never swapped while the funds could still bounce back or a remainder is left.
A too-big-for-one-tx remainder offers a "Sweep remaining" re-sweep.
- Adopt (beginAdoptSeedWallet, background): stop daemon -> move legacy
wallet.dat to a timestamped .bak (never deleted; restored on failure) ->
install the new wallet -> restart with -rescan. Exception-safe;
daemon_restarting_ gates tryConnect + is always cleared; skips the restart
while shutting down; beginShutdown joins the task first.
- Resume: a pending migration reopens at Sweep, or at Confirming if the sweep
txid is already recorded (re-derived from the chain) — never re-sweeps blind.
- Secret hygiene: the seed is wiped leaving ShowSeed, on any modal dismiss
(detected after BeginOverlayDialog), and in App::~App() (same fix applied to
the seed-backup dialog).
Built both variants; tests + hygiene pass. Two rounds of parallel adversarial
review (12 findings fixed, then a clean re-verify) gate this fund-moving code.
The migration modal uses English literals (as renderBackupDialog does); it gets
translated once the flow is finalized. Live sweep test against a funded wallet
is the next step.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>