- Set CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_ARCHITECTURES before
project() so they propagate to all FetchContent dependencies (SDL3, etc.)
- build.sh: native mac release builds universal binary, detects and
rebuilds single-arch libsodium, verifies with lipo, exports
MACOSX_DEPLOYMENT_TARGET; dev build uses correct build/mac directory
- fetch-libsodium.sh: build arm64 and x86_64 separately then merge with
lipo on native macOS; fix sha256sum unavailable on macOS (use shasum)
- Replace all hardcoded English strings with TR() translation keys across
every tab, dialog, and component (~20 UI files)
- Expand all 8 language files (de, es, fr, ja, ko, pt, ru, zh) with
complete translations (~37k lines added)
- Improve i18n loader with exe-relative path fallback and English base
fallback for missing keys
- Add pool-side hashrate polling via pool stats API in xmrig_manager
- Introduce Layout::beginFrame() per-frame caching and refresh balance
layout config only on schema generation change
- Offload daemon output parsing to worker thread
- Add CJK subset fallback font for Chinese/Japanese/Korean glyphs
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.
Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)