DRAGONX_DEBUG was defined unconditionally, causing D3D11CreateDevice() to request the debug layer via D3D11_CREATE_DEVICE_DEBUG. This layer is only available on machines with the Windows SDK or Graphics Tools installed, so the call fails with DXGI_ERROR_SDK_COMPONENT_MISSING on regular user machines — causing the app to silently exit.
52 lines
2.0 KiB
XML
52 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<!-- Application identity —————————————————————————————— -->
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<assemblyIdentity
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type="win32"
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name="DragonX.ObsidianDragon.Wallet"
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version="@PROJECT_VERSION_MAJOR@.@PROJECT_VERSION_MINOR@.@PROJECT_VERSION_PATCH@.0"
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processorArchitecture="amd64"
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/>
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<description>ObsidianDragon Wallet</description>
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<!-- Common Controls v6 (themed buttons, etc.) ————————— -->
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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processorArchitecture="*"
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publicKeyToken="6595b64144ccf1df"
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language="*"
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/>
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</dependentAssembly>
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</dependency>
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<!-- DPI awareness (Per-Monitor V2) ————————————————————— -->
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2,PerMonitor</dpiAwareness>
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<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
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</windowsSettings>
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</application>
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<!-- Supported OS declarations (Windows 7 → 11) ———————— -->
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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<!-- Windows 10 / 11 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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</application>
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</compatibility>
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</assembly>
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