Files
ObsidianDragon/scripts/legacy/build-release.sh
dan_s c809666624 ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
2026-02-27 00:26:01 -06:00

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5.9 KiB
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#!/bin/bash
# DragonX ImGui Wallet - Release Build Script
# Copyright 2024-2026 The Hush Developers
# Released under the GPLv3
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
BUILD_DIR="${SCRIPT_DIR}/build/linux"
VERSION="1.0.0"
# Colors for output
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
NC='\033[0m' # No Color
print_status() {
echo -e "${GREEN}[*]${NC} $1"
}
print_warning() {
echo -e "${YELLOW}[!]${NC} $1"
}
print_error() {
echo -e "${RED}[ERROR]${NC} $1"
}
usage() {
echo "DragonX ImGui Wallet Build Script"
echo ""
echo "Usage: $0 [options]"
echo ""
echo "Options:"
echo " -d, --debug Build debug version"
echo " -r, --release Build release version (default)"
echo " -c, --clean Clean build directory first"
echo " -j N Use N parallel jobs (default: auto)"
echo " -a, --appimage Create AppImage after build"
echo " -h, --help Show this help"
echo ""
echo "Examples:"
echo " $0 -r # Release build"
echo " $0 -c -r # Clean + release build"
echo " $0 -r -a # Release build + AppImage"
echo " $0 -d -j4 # Debug build with 4 threads"
}
# Default options
BUILD_TYPE="Release"
CLEAN=false
JOBS=$(nproc 2>/dev/null || echo 4)
CREATE_APPIMAGE=false
# Parse arguments
while [[ $# -gt 0 ]]; do
case $1 in
-d|--debug)
BUILD_TYPE="Debug"
shift
;;
-r|--release)
BUILD_TYPE="Release"
shift
;;
-c|--clean)
CLEAN=true
shift
;;
-j)
JOBS="$2"
shift 2
;;
-a|--appimage)
CREATE_APPIMAGE=true
shift
;;
-h|--help)
usage
exit 0
;;
*)
print_error "Unknown option: $1"
usage
exit 1
;;
esac
done
print_status "DragonX ImGui Wallet v${VERSION} - Build Script"
print_status "Build type: ${BUILD_TYPE}"
print_status "Parallel jobs: ${JOBS}"
# Clean if requested
if [ "$CLEAN" = true ]; then
print_status "Cleaning build directory..."
rm -rf "${BUILD_DIR}"
fi
# Create build directory
mkdir -p "${BUILD_DIR}"
cd "${BUILD_DIR}"
# Configure
print_status "Running CMake configuration..."
cmake .. \
-DCMAKE_BUILD_TYPE="${BUILD_TYPE}" \
-DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \
-DDRAGONX_USE_SYSTEM_SDL3=ON
# Build
print_status "Building with ${JOBS} parallel jobs..."
cmake --build . -j "${JOBS}"
# Check if build succeeded
if [ -f "bin/ObsidianDragon" ]; then
print_status "Build successful!"
# Show binary info
BINARY_SIZE=$(du -h bin/ObsidianDragon | cut -f1)
print_status "Binary size: ${BINARY_SIZE}"
# Strip in release mode
if [ "$BUILD_TYPE" = "Release" ]; then
print_status "Stripping debug symbols..."
strip bin/ObsidianDragon
STRIPPED_SIZE=$(du -h bin/ObsidianDragon | cut -f1)
print_status "Stripped size: ${STRIPPED_SIZE}"
fi
# Bundle daemon files if available
DAEMON_BUNDLED=0
# Look for hush-arrakis-chain in common locations (the daemon launcher script)
LAUNCHER_PATHS=(
"${SCRIPT_DIR}/prebuilt-binaries/dragonxd-linux/hush-arrakis-chain"
"${SCRIPT_DIR}/../hush-arrakis-chain"
"${SCRIPT_DIR}/hush-arrakis-chain"
"$HOME/hush3/src/hush-arrakis-chain"
)
for lpath in "${LAUNCHER_PATHS[@]}"; do
if [ -f "$lpath" ]; then
print_status "Bundling hush-arrakis-chain from $lpath"
cp "$lpath" bin/hush-arrakis-chain
chmod +x bin/hush-arrakis-chain
DAEMON_BUNDLED=1
break
fi
done
# Also look for hushd (the actual daemon binary)
HUSHD_PATHS=(
"${SCRIPT_DIR}/prebuilt-binaries/dragonxd-linux/hushd"
"${SCRIPT_DIR}/../hushd"
"${SCRIPT_DIR}/hushd"
"$HOME/hush3/src/hushd"
)
for hpath in "${HUSHD_PATHS[@]}"; do
if [ -f "$hpath" ]; then
print_status "Bundling hushd from $hpath"
cp "$hpath" bin/hushd
chmod +x bin/hushd
break
fi
done
# Also copy dragonxd script if available (alternative launcher)
DRAGONXD_PATHS=(
"${SCRIPT_DIR}/prebuilt-binaries/dragonxd-linux/dragonxd"
"${SCRIPT_DIR}/../dragonxd"
"${SCRIPT_DIR}/dragonxd"
"$HOME/hush3/src/dragonxd"
)
for dpath in "${DRAGONXD_PATHS[@]}"; do
if [ -f "$dpath" ]; then
print_status "Bundling dragonxd script from $dpath"
cp "$dpath" bin/dragonxd
chmod +x bin/dragonxd
break
fi
done
# Look for asmap.dat
ASMAP_PATHS=(
"${SCRIPT_DIR}/prebuilt-binaries/dragonxd-linux/asmap.dat"
"${SCRIPT_DIR}/../asmap.dat"
"${SCRIPT_DIR}/asmap.dat"
"$HOME/hush3/asmap.dat"
"$HOME/hush3/contrib/asmap/asmap.dat"
)
for apath in "${ASMAP_PATHS[@]}"; do
if [ -f "$apath" ]; then
print_status "Bundling asmap.dat from $apath"
cp "$apath" bin/
break
fi
done
if [ $DAEMON_BUNDLED -eq 1 ]; then
print_status "Daemon bundled - ready for distribution!"
else
print_warning "dragonxd not found - place prebuilt-binaries/dragonxd-linux/ in project directory for bundling"
fi
else
print_error "Build failed - binary not found"
exit 1
fi
# Create AppImage if requested
if [ "$CREATE_APPIMAGE" = true ]; then
print_status "Creating AppImage..."
"${SCRIPT_DIR}/create-appimage.sh" || print_warning "AppImage creation failed"
fi
print_status ""
print_status "Build complete!"
print_status "Binary: ${BUILD_DIR}/bin/ObsidianDragon"
print_status ""
print_status "To run: cd ${BUILD_DIR}/bin && ./ObsidianDragon"