Fix no connection status on sync
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@@ -242,6 +242,7 @@ void Controller::fillTxJsonParams(json& allRecepients, Tx tx)
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void Controller::noConnection()
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{
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qDebug()<< __func__;
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QIcon i = QApplication::style()->standardIcon(QStyle::SP_MessageBoxCritical);
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main->statusIcon->setPixmap(i.pixmap(16, 16));
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main->statusIcon->setToolTip("");
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@@ -272,8 +273,9 @@ void Controller::noConnection()
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/// This will refresh all the balance data from hushd
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void Controller::refresh(bool force)
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{
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qDebug()<< __func__;
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if (!zrpc->haveConnection())
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return noConnection();
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return;
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getInfoThenRefresh(force);
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}
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@@ -298,6 +300,7 @@ void Controller::processInfo(const json& info)
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void Controller::getInfoThenRefresh(bool force)
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{
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qDebug()<< __func__;
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if (!zrpc->haveConnection())
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return noConnection();
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@@ -624,6 +627,7 @@ void Controller::setLag(int lag)
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void Controller::refreshAddresses()
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{
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qDebug()<< __func__;
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if (!zrpc->haveConnection())
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return noConnection();
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@@ -876,6 +880,7 @@ void Controller::updateUIBalances()
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void Controller::refreshBalances()
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{
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qDebug()<< __func__;
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if (!zrpc->haveConnection())
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return noConnection();
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@@ -929,6 +934,7 @@ void Controller::refreshBalances()
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}
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void Controller::refreshTransactions() {
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qDebug()<< __func__;
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if (!zrpc->haveConnection())
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return noConnection();
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@@ -1544,6 +1550,7 @@ void Controller::executeTransaction(Tx tx,
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void Controller::checkForUpdate(bool silent)
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{
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qDebug()<< __func__;
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// No checking for updates, needs testing with Gitea
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return;
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if (!zrpc->haveConnection())
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@@ -1634,10 +1641,11 @@ void Controller::checkForUpdate(bool silent)
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// Get the hush->USD price from coinmarketcap using their API
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void Controller::refreshHUSHPrice()
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{
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qDebug()<< __func__;
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if (!zrpc->haveConnection())
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return noConnection();
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return;
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// TODO: use/render all this data
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// TODO: use/render all this data
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QUrl cmcURL("https://api.coingecko.com/api/v3/simple/price?ids=hush&vs_currencies=btc%2Cusd%2Ceur%2Ceth%2Cgbp%2Ccny%2Cjpy%2Crub%2Ccad%2Csgd%2Cchf%2Cinr%2Caud%2Cinr&include_market_cap=true&include_24hr_vol=true&include_24hr_change=true");
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QNetworkRequest req;
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