Test keystrokes
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@@ -146,7 +146,7 @@ void rogue_progress(uint64_t seed,char *keystrokes,int32_t num) // use seed to l
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for (i=0; i<num; i++)
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sprintf(&hexstr[i<<1],"%02x",keystrokes[i]);
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hexstr[i<<1] = 0;
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sprintf(cmd,"./komodo-cli -ac_name=ROGUE keystrokes 17 \"[%%22%s%%22,%%22%s%%22]\"",Gametxidstr,hexstr);
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sprintf(cmd,"./komodo-cli -ac_name=ROGUE cclib keystrokes 17 \\\"[%%22%s%%22,%%22%s%%22]\\\"",Gametxidstr,hexstr);
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if ( system(cmd) != 0 )
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fprintf(stderr,"error issuing (%s)\n",cmd);
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}
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@@ -19,7 +19,7 @@
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#define ROGUE_REGISTRATION 5
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#define ROGUE_REGISTRATIONSIZE (100 * 10000)
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#define ROGUE_MAXPLAYERS 64 // need to send unused fees back to globalCC address to prevent leeching
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#define ROGUE_MAXKEYSTROKESGAP 60
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#define ROGUE_MAXKEYSTROKESGAP 777
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/*
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the idea is that you creategame and get a txid, you specify the maxplayers and buyin for the game. the tx will have maxplayers of vouts. You must have a non-zero buyin to be able to use a preexisting character.
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