[msvc] fix seed str -> uint64 conversion
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@@ -343,7 +343,15 @@ int rogue(int argc, char **argv, char **envp)
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rs->sleeptime = 1; // non-zero to allow refresh()
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if ( argc == 3 && strlen(argv[2]) == 64 )
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{
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rs->seed = atol(argv[1]);
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#ifdef _WIN32
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#ifdef _MSC_VER
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rs->seed = _strtoui64(argv[1], NULL, 10);
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#else
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rs->seed = atol(argv[1]); // windows, but not MSVC
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#endif // _MSC_VER
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#else
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rs->seed = atol(argv[1]); // non-windows
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#endif // _WIN32
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strcpy(Gametxidstr,argv[2]);
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fprintf(stderr,"setplayerdata\n");
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if ( rogue_setplayerdata(rs,Gametxidstr) < 0 )
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