Extract zombies for comparison

This commit is contained in:
jl777
2019-03-02 22:34:28 -11:00
parent 78f4a6c627
commit 548c281975
5 changed files with 296 additions and 280 deletions

View File

@@ -235,6 +235,7 @@ int32_t safecopy(char *dest,char *src,long len)
#endif
int32_t rogue_replay(uint64_t seed,int32_t sleeptime);
char *rogue_keystrokesload(int32_t *numkeysp,uint64_t seed,int32_t counter);
int rogue(int argc, char **argv, char **envp);
void *OS_loadfile(char *fname,uint8_t **bufp,long *lenp,long *allocsizep)
@@ -762,6 +763,11 @@ void rogue_progress(struct rogue_state *rs,int32_t waitflag,uint64_t seed,char *
}
free(rs->keystrokeshex), rs->keystrokeshex = 0;
}
if ( (pastkeys= rogue_keystrokesload(&numpastkeys,seed,1)) != 0 )
{
free(pastkeys);
}
for (i=0; i<num; i++)
sprintf(&hexstr[i<<1],"%02x",keystrokes[i]&0xff);
hexstr[i<<1] = 0;

View File

@@ -27,31 +27,31 @@ do_passages(struct rogue_state *rs)
int roomcount;
static struct rdes
{
bool conn[MAXROOMS]; /* possible to connect to room i? */
bool isconn[MAXROOMS]; /* connection been made to room i? */
bool ingraph; /* this room in graph already? */
bool conn[MAXROOMS]; /* possible to connect to room i? */
bool isconn[MAXROOMS]; /* connection been made to room i? */
bool ingraph; /* this room in graph already? */
} rdes[MAXROOMS] = {
{ { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
{ { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
};
/*
* reinitialize room graph description
*/
for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
{
for (j = 0; j < MAXROOMS; j++)
r1->isconn[j] = FALSE;
r1->ingraph = FALSE;
for (j = 0; j < MAXROOMS; j++)
r1->isconn[j] = FALSE;
r1->ingraph = FALSE;
}
/*
* starting with one room, connect it to a random adjacent room and
* then pick a new room to start with.
@@ -61,65 +61,65 @@ do_passages(struct rogue_state *rs)
r1->ingraph = TRUE;
do
{
/*
* find a room to connect with
*/
j = 0;
for (i = 0; i < MAXROOMS; i++)
if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
r2 = &rdes[i];
/*
* if no adjacent rooms are outside the graph, pick a new room
* to look from
*/
if (j == 0)
{
do
r1 = &rdes[rnd(MAXROOMS)];
until (r1->ingraph);
}
/*
* otherwise, connect new room to the graph, and draw a tunnel
* to it
*/
else
{
r2->ingraph = TRUE;
i = (int)(r1 - rdes);
j = (int)(r2 - rdes);
conn(rs,i, j);
r1->isconn[j] = TRUE;
r2->isconn[i] = TRUE;
roomcount++;
}
/*
* find a room to connect with
*/
j = 0;
for (i = 0; i < MAXROOMS; i++)
if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
r2 = &rdes[i];
/*
* if no adjacent rooms are outside the graph, pick a new room
* to look from
*/
if (j == 0)
{
do
r1 = &rdes[rnd(MAXROOMS)];
until (r1->ingraph);
}
/*
* otherwise, connect new room to the graph, and draw a tunnel
* to it
*/
else
{
r2->ingraph = TRUE;
i = (int)(r1 - rdes);
j = (int)(r2 - rdes);
conn(rs,i, j);
r1->isconn[j] = TRUE;
r2->isconn[i] = TRUE;
roomcount++;
}
} while (roomcount < MAXROOMS);
/*
* attempt to add passages to the graph a random number of times so
* that there isn't always just one unique passage through it.
*/
for (roomcount = rnd(5); roomcount > 0; roomcount--)
{
r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
/*
* find an adjacent room not already connected
*/
j = 0;
for (i = 0; i < MAXROOMS; i++)
if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0)
r2 = &rdes[i];
/*
* if there is one, connect it and look for the next added
* passage
*/
if (j != 0)
{
i = (int)(r1 - rdes);
j = (int)(r2 - rdes);
conn(rs,i, j);
r1->isconn[j] = TRUE;
r2->isconn[i] = TRUE;
}
r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
/*
* find an adjacent room not already connected
*/
j = 0;
for (i = 0; i < MAXROOMS; i++)
if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0)
r2 = &rdes[i];
/*
* if there is one, connect it and look for the next added
* passage
*/
if (j != 0)
{
i = (int)(r1 - rdes);
j = (int)(r2 - rdes);
conn(rs,i, j);
r1->isconn[j] = TRUE;
r2->isconn[i] = TRUE;
}
}
passnum();
}
@@ -138,22 +138,22 @@ conn(struct rogue_state *rs,int r1, int r2)
int rm;
char direc;
static coord del, curr, turn_delta, spos, epos;
if (r1 < r2)
{
rm = r1;
if (r1 + 1 == r2)
direc = 'r';
else
direc = 'd';
rm = r1;
if (r1 + 1 == r2)
direc = 'r';
else
direc = 'd';
}
else
{
rm = r2;
if (r2 + 1 == r1)
direc = 'r';
else
direc = 'd';
rm = r2;
if (r2 + 1 == r1)
direc = 'r';
else
direc = 'd';
}
rpf = &rooms[rm];
/*
@@ -162,75 +162,75 @@ conn(struct rogue_state *rs,int r1, int r2)
*/
if (direc == 'd')
{
rmt = rm + 3; /* room # of dest */
rpt = &rooms[rmt]; /* room pointer of dest */
del.x = 0; /* direction of move */
del.y = 1;
spos.x = rpf->r_pos.x; /* start of move */
spos.y = rpf->r_pos.y;
epos.x = rpt->r_pos.x; /* end of move */
epos.y = rpt->r_pos.y;
if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */
do
{
spos.x = rpf->r_pos.x + rnd(rpf->r_max.x - 2) + 1;
spos.y = rpf->r_pos.y + rpf->r_max.y - 1;
} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
if (!(rpt->r_flags & ISGONE))
do
{
epos.x = rpt->r_pos.x + rnd(rpt->r_max.x - 2) + 1;
} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
distance = abs(spos.y - epos.y) - 1; /* distance to move */
turn_delta.y = 0; /* direction to turn */
turn_delta.x = (spos.x < epos.x ? 1 : -1);
turn_distance = abs(spos.x - epos.x); /* how far to turn */
rmt = rm + 3; /* room # of dest */
rpt = &rooms[rmt]; /* room pointer of dest */
del.x = 0; /* direction of move */
del.y = 1;
spos.x = rpf->r_pos.x; /* start of move */
spos.y = rpf->r_pos.y;
epos.x = rpt->r_pos.x; /* end of move */
epos.y = rpt->r_pos.y;
if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */
do
{
spos.x = rpf->r_pos.x + rnd(rpf->r_max.x - 2) + 1;
spos.y = rpf->r_pos.y + rpf->r_max.y - 1;
} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
if (!(rpt->r_flags & ISGONE))
do
{
epos.x = rpt->r_pos.x + rnd(rpt->r_max.x - 2) + 1;
} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
distance = abs(spos.y - epos.y) - 1; /* distance to move */
turn_delta.y = 0; /* direction to turn */
turn_delta.x = (spos.x < epos.x ? 1 : -1);
turn_distance = abs(spos.x - epos.x); /* how far to turn */
}
else if (direc == 'r') /* setup for moving right */
{
rmt = rm + 1;
rpt = &rooms[rmt];
del.x = 1;
del.y = 0;
spos.x = rpf->r_pos.x;
spos.y = rpf->r_pos.y;
epos.x = rpt->r_pos.x;
epos.y = rpt->r_pos.y;
if (!(rpf->r_flags & ISGONE))
do
{
spos.x = rpf->r_pos.x + rpf->r_max.x - 1;
spos.y = rpf->r_pos.y + rnd(rpf->r_max.y - 2) + 1;
} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
if (!(rpt->r_flags & ISGONE))
do
{
epos.y = rpt->r_pos.y + rnd(rpt->r_max.y - 2) + 1;
} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
distance = abs(spos.x - epos.x) - 1;
turn_delta.y = (spos.y < epos.y ? 1 : -1);
turn_delta.x = 0;
turn_distance = abs(spos.y - epos.y);
rmt = rm + 1;
rpt = &rooms[rmt];
del.x = 1;
del.y = 0;
spos.x = rpf->r_pos.x;
spos.y = rpf->r_pos.y;
epos.x = rpt->r_pos.x;
epos.y = rpt->r_pos.y;
if (!(rpf->r_flags & ISGONE))
do
{
spos.x = rpf->r_pos.x + rpf->r_max.x - 1;
spos.y = rpf->r_pos.y + rnd(rpf->r_max.y - 2) + 1;
} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
if (!(rpt->r_flags & ISGONE))
do
{
epos.y = rpt->r_pos.y + rnd(rpt->r_max.y - 2) + 1;
} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
distance = abs(spos.x - epos.x) - 1;
turn_delta.y = (spos.y < epos.y ? 1 : -1);
turn_delta.x = 0;
turn_distance = abs(spos.y - epos.y);
}
#ifdef MASTER
else
debug("error in connection tables");
debug("error in connection tables");
#endif
turn_spot = rnd(distance - 1) + 1; /* where turn starts */
/*
* Draw in the doors on either side of the passage or just put #'s
* if the rooms are gone.
*/
if (!(rpf->r_flags & ISGONE))
door(rpf, &spos);
door(rpf, &spos);
else
putpass(&spos);
putpass(&spos);
if (!(rpt->r_flags & ISGONE))
door(rpt, &epos);
door(rpt, &epos);
else
putpass(&epos);
putpass(&epos);
/*
* Get ready to move...
*/
@@ -238,31 +238,31 @@ conn(struct rogue_state *rs,int r1, int r2)
curr.y = spos.y;
while (distance > 0)
{
/*
* Move to new position
*/
curr.x += del.x;
curr.y += del.y;
/*
* Check if we are at the turn place, if so do the turn
*/
if (distance == turn_spot)
while (turn_distance--)
{
putpass(&curr);
curr.x += turn_delta.x;
curr.y += turn_delta.y;
}
/*
* Continue digging along
*/
putpass(&curr);
distance--;
/*
* Move to new position
*/
curr.x += del.x;
curr.y += del.y;
/*
* Check if we are at the turn place, if so do the turn
*/
if (distance == turn_spot)
while (turn_distance--)
{
putpass(&curr);
curr.x += turn_delta.x;
curr.y += turn_delta.y;
}
/*
* Continue digging along
*/
putpass(&curr);
distance--;
}
curr.x += del.x;
curr.y += del.y;
if (!ce(curr, epos))
msg(rs,"warning, connectivity problem on this level");
msg(rs,"warning, connectivity problem on this level");
}
/*
@@ -274,13 +274,13 @@ void
putpass(coord *cp)
{
PLACE *pp;
pp = INDEX(cp->y, cp->x);
pp->p_flags |= F_PASS;
if (rnd(10) + 1 < level && rnd(40) == 0)
pp->p_flags &= ~F_REAL;
pp->p_flags &= ~F_REAL;
else
pp->p_ch = PASSAGE;
pp->p_ch = PASSAGE;
}
/*
@@ -293,23 +293,23 @@ void
door(struct room *rm, coord *cp)
{
PLACE *pp;
rm->r_exit[rm->r_nexits++] = *cp;
if (rm->r_flags & ISMAZE)
return;
return;
pp = INDEX(cp->y, cp->x);
if (rnd(10) + 1 < level && rnd(5) == 0)
{
if (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1)
pp->p_ch = '-';
else
pp->p_ch = '|';
pp->p_flags &= ~F_REAL;
if (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1)
pp->p_ch = '-';
else
pp->p_ch = '|';
pp->p_flags &= ~F_REAL;
}
else
pp->p_ch = DOOR;
pp->p_ch = DOOR;
}
#ifdef MASTER
@@ -324,31 +324,31 @@ add_pass()
PLACE *pp;
int y, x;
char ch;
for (y = 1; y < NUMLINES - 1; y++)
for (x = 0; x < NUMCOLS; x++)
{
pp = INDEX(y, x);
if ((pp->p_flags & F_PASS) || pp->p_ch == DOOR ||
(!(pp->p_flags&F_REAL) && (pp->p_ch == '|' || pp->p_ch == '-')))
{
ch = pp->p_ch;
if (pp->p_flags & F_PASS)
ch = PASSAGE;
pp->p_flags |= F_SEEN;
move(y, x);
if (pp->p_monst != NULL)
pp->p_monst->t_oldch = pp->p_ch;
else if (pp->p_flags & F_REAL)
addch(ch);
else
{
standout();
addch((pp->p_flags & F_PASS) ? PASSAGE : DOOR);
standend();
}
}
}
for (x = 0; x < NUMCOLS; x++)
{
pp = INDEX(y, x);
if ((pp->p_flags & F_PASS) || pp->p_ch == DOOR ||
(!(pp->p_flags&F_REAL) && (pp->p_ch == '|' || pp->p_ch == '-')))
{
ch = pp->p_ch;
if (pp->p_flags & F_PASS)
ch = PASSAGE;
pp->p_flags |= F_SEEN;
move(y, x);
if (pp->p_monst != NULL)
pp->p_monst->t_oldch = pp->p_ch;
else if (pp->p_flags & F_REAL)
addch(ch);
else
{
standout();
addch((pp->p_flags & F_PASS) ? PASSAGE : DOOR);
standend();
}
}
}
}
#endif
@@ -365,17 +365,17 @@ passnum()
{
struct room *rp;
int i;
pnum = 0;
newpnum = FALSE;
for (rp = passages; rp < &passages[MAXPASS]; rp++)
rp->r_nexits = 0;
rp->r_nexits = 0;
for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
for (i = 0; i < rp->r_nexits; i++)
{
newpnum ^= 1;//newpnum++;
numpass(rp->r_exit[i].y, rp->r_exit[i].x);
}
for (i = 0; i < rp->r_nexits; i++)
{
newpnum ^= 1;//newpnum++;
numpass(rp->r_exit[i].y, rp->r_exit[i].x);
}
}
/*
@@ -389,30 +389,30 @@ numpass(int y, int x)
char *fp;
struct room *rp;
char ch;
if (x >= NUMCOLS || x < 0 || y >= NUMLINES || y <= 0)
return;
return;
fp = &flat(y, x);
if (*fp & F_PNUM)
return;
return;
if (newpnum)
{
pnum++;
newpnum = FALSE;
pnum++;
newpnum = FALSE;
}
/*
* check to see if it is a door or secret door, i.e., a new exit,
* or a numerable type of place
*/
if ((ch = chat(y, x)) == DOOR ||
(!(*fp & F_REAL) && (ch == '|' || ch == '-')))
(!(*fp & F_REAL) && (ch == '|' || ch == '-')))
{
rp = &passages[pnum];
rp->r_exit[rp->r_nexits].y = y;
rp->r_exit[rp->r_nexits++].x = x;
rp = &passages[pnum];
rp->r_exit[rp->r_nexits].y = y;
rp->r_exit[rp->r_nexits++].x = x;
}
else if (!(*fp & F_PASS))
return;
return;
*fp |= pnum;
/*
* recurse on the surrounding places

View File

@@ -23,65 +23,65 @@ ring_on(struct rogue_state *rs)
{
THING *obj;
int ring;
obj = get_item(rs,"put on", RING);
/*
* Make certain that it is somethings that we want to wear
*/
if (obj == NULL)
return;
return;
if (obj->o_type != RING)
{
if (!terse)
msg(rs,"it would be difficult to wrap that around a finger");
else
msg(rs,"not a ring");
return;
if (!terse)
msg(rs,"it would be difficult to wrap that around a finger");
else
msg(rs,"not a ring");
return;
}
/*
* find out which hand to put it on
*/
if (is_current(rs,obj))
return;
return;
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
{
if ((ring = gethand(rs)) < 0)
return;
if ((ring = gethand(rs)) < 0)
return;
}
else if (cur_ring[LEFT] == NULL)
ring = LEFT;
ring = LEFT;
else if (cur_ring[RIGHT] == NULL)
ring = RIGHT;
ring = RIGHT;
else
{
if (!terse)
msg(rs,"you already have a ring on each hand");
else
msg(rs,"wearing two");
return;
if (!terse)
msg(rs,"you already have a ring on each hand");
else
msg(rs,"wearing two");
return;
}
cur_ring[ring] = obj;
/*
* Calculate the effect it has on the poor guy.
*/
switch (obj->o_which)
{
case R_ADDSTR:
chg_str(obj->o_arm);
break;
case R_SEEINVIS:
invis_on();
break;
case R_AGGR:
aggravate(rs);
break;
case R_ADDSTR:
chg_str(obj->o_arm);
break;
case R_SEEINVIS:
invis_on();
break;
case R_AGGR:
aggravate(rs);
break;
}
if (!terse)
addmsg(rs,"you are now wearing ");
addmsg(rs,"you are now wearing ");
msg(rs,"%s (%c)", inv_name(obj, TRUE), obj->o_packch);
}
@@ -95,31 +95,31 @@ ring_off(struct rogue_state *rs)
{
int ring;
THING *obj;
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
{
if (terse)
msg(rs,"no rings");
else
msg(rs,"you aren't wearing any rings");
return;
if (terse)
msg(rs,"no rings");
else
msg(rs,"you aren't wearing any rings");
return;
}
else if (cur_ring[LEFT] == NULL)
ring = RIGHT;
ring = RIGHT;
else if (cur_ring[RIGHT] == NULL)
ring = LEFT;
ring = LEFT;
else
if ((ring = gethand(rs)) < 0)
return;
if ((ring = gethand(rs)) < 0)
return;
mpos = 0;
obj = cur_ring[ring];
if (obj == NULL)
{
msg(rs,"not wearing such a ring");
return;
msg(rs,"not wearing such a ring");
return;
}
if (dropcheck(rs,obj))
msg(rs,"was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch);
msg(rs,"was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch);
}
/*
@@ -163,21 +163,21 @@ ring_eat(int hand)
THING *ring;
int eat;
static int uses[] = {
1, /* R_PROTECT */ 1, /* R_ADDSTR */
1, /* R_SUSTSTR */ -3, /* R_SEARCH */
-5, /* R_SEEINVIS */ 0, /* R_NOP */
0, /* R_AGGR */ -3, /* R_ADDHIT */
-3, /* R_ADDDAM */ 2, /* R_REGEN */
-2, /* R_DIGEST */ 0, /* R_TELEPORT */
1, /* R_STEALTH */ 1 /* R_SUSTARM */
1, /* R_PROTECT */ 1, /* R_ADDSTR */
1, /* R_SUSTSTR */ -3, /* R_SEARCH */
-5, /* R_SEEINVIS */ 0, /* R_NOP */
0, /* R_AGGR */ -3, /* R_ADDHIT */
-3, /* R_ADDDAM */ 2, /* R_REGEN */
-2, /* R_DIGEST */ 0, /* R_TELEPORT */
1, /* R_STEALTH */ 1 /* R_SUSTARM */
};
if ((ring = cur_ring[hand]) == NULL)
return 0;
return 0;
if ((eat = uses[ring->o_which]) < 0)
eat = (rnd(-eat) == 0);
eat = (rnd(-eat) == 0);
if (ring->o_which == R_DIGEST)
eat = -eat;
eat = -eat;
return eat;
}
@@ -189,18 +189,18 @@ char *
ring_num(THING *obj)
{
static char buf[10];
if (!(obj->o_flags & ISKNOW))
return "";
return "";
switch (obj->o_which)
{
case R_PROTECT:
case R_ADDSTR:
case R_ADDDAM:
case R_ADDHIT:
sprintf(buf, " [%s]", num(obj->o_arm, 0, RING));
otherwise:
return "";
case R_PROTECT:
case R_ADDSTR:
case R_ADDDAM:
case R_ADDHIT:
sprintf(buf, " [%s]", num(obj->o_arm, 0, RING));
otherwise:
return "";
}
return buf;
}

View File

@@ -254,11 +254,10 @@ long get_filesize(FILE *fp)
return(fsize);
}
int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
char *rogue_keystrokesload(int32_t *numkeysp,uint64_t seed,int32_t counter)
{
FILE *fp; char fname[1024]; char *keystrokes = 0; long num=0,fsize; int32_t i,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
if ( seed == 0 )
seed = 777;
char fname[1024],*keystrokes = 0; FILE *fp; long fsize; int32_t num = 0;
*numkeysp = 0;
while ( 1 )
{
roguefname(fname,seed,counter);
@@ -288,6 +287,16 @@ int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
counter++;
fprintf(stderr,"loaded %ld from (%s) total %ld\n",fsize,fname,num);
}
*numkeysp = num;
return(keystrokes);
}
int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
{
FILE *fp; char fname[1024]; char *keystrokes = 0; long num=0,fsize; int32_t i,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
if ( seed == 0 )
seed = 777;
keystrokes = rogue_keystrokesload(&num,seed,counter);
if ( num > 0 )
{
sprintf(fname,"rogue.%llu.player",(long long)seed);
@@ -301,7 +310,6 @@ int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
fclose(fp);
}
rogue_replay2(0,seed,keystrokes,num,player,sleeptime);
mvaddstr(LINES - 2, 0, (char *)"replay completed");
endwin();
my_exit(0);

View File

@@ -978,16 +978,18 @@ char *rogue_extractgame(int32_t makefiles,char *str,int32_t *numkeysp,std::vecto
}
if ( endP.gold <= 0 || endP.hitpoints <= 0 || (endP.strength&0xffff) <= 0 || endP.level <= 0 || endP.experience <= 0 || endP.dungeonlevel <= 0 )
{
fprintf(stderr,"zero value character was killed -> no playerdata\n");
sprintf(str,"zero value character was killed -> no playerdata\n");
newdata.resize(0);
//P.gold = (P.gold * 8) / 10;
*numkeysp = numkeys;
return(keystrokes);
/* P.gold = (P.gold * 8) / 10;
if ( keystrokes != 0 )
{
free(keystrokes);
keystrokes = 0;
*numkeysp = 0;
return(keystrokes);
}
}*/
}
else
{