Gamescc stub
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31
src/cc/gamescc.h
Normal file
31
src/cc/gamescc.h
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@@ -0,0 +1,31 @@
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std::string MYCCLIBNAME = (char *)"gamescc";
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#define EVAL_GAMES (EVAL_FAUCET2+1)
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#define GAMES_TXFEE 10000
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#define MYCCNAME "games"
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#define RPC_FUNCS \
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{ (char *)MYCCNAME, (char *)"func0", (char *)"<parameter help>", 1, 1, '0', EVAL_CUSTOM }, \
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{ (char *)MYCCNAME, (char *)"func1", (char *)"<no args>", 0, 0, '1', EVAL_CUSTOM },
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bool games_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const CTransaction tx);
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UniValue games_func0(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
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UniValue games_func1(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
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#define CUSTOM_DISPATCH \
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if ( cp->evalcode == EVAL_GAMES ) \
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{ \
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if ( strcmp(method,"func0") == 0 ) \
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return(games_func0(txfee,cp,params)); \
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else if ( strcmp(method,"func1") == 0 ) \
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return(games_func1(txfee,cp,params)); \
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else \
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{ \
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result.push_back(Pair("result","error")); \
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result.push_back(Pair("error","invalid gamescc method")); \
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result.push_back(Pair("method",method)); \
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return(result); \
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} \
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}
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