#define SATOSHIDEN ((uint64_t)100000000L)
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#include "prices.h"
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#include "prices.h"
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#include <time.h>
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#include <time.h>
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#define SATOSHIDEN 100000000
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#define SATOSHIDEN ((uint64_t)100000000L)
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/*
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/*
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In order to port a game into gamesCC, the RNG needs to be seeded with the gametxid seed, also events needs to be broadcast using issue_games_events. Also the game engine needs to be daemonized, preferably by putting all globals into a single data structure.
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In order to port a game into gamesCC, the RNG needs to be seeded with the gametxid seed, also events needs to be broadcast using issue_games_events. Also the game engine needs to be daemonized, preferably by putting all globals into a single data structure.
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