Gamesiterate
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@@ -685,12 +685,13 @@ char *clonestr(char *str)
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struct games_state globalR;
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struct games_state globalR;
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void gamesiterate(struct games_state *rs,tetris_game *tg)
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void gamesiterate(struct games_state *rs)
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{
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{
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uint32_t counter = 0; bool running = true; tetris_move move = TM_NONE;
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uint32_t counter = 0; bool running = true; tetris_move move = TM_NONE;
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int32_t c,skipcount=0; uint32_t eventid = 0;
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int32_t c,skipcount=0; uint32_t eventid = 0; tetris_game *tg;
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WINDOW *board, *next, *hold, *score;
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WINDOW *board, *next, *hold, *score;
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// Create windows for each section of the interface.
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// Create windows for each section of the interface.
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tg = tg_create(rs,22, 10);
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board = newwin(tg->rows + 2, 2 * tg->cols + 2, 0, 0);
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board = newwin(tg->rows + 2, 2 * tg->cols + 2, 0, 0);
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next = newwin(6, 10, 0, 2 * (tg->cols + 1) + 1);
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next = newwin(6, 10, 0, 2 * (tg->cols + 1) + 1);
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hold = newwin(6, 10, 7, 2 * (tg->cols + 1) + 1);
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hold = newwin(6, 10, 7, 2 * (tg->cols + 1) + 1);
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@@ -774,7 +775,6 @@ void gamesiterate(struct games_state *rs,tetris_game *tg)
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int tetris(int argc, char **argv)
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int tetris(int argc, char **argv)
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{
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{
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tetris_game *tg;
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struct games_state *rs = &globalR;
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struct games_state *rs = &globalR;
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int32_t c,skipcount=0; uint32_t eventid = 0;
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int32_t c,skipcount=0; uint32_t eventid = 0;
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memset(rs,0,sizeof(*rs));
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memset(rs,0,sizeof(*rs));
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@@ -813,7 +813,6 @@ int tetris(int argc, char **argv)
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// Otherwise create new game.
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// Otherwise create new game.
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tg = tg_create(rs,22, 10);
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tg = tg_create(rs,22, 10);
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}*/
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}*/
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tg = tg_create(rs,22, 10);
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// NCURSES initialization:
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// NCURSES initialization:
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initscr(); // initialize curses
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initscr(); // initialize curses
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@@ -825,7 +824,7 @@ int tetris(int argc, char **argv)
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init_colors(); // setup tetris colors
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init_colors(); // setup tetris colors
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// Game loop
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// Game loop
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gamesiterate(rs,tg);
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gamesiterate(rs);
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games_bailout(rs);
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games_bailout(rs);
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// Deinitialize NCurses
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// Deinitialize NCurses
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wclear(stdscr);
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wclear(stdscr);
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