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@@ -26,7 +26,7 @@ new_level(struct rogue_state *rs)
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PLACE *pp;
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char *sp;
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int i;
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fprintf(stderr,"newlevel seed.%llu\n",(long long)seed);
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player.t_flags &= ~ISHELD; /* unhold when you go down just in case */
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if (level > max_level)
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max_level = level;
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