Check for lag2

This commit is contained in:
jl777
2019-04-01 20:09:38 -11:00
parent fc12fd86d3
commit ddc0fb6de1

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@@ -1712,7 +1712,12 @@ int32_t komodo_opretvalidate(int32_t nHeight,CScript scriptPubKey)
lag2 = (int32_t)(komodo_heightstamp(nHeight-1) - pricebits[0]);
if ( lag < -60 ) // avoid data from future
{
fprintf(stderr,"now.%u htstamp.%u - pricebits[0] %u -> lag.%d\n",now,komodo_heightstamp(nHeight-1),pricebits[0],lag2);
fprintf(stderr,"now.%u htstamp.%u - pricebits[0] %u -> lag.%d\n",now,komodo_heightstamp(nHeight-1),pricebits[0],lag);
return(-1);
}
if ( lag2 < 0 )
{
fprintf(stderr,"now.%u htstamp.%u - pricebits[0] %u -> lag2.%d\n",now,komodo_heightstamp(nHeight-1),pricebits[0],lag2);
return(-1);
}
// else need to check against current blocktime to prevent pricebits[0] games