Use current strength
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@@ -27,7 +27,7 @@ void restore_player(struct rogue_state *rs)
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int32_t i; THING *obj;
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int32_t i; THING *obj;
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//rs->P.gold = purse;
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//rs->P.gold = purse;
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max_hp = rs->P.hitpoints;
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max_hp = rs->P.hitpoints;
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max_stats.s_str = rs->P.strength;
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pstats.s_str = max_stats.s_str = rs->P.strength;
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pstats.s_lvl = rs->P.level;
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pstats.s_lvl = rs->P.level;
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pstats.s_exp = rs->P.experience;
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pstats.s_exp = rs->P.experience;
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for (i=0; i<rs->P.packsize; i++)
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for (i=0; i<rs->P.packsize; i++)
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@@ -1448,7 +1448,7 @@ rs_write_object(struct rogue_state *rs,FILE *savef, THING *o)
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{
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{
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rs->P.gold = purse;
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rs->P.gold = purse;
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rs->P.hitpoints = max_hp;
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rs->P.hitpoints = max_hp;
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rs->P.strength = max_stats.s_str;
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rs->P.strength = pstats.s_str; //max_stats.s_str;
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rs->P.level = pstats.s_lvl;
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rs->P.level = pstats.s_lvl;
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rs->P.experience = pstats.s_exp;
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rs->P.experience = pstats.s_exp;
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rs->P.dungeonlevel = level;
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rs->P.dungeonlevel = level;
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