Mods to fix small FR rounding issue
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@@ -1208,13 +1208,44 @@ uint64_t komodo_commission(const CBlock *pblock,int32_t height)
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if ( is_STAKED(ASSETCHAINS_SYMBOL) == 2 )
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return(0);
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int32_t i,j,n=0,txn_count; int64_t nSubsidy; uint64_t commission,total = 0;
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int32_t i,j,n=0,txn_count,halvings; int64_t nSubsidy; uint64_t commission,total = 0;
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txn_count = pblock->vtx.size();
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//int32_t starting_commission = 125000000, HALVING1 = 340000, INTERVAL = 840000;
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int32_t starting_commission = 125000000, HALVING1 = 340, INTERVAL = 840;
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if ( ASSETCHAINS_FOUNDERS != 0 )
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{
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nSubsidy = GetBlockSubsidy(height,Params().GetConsensus());
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//fprintf(stderr,"ht.%d nSubsidy %.8f prod %llu\n",height,(double)nSubsidy/COIN,(long long)(nSubsidy * ASSETCHAINS_COMMISSION));
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commission = ((nSubsidy * ASSETCHAINS_COMMISSION) / COIN);
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if ((strcmp(ASSETCHAINS_SYMBOL, "HUSH") != 0) || (strcmp(ASSETCHAINS_SYMBOL, "HUSHT3") != 0)) {
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// HUSH supply curve cannot be exactly represented via KMD AC CLI args, so we do it ourselves.
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// You specify the BR, and the FR % gets added so 10% of 12.5 is 1.25
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// but to tell the AC params, I need to say "11% of 11.25" is 1.25
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// 11% ie. 1/9th cannot be exactly represented and so the FR has tiny amounts of error unless done manually
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if (height < HALVING1) {
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commission = starting_commission;
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} else if (height < HALVING1+1*INTERVAL) {
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commission = starting_commission / 2;
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} else if (height < HALVING1+2*INTERVAL) {
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commission = starting_commission / 4;
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} else if (height < HALVING1+3*INTERVAL) {
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commission = starting_commission / 8;
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} else if (height < HALVING1+4*INTERVAL) {
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commission = starting_commission / 16;
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} else if (height < HALVING1+5*INTERVAL) {
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commission = starting_commission / 32;
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} else if (height < HALVING1+6*INTERVAL) {
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commission = starting_commission / 64;
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} else if (height < HALVING1+7*INTERVAL) {
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commission = starting_commission / 128;
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} else if (height < HALVING1+8*INTERVAL) {
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commission = starting_commission / 256;
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} else if (height < HALVING1+9*INTERVAL) {
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// HUSH should never hit the 9th halving, but yolo
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commission = starting_commission / 512;
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}
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}
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if ( ASSETCHAINS_FOUNDERS > 1 )
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{
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if ( (height % ASSETCHAINS_FOUNDERS) == 0 )
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