Third phase of the code-hygiene remediation: remove provably-dead code.
Each in-file deletion was adversarially verified (a per-finding investigator
plus a skeptic that greps the tree to refute deletability); the sanity grep
confirms zero dangling references, and the tree builds and self-mines clean.
Removed wholesale:
- src/cc/dapps/ (9 files, ~6,939 lines): a git-tracked but never-built Komodo
DEX / z-migration tool (hushdex.c, zmigrate.c, cJSON.c, ...). Nothing in
Makefile.am/configure.ac references it.
In-file dead code:
- pow.cpp: the `#ifdef original_algo` oldRT_CST_RST function (the macro is
never defined in source or build flags) and two `if ( 0 )` debug blocks.
- walletdb.cpp: the "orphaned staking transaction" cleanup path (deadTxns) —
DragonX is RandomX PoW with no staking, so the guard is always false and the
block never runs; also drop the now-unused static/extern decls.
- cc/eval.h: the ProcessCC / Eval::ImportCoin / ImportPayout / DisputePayout
declarations that have no definition anywhere in the tree.
- rpc/crosschain.cpp: the crosschainproof stub RPC (returned {} unconditionally)
and its registrations in rpc/server.cpp, rpc/server.h, rpc/client.cpp.
- coins.cpp: the commented-out `//TODO: delete` Sprout PushAnchor template.
- wallet.cpp: the permanently-zero KMD `interest2` term in CreateTransaction.
- rpc/net.cpp: hush_longestchain's always-zero `n` var (num > (n>>1) => num>0)
and its `if ( 0 )` debug branch.
- hush_nSPV.h / hush_nSPV_fullnode.h: three `if ( 0 && ... )` dead debug branches.
- net.cpp, crypter.h, saplingconsolidation.cpp (dup set_error_code),
shieldcoinbase.cpp (`donation < 0` on a uint8_t), cclib.cpp (unused
FAUCET2SIZE): single-line dead-code fixes.
Deliberately NOT touched (verification refuted the audit's "dead on DragonX"
premise): the ~2,250-line HUSH3 checkpoint block, the miner notary/timelock
paths, and hush_gateway.h — all reachable at runtime via -ac_name / -ac_*
args (the inherited Komodo assetchain model), and hush_gateway's
hush_opretvalidate is called from ConnectBlock (consensus). Dropping those
requires a deliberate decision to remove HAC/HUSH3 mode, tracked separately.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
DragonX
A fully-private, RandomX CPU-mineable cryptocurrency.
| Introduction | Build | Run | Mine |
|---|---|---|---|
| What is DragonX? | Build from source | Run a node | CPU mining |
| Key facts | Install a release | Fastest sync | Wallets |
What is DragonX?
DragonX implements extreme privacy via blockchain technology. It is private from
genesis: every ordinary transaction is shielded (z2z), so your transaction metadata
stays private. DragonX is based on Bitcoin code with Zcash's zero-knowledge Sapling
cryptography, and its defining feature is RandomX Proof-of-Work — it is mined with a
CPU, not ASICs or GPUs.
DragonX has its own genesis block. Its lineage is Bitcoin → Zcash → Komodo → Hush → DragonX; it is a fork of the Hush full node, with the Proof-of-Work changed from Equihash to RandomX and privacy enforced from the very first block.
This software is the DragonX full node and command-line client. It downloads and stores the entire history of DragonX transactions; depending on your computer and network connection this can take a while, so most users start from the bootstrap snapshot.
DragonX is experimental software. Use at your own risk, just like Bitcoin.
Key facts
| Ticker | DRAGONX |
| Proof-of-Work | RandomX (CPU-mineable) |
| Privacy | fully private from genesis (ac_private=1, Sapling active at height 1) |
| Block time | 36 seconds |
| Block reward | 3 DRAGONX, halving every 3,500,000 blocks |
| Max block size | 4 MB |
| RPC port | 21769 |
| P2P port | 18030 |
| Data directory | ~/.hush/DRAGONX (Linux) |
| Config file | DRAGONX.conf |
| Binaries | dragonxd, dragonx-cli, dragonx-tx |
Fastest way to sync (bootstrap)
The quickest way to get a fully-synced node is the signed bootstrap snapshot, which installs a pre-built blockchain so you skip re-validating the whole chain from genesis:
# Stop dragonxd first if it is running, then:
./util/bootstrap-dragonx.sh
The script preserves your wallet.dat and DRAGONX.conf, verifies the download's
checksums and (once a release key is published) its cryptographic signature, then starts
you near the chain tip. If you prefer to sync from the network instead, a larger
-dbcache (e.g. -dbcache=2048) noticeably speeds up the initial block download.
Build from source
Building uses 3 build processes by default; you need ~2GB of RAM for each.
Debian or Ubuntu
sudo apt-get install build-essential pkg-config libc6-dev m4 g++-multilib \
autoconf libtool ncurses-dev unzip git zlib1g-dev wget \
bsdmainutils automake curl unzip nano libsodium-dev cmake
git clone https://git.dragonx.is/DragonX/dragonx
cd dragonx
./build.sh -j3
Arch
sudo pacman -S gcc libsodium lib32-zlib unzip wget git python rust curl autoconf cmake
git clone https://git.dragonx.is/DragonX/dragonx
cd dragonx
./build.sh -j3
Fedora
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libtool ncurses-devel patch -y
git clone https://git.dragonx.is/DragonX/dragonx
cd dragonx
./build.sh -j3
macOS
Install Xcode Command Line Tools and Homebrew, then:
xcode-select --install
brew install gcc autoconf automake pkgconf libtool cmake curl
# Install Rust (needed for librustzcash on macOS Sequoia+)
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
source "$HOME/.cargo/env"
git clone https://git.dragonx.is/DragonX/dragonx
cd dragonx
# Make sure libtool gnubin and cargo are on PATH
export PATH="$HOME/.cargo/bin:/usr/local/opt/libtool/libexec/gnubin:$PATH"
./build.sh -j3
For a release build:
export PATH="$HOME/.cargo/bin:/usr/local/opt/libtool/libexec/gnubin:$PATH"
./build.sh --mac-release -j$(sysctl -n hw.ncpu)
Windows (cross-compiled on Linux)
sudo apt-get install \
build-essential pkg-config libc6-dev m4 g++-multilib libdb++-dev \
autoconf libtool ncurses-dev unzip git zip \
zlib1g-dev wget bsdmainutils automake mingw-w64 cmake libsodium-dev
git clone https://git.dragonx.is/DragonX/dragonx
cd dragonx
./util/build-win.sh -j$(nproc)
ARM (Raspberry Pi)
Any ARMv7 machine cannot build this repo because the underlying zk-SNARK library does not
support that instruction set. You need an ARMv8-based board (Raspberry Pi 4 or newer). Either
install an aarch64 release package (see below) or cross-compile from amd64.
Installing DragonX binaries
- Download a release with a
.debextension. - Install it, substituting the version you downloaded:
sudo dpkg -i dragonx-VERSION-amd64.deb(or-aarch64.debon ARM). - Run with:
dragonxd.
Running a node
Start the daemon:
./src/dragonxd
It stores data in ~/.hush/DRAGONX and reads ~/.hush/DRAGONX/DRAGONX.conf. Query it with
./src/dragonx-cli, for example:
./src/dragonx-cli getinfo
To run DragonX as a background service, see doc/dragonxd-systemd.md.
CPU mining (RandomX)
DragonX is CPU-mineable via RandomX (the same algorithm family as Monero); ASICs and GPUs do not apply. To mine with your node, enable generation and choose how many threads to use:
# mine with 4 CPU threads
./src/dragonxd -gen=1 -genproclimit=4
or add to DRAGONX.conf:
gen=1
genproclimit=4
Mining rewards arrive as transparent coinbase, which is directly spendable; you can optionally
move it into the shielded pool with z_shieldcoinbase (see
doc/shield-coinbase.md). For more on the algorithm and its tuning
options, see doc/randomx.md.
Wallets
The DragonX full node includes a built-in wallet, managed via dragonx-cli (see
doc/wallet-backup.md and doc/seed-phrase.md).
Graphical and mobile wallets:
- ObsidianDragon — desktop wallet, available in both full-node and light-wallet modes.
- SilentDragonXAndroid — wallet for Android devices.
DragonX light and mobile wallets use BIP39 seed phrases that are compatible with the full node — see doc/seed-phrase.md.
Support and links
- Website: https://dragonx.is
- Source code: https://git.dragonx.is/DragonX
- Block explorer: https://explorer.dragonx.is
- Issues / bounties: https://git.dragonx.is/DragonX/dragonx/issues
- Telegram: https://dragonx.is/tg
- Matrix: https://dragonx.is/matrix
- Twitter / X: https://twitter.com/DragonXchain
License
For license information see the file COPYING.
