Files
dragonx/src/wallet/test/wallet_tests.cpp
Duke Leto be16f80abc Hush Full Node is now GPLv3
Any projects which want to use Hush code from now on will need to be licensed as
GPLv3 or we will send the lawyers: https://www.softwarefreedom.org/

Notably, Komodo (KMD) is licensed as GPLv2 and is no longer compatible to receive
code changes, without causing legal issues. MIT projects, such as Zcash, also cannot pull
in changes from the Hush Full Node without permission from The Hush Developers,
which may in some circumstances grant an MIT license on a case-by-case basis.
2020-10-21 07:28:10 -04:00

311 lines
14 KiB
C++

// Copyright (c) 2012-2014 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
#include "wallet/wallet.h"
#include <set>
#include <stdint.h>
#include <utility>
#include <vector>
#include "test/test_bitcoin.h"
#include <boost/foreach.hpp>
#include <boost/test/unit_test.hpp>
// how many times to run all the tests to have a chance to catch errors that only show up with particular random shuffles
#define RUN_TESTS 100
// some tests fail 1% of the time due to bad luck.
// we repeat those tests this many times and only complain if all iterations of the test fail
#define RANDOM_REPEATS 5
using namespace std;
typedef set<pair<const CWalletTx*,unsigned int> > CoinSet;
BOOST_FIXTURE_TEST_SUITE(wallet_tests, TestingSetup)
static CWallet wallet;
static vector<COutput> vCoins;
static void add_coin(const CAmount& nValue, int nAge = 6*24, bool fIsFromMe = false, int nInput=0)
{
static int nextLockTime = 0;
CMutableTransaction tx;
tx.nLockTime = nextLockTime++; // so all transactions get different hashes
tx.vout.resize(nInput+1);
tx.vout[nInput].nValue = nValue;
if (fIsFromMe) {
// IsFromMe() returns (GetDebit() > 0), and GetDebit() is 0 if vin.empty(),
// so stop vin being empty, and cache a non-zero Debit to fake out IsFromMe()
tx.vin.resize(1);
}
CWalletTx* wtx = new CWalletTx(&wallet, tx);
if (fIsFromMe)
{
wtx->fDebitCached = true;
wtx->nDebitCached = 1;
}
COutput output(wtx, nInput, nAge, true);
vCoins.push_back(output);
}
static void empty_wallet(void)
{
BOOST_FOREACH(COutput output, vCoins)
delete output.tx;
vCoins.clear();
}
static bool equal_sets(CoinSet a, CoinSet b)
{
pair<CoinSet::iterator, CoinSet::iterator> ret = mismatch(a.begin(), a.end(), b.begin());
return ret.first == a.end() && ret.second == b.end();
}
BOOST_AUTO_TEST_CASE(coin_selection_tests)
{
CoinSet setCoinsRet, setCoinsRet2;
CAmount nValueRet;
LOCK(wallet.cs_wallet);
// test multiple times to allow for differences in the shuffle order
for (int i = 0; i < RUN_TESTS; i++)
{
empty_wallet();
// with an empty wallet we can't even pay one cent
BOOST_CHECK(!wallet.SelectCoinsMinConf( 1 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet,0));
add_coin(1*CENT, 4); // add a new 1 cent coin
// with a new 1 cent coin, we still can't find a mature 1 cent
BOOST_CHECK(!wallet.SelectCoinsMinConf( 1 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet,0));
// but we can find a new 1 cent
BOOST_CHECK( wallet.SelectCoinsMinConf( 1 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 1 * CENT);
add_coin(2*CENT); // add a mature 2 cent coin
// we can't make 3 cents of mature coins
BOOST_CHECK(!wallet.SelectCoinsMinConf( 3 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet,0));
// we can make 3 cents of new coins
BOOST_CHECK( wallet.SelectCoinsMinConf( 3 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 3 * CENT);
add_coin(5*CENT); // add a mature 5 cent coin,
add_coin(10*CENT, 3, true); // a new 10 cent coin sent from one of our own addresses
add_coin(20*CENT); // and a mature 20 cent coin
// now we have new: 1+10=11 (of which 10 was self-sent), and mature: 2+5+20=27. total = 38
// we can't make 38 cents only if we disallow new coins:
BOOST_CHECK(!wallet.SelectCoinsMinConf(38 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet,0));
// we can't even make 37 cents if we don't allow new coins even if they're from us
BOOST_CHECK(!wallet.SelectCoinsMinConf(38 * CENT, 6, 6, vCoins, setCoinsRet, nValueRet,0));
// but we can make 37 cents if we accept new coins from ourself
BOOST_CHECK( wallet.SelectCoinsMinConf(37 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 37 * CENT);
// and we can make 38 cents if we accept all new coins
BOOST_CHECK( wallet.SelectCoinsMinConf(38 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 38 * CENT);
// try making 34 cents from 1,2,5,10,20 - we can't do it exactly
BOOST_CHECK( wallet.SelectCoinsMinConf(34 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_GT(nValueRet, 34 * CENT); // but should get more than 34 cents
BOOST_CHECK_EQUAL(setCoinsRet.size(), 3U); // the best should be 20+10+5. it's incredibly unlikely the 1 or 2 got included (but possible)
// when we try making 7 cents, the smaller coins (1,2,5) are enough. We should see just 2+5
BOOST_CHECK( wallet.SelectCoinsMinConf( 7 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 7 * CENT);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 2U);
// when we try making 8 cents, the smaller coins (1,2,5) are exactly enough.
BOOST_CHECK( wallet.SelectCoinsMinConf( 8 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK(nValueRet == 8 * CENT);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 3U);
// when we try making 9 cents, no subset of smaller coins is enough, and we get the next bigger coin (10)
BOOST_CHECK( wallet.SelectCoinsMinConf( 9 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 10 * CENT);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
// now clear out the wallet and start again to test choosing between subsets of smaller coins and the next biggest coin
empty_wallet();
add_coin( 6*CENT);
add_coin( 7*CENT);
add_coin( 8*CENT);
add_coin(20*CENT);
add_coin(30*CENT); // now we have 6+7+8+20+30 = 71 cents total
// check that we have 71 and not 72
BOOST_CHECK( wallet.SelectCoinsMinConf(71 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK(!wallet.SelectCoinsMinConf(72 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
// now try making 16 cents. the best smaller coins can do is 6+7+8 = 21; not as good at the next biggest coin, 20
BOOST_CHECK( wallet.SelectCoinsMinConf(16 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 20 * CENT); // we should get 20 in one coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
add_coin( 5*CENT); // now we have 5+6+7+8+20+30 = 75 cents total
// now if we try making 16 cents again, the smaller coins can make 5+6+7 = 18 cents, better than the next biggest coin, 20
BOOST_CHECK( wallet.SelectCoinsMinConf(16 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 18 * CENT); // we should get 18 in 3 coins
BOOST_CHECK_EQUAL(setCoinsRet.size(), 3U);
add_coin( 18*CENT); // now we have 5+6+7+8+18+20+30
// and now if we try making 16 cents again, the smaller coins can make 5+6+7 = 18 cents, the same as the next biggest coin, 18
BOOST_CHECK( wallet.SelectCoinsMinConf(16 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 18 * CENT); // we should get 18 in 1 coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U); // because in the event of a tie, the biggest coin wins
// now try making 11 cents. we should get 5+6
BOOST_CHECK( wallet.SelectCoinsMinConf(11 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 11 * CENT);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 2U);
// check that the smallest bigger coin is used
add_coin( 1*COIN);
add_coin( 2*COIN);
add_coin( 3*COIN);
add_coin( 4*COIN); // now we have 5+6+7+8+18+20+30+100+200+300+400 = 1094 cents
BOOST_CHECK( wallet.SelectCoinsMinConf(95 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 1 * COIN); // we should get 1 BTC in 1 coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
BOOST_CHECK( wallet.SelectCoinsMinConf(195 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 2 * COIN); // we should get 2 BTC in 1 coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
// empty the wallet and start again, now with fractions of a cent, to test sub-cent change avoidance
empty_wallet();
add_coin(0.1*CENT);
add_coin(0.2*CENT);
add_coin(0.3*CENT);
add_coin(0.4*CENT);
add_coin(0.5*CENT);
// try making 1 cent from 0.1 + 0.2 + 0.3 + 0.4 + 0.5 = 1.5 cents
// we'll get sub-cent change whatever happens, so can expect 1.0 exactly
BOOST_CHECK( wallet.SelectCoinsMinConf(1 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 1 * CENT);
// but if we add a bigger coin, making it possible to avoid sub-cent change, things change:
add_coin(1111*CENT);
// try making 1 cent from 0.1 + 0.2 + 0.3 + 0.4 + 0.5 + 1111 = 1112.5 cents
BOOST_CHECK( wallet.SelectCoinsMinConf(1 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 1 * CENT); // we should get the exact amount
// if we add more sub-cent coins:
add_coin(0.6*CENT);
add_coin(0.7*CENT);
// and try again to make 1.0 cents, we can still make 1.0 cents
BOOST_CHECK( wallet.SelectCoinsMinConf(1 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 1 * CENT); // we should get the exact amount
// run the 'mtgox' test (see http://blockexplorer.com/tx/29a3efd3ef04f9153d47a990bd7b048a4b2d213daaa5fb8ed670fb85f13bdbcf)
// they tried to consolidate 10 50k coins into one 500k coin, and ended up with 50k in change
empty_wallet();
for (int i = 0; i < 20; i++)
add_coin(50000 * COIN);
BOOST_CHECK( wallet.SelectCoinsMinConf(500000 * COIN, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 500000 * COIN); // we should get the exact amount
BOOST_CHECK_EQUAL(setCoinsRet.size(), 10U); // in ten coins
// if there's not enough in the smaller coins to make at least 1 cent change (0.5+0.6+0.7 < 1.0+1.0),
// we need to try finding an exact subset anyway
// sometimes it will fail, and so we use the next biggest coin:
empty_wallet();
add_coin(0.5 * CENT);
add_coin(0.6 * CENT);
add_coin(0.7 * CENT);
add_coin(1111 * CENT);
BOOST_CHECK( wallet.SelectCoinsMinConf(1 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 1111 * CENT); // we get the bigger coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
// but sometimes it's possible, and we use an exact subset (0.4 + 0.6 = 1.0)
empty_wallet();
add_coin(0.4 * CENT);
add_coin(0.6 * CENT);
add_coin(0.8 * CENT);
add_coin(1111 * CENT);
BOOST_CHECK( wallet.SelectCoinsMinConf(1 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 1 * CENT); // we should get the exact amount
BOOST_CHECK_EQUAL(setCoinsRet.size(), 2U); // in two coins 0.4+0.6
// test avoiding sub-cent change
empty_wallet();
add_coin(0.0005 * COIN);
add_coin(0.01 * COIN);
add_coin(1 * COIN);
// trying to make 1.0001 from these three coins
BOOST_CHECK( wallet.SelectCoinsMinConf(1.0001 * COIN, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 1.0105 * COIN); // we should get all coins
BOOST_CHECK_EQUAL(setCoinsRet.size(), 3U);
// but if we try to make 0.999, we should take the bigger of the two small coins to avoid sub-cent change
BOOST_CHECK( wallet.SelectCoinsMinConf(0.999 * COIN, 1, 1, vCoins, setCoinsRet, nValueRet,0));
BOOST_CHECK_EQUAL(nValueRet, 1.01 * COIN); // we should get 1 + 0.01
BOOST_CHECK_EQUAL(setCoinsRet.size(), 2U);
// test randomness
{
empty_wallet();
for (int i2 = 0; i2 < 100; i2++)
add_coin(COIN);
// picking 50 from 100 coins doesn't depend on the shuffle,
// but does depend on randomness in the stochastic approximation code
BOOST_CHECK(wallet.SelectCoinsMinConf(50 * COIN, 1, 6, vCoins, setCoinsRet , nValueRet,0));
BOOST_CHECK(wallet.SelectCoinsMinConf(50 * COIN, 1, 6, vCoins, setCoinsRet2, nValueRet,0));
BOOST_CHECK(!equal_sets(setCoinsRet, setCoinsRet2));
int fails = 0;
for (int i = 0; i < RANDOM_REPEATS; i++)
{
// selecting 1 from 100 identical coins depends on the shuffle; this test will fail 1% of the time
// run the test RANDOM_REPEATS times and only complain if all of them fail
BOOST_CHECK(wallet.SelectCoinsMinConf(COIN, 1, 6, vCoins, setCoinsRet , nValueRet,0));
BOOST_CHECK(wallet.SelectCoinsMinConf(COIN, 1, 6, vCoins, setCoinsRet2, nValueRet,0));
if (equal_sets(setCoinsRet, setCoinsRet2))
fails++;
}
BOOST_CHECK_NE(fails, RANDOM_REPEATS);
// add 75 cents in small change. not enough to make 90 cents,
// then try making 90 cents. there are multiple competing "smallest bigger" coins,
// one of which should be picked at random
add_coin( 5*CENT); add_coin(10*CENT); add_coin(15*CENT); add_coin(20*CENT); add_coin(25*CENT);
fails = 0;
for (int i = 0; i < RANDOM_REPEATS; i++)
{
// selecting 1 from 100 identical coins depends on the shuffle; this test will fail 1% of the time
// run the test RANDOM_REPEATS times and only complain if all of them fail
BOOST_CHECK(wallet.SelectCoinsMinConf(90*CENT, 1, 6, vCoins, setCoinsRet , nValueRet,0));
BOOST_CHECK(wallet.SelectCoinsMinConf(90*CENT, 1, 6, vCoins, setCoinsRet2, nValueRet,0));
if (equal_sets(setCoinsRet, setCoinsRet2))
fails++;
}
BOOST_CHECK_NE(fails, RANDOM_REPEATS);
}
}
empty_wallet();
}
BOOST_AUTO_TEST_SUITE_END()