test
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@@ -307,11 +307,11 @@ static void tg_handle_move(struct games_state *rs,tetris_game *obj, tetris_move
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{
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switch (move) {
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case TM_LEFT:
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//fprintf(stderr,"LEFT ");
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fprintf(stderr,"LEFT ");
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tg_move(obj, -1);
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break;
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case TM_RIGHT:
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//fprintf(stderr,"RIGHT ");
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fprintf(stderr,"RIGHT ");
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tg_move(obj, 1);
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break;
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case TM_DROP:
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@@ -459,7 +459,7 @@ void tg_init(struct games_state *rs,tetris_game *obj, int rows, int cols)
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obj->stored.ori = 0;
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obj->stored.loc.row = 0;
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obj->next.loc.col = obj->cols/2 - 2;
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printf("%d", obj->falling.loc.col);
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//printf("%d", obj->falling.loc.col);
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}
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tetris_game *tg_create(struct games_state *rs,int rows, int cols)
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@@ -672,7 +672,7 @@ void *gamesiterate(struct games_state *rs)
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while ( running != 0 )
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{
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running = tg_tick(rs,tg,move);
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if ( rs->guiflag != 0 || rs->sleeptime != 0 )
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if ( 0 && (rs->guiflag != 0 || rs->sleeptime != 0) )
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{
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display_board(board,tg);
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display_piece(next,tg->next);
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@@ -703,7 +703,7 @@ void *gamesiterate(struct games_state *rs)
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if ( skipcount == 0 )
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{
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c = games_readevent(rs);
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//fprintf(stderr,"%04x\n",c);
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fprintf(stderr,"%04x\n",c);
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if ( (c & 0x4000) == 0x4000 )
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{
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skipcount = (c & 0x3fff);
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