Merge pull request #1308 from jl777/jl777
skip revalidating already validated playerdata, ie. 't'
This commit is contained in:
@@ -51,7 +51,7 @@ Komodo is based on Zcash and has been extended by our innovative consensus algor
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```shell
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#The following packages are needed:
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sudo apt-get install build-essential pkg-config libc6-dev m4 g++-multilib autoconf libtool ncurses-dev unzip git python python-zmq zlib1g-dev wget libcurl4-gnutls-dev bsdmainutils automake curl libboost-dev
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sudo apt-get install build-essential pkg-config libc6-dev m4 g++-multilib autoconf libtool ncurses-dev unzip git python python-zmq zlib1g-dev wget libcurl4-gnutls-dev bsdmainutils automake curl
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```
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### Build Komodo
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@@ -235,6 +235,7 @@ int32_t safecopy(char *dest,char *src,long len)
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#endif
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int32_t rogue_replay(uint64_t seed,int32_t sleeptime);
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char *rogue_keystrokesload(int32_t *numkeysp,uint64_t seed,int32_t counter);
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int rogue(int argc, char **argv, char **envp);
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void *OS_loadfile(char *fname,uint8_t **bufp,long *lenp,long *allocsizep)
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@@ -741,7 +742,7 @@ int32_t rogue_sendrawtransaction(char *rawtx)
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void rogue_progress(struct rogue_state *rs,int32_t waitflag,uint64_t seed,char *keystrokes,int32_t num)
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{
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char cmd[16384],hexstr[16384],params[32768],*retstr,*rawtx; int32_t i; cJSON *retjson;
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char cmd[16384],hexstr[16384],params[32768],*retstr,*rawtx,*pastkeys; int32_t i,numpastkeys; cJSON *retjson;
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//fprintf(stderr,"rogue_progress num.%d\n",num);
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if ( rs->guiflag != 0 && Gametxidstr[0] != 0 )
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{
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@@ -762,6 +763,11 @@ void rogue_progress(struct rogue_state *rs,int32_t waitflag,uint64_t seed,char *
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}
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free(rs->keystrokeshex), rs->keystrokeshex = 0;
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}
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if ( (pastkeys= rogue_keystrokesload(&numpastkeys,seed,1)) != 0 )
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{
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free(pastkeys);
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}
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for (i=0; i<num; i++)
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sprintf(&hexstr[i<<1],"%02x",keystrokes[i]&0xff);
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hexstr[i<<1] = 0;
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@@ -27,31 +27,31 @@ do_passages(struct rogue_state *rs)
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int roomcount;
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static struct rdes
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{
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bool conn[MAXROOMS]; /* possible to connect to room i? */
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bool isconn[MAXROOMS]; /* connection been made to room i? */
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bool ingraph; /* this room in graph already? */
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bool conn[MAXROOMS]; /* possible to connect to room i? */
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bool isconn[MAXROOMS]; /* connection been made to room i? */
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bool ingraph; /* this room in graph already? */
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} rdes[MAXROOMS] = {
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{ { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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{ { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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};
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/*
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* reinitialize room graph description
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*/
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for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
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{
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for (j = 0; j < MAXROOMS; j++)
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r1->isconn[j] = FALSE;
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r1->ingraph = FALSE;
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for (j = 0; j < MAXROOMS; j++)
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r1->isconn[j] = FALSE;
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r1->ingraph = FALSE;
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}
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/*
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* starting with one room, connect it to a random adjacent room and
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* then pick a new room to start with.
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@@ -61,65 +61,65 @@ do_passages(struct rogue_state *rs)
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r1->ingraph = TRUE;
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do
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{
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/*
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* find a room to connect with
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*/
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j = 0;
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for (i = 0; i < MAXROOMS; i++)
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if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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r2 = &rdes[i];
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/*
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* if no adjacent rooms are outside the graph, pick a new room
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* to look from
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*/
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if (j == 0)
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{
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do
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r1 = &rdes[rnd(MAXROOMS)];
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until (r1->ingraph);
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}
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/*
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* otherwise, connect new room to the graph, and draw a tunnel
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* to it
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*/
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else
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{
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r2->ingraph = TRUE;
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i = (int)(r1 - rdes);
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j = (int)(r2 - rdes);
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conn(rs,i, j);
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r1->isconn[j] = TRUE;
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r2->isconn[i] = TRUE;
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roomcount++;
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}
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/*
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* find a room to connect with
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*/
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j = 0;
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for (i = 0; i < MAXROOMS; i++)
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if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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r2 = &rdes[i];
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/*
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* if no adjacent rooms are outside the graph, pick a new room
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* to look from
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*/
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if (j == 0)
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{
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do
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r1 = &rdes[rnd(MAXROOMS)];
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until (r1->ingraph);
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}
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/*
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* otherwise, connect new room to the graph, and draw a tunnel
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* to it
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*/
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else
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{
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r2->ingraph = TRUE;
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i = (int)(r1 - rdes);
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j = (int)(r2 - rdes);
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conn(rs,i, j);
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r1->isconn[j] = TRUE;
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r2->isconn[i] = TRUE;
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roomcount++;
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}
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} while (roomcount < MAXROOMS);
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/*
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* attempt to add passages to the graph a random number of times so
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* that there isn't always just one unique passage through it.
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*/
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for (roomcount = rnd(5); roomcount > 0; roomcount--)
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{
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r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
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/*
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* find an adjacent room not already connected
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*/
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j = 0;
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for (i = 0; i < MAXROOMS; i++)
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if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0)
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r2 = &rdes[i];
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/*
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* if there is one, connect it and look for the next added
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* passage
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*/
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if (j != 0)
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{
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i = (int)(r1 - rdes);
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j = (int)(r2 - rdes);
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conn(rs,i, j);
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r1->isconn[j] = TRUE;
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r2->isconn[i] = TRUE;
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}
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r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
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/*
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* find an adjacent room not already connected
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*/
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j = 0;
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for (i = 0; i < MAXROOMS; i++)
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if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0)
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r2 = &rdes[i];
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/*
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* if there is one, connect it and look for the next added
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* passage
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*/
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if (j != 0)
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{
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i = (int)(r1 - rdes);
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j = (int)(r2 - rdes);
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conn(rs,i, j);
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r1->isconn[j] = TRUE;
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r2->isconn[i] = TRUE;
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}
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}
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passnum();
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}
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@@ -138,22 +138,22 @@ conn(struct rogue_state *rs,int r1, int r2)
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int rm;
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char direc;
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static coord del, curr, turn_delta, spos, epos;
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if (r1 < r2)
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{
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rm = r1;
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if (r1 + 1 == r2)
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direc = 'r';
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else
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direc = 'd';
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rm = r1;
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if (r1 + 1 == r2)
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direc = 'r';
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else
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direc = 'd';
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}
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else
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{
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rm = r2;
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if (r2 + 1 == r1)
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direc = 'r';
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else
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direc = 'd';
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rm = r2;
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if (r2 + 1 == r1)
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direc = 'r';
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else
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direc = 'd';
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}
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rpf = &rooms[rm];
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/*
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@@ -162,75 +162,75 @@ conn(struct rogue_state *rs,int r1, int r2)
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*/
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if (direc == 'd')
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{
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rmt = rm + 3; /* room # of dest */
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rpt = &rooms[rmt]; /* room pointer of dest */
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del.x = 0; /* direction of move */
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del.y = 1;
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spos.x = rpf->r_pos.x; /* start of move */
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spos.y = rpf->r_pos.y;
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epos.x = rpt->r_pos.x; /* end of move */
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epos.y = rpt->r_pos.y;
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if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */
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do
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{
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spos.x = rpf->r_pos.x + rnd(rpf->r_max.x - 2) + 1;
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spos.y = rpf->r_pos.y + rpf->r_max.y - 1;
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} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
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if (!(rpt->r_flags & ISGONE))
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do
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{
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epos.x = rpt->r_pos.x + rnd(rpt->r_max.x - 2) + 1;
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} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
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distance = abs(spos.y - epos.y) - 1; /* distance to move */
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turn_delta.y = 0; /* direction to turn */
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turn_delta.x = (spos.x < epos.x ? 1 : -1);
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turn_distance = abs(spos.x - epos.x); /* how far to turn */
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rmt = rm + 3; /* room # of dest */
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rpt = &rooms[rmt]; /* room pointer of dest */
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del.x = 0; /* direction of move */
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del.y = 1;
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spos.x = rpf->r_pos.x; /* start of move */
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spos.y = rpf->r_pos.y;
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epos.x = rpt->r_pos.x; /* end of move */
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epos.y = rpt->r_pos.y;
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if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */
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do
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{
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spos.x = rpf->r_pos.x + rnd(rpf->r_max.x - 2) + 1;
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spos.y = rpf->r_pos.y + rpf->r_max.y - 1;
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} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
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if (!(rpt->r_flags & ISGONE))
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do
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{
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epos.x = rpt->r_pos.x + rnd(rpt->r_max.x - 2) + 1;
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} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
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distance = abs(spos.y - epos.y) - 1; /* distance to move */
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turn_delta.y = 0; /* direction to turn */
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turn_delta.x = (spos.x < epos.x ? 1 : -1);
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turn_distance = abs(spos.x - epos.x); /* how far to turn */
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}
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else if (direc == 'r') /* setup for moving right */
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{
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rmt = rm + 1;
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rpt = &rooms[rmt];
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del.x = 1;
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del.y = 0;
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spos.x = rpf->r_pos.x;
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spos.y = rpf->r_pos.y;
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epos.x = rpt->r_pos.x;
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epos.y = rpt->r_pos.y;
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if (!(rpf->r_flags & ISGONE))
|
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do
|
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{
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spos.x = rpf->r_pos.x + rpf->r_max.x - 1;
|
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spos.y = rpf->r_pos.y + rnd(rpf->r_max.y - 2) + 1;
|
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} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
|
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if (!(rpt->r_flags & ISGONE))
|
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do
|
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{
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epos.y = rpt->r_pos.y + rnd(rpt->r_max.y - 2) + 1;
|
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} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
|
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distance = abs(spos.x - epos.x) - 1;
|
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turn_delta.y = (spos.y < epos.y ? 1 : -1);
|
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turn_delta.x = 0;
|
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turn_distance = abs(spos.y - epos.y);
|
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rmt = rm + 1;
|
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rpt = &rooms[rmt];
|
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del.x = 1;
|
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del.y = 0;
|
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spos.x = rpf->r_pos.x;
|
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spos.y = rpf->r_pos.y;
|
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epos.x = rpt->r_pos.x;
|
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epos.y = rpt->r_pos.y;
|
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if (!(rpf->r_flags & ISGONE))
|
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do
|
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{
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spos.x = rpf->r_pos.x + rpf->r_max.x - 1;
|
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spos.y = rpf->r_pos.y + rnd(rpf->r_max.y - 2) + 1;
|
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} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
|
||||
if (!(rpt->r_flags & ISGONE))
|
||||
do
|
||||
{
|
||||
epos.y = rpt->r_pos.y + rnd(rpt->r_max.y - 2) + 1;
|
||||
} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
|
||||
distance = abs(spos.x - epos.x) - 1;
|
||||
turn_delta.y = (spos.y < epos.y ? 1 : -1);
|
||||
turn_delta.x = 0;
|
||||
turn_distance = abs(spos.y - epos.y);
|
||||
}
|
||||
#ifdef MASTER
|
||||
else
|
||||
debug("error in connection tables");
|
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debug("error in connection tables");
|
||||
#endif
|
||||
|
||||
|
||||
turn_spot = rnd(distance - 1) + 1; /* where turn starts */
|
||||
|
||||
|
||||
/*
|
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* Draw in the doors on either side of the passage or just put #'s
|
||||
* if the rooms are gone.
|
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*/
|
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if (!(rpf->r_flags & ISGONE))
|
||||
door(rpf, &spos);
|
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door(rpf, &spos);
|
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else
|
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putpass(&spos);
|
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putpass(&spos);
|
||||
if (!(rpt->r_flags & ISGONE))
|
||||
door(rpt, &epos);
|
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door(rpt, &epos);
|
||||
else
|
||||
putpass(&epos);
|
||||
putpass(&epos);
|
||||
/*
|
||||
* Get ready to move...
|
||||
*/
|
||||
@@ -238,31 +238,31 @@ conn(struct rogue_state *rs,int r1, int r2)
|
||||
curr.y = spos.y;
|
||||
while (distance > 0)
|
||||
{
|
||||
/*
|
||||
* Move to new position
|
||||
*/
|
||||
curr.x += del.x;
|
||||
curr.y += del.y;
|
||||
/*
|
||||
* Check if we are at the turn place, if so do the turn
|
||||
*/
|
||||
if (distance == turn_spot)
|
||||
while (turn_distance--)
|
||||
{
|
||||
putpass(&curr);
|
||||
curr.x += turn_delta.x;
|
||||
curr.y += turn_delta.y;
|
||||
}
|
||||
/*
|
||||
* Continue digging along
|
||||
*/
|
||||
putpass(&curr);
|
||||
distance--;
|
||||
/*
|
||||
* Move to new position
|
||||
*/
|
||||
curr.x += del.x;
|
||||
curr.y += del.y;
|
||||
/*
|
||||
* Check if we are at the turn place, if so do the turn
|
||||
*/
|
||||
if (distance == turn_spot)
|
||||
while (turn_distance--)
|
||||
{
|
||||
putpass(&curr);
|
||||
curr.x += turn_delta.x;
|
||||
curr.y += turn_delta.y;
|
||||
}
|
||||
/*
|
||||
* Continue digging along
|
||||
*/
|
||||
putpass(&curr);
|
||||
distance--;
|
||||
}
|
||||
curr.x += del.x;
|
||||
curr.y += del.y;
|
||||
if (!ce(curr, epos))
|
||||
msg(rs,"warning, connectivity problem on this level");
|
||||
msg(rs,"warning, connectivity problem on this level");
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -274,13 +274,13 @@ void
|
||||
putpass(coord *cp)
|
||||
{
|
||||
PLACE *pp;
|
||||
|
||||
|
||||
pp = INDEX(cp->y, cp->x);
|
||||
pp->p_flags |= F_PASS;
|
||||
if (rnd(10) + 1 < level && rnd(40) == 0)
|
||||
pp->p_flags &= ~F_REAL;
|
||||
pp->p_flags &= ~F_REAL;
|
||||
else
|
||||
pp->p_ch = PASSAGE;
|
||||
pp->p_ch = PASSAGE;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -293,23 +293,23 @@ void
|
||||
door(struct room *rm, coord *cp)
|
||||
{
|
||||
PLACE *pp;
|
||||
|
||||
|
||||
rm->r_exit[rm->r_nexits++] = *cp;
|
||||
|
||||
|
||||
if (rm->r_flags & ISMAZE)
|
||||
return;
|
||||
|
||||
return;
|
||||
|
||||
pp = INDEX(cp->y, cp->x);
|
||||
if (rnd(10) + 1 < level && rnd(5) == 0)
|
||||
{
|
||||
if (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1)
|
||||
pp->p_ch = '-';
|
||||
else
|
||||
pp->p_ch = '|';
|
||||
pp->p_flags &= ~F_REAL;
|
||||
if (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1)
|
||||
pp->p_ch = '-';
|
||||
else
|
||||
pp->p_ch = '|';
|
||||
pp->p_flags &= ~F_REAL;
|
||||
}
|
||||
else
|
||||
pp->p_ch = DOOR;
|
||||
pp->p_ch = DOOR;
|
||||
}
|
||||
|
||||
#ifdef MASTER
|
||||
@@ -324,31 +324,31 @@ add_pass()
|
||||
PLACE *pp;
|
||||
int y, x;
|
||||
char ch;
|
||||
|
||||
|
||||
for (y = 1; y < NUMLINES - 1; y++)
|
||||
for (x = 0; x < NUMCOLS; x++)
|
||||
{
|
||||
pp = INDEX(y, x);
|
||||
if ((pp->p_flags & F_PASS) || pp->p_ch == DOOR ||
|
||||
(!(pp->p_flags&F_REAL) && (pp->p_ch == '|' || pp->p_ch == '-')))
|
||||
{
|
||||
ch = pp->p_ch;
|
||||
if (pp->p_flags & F_PASS)
|
||||
ch = PASSAGE;
|
||||
pp->p_flags |= F_SEEN;
|
||||
move(y, x);
|
||||
if (pp->p_monst != NULL)
|
||||
pp->p_monst->t_oldch = pp->p_ch;
|
||||
else if (pp->p_flags & F_REAL)
|
||||
addch(ch);
|
||||
else
|
||||
{
|
||||
standout();
|
||||
addch((pp->p_flags & F_PASS) ? PASSAGE : DOOR);
|
||||
standend();
|
||||
}
|
||||
}
|
||||
}
|
||||
for (x = 0; x < NUMCOLS; x++)
|
||||
{
|
||||
pp = INDEX(y, x);
|
||||
if ((pp->p_flags & F_PASS) || pp->p_ch == DOOR ||
|
||||
(!(pp->p_flags&F_REAL) && (pp->p_ch == '|' || pp->p_ch == '-')))
|
||||
{
|
||||
ch = pp->p_ch;
|
||||
if (pp->p_flags & F_PASS)
|
||||
ch = PASSAGE;
|
||||
pp->p_flags |= F_SEEN;
|
||||
move(y, x);
|
||||
if (pp->p_monst != NULL)
|
||||
pp->p_monst->t_oldch = pp->p_ch;
|
||||
else if (pp->p_flags & F_REAL)
|
||||
addch(ch);
|
||||
else
|
||||
{
|
||||
standout();
|
||||
addch((pp->p_flags & F_PASS) ? PASSAGE : DOOR);
|
||||
standend();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -365,17 +365,17 @@ passnum()
|
||||
{
|
||||
struct room *rp;
|
||||
int i;
|
||||
|
||||
|
||||
pnum = 0;
|
||||
newpnum = FALSE;
|
||||
for (rp = passages; rp < &passages[MAXPASS]; rp++)
|
||||
rp->r_nexits = 0;
|
||||
rp->r_nexits = 0;
|
||||
for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
|
||||
for (i = 0; i < rp->r_nexits; i++)
|
||||
{
|
||||
newpnum ^= 1;//newpnum++;
|
||||
numpass(rp->r_exit[i].y, rp->r_exit[i].x);
|
||||
}
|
||||
for (i = 0; i < rp->r_nexits; i++)
|
||||
{
|
||||
newpnum ^= 1;//newpnum++;
|
||||
numpass(rp->r_exit[i].y, rp->r_exit[i].x);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -389,30 +389,30 @@ numpass(int y, int x)
|
||||
char *fp;
|
||||
struct room *rp;
|
||||
char ch;
|
||||
|
||||
|
||||
if (x >= NUMCOLS || x < 0 || y >= NUMLINES || y <= 0)
|
||||
return;
|
||||
return;
|
||||
fp = &flat(y, x);
|
||||
if (*fp & F_PNUM)
|
||||
return;
|
||||
return;
|
||||
if (newpnum)
|
||||
{
|
||||
pnum++;
|
||||
newpnum = FALSE;
|
||||
pnum++;
|
||||
newpnum = FALSE;
|
||||
}
|
||||
/*
|
||||
* check to see if it is a door or secret door, i.e., a new exit,
|
||||
* or a numerable type of place
|
||||
*/
|
||||
if ((ch = chat(y, x)) == DOOR ||
|
||||
(!(*fp & F_REAL) && (ch == '|' || ch == '-')))
|
||||
(!(*fp & F_REAL) && (ch == '|' || ch == '-')))
|
||||
{
|
||||
rp = &passages[pnum];
|
||||
rp->r_exit[rp->r_nexits].y = y;
|
||||
rp->r_exit[rp->r_nexits++].x = x;
|
||||
rp = &passages[pnum];
|
||||
rp->r_exit[rp->r_nexits].y = y;
|
||||
rp->r_exit[rp->r_nexits++].x = x;
|
||||
}
|
||||
else if (!(*fp & F_PASS))
|
||||
return;
|
||||
return;
|
||||
*fp |= pnum;
|
||||
/*
|
||||
* recurse on the surrounding places
|
||||
|
||||
@@ -23,65 +23,65 @@ ring_on(struct rogue_state *rs)
|
||||
{
|
||||
THING *obj;
|
||||
int ring;
|
||||
|
||||
|
||||
obj = get_item(rs,"put on", RING);
|
||||
/*
|
||||
* Make certain that it is somethings that we want to wear
|
||||
*/
|
||||
if (obj == NULL)
|
||||
return;
|
||||
return;
|
||||
if (obj->o_type != RING)
|
||||
{
|
||||
if (!terse)
|
||||
msg(rs,"it would be difficult to wrap that around a finger");
|
||||
else
|
||||
msg(rs,"not a ring");
|
||||
return;
|
||||
if (!terse)
|
||||
msg(rs,"it would be difficult to wrap that around a finger");
|
||||
else
|
||||
msg(rs,"not a ring");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* find out which hand to put it on
|
||||
*/
|
||||
if (is_current(rs,obj))
|
||||
return;
|
||||
|
||||
return;
|
||||
|
||||
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
|
||||
{
|
||||
if ((ring = gethand(rs)) < 0)
|
||||
return;
|
||||
if ((ring = gethand(rs)) < 0)
|
||||
return;
|
||||
}
|
||||
else if (cur_ring[LEFT] == NULL)
|
||||
ring = LEFT;
|
||||
ring = LEFT;
|
||||
else if (cur_ring[RIGHT] == NULL)
|
||||
ring = RIGHT;
|
||||
ring = RIGHT;
|
||||
else
|
||||
{
|
||||
if (!terse)
|
||||
msg(rs,"you already have a ring on each hand");
|
||||
else
|
||||
msg(rs,"wearing two");
|
||||
return;
|
||||
if (!terse)
|
||||
msg(rs,"you already have a ring on each hand");
|
||||
else
|
||||
msg(rs,"wearing two");
|
||||
return;
|
||||
}
|
||||
cur_ring[ring] = obj;
|
||||
|
||||
|
||||
/*
|
||||
* Calculate the effect it has on the poor guy.
|
||||
*/
|
||||
switch (obj->o_which)
|
||||
{
|
||||
case R_ADDSTR:
|
||||
chg_str(obj->o_arm);
|
||||
break;
|
||||
case R_SEEINVIS:
|
||||
invis_on();
|
||||
break;
|
||||
case R_AGGR:
|
||||
aggravate(rs);
|
||||
break;
|
||||
case R_ADDSTR:
|
||||
chg_str(obj->o_arm);
|
||||
break;
|
||||
case R_SEEINVIS:
|
||||
invis_on();
|
||||
break;
|
||||
case R_AGGR:
|
||||
aggravate(rs);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (!terse)
|
||||
addmsg(rs,"you are now wearing ");
|
||||
addmsg(rs,"you are now wearing ");
|
||||
msg(rs,"%s (%c)", inv_name(obj, TRUE), obj->o_packch);
|
||||
}
|
||||
|
||||
@@ -95,31 +95,31 @@ ring_off(struct rogue_state *rs)
|
||||
{
|
||||
int ring;
|
||||
THING *obj;
|
||||
|
||||
|
||||
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
|
||||
{
|
||||
if (terse)
|
||||
msg(rs,"no rings");
|
||||
else
|
||||
msg(rs,"you aren't wearing any rings");
|
||||
return;
|
||||
if (terse)
|
||||
msg(rs,"no rings");
|
||||
else
|
||||
msg(rs,"you aren't wearing any rings");
|
||||
return;
|
||||
}
|
||||
else if (cur_ring[LEFT] == NULL)
|
||||
ring = RIGHT;
|
||||
ring = RIGHT;
|
||||
else if (cur_ring[RIGHT] == NULL)
|
||||
ring = LEFT;
|
||||
ring = LEFT;
|
||||
else
|
||||
if ((ring = gethand(rs)) < 0)
|
||||
return;
|
||||
if ((ring = gethand(rs)) < 0)
|
||||
return;
|
||||
mpos = 0;
|
||||
obj = cur_ring[ring];
|
||||
if (obj == NULL)
|
||||
{
|
||||
msg(rs,"not wearing such a ring");
|
||||
return;
|
||||
msg(rs,"not wearing such a ring");
|
||||
return;
|
||||
}
|
||||
if (dropcheck(rs,obj))
|
||||
msg(rs,"was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch);
|
||||
msg(rs,"was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -163,21 +163,21 @@ ring_eat(int hand)
|
||||
THING *ring;
|
||||
int eat;
|
||||
static int uses[] = {
|
||||
1, /* R_PROTECT */ 1, /* R_ADDSTR */
|
||||
1, /* R_SUSTSTR */ -3, /* R_SEARCH */
|
||||
-5, /* R_SEEINVIS */ 0, /* R_NOP */
|
||||
0, /* R_AGGR */ -3, /* R_ADDHIT */
|
||||
-3, /* R_ADDDAM */ 2, /* R_REGEN */
|
||||
-2, /* R_DIGEST */ 0, /* R_TELEPORT */
|
||||
1, /* R_STEALTH */ 1 /* R_SUSTARM */
|
||||
1, /* R_PROTECT */ 1, /* R_ADDSTR */
|
||||
1, /* R_SUSTSTR */ -3, /* R_SEARCH */
|
||||
-5, /* R_SEEINVIS */ 0, /* R_NOP */
|
||||
0, /* R_AGGR */ -3, /* R_ADDHIT */
|
||||
-3, /* R_ADDDAM */ 2, /* R_REGEN */
|
||||
-2, /* R_DIGEST */ 0, /* R_TELEPORT */
|
||||
1, /* R_STEALTH */ 1 /* R_SUSTARM */
|
||||
};
|
||||
|
||||
|
||||
if ((ring = cur_ring[hand]) == NULL)
|
||||
return 0;
|
||||
return 0;
|
||||
if ((eat = uses[ring->o_which]) < 0)
|
||||
eat = (rnd(-eat) == 0);
|
||||
eat = (rnd(-eat) == 0);
|
||||
if (ring->o_which == R_DIGEST)
|
||||
eat = -eat;
|
||||
eat = -eat;
|
||||
return eat;
|
||||
}
|
||||
|
||||
@@ -189,18 +189,18 @@ char *
|
||||
ring_num(THING *obj)
|
||||
{
|
||||
static char buf[10];
|
||||
|
||||
|
||||
if (!(obj->o_flags & ISKNOW))
|
||||
return "";
|
||||
return "";
|
||||
switch (obj->o_which)
|
||||
{
|
||||
case R_PROTECT:
|
||||
case R_ADDSTR:
|
||||
case R_ADDDAM:
|
||||
case R_ADDHIT:
|
||||
sprintf(buf, " [%s]", num(obj->o_arm, 0, RING));
|
||||
otherwise:
|
||||
return "";
|
||||
case R_PROTECT:
|
||||
case R_ADDSTR:
|
||||
case R_ADDDAM:
|
||||
case R_ADDHIT:
|
||||
sprintf(buf, " [%s]", num(obj->o_arm, 0, RING));
|
||||
otherwise:
|
||||
return "";
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
|
||||
@@ -254,11 +254,10 @@ long get_filesize(FILE *fp)
|
||||
return(fsize);
|
||||
}
|
||||
|
||||
int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
|
||||
char *rogue_keystrokesload(int32_t *numkeysp,uint64_t seed,int32_t counter)
|
||||
{
|
||||
FILE *fp; char fname[1024]; char *keystrokes = 0; long num=0,fsize; int32_t i,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
|
||||
if ( seed == 0 )
|
||||
seed = 777;
|
||||
char fname[1024],*keystrokes = 0; FILE *fp; long fsize; int32_t num = 0;
|
||||
*numkeysp = 0;
|
||||
while ( 1 )
|
||||
{
|
||||
roguefname(fname,seed,counter);
|
||||
@@ -275,19 +274,30 @@ int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
|
||||
{
|
||||
fprintf(stderr,"error reallocating keystrokes\n");
|
||||
fclose(fp);
|
||||
return(-1);
|
||||
return(0);
|
||||
}
|
||||
if ( fread(&keystrokes[num],1,fsize,fp) != fsize )
|
||||
{
|
||||
fprintf(stderr,"error reading keystrokes from (%s)\n",fname);
|
||||
fclose(fp);
|
||||
return(-1);
|
||||
free(keystrokes);
|
||||
return(0);
|
||||
}
|
||||
fclose(fp);
|
||||
num += fsize;
|
||||
counter++;
|
||||
fprintf(stderr,"loaded %ld from (%s) total %ld\n",fsize,fname,num);
|
||||
fprintf(stderr,"loaded %ld from (%s) total %d\n",fsize,fname,num);
|
||||
}
|
||||
*numkeysp = num;
|
||||
return(keystrokes);
|
||||
}
|
||||
|
||||
int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
|
||||
{
|
||||
FILE *fp; char fname[1024]; char *keystrokes = 0; long fsize; int32_t i,num=0,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
|
||||
if ( seed == 0 )
|
||||
seed = 777;
|
||||
keystrokes = rogue_keystrokesload(&num,seed,counter);
|
||||
if ( num > 0 )
|
||||
{
|
||||
sprintf(fname,"rogue.%llu.player",(long long)seed);
|
||||
@@ -301,7 +311,6 @@ int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
|
||||
fclose(fp);
|
||||
}
|
||||
rogue_replay2(0,seed,keystrokes,num,player,sleeptime);
|
||||
|
||||
mvaddstr(LINES - 2, 0, (char *)"replay completed");
|
||||
endwin();
|
||||
my_exit(0);
|
||||
|
||||
@@ -978,16 +978,18 @@ char *rogue_extractgame(int32_t makefiles,char *str,int32_t *numkeysp,std::vecto
|
||||
}
|
||||
if ( endP.gold <= 0 || endP.hitpoints <= 0 || (endP.strength&0xffff) <= 0 || endP.level <= 0 || endP.experience <= 0 || endP.dungeonlevel <= 0 )
|
||||
{
|
||||
fprintf(stderr,"zero value character was killed -> no playerdata\n");
|
||||
sprintf(str,"zero value character was killed -> no playerdata\n");
|
||||
newdata.resize(0);
|
||||
//P.gold = (P.gold * 8) / 10;
|
||||
*numkeysp = numkeys;
|
||||
return(keystrokes);
|
||||
/* P.gold = (P.gold * 8) / 10;
|
||||
if ( keystrokes != 0 )
|
||||
{
|
||||
free(keystrokes);
|
||||
keystrokes = 0;
|
||||
*numkeysp = 0;
|
||||
return(keystrokes);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1466,7 +1468,7 @@ bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
|
||||
funcid = script[1];
|
||||
if ( (e= script[0]) == EVAL_TOKENS )
|
||||
{
|
||||
tokentx = 1;
|
||||
tokentx = funcid;
|
||||
if ( (funcid= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) == 0 )
|
||||
{
|
||||
if ( (funcid= rogue_registeropretdecode(gametxid,tokenid,playertxid,scriptPubKey)) == 0 )
|
||||
@@ -1515,14 +1517,15 @@ bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
|
||||
return(true);
|
||||
break;
|
||||
case 'H': case 'Q':
|
||||
if ( (f= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) != funcid )
|
||||
/*if ( (f= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) != funcid )
|
||||
{
|
||||
//fprintf(stderr,"height.%d couldnt decode H/Q opret\n",height);
|
||||
//if ( height > 20000 )
|
||||
return eval->Invalid("couldnt decode H/Q opret");
|
||||
}
|
||||
fprintf(stderr,"height.%d decoded H/Q opret\n",height);
|
||||
// spending the baton proves it is the user if the pk is the signer
|
||||
// rest of validation is done below
|
||||
// rest of validation is done below*/
|
||||
break;
|
||||
default:
|
||||
return eval->Invalid("illegal rogue non-decoded funcid");
|
||||
@@ -1536,27 +1539,37 @@ bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
|
||||
return(true);
|
||||
case 'H': // win
|
||||
case 'Q': // bailout
|
||||
// verify pk belongs to this tx
|
||||
if ( playerdata.size() > 0 )
|
||||
if ( (f= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) != funcid )
|
||||
{
|
||||
//fprintf(stderr,"height.%d couldnt decode H/Q opret\n",height);
|
||||
//if ( height > 20000 )
|
||||
return eval->Invalid("couldnt decode H/Q opret");
|
||||
}
|
||||
// verify pk belongs to this tx
|
||||
if ( tokentx == 'c' && playerdata.size() > 0 )
|
||||
{
|
||||
static char laststr[512]; char cashstr[512];
|
||||
if ( rogue_playerdata_validate(&cashout,ptxid,cp,playerdata,gametxid,pk) < 0 )
|
||||
{
|
||||
fprintf(stderr,"ht.%d gametxid.%s player.%s invalid playerdata[%d]\n",height,gametxid.GetHex().c_str(),ptxid.GetHex().c_str(),(int32_t)playerdata.size());
|
||||
}
|
||||
if ( funcid == 'H' )
|
||||
cashout *= 2;
|
||||
if ( tx.vout.size() > 3 ) // orig of 't' has 0 cashout
|
||||
{
|
||||
static char laststr[512]; char cashstr[512];
|
||||
sprintf(cashstr,"ht.%d txid.%s %d,%d %.8f vs vout2 %.8f",height,txid.GetHex().c_str(),tokentx,decoded,(double)cashout/COIN,(double)tx.vout[2].nValue/COIN);
|
||||
sprintf(cashstr,"tokentx.(%c) decoded.%d ht.%d gametxid.%s player.%s invalid playerdata[%d]\n",tokentx,decoded,height,gametxid.GetHex().c_str(),ptxid.GetHex().c_str(),(int32_t)playerdata.size());
|
||||
if ( strcmp(laststr,cashstr) != 0 )
|
||||
{
|
||||
strcpy(laststr,cashstr);
|
||||
fprintf(stderr,"%s\n",cashstr);
|
||||
}
|
||||
if ( enabled != 0 && tx.vout[2].nValue != cashout )
|
||||
return eval->Invalid("mismatched cashout amount");
|
||||
if ( enabled != 0 )
|
||||
return eval->Invalid("mismatched playerdata");
|
||||
}
|
||||
if ( funcid == 'H' )
|
||||
cashout *= 2;
|
||||
sprintf(cashstr,"tokentx.(%c) decoded.%d ht.%d txid.%s %.8f vs vout2 %.8f",tokentx,decoded,height,txid.GetHex().c_str(),(double)cashout/COIN,(double)tx.vout[2].nValue/COIN);
|
||||
if ( strcmp(laststr,cashstr) != 0 )
|
||||
{
|
||||
strcpy(laststr,cashstr);
|
||||
fprintf(stderr,"%s\n",cashstr);
|
||||
}
|
||||
if ( enabled != 0 && tx.vout[2].nValue != cashout )
|
||||
return eval->Invalid("mismatched cashout amount");
|
||||
}
|
||||
if ( funcid == 'Q' )
|
||||
{
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
#define KOMODO_MAXNVALUE (((uint64_t)1 << 63) - 1)
|
||||
#define KOMODO_BIT63SET(x) ((x) & ((uint64_t)1 << 63))
|
||||
#define KOMODO_VALUETOOBIG(x) ((x) > (uint64_t)10000000000*COIN)
|
||||
#define KOMODO_VALUETOOBIG(x) ((x) > (uint64_t)10000000001*COIN)
|
||||
|
||||
extern uint8_t ASSETCHAINS_TXPOW,ASSETCHAINS_PUBLIC;
|
||||
int32_t MAX_BLOCK_SIZE(int32_t height);
|
||||
|
||||
10
src/main.cpp
10
src/main.cpp
@@ -3373,8 +3373,8 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
|
||||
int64_t nTimeStart = GetTimeMicros();
|
||||
CAmount nFees = 0;
|
||||
int nInputs = 0;
|
||||
uint64_t voutsum = 0,prevsum=0,valueout;
|
||||
int64_t interest,sum = 0;
|
||||
uint64_t valueout;
|
||||
int64_t voutsum = 0,prevsum=0,interest,sum = 0;
|
||||
unsigned int nSigOps = 0;
|
||||
CDiskTxPos pos(pindex->GetBlockPos(), GetSizeOfCompactSize(block.vtx.size()));
|
||||
std::vector<std::pair<uint256, CDiskTxPos> > vPos;
|
||||
@@ -3501,12 +3501,13 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
|
||||
}
|
||||
prevsum = voutsum;
|
||||
voutsum += valueout;
|
||||
if ( KOMODO_VALUETOOBIG(voutsum) != 0 )
|
||||
/*if ( KOMODO_VALUETOOBIG(voutsum) != 0 )
|
||||
{
|
||||
fprintf(stderr,"voutsum %.8f too big\n",(double)voutsum/COIN);
|
||||
return state.DoS(100, error("ConnectBlock(): voutsum too big"),REJECT_INVALID,"tx valueout is too big");
|
||||
}
|
||||
else if ( voutsum < prevsum )
|
||||
else*/
|
||||
if ( voutsum < prevsum )
|
||||
return state.DoS(100, error("ConnectBlock(): voutsum less after adding valueout"),REJECT_INVALID,"tx valueout is too big");
|
||||
if (!tx.IsCoinBase())
|
||||
{
|
||||
@@ -4276,6 +4277,7 @@ static bool ActivateBestChainStep(CValidationState &state, CBlockIndex *pindexMo
|
||||
ASSETCHAINS_SYMBOL,pindexFork->phashBlock->GetHex(), pindexFork->GetHeight()) + "\n\n" +
|
||||
_("Please help, human!");
|
||||
LogPrintf("*** %s\nif you launch with -maxreorg=%d it might be able to resolve this automatically", msg,reorgLength+10);
|
||||
fprintf(stderr,"*** %s\nif you launch with -maxreorg=%d it might be able to resolve this automatically", msg.c_str(),reorgLength+10);
|
||||
uiInterface.ThreadSafeMessageBox(msg, "", CClientUIInterface::MSG_ERROR);
|
||||
StartShutdown();
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user