Set cashout to 0

This commit is contained in:
jl777
2019-03-14 21:25:45 -11:00
parent fc2ae0cbe8
commit 8f90135f34

View File

@@ -1192,7 +1192,7 @@ UniValue rogue_finishgame(uint64_t txfee,struct CCcontract_info *cp,cJSON *param
// vout0 -> 1% ingame gold
// get any playerdata, get all keystrokes, replay game and compare final state
CMutableTransaction mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), komodo_nextheight());
UniValue result(UniValue::VOBJ); std::string rawtx,symbol,pname; CTransaction gametx; uint64_t seed,mult; int64_t buyin,batonvalue,inputsum,cashout,CCchange=0; int32_t i,err,gameheight,tmp,numplayers,regslot,n,num,dungeonlevel,numkeys,maxplayers,batonht,batonvout; char myrogueaddr[64],*keystrokes = 0; std::vector<uint8_t> playerdata,newdata,nodata; uint256 batontxid,playertxid,gametxid; CPubKey mypk,roguepk; uint8_t player[10000],mypriv[32],funcid;
UniValue result(UniValue::VOBJ); std::string rawtx,symbol,pname; CTransaction gametx; uint64_t seed,mult; int64_t buyin,batonvalue,inputsum,cashout=0,CCchange=0; int32_t i,err,gameheight,tmp,numplayers,regslot,n,num,dungeonlevel,numkeys,maxplayers,batonht,batonvout; char myrogueaddr[64],*keystrokes = 0; std::vector<uint8_t> playerdata,newdata,nodata; uint256 batontxid,playertxid,gametxid; CPubKey mypk,roguepk; uint8_t player[10000],mypriv[32],funcid;
struct CCcontract_info *cpTokens, tokensC;
if ( txfee == 0 )