Merge branch 'jl777-FSM'
x
This commit is contained in:
10
.gitignore
vendored
10
.gitignore
vendored
@@ -11,7 +11,7 @@ src/test/test_bitcoin
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*zcashTest.vk
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# autoreconf
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Makefile.in
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#Makefile.in
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aclocal.m4
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autom4te.cache/
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build-aux/config.guess
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@@ -29,7 +29,7 @@ build-aux/compile
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build-aux/test-driver
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config.log
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config.status
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configure
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#configure
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libtool
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src/config/bitcoin-config.h
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src/config/bitcoin-config.h.in
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@@ -126,3 +126,9 @@ src/komodo-tx.exe
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src/cryptoconditions/compile
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src/cc/rogue/rogue
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src/cc/rogue/rogue.so
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src/cc/rogue/test.zip
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@@ -26,6 +26,14 @@ class CryptoconditionsChannelsTest(CryptoconditionsTestFramework):
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rpc = self.nodes[0]
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rpc1 = self.nodes[1]
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# checking channelsaddress call
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result = rpc.channelsaddress(self.pubkey)
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assert_success(result)
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# test that additional CCaddress key is returned
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for x in ['myCCaddress', 'ChannelsCCaddress', 'Channelsmarker', 'myaddress', 'CCaddress']:
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assert_equal(result[x][0], 'R')
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# getting empty channels list
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result = rpc.channelslist()
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assert_equal(len(result), 2)
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@@ -143,7 +151,7 @@ class CryptoconditionsChannelsTest(CryptoconditionsTestFramework):
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refund_txid = self.send_and_mine(result["hex"], rpc)
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assert refund_txid, "got txid"
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# TODO: check if it refunded to opener address
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# checking if it refunded to opener address
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raw_transaction = rpc.getrawtransaction(refund_txid, 1)
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result = raw_transaction["vout"][2]["valueSat"]
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@@ -34,21 +34,18 @@ class CryptoconditionsHeirTest(CryptoconditionsTestFramework):
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# getting empty heir list
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result = rpc.heirlist()
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assert_equal(len(result), 1)
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assert_success(result)
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assert_equal(result, [])
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# valid heirfund case with coins
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result = rpc.heirfund("0", "1000", "UNITHEIR", self.pubkey1, "10")
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result = rpc.heirfund("0", "1000", "UNITHEIR", self.pubkey1, "10", "TESTMEMO")
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assert_success(result)
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heir_fund_txid = self.send_and_mine(result["hextx"], rpc)
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heir_fund_txid = self.send_and_mine(result["hex"], rpc)
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assert heir_fund_txid, "got heir funding txid"
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# heir fund txid should be in heirlist now
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result = rpc.heirlist()
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assert_equal(len(result), 2)
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assert_success(result)
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assert_equal(result["fundingtxid"], heir_fund_txid)
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assert_equal(result, [heir_fund_txid])
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# checking heirinfo
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result = rpc.heirinfo(heir_fund_txid)
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@@ -57,20 +54,20 @@ class CryptoconditionsHeirTest(CryptoconditionsTestFramework):
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assert_equal(result["name"], "UNITHEIR")
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assert_equal(result["owner"], self.pubkey)
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assert_equal(result["heir"], self.pubkey1)
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assert_equal(result["funding total in coins"], "1000.00000000")
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assert_equal(result["funding available in coins"], "1000.00000000")
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assert_equal(result["inactivity time setting, sec"], "10")
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assert_equal(result["spending allowed for the heir"], "false")
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# TODO: heirlist keys are duplicating now
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assert_equal(result["memo"], "TESTMEMO")
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assert_equal(result["lifetime"], "1000.00000000")
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assert_equal(result["type"], "coins")
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assert_equal(result["InactivityTimeSetting"], "10")
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assert_equal(result["InactivityTime"], "0")
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assert_equal(result["IsHeirSpendingAllowed"], "false")
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# waiting for 11 seconds to be sure that needed time passed for heir claiming
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time.sleep(11)
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rpc.generate(1)
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self.sync_all()
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result = rpc.heirinfo(heir_fund_txid)
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assert_equal(result["funding available in coins"], "1000.00000000")
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assert_equal(result["spending allowed for the heir"], "true")
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assert_equal(result["lifetime"], "1000.00000000")
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assert_equal(result["IsHeirSpendingAllowed"], "true")
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# have to check that second node have coins to cover txfee at least
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rpc.sendtoaddress(rpc1.getnewaddress(), 1)
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@@ -84,7 +81,7 @@ class CryptoconditionsHeirTest(CryptoconditionsTestFramework):
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result = rpc1.heirclaim("0", "1000", heir_fund_txid)
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assert_success(result)
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heir_claim_txid = self.send_and_mine(result["hextx"], rpc1)
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heir_claim_txid = self.send_and_mine(result["hex"], rpc1)
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assert heir_claim_txid, "got claim txid"
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# balance of second node after heirclaim should increase for 1000 coins - txfees
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@@ -96,9 +93,63 @@ class CryptoconditionsHeirTest(CryptoconditionsTestFramework):
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# no more funds should be available for claiming
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result = rpc.heirinfo(heir_fund_txid)
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assert_equal(result["funding available in coins"], "0.00000000")
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assert_equal(result["lifetime"], "1000.00000000")
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assert_equal(result["available"], "0.00000000")
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# TODO: valid heirfund case with tokens
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# creating tokens which we put to heir contract
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token_hex = rpc.tokencreate("TEST", "1", "TESTING")
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token_txid = self.send_and_mine(token_hex["hex"], rpc)
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assert token_txid, "got token txid"
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# checking possesion over the tokens and balance
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result = rpc.tokenbalance(token_txid, self.pubkey)["balance"]
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assert_equal(result, 100000000)
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# valid heir case with tokens
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token_heir_hex = rpc.heirfund("0", "100000000", "UNITHEIR", self.pubkey1, "10", "TESTMEMO", token_txid)
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token_heir_txid = self.send_and_mine(token_heir_hex["hex"], rpc)
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assert token_heir_txid, "got txid of heirfund with tokens"
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self.sync_all()
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# checking heirinfo
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result = rpc.heirinfo(token_heir_txid)
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assert_success(result)
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assert_equal(result["fundingtxid"], token_heir_txid)
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assert_equal(result["name"], "UNITHEIR")
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assert_equal(result["owner"], self.pubkey)
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assert_equal(result["heir"], self.pubkey1)
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assert_equal(result["lifetime"], "100000000")
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assert_equal(result["type"], "tokens")
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assert_equal(result["InactivityTimeSetting"], "10")
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assert_equal(result["InactivityTime"], "0")
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assert_equal(result["IsHeirSpendingAllowed"], "false")
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# waiting for 11 seconds to be sure that needed time passed for heir claiming
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time.sleep(11)
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rpc.generate(1)
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self.sync_all()
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result = rpc.heirinfo(token_heir_txid)
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assert_equal(result["lifetime"], "100000000")
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assert_equal(result["IsHeirSpendingAllowed"], "true")
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# let's claim whole heir sum from second node
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result = rpc1.heirclaim("0", "100000000", token_heir_txid)
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assert_success(result)
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heir_tokens_claim_txid = self.send_and_mine(result["hex"], rpc1)
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assert heir_tokens_claim_txid, "got claim txid"
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# claiming node should have correct token balance now
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result = rpc1.tokenbalance(token_txid, self.pubkey1)["balance"]
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assert_equal(result, 100000000)
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self.sync_all()
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# no more funds should be available for claiming
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result = rpc.heirinfo(token_heir_txid)
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assert_equal(result["lifetime"], "100000000")
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assert_equal(result["available"], "0")
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def run_test(self):
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print("Mining blocks...")
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@@ -575,8 +575,14 @@ komodod_LDADD += \
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$(LIBBITCOIN_CRYPTO) \
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$(LIBVERUS_CRYPTO) \
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$(LIBVERUS_PORTABLE_CRYPTO) \
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$(LIBZCASH_LIBS) \
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libcc.so
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$(LIBZCASH_LIBS)
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if TARGET_DARWIN
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komodod_LDADD += libcc.dylib -lncurses
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else
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komodod_LDADD += libcc.so -lncurses
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endif
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if ENABLE_PROTON
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komodod_LDADD += $(LIBBITCOIN_PROTON) $(PROTON_LIBS)
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@@ -336,6 +336,84 @@ bool CBitcoinAddress::IsScript() const
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return IsValid() && vchVersion == Params().Base58Prefix(CChainParams::SCRIPT_ADDRESS);
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}
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bool CCustomBitcoinAddress::Set(const CKeyID& id)
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{
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SetData(base58Prefixes[0], &id, 20);
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return true;
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}
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bool CCustomBitcoinAddress::Set(const CPubKey& key)
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{
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CKeyID id = key.GetID();
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SetData(base58Prefixes[0], &id, 20);
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return true;
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}
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bool CCustomBitcoinAddress::Set(const CScriptID& id)
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{
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SetData(base58Prefixes[1], &id, 20);
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return true;
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}
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bool CCustomBitcoinAddress::Set(const CTxDestination& dest)
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{
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return boost::apply_visitor(CBitcoinAddressVisitor(this), dest);
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}
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bool CCustomBitcoinAddress::IsValid() const
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{
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bool fCorrectSize = vchData.size() == 20;
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bool fKnownVersion = vchVersion == base58Prefixes[0] ||
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vchVersion == base58Prefixes[1];
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return fCorrectSize && fKnownVersion;
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}
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bool CCustomBitcoinAddress::GetKeyID(CKeyID& keyID) const
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{
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if (!IsValid() || vchVersion != base58Prefixes[0])
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return false;
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uint160 id;
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memcpy(&id, &vchData[0], 20);
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keyID = CKeyID(id);
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return true;
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}
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CTxDestination CCustomBitcoinAddress::Get() const
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{
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if (!IsValid())
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return CNoDestination();
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uint160 id;
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memcpy(&id, &vchData[0], 20);
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if (vchVersion == base58Prefixes[0])
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return CKeyID(id);
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else if (vchVersion == base58Prefixes[1])
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return CScriptID(id);
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else
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return CNoDestination();
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}
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bool CCustomBitcoinAddress::GetIndexKey(uint160& hashBytes, int& type) const
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{
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if (!IsValid()) {
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return false;
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} else if (vchVersion == base58Prefixes[0]) {
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memcpy(&hashBytes, &vchData[0], 20);
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type = 1;
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return true;
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} else if (vchVersion == base58Prefixes[1]) {
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memcpy(&hashBytes, &vchData[0], 20);
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type = 2;
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return true;
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}
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return false;
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}
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bool CCustomBitcoinAddress::IsScript() const
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{
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return IsValid() && vchVersion == base58Prefixes[1];
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}
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|
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void CBitcoinSecret::SetKey(const CKey& vchSecret)
|
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{
|
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assert(vchSecret.IsValid());
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31
src/base58.h
31
src/base58.h
@@ -130,9 +130,9 @@ public:
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*/
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class CBitcoinAddress : public CBase58Data {
|
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public:
|
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bool Set(const CKeyID &id);
|
||||
bool Set(const CPubKey &key);
|
||||
bool Set(const CScriptID &id);
|
||||
virtual bool Set(const CKeyID &id);
|
||||
virtual bool Set(const CPubKey &key);
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virtual bool Set(const CScriptID &id);
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bool Set(const CTxDestination &dest);
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bool IsValid() const;
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bool IsValid(const CChainParams ¶ms) const;
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@@ -151,6 +151,31 @@ public:
|
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bool IsScript() const;
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};
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|
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class CCustomBitcoinAddress : public CBitcoinAddress {
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||||
std::vector<unsigned char> base58Prefixes[2];
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public:
|
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bool Set(const CKeyID &id);
|
||||
bool Set(const CPubKey &key);
|
||||
bool Set(const CScriptID &id);
|
||||
bool Set(const CTxDestination &dest);
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bool IsValid() const;
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||||
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CCustomBitcoinAddress() {}
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CCustomBitcoinAddress(const CTxDestination &dest,uint8_t taddr,uint8_t pubkey_prefix,uint8_t script_prefix)
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{
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if (taddr!=0) base58Prefixes[0].push_back(taddr);
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base58Prefixes[0].push_back(pubkey_prefix);
|
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base58Prefixes[1].push_back(script_prefix);
|
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Set(dest);
|
||||
}
|
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|
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CTxDestination Get() const;
|
||||
bool GetKeyID(CKeyID &keyID) const;
|
||||
bool GetKeyID_NoCheck(CKeyID& keyID) const;
|
||||
bool GetIndexKey(uint160& hashBytes, int& type) const;
|
||||
bool IsScript() const;
|
||||
};
|
||||
|
||||
/**
|
||||
* A base58-encoded secret key
|
||||
*/
|
||||
|
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@@ -21,20 +21,21 @@
|
||||
#include "../merkleblock.h"
|
||||
|
||||
bool GatewaysValidate(struct CCcontract_info *cp,Eval* eval,const CTransaction &tx, uint32_t nIn);
|
||||
std::string GatewaysBind(uint64_t txfee,std::string coin,uint256 tokenid,int64_t totalsupply,uint256 oracletxid,uint8_t M,uint8_t N,std::vector<CPubKey> pubkeys);
|
||||
std::string GatewaysBind(uint64_t txfee,std::string coin,uint256 tokenid,int64_t totalsupply,uint256 oracletxid,uint8_t M,uint8_t N,std::vector<CPubKey> pubkeys,uint8_t p1,uint8_t p2,uint8_t p3,uint8_t p4);
|
||||
std::string GatewaysDeposit(uint64_t txfee,uint256 bindtxid,int32_t height,std::string refcoin,uint256 cointxid,int32_t claimvout,std::string deposithex,std::vector<uint8_t>proof,CPubKey destpub,int64_t amount);
|
||||
std::string GatewaysClaim(uint64_t txfee,uint256 bindtxid,std::string refcoin,uint256 deposittxid,CPubKey destpub,int64_t amount);
|
||||
std::string GatewaysWithdraw(uint64_t txfee,uint256 bindtxid,std::string refcoin,CPubKey withdrawpub,int64_t amount);
|
||||
std::string GatewaysPartialSign(uint64_t txfee,uint256 txidaddr,std::string refcoin,std::string hex);
|
||||
std::string GatewaysCompleteSigning(uint64_t txfee,uint256 txidaddr,std::string refcoin,std::string hex);
|
||||
std::string GatewaysMarkDone(uint64_t txfee,uint256 withdrawtxid,std::string refcoin);
|
||||
UniValue GatewaysPendingDeposits(uint256 bindtxid,std::string refcoin);
|
||||
UniValue GatewaysPendingWithdraws(uint256 bindtxid,std::string refcoin);
|
||||
UniValue GatewaysProcessedWithdraws(uint256 bindtxid,std::string refcoin);
|
||||
UniValue GatewaysMultisig(char *txidaddr);
|
||||
|
||||
|
||||
// CCcustom
|
||||
UniValue GatewaysInfo(uint256 bindtxid);
|
||||
UniValue GatewaysExternalAddress(uint256 bindtxid,CPubKey pubkey);
|
||||
UniValue GatewaysDumpPrivKey(uint256 bindtxid,CKey privkey);
|
||||
UniValue GatewaysList();
|
||||
|
||||
#endif
|
||||
|
||||
@@ -27,15 +27,11 @@ bool HeirValidate(struct CCcontract_info *cp,Eval* eval,const CTransaction &tx,
|
||||
class CoinHelper;
|
||||
class TokenHelper;
|
||||
|
||||
UniValue HeirFundCoinCaller(int64_t txfee, int64_t satoshis, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, uint256 tokenid);
|
||||
UniValue HeirFundTokenCaller(int64_t txfee, int64_t satoshis, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, uint256 tokenid);
|
||||
UniValue HeirFundCoinCaller(int64_t txfee, int64_t coins, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string memo);
|
||||
UniValue HeirFundTokenCaller(int64_t txfee, int64_t satoshis, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string memo, uint256 tokenid);
|
||||
UniValue HeirClaimCaller(uint256 fundingtxid, int64_t txfee, std::string amount);
|
||||
UniValue HeirAddCaller(uint256 fundingtxid, int64_t txfee, std::string amount);
|
||||
|
||||
UniValue HeirInfo(uint256 fundingtxid);
|
||||
UniValue HeirList();
|
||||
//std::string Heir_MakeBadTx(uint256 fundingtxid, uint8_t funcId, int64_t amount, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTime, uint32_t errMask);
|
||||
|
||||
//bool HeirExactTokenAmounts(bool compareTotals, struct CCcontract_info *cpHeir, Eval* eval, uint256 assetid, const CTransaction &tx);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
#ifndef CC_TRIGGERS_H
|
||||
#define CC_TRIGGERS_H
|
||||
#ifndef CC_MARMARA_H
|
||||
#define CC_MARMARA_H
|
||||
|
||||
#include "CCinclude.h"
|
||||
#include "../komodo_cJSON.h"
|
||||
@@ -24,6 +24,7 @@
|
||||
#define MARMARA_MINLOCK (1440 * 3 * 30)
|
||||
#define MARMARA_MAXLOCK (1440 * 24 * 30)
|
||||
#define MARMARA_VINS 16
|
||||
#define EVAL_MARMARA 0xef
|
||||
|
||||
extern uint8_t ASSETCHAINS_MARMARA;
|
||||
uint64_t komodo_block_prg(uint32_t nHeight);
|
||||
|
||||
@@ -29,11 +29,8 @@
|
||||
bool AssetsValidate(struct CCcontract_info *cp,Eval* eval,const CTransaction &tx, uint32_t nIn);
|
||||
|
||||
// CCassetsCore
|
||||
//CTxOut MakeAssetsVout(CAmount nValue,CPubKey pk);
|
||||
//CScript EncodeAssetCreateOpRet(uint8_t funcid,std::vector<uint8_t> origpubkey,std::string name,std::string description);
|
||||
//CScript EncodeAssetOpRet(uint8_t assetFuncId, uint256 tokenid, uint256 assetid2, int64_t price, std::vector<uint8_t> origpubkey);
|
||||
//bool DecodeAssetCreateOpRet(const CScript &scriptPubKey,std::vector<uint8_t> &origpubkey,std::string &name,std::string &description);
|
||||
//uint8_t DecodeAssetOpRet(const CScript &scriptPubKey, uint8_t &evalCode, uint256 &assetid, uint256 &assetid2, int64_t &price, std::vector<uint8_t> &origpubkey);
|
||||
CScript EncodeAssetOpRet(uint8_t assetFuncId, uint256 assetid2, int64_t price, std::vector<uint8_t> origpubkey);
|
||||
uint8_t DecodeAssetTokenOpRet(const CScript &scriptPubKey, uint8_t &assetsEvalCode, uint256 &tokenid, uint256 &assetid2, int64_t &price, std::vector<uint8_t> &origpubkey);
|
||||
bool SetAssetOrigpubkey(std::vector<uint8_t> &origpubkey,int64_t &price,const CTransaction &tx);
|
||||
int64_t IsAssetvout(struct CCcontract_info *cp, int64_t &price, std::vector<uint8_t> &origpubkey, const CTransaction& tx, int32_t v, uint256 refassetid);
|
||||
bool ValidateBidRemainder(int64_t remaining_price,int64_t remaining_nValue,int64_t orig_nValue,int64_t received_nValue,int64_t paidprice,int64_t totalprice);
|
||||
@@ -50,7 +47,7 @@ bool AssetCalcAmounts(struct CCcontract_info *cpAssets, int64_t &inputs, int64_t
|
||||
//int64_t GetAssetBalance(CPubKey pk,uint256 tokenid); // --> GetTokenBalance()
|
||||
int64_t AddAssetInputs(struct CCcontract_info *cp, CMutableTransaction &mtx, CPubKey pk, uint256 assetid, int64_t total, int32_t maxinputs);
|
||||
|
||||
UniValue AssetOrders(uint256 tokenid);
|
||||
UniValue AssetOrders(uint256 tokenid, CPubKey pubkey, uint8_t additionalEvalCode);
|
||||
//UniValue AssetInfo(uint256 tokenid);
|
||||
//UniValue AssetList();
|
||||
//std::string CreateAsset(int64_t txfee,int64_t assetsupply,std::string name,std::string description);
|
||||
|
||||
@@ -43,17 +43,17 @@ bool ValidateBidRemainder(int64_t remaining_units,int64_t remaining_nValue,int64
|
||||
int64_t unitprice,recvunitprice,newunitprice=0;
|
||||
if ( orig_nValue == 0 || received_nValue == 0 || paidunits == 0 || totalunits == 0 )
|
||||
{
|
||||
fprintf(stderr,"ValidateAssetRemainder: orig_nValue == %llu || received_nValue == %llu || paidunits == %llu || totalunits == %llu\n",(long long)orig_nValue,(long long)received_nValue,(long long)paidunits,(long long)totalunits);
|
||||
fprintf(stderr,"ValidateAssetRemainder() orig_nValue == %llu || received_nValue == %llu || paidunits == %llu || totalunits == %llu\n",(long long)orig_nValue,(long long)received_nValue,(long long)paidunits,(long long)totalunits);
|
||||
return(false);
|
||||
}
|
||||
else if ( totalunits != (remaining_units + paidunits) )
|
||||
{
|
||||
fprintf(stderr,"ValidateAssetRemainder: totalunits %llu != %llu (remaining_units %llu + %llu paidunits)\n",(long long)totalunits,(long long)(remaining_units + paidunits),(long long)remaining_units,(long long)paidunits);
|
||||
fprintf(stderr,"ValidateAssetRemainder() totalunits %llu != %llu (remaining_units %llu + %llu paidunits)\n",(long long)totalunits,(long long)(remaining_units + paidunits),(long long)remaining_units,(long long)paidunits);
|
||||
return(false);
|
||||
}
|
||||
else if ( orig_nValue != (remaining_nValue + received_nValue) )
|
||||
{
|
||||
fprintf(stderr,"ValidateAssetRemainder: orig_nValue %llu != %llu (remaining_nValue %llu + %llu received_nValue)\n",(long long)orig_nValue,(long long)(remaining_nValue - received_nValue),(long long)remaining_nValue,(long long)received_nValue);
|
||||
fprintf(stderr,"ValidateAssetRemainder() orig_nValue %llu != %llu (remaining_nValue %llu + %llu received_nValue)\n",(long long)orig_nValue,(long long)(remaining_nValue - received_nValue),(long long)remaining_nValue,(long long)received_nValue);
|
||||
return(false);
|
||||
}
|
||||
else
|
||||
@@ -68,10 +68,10 @@ bool ValidateBidRemainder(int64_t remaining_units,int64_t remaining_nValue,int64
|
||||
newunitprice = (remaining_nValue / remaining_units);
|
||||
if ( recvunitprice < unitprice )
|
||||
{
|
||||
fprintf(stderr,"error recvunitprice %.8f < %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/(COIN),(double)unitprice/(COIN),(double)newunitprice/(COIN));
|
||||
fprintf(stderr,"ValidateAssetRemainder() error recvunitprice %.8f < %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/(COIN),(double)unitprice/(COIN),(double)newunitprice/(COIN));
|
||||
return(false);
|
||||
}
|
||||
fprintf(stderr,"orig %llu total %llu, recv %llu paid %llu,recvunitprice %.8f >= %.8f unitprice, new unitprice %.8f\n",(long long)orig_nValue,(long long)totalunits,(long long)received_nValue,(long long)paidunits,(double)recvunitprice/(COIN),(double)unitprice/(COIN),(double)newunitprice/(COIN));
|
||||
fprintf(stderr,"ValidateAssetRemainder() orig %llu total %llu, recv %llu paid %llu,recvunitprice %.8f >= %.8f unitprice, new unitprice %.8f\n",(long long)orig_nValue,(long long)totalunits,(long long)received_nValue,(long long)paidunits,(double)recvunitprice/(COIN),(double)unitprice/(COIN),(double)newunitprice/(COIN));
|
||||
}
|
||||
return(true);
|
||||
}
|
||||
@@ -89,7 +89,7 @@ bool SetBidFillamounts(int64_t &received_nValue,int64_t &remaining_units,int64_t
|
||||
paidunits = totalunits;
|
||||
received_nValue = orig_nValue;
|
||||
remaining_units = 0;
|
||||
fprintf(stderr,"totally filled!\n");
|
||||
fprintf(stderr,"SetBidFillamounts() bid order totally filled!\n");
|
||||
return(true);
|
||||
}
|
||||
remaining_units = (totalunits - paidunits);
|
||||
@@ -100,7 +100,7 @@ bool SetBidFillamounts(int64_t &received_nValue,int64_t &remaining_units,int64_t
|
||||
if ( unitprice > 0 && received_nValue > 0 && received_nValue <= orig_nValue )
|
||||
{
|
||||
remaining_nValue = (orig_nValue - received_nValue);
|
||||
printf("total.%llu - paid.%llu, remaining %llu <- %llu (%llu - %llu)\n",(long long)totalunits,(long long)paidunits,(long long)remaining_nValue,(long long)(orig_nValue - received_nValue),(long long)orig_nValue,(long long)received_nValue);
|
||||
printf("SetBidFillamounts() total.%llu - paid.%llu, remaining %llu <- %llu (%llu - %llu)\n",(long long)totalunits,(long long)paidunits,(long long)remaining_nValue,(long long)(orig_nValue - received_nValue),(long long)orig_nValue,(long long)received_nValue);
|
||||
return(ValidateBidRemainder(remaining_units,remaining_nValue,orig_nValue,received_nValue,paidunits,totalunits));
|
||||
} else return(false);
|
||||
}
|
||||
@@ -118,14 +118,14 @@ bool SetAskFillamounts(int64_t &received_assetoshis,int64_t &remaining_nValue,in
|
||||
paid_nValue = total_nValue;
|
||||
received_assetoshis = orig_assetoshis;
|
||||
remaining_nValue = 0;
|
||||
fprintf(stderr,"totally filled!\n");
|
||||
fprintf(stderr,"SetAskFillamounts() ask order totally filled!\n");
|
||||
return(true);
|
||||
}
|
||||
remaining_nValue = (total_nValue - paid_nValue);
|
||||
dunitprice = ((double)total_nValue / orig_assetoshis);
|
||||
received_assetoshis = (paid_nValue / dunitprice);
|
||||
fprintf(stderr,"remaining_nValue %.8f (%.8f - %.8f)\n",(double)remaining_nValue/COIN,(double)total_nValue/COIN,(double)paid_nValue/COIN);
|
||||
fprintf(stderr,"unitprice %.8f received_assetoshis %llu orig %llu\n",dunitprice/COIN,(long long)received_assetoshis,(long long)orig_assetoshis);
|
||||
fprintf(stderr,"SetAskFillamounts() remaining_nValue %.8f (%.8f - %.8f)\n",(double)remaining_nValue/COIN,(double)total_nValue/COIN,(double)paid_nValue/COIN);
|
||||
fprintf(stderr,"SetAskFillamounts() unitprice %.8f received_assetoshis %llu orig %llu\n",dunitprice/COIN,(long long)received_assetoshis,(long long)orig_assetoshis);
|
||||
if ( fabs(dunitprice) > SMALLVAL && received_assetoshis > 0 && received_assetoshis <= orig_assetoshis )
|
||||
{
|
||||
remaining_assetoshis = (orig_assetoshis - received_assetoshis);
|
||||
@@ -138,17 +138,17 @@ bool ValidateAskRemainder(int64_t remaining_nValue,int64_t remaining_assetoshis,
|
||||
int64_t unitprice,recvunitprice,newunitprice=0;
|
||||
if ( orig_assetoshis == 0 || received_assetoshis == 0 || paid_nValue == 0 || total_nValue == 0 )
|
||||
{
|
||||
fprintf(stderr,"ValidateAssetRemainder: orig_assetoshis == %llu || received_assetoshis == %llu || paid_nValue == %llu || total_nValue == %llu\n",(long long)orig_assetoshis,(long long)received_assetoshis,(long long)paid_nValue,(long long)total_nValue);
|
||||
fprintf(stderr,"ValidateAssetRemainder() orig_assetoshis == %llu || received_assetoshis == %llu || paid_nValue == %llu || total_nValue == %llu\n",(long long)orig_assetoshis,(long long)received_assetoshis,(long long)paid_nValue,(long long)total_nValue);
|
||||
return(false);
|
||||
}
|
||||
else if ( total_nValue != (remaining_nValue + paid_nValue) )
|
||||
{
|
||||
fprintf(stderr,"ValidateAssetRemainder: total_nValue %llu != %llu (remaining_nValue %llu + %llu paid_nValue)\n",(long long)total_nValue,(long long)(remaining_nValue + paid_nValue),(long long)remaining_nValue,(long long)paid_nValue);
|
||||
fprintf(stderr,"ValidateAssetRemainder() total_nValue %llu != %llu (remaining_nValue %llu + %llu paid_nValue)\n",(long long)total_nValue,(long long)(remaining_nValue + paid_nValue),(long long)remaining_nValue,(long long)paid_nValue);
|
||||
return(false);
|
||||
}
|
||||
else if ( orig_assetoshis != (remaining_assetoshis + received_assetoshis) )
|
||||
{
|
||||
fprintf(stderr,"ValidateAssetRemainder: orig_assetoshis %llu != %llu (remaining_nValue %llu + %llu received_nValue)\n",(long long)orig_assetoshis,(long long)(remaining_assetoshis - received_assetoshis),(long long)remaining_assetoshis,(long long)received_assetoshis);
|
||||
fprintf(stderr,"ValidateAssetRemainder() orig_assetoshis %llu != %llu (remaining_nValue %llu + %llu received_nValue)\n",(long long)orig_assetoshis,(long long)(remaining_assetoshis - received_assetoshis),(long long)remaining_assetoshis,(long long)received_assetoshis);
|
||||
return(false);
|
||||
}
|
||||
else
|
||||
@@ -159,10 +159,10 @@ bool ValidateAskRemainder(int64_t remaining_nValue,int64_t remaining_assetoshis,
|
||||
newunitprice = (remaining_nValue / remaining_assetoshis);
|
||||
if ( recvunitprice < unitprice )
|
||||
{
|
||||
fprintf(stderr,"error recvunitprice %.8f < %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/COIN,(double)unitprice/COIN,(double)newunitprice/COIN);
|
||||
fprintf(stderr,"ValidateAskRemainder() error recvunitprice %.8f < %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/COIN,(double)unitprice/COIN,(double)newunitprice/COIN);
|
||||
return(false);
|
||||
}
|
||||
fprintf(stderr,"got recvunitprice %.8f >= %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/COIN,(double)unitprice/COIN,(double)newunitprice/COIN);
|
||||
fprintf(stderr,"ValidateAskRemainder() got recvunitprice %.8f >= %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/COIN,(double)unitprice/COIN,(double)newunitprice/COIN);
|
||||
}
|
||||
return(true);
|
||||
}
|
||||
@@ -172,7 +172,7 @@ bool SetSwapFillamounts(int64_t &received_assetoshis,int64_t &remaining_assetosh
|
||||
int64_t remaining_assetoshis; double dunitprice;
|
||||
if ( total_assetoshis2 == 0 )
|
||||
{
|
||||
fprintf(stderr,"total_assetoshis2.0 origsatoshis.%llu paid_assetoshis2.%llu\n",(long long)orig_assetoshis,(long long)paid_assetoshis2);
|
||||
fprintf(stderr,"SetSwapFillamounts() total_assetoshis2.0 origsatoshis.%llu paid_assetoshis2.%llu\n",(long long)orig_assetoshis,(long long)paid_assetoshis2);
|
||||
received_assetoshis = remaining_assetoshis2 = paid_assetoshis2 = 0;
|
||||
return(false);
|
||||
}
|
||||
@@ -181,14 +181,14 @@ bool SetSwapFillamounts(int64_t &received_assetoshis,int64_t &remaining_assetosh
|
||||
paid_assetoshis2 = total_assetoshis2;
|
||||
received_assetoshis = orig_assetoshis;
|
||||
remaining_assetoshis2 = 0;
|
||||
fprintf(stderr,"totally filled!\n");
|
||||
fprintf(stderr,"SetSwapFillamounts() swap order totally filled!\n");
|
||||
return(true);
|
||||
}
|
||||
remaining_assetoshis2 = (total_assetoshis2 - paid_assetoshis2);
|
||||
dunitprice = ((double)total_assetoshis2 / orig_assetoshis);
|
||||
received_assetoshis = (paid_assetoshis2 / dunitprice);
|
||||
fprintf(stderr,"remaining_assetoshis2 %llu (%llu - %llu)\n",(long long)remaining_assetoshis2/COIN,(long long)total_assetoshis2/COIN,(long long)paid_assetoshis2/COIN);
|
||||
fprintf(stderr,"unitprice %.8f received_assetoshis %llu orig %llu\n",dunitprice/COIN,(long long)received_assetoshis,(long long)orig_assetoshis);
|
||||
fprintf(stderr,"SetSwapFillamounts() remaining_assetoshis2 %llu (%llu - %llu)\n",(long long)remaining_assetoshis2/COIN,(long long)total_assetoshis2/COIN,(long long)paid_assetoshis2/COIN);
|
||||
fprintf(stderr,"SetSwapFillamounts() unitprice %.8f received_assetoshis %llu orig %llu\n",dunitprice/COIN,(long long)received_assetoshis,(long long)orig_assetoshis);
|
||||
if ( fabs(dunitprice) > SMALLVAL && received_assetoshis > 0 && received_assetoshis <= orig_assetoshis )
|
||||
{
|
||||
remaining_assetoshis = (orig_assetoshis - received_assetoshis);
|
||||
@@ -201,17 +201,17 @@ bool ValidateSwapRemainder(int64_t remaining_price,int64_t remaining_nValue,int6
|
||||
int64_t unitprice,recvunitprice,newunitprice=0;
|
||||
if ( orig_nValue == 0 || received_nValue == 0 || paidunits == 0 || totalunits == 0 )
|
||||
{
|
||||
fprintf(stderr,"ValidateAssetRemainder: orig_nValue == %llu || received_nValue == %llu || paidunits == %llu || totalunits == %llu\n",(long long)orig_nValue,(long long)received_nValue,(long long)paidunits,(long long)totalunits);
|
||||
fprintf(stderr,"ValidateAssetRemainder() orig_nValue == %llu || received_nValue == %llu || paidunits == %llu || totalunits == %llu\n",(long long)orig_nValue,(long long)received_nValue,(long long)paidunits,(long long)totalunits);
|
||||
return(false);
|
||||
}
|
||||
else if ( totalunits != (remaining_price + paidunits) )
|
||||
{
|
||||
fprintf(stderr,"ValidateAssetRemainder: totalunits %llu != %llu (remaining_price %llu + %llu paidunits)\n",(long long)totalunits,(long long)(remaining_price + paidunits),(long long)remaining_price,(long long)paidunits);
|
||||
fprintf(stderr,"ValidateAssetRemainder() totalunits %llu != %llu (remaining_price %llu + %llu paidunits)\n",(long long)totalunits,(long long)(remaining_price + paidunits),(long long)remaining_price,(long long)paidunits);
|
||||
return(false);
|
||||
}
|
||||
else if ( orig_nValue != (remaining_nValue + received_nValue) )
|
||||
{
|
||||
fprintf(stderr,"ValidateAssetRemainder: orig_nValue %llu != %llu (remaining_nValue %llu + %llu received_nValue)\n",(long long)orig_nValue,(long long)(remaining_nValue - received_nValue),(long long)remaining_nValue,(long long)received_nValue);
|
||||
fprintf(stderr,"ValidateAssetRemainder() orig_nValue %llu != %llu (remaining_nValue %llu + %llu received_nValue)\n",(long long)orig_nValue,(long long)(remaining_nValue - received_nValue),(long long)remaining_nValue,(long long)received_nValue);
|
||||
return(false);
|
||||
}
|
||||
else
|
||||
@@ -222,10 +222,10 @@ bool ValidateSwapRemainder(int64_t remaining_price,int64_t remaining_nValue,int6
|
||||
newunitprice = (remaining_nValue * COIN) / remaining_price;
|
||||
if ( recvunitprice < unitprice )
|
||||
{
|
||||
fprintf(stderr,"error recvunitprice %.8f < %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/(COIN*COIN),(double)unitprice/(COIN*COIN),(double)newunitprice/(COIN*COIN));
|
||||
fprintf(stderr,"ValidateAssetRemainder() error recvunitprice %.8f < %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/(COIN*COIN),(double)unitprice/(COIN*COIN),(double)newunitprice/(COIN*COIN));
|
||||
return(false);
|
||||
}
|
||||
fprintf(stderr,"recvunitprice %.8f >= %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/(COIN*COIN),(double)unitprice/(COIN*COIN),(double)newunitprice/(COIN*COIN));
|
||||
fprintf(stderr,"ValidateAssetRemainder() recvunitprice %.8f >= %.8f unitprice, new unitprice %.8f\n",(double)recvunitprice/(COIN*COIN),(double)unitprice/(COIN*COIN),(double)newunitprice/(COIN*COIN));
|
||||
}
|
||||
return(true);
|
||||
}
|
||||
@@ -279,77 +279,74 @@ bool DecodeAssetCreateOpRet(const CScript &scriptPubKey, std::vector<uint8_t> &o
|
||||
return(0);
|
||||
} */
|
||||
|
||||
uint8_t DecodeAssetTokenOpRet(const CScript &scriptPubKey, uint8_t &evalCodeInOpret, uint256 &tokenid, uint256 &assetid2, int64_t &price, std::vector<uint8_t> &origpubkey)
|
||||
uint8_t DecodeAssetTokenOpRet(const CScript &scriptPubKey, uint8_t &assetsEvalCode, uint256 &tokenid, uint256 &assetid2, int64_t &price, std::vector<uint8_t> &origpubkey)
|
||||
{
|
||||
std::vector<uint8_t> vopretExtra, vopretStripped;
|
||||
uint8_t *script, funcId = 0, assetFuncId = 0, dummyEvalCode, dummyAssetFuncId;
|
||||
std::vector<uint8_t> vopretAssets; //, vopretAssetsStripped;
|
||||
uint8_t *script, funcId = 0, assetsFuncId = 0, dummyEvalCode, dummyAssetFuncId;
|
||||
uint256 dummyTokenid;
|
||||
std::vector<CPubKey> voutPubkeysDummy;
|
||||
|
||||
tokenid = zeroid;
|
||||
assetid2 = zeroid;
|
||||
price = 0;
|
||||
assetsEvalCode = 0;
|
||||
assetsFuncId = 0;
|
||||
|
||||
// First - decode token opret:
|
||||
funcId = DecodeTokenOpRet(scriptPubKey, evalCodeInOpret, tokenid, voutPubkeysDummy, vopretExtra);
|
||||
funcId = DecodeTokenOpRet(scriptPubKey, dummyEvalCode, tokenid, voutPubkeysDummy, vopretAssets);
|
||||
LOGSTREAM((char *)"ccassets", CCLOG_DEBUG2, stream << "DecodeAssetTokenOpRet() from DecodeTokenOpRet returned funcId=" << (int)funcId << std::endl);
|
||||
|
||||
/*GetOpReturnData(scriptPubKey, vopret);
|
||||
script = (uint8_t *)vopret.data();
|
||||
if (script == 0) {
|
||||
std::cerr << "DecodeAssetOpRet() script is empty" << std::endl;
|
||||
return (uint8_t)0;
|
||||
}*/
|
||||
//bool isEof = true; // NOTE: if parse error occures, parse might not be able to set error. It is safer to treat that it was eof if it is not set!
|
||||
//bool result = E_UNMARSHAL(vopret, ss >> evalCodeInOpret; ss >> funcId; ss >> tokenid; ss >> assetFuncId; isEof = ss.eof());
|
||||
|
||||
if (funcId == 0 || vopretExtra.size() < 2) {
|
||||
std::cerr << "DecodeAssetOpRet() incorrect opret or no asset's payload" << " funcId=" << (int)funcId << " vopretExtra.size()=" << vopretExtra.size() << std::endl;
|
||||
if (funcId == 0 || vopretAssets.size() < 2) {
|
||||
LOGSTREAM((char *)"ccassets", CCLOG_INFO, stream << "DecodeAssetTokenOpRet() incorrect opret or no asset's payload" << " funcId=" << (int)funcId << " vopretAssets.size()=" << vopretAssets.size() << std::endl);
|
||||
return (uint8_t)0;
|
||||
}
|
||||
|
||||
if (!E_UNMARSHAL(vopretExtra, { ss >> vopretStripped; })) { //strip string size
|
||||
std::cerr << "DecodeAssetTokenOpRet() could not unmarshal vopretStripped" << std::endl;
|
||||
return (uint8_t)0;
|
||||
}
|
||||
//if (!E_UNMARSHAL(vopretAssets, { ss >> vopretAssetsStripped; })) { //strip string size
|
||||
// std::cerr << "DecodeAssetTokenOpRet() could not unmarshal vopretAssetsStripped" << std::endl;
|
||||
// return (uint8_t)0;
|
||||
//}
|
||||
|
||||
////tokenid = revuint256(tokenid); already done in DecodeToken!
|
||||
evalCodeInOpret = vopretStripped.begin()[0];
|
||||
assetFuncId = vopretStripped.begin()[1];
|
||||
// additional check to prevent crash
|
||||
if (vopretAssets.size() >= 2) {
|
||||
|
||||
//std::cerr << "DecodeAssetOpRet() evalCodeInOpret=" << (int)evalCodeInOpret << " funcId=" << (char)(funcId ? funcId : ' ') << " assetFuncId=" << (char)(assetFuncId ? assetFuncId : ' ') << std::endl;
|
||||
assetsEvalCode = vopretAssets.begin()[0];
|
||||
assetsFuncId = vopretAssets.begin()[1];
|
||||
|
||||
if(evalCodeInOpret == EVAL_ASSETS)
|
||||
{
|
||||
//fprintf(stderr,"decode.[%c] assetFuncId.[%c]\n", funcId, assetFuncId);
|
||||
switch( assetFuncId )
|
||||
LOGSTREAM((char *)"ccassets", CCLOG_DEBUG2, stream << "DecodeAssetTokenOpRet() assetsEvalCode=" << (int)assetsEvalCode << " funcId=" << (char)(funcId ? funcId : ' ') << " assetsFuncId=" << (char)(assetsFuncId ? assetsFuncId : ' ') << std::endl);
|
||||
|
||||
if (assetsEvalCode == EVAL_ASSETS)
|
||||
{
|
||||
case 'x': case 'o':
|
||||
if (vopretStripped.size() == 2) // no data after 'evalcode assetFuncId' allowed
|
||||
//fprintf(stderr,"DecodeAssetTokenOpRet() decode.[%c] assetFuncId.[%c]\n", funcId, assetFuncId);
|
||||
switch (assetsFuncId)
|
||||
{
|
||||
case 'x': case 'o':
|
||||
if (vopretAssets.size() == 2) // no data after 'evalcode assetFuncId' allowed
|
||||
{
|
||||
return(assetFuncId);
|
||||
return(assetsFuncId);
|
||||
}
|
||||
break;
|
||||
case 's': case 'b': case 'S': case 'B':
|
||||
if (E_UNMARSHAL(vopretStripped, ss >> dummyEvalCode; ss >> dummyAssetFuncId; ss >> price; ss >> origpubkey) != 0)
|
||||
if (E_UNMARSHAL(vopretAssets, ss >> dummyEvalCode; ss >> dummyAssetFuncId; ss >> price; ss >> origpubkey) != 0)
|
||||
{
|
||||
//fprintf(stderr,"DecodeAssetTokenOpRet got price %llu\n",(long long)price);
|
||||
return(assetFuncId);
|
||||
//fprintf(stderr,"DecodeAssetTokenOpRet() got price %llu\n",(long long)price);
|
||||
return(assetsFuncId);
|
||||
}
|
||||
break;
|
||||
case 'E': case 'e':
|
||||
if ( E_UNMARSHAL(vopretStripped, ss >> dummyEvalCode; ss >> dummyAssetFuncId; ss >> assetid2; ss >> price; ss >> origpubkey) != 0 )
|
||||
if (E_UNMARSHAL(vopretAssets, ss >> dummyEvalCode; ss >> dummyAssetFuncId; ss >> assetid2; ss >> price; ss >> origpubkey) != 0)
|
||||
{
|
||||
//fprintf(stderr,"DecodeAssetTokenOpRet got price %llu\n",(long long)price);
|
||||
//fprintf(stderr,"DecodeAssetTokenOpRet() got price %llu\n",(long long)price);
|
||||
assetid2 = revuint256(assetid2);
|
||||
return(assetFuncId);
|
||||
return(assetsFuncId);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr,"DecodeAssetTokenOpRet: illegal assetFuncId.%02x\n", assetFuncId);
|
||||
//funcId = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LOGSTREAM((char *)"ccassets", CCLOG_INFO, stream << "DecodeAssetTokenOpRet() no asset's payload or incorrect assets funcId or evalcode" << " funcId=" << (int)funcId << " vopretAssets.size()=" << vopretAssets.size() << " assetsEvalCode=" << assetsEvalCode << " assetsFuncId=" << assetsFuncId << std::endl);
|
||||
return (uint8_t)0;
|
||||
}
|
||||
|
||||
@@ -358,49 +355,53 @@ bool SetAssetOrigpubkey(std::vector<uint8_t> &origpubkey,int64_t &price,const CT
|
||||
{
|
||||
uint256 assetid,assetid2;
|
||||
uint8_t evalCode;
|
||||
|
||||
if ( tx.vout.size() > 0 && DecodeAssetTokenOpRet(tx.vout[tx.vout.size()-1].scriptPubKey, evalCode, assetid, assetid2, price, origpubkey) != 0 )
|
||||
return(true);
|
||||
else
|
||||
return(false);
|
||||
}
|
||||
|
||||
// Calculate sell/buy owner's source token/asset address from ask/bid tx
|
||||
bool GetAssetorigaddrs(struct CCcontract_info *cp, char *userCCaddr, char *destaddr, const CTransaction& tx)
|
||||
// Calculate seller/buyer's dest cc address from ask/bid tx funcid
|
||||
bool GetAssetorigaddrs(struct CCcontract_info *cp, char *origCCaddr, char *origNormalAddr, const CTransaction& vintx)
|
||||
{
|
||||
uint256 assetid,assetid2; int64_t price,nValue=0; int32_t n; uint8_t funcid;
|
||||
uint256 assetid, assetid2;
|
||||
int64_t price,nValue=0;
|
||||
int32_t n;
|
||||
uint8_t vintxFuncId;
|
||||
std::vector<uint8_t> origpubkey;
|
||||
CScript script;
|
||||
uint8_t evalCode;
|
||||
|
||||
n = tx.vout.size();
|
||||
if( n == 0 || (funcid = DecodeAssetTokenOpRet(tx.vout[n-1].scriptPubKey, evalCode, assetid, assetid2, price, origpubkey)) == 0 )
|
||||
n = vintx.vout.size();
|
||||
if( n == 0 || (vintxFuncId = DecodeAssetTokenOpRet(vintx.vout[n-1].scriptPubKey, evalCode, assetid, assetid2, price, origpubkey)) == 0 )
|
||||
return(false);
|
||||
|
||||
bool bGetCCaddr = false;
|
||||
if (funcid == 's' || funcid == 'S') {
|
||||
struct CCcontract_info *cpTokens, tokensC;
|
||||
cpTokens = CCinit(&tokensC, EVAL_TOKENS);
|
||||
bGetCCaddr = GetCCaddress(cpTokens, userCCaddr, pubkey2pk(origpubkey));
|
||||
//bGetCCaddr = GetTokensCCaddress(cp, CCaddr, pubkey2pk(origpubkey));
|
||||
struct CCcontract_info *cpTokens, tokensC;
|
||||
cpTokens = CCinit(&tokensC, EVAL_TOKENS);
|
||||
|
||||
if (vintxFuncId == 's' || vintxFuncId == 'S') {
|
||||
// bGetCCaddr = GetCCaddress(cpTokens, origCCaddr, pubkey2pk(origpubkey));
|
||||
cpTokens->additionalTokensEvalcode2 = cp->additionalTokensEvalcode2; // add non-fungible if present
|
||||
bGetCCaddr = GetTokensCCaddress(cpTokens, origCCaddr, pubkey2pk(origpubkey)); // tokens to single-eval token or token+nonfungible
|
||||
}
|
||||
else if (funcid == 'b' || funcid == 'B') {
|
||||
struct CCcontract_info *cpTokens, tokensC;
|
||||
cpTokens = CCinit(&tokensC, EVAL_TOKENS);
|
||||
bGetCCaddr = GetCCaddress(cpTokens, userCCaddr, pubkey2pk(origpubkey));
|
||||
else if (vintxFuncId == 'b' || vintxFuncId == 'B') {
|
||||
cpTokens->additionalTokensEvalcode2 = cp->additionalTokensEvalcode2; // add non-fungible if present
|
||||
bGetCCaddr = GetTokensCCaddress(cpTokens, origCCaddr, pubkey2pk(origpubkey)); // tokens to single-eval token or token+nonfungible
|
||||
}
|
||||
else {
|
||||
std::cerr << "GetAssetorigaddrs incorrect funcid=" << (char)(funcid?funcid:' ') << std::endl;
|
||||
std::cerr << "GetAssetorigaddrs incorrect vintx funcid=" << (char)(vintxFuncId?vintxFuncId:' ') << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if( bGetCCaddr && Getscriptaddress(destaddr, CScript() << origpubkey << OP_CHECKSIG))
|
||||
if( bGetCCaddr && Getscriptaddress(origNormalAddr, CScript() << origpubkey << OP_CHECKSIG))
|
||||
return(true);
|
||||
else
|
||||
return(false);
|
||||
}
|
||||
|
||||
|
||||
int64_t AssetValidateCCvin(struct CCcontract_info *cp,Eval* eval,char *CCaddr,char *origaddr,const CTransaction &tx,int32_t vini,CTransaction &vinTx)
|
||||
int64_t AssetValidateCCvin(struct CCcontract_info *cp,Eval* eval,char *origCCaddr,char *origaddr,const CTransaction &tx,int32_t vini,CTransaction &vinTx)
|
||||
{
|
||||
uint256 hashBlock;
|
||||
uint256 assetid, assetid2;
|
||||
@@ -410,7 +411,7 @@ int64_t AssetValidateCCvin(struct CCcontract_info *cp,Eval* eval,char *CCaddr,ch
|
||||
|
||||
char destaddr[64], unspendableAddr[64];
|
||||
|
||||
origaddr[0] = destaddr[0] = CCaddr[0] = 0;
|
||||
origaddr[0] = destaddr[0] = origCCaddr[0] = 0;
|
||||
|
||||
uint8_t funcid = 0;
|
||||
if (tx.vout.size() > 0) {
|
||||
@@ -418,6 +419,7 @@ int64_t AssetValidateCCvin(struct CCcontract_info *cp,Eval* eval,char *CCaddr,ch
|
||||
int64_t tmpprice;
|
||||
std::vector<uint8_t> tmporigpubkey;
|
||||
uint8_t evalCode;
|
||||
|
||||
funcid = DecodeAssetTokenOpRet(tx.vout[tx.vout.size() - 1].scriptPubKey, evalCode, assetid, assetid2, tmpprice, tmporigpubkey);
|
||||
}
|
||||
|
||||
@@ -427,45 +429,47 @@ int64_t AssetValidateCCvin(struct CCcontract_info *cp,Eval* eval,char *CCaddr,ch
|
||||
return eval->Invalid("vin1 needs to be buyvin.vout[0]");
|
||||
else if( eval->GetTxUnconfirmed(tx.vin[vini].prevout.hash, vinTx,hashBlock) == 0 )
|
||||
{
|
||||
/* int32_t z;
|
||||
for (z=31; z>=0; z--)
|
||||
fprintf(stderr,"%02x",((uint8_t *)&tx.vin[vini].prevout.hash)[z]);
|
||||
fprintf(stderr," vini.%d\n",vini); */
|
||||
std::cerr << "AssetValidateCCvin cannot load vintx for vin=" << vini << " vintx id=" << tx.vin[vini].prevout.hash.GetHex() << std::endl;
|
||||
std::cerr << "AssetValidateCCvin() cannot load vintx for vin=" << vini << " vintx id=" << tx.vin[vini].prevout.hash.GetHex() << std::endl;
|
||||
return eval->Invalid("always should find CCvin, but didnt");
|
||||
}
|
||||
// if fillSell or cancelSell --> to spend tokens from dual-eval token-assets unspendable addr
|
||||
// check source cc unspendable cc address:
|
||||
// if fillSell or cancelSell --> should spend tokens from dual-eval token-assets unspendable addr
|
||||
else if( (funcid == 'S' || funcid == 'x') &&
|
||||
(Getscriptaddress(destaddr, vinTx.vout[tx.vin[vini].prevout.n].scriptPubKey) == 0 ||
|
||||
!GetTokensCCaddress(cp, unspendableAddr, GetUnspendable(cp, NULL)) ||
|
||||
strcmp(destaddr, unspendableAddr) != 0))
|
||||
{
|
||||
fprintf(stderr,"AssetValidateCCvin cc addr %s is not dual token-evalcode=0x%02x asset unspendable addr %s\n", destaddr, (int)cp->evalcode, unspendableAddr);
|
||||
return eval->Invalid("invalid vin AssetsCCaddr");
|
||||
fprintf(stderr,"AssetValidateCCvin() cc addr %s is not dual token-evalcode=0x%02x asset unspendable addr %s\n", destaddr, (int)cp->evalcode, unspendableAddr);
|
||||
return eval->Invalid("invalid vin assets CCaddr");
|
||||
}
|
||||
// if fillBuy or cancelBuy --> to spend coins from asset unspendable addr
|
||||
// if fillBuy or cancelBuy --> should spend coins from asset unspendable addr
|
||||
else if ((funcid == 'B' || funcid == 'o') &&
|
||||
(Getscriptaddress(destaddr, vinTx.vout[tx.vin[vini].prevout.n].scriptPubKey) == 0 ||
|
||||
!GetCCaddress(cp, unspendableAddr, GetUnspendable(cp, NULL)) ||
|
||||
strcmp(destaddr, unspendableAddr) != 0))
|
||||
{
|
||||
fprintf(stderr, "AssetValidateCCvin cc addr %s is not evalcode=0x%02x asset unspendable addr %s\n", destaddr, (int)cp->evalcode, unspendableAddr);
|
||||
return eval->Invalid("invalid vin AssetsCCaddr");
|
||||
fprintf(stderr, "AssetValidateCCvin() cc addr %s is not evalcode=0x%02x asset unspendable addr %s\n", destaddr, (int)cp->evalcode, unspendableAddr);
|
||||
return eval->Invalid("invalid vin assets CCaddr");
|
||||
}
|
||||
|
||||
// end of check source unspendable cc address
|
||||
//else if ( vinTx.vout[0].nValue < 10000 )
|
||||
// return eval->Invalid("invalid dust for buyvin");
|
||||
else if( GetAssetorigaddrs(cp, CCaddr, origaddr, vinTx) == 0 )
|
||||
// get user dest cc and normal addresses:
|
||||
else if( GetAssetorigaddrs(cp, origCCaddr, origaddr, vinTx) == 0 )
|
||||
return eval->Invalid("couldnt get origaddr for buyvin");
|
||||
fprintf(stderr,"AssetValidateCCvin got %.8f to origaddr.(%s)\n",(double)vinTx.vout[tx.vin[vini].prevout.n].nValue/COIN,origaddr);
|
||||
|
||||
//fprintf(stderr,"AssetValidateCCvin() got %.8f to origaddr.(%s)\n", (double)vinTx.vout[tx.vin[vini].prevout.n].nValue/COIN,origaddr);
|
||||
|
||||
if ( vinTx.vout[0].nValue == 0 )
|
||||
return eval->Invalid("null value CCvin");
|
||||
|
||||
return(vinTx.vout[0].nValue);
|
||||
}
|
||||
|
||||
int64_t AssetValidateBuyvin(struct CCcontract_info *cp,Eval* eval,int64_t &tmpprice,std::vector<uint8_t> &tmporigpubkey,char *CCaddr,char *origaddr,const CTransaction &tx,uint256 refassetid)
|
||||
{
|
||||
CTransaction vinTx; int64_t nValue; uint256 assetid,assetid2; uint8_t funcid, evalCode;
|
||||
|
||||
CCaddr[0] = origaddr[0] = 0;
|
||||
|
||||
// validate locked coins on Assets vin[1]
|
||||
@@ -473,7 +477,7 @@ int64_t AssetValidateBuyvin(struct CCcontract_info *cp,Eval* eval,int64_t &tmppr
|
||||
return(0);
|
||||
else if ( vinTx.vout[0].scriptPubKey.IsPayToCryptoCondition() == 0 )
|
||||
return eval->Invalid("invalid normal vout0 for buyvin");
|
||||
else if ((funcid = DecodeAssetTokenOpRet(vinTx.vout[vinTx.vout.size() - 1].scriptPubKey, evalCode, assetid, assetid2, tmpprice, tmporigpubkey)) == 'b' &&
|
||||
else if ((funcid = DecodeAssetTokenOpRet(vinTx.vout[vinTx.vout.size() - 1].scriptPubKey, evalCode, assetid, assetid2, tmpprice, tmporigpubkey)) == 'b' &&
|
||||
vinTx.vout[1].scriptPubKey.IsPayToCryptoCondition() == 0 ) // marker is only in 'b'?
|
||||
return eval->Invalid("invalid normal vout1 for buyvin");
|
||||
else
|
||||
@@ -493,7 +497,7 @@ int64_t AssetValidateBuyvin(struct CCcontract_info *cp,Eval* eval,int64_t &tmppr
|
||||
int64_t AssetValidateSellvin(struct CCcontract_info *cp,Eval* eval,int64_t &tmpprice,std::vector<uint8_t> &tmporigpubkey,char *CCaddr,char *origaddr,const CTransaction &tx,uint256 assetid)
|
||||
{
|
||||
CTransaction vinTx; int64_t nValue,assetoshis;
|
||||
//fprintf(stderr,"AssetValidateSellvin\n");
|
||||
//fprintf(stderr,"AssetValidateSellvin()\n");
|
||||
if ( (nValue = AssetValidateCCvin(cp, eval, CCaddr, origaddr, tx, 1, vinTx)) == 0 )
|
||||
return(0);
|
||||
if ( (assetoshis= IsAssetvout(cp, tmpprice, tmporigpubkey, vinTx, 0, assetid)) == 0 )
|
||||
@@ -514,7 +518,7 @@ bool ValidateAssetOpret(CTransaction tx, int32_t v, uint256 assetid, int64_t &pr
|
||||
|
||||
if ((funcid = DecodeAssetTokenOpRet(tx.vout[n - 1].scriptPubKey, evalCode, assetidOpret, assetidOpret2, price, origpubkey)) == 0)
|
||||
{
|
||||
std::cerr << "ValidateAssetOpret() DecodeAssetTokenOpRet returned null for the opret for txid=" << tx.GetHash().GetHex() << std::endl;
|
||||
std::cerr << "ValidateAssetOpret() DecodeAssetTokenOpRet returned funcId=0 for opret from txid=" << tx.GetHash().GetHex() << std::endl;
|
||||
return(false);
|
||||
}
|
||||
/* it is now on token level:
|
||||
@@ -556,22 +560,20 @@ bool ValidateAssetOpret(CTransaction tx, int32_t v, uint256 assetid, int64_t &pr
|
||||
}
|
||||
|
||||
// Checks if the vout is a really Asset CC vout
|
||||
// compareTotals == true, the func also validates the passed transaction itself:
|
||||
// it should be either sum(cc vins) == sum(cc vouts) or the transaction is the 'tokenbase' ('c') tx
|
||||
int64_t IsAssetvout(struct CCcontract_info *cp, int64_t &price, std::vector<uint8_t> &origpubkey, const CTransaction& tx, int32_t v, uint256 refassetid)
|
||||
{
|
||||
|
||||
//std::cerr << "IsAssetvout() entered for txid=" << tx.GetHash().GetHex() << " v=" << v << " for assetid=" << refassetid.GetHex() << std::endl;
|
||||
|
||||
int32_t n = tx.vout.size();
|
||||
// just check boundaries:
|
||||
if (v >= n - 1) { // just moved this up (dimxy)
|
||||
std::cerr << "isAssetVout() internal err: (v >= n - 1), returning 0" << std::endl;
|
||||
return(0);
|
||||
}
|
||||
|
||||
if (tx.vout[v].scriptPubKey.IsPayToCryptoCondition() != 0) // maybe check address too? dimxy: possibly no, because there are too many cases with different addresses here
|
||||
{
|
||||
int32_t n = tx.vout.size();
|
||||
// just check boundaries:
|
||||
if (v >= n - 1) { // just moved this up (dimxy)
|
||||
std::cerr << "isAssetVout() internal err: (v >= n - 1), returning 0" << std::endl;
|
||||
return(0);
|
||||
}
|
||||
|
||||
// moved opret checking to this new reusable func (dimxy):
|
||||
const bool valOpret = ValidateAssetOpret(tx, v, refassetid, price, origpubkey);
|
||||
//std::cerr << "IsAssetvout() ValidateAssetOpret returned=" << std::boolalpha << valOpret << " for txid=" << tx.GetHash().GetHex() << " for assetid=" << refassetid.GetHex() << std::endl;
|
||||
@@ -620,22 +622,19 @@ bool AssetCalcAmounts(struct CCcontract_info *cpAssets, int64_t &inputs, int64_t
|
||||
assetoshis = IsTokensvout(false, false, cpTokens, NULL, vinTx, tx.vin[i].prevout.n, assetid);
|
||||
if (assetoshis != 0)
|
||||
{
|
||||
std::cerr << "AssetCalcAmounts() vin i=" << i << " assetoshis=" << assetoshis << std::endl;
|
||||
//std::cerr << "AssetCalcAmounts() vin i=" << i << " assetoshis=" << assetoshis << std::endl;
|
||||
inputs += assetoshis;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int32_t i = 0; i < numvouts; i++)
|
||||
for (int32_t i = 0; i < numvouts-1; i++)
|
||||
{
|
||||
// Note: we pass in here 'false' because we don't need to call AssetExactAmounts() recursively from IsAssetvout
|
||||
// indeed, in this case we'll be checking this tx again
|
||||
assetoshis = IsAssetvout(cpAssets, tmpprice, tmporigpubkey, tx, i, assetid);
|
||||
|
||||
if (assetoshis != 0)
|
||||
{
|
||||
std::cerr << "AssetCalcAmounts() vout i=" << i << " assetoshis=" << assetoshis << std::endl;
|
||||
//std::cerr << "AssetCalcAmounts() vout i=" << i << " assetoshis=" << assetoshis << std::endl;
|
||||
outputs += assetoshis;
|
||||
}
|
||||
}
|
||||
@@ -643,12 +642,6 @@ bool AssetCalcAmounts(struct CCcontract_info *cpAssets, int64_t &inputs, int64_t
|
||||
//std::cerr << "AssetCalcAmounts() inputs=" << inputs << " outputs=" << outputs << " for txid=" << tx.GetHash().GetHex() << std::endl;
|
||||
|
||||
/* we do not verify inputs == outputs here,
|
||||
it's done in Tokens:
|
||||
if (inputs != outputs) {
|
||||
if (tx.GetHash() != assetid) {
|
||||
std::cerr << "AssetCalcAmounts() unequal inputs=" << inputs << " vs outputs=" << outputs << " for txid=" << tx.GetHash().GetHex() << std::endl;
|
||||
return (!eval) ? false : eval->Invalid("assets cc inputs != cc outputs");
|
||||
}
|
||||
} */
|
||||
it's now done in Tokens */
|
||||
return(true);
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@
|
||||
******************************************************************************/
|
||||
|
||||
#include "CCassets.h"
|
||||
//#include "CCtokens.h"
|
||||
|
||||
#include "CCtokens.h"
|
||||
|
||||
/* use AddTokenCCInputs instead
|
||||
int64_t AddAssetInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubKey pk,uint256 assetid,int64_t total,int32_t maxinputs)
|
||||
{
|
||||
char coinaddr[64],destaddr[64]; int64_t threshold,nValue,price,totalinputs = 0; uint256 txid,hashBlock; std::vector<uint8_t> origpubkey; CTransaction vintx; int32_t j,vout,n = 0;
|
||||
@@ -47,7 +47,7 @@ int64_t AddAssetInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubK
|
||||
if( strcmp(destaddr,coinaddr) != 0 && strcmp(destaddr,cp->unspendableCCaddr) != 0 && strcmp(destaddr,cp->unspendableaddr2) != 0 )
|
||||
continue;
|
||||
fprintf(stderr,"AddAssetInputs() check destaddress=%s vout amount=%.8f\n",destaddr,(double)vintx.vout[vout].nValue/COIN);
|
||||
if( (nValue = IsAssetvout(cp, price, origpubkey, vintx, vout, assetid)) > 0 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if( (nValue = IsAssetvout(cp, price, origpubkey, vintx, vout, assetid)) > 0 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( total != 0 && maxinputs != 0 )
|
||||
mtx.vin.push_back(CTxIn(txid,vout,CScript()));
|
||||
@@ -64,124 +64,144 @@ int64_t AddAssetInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubK
|
||||
//std::cerr << "AddAssetInputs() found totalinputs=" << totalinputs << std::endl;
|
||||
return(totalinputs);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
UniValue AssetOrders(uint256 refassetid)
|
||||
UniValue AssetOrders(uint256 refassetid, CPubKey pk, uint8_t additionalEvalCode)
|
||||
{
|
||||
static uint256 zero;
|
||||
UniValue result(UniValue::VARR);
|
||||
std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> > unspentOutputsTokens, unspentOutputsAssets;
|
||||
|
||||
struct CCcontract_info *cpTokens, tokensC;
|
||||
struct CCcontract_info *cpAssets, assetsC;
|
||||
|
||||
cpTokens = CCinit(&tokensC, EVAL_TOKENS);
|
||||
cpAssets = CCinit(&assetsC, EVAL_ASSETS);
|
||||
struct CCcontract_info *cpAssets, assetsC;
|
||||
struct CCcontract_info *cpTokens, tokensC;
|
||||
|
||||
cpAssets = CCinit(&assetsC, EVAL_ASSETS);
|
||||
cpTokens = CCinit(&tokensC, EVAL_TOKENS);
|
||||
|
||||
auto addOrders = [&](struct CCcontract_info *cp, std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator it)
|
||||
{
|
||||
uint256 txid, hashBlock, assetid, assetid2;
|
||||
int64_t price;
|
||||
std::vector<uint8_t> origpubkey;
|
||||
CTransaction vintx;
|
||||
CTransaction ordertx;
|
||||
uint8_t funcid, evalCode;
|
||||
char numstr[32], funcidstr[16], origaddr[64], assetidstr[65];
|
||||
char numstr[32], funcidstr[16], origaddr[64], origtokenaddr[64], assetidstr[65];
|
||||
|
||||
txid = it->first.txhash;
|
||||
//std::cerr << "addOrders() txid=" << txid.GetHex() << std::endl;
|
||||
if ( GetTransaction(txid,vintx,hashBlock,false) != 0 )
|
||||
LOGSTREAM("ccassets", CCLOG_DEBUG2, stream << "addOrders() checking txid=" << txid.GetHex() << std::endl);
|
||||
if ( GetTransaction(txid, ordertx, hashBlock, false) != 0 )
|
||||
{
|
||||
// for logging: funcid = DecodeAssetOpRet(vintx.vout[vintx.vout.size() - 1].scriptPubKey, evalCode, assetid, assetid2, price, origpubkey);
|
||||
//std::cerr << "addOrders() vintx.vout.size()=" << vintx.vout.size() << " funcid=" << (char)(funcid ? funcid : ' ') << " assetid=" << assetid.GetHex() << std::endl;
|
||||
if (vintx.vout.size() > 0 && (funcid = DecodeAssetTokenOpRet(vintx.vout[vintx.vout.size()-1].scriptPubKey, evalCode, assetid, assetid2, price, origpubkey)) != 0)
|
||||
if (ordertx.vout.size() > 0 && (funcid = DecodeAssetTokenOpRet(ordertx.vout[ordertx.vout.size()-1].scriptPubKey, evalCode, assetid, assetid2, price, origpubkey)) != 0)
|
||||
{
|
||||
if (refassetid != zero && assetid != refassetid)
|
||||
{
|
||||
//int32_t z;
|
||||
//for (z=31; z>=0; z--) fprintf(stderr,"%02x",((uint8_t *)&txid)[z]);
|
||||
//fprintf(stderr," txid\n");
|
||||
//for (z=31; z>=0; z--) fprintf(stderr,"%02x",((uint8_t *)&assetid)[z]);
|
||||
//fprintf(stderr," assetid\n");
|
||||
//for (z=31; z>=0; z--) fprintf(stderr,"%02x",((uint8_t *)&refassetid)[z]);
|
||||
//fprintf(stderr," refassetid\n");
|
||||
return;
|
||||
}
|
||||
LOGSTREAM("ccassets", CCLOG_DEBUG2, stream << "addOrders() checking ordertx.vout.size()=" << ordertx.vout.size() << " funcid=" << (char)(funcid ? funcid : ' ') << " assetid=" << assetid.GetHex() << std::endl);
|
||||
|
||||
//std::cerr << "addOrders() it->first.index=" << it->first.index << " vintx.vout[it->first.index].nValue=" << vintx.vout[it->first.index].nValue << std::endl;
|
||||
if (vintx.vout[it->first.index].nValue == 0)
|
||||
return;
|
||||
if (refassetid != zero && assetid == refassetid ||
|
||||
pk != CPubKey() && pk == pubkey2pk(origpubkey) && (funcid == 'S' || funcid == 's'))
|
||||
{
|
||||
|
||||
UniValue item(UniValue::VOBJ);
|
||||
LOGSTREAM("ccassets", CCLOG_DEBUG2, stream << "addOrders() it->first.index=" << it->first.index << " ordertx.vout[it->first.index].nValue=" << ordertx.vout[it->first.index].nValue << std::endl);
|
||||
if (ordertx.vout[it->first.index].nValue == 0) {
|
||||
LOGSTREAM("ccassets", CCLOG_DEBUG2, stream << "addOrders() order with value=0 skipped" << std::endl);
|
||||
return;
|
||||
}
|
||||
|
||||
funcidstr[0] = funcid;
|
||||
funcidstr[1] = 0;
|
||||
item.push_back(Pair("funcid", funcidstr));
|
||||
item.push_back(Pair("txid", uint256_str(assetidstr,txid)));
|
||||
item.push_back(Pair("vout", (int64_t)it->first.index));
|
||||
if ( funcid == 'b' || funcid == 'B' )
|
||||
{
|
||||
sprintf(numstr,"%.8f",(double)vintx.vout[it->first.index].nValue/COIN);
|
||||
item.push_back(Pair("amount",numstr));
|
||||
sprintf(numstr,"%.8f",(double)vintx.vout[0].nValue/COIN);
|
||||
item.push_back(Pair("bidamount",numstr));
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(numstr,"%llu",(long long)vintx.vout[it->first.index].nValue);
|
||||
item.push_back(Pair("amount",numstr));
|
||||
sprintf(numstr,"%llu",(long long)vintx.vout[0].nValue);
|
||||
item.push_back(Pair("askamount",numstr));
|
||||
}
|
||||
if ( origpubkey.size() == 33 )
|
||||
{
|
||||
GetCCaddress(cp, origaddr, pubkey2pk(origpubkey)); // TODO: what is this? is it asset or token??
|
||||
item.push_back(Pair("origaddress", origaddr));
|
||||
}
|
||||
if ( assetid != zeroid )
|
||||
item.push_back(Pair("tokenid",uint256_str(assetidstr,assetid)));
|
||||
if ( assetid2 != zeroid )
|
||||
item.push_back(Pair("otherid",uint256_str(assetidstr,assetid2)));
|
||||
if ( price > 0 )
|
||||
{
|
||||
if ( funcid == 's' || funcid == 'S' || funcid == 'e' || funcid == 'e' )
|
||||
UniValue item(UniValue::VOBJ);
|
||||
|
||||
funcidstr[0] = funcid;
|
||||
funcidstr[1] = 0;
|
||||
item.push_back(Pair("funcid", funcidstr));
|
||||
item.push_back(Pair("txid", uint256_str(assetidstr, txid)));
|
||||
item.push_back(Pair("vout", (int64_t)it->first.index));
|
||||
if (funcid == 'b' || funcid == 'B')
|
||||
{
|
||||
sprintf(numstr,"%.8f",(double)price / COIN);
|
||||
item.push_back(Pair("totalrequired", numstr));
|
||||
sprintf(numstr,"%.8f",(double)price / (COIN * vintx.vout[0].nValue));
|
||||
item.push_back(Pair("price", numstr));
|
||||
sprintf(numstr, "%.8f", (double)ordertx.vout[it->first.index].nValue / COIN);
|
||||
item.push_back(Pair("amount", numstr));
|
||||
sprintf(numstr, "%.8f", (double)ordertx.vout[0].nValue / COIN);
|
||||
item.push_back(Pair("bidamount", numstr));
|
||||
}
|
||||
else
|
||||
{
|
||||
item.push_back(Pair("totalrequired", (int64_t)price));
|
||||
sprintf(numstr,"%.8f",(double)vintx.vout[0].nValue / (price * COIN));
|
||||
item.push_back(Pair("price",numstr));
|
||||
sprintf(numstr, "%llu", (long long)ordertx.vout[it->first.index].nValue);
|
||||
item.push_back(Pair("amount", numstr));
|
||||
sprintf(numstr, "%llu", (long long)ordertx.vout[0].nValue);
|
||||
item.push_back(Pair("askamount", numstr));
|
||||
}
|
||||
if (origpubkey.size() == 33)
|
||||
{
|
||||
GetCCaddress(cp, origaddr, pubkey2pk(origpubkey));
|
||||
item.push_back(Pair("origaddress", origaddr));
|
||||
GetTokensCCaddress(cpTokens, origtokenaddr, pubkey2pk(origpubkey));
|
||||
item.push_back(Pair("origtokenaddress", origtokenaddr));
|
||||
|
||||
}
|
||||
if (assetid != zeroid)
|
||||
item.push_back(Pair("tokenid", uint256_str(assetidstr, assetid)));
|
||||
if (assetid2 != zeroid)
|
||||
item.push_back(Pair("otherid", uint256_str(assetidstr, assetid2)));
|
||||
if (price > 0)
|
||||
{
|
||||
if (funcid == 's' || funcid == 'S' || funcid == 'e' || funcid == 'e')
|
||||
{
|
||||
sprintf(numstr, "%.8f", (double)price / COIN);
|
||||
item.push_back(Pair("totalrequired", numstr));
|
||||
sprintf(numstr, "%.8f", (double)price / (COIN * ordertx.vout[0].nValue));
|
||||
item.push_back(Pair("price", numstr));
|
||||
}
|
||||
else
|
||||
{
|
||||
item.push_back(Pair("totalrequired", (int64_t)price));
|
||||
sprintf(numstr, "%.8f", (double)ordertx.vout[0].nValue / (price * COIN));
|
||||
item.push_back(Pair("price", numstr));
|
||||
}
|
||||
}
|
||||
result.push_back(item);
|
||||
LOGSTREAM("ccassets", CCLOG_DEBUG1, stream << "addOrders() added order funcId=" << (char)(funcid ? funcid : ' ') << " it->first.index=" << it->first.index << " ordertx.vout[it->first.index].nValue=" << ordertx.vout[it->first.index].nValue << " tokenid=" << assetid.GetHex() << std::endl);
|
||||
}
|
||||
result.push_back(item);
|
||||
//fprintf(stderr,"addOrders() func.(%c) %s/v%d %.8f\n",funcid,uint256_str(assetidstr,txid),(int32_t)it->first.index,(double)vintx.vout[it->first.index].nValue/COIN);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> > unspentOutputsTokens, unspentOutputsDualEvalTokens, unspentOutputsCoins;
|
||||
|
||||
char assetsUnspendableAddr[64];
|
||||
GetCCaddress(cpAssets, assetsUnspendableAddr, GetUnspendable(cpAssets, NULL));
|
||||
SetCCunspents(unspentOutputsAssets, assetsUnspendableAddr /*(char *)cpTokens->unspendableCCaddr*/);
|
||||
SetCCunspents(unspentOutputsCoins, assetsUnspendableAddr);
|
||||
|
||||
char tokensUnspendableAddr[64];
|
||||
GetTokensCCaddress(cpAssets, tokensUnspendableAddr, GetUnspendable(cpAssets, NULL));
|
||||
SetCCunspents(unspentOutputsAssets, tokensUnspendableAddr /*(char *)cpAssets->unspendableCCaddr*/);
|
||||
char assetsTokensUnspendableAddr[64];
|
||||
std::vector<uint8_t> vopretNonfungible;
|
||||
if (refassetid != zeroid) {
|
||||
GetNonfungibleData(refassetid, vopretNonfungible);
|
||||
if (vopretNonfungible.size() > 0)
|
||||
cpAssets->additionalTokensEvalcode2 = vopretNonfungible.begin()[0];
|
||||
}
|
||||
GetTokensCCaddress(cpAssets, assetsTokensUnspendableAddr, GetUnspendable(cpAssets, NULL));
|
||||
SetCCunspents(unspentOutputsTokens, assetsTokensUnspendableAddr);
|
||||
|
||||
for (std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator itTokens = unspentOutputsTokens.begin();
|
||||
// tokenbids:
|
||||
for (std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator itCoins = unspentOutputsCoins.begin();
|
||||
itCoins != unspentOutputsCoins.end();
|
||||
itCoins++)
|
||||
addOrders(cpAssets, itCoins);
|
||||
|
||||
// tokenasks:
|
||||
for (std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator itTokens = unspentOutputsTokens.begin();
|
||||
itTokens != unspentOutputsTokens.end();
|
||||
itTokens++)
|
||||
addOrders(cpTokens, itTokens);
|
||||
|
||||
for (std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator itAssets = unspentOutputsAssets.begin();
|
||||
itAssets != unspentOutputsAssets.end();
|
||||
itAssets++)
|
||||
addOrders(cpAssets, itAssets);
|
||||
addOrders(cpAssets, itTokens);
|
||||
|
||||
if (additionalEvalCode != 0) { //this would be mytokenorders
|
||||
char assetsDualEvalTokensUnspendableAddr[64];
|
||||
|
||||
// try also dual eval tokenasks (and we do not need bids):
|
||||
cpAssets->additionalTokensEvalcode2 = additionalEvalCode;
|
||||
GetTokensCCaddress(cpAssets, assetsDualEvalTokensUnspendableAddr, GetUnspendable(cpAssets, NULL));
|
||||
SetCCunspents(unspentOutputsDualEvalTokens, assetsDualEvalTokensUnspendableAddr);
|
||||
|
||||
for (std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator itDualEvalTokens = unspentOutputsDualEvalTokens.begin();
|
||||
itDualEvalTokens != unspentOutputsDualEvalTokens.end();
|
||||
itDualEvalTokens++)
|
||||
addOrders(cpAssets, itDualEvalTokens);
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
|
||||
@@ -328,14 +348,14 @@ std::string CreateBuyOffer(int64_t txfee, int64_t bidamount, uint256 assetid, in
|
||||
return ("");
|
||||
}
|
||||
|
||||
CPubKey unspendablePubkey = GetUnspendable(cpAssets, 0);
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_ASSETS, bidamount, unspendablePubkey));
|
||||
CPubKey unspendableAssetsPubkey = GetUnspendable(cpAssets, 0);
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_ASSETS, bidamount, unspendableAssetsPubkey));
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_ASSETS, txfee, mypk));
|
||||
std::vector<CPubKey> voutTokenPubkeys; // should be empty - no token vouts
|
||||
|
||||
return(FinalizeCCTx(0, cpAssets, mtx, mypk, txfee,
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeAssetOpRet('b', zeroid, pricetotal, Mypubkey()))));
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys, // TODO: actually this tx is not 'tokens', maybe it is better not to have token opret here but only asset opret.
|
||||
EncodeAssetOpRet('b', zeroid, pricetotal, Mypubkey())))); // But still such token opret should not make problems because no token eval in these vouts
|
||||
}
|
||||
CCerror = strprintf("no coins found to make buy offer");
|
||||
return("");
|
||||
@@ -348,7 +368,6 @@ std::string CreateSell(int64_t txfee,int64_t askamount,uint256 assetid,int64_t p
|
||||
CPubKey mypk;
|
||||
uint64_t mask;
|
||||
int64_t inputs, CCchange;
|
||||
CScript opret;
|
||||
struct CCcontract_info *cpAssets, assetsC;
|
||||
struct CCcontract_info *cpTokens, tokensC;
|
||||
|
||||
@@ -359,7 +378,8 @@ std::string CreateSell(int64_t txfee,int64_t askamount,uint256 assetid,int64_t p
|
||||
return("");
|
||||
}
|
||||
|
||||
cpAssets = CCinit(&assetsC, EVAL_ASSETS); // NOTE: this is for signing
|
||||
cpAssets = CCinit(&assetsC, EVAL_ASSETS); // NOTE: for signing
|
||||
|
||||
|
||||
if (txfee == 0)
|
||||
txfee = 10000;
|
||||
@@ -367,10 +387,11 @@ std::string CreateSell(int64_t txfee,int64_t askamount,uint256 assetid,int64_t p
|
||||
mypk = pubkey2pk(Mypubkey());
|
||||
if (AddNormalinputs(mtx, mypk, 2*txfee, 3) > 0)
|
||||
{
|
||||
std::vector<uint8_t> vopretNonfungible;
|
||||
mask = ~((1LL << mtx.vin.size()) - 1);
|
||||
// add single-eval tokens:
|
||||
cpTokens = CCinit(&tokensC, EVAL_TOKENS); // NOTE: tokens is here
|
||||
if ((inputs = AddTokenCCInputs(cpTokens, mtx, mypk, assetid, askamount, 60)) > 0)
|
||||
// add single-eval tokens (or non-fungible tokens):
|
||||
cpTokens = CCinit(&tokensC, EVAL_TOKENS); // NOTE: adding inputs only from EVAL_TOKENS cc
|
||||
if ((inputs = AddTokenCCInputs(cpTokens, mtx, mypk, assetid, askamount, 60, vopretNonfungible)) > 0)
|
||||
{
|
||||
if (inputs < askamount) {
|
||||
//was: askamount = inputs;
|
||||
@@ -379,20 +400,26 @@ std::string CreateSell(int64_t txfee,int64_t askamount,uint256 assetid,int64_t p
|
||||
return ("");
|
||||
}
|
||||
|
||||
CPubKey unspendablePubkey = GetUnspendable(cpAssets, NULL);
|
||||
mtx.vout.push_back(MakeTokensCC1vout(EVAL_ASSETS, askamount, unspendablePubkey));
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_ASSETS, txfee, mypk)); //marker
|
||||
// if this is non-fungible tokens:
|
||||
if( !vopretNonfungible.empty() )
|
||||
// set its evalcode
|
||||
cpAssets->additionalTokensEvalcode2 = vopretNonfungible.begin()[0];
|
||||
|
||||
CPubKey unspendableAssetsPubkey = GetUnspendable(cpAssets, NULL);
|
||||
mtx.vout.push_back(MakeTokensCC1vout(EVAL_ASSETS, cpAssets->additionalTokensEvalcode2, askamount, unspendableAssetsPubkey));
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_ASSETS, txfee, mypk)); //marker (seems, it is not for tokenorders)
|
||||
if (inputs > askamount)
|
||||
CCchange = (inputs - askamount);
|
||||
if (CCchange != 0)
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_TOKENS, CCchange, mypk)); // change to single-eval token vout
|
||||
// change to single-eval or non-fungible token vout (although for non-fungible token change currently is not possible)
|
||||
mtx.vout.push_back(MakeTokensCC1vout((cpAssets->additionalTokensEvalcode2) ? cpAssets->additionalTokensEvalcode2 : EVAL_TOKENS, CCchange, mypk));
|
||||
|
||||
std::vector<CPubKey> voutTokenPubkeys;
|
||||
voutTokenPubkeys.push_back(unspendablePubkey);
|
||||
voutTokenPubkeys.push_back(unspendableAssetsPubkey);
|
||||
|
||||
opret = EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeAssetOpRet('s', zeroid, pricetotal, Mypubkey()));
|
||||
return(FinalizeCCTx(mask,cpAssets, mtx, mypk, txfee, opret));
|
||||
return FinalizeCCTx(mask, cpTokens, mtx, mypk, txfee,
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeAssetOpRet('s', zeroid, pricetotal, Mypubkey())));
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "need some tokens to place ask\n");
|
||||
@@ -430,7 +457,7 @@ std::string CreateSwap(int64_t txfee,int64_t askamount,uint256 assetid,uint256 a
|
||||
if (AddNormalinputs(mtx, mypk, txfee, 3) > 0)
|
||||
{
|
||||
mask = ~((1LL << mtx.vin.size()) - 1);
|
||||
if ((inputs = AddAssetInputs(cp, mtx, mypk, assetid, askamount, 60)) > 0)
|
||||
/*if ((inputs = AddAssetInputs(cp, mtx, mypk, assetid, askamount, 60)) > 0)
|
||||
{
|
||||
////////////////////////// NOT IMPLEMENTED YET/////////////////////////////////
|
||||
if (inputs < askamount) {
|
||||
@@ -458,13 +485,13 @@ std::string CreateSwap(int64_t txfee,int64_t askamount,uint256 assetid,uint256 a
|
||||
else {
|
||||
opret = EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeAssetOpRet('e', assetid2, pricetotal, Mypubkey()));
|
||||
}
|
||||
}
|
||||
////////////////////////// NOT IMPLEMENTED YET/////////////////////////////////
|
||||
return(FinalizeCCTx(mask,cp,mtx,mypk,txfee,opret));
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "need some assets to place ask\n");
|
||||
}
|
||||
} */
|
||||
}
|
||||
else { // dimxy added 'else', because it was misleading message before
|
||||
fprintf(stderr,"need some native coins to place ask\n");
|
||||
@@ -494,12 +521,14 @@ std::string CancelBuyOffer(int64_t txfee,uint256 assetid,uint256 bidtxid)
|
||||
mask = ~((1LL << mtx.vin.size()) - 1);
|
||||
if (GetTransaction(bidtxid, vintx, hashBlock, false) != 0)
|
||||
{
|
||||
std::vector<uint8_t> vopretNonfungible;
|
||||
GetNonfungibleData(assetid, vopretNonfungible);
|
||||
|
||||
bidamount = vintx.vout[0].nValue;
|
||||
mtx.vin.push_back(CTxIn(bidtxid, 0, CScript())); // coins in Assets
|
||||
|
||||
if((funcid=DecodeAssetTokenOpRet(vintx.vout[vintx.vout.size() - 1].scriptPubKey, dummyEvalCode, dummyAssetid, dummyAssetid2, dummyPrice, dummyOrigpubkey))!=0)
|
||||
{
|
||||
|
||||
if (funcid == 's') mtx.vin.push_back(CTxIn(bidtxid, 1, CScript())); // spend marker if funcid='b'
|
||||
else if (funcid=='S') mtx.vin.push_back(CTxIn(bidtxid, 3, CScript())); // spend marker if funcid='B'
|
||||
}
|
||||
@@ -510,8 +539,8 @@ std::string CancelBuyOffer(int64_t txfee,uint256 assetid,uint256 bidtxid)
|
||||
std::vector<CPubKey> voutTokenPubkeys; // should be empty, no token vouts
|
||||
|
||||
return(FinalizeCCTx(mask, cpAssets, mtx, mypk, txfee,
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeAssetOpRet('o', zeroid, 0, Mypubkey()))));
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeAssetOpRet('o', zeroid, 0, Mypubkey()))));
|
||||
}
|
||||
}
|
||||
return("");
|
||||
@@ -523,8 +552,12 @@ std::string CancelSell(int64_t txfee,uint256 assetid,uint256 asktxid)
|
||||
CMutableTransaction mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), komodo_nextheight());
|
||||
CTransaction vintx; uint64_t mask;
|
||||
uint256 hashBlock; int64_t askamount;
|
||||
CPubKey mypk; struct CCcontract_info *cpTokens, *cpAssets, tokensC, assetsC;
|
||||
uint8_t funcid,dummyEvalCode; uint256 dummyAssetid, dummyAssetid2; int64_t dummyPrice; std::vector<uint8_t> dummyOrigpubkey;
|
||||
CPubKey mypk;
|
||||
struct CCcontract_info *cpTokens, *cpAssets, tokensC, assetsC;
|
||||
uint8_t funcid, dummyEvalCode;
|
||||
uint256 dummyAssetid, dummyAssetid2;
|
||||
int64_t dummyPrice;
|
||||
std::vector<uint8_t> dummyOrigpubkey;
|
||||
|
||||
cpAssets = CCinit(&assetsC, EVAL_ASSETS);
|
||||
|
||||
@@ -538,27 +571,29 @@ std::string CancelSell(int64_t txfee,uint256 assetid,uint256 asktxid)
|
||||
mask = ~((1LL << mtx.vin.size()) - 1);
|
||||
if (GetTransaction(asktxid, vintx, hashBlock, false) != 0)
|
||||
{
|
||||
std::vector<uint8_t> vopretNonfungible;
|
||||
GetNonfungibleData(assetid, vopretNonfungible);
|
||||
|
||||
askamount = vintx.vout[0].nValue;
|
||||
mtx.vin.push_back(CTxIn(asktxid, 0, CScript()));
|
||||
|
||||
if ((funcid=DecodeAssetTokenOpRet(vintx.vout[vintx.vout.size() - 1].scriptPubKey, dummyEvalCode, dummyAssetid, dummyAssetid2, dummyPrice, dummyOrigpubkey))!=0)
|
||||
{
|
||||
if (funcid == 's') mtx.vin.push_back(CTxIn(asktxid, 1, CScript())); // marker if funcid='s'
|
||||
else if (funcid=='S') mtx.vin.push_back(CTxIn(asktxid, 3, CScript())); // marker if funcid='S'
|
||||
if (funcid == 's')
|
||||
mtx.vin.push_back(CTxIn(asktxid, 1, CScript())); // marker if funcid='s'
|
||||
else if (funcid=='S')
|
||||
mtx.vin.push_back(CTxIn(asktxid, 3, CScript())); // marker if funcid='S'
|
||||
}
|
||||
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_TOKENS, askamount, mypk)); // one-eval token vout
|
||||
if (vopretNonfungible.size() > 0)
|
||||
cpAssets->additionalTokensEvalcode2 = vopretNonfungible.begin()[0];
|
||||
|
||||
mtx.vout.push_back(MakeTokensCC1vout(cpAssets->additionalTokensEvalcode2 == 0 ? EVAL_TOKENS : cpAssets->additionalTokensEvalcode2, askamount, mypk)); // one-eval token vout
|
||||
mtx.vout.push_back(CTxOut(txfee,CScript() << ParseHex(HexStr(mypk)) << OP_CHECKSIG));
|
||||
|
||||
std::vector<CPubKey> voutTokenPubkeys;
|
||||
voutTokenPubkeys.push_back(mypk);
|
||||
|
||||
/* char myCCaddr[65];
|
||||
uint8_t myPrivkey[32];
|
||||
Myprivkey(myPrivkey);
|
||||
cpAssets = CCinit(&assetsC, EVAL_ASSETS);
|
||||
GetCCaddress(cpAssets, myCCaddr, mypk); */
|
||||
|
||||
// this is only for unspendable addresses:
|
||||
//CCaddr2set(cpTokens, EVAL_ASSETS, mypk, myPrivkey, myCCaddr); //do we need this? Seems FinalizeCCTx can attach to any evalcode cc addr by calling Getscriptaddress
|
||||
|
||||
@@ -572,7 +607,7 @@ std::string CancelSell(int64_t txfee,uint256 assetid,uint256 asktxid)
|
||||
CCaddr2set(cpAssets, EVAL_TOKENS, unspendableAssetsPk, unspendableAssetsPrivkey, unspendableAssetsAddr);
|
||||
|
||||
return(FinalizeCCTx(mask, cpAssets, mtx, mypk, txfee,
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeAssetOpRet('x', zeroid, 0, Mypubkey()))));
|
||||
}
|
||||
}
|
||||
@@ -614,8 +649,9 @@ std::string FillBuyOffer(int64_t txfee,uint256 assetid,uint256 bidtxid,int64_t f
|
||||
SetAssetOrigpubkey(origpubkey, origprice, vintx);
|
||||
|
||||
mtx.vin.push_back(CTxIn(bidtxid, bidvout, CScript())); // Coins on Assets unspendable
|
||||
|
||||
if ((inputs = AddTokenCCInputs(cpTokens, mtx, mypk, assetid, fillamount, 60)) > 0)
|
||||
|
||||
std::vector<uint8_t> vopretNonfungible;
|
||||
if ((inputs = AddTokenCCInputs(cpTokens, mtx, mypk, assetid, fillamount, 60, vopretNonfungible)) > 0)
|
||||
{
|
||||
if (inputs < fillamount) {
|
||||
std::cerr << "FillBuyOffer(): insufficient tokens to fill buy offer" << std::endl;
|
||||
@@ -624,6 +660,10 @@ std::string FillBuyOffer(int64_t txfee,uint256 assetid,uint256 bidtxid,int64_t f
|
||||
}
|
||||
|
||||
SetBidFillamounts(paid_amount, remaining_required, bidamount, fillamount, origprice);
|
||||
|
||||
uint8_t additionalTokensEvalcode2 = 0;
|
||||
if (vopretNonfungible.size() > 0)
|
||||
additionalTokensEvalcode2 = vopretNonfungible.begin()[0];
|
||||
|
||||
if (inputs > fillamount)
|
||||
CCchange = (inputs - fillamount);
|
||||
@@ -634,13 +674,13 @@ std::string FillBuyOffer(int64_t txfee,uint256 assetid,uint256 bidtxid,int64_t f
|
||||
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_ASSETS, bidamount - paid_amount, unspendableAssetsPk)); // vout0 coins remainder
|
||||
mtx.vout.push_back(CTxOut(paid_amount,CScript() << ParseHex(HexStr(mypk)) << OP_CHECKSIG)); // vout1 coins to normal
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_TOKENS, fillamount, pubkey2pk(origpubkey))); // vout2 single-eval tokens sent to the buyer
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_ASSETS,txfee,origpubkey)); // vout3 marker to origpubkey
|
||||
mtx.vout.push_back(MakeTokensCC1vout(additionalTokensEvalcode2 == 0 ? EVAL_TOKENS : additionalTokensEvalcode2, fillamount, pubkey2pk(origpubkey))); // vout2 single-eval tokens sent to the originator
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_ASSETS, txfee, origpubkey)); // vout3 marker to origpubkey
|
||||
|
||||
if (CCchange != 0)
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_TOKENS, CCchange, mypk)); // vout4 change in single-eval tokens
|
||||
|
||||
fprintf(stderr,"FillBuyOffer remaining %llu -> origpubkey\n", (long long)remaining_required);
|
||||
fprintf(stderr,"FillBuyOffer() remaining %llu -> origpubkey\n", (long long)remaining_required);
|
||||
|
||||
char unspendableAssetsAddr[64];
|
||||
cpAssets = CCinit(&assetsC, EVAL_ASSETS);
|
||||
@@ -653,8 +693,8 @@ std::string FillBuyOffer(int64_t txfee,uint256 assetid,uint256 bidtxid,int64_t f
|
||||
std::vector<CPubKey> voutTokenPubkeys;
|
||||
voutTokenPubkeys.push_back(pubkey2pk(origpubkey));
|
||||
|
||||
return(FinalizeCCTx(mask,cpTokens,mtx,mypk,txfee,
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
return(FinalizeCCTx(mask, cpTokens, mtx, mypk, txfee,
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeAssetOpRet('B', zeroid, remaining_required, origpubkey))));
|
||||
} else return("dont have any assets to fill bid");
|
||||
}
|
||||
@@ -691,15 +731,21 @@ std::string FillSell(int64_t txfee, uint256 assetid, uint256 assetid2, uint256 a
|
||||
return("");
|
||||
}
|
||||
|
||||
std::vector<uint8_t> vopretNonfungible;
|
||||
uint8_t additionalTokensEvalcode2 = 0;
|
||||
GetNonfungibleData(assetid, vopretNonfungible);
|
||||
if (vopretNonfungible.size() > 0)
|
||||
additionalTokensEvalcode2 = vopretNonfungible.begin()[0];
|
||||
|
||||
cpAssets = CCinit(&assetsC, EVAL_ASSETS);
|
||||
|
||||
if (txfee == 0)
|
||||
txfee = 10000;
|
||||
|
||||
mypk = pubkey2pk(Mypubkey());
|
||||
if (AddNormalinputs(mtx, mypk, 2*txfee, 3) > 0)
|
||||
{
|
||||
mask = ~((1LL << mtx.vin.size()) - 1);
|
||||
//if (AddNormalinputs(mtx, mypk, 2*txfee, 3) > 0)
|
||||
//{
|
||||
//mask = ~((1LL << mtx.vin.size()) - 1);
|
||||
if (GetTransaction(asktxid, vintx, hashBlock, false) != 0)
|
||||
{
|
||||
orig_assetoshis = vintx.vout[askvout].nValue;
|
||||
@@ -707,13 +753,12 @@ std::string FillSell(int64_t txfee, uint256 assetid, uint256 assetid2, uint256 a
|
||||
dprice = (double)total_nValue / orig_assetoshis;
|
||||
paid_nValue = dprice * fillunits;
|
||||
|
||||
mtx.vin.push_back(CTxIn(asktxid, askvout, CScript())); // NOTE: this is the reference to tokens -> send cpTokens for signing into FinalizeCCTx!
|
||||
|
||||
if (assetid2 != zeroid)
|
||||
inputs = AddAssetInputs(cpAssets, mtx, mypk, assetid2, paid_nValue, 60); // not implemented yet
|
||||
if (assetid2 != zeroid) {
|
||||
inputs = 0; // = AddAssetInputs(cpAssets, mtx, mypk, assetid2, paid_nValue, 60); // not implemented yet
|
||||
}
|
||||
else
|
||||
{
|
||||
inputs = AddNormalinputs(mtx, mypk, paid_nValue, 60);
|
||||
inputs = AddNormalinputs(mtx, mypk, 2 * txfee + paid_nValue, 60); // Better to use single AddNormalinputs() to allow payment if user has only single utxo with normal funds
|
||||
mask = ~((1LL << mtx.vin.size()) - 1);
|
||||
}
|
||||
if (inputs > 0)
|
||||
@@ -723,7 +768,10 @@ std::string FillSell(int64_t txfee, uint256 assetid, uint256 assetid2, uint256 a
|
||||
CCerror = strprintf("insufficient coins to fill sell");
|
||||
return ("");
|
||||
}
|
||||
|
||||
|
||||
// cc vin should be after normal vin
|
||||
mtx.vin.push_back(CTxIn(asktxid, askvout, CScript()));
|
||||
|
||||
if (assetid2 != zeroid)
|
||||
SetSwapFillamounts(received_assetoshis, remaining_nValue, orig_assetoshis, paid_nValue, total_nValue); //not implemented correctly yet
|
||||
else
|
||||
@@ -732,11 +780,11 @@ std::string FillSell(int64_t txfee, uint256 assetid, uint256 assetid2, uint256 a
|
||||
if (assetid2 != zeroid && inputs > paid_nValue)
|
||||
CCchange = (inputs - paid_nValue);
|
||||
|
||||
mtx.vout.push_back(MakeTokensCC1vout(EVAL_ASSETS, orig_assetoshis - received_assetoshis, GetUnspendable(cpAssets, NULL))); // vout.0 tokens remainder to unspendable cc addr
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_TOKENS, received_assetoshis, mypk)); //vout.1 purchased tokens to self single-eval addr
|
||||
// vout.0 tokens remainder to unspendable cc addr:
|
||||
mtx.vout.push_back(MakeTokensCC1vout(EVAL_ASSETS, additionalTokensEvalcode2, orig_assetoshis - received_assetoshis, GetUnspendable(cpAssets, NULL)));
|
||||
//vout.1 purchased tokens to self token single-eval or dual-eval token+nonfungible cc addr:
|
||||
mtx.vout.push_back(MakeTokensCC1vout(additionalTokensEvalcode2 == 0 ? EVAL_TOKENS : additionalTokensEvalcode2, received_assetoshis, mypk));
|
||||
|
||||
// NOTE: no marker here
|
||||
|
||||
if (assetid2 != zeroid) {
|
||||
std::cerr << "FillSell() WARNING: asset swap not implemented yet! (paid_nValue)" << std::endl;
|
||||
// TODO: change MakeCC1vout appropriately when implementing:
|
||||
@@ -768,14 +816,16 @@ std::string FillSell(int64_t txfee, uint256 assetid, uint256 assetid2, uint256 a
|
||||
std::vector<CPubKey> voutTokenPubkeys;
|
||||
voutTokenPubkeys.push_back(mypk);
|
||||
|
||||
cpAssets->additionalTokensEvalcode2 = additionalTokensEvalcode2;
|
||||
|
||||
return(FinalizeCCTx(mask, cpAssets, mtx, mypk, txfee,
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeTokenOpRet(assetid, voutTokenPubkeys,
|
||||
EncodeAssetOpRet(assetid2 != zeroid ? 'E' : 'S', assetid2, remaining_nValue, origpubkey))));
|
||||
} else {
|
||||
CCerror = strprintf("filltx not enough utxos");
|
||||
fprintf(stderr,"%s\n", CCerror.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
//}
|
||||
return("");
|
||||
}
|
||||
|
||||
@@ -245,26 +245,54 @@ uint8_t CClibCCpriv[32] = { 0x57, 0xcf, 0x49, 0x71, 0x7d, 0xb4, 0x15, 0x1b, 0x4f
|
||||
|
||||
int32_t CClib_initcp(struct CCcontract_info *cp,uint8_t evalcode)
|
||||
{
|
||||
CPubKey pk; uint8_t pub33[33]; char CCaddr[64];
|
||||
CPubKey pk; int32_t i; uint8_t pub33[33],check33[33],hash[32]; char CCaddr[64],checkaddr[64],str[67];
|
||||
cp->evalcode = evalcode;
|
||||
cp->ismyvin = IsCClibInput;
|
||||
memcpy(cp->CCpriv,CClibCCpriv,32);
|
||||
if ( evalcode == EVAL_FIRSTUSER ) // eventually make a hashchain for each evalcode
|
||||
{
|
||||
cp->evalcode = evalcode;
|
||||
cp->ismyvin = IsCClibInput;
|
||||
strcpy(cp->CChexstr,CClibCChexstr);
|
||||
memcpy(cp->CCpriv,CClibCCpriv,32);
|
||||
decode_hex(pub33,33,cp->CChexstr);
|
||||
pk = buf2pk(pub33);
|
||||
Getscriptaddress(cp->normaladdr,CScript() << ParseHex(HexStr(pk)) << OP_CHECKSIG);
|
||||
if ( strcmp(cp->normaladdr,CClibNormaladdr) != 0 )
|
||||
fprintf(stderr,"CClib_initcp addr mismatch %s vs %s\n",cp->normaladdr,CClibNormaladdr);
|
||||
GetCCaddress(cp,cp->unspendableCCaddr,pk);
|
||||
return(0);
|
||||
if ( priv2addr(checkaddr,check33,cp->CCpriv) != 0 )
|
||||
{
|
||||
if ( buf2pk(check33) == pk && strcmp(checkaddr,cp->normaladdr) == 0 )
|
||||
{
|
||||
//fprintf(stderr,"verified evalcode.%d %s %s\n",cp->evalcode,checkaddr,pubkey33_str(str,pub33));
|
||||
return(0);
|
||||
} else fprintf(stderr,"CClib_initcp mismatched privkey -> addr %s vs %s\n",checkaddr,cp->normaladdr);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i=EVAL_FIRSTUSER; i<evalcode; i++)
|
||||
{
|
||||
vcalc_sha256(0,hash,cp->CCpriv,32);
|
||||
memcpy(cp->CCpriv,hash,32);
|
||||
}
|
||||
if ( priv2addr(cp->normaladdr,pub33,cp->CCpriv) != 0 )
|
||||
{
|
||||
pk = buf2pk(pub33);
|
||||
for (i=0; i<33; i++)
|
||||
sprintf(&cp->CChexstr[i*2],"%02x",pub33[i]);
|
||||
cp->CChexstr[i*2] = 0;
|
||||
GetCCaddress(cp,cp->unspendableCCaddr,pk);
|
||||
//printf("evalcode.%d initialized\n",evalcode);
|
||||
return(0);
|
||||
}
|
||||
}
|
||||
return(-1);
|
||||
}
|
||||
|
||||
struct CCcontract_info *CCinit(struct CCcontract_info *cp, uint8_t evalcode)
|
||||
{
|
||||
// important to clear because not all members are always initialized!
|
||||
memset(cp, '\0', sizeof(*cp));
|
||||
|
||||
cp->evalcode = evalcode;
|
||||
switch ( evalcode )
|
||||
{
|
||||
|
||||
@@ -42,6 +42,7 @@ one other technical note is that komodod has the insight-explorer extensions bui
|
||||
#include <cryptoconditions.h>
|
||||
#include "../script/standard.h"
|
||||
#include "../base58.h"
|
||||
#include "../key.h"
|
||||
#include "../core_io.h"
|
||||
#include "../script/sign.h"
|
||||
#include "../wallet/wallet.h"
|
||||
@@ -51,7 +52,7 @@ one other technical note is that komodod has the insight-explorer extensions bui
|
||||
#include "../utlist.h"
|
||||
#include "../uthash.h"
|
||||
|
||||
|
||||
#define CC_BURNPUBKEY "02deaddeaddeaddeaddeaddeaddeaddeaddeaddeaddeaddeaddeaddeaddeaddead"
|
||||
#define CC_MAXVINS 1024
|
||||
|
||||
#define SMALLVAL 0.000000000000001
|
||||
@@ -66,6 +67,12 @@ one other technical note is that komodod has the insight-explorer extensions bui
|
||||
|
||||
#include "../komodo_cJSON.h"
|
||||
|
||||
// opret data block ids:
|
||||
enum {
|
||||
OPRETID_NONFUNGIBLEDATA = 0x11
|
||||
// TODO: OPRETID_ASSETSDATA = 0x12
|
||||
};
|
||||
|
||||
struct CC_utxo
|
||||
{
|
||||
uint256 txid;
|
||||
@@ -88,13 +95,14 @@ struct CCcontract_info
|
||||
{
|
||||
// this is for spending from 'unspendable' CC address
|
||||
uint8_t evalcode;
|
||||
uint8_t additionalTokensEvalcode2; // this is for making three-eval-token vouts (EVAL_TOKENS + evalcode + additionalEvalcode2)
|
||||
char unspendableCCaddr[64], CChexstr[72], normaladdr[64];
|
||||
uint8_t CCpriv[32];
|
||||
|
||||
// this for 1of2 keys coins cryptocondition (for this evalcode)
|
||||
// NOTE: only one evalcode is allowed at this time
|
||||
char coins1of2addr[64];
|
||||
CPubKey coins1of2pk[2];
|
||||
CPubKey coins1of2pk[2]; uint8_t coins1of2priv[32];
|
||||
|
||||
// the same for tokens 1of2 keys cc
|
||||
char tokens1of2addr[64];
|
||||
@@ -102,7 +110,7 @@ struct CCcontract_info
|
||||
|
||||
// this is for spending from two additional 'unspendable' CC addresses of other eval codes
|
||||
// (that is, for spending from several cc contract 'unspendable' addresses):
|
||||
uint8_t evalcode2, evalcode3;
|
||||
uint8_t unspendableEvalcode2, unspendableEvalcode3; // changed evalcodeN to unspendableEvalcodeN for not mixing up with additionalEvalcodeN
|
||||
char unspendableaddr2[64], unspendableaddr3[64];
|
||||
uint8_t unspendablepriv2[32], unspendablepriv3[32];
|
||||
CPubKey unspendablepk2, unspendablepk3;
|
||||
@@ -133,13 +141,18 @@ int32_t CCgetspenttxid(uint256 &spenttxid,int32_t &vini,int32_t &height,uint256
|
||||
void CCclearvars(struct CCcontract_info *cp);
|
||||
UniValue CClib(struct CCcontract_info *cp,char *method,cJSON *params);
|
||||
UniValue CClib_info(struct CCcontract_info *cp);
|
||||
CBlockIndex *komodo_blockindex(uint256 hash);
|
||||
CBlockIndex *komodo_chainactive(int32_t height);
|
||||
int32_t komodo_blockheight(uint256 hash);
|
||||
|
||||
static const uint256 zeroid;
|
||||
static uint256 ignoretxid;
|
||||
static int32_t ignorevin;
|
||||
bool myGetTransaction(const uint256 &hash, CTransaction &txOut, uint256 &hashBlock);
|
||||
int32_t is_hexstr(char *str,int32_t n);
|
||||
bool myAddtomempool(CTransaction &tx, CValidationState *pstate = NULL, bool fSkipExpiry = false);
|
||||
int32_t CCgettxout(uint256 txid,int32_t vout,int32_t mempoolflag);
|
||||
bool myIsutxo_spentinmempool(uint256 txid,int32_t vout);
|
||||
bool myIsutxo_spentinmempool(uint256 &spenttxid,int32_t &spentvini,uint256 txid,int32_t vout);
|
||||
bool mytxid_inmempool(uint256 txid);
|
||||
int32_t myIsutxo_spent(uint256 &spenttxid,uint256 txid,int32_t vout);
|
||||
int32_t decode_hex(uint8_t *bytes,int32_t n,char *hex);
|
||||
@@ -148,6 +161,7 @@ int32_t iguana_rwbignum(int32_t rwflag,uint8_t *serialized,int32_t len,uint8_t *
|
||||
CScript GetScriptForMultisig(int nRequired, const std::vector<CPubKey>& keys);
|
||||
int64_t CCaddress_balance(char *coinaddr);
|
||||
CPubKey CCtxidaddr(char *txidaddr,uint256 txid);
|
||||
CPubKey CCCustomtxidaddr(char *txidaddr,uint256 txid,uint8_t taddr,uint8_t prefix,uint8_t prefix2);
|
||||
bool GetCCParams(Eval* eval, const CTransaction &tx, uint32_t nIn,
|
||||
CTransaction &txOut, std::vector<std::vector<unsigned char>> &preConditions, std::vector<std::vector<unsigned char>> ¶ms);
|
||||
|
||||
@@ -158,17 +172,18 @@ uint256 OraclesBatontxid(uint256 oracletxid,CPubKey pk);
|
||||
|
||||
//int64_t AddAssetInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubKey pk,uint256 assetid,int64_t total,int32_t maxinputs);
|
||||
int64_t AddTokenCCInputs(struct CCcontract_info *cp, CMutableTransaction &mtx, CPubKey pk, uint256 tokenid, int64_t total, int32_t maxinputs);
|
||||
int64_t AddTokenCCInputs(struct CCcontract_info *cp, CMutableTransaction &mtx, CPubKey pk, uint256 tokenid, int64_t total, int32_t maxinputs, std::vector<uint8_t> &vopretNonfungible);
|
||||
int64_t IsTokensvout(bool goDeeper, bool checkPubkeys, struct CCcontract_info *cp, Eval* eval, const CTransaction& tx, int32_t v, uint256 reftokenid);
|
||||
|
||||
bool DecodeHexTx(CTransaction& tx, const std::string& strHexTx);
|
||||
CScript EncodeAssetOpRet(uint8_t assetFuncId, uint256 assetid2, int64_t price, std::vector<uint8_t> origpubkey);
|
||||
//bool DecodeAssetCreateOpRet(const CScript &scriptPubKey, std::vector<uint8_t> &origpubkey, std::string &name, std::string &description);
|
||||
uint8_t DecodeAssetTokenOpRet(const CScript &scriptPubKey, uint8_t &evalCodeInOpret, uint256 &tokenid, uint256 &assetid2, int64_t &price, std::vector<uint8_t> &origpubkey);
|
||||
|
||||
CScript EncodeTokenCreateOpRet(uint8_t funcid, std::vector<uint8_t> origpubkey, std::string name, std::string description, std::vector<uint8_t> vopretNonfungible);
|
||||
CScript EncodeTokenOpRet(uint8_t tokenFuncId, uint8_t evalCodeInOpret, uint256 tokenid, std::vector<CPubKey> voutPubkeys, CScript payload); //old version
|
||||
CScript EncodeTokenOpRet(uint256 tokenid, std::vector<CPubKey> voutPubkeys, CScript payload);
|
||||
CScript EncodeTokenOpRet(uint8_t tokenFuncId, uint8_t evalCodeInOpret, uint256 tokenid, std::vector<CPubKey> voutPubkeys, CScript payload);
|
||||
uint8_t DecodeTokenCreateOpRet(const CScript &scriptPubKey, std::vector<uint8_t> &origpubkey, std::string &name, std::string &description);
|
||||
uint8_t DecodeTokenOpRet(const CScript scriptPubKey, uint8_t &evalCode, uint256 &tokenid, std::vector<CPubKey> &voutPubkeys, std::vector<uint8_t> &vopretExtra);
|
||||
uint8_t DecodeTokenCreateOpRet(const CScript &scriptPubKey, std::vector<uint8_t> &origpubkey, std::string &name, std::string &description, std::vector<uint8_t> &vopretNonfungible);
|
||||
uint8_t DecodeTokenOpRet(const CScript scriptPubKey, uint8_t &evalCodeTokens, uint256 &tokenid, std::vector<CPubKey> &voutPubkeys, std::vector<uint8_t> &vopretExtra);
|
||||
void GetNonfungibleData(uint256 tokenid, std::vector<uint8_t> &vopretNonfungible);
|
||||
|
||||
uint8_t DecodeOraclesData(const CScript &scriptPubKey,uint256 &oracletxid,uint256 &batontxid,CPubKey &pk,std::vector <uint8_t>&data);
|
||||
int32_t oracle_format(uint256 *hashp,int64_t *valp,char *str,uint8_t fmt,uint8_t *data,int32_t offset,int32_t datalen);
|
||||
@@ -177,8 +192,10 @@ int32_t oracle_format(uint256 *hashp,int64_t *valp,char *str,uint8_t fmt,uint8_t
|
||||
|
||||
// CCcustom
|
||||
CPubKey GetUnspendable(struct CCcontract_info *cp,uint8_t *unspendablepriv);
|
||||
//uint8_t DecodeTokenOpRet(const CScript scriptPubKey, uint8_t &evalCodeTokens, uint256 &tokenid, std::vector<CPubKey> &voutPubkeys, std::vector<uint8_t> &vopret1, std::vector<uint8_t> &vopret2);
|
||||
|
||||
// CCutils
|
||||
bool priv2addr(char *coinaddr,uint8_t buf33[33],uint8_t priv32[32]);
|
||||
CPubKey buf2pk(uint8_t *buf33);
|
||||
void endiancpy(uint8_t *dest,uint8_t *src,int32_t len);
|
||||
uint256 DiceHashEntropy(uint256 &entropy,uint256 _txidpriv,int32_t entropyvout,int32_t usevout);
|
||||
@@ -189,13 +206,15 @@ CC *MakeCCcond1of2(uint8_t evalcode,CPubKey pk1,CPubKey pk2);
|
||||
CC* GetCryptoCondition(CScript const& scriptSig);
|
||||
void CCaddr2set(struct CCcontract_info *cp,uint8_t evalcode,CPubKey pk,uint8_t *priv,char *coinaddr);
|
||||
void CCaddr3set(struct CCcontract_info *cp,uint8_t evalcode,CPubKey pk,uint8_t *priv,char *coinaddr);
|
||||
void CCaddr1of2set(struct CCcontract_info *cp, CPubKey pk1, CPubKey pk2, char *coinaddr);
|
||||
|
||||
void CCaddr1of2set(struct CCcontract_info *cp, CPubKey pk1, CPubKey pk2,uint8_t *priv,char *coinaddr);
|
||||
CTxOut MakeTokensCC1of2vout(uint8_t evalcode, CAmount nValue, CPubKey pk1, CPubKey pk2);
|
||||
CTxOut MakeTokensCC1of2vout(uint8_t evalcode, uint8_t evalcode2, CAmount nValue, CPubKey pk1, CPubKey pk2);
|
||||
CTxOut MakeTokensCC1vout(uint8_t evalcode, CAmount nValue, CPubKey pk);
|
||||
CTxOut MakeTokensCC1vout(uint8_t evalcode, uint8_t evalcode2, CAmount nValue, CPubKey pk);
|
||||
CC *MakeTokensCCcond1of2(uint8_t evalcode, uint8_t evalcode2, CPubKey pk1, CPubKey pk2);
|
||||
CC *MakeTokensCCcond1of2(uint8_t evalcode, CPubKey pk1, CPubKey pk2);
|
||||
CC *MakeTokensCCcond1(uint8_t evalcode, CPubKey pk);
|
||||
|
||||
CC *MakeTokensCCcond1(uint8_t evalcode, uint8_t evalcode2, CPubKey pk);
|
||||
bool GetTokensCCaddress(struct CCcontract_info *cp, char *destaddr, CPubKey pk);
|
||||
bool GetTokensCCaddress1of2(struct CCcontract_info *cp, char *destaddr, CPubKey pk, CPubKey pk2);
|
||||
void CCaddrTokens1of2set(struct CCcontract_info *cp, CPubKey pk1, CPubKey pk2, char *coinaddr);
|
||||
@@ -219,6 +238,7 @@ bool GetCCaddress1of2(struct CCcontract_info *cp,char *destaddr,CPubKey pk,CPubK
|
||||
bool ConstrainVout(CTxOut vout,int32_t CCflag,char *cmpaddr,int64_t nValue);
|
||||
bool PreventCC(Eval* eval,const CTransaction &tx,int32_t preventCCvins,int32_t numvins,int32_t preventCCvouts,int32_t numvouts);
|
||||
bool Getscriptaddress(char *destaddr,const CScript &scriptPubKey);
|
||||
bool GetCustomscriptaddress(char *destaddr,const CScript &scriptPubKey,uint8_t taddr,uint8_t prefix,uint8_t prefix2);
|
||||
std::vector<uint8_t> Mypubkey();
|
||||
bool Myprivkey(uint8_t myprivkey[]);
|
||||
int64_t CCduration(int32_t &numblocks,uint256 txid);
|
||||
@@ -242,4 +262,31 @@ void vcalc_sha256(char deprecated[(256 >> 3) * 2 + 1],uint8_t hash[256 >> 3],uin
|
||||
bits256 bits256_doublesha256(char *deprecated,uint8_t *data,int32_t datalen);
|
||||
UniValue ValueFromAmount(const CAmount& amount);
|
||||
|
||||
|
||||
// bitcoin LogPrintStr with category "-debug" cmdarg support for C++ ostringstream:
|
||||
#define CCLOG_INFO 0
|
||||
#define CCLOG_DEBUG1 1
|
||||
#define CCLOG_DEBUG2 2
|
||||
#define CCLOG_DEBUG3 3
|
||||
#define CCLOG_MAXLEVEL 3
|
||||
template <class T>
|
||||
void CCLogPrintStream(const char *category, int level, T print_to_stream)
|
||||
{
|
||||
std::ostringstream stream;
|
||||
print_to_stream(stream);
|
||||
if (level < 0)
|
||||
level = 0;
|
||||
if (level > CCLOG_MAXLEVEL)
|
||||
level = CCLOG_MAXLEVEL;
|
||||
for (int i = level; i <= CCLOG_MAXLEVEL; i++)
|
||||
if( LogAcceptCategory((std::string(category) + std::string("-") + std::to_string(i)).c_str()) || // '-debug=cctokens-0', '-debug=cctokens-1',...
|
||||
i == 0 && LogAcceptCategory(std::string(category).c_str()) ) { // also supporting '-debug=cctokens' for CCLOG_INFO
|
||||
LogPrintStr(stream.str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
// use: LOGSTREAM("yourcategory", your-debug-level, stream << "some log data" << data2 << data3 << ... << std::endl);
|
||||
#define LOGSTREAM(category, level, logoperator) CCLogPrintStream( category, level, [=](std::ostringstream &stream) {logoperator;} )
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -28,17 +28,13 @@
|
||||
// CCcustom
|
||||
bool TokensValidate(struct CCcontract_info *cp,Eval* eval,const CTransaction &tx, uint32_t nIn);
|
||||
bool TokensExactAmounts(bool goDeeper, struct CCcontract_info *cpTokens, int64_t &inputs, int64_t &outputs, Eval* eval, const CTransaction &tx, uint256 tokenid);
|
||||
//int64_t IsTokensvout(bool goDeeper, bool checkPubkeys, struct CCcontract_info *cp, Eval* eval, std::vector<uint8_t> &origpubkey, const CTransaction& tx, int32_t v, uint256 reftokenid, std::vector<CPubKey> vinPubkeys);
|
||||
std::string CreateToken(int64_t txfee, int64_t assetsupply, std::string name, std::string description);
|
||||
std::string CreateToken(int64_t txfee, int64_t assetsupply, std::string name, std::string description, std::vector<uint8_t> nonfungibleData);
|
||||
std::string TokenTransfer(int64_t txfee, uint256 assetid, std::vector<uint8_t> destpubkey, int64_t total);
|
||||
bool ExtractTokensVinPubkeys(CTransaction tx, std::vector<CPubKey> &vinPubkeys);
|
||||
int64_t HasBurnedTokensvouts(struct CCcontract_info *cp, Eval* eval, const CTransaction& tx, uint256 reftokenid);
|
||||
|
||||
int64_t GetTokenBalance(CPubKey pk, uint256 tokenid);
|
||||
UniValue TokenInfo(uint256 tokenid);
|
||||
UniValue TokenList();
|
||||
|
||||
//this is in CCinclude.h int64_t AddTokenCCInputs(struct CCcontract_info *cp, CMutableTransaction &mtx, CPubKey pk, uint256 tokenid, int64_t total, int32_t maxinputs);
|
||||
|
||||
//this is in CCinclude.h uint8_t DecodeTokenCreateOpRet(const CScript &scriptPubKey,std::vector<uint8_t> &origpubkey,std::string &name,std::string &description);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -46,9 +46,9 @@ std::string FinalizeCCTx(uint64_t CCmask,struct CCcontract_info *cp,CMutableTran
|
||||
CTransaction vintx; std::string hex; CPubKey globalpk; uint256 hashBlock; uint64_t mask=0,nmask=0,vinimask=0;
|
||||
int64_t utxovalues[CC_MAXVINS],change,normalinputs=0,totaloutputs=0,normaloutputs=0,totalinputs=0,normalvins=0,ccvins=0;
|
||||
int32_t i,flag,utxovout,n,err = 0;
|
||||
char myaddr[64], destaddr[64], unspendable[64], mytokensaddr[64], mysingletokensaddr[64], tokensunspendable[64];
|
||||
uint8_t *privkey, myprivkey[32], unspendablepriv[32], tokensunspendablepriv[32], *msg32 = 0;
|
||||
CC *mycond=0, *othercond=0, *othercond2=0,*othercond4=0, *othercond3=0, *othercond1of2=NULL, *othercond1of2tokens = NULL, *cond, *mytokenscond = NULL, *mysingletokenscond = NULL, *othertokenscond = NULL;
|
||||
char myaddr[64], destaddr[64], unspendable[64], mytokensaddr[64], mysingletokensaddr[64], unspendabletokensaddr[64],CC1of2CCaddr[64];
|
||||
uint8_t *privkey, myprivkey[32], unspendablepriv[32], /*tokensunspendablepriv[32],*/ *msg32 = 0;
|
||||
CC *mycond=0, *othercond=0, *othercond2=0,*othercond4=0, *othercond3=0, *othercond1of2=NULL, *othercond1of2tokens = NULL, *cond, *condCC2=0,*mytokenscond = NULL, *mysingletokenscond = NULL, *othertokenscond = NULL;
|
||||
CPubKey unspendablepk /*, tokensunspendablepk*/;
|
||||
struct CCcontract_info *cpTokens, tokensC;
|
||||
globalpk = GetUnspendable(cp,0);
|
||||
@@ -69,26 +69,28 @@ std::string FinalizeCCTx(uint64_t CCmask,struct CCcontract_info *cp,CMutableTran
|
||||
GetCCaddress(cp,myaddr,mypk);
|
||||
mycond = MakeCCcond1(cp->evalcode,mypk);
|
||||
|
||||
// to spend from single-eval evalcode 'unspendable'
|
||||
// to spend from single-eval evalcode 'unspendable' cc addr
|
||||
unspendablepk = GetUnspendable(cp, unspendablepriv);
|
||||
GetCCaddress(cp, unspendable, unspendablepk);
|
||||
othercond = MakeCCcond1(cp->evalcode, unspendablepk);
|
||||
GetCCaddress1of2(cp,CC1of2CCaddr,unspendablepk,unspendablepk);
|
||||
|
||||
//printf("evalcode.%d (%s)\n",cp->evalcode,unspendable);
|
||||
|
||||
// tokens support:
|
||||
|
||||
// to spend from dual-eval mypk vout
|
||||
// to spend from dual/three-eval mypk vout
|
||||
GetTokensCCaddress(cp, mytokensaddr, mypk);
|
||||
mytokenscond = MakeTokensCCcond1(cp->evalcode, mypk);
|
||||
// NOTE: if additionalEvalcode2 is not set it is a dual-eval (not three-eval) cc cond:
|
||||
mytokenscond = MakeTokensCCcond1(cp->evalcode, cp->additionalTokensEvalcode2, mypk);
|
||||
|
||||
// to spend from single-eval EVAL_TOKENS mypk
|
||||
cpTokens = CCinit(&tokensC, EVAL_TOKENS);
|
||||
GetCCaddress(cpTokens, mysingletokensaddr, mypk);
|
||||
mysingletokenscond = MakeCCcond1(EVAL_TOKENS, mypk);
|
||||
|
||||
// to spend from dual-eval EVAL_TOKEN+evalcode 'unspendable' pk
|
||||
//tokensunspendablepk = GetUnspendable(cpTokens, tokensunspendablepriv);
|
||||
GetTokensCCaddress(cp, tokensunspendable, unspendablepk);
|
||||
othertokenscond = MakeTokensCCcond1(cp->evalcode, unspendablepk);
|
||||
// to spend from dual/three-eval EVAL_TOKEN+evalcode 'unspendable' pk:
|
||||
GetTokensCCaddress(cp, unspendabletokensaddr, unspendablepk); // it may be a three-eval cc, if cp->additionalEvalcode2 is set
|
||||
othertokenscond = MakeTokensCCcond1(cp->evalcode, cp->additionalTokensEvalcode2, unspendablepk);
|
||||
|
||||
//Reorder vins so that for multiple normal vins all other except vin0 goes to the end
|
||||
//This is a must to avoid hardfork change of validation in every CC, because there could be maximum one normal vin at the begining with current validation.
|
||||
@@ -154,10 +156,11 @@ std::string FinalizeCCTx(uint64_t CCmask,struct CCcontract_info *cp,CMutableTran
|
||||
else
|
||||
{
|
||||
Getscriptaddress(destaddr,vintx.vout[utxovout].scriptPubKey);
|
||||
//fprintf(stderr,"FinalizeCCTx() vin.%d is CC %.8f -> (%s)\n",i,(double)utxovalues[i]/COIN,destaddr);
|
||||
//std::cerr << "FinalizeCCtx() searching destaddr=" << destaddr << " myaddr=" << myaddr << std::endl;
|
||||
if( strcmp(destaddr,myaddr) == 0 )
|
||||
//fprintf(stderr,"FinalizeCCTx() vin.%d is CC %.8f -> (%s) vs %s\n",i,(double)utxovalues[i]/COIN,destaddr,cp->unspendableaddr2);
|
||||
//std::cerr << "FinalizeCCtx() searching destaddr=" << destaddr << " for vin[" << i << "] satoshis=" << utxovalues[i] << std::endl;
|
||||
if( strcmp(destaddr, myaddr) == 0 )
|
||||
{
|
||||
//fprintf(stderr, "FinalizeCCTx() matched cc myaddr (%s)\n", myaddr);
|
||||
privkey = myprivkey;
|
||||
cond = mycond;
|
||||
}
|
||||
@@ -165,33 +168,33 @@ std::string FinalizeCCTx(uint64_t CCmask,struct CCcontract_info *cp,CMutableTran
|
||||
{
|
||||
privkey = myprivkey;
|
||||
cond = mytokenscond;
|
||||
//fprintf(stderr,"FinalizeCCTx() matched dual-eval TokensCC1vout CC addr.(%s)\n",mytokensaddr);
|
||||
//fprintf(stderr,"FinalizeCCTx() matched dual-eval TokensCC1vout my token addr.(%s)\n",mytokensaddr);
|
||||
}
|
||||
else if (strcmp(destaddr, mysingletokensaddr) == 0) // if this is TokensCC1vout
|
||||
{
|
||||
privkey = myprivkey;
|
||||
cond = mysingletokenscond;
|
||||
//fprintf(stderr, "FinalizeCCTx() matched single-eval token CC1vout CC addr.(%s)\n", mytokensaddr);
|
||||
//fprintf(stderr, "FinalizeCCTx() matched single-eval token CC1vout my token addr.(%s)\n", mytokensaddr);
|
||||
}
|
||||
else if ( strcmp(destaddr,unspendable) == 0 )
|
||||
{
|
||||
privkey = unspendablepriv;
|
||||
cond = othercond;
|
||||
//fprintf(stderr,"FinalizeCCTx() matched unspendable CC addr.(%s)\n",unspendable);
|
||||
//fprintf(stderr,"FinalizeCCTx evalcode(%d) matched unspendable CC addr.(%s)\n",cp->evalcode,unspendable);
|
||||
}
|
||||
else if (strcmp(destaddr, tokensunspendable) == 0)
|
||||
else if (strcmp(destaddr, unspendabletokensaddr) == 0)
|
||||
{
|
||||
privkey = unspendablepriv;
|
||||
cond = othertokenscond;
|
||||
//fprintf(stderr,"FinalizeCCTx() matched tokensunspendable CC addr.(%s)\n",unspendable);
|
||||
//fprintf(stderr,"FinalizeCCTx() matched unspendabletokensaddr dual/three-eval CC addr.(%s)\n",unspendabletokensaddr);
|
||||
}
|
||||
// check if this is the 2nd additional evalcode + 'unspendable' cc addr:
|
||||
else if ( strcmp(destaddr,cp->unspendableaddr2) == 0)
|
||||
else if ( strcmp(destaddr, cp->unspendableaddr2) == 0)
|
||||
{
|
||||
//fprintf(stderr,"FinalizeCCTx() matched %s unspendable2!\n",cp->unspendableaddr2);
|
||||
privkey = cp->unspendablepriv2;
|
||||
if ( othercond2 == 0 )
|
||||
othercond2 = MakeCCcond1(cp->evalcode2, cp->unspendablepk2);
|
||||
if( othercond2 == 0 )
|
||||
othercond2 = MakeCCcond1(cp->unspendableEvalcode2, cp->unspendablepk2);
|
||||
cond = othercond2;
|
||||
}
|
||||
// check if this is 3rd additional evalcode + 'unspendable' cc addr:
|
||||
@@ -199,26 +202,36 @@ std::string FinalizeCCTx(uint64_t CCmask,struct CCcontract_info *cp,CMutableTran
|
||||
{
|
||||
//fprintf(stderr,"FinalizeCCTx() matched %s unspendable3!\n",cp->unspendableaddr3);
|
||||
privkey = cp->unspendablepriv3;
|
||||
if ( othercond3 == 0 )
|
||||
othercond3 = MakeCCcond1(cp->evalcode3,cp->unspendablepk3);
|
||||
if( othercond3 == 0 )
|
||||
othercond3 = MakeCCcond1(cp->unspendableEvalcode3, cp->unspendablepk3);
|
||||
cond = othercond3;
|
||||
}
|
||||
// check if this is spending from 1of2 cc coins addr:
|
||||
else if (strcmp(cp->coins1of2addr, destaddr) == 0)
|
||||
{
|
||||
//fprintf(stderr,"FinalizeCCTx() matched %s unspendable1of2!\n",cp->coins1of2addr);
|
||||
privkey = myprivkey;
|
||||
privkey = cp->coins1of2priv;//myprivkey;
|
||||
if (othercond1of2 == 0)
|
||||
othercond1of2 = MakeCCcond1of2(cp->evalcode, cp->coins1of2pk[0], cp->coins1of2pk[1]);
|
||||
cond = othercond1of2;
|
||||
}
|
||||
else if ( strcmp(CC1of2CCaddr,destaddr) == 0 )
|
||||
{
|
||||
//fprintf(stderr,"FinalizeCCTx() matched %s CC1of2CCaddr!\n",CC1of2CCaddr);
|
||||
privkey = unspendablepriv;
|
||||
if (condCC2 == 0)
|
||||
condCC2 = MakeCCcond1of2(cp->evalcode,unspendablepk,unspendablepk);
|
||||
cond = condCC2;
|
||||
}
|
||||
// check if this is spending from 1of2 cc tokens addr:
|
||||
else if (strcmp(cp->tokens1of2addr, destaddr) == 0)
|
||||
{
|
||||
//fprintf(stderr,"FinalizeCCTx() matched %s cp->tokens1of2addr!\n", cp->tokens1of2addr);
|
||||
privkey = myprivkey;
|
||||
if (othercond1of2tokens == 0)
|
||||
othercond1of2tokens = MakeTokensCCcond1of2(cp->evalcode, cp->tokens1of2pk[0], cp->tokens1of2pk[1]);
|
||||
// NOTE: if additionalEvalcode2 is not set then it is dual-eval cc else three-eval cc
|
||||
// TODO: verify evalcodes order if additionalEvalcode2 is not 0
|
||||
othercond1of2tokens = MakeTokensCCcond1of2(cp->evalcode, cp->additionalTokensEvalcode2, cp->tokens1of2pk[0], cp->tokens1of2pk[1]);
|
||||
cond = othercond1of2tokens;
|
||||
}
|
||||
else
|
||||
@@ -242,7 +255,7 @@ std::string FinalizeCCTx(uint64_t CCmask,struct CCcontract_info *cp,CMutableTran
|
||||
if ( flag == 0 )
|
||||
{
|
||||
fprintf(stderr,"CC signing error: vini.%d has unknown CC address.(%s)\n",i,destaddr);
|
||||
continue;
|
||||
return("");
|
||||
}
|
||||
}
|
||||
uint256 sighash = SignatureHash(CCPubKey(cond), mtx, i, SIGHASH_ALL, utxovalues[i],consensusBranchId, &txdata);
|
||||
@@ -267,6 +280,8 @@ std::string FinalizeCCTx(uint64_t CCmask,struct CCcontract_info *cp,CMutableTran
|
||||
}
|
||||
if ( mycond != 0 )
|
||||
cc_free(mycond);
|
||||
if ( condCC2 != 0 )
|
||||
cc_free(condCC2);
|
||||
if ( othercond != 0 )
|
||||
cc_free(othercond);
|
||||
if ( othercond2 != 0 )
|
||||
@@ -341,7 +356,7 @@ int32_t CCgettxout(uint256 txid,int32_t vout,int32_t mempoolflag)
|
||||
CCoinsViewMemPool view(pcoinsTip, mempool);
|
||||
if (!view.GetCoins(txid, coins))
|
||||
return(-1);
|
||||
if ( myIsutxo_spentinmempool(txid,vout) != 0 )
|
||||
if ( myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) != 0 )
|
||||
return(-1);
|
||||
}
|
||||
else
|
||||
@@ -380,7 +395,7 @@ int64_t CCaddress_balance(char *coinaddr)
|
||||
int64_t CCfullsupply(uint256 tokenid)
|
||||
{
|
||||
uint256 hashBlock; int32_t numvouts; CTransaction tx; std::vector<uint8_t> origpubkey; std::string name,description;
|
||||
if ( GetTransaction(tokenid,tx,hashBlock,false) != 0 && (numvouts= tx.vout.size()) > 0 )
|
||||
if ( myGetTransaction(tokenid,tx,hashBlock) != 0 && (numvouts= tx.vout.size()) > 0 )
|
||||
{
|
||||
if (DecodeTokenCreateOpRet(tx.vout[numvouts-1].scriptPubKey,origpubkey,name,description))
|
||||
{
|
||||
@@ -390,9 +405,9 @@ int64_t CCfullsupply(uint256 tokenid)
|
||||
return(0);
|
||||
}
|
||||
|
||||
int64_t CCtoken_balance(char *coinaddr,uint256 tokenid)
|
||||
int64_t CCtoken_balance(char *coinaddr,uint256 reftokenid)
|
||||
{
|
||||
int64_t price,sum = 0; int32_t numvouts; CTransaction tx; uint256 assetid,assetid2,txid,hashBlock;
|
||||
int64_t price,sum = 0; int32_t numvouts; CTransaction tx; uint256 tokenid,txid,hashBlock;
|
||||
std::vector<uint8_t> vopretExtra;
|
||||
std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> > unspentOutputs;
|
||||
uint8_t evalCode;
|
||||
@@ -401,11 +416,11 @@ int64_t CCtoken_balance(char *coinaddr,uint256 tokenid)
|
||||
for (std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator it=unspentOutputs.begin(); it!=unspentOutputs.end(); it++)
|
||||
{
|
||||
txid = it->first.txhash;
|
||||
if ( GetTransaction(txid,tx,hashBlock,false) != 0 && (numvouts= tx.vout.size()) > 0 )
|
||||
if ( myGetTransaction(txid,tx,hashBlock) != 0 && (numvouts=tx.vout.size()) > 0 )
|
||||
{
|
||||
char str[65]; fprintf(stderr,"check %s %.8f\n",uint256_str(str,txid),(double)it->second.satoshis/COIN);
|
||||
char str[65];
|
||||
std::vector<CPubKey> voutTokenPubkeys;
|
||||
if ( DecodeTokenOpRet(tx.vout[numvouts-1].scriptPubKey, evalCode, assetid, voutTokenPubkeys, vopretExtra) != 0 && assetid == tokenid )
|
||||
if ( reftokenid==txid || (DecodeTokenOpRet(tx.vout[numvouts-1].scriptPubKey, evalCode, tokenid, voutTokenPubkeys, vopretExtra) != 0 && reftokenid == tokenid))
|
||||
{
|
||||
sum += it->second.satoshis;
|
||||
}
|
||||
@@ -471,7 +486,7 @@ int32_t CC_vinselect(int32_t *aboveip,int64_t *abovep,int32_t *belowip,int64_t *
|
||||
|
||||
int64_t AddNormalinputs(CMutableTransaction &mtx,CPubKey mypk,int64_t total,int32_t maxinputs)
|
||||
{
|
||||
int32_t abovei,belowi,ind,vout,i,n = 0,maxutxos=64; int64_t sum,threshold,above,below; int64_t remains,nValue,totalinputs = 0; uint256 txid,hashBlock; std::vector<COutput> vecOutputs; CTransaction tx; struct CC_utxo *utxos,*up;
|
||||
int32_t abovei,belowi,ind,vout,i,n = 0,maxutxos=CC_MAXVINS; int64_t sum,threshold,above,below; int64_t remains,nValue,totalinputs = 0; uint256 txid,hashBlock; std::vector<COutput> vecOutputs; CTransaction tx; struct CC_utxo *utxos,*up;
|
||||
#ifdef ENABLE_WALLET
|
||||
assert(pwalletMain != NULL);
|
||||
const CKeyStore& keystore = *pwalletMain;
|
||||
@@ -507,7 +522,7 @@ int64_t AddNormalinputs(CMutableTransaction &mtx,CPubKey mypk,int64_t total,int3
|
||||
if ( i != n )
|
||||
continue;
|
||||
}
|
||||
if ( myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
up = &utxos[n++];
|
||||
up->txid = txid;
|
||||
@@ -564,7 +579,7 @@ int64_t AddNormalinputs(CMutableTransaction &mtx,CPubKey mypk,int64_t total,int3
|
||||
|
||||
int64_t AddNormalinputs2(CMutableTransaction &mtx,int64_t total,int32_t maxinputs)
|
||||
{
|
||||
int32_t abovei,belowi,ind,vout,i,n = 0,maxutxos=64; int64_t sum,threshold,above,below; int64_t remains,nValue,totalinputs = 0; char coinaddr[64]; uint256 txid,hashBlock; CTransaction tx; struct CC_utxo *utxos,*up;
|
||||
int32_t abovei,belowi,ind,vout,i,n = 0,maxutxos=CC_MAXVINS; int64_t sum,threshold,above,below; int64_t remains,nValue,totalinputs = 0; char coinaddr[64]; uint256 txid,hashBlock; CTransaction tx; struct CC_utxo *utxos,*up;
|
||||
std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> > unspentOutputs;
|
||||
utxos = (struct CC_utxo *)calloc(maxutxos,sizeof(*utxos));
|
||||
threshold = total/(maxinputs+1);
|
||||
@@ -598,7 +613,7 @@ int64_t AddNormalinputs2(CMutableTransaction &mtx,int64_t total,int32_t maxinput
|
||||
if ( i != n )
|
||||
continue;
|
||||
}
|
||||
if ( myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
up = &utxos[n++];
|
||||
up->txid = txid;
|
||||
|
||||
@@ -76,7 +76,8 @@ CTxOut MakeCC1of2vout(uint8_t evalcode,CAmount nValue,CPubKey pk1,CPubKey pk2)
|
||||
return(vout);
|
||||
}
|
||||
|
||||
CC *MakeTokensCCcond1of2(uint8_t evalcode, CPubKey pk1, CPubKey pk2)
|
||||
// make three-eval (token+evalcode+evalcode2) 1of2 cryptocondition:
|
||||
CC *MakeTokensCCcond1of2(uint8_t evalcode, uint8_t evalcode2, CPubKey pk1, CPubKey pk2)
|
||||
{
|
||||
// make 1of2 sigs cond
|
||||
std::vector<CC*> pks;
|
||||
@@ -85,44 +86,68 @@ CC *MakeTokensCCcond1of2(uint8_t evalcode, CPubKey pk1, CPubKey pk2)
|
||||
|
||||
std::vector<CC*> thresholds;
|
||||
thresholds.push_back( CCNewEval(E_MARSHAL(ss << evalcode)) );
|
||||
if( evalcode != EVAL_TOKENS ) // if evalCode == EVAL_TOKENS, it is actually MakeCCcond1of2()!
|
||||
thresholds.push_back(CCNewEval(E_MARSHAL(ss << (uint8_t)EVAL_TOKENS))); // this is eval token cc
|
||||
thresholds.push_back(CCNewThreshold(1, pks)); // this is 1 of 2 sigs cc
|
||||
if( evalcode != EVAL_TOKENS ) // if evalCode == EVAL_TOKENS, it is actually MakeCCcond1of2()!
|
||||
thresholds.push_back(CCNewEval(E_MARSHAL(ss << (uint8_t)EVAL_TOKENS))); // this is eval token cc
|
||||
if( evalcode2 != 0 )
|
||||
thresholds.push_back(CCNewEval(E_MARSHAL(ss << evalcode2))); // add optional additional evalcode
|
||||
thresholds.push_back(CCNewThreshold(1, pks)); // this is 1 of 2 sigs cc
|
||||
|
||||
return CCNewThreshold(thresholds.size(), thresholds);
|
||||
}
|
||||
// overload to make two-eval (token+evalcode) 1of2 cryptocondition:
|
||||
CC *MakeTokensCCcond1of2(uint8_t evalcode, CPubKey pk1, CPubKey pk2) {
|
||||
return MakeTokensCCcond1of2(evalcode, 0, pk1, pk2);
|
||||
}
|
||||
|
||||
CC *MakeTokensCCcond1(uint8_t evalcode, CPubKey pk)
|
||||
// make three-eval (token+evalcode+evalcode2) cryptocondition:
|
||||
CC *MakeTokensCCcond1(uint8_t evalcode, uint8_t evalcode2, CPubKey pk)
|
||||
{
|
||||
std::vector<CC*> pks;
|
||||
pks.push_back(CCNewSecp256k1(pk));
|
||||
|
||||
std::vector<CC*> thresholds;
|
||||
thresholds.push_back(CCNewEval(E_MARSHAL(ss << evalcode)));
|
||||
if (evalcode != EVAL_TOKENS) // if evalCode == EVAL_TOKENS, it is actually MakeCCcond1()!
|
||||
thresholds.push_back(CCNewEval(E_MARSHAL(ss << (uint8_t)EVAL_TOKENS))); // this is eval token cc
|
||||
thresholds.push_back(CCNewThreshold(1, pks)); // signature
|
||||
if (evalcode != EVAL_TOKENS) // if evalCode == EVAL_TOKENS, it is actually MakeCCcond1()!
|
||||
thresholds.push_back(CCNewEval(E_MARSHAL(ss << (uint8_t)EVAL_TOKENS))); // this is eval token cc
|
||||
if (evalcode2 != 0)
|
||||
thresholds.push_back(CCNewEval(E_MARSHAL(ss << evalcode2))); // add optional additional evalcode
|
||||
thresholds.push_back(CCNewThreshold(1, pks)); // signature
|
||||
|
||||
return CCNewThreshold(thresholds.size(), thresholds);
|
||||
}
|
||||
// overload to make two-eval (token+evalcode) cryptocondition:
|
||||
CC *MakeTokensCCcond1(uint8_t evalcode, CPubKey pk) {
|
||||
return MakeTokensCCcond1(evalcode, 0, pk);
|
||||
}
|
||||
|
||||
CTxOut MakeTokensCC1of2vout(uint8_t evalcode, CAmount nValue, CPubKey pk1, CPubKey pk2)
|
||||
// make three-eval (token+evalcode+evalcode2) 1of2 cc vout:
|
||||
CTxOut MakeTokensCC1of2vout(uint8_t evalcode, uint8_t evalcode2, CAmount nValue, CPubKey pk1, CPubKey pk2)
|
||||
{
|
||||
CTxOut vout;
|
||||
CC *payoutCond = MakeTokensCCcond1of2(evalcode, pk1, pk2);
|
||||
CC *payoutCond = MakeTokensCCcond1of2(evalcode, evalcode2, pk1, pk2);
|
||||
vout = CTxOut(nValue, CCPubKey(payoutCond));
|
||||
cc_free(payoutCond);
|
||||
return(vout);
|
||||
}
|
||||
// overload to make two-eval (token+evalcode) 1of2 cc vout:
|
||||
CTxOut MakeTokensCC1of2vout(uint8_t evalcode, CAmount nValue, CPubKey pk1, CPubKey pk2) {
|
||||
return MakeTokensCC1of2vout(evalcode, 0, nValue, pk1, pk2);
|
||||
}
|
||||
|
||||
CTxOut MakeTokensCC1vout(uint8_t evalcode, CAmount nValue, CPubKey pk)
|
||||
// make three-eval (token+evalcode+evalcode2) cc vout:
|
||||
CTxOut MakeTokensCC1vout(uint8_t evalcode, uint8_t evalcode2, CAmount nValue, CPubKey pk)
|
||||
{
|
||||
CTxOut vout;
|
||||
CC *payoutCond = MakeTokensCCcond1(evalcode, pk);
|
||||
CC *payoutCond = MakeTokensCCcond1(evalcode, evalcode2, pk);
|
||||
vout = CTxOut(nValue, CCPubKey(payoutCond));
|
||||
cc_free(payoutCond);
|
||||
return(vout);
|
||||
}
|
||||
// overload to make two-eval (token+evalcode) cc vout:
|
||||
CTxOut MakeTokensCC1vout(uint8_t evalcode, CAmount nValue, CPubKey pk) {
|
||||
return MakeTokensCC1vout(evalcode, 0, nValue, pk);
|
||||
}
|
||||
|
||||
|
||||
CC* GetCryptoCondition(CScript const& scriptSig)
|
||||
{
|
||||
@@ -227,36 +252,40 @@ CPubKey pubkey2pk(std::vector<uint8_t> pubkey)
|
||||
return(pk);
|
||||
}
|
||||
|
||||
// set additional 'unspendable' addr
|
||||
void CCaddr2set(struct CCcontract_info *cp,uint8_t evalcode,CPubKey pk,uint8_t *priv,char *coinaddr)
|
||||
{
|
||||
cp->evalcode2 = evalcode;
|
||||
cp->unspendableEvalcode2 = evalcode;
|
||||
cp->unspendablepk2 = pk;
|
||||
memcpy(cp->unspendablepriv2,priv,32);
|
||||
strcpy(cp->unspendableaddr2,coinaddr);
|
||||
}
|
||||
|
||||
// set yet another additional 'unspendable' addr
|
||||
void CCaddr3set(struct CCcontract_info *cp,uint8_t evalcode,CPubKey pk,uint8_t *priv,char *coinaddr)
|
||||
{
|
||||
cp->evalcode3 = evalcode;
|
||||
cp->unspendableEvalcode3 = evalcode;
|
||||
cp->unspendablepk3 = pk;
|
||||
memcpy(cp->unspendablepriv3,priv,32);
|
||||
strcpy(cp->unspendableaddr3,coinaddr);
|
||||
}
|
||||
|
||||
// set pubkeys, myprivkey and 1of2 cc addr for spending from 1of2 cryptocondition vout:
|
||||
void CCaddr1of2set(struct CCcontract_info *cp, CPubKey pk1, CPubKey pk2, char *coinaddr)
|
||||
void CCaddr1of2set(struct CCcontract_info *cp, CPubKey pk1, CPubKey pk2,uint8_t *priv,char *coinaddr)
|
||||
{
|
||||
cp->coins1of2pk[0] = pk1;
|
||||
cp->coins1of2pk[1] = pk2;
|
||||
strcpy(cp->coins1of2addr, coinaddr);
|
||||
memcpy(cp->coins1of2priv,priv,32);
|
||||
strcpy(cp->coins1of2addr,coinaddr);
|
||||
}
|
||||
|
||||
// set pubkeys, myprivkey and 1of2 cc addr for spending from 1of2 tokens cryptocondition vout:
|
||||
void CCaddrTokens1of2set(struct CCcontract_info *cp, CPubKey pk1, CPubKey pk2, char *coinaddr)
|
||||
// set pubkeys, myprivkey and 1of2 cc addr for spending from 1of2 token cryptocondition vout
|
||||
// to get tokenaddr use GetTokensCCaddress()
|
||||
void CCaddrTokens1of2set(struct CCcontract_info *cp, CPubKey pk1, CPubKey pk2, char *tokenaddr)
|
||||
{
|
||||
cp->tokens1of2pk[0] = pk1;
|
||||
cp->tokens1of2pk[1] = pk2;
|
||||
strcpy(cp->tokens1of2addr, coinaddr);
|
||||
strcpy(cp->tokens1of2addr, tokenaddr);
|
||||
}
|
||||
|
||||
bool Getscriptaddress(char *destaddr,const CScript &scriptPubKey)
|
||||
@@ -271,6 +300,18 @@ bool Getscriptaddress(char *destaddr,const CScript &scriptPubKey)
|
||||
return(false);
|
||||
}
|
||||
|
||||
bool GetCustomscriptaddress(char *destaddr,const CScript &scriptPubKey,uint8_t taddr,uint8_t prefix, uint8_t prefix2)
|
||||
{
|
||||
CTxDestination address; txnouttype whichType;
|
||||
if ( ExtractDestination(scriptPubKey,address) != 0 )
|
||||
{
|
||||
strcpy(destaddr,(char *)CCustomBitcoinAddress(address,taddr,prefix,prefix2).ToString().c_str());
|
||||
return(true);
|
||||
}
|
||||
//fprintf(stderr,"ExtractDestination failed\n");
|
||||
return(false);
|
||||
}
|
||||
|
||||
bool GetCCParams(Eval* eval, const CTransaction &tx, uint32_t nIn,
|
||||
CTransaction &txOut, std::vector<std::vector<unsigned char>> &preConditions, std::vector<std::vector<unsigned char>> ¶ms)
|
||||
{
|
||||
@@ -331,6 +372,16 @@ CPubKey CCtxidaddr(char *txidaddr,uint256 txid)
|
||||
return(pk);
|
||||
}
|
||||
|
||||
CPubKey CCCustomtxidaddr(char *txidaddr,uint256 txid,uint8_t taddr,uint8_t prefix,uint8_t prefix2)
|
||||
{
|
||||
uint8_t buf33[33]; CPubKey pk;
|
||||
buf33[0] = 0x02;
|
||||
endiancpy(&buf33[1],(uint8_t *)&txid,32);
|
||||
pk = buf2pk(buf33);
|
||||
GetCustomscriptaddress(txidaddr,CScript() << ParseHex(HexStr(pk)) << OP_CHECKSIG,taddr,prefix,prefix2);
|
||||
return(pk);
|
||||
}
|
||||
|
||||
bool _GetCCaddress(char *destaddr,uint8_t evalcode,CPubKey pk)
|
||||
{
|
||||
CC *payoutCond;
|
||||
@@ -351,11 +402,11 @@ bool GetCCaddress(struct CCcontract_info *cp,char *destaddr,CPubKey pk)
|
||||
return(_GetCCaddress(destaddr,cp->evalcode,pk));
|
||||
}
|
||||
|
||||
bool _GetTokensCCaddress(char *destaddr, uint8_t evalcode, CPubKey pk)
|
||||
bool _GetTokensCCaddress(char *destaddr, uint8_t evalcode, uint8_t evalcode2, CPubKey pk)
|
||||
{
|
||||
CC *payoutCond;
|
||||
destaddr[0] = 0;
|
||||
if ((payoutCond = MakeTokensCCcond1(evalcode, pk)) != 0)
|
||||
if ((payoutCond = MakeTokensCCcond1(evalcode, evalcode2, pk)) != 0)
|
||||
{
|
||||
Getscriptaddress(destaddr, CCPubKey(payoutCond));
|
||||
cc_free(payoutCond);
|
||||
@@ -363,12 +414,13 @@ bool _GetTokensCCaddress(char *destaddr, uint8_t evalcode, CPubKey pk)
|
||||
return(destaddr[0] != 0);
|
||||
}
|
||||
|
||||
// get scriptPubKey adddress for three/dual eval token cc vout
|
||||
bool GetTokensCCaddress(struct CCcontract_info *cp, char *destaddr, CPubKey pk)
|
||||
{
|
||||
destaddr[0] = 0;
|
||||
if (pk.size() == 0)
|
||||
pk = GetUnspendable(cp, 0);
|
||||
return(_GetTokensCCaddress(destaddr, cp->evalcode, pk));
|
||||
return(_GetTokensCCaddress(destaddr, cp->evalcode, cp->additionalTokensEvalcode2, pk));
|
||||
}
|
||||
|
||||
|
||||
@@ -384,11 +436,12 @@ bool GetCCaddress1of2(struct CCcontract_info *cp,char *destaddr,CPubKey pk,CPubK
|
||||
return(destaddr[0] != 0);
|
||||
}
|
||||
|
||||
// get scriptPubKey adddress for three/dual eval token 1of2 cc vout
|
||||
bool GetTokensCCaddress1of2(struct CCcontract_info *cp, char *destaddr, CPubKey pk, CPubKey pk2)
|
||||
{
|
||||
CC *payoutCond;
|
||||
destaddr[0] = 0;
|
||||
if ((payoutCond = MakeTokensCCcond1of2(cp->evalcode, pk, pk2)) != 0)
|
||||
if ((payoutCond = MakeTokensCCcond1of2(cp->evalcode, cp->additionalTokensEvalcode2, pk, pk2)) != 0) // if additionalTokensEvalcode2 not set then it is dual-eval cc else three-eval cc
|
||||
{
|
||||
Getscriptaddress(destaddr, CCPubKey(payoutCond));
|
||||
cc_free(payoutCond);
|
||||
@@ -442,6 +495,20 @@ bool PreventCC(Eval* eval,const CTransaction &tx,int32_t preventCCvins,int32_t n
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool priv2addr(char *coinaddr,uint8_t *buf33,uint8_t priv32[32])
|
||||
{
|
||||
CKey priv; CPubKey pk; int32_t i; uint8_t *src;
|
||||
priv.SetKey32(priv32);
|
||||
pk = priv.GetPubKey();
|
||||
if ( buf33 != 0 )
|
||||
{
|
||||
src = (uint8_t *)pk.begin();
|
||||
for (i=0; i<33; i++)
|
||||
buf33[i] = src[i];
|
||||
}
|
||||
return(Getscriptaddress(coinaddr, CScript() << ParseHex(HexStr(pk)) << OP_CHECKSIG));
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Mypubkey()
|
||||
{
|
||||
extern uint8_t NOTARY_PUBKEY33[33];
|
||||
@@ -456,7 +523,7 @@ std::vector<uint8_t> Mypubkey()
|
||||
|
||||
bool Myprivkey(uint8_t myprivkey[])
|
||||
{
|
||||
char coinaddr[64]; std::string strAddress; char *dest; int32_t i,n; CBitcoinAddress address; CKeyID keyID; CKey vchSecret;
|
||||
char coinaddr[64],checkaddr[64]; std::string strAddress; char *dest; int32_t i,n; CBitcoinAddress address; CKeyID keyID; CKey vchSecret; uint8_t buf33[33];
|
||||
if ( Getscriptaddress(coinaddr,CScript() << Mypubkey() << OP_CHECKSIG) != 0 )
|
||||
{
|
||||
n = (int32_t)strlen(coinaddr);
|
||||
@@ -477,7 +544,13 @@ bool Myprivkey(uint8_t myprivkey[])
|
||||
fprintf(stderr,"0x%02x, ",myprivkey[i]);
|
||||
fprintf(stderr," found privkey for %s!\n",dest);
|
||||
}
|
||||
return(true);
|
||||
if ( priv2addr(checkaddr,buf33,myprivkey) != 0 )
|
||||
{
|
||||
if ( buf2pk(buf33) == Mypubkey() && strcmp(checkaddr,coinaddr) == 0 )
|
||||
return(true);
|
||||
else printf("mismatched privkey -> addr %s vs %s\n",checkaddr,coinaddr);
|
||||
}
|
||||
return(false);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -495,7 +568,7 @@ CPubKey GetUnspendable(struct CCcontract_info *cp,uint8_t *unspendablepriv)
|
||||
|
||||
void CCclearvars(struct CCcontract_info *cp)
|
||||
{
|
||||
cp->evalcode2 = cp->evalcode3 = 0;
|
||||
cp->unspendableEvalcode2 = cp->unspendableEvalcode3 = 0;
|
||||
cp->unspendableaddr2[0] = cp->unspendableaddr3[0] = 0;
|
||||
}
|
||||
|
||||
@@ -614,6 +687,9 @@ bool ProcessCC(struct CCcontract_info *cp,Eval* eval, std::vector<uint8_t> param
|
||||
from_mempool = 1;
|
||||
height &= ((1<<30) - 1);
|
||||
}
|
||||
if (cp->validate == NULL)
|
||||
return eval->Invalid("validation not supported for eval code");
|
||||
|
||||
//fprintf(stderr,"KOMODO_CONNECTING.%d mempool.%d vs CCactive.%d\n",height,from_mempool,KOMODO_CCACTIVATE);
|
||||
// there is a chance CC tx is valid in mempool, but invalid when in block, so we cant filter duplicate requests. if any of the vins are spent, for example
|
||||
//txid = ctx.GetHash();
|
||||
@@ -675,4 +751,4 @@ bool CClib_Dispatch(const CC *cond,Eval *eval,std::vector<uint8_t> paramsNull,co
|
||||
return(false); //eval->Invalid("error in CClib_validate");
|
||||
}
|
||||
return eval->Invalid("cclib CC must have evalcode between 16 and 127");
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ CC = gcc
|
||||
CC_DARWIN = g++-6
|
||||
CC_WIN = x86_64-w64-mingw32-gcc-posix
|
||||
CFLAGS_DARWIN = -std=c++11 -arch x86_64 -I/usr/local/Cellar/gcc\@6/6.4.0_2/include/c++/6.4.0/ -I../../depends/$(shell echo `../..//depends/config.guess`/include) -I../univalue/include -I../cryptoconditions/include -I../cryptoconditions/src -I../cryptoconditions/src/asn -I.. -I. -fPIC -c -Wl,-undefined -Wl,dynamic_lookup -dynamiclib
|
||||
CFLAGS = -std=c++11 -I../univalue/include -I../cryptoconditions/include -I../cryptoconditions/src -I../cryptoconditions/src/asn -I../../depends/x86_64-unknown-linux-gnu/include -I.. -I. -fPIC -shared -c
|
||||
CFLAGS = -std=c++11 -I../../depends/$(shell echo `../..//depends/config.guess`/include) -I../univalue/include -I../cryptoconditions/include -I../cryptoconditions/src -I../cryptoconditions/src/asn -I.. -I. -fPIC -shared -c
|
||||
CFLAGS_WIN = -std=c++11 -I../../depends/$(shell echo `../..//depends/config.guess`/include) -I../univalue/include -I../cryptoconditions/include -I../cryptoconditions/src -I../cryptoconditions/src/asn -I.. -I. -fPIC -shared -c
|
||||
DEBUGFLAGS = -O0 -D _DEBUG
|
||||
RELEASEFLAGS = -O2 -D NDEBUG -combine -fwhole-program
|
||||
@@ -13,7 +13,7 @@ $(info $(OS))
|
||||
TARGET = ../libcc.so
|
||||
TARGET_DARWIN = ../libcc.dylib
|
||||
TARGET_WIN = ../libcc.dll
|
||||
SOURCES = cclib.cpp
|
||||
SOURCES = cclib.cpp
|
||||
#HEADERS = $(shell echo ../cryptoconditions/include/*.h)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
******************************************************************************/
|
||||
|
||||
#include "CCassets.h"
|
||||
#include "CCtokens.h"
|
||||
|
||||
/*
|
||||
Assets can be created or transferred.
|
||||
@@ -129,33 +130,45 @@
|
||||
bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransaction &tx, uint32_t nIn)
|
||||
{
|
||||
static uint256 zero;
|
||||
CTxDestination address; CTransaction vinTx,createTx; uint256 hashBlock,assetid,assetid2;
|
||||
int32_t i,starti,numvins,numvouts,preventCCvins,preventCCvouts;
|
||||
int64_t remaining_price,nValue,assetoshis,outputs,inputs,tmpprice,totalunits,ignore; std::vector<uint8_t> origpubkey,tmporigpubkey,ignorepubkey;
|
||||
CTxDestination address;
|
||||
CTransaction vinTx, createTx;
|
||||
uint256 hashBlock, assetid, assetid2;
|
||||
int32_t i,starti, numvins, numvouts, preventCCvins, preventCCvouts;
|
||||
int64_t remaining_price, nValue, assetoshis, outputsDummy,inputs,tmpprice,totalunits,ignore;
|
||||
std::vector<uint8_t> origpubkey, tmporigpubkey, ignorepubkey, vopretNonfungible, vopretNonfungibleDummy;
|
||||
uint8_t funcid, evalCodeInOpret;
|
||||
char destaddr[64], origaddr[64], assetsCCaddr[64], userTokensCCaddr[64]; //, signleEvalTokensCCaddr[64];
|
||||
char destaddr[64], origNormalAddr[64], origTokensCCaddr[64], origCCaddrDummy[64];
|
||||
char tokensDualEvalUnspendableCCaddr[64], origAssetsCCaddr[64];
|
||||
|
||||
//return true;
|
||||
|
||||
//CPubKey unspendableTokensPk = GetUnspendable(cpTokens, NULL);
|
||||
//CPubKey unspendableAssetsPk = GetUnspendable(cpAssets, NULL);
|
||||
//GetCCaddress(cpTokens, tokensUnspendableCCaddr, unspendableTokensPk);
|
||||
|
||||
numvins = tx.vin.size();
|
||||
numvouts = tx.vout.size();
|
||||
outputs = inputs = 0;
|
||||
outputsDummy = inputs = 0;
|
||||
preventCCvins = preventCCvouts = -1;
|
||||
|
||||
// add specific chains exceptions for old token support:
|
||||
if (strcmp(ASSETCHAINS_SYMBOL, "SEC") == 0 && chainActive.Height() <= 144073)
|
||||
return true;
|
||||
|
||||
if (strcmp(ASSETCHAINS_SYMBOL, "MGNX") == 0 && chainActive.Height() <= 210190)
|
||||
return true;
|
||||
|
||||
if (numvouts == 0)
|
||||
return eval->Invalid("AssetValidate: no vouts");
|
||||
|
||||
if((funcid = DecodeAssetTokenOpRet(tx.vout[numvouts-1].scriptPubKey, evalCodeInOpret, assetid, assetid2, remaining_price, origpubkey)) == 0 )
|
||||
return eval->Invalid("AssetValidate: invalid opreturn payload");
|
||||
|
||||
// non-fungible tokens support:
|
||||
GetNonfungibleData(assetid, vopretNonfungible);
|
||||
if (vopretNonfungible.size() > 0)
|
||||
cpAssets->additionalTokensEvalcode2 = vopretNonfungible.begin()[0];
|
||||
|
||||
// find dual-eval tokens unspendable addr:
|
||||
char tokensUnspendableAddr[64],origpubkeyCCaddr[64];
|
||||
GetTokensCCaddress(cpAssets, tokensUnspendableAddr, GetUnspendable(cpAssets, NULL));
|
||||
GetCCaddress(cpAssets, origpubkeyCCaddr, origpubkey);
|
||||
GetTokensCCaddress(cpAssets, tokensDualEvalUnspendableCCaddr, GetUnspendable(cpAssets, NULL));
|
||||
// this is for marker validation:
|
||||
GetCCaddress(cpAssets, origAssetsCCaddr, origpubkey);
|
||||
|
||||
// we need this for validating single-eval tokens' vins/vous:
|
||||
struct CCcontract_info *cpTokens, tokensC;
|
||||
@@ -170,7 +183,7 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
return eval->Invalid("cant find asset create txid");
|
||||
else if( funcid != 'o' && funcid != 'x' && assetid2 != zero && eval->GetTxUnconfirmed(assetid2, createTx, hashBlock) == 0 )
|
||||
return eval->Invalid("cant find asset2 create txid");
|
||||
else if( IsCCInput(tx.vin[0].scriptSig) != 0 )
|
||||
else if( IsCCInput(tx.vin[0].scriptSig) != 0 ) // vin0 should be normal vin
|
||||
return eval->Invalid("illegal asset vin0");
|
||||
else if( numvouts < 2 )
|
||||
return eval->Invalid("too few vouts"); // it was if(numvouts < 1) but it refers at least to vout[1] below
|
||||
@@ -184,7 +197,7 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
if( assetid == zero )
|
||||
return eval->Invalid("illegal assetid");
|
||||
|
||||
else if (!AssetCalcAmounts(cpAssets, inputs, outputs, eval, tx, assetid)) { // Only set inputs and outputs. NOTE: we do not need to check cc inputs == cc outputs
|
||||
else if (!AssetCalcAmounts(cpAssets, inputs, outputsDummy/*outputsDummy is calculated incorrectly but not used*/, eval, tx, assetid)) { // Only set inputs and outputs. NOTE: we do not need to check cc inputs == cc outputs
|
||||
return false; // returns false if some problems with reading vintxes
|
||||
}
|
||||
}
|
||||
@@ -219,9 +232,13 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
//vout.1: CC output for marker
|
||||
//vout.2: normal output for change (if any)
|
||||
// vout.n-1: opreturn [EVAL_ASSETS] ['b'] [assetid] [amount of asset required] [origpubkey]
|
||||
|
||||
// as we don't use tokenconvert we should not be here:
|
||||
return eval->Invalid("invalid asset funcid (b)");
|
||||
|
||||
if( remaining_price == 0 )
|
||||
return eval->Invalid("illegal null amount for buyoffer");
|
||||
else if( ConstrainVout(tx.vout[0],1,cpAssets->unspendableCCaddr,0) == 0 )
|
||||
else if( ConstrainVout(tx.vout[0], 1, cpAssets->unspendableCCaddr,0) == 0 ) // coins to assets unspendable cc addr
|
||||
return eval->Invalid("invalid vout for buyoffer");
|
||||
preventCCvins = 1;
|
||||
preventCCvouts = 1;
|
||||
@@ -236,13 +253,13 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
//vout.1: vin.2 back to users pubkey
|
||||
//vout.2: normal output for change (if any)
|
||||
//vout.n-1: opreturn [EVAL_ASSETS] ['o']
|
||||
if( (nValue= AssetValidateBuyvin(cpAssets, eval, tmpprice, tmporigpubkey, assetsCCaddr, origaddr, tx, assetid)) == 0 )
|
||||
if( (nValue= AssetValidateBuyvin(cpAssets, eval, tmpprice, tmporigpubkey, origCCaddrDummy, origNormalAddr, tx, assetid)) == 0 )
|
||||
return(false);
|
||||
else if( ConstrainVout(tx.vout[0],0, origaddr, nValue) == 0 )
|
||||
else if( ConstrainVout(tx.vout[0],0, origNormalAddr, nValue) == 0 )
|
||||
return eval->Invalid("invalid refund for cancelbuy");
|
||||
preventCCvins = 3;
|
||||
preventCCvouts = 0;
|
||||
fprintf(stderr,"cancelbuy validated to origaddr.(%s)\n",origaddr);
|
||||
fprintf(stderr,"cancelbuy validated to origaddr.(%s)\n",origNormalAddr);
|
||||
break;
|
||||
|
||||
case 'B': // fillbuy:
|
||||
@@ -257,7 +274,7 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
//vout.n-1: opreturn [EVAL_ASSETS] ['B'] [assetid] [remaining asset required] [origpubkey]
|
||||
preventCCvouts = 4;
|
||||
|
||||
if( (nValue = AssetValidateBuyvin(cpAssets, eval, totalunits, tmporigpubkey, assetsCCaddr, origaddr, tx, assetid)) == 0 )
|
||||
if( (nValue = AssetValidateBuyvin(cpAssets, eval, totalunits, tmporigpubkey, origTokensCCaddr, origNormalAddr, tx, assetid)) == 0 )
|
||||
return(false);
|
||||
else if( numvouts < 4 )
|
||||
return eval->Invalid("not enough vouts for fillbuy");
|
||||
@@ -267,24 +284,24 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
{
|
||||
if( nValue != tx.vout[0].nValue + tx.vout[1].nValue )
|
||||
return eval->Invalid("locked value doesnt match vout0+1 fillbuy");
|
||||
else if( tx.vout[4].scriptPubKey.IsPayToCryptoCondition() != 0 )
|
||||
else if( tx.vout[4].scriptPubKey.IsPayToCryptoCondition() != 0 ) // if cc change present
|
||||
{
|
||||
if( ConstrainVout(tx.vout[2], 1, assetsCCaddr, 0) == 0 ) // tokens on user cc addr
|
||||
if( ConstrainVout(tx.vout[2], 1, origTokensCCaddr, 0) == 0 ) // tokens to originator cc addr (tokens+nonfungible evals)
|
||||
return eval->Invalid("vout2 doesnt go to origpubkey fillbuy");
|
||||
else if ( inputs != tx.vout[2].nValue + tx.vout[4].nValue )
|
||||
return eval->Invalid("asset inputs doesnt match vout2+3 fillbuy");
|
||||
}
|
||||
else if( ConstrainVout(tx.vout[2], 1, assetsCCaddr, inputs) == 0 ) // tokens on user cc addr
|
||||
else if( ConstrainVout(tx.vout[2], 1, origTokensCCaddr, inputs) == 0 ) // tokens to originator cc addr (tokens+nonfungible evals)
|
||||
return eval->Invalid("vout2 doesnt match inputs fillbuy");
|
||||
else if( ConstrainVout(tx.vout[1],0,0,0) == 0 )
|
||||
else if( ConstrainVout(tx.vout[1], 0, NULL, 0) == 0 )
|
||||
return eval->Invalid("vout1 is CC for fillbuy");
|
||||
else if( ConstrainVout(tx.vout[3], 1, origpubkeyCCaddr, 10000) == 0 )
|
||||
else if( ConstrainVout(tx.vout[3], 1, origAssetsCCaddr, 10000) == 0 ) // marker to asset cc addr
|
||||
return eval->Invalid("invalid marker for original pubkey");
|
||||
else if( ValidateBidRemainder(remaining_price, tx.vout[0].nValue, nValue, tx.vout[1].nValue, tx.vout[2].nValue, totalunits) == false )
|
||||
return eval->Invalid("mismatched remainder for fillbuy");
|
||||
else if( remaining_price != 0 )
|
||||
{
|
||||
if( ConstrainVout(tx.vout[0], 1, cpAssets->unspendableCCaddr, 0) == 0 ) // coins on asset unspendable cc addr
|
||||
if( ConstrainVout(tx.vout[0], 1, cpAssets->unspendableCCaddr, 0) == 0 ) // coins to asset unspendable cc addr
|
||||
return eval->Invalid("mismatched vout0 AssetsCCaddr for fillbuy");
|
||||
}
|
||||
}
|
||||
@@ -301,25 +318,30 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
//vout.3: normal output for change (if any)
|
||||
//'s'.vout.n-1: opreturn [EVAL_ASSETS] ['s'] [assetid] [amount of native coin required] [origpubkey]
|
||||
//'e'.vout.n-1: opreturn [EVAL_ASSETS] ['e'] [assetid] [assetid2] [amount of asset2 required] [origpubkey]
|
||||
|
||||
// as we don't use tokenconvert we should not be here:
|
||||
return eval->Invalid("invalid asset funcid (s)");
|
||||
|
||||
preventCCvouts = 2;
|
||||
if( remaining_price == 0 )
|
||||
return eval->Invalid("illegal null remaining_price for selloffer");
|
||||
if ( tx.vout[1].scriptPubKey.IsPayToCryptoCondition() == 0 )
|
||||
return eval->Invalid("invalid normal vout1 for sellvin");
|
||||
if( tx.vout[2].scriptPubKey.IsPayToCryptoCondition() != 0 ) // cc change
|
||||
if( tx.vout[2].scriptPubKey.IsPayToCryptoCondition() != 0 ) // if cc change presents
|
||||
{
|
||||
preventCCvouts++;
|
||||
if( ConstrainVout(tx.vout[0], 1, (char *)cpTokens->unspendableCCaddr, 0) == 0 ) // check also cc vout[0]
|
||||
if( ConstrainVout(tx.vout[0], 1, (char *)cpTokens->unspendableCCaddr, 0) == 0 ) // tokens to tokens unspendable cc addr. TODO: this in incorrect, should be assets if we got here!
|
||||
return eval->Invalid("mismatched vout0 TokensCCaddr for selloffer");
|
||||
else if( tx.vout[0].nValue + tx.vout[2].nValue != inputs )
|
||||
return eval->Invalid("mismatched vout0+vout2 total for selloffer");
|
||||
}
|
||||
else if( ConstrainVout(tx.vout[0], 1, (char *)cpTokens->unspendableCCaddr, inputs) == 0 ) // no cc change, just vout[0]
|
||||
// no cc change:
|
||||
else if( ConstrainVout(tx.vout[0], 1, (char *)cpTokens->unspendableCCaddr, inputs) == 0 ) // tokens to tokens unspendable cc addr TODO: this in incorrect, should be assets if got here!
|
||||
return eval->Invalid("mismatched vout0 TokensCCaddr for selloffer");
|
||||
//fprintf(stderr,"remaining.%d for sell\n",(int32_t)remaining_price);
|
||||
break;
|
||||
|
||||
case 'x': // cancel
|
||||
case 'x': // cancel sell
|
||||
//vin.0: normal input
|
||||
//vin.1: unspendable.(vout.0 from exchange or selloffer) sellTx/exchangeTx.vout[0] inputTx
|
||||
//vin.2: CC marker from selloffer for txfee
|
||||
@@ -328,9 +350,9 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
//vout.2: normal output for change (if any)
|
||||
//vout.n-1: opreturn [EVAL_ASSETS] ['x'] [assetid]
|
||||
|
||||
if( (assetoshis = AssetValidateSellvin(cpAssets, eval, tmpprice, tmporigpubkey, userTokensCCaddr, origaddr, tx, assetid)) == 0 ) // NOTE:
|
||||
if( (assetoshis = AssetValidateSellvin(cpAssets, eval, tmpprice, tmporigpubkey, origTokensCCaddr, origNormalAddr, tx, assetid)) == 0 ) // NOTE:
|
||||
return(false);
|
||||
else if( ConstrainVout(tx.vout[0], 1, userTokensCCaddr, assetoshis) == 0 )
|
||||
else if( ConstrainVout(tx.vout[0], 1, origTokensCCaddr, assetoshis) == 0 ) // tokens returning to originator cc addr
|
||||
return eval->Invalid("invalid vout for cancel");
|
||||
preventCCvins = 3;
|
||||
preventCCvouts = 1;
|
||||
@@ -346,7 +368,7 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
//vout.3: normal output for change (if any)
|
||||
//'S'.vout.n-1: opreturn [EVAL_ASSETS] ['S'] [assetid] [amount of coin still required] [origpubkey]
|
||||
|
||||
if( (assetoshis = AssetValidateSellvin(cpAssets, eval, totalunits, tmporigpubkey, userTokensCCaddr, origaddr, tx, assetid)) == 0 )
|
||||
if( (assetoshis = AssetValidateSellvin(cpAssets, eval, totalunits, tmporigpubkey, origTokensCCaddr, origNormalAddr, tx, assetid)) == 0 )
|
||||
return(false);
|
||||
else if( numvouts < 4 )
|
||||
return eval->Invalid("not enough vouts for fillask");
|
||||
@@ -358,21 +380,19 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
return eval->Invalid("locked value doesnt match vout0+1 fillask");
|
||||
if( ValidateAskRemainder(remaining_price, tx.vout[0].nValue, assetoshis, tx.vout[1].nValue, tx.vout[2].nValue, totalunits) == false )
|
||||
return eval->Invalid("mismatched remainder for fillask");
|
||||
else if( ConstrainVout(tx.vout[1], 1, 0, 0) == 0 )
|
||||
else if( ConstrainVout(tx.vout[1], 1, NULL, 0) == 0 ) // do not check token buyer's cc addr
|
||||
return eval->Invalid("normal vout1 for fillask");
|
||||
else if( ConstrainVout(tx.vout[2], 0, origaddr, 0) == 0 )
|
||||
else if( ConstrainVout(tx.vout[2], 0, origNormalAddr, 0) == 0 ) // coins to originator normal addr
|
||||
return eval->Invalid("normal vout1 for fillask");
|
||||
else if( ConstrainVout(tx.vout[3], 1, origpubkeyCCaddr, 10000) == 0 )
|
||||
else if( ConstrainVout(tx.vout[3], 1, origAssetsCCaddr, 10000) == 0 ) // marker to originator asset cc addr
|
||||
return eval->Invalid("invalid marker for original pubkey");
|
||||
else if( remaining_price != 0 )
|
||||
{
|
||||
//char tokensUnspendableAddr[64];
|
||||
//GetTokensCCaddress(cpAssets, tokensUnspendableAddr, GetUnspendable(cpAssets, NULL));
|
||||
if ( ConstrainVout(tx.vout[0], 1, tokensUnspendableAddr /*(char *)cpAssets->unspendableCCaddr*/, 0) == 0 )
|
||||
if ( ConstrainVout(tx.vout[0], 1, tokensDualEvalUnspendableCCaddr, 0) == 0 )
|
||||
return eval->Invalid("mismatched vout0 assets dual unspendable CCaddr for fill sell");
|
||||
}
|
||||
}
|
||||
fprintf(stderr,"fill validated\n");
|
||||
//fprintf(stderr,"fill validated\n");
|
||||
break;
|
||||
case 'E': // fillexchange
|
||||
////////// not implemented yet ////////////
|
||||
@@ -392,7 +412,7 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
// eval->Invalid("asset2 inputs != outputs");
|
||||
|
||||
////////// not implemented yet ////////////
|
||||
if( (assetoshis= AssetValidateSellvin(cpTokens, eval, totalunits, tmporigpubkey, userTokensCCaddr, origaddr, tx, assetid)) == 0 )
|
||||
if( (assetoshis= AssetValidateSellvin(cpTokens, eval, totalunits, tmporigpubkey, origTokensCCaddr, origNormalAddr, tx, assetid)) == 0 )
|
||||
return(false);
|
||||
else if( numvouts < 3 )
|
||||
return eval->Invalid("not enough vouts for fillex");
|
||||
@@ -405,7 +425,7 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
else if( tx.vout[3].scriptPubKey.IsPayToCryptoCondition() != 0 )
|
||||
////////// not implemented yet ////////////
|
||||
{
|
||||
if( ConstrainVout(tx.vout[2], 1, userTokensCCaddr, 0) == 0 )
|
||||
if( ConstrainVout(tx.vout[2], 1, origTokensCCaddr, 0) == 0 )
|
||||
return eval->Invalid("vout2 doesnt go to origpubkey fillex");
|
||||
else if( inputs != tx.vout[2].nValue + tx.vout[3].nValue )
|
||||
{
|
||||
@@ -414,7 +434,7 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
}
|
||||
}
|
||||
////////// not implemented yet ////////////
|
||||
else if( ConstrainVout(tx.vout[2], 1, userTokensCCaddr, inputs) == 0 )
|
||||
else if( ConstrainVout(tx.vout[2], 1, origTokensCCaddr, inputs) == 0 )
|
||||
return eval->Invalid("vout2 doesnt match inputs fillex");
|
||||
else if( ConstrainVout(tx.vout[1], 0, 0, 0) == 0 )
|
||||
return eval->Invalid("vout1 is CC for fillex");
|
||||
@@ -431,7 +451,7 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
}
|
||||
}
|
||||
////////// not implemented yet ////////////
|
||||
fprintf(stderr,"fill validated\n");
|
||||
//fprintf(stderr,"fill validated\n");
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -442,7 +462,7 @@ bool AssetsValidate(struct CCcontract_info *cpAssets,Eval* eval,const CTransacti
|
||||
|
||||
// what does this do?
|
||||
bool bPrevent = PreventCC(eval, tx, preventCCvins, numvins, preventCCvouts, numvouts);
|
||||
std::cerr << "AssetsValidate() PreventCC returned=" << bPrevent << std::endl;
|
||||
//std::cerr << "AssetsValidate() PreventCC returned=" << bPrevent << std::endl;
|
||||
return (bPrevent);
|
||||
}
|
||||
|
||||
|
||||
287
src/cc/cclib.cpp
287
src/cc/cclib.cpp
@@ -28,25 +28,146 @@
|
||||
#include "crosschain.h"
|
||||
|
||||
#define FAUCET2SIZE COIN
|
||||
#define EVAL_FAUCET2 EVAL_FIRSTUSER
|
||||
|
||||
struct CClib_rpcinfo
|
||||
{
|
||||
char *method,*help;
|
||||
int32_t numrequiredargs,maxargs; // frontloaded with required
|
||||
uint8_t funcid;
|
||||
}
|
||||
CClib_methods[] =
|
||||
{
|
||||
{ (char *)"faucet2_fund", (char *)"amount", 1, 1, 'F' },
|
||||
{ (char *)"faucet2_get", (char *)"<no args>", 0, 0, 'G' },
|
||||
};
|
||||
#ifdef BUILD_ROGUE
|
||||
#define EVAL_ROGUE 17
|
||||
std::string MYCCLIBNAME = (char *)"rogue";
|
||||
#else
|
||||
|
||||
std::string MYCCLIBNAME = (char *)"faucet2";
|
||||
#define EVAL_SUDOKU 17
|
||||
std::string MYCCLIBNAME = (char *)"sudoku";
|
||||
#endif
|
||||
|
||||
char *CClib_name() { return((char *)MYCCLIBNAME.c_str()); }
|
||||
|
||||
struct CClib_rpcinfo
|
||||
{
|
||||
char *CCname,*method,*help;
|
||||
int32_t numrequiredargs,maxargs;
|
||||
uint8_t funcid,evalcode;
|
||||
}
|
||||
|
||||
CClib_methods[] =
|
||||
{
|
||||
{ (char *)"faucet2", (char *)"fund", (char *)"amount", 1, 1, 'F', EVAL_FAUCET2 },
|
||||
{ (char *)"faucet2", (char *)"get", (char *)"<no args>", 0, 0, 'G', EVAL_FAUCET2 },
|
||||
#ifdef BUILD_ROGUE
|
||||
{ (char *)"rogue", (char *)"newgame", (char *)"maxplayers buyin", 0, 2, 'G', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"gameinfo", (char *)"gametxid", 1, 1, 'T', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"pending", (char *)"<no args>", 0, 0, 'P', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"register", (char *)"gametxid [playertxid]", 1, 2, 'R', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"keystrokes", (char *)"gametxid keystrokes", 2, 2, 'K', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"bailout", (char *)"gametxid", 1, 1, 'Q', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"highlander", (char *)"gametxid", 1, 1, 'H', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"playerinfo", (char *)"playertxid", 1, 1, 'I', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"players", (char *)"<no args>", 0, 0, 'D', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"games", (char *)"<no args>", 0, 0, 'F', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"setname", (char *)"pname", 1, 1, 'N', EVAL_ROGUE },
|
||||
{ (char *)"rogue", (char *)"extract", (char *)"gametxid [pubkey]", 1, 2, 'X', EVAL_ROGUE },
|
||||
#else
|
||||
{ (char *)"sudoku", (char *)"gen", (char *)"<no args>", 0, 0, 'G', EVAL_SUDOKU },
|
||||
{ (char *)"sudoku", (char *)"txidinfo", (char *)"txid", 1, 1, 'T', EVAL_SUDOKU },
|
||||
{ (char *)"sudoku", (char *)"pending", (char *)"<no args>", 0, 0, 'U', EVAL_SUDOKU },
|
||||
{ (char *)"sudoku", (char *)"solution", (char *)"txid solution timestamps[81]", 83, 83, 'S', EVAL_SUDOKU },
|
||||
#endif
|
||||
};
|
||||
|
||||
std::string CClib_rawtxgen(struct CCcontract_info *cp,uint8_t funcid,cJSON *params);
|
||||
|
||||
#ifdef BUILD_ROGUE
|
||||
int32_t rogue_replay(uint64_t seed,int32_t sleeptime);
|
||||
bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const CTransaction tx);
|
||||
|
||||
UniValue rogue_newgame(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_pending(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_gameinfo(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_register(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_keystrokes(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_bailout(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_highlander(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_playerinfo(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_players(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_games(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_setname(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue rogue_extract(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
|
||||
#else
|
||||
bool sudoku_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const CTransaction tx);
|
||||
UniValue sudoku_txidinfo(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue sudoku_generate(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue sudoku_solution(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
UniValue sudoku_pending(uint64_t txfee,struct CCcontract_info *cp,cJSON *params);
|
||||
#endif
|
||||
|
||||
UniValue CClib_method(struct CCcontract_info *cp,char *method,cJSON *params)
|
||||
{
|
||||
UniValue result(UniValue::VOBJ); uint64_t txfee = 10000;
|
||||
#ifdef BUILD_ROGUE
|
||||
if ( cp->evalcode == EVAL_ROGUE )
|
||||
{
|
||||
if ( strcmp(method,"newgame") == 0 )
|
||||
return(rogue_newgame(txfee,cp,params));
|
||||
else if ( strcmp(method,"pending") == 0 )
|
||||
return(rogue_pending(txfee,cp,params));
|
||||
else if ( strcmp(method,"gameinfo") == 0 )
|
||||
return(rogue_gameinfo(txfee,cp,params));
|
||||
else if ( strcmp(method,"register") == 0 )
|
||||
return(rogue_register(txfee,cp,params));
|
||||
else if ( strcmp(method,"keystrokes") == 0 )
|
||||
return(rogue_keystrokes(txfee,cp,params));
|
||||
else if ( strcmp(method,"bailout") == 0 )
|
||||
return(rogue_bailout(txfee,cp,params));
|
||||
else if ( strcmp(method,"highlander") == 0 )
|
||||
return(rogue_highlander(txfee,cp,params));
|
||||
else if ( strcmp(method,"extract") == 0 )
|
||||
return(rogue_extract(txfee,cp,params));
|
||||
else if ( strcmp(method,"playerinfo") == 0 )
|
||||
return(rogue_playerinfo(txfee,cp,params));
|
||||
else if ( strcmp(method,"players") == 0 )
|
||||
return(rogue_players(txfee,cp,params));
|
||||
else if ( strcmp(method,"games") == 0 )
|
||||
return(rogue_games(txfee,cp,params));
|
||||
else if ( strcmp(method,"setname") == 0 )
|
||||
return(rogue_setname(txfee,cp,params));
|
||||
else
|
||||
{
|
||||
result.push_back(Pair("result","error"));
|
||||
result.push_back(Pair("error","invalid rogue method"));
|
||||
result.push_back(Pair("method",method));
|
||||
return(result);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if ( cp->evalcode == EVAL_SUDOKU )
|
||||
{
|
||||
//printf("CClib_method params.%p\n",params);
|
||||
if ( strcmp(method,"txidinfo") == 0 )
|
||||
return(sudoku_txidinfo(txfee,cp,params));
|
||||
else if ( strcmp(method,"gen") == 0 )
|
||||
return(sudoku_generate(txfee,cp,params));
|
||||
else if ( strcmp(method,"solution") == 0 )
|
||||
return(sudoku_solution(txfee,cp,params));
|
||||
else if ( strcmp(method,"pending") == 0 )
|
||||
return(sudoku_pending(txfee,cp,params));
|
||||
else
|
||||
{
|
||||
result.push_back(Pair("result","error"));
|
||||
result.push_back(Pair("error","invalid sudoku method"));
|
||||
result.push_back(Pair("method",method));
|
||||
return(result);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
result.push_back(Pair("result","error"));
|
||||
result.push_back(Pair("error","only sudoku supported for now"));
|
||||
result.push_back(Pair("evalcode",(int)cp->evalcode));
|
||||
return(result);
|
||||
}
|
||||
}
|
||||
|
||||
UniValue CClib_info(struct CCcontract_info *cp)
|
||||
{
|
||||
UniValue result(UniValue::VOBJ),a(UniValue::VARR); int32_t i; char str[2];
|
||||
@@ -55,6 +176,7 @@ UniValue CClib_info(struct CCcontract_info *cp)
|
||||
for (i=0; i<sizeof(CClib_methods)/sizeof(*CClib_methods); i++)
|
||||
{
|
||||
UniValue obj(UniValue::VOBJ);
|
||||
obj.push_back(Pair("evalcode",CClib_methods[i].evalcode));
|
||||
if ( CClib_methods[i].funcid < ' ' || CClib_methods[i].funcid >= 128 )
|
||||
obj.push_back(Pair("funcid",CClib_methods[i].funcid));
|
||||
else
|
||||
@@ -63,7 +185,8 @@ UniValue CClib_info(struct CCcontract_info *cp)
|
||||
str[1] = 0;
|
||||
obj.push_back(Pair("funcid",str));
|
||||
}
|
||||
obj.push_back(Pair("name",CClib_methods[i].method));
|
||||
obj.push_back(Pair("name",CClib_methods[i].CCname));
|
||||
obj.push_back(Pair("method",CClib_methods[i].method));
|
||||
obj.push_back(Pair("help",CClib_methods[i].help));
|
||||
obj.push_back(Pair("params_required",CClib_methods[i].numrequiredargs));
|
||||
obj.push_back(Pair("params_max",CClib_methods[i].maxargs));
|
||||
@@ -76,15 +199,19 @@ UniValue CClib_info(struct CCcontract_info *cp)
|
||||
UniValue CClib(struct CCcontract_info *cp,char *method,cJSON *params)
|
||||
{
|
||||
UniValue result(UniValue::VOBJ); int32_t i; std::string rawtx;
|
||||
//printf("CClib params.%p\n",params);
|
||||
for (i=0; i<sizeof(CClib_methods)/sizeof(*CClib_methods); i++)
|
||||
{
|
||||
if ( strcmp(method,CClib_methods[i].method) == 0 )
|
||||
if ( cp->evalcode == CClib_methods[i].evalcode && strcmp(method,CClib_methods[i].method) == 0 )
|
||||
{
|
||||
result.push_back(Pair("result","success"));
|
||||
result.push_back(Pair("method",CClib_methods[i].method));
|
||||
rawtx = CClib_rawtxgen(cp,CClib_methods[i].funcid,params);
|
||||
result.push_back(Pair("rawtx",rawtx));
|
||||
return(result);
|
||||
if ( cp->evalcode == EVAL_FAUCET2 )
|
||||
{
|
||||
result.push_back(Pair("result","success"));
|
||||
result.push_back(Pair("method",CClib_methods[i].method));
|
||||
rawtx = CClib_rawtxgen(cp,CClib_methods[i].funcid,params);
|
||||
result.push_back(Pair("rawtx",rawtx));
|
||||
return(result);
|
||||
} else return(CClib_method(cp,method,params));
|
||||
}
|
||||
}
|
||||
result.push_back(Pair("result","error"));
|
||||
@@ -93,12 +220,12 @@ UniValue CClib(struct CCcontract_info *cp,char *method,cJSON *params)
|
||||
return(result);
|
||||
}
|
||||
|
||||
int64_t IsCClibvout(struct CCcontract_info *cp,const CTransaction& tx,int32_t v)
|
||||
int64_t IsCClibvout(struct CCcontract_info *cp,const CTransaction& tx,int32_t v,char *cmpaddr)
|
||||
{
|
||||
char destaddr[64];
|
||||
if ( tx.vout[v].scriptPubKey.IsPayToCryptoCondition() != 0 )
|
||||
{
|
||||
if ( Getscriptaddress(destaddr,tx.vout[v].scriptPubKey) > 0 && strcmp(destaddr,cp->unspendableCCaddr) == 0 )
|
||||
if ( Getscriptaddress(destaddr,tx.vout[v].scriptPubKey) > 0 && strcmp(destaddr,cmpaddr) == 0 )
|
||||
return(tx.vout[v].nValue);
|
||||
}
|
||||
return(0);
|
||||
@@ -123,7 +250,7 @@ bool CClibExactAmounts(struct CCcontract_info *cp,Eval* eval,const CTransaction
|
||||
//fprintf(stderr,"vini.%d check hash and vout\n",i);
|
||||
if ( hashBlock == zerohash )
|
||||
return eval->Invalid("cant faucet2 from mempool");
|
||||
if ( (assetoshis= IsCClibvout(cp,vinTx,tx.vin[i].prevout.n)) != 0 )
|
||||
if ( (assetoshis= IsCClibvout(cp,vinTx,tx.vin[i].prevout.n,cp->unspendableCCaddr)) != 0 )
|
||||
inputs += assetoshis;
|
||||
}
|
||||
}
|
||||
@@ -131,7 +258,7 @@ bool CClibExactAmounts(struct CCcontract_info *cp,Eval* eval,const CTransaction
|
||||
for (i=0; i<numvouts; i++)
|
||||
{
|
||||
//fprintf(stderr,"i.%d of numvouts.%d\n",i,numvouts);
|
||||
if ( (assetoshis= IsCClibvout(cp,tx,i)) != 0 )
|
||||
if ( (assetoshis= IsCClibvout(cp,tx,i,cp->unspendableCCaddr)) != 0 )
|
||||
outputs += assetoshis;
|
||||
}
|
||||
if ( inputs != outputs+FAUCET2SIZE+txfee )
|
||||
@@ -146,6 +273,14 @@ bool CClib_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
|
||||
{
|
||||
int32_t numvins,numvouts,preventCCvins,preventCCvouts,i,numblocks; bool retval; uint256 txid; uint8_t hash[32]; char str[65],destaddr[64];
|
||||
std::vector<std::pair<CAddressIndexKey, CAmount> > txids;
|
||||
if ( cp->evalcode != EVAL_FAUCET2 )
|
||||
{
|
||||
#ifdef BUILD_ROGUE
|
||||
return(rogue_validate(cp,height,eval,tx));
|
||||
#else
|
||||
return(sudoku_validate(cp,height,eval,tx));
|
||||
#endif
|
||||
}
|
||||
numvins = tx.vin.size();
|
||||
numvouts = tx.vout.size();
|
||||
preventCCvins = preventCCvouts = -1;
|
||||
@@ -170,7 +305,7 @@ bool CClib_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
|
||||
else
|
||||
{
|
||||
preventCCvouts = 1;
|
||||
if ( IsCClibvout(cp,tx,0) != 0 )
|
||||
if ( IsCClibvout(cp,tx,0,cp->unspendableCCaddr) != 0 )
|
||||
{
|
||||
preventCCvouts++;
|
||||
i = 1;
|
||||
@@ -202,9 +337,9 @@ bool CClib_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
|
||||
}
|
||||
}
|
||||
|
||||
int64_t AddCClibInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubKey pk,int64_t total,int32_t maxinputs)
|
||||
int64_t AddCClibInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubKey pk,int64_t total,int32_t maxinputs,char *cmpaddr)
|
||||
{
|
||||
char coinaddr[64]; int64_t threshold,nValue,price,totalinputs = 0; uint256 txid,hashBlock; std::vector<uint8_t> origpubkey; CTransaction vintx; int32_t vout,n = 0;
|
||||
char coinaddr[64]; int64_t threshold,nValue,price,totalinputs = 0,txfee = 10000; uint256 txid,hashBlock; std::vector<uint8_t> origpubkey; CTransaction vintx; int32_t vout,n = 0;
|
||||
std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> > unspentOutputs;
|
||||
GetCCaddress(cp,coinaddr,pk);
|
||||
SetCCunspents(unspentOutputs,coinaddr);
|
||||
@@ -213,13 +348,13 @@ int64_t AddCClibInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubK
|
||||
{
|
||||
txid = it->first.txhash;
|
||||
vout = (int32_t)it->first.index;
|
||||
if ( it->second.satoshis < threshold )
|
||||
//char str[65]; fprintf(stderr,"%s check %s/v%d %.8f vs %.8f\n",coinaddr,uint256_str(str,txid),vout,(double)it->second.satoshis/COIN,(double)threshold/COIN);
|
||||
if ( it->second.satoshis < threshold || it->second.satoshis == txfee )
|
||||
continue;
|
||||
//char str[65]; fprintf(stderr,"check %s/v%d %.8f`\n",uint256_str(str,txid),vout,(double)it->second.satoshis/COIN);
|
||||
// no need to prevent dup
|
||||
if ( GetTransaction(txid,vintx,hashBlock,false) != 0 )
|
||||
{
|
||||
if ( (nValue= IsCClibvout(cp,vintx,vout)) > 1000000 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( (nValue= IsCClibvout(cp,vintx,vout,cmpaddr)) >= 1000000 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( total != 0 && maxinputs != 0 )
|
||||
mtx.vin.push_back(CTxIn(txid,vout,CScript()));
|
||||
@@ -228,13 +363,12 @@ int64_t AddCClibInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubK
|
||||
n++;
|
||||
if ( (total > 0 && totalinputs >= total) || (maxinputs > 0 && n >= maxinputs) )
|
||||
break;
|
||||
} else fprintf(stderr,"nValue too small or already spent in mempool\n");
|
||||
} //else fprintf(stderr,"nValue %.8f too small or already spent in mempool\n",(double)nValue/COIN);
|
||||
} else fprintf(stderr,"couldnt get tx\n");
|
||||
}
|
||||
return(totalinputs);
|
||||
}
|
||||
|
||||
|
||||
std::string Faucet2Fund(struct CCcontract_info *cp,uint64_t txfee,int64_t funds)
|
||||
{
|
||||
CMutableTransaction mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), komodo_nextheight());
|
||||
@@ -284,19 +418,19 @@ std::string CClib_rawtxgen(struct CCcontract_info *cp,uint8_t funcid,cJSON *para
|
||||
return("");
|
||||
cclibpk = GetUnspendable(cp,0);
|
||||
mypk = pubkey2pk(Mypubkey());
|
||||
if ( (inputs= AddCClibInputs(cp,mtx,cclibpk,nValue+txfee,60)) > 0 )
|
||||
if ( (inputs= AddCClibInputs(cp,mtx,cclibpk,nValue+txfee,60,cp->unspendableCCaddr)) > 0 )
|
||||
{
|
||||
if ( inputs > nValue )
|
||||
CCchange = (inputs - nValue - txfee);
|
||||
if ( CCchange != 0 )
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_FIRSTUSER,CCchange,cclibpk));
|
||||
mtx.vout.push_back(MakeCC1vout(EVAL_FAUCET2,CCchange,cclibpk));
|
||||
mtx.vout.push_back(CTxOut(nValue,CScript() << ParseHex(HexStr(mypk)) << OP_CHECKSIG));
|
||||
fprintf(stderr,"start at %u\n",(uint32_t)time(NULL));
|
||||
j = rand() & 0xfffffff;
|
||||
for (i=0; i<1000000; i++,j++)
|
||||
{
|
||||
tmpmtx = mtx;
|
||||
rawhex = FinalizeCCTx(-1LL,cp,tmpmtx,mypk,txfee,CScript() << OP_RETURN << E_MARSHAL(ss << (uint8_t)EVAL_FIRSTUSER << (uint8_t)'G' << j));
|
||||
rawhex = FinalizeCCTx(-1LL,cp,tmpmtx,mypk,txfee,CScript() << OP_RETURN << E_MARSHAL(ss << (uint8_t)EVAL_FAUCET2 << (uint8_t)'G' << j));
|
||||
if ( (len= (int32_t)rawhex.size()) > 0 && len < 65536 )
|
||||
{
|
||||
len >>= 1;
|
||||
@@ -315,3 +449,88 @@ std::string CClib_rawtxgen(struct CCcontract_info *cp,uint8_t funcid,cJSON *para
|
||||
} else fprintf(stderr,"cant find faucet inputs\n");
|
||||
return("");
|
||||
}
|
||||
|
||||
UniValue cclib_error(UniValue &result,const char *errorstr)
|
||||
{
|
||||
result.push_back(Pair("status","error"));
|
||||
result.push_back(Pair("error",errorstr));
|
||||
return(result);
|
||||
}
|
||||
|
||||
uint256 juint256(cJSON *obj)
|
||||
{
|
||||
uint256 tmp; bits256 t = jbits256(obj,0);
|
||||
memcpy(&tmp,&t,sizeof(tmp));
|
||||
return(revuint256(tmp));
|
||||
}
|
||||
|
||||
cJSON *cclib_reparse(int32_t *nump,cJSON *origparams) // assumes origparams will be freed by caller
|
||||
{
|
||||
cJSON *params; char *jsonstr,*newstr; int32_t i,j;
|
||||
if ( (jsonstr= jprint(origparams,0)) != 0 )
|
||||
{
|
||||
if ( jsonstr[0] == '"' && jsonstr[strlen(jsonstr)-1] == '"' )
|
||||
{
|
||||
jsonstr[strlen(jsonstr)-1] = 0;
|
||||
jsonstr++;
|
||||
}
|
||||
newstr = (char *)malloc(strlen(jsonstr)+1);
|
||||
for (i=j=0; jsonstr[i]!=0; i++)
|
||||
{
|
||||
if ( jsonstr[i] == '%' && jsonstr[i+1] == '2' && jsonstr[i+2] == '2' )
|
||||
{
|
||||
newstr[j++] = '"';
|
||||
i += 2;
|
||||
} else newstr[j++] = jsonstr[i];
|
||||
}
|
||||
newstr[j] = 0;
|
||||
params = cJSON_Parse(newstr);
|
||||
if ( 0 && params != 0 )
|
||||
printf("new.(%s) -> %s\n",newstr,jprint(params,0));
|
||||
free(newstr);
|
||||
*nump = cJSON_GetArraySize(params);
|
||||
//free(origparams);
|
||||
} else params = 0;
|
||||
return(params);
|
||||
}
|
||||
|
||||
#ifdef BUILD_ROGUE
|
||||
#include "rogue_rpc.cpp"
|
||||
#include "rogue/vers.c"
|
||||
#include "rogue/extern.c"
|
||||
#include "rogue/armor.c"
|
||||
#include "rogue/chase.c"
|
||||
#include "rogue/command.c"
|
||||
#include "rogue/daemon.c"
|
||||
#include "rogue/daemons.c"
|
||||
#include "rogue/fight.c"
|
||||
#include "rogue/init.c"
|
||||
#include "rogue/io.c"
|
||||
#include "rogue/list.c"
|
||||
#include "rogue/mach_dep.c"
|
||||
#include "rogue/rogue.c"
|
||||
#include "rogue/xcrypt.c"
|
||||
#include "rogue/mdport.c"
|
||||
#include "rogue/misc.c"
|
||||
#include "rogue/monsters.c"
|
||||
#include "rogue/move.c"
|
||||
#include "rogue/new_level.c"
|
||||
#include "rogue/options.c"
|
||||
#include "rogue/pack.c"
|
||||
#include "rogue/passages.c"
|
||||
#include "rogue/potions.c"
|
||||
#include "rogue/rings.c"
|
||||
#include "rogue/rip.c"
|
||||
#include "rogue/rooms.c"
|
||||
#include "rogue/save.c"
|
||||
#include "rogue/scrolls.c"
|
||||
#include "rogue/state.c"
|
||||
#include "rogue/sticks.c"
|
||||
#include "rogue/things.c"
|
||||
#include "rogue/weapons.c"
|
||||
#include "rogue/wizard.c"
|
||||
|
||||
#else
|
||||
#include "sudoku.cpp"
|
||||
#endif
|
||||
|
||||
|
||||
@@ -106,12 +106,12 @@ CScript EncodeChannelsOpRet(uint8_t funcid,uint256 tokenid,uint256 opentxid,CPub
|
||||
|
||||
uint8_t DecodeChannelsOpRet(const CScript &scriptPubKey, uint256 &tokenid, uint256 &opentxid, CPubKey &srcpub,CPubKey &destpub,int32_t &numpayments,int64_t &payment,uint256 &hashchain)
|
||||
{
|
||||
std::vector<uint8_t> vopret; uint8_t *script,e,f,tokenevalcode;
|
||||
std::vector<CPubKey> pubkeys; std::vector<uint8_t> vOpretExtra;
|
||||
std::vector<uint8_t> vopret,vOpretExtra; uint8_t *script,e,f,tokenevalcode;
|
||||
std::vector<CPubKey> pubkeys;
|
||||
|
||||
if (DecodeTokenOpRet(scriptPubKey,tokenevalcode,tokenid,pubkeys,vOpretExtra)!=0 && tokenevalcode==EVAL_TOKENS && vOpretExtra.size()>0)
|
||||
{
|
||||
if (!E_UNMARSHAL(vOpretExtra, { ss >> vopret; })) return (0);
|
||||
vopret=vOpretExtra;
|
||||
}
|
||||
else GetOpReturnData(scriptPubKey, vopret);
|
||||
if ( vopret.size() > 2 )
|
||||
@@ -430,7 +430,7 @@ int64_t AddChannelsInputs(struct CCcontract_info *cp,CMutableTransaction &mtx, C
|
||||
}
|
||||
}
|
||||
}
|
||||
if (txid!=zeroid && myIsutxo_spentinmempool(txid,0) != 0)
|
||||
if (txid!=zeroid && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,0) != 0)
|
||||
{
|
||||
txid=zeroid;
|
||||
int32_t mindepth=CHANNELS_MAXPAYMENTS;
|
||||
@@ -455,7 +455,7 @@ int64_t AddChannelsInputs(struct CCcontract_info *cp,CMutableTransaction &mtx, C
|
||||
mtx.vin.push_back(CTxIn(txid,marker,CScript()));
|
||||
Myprivkey(myprivkey);
|
||||
if (tokenid!=zeroid) CCaddrTokens1of2set(cp,srcpub,destpub,coinaddr);
|
||||
else CCaddr1of2set(cp,srcpub,destpub,coinaddr);
|
||||
else CCaddr1of2set(cp,srcpub,destpub,myprivkey,coinaddr);
|
||||
return totalinputs;
|
||||
}
|
||||
else return 0;
|
||||
|
||||
@@ -236,7 +236,7 @@ void *loadfile(char *fname,uint8_t **bufp,long *lenp,long *allocsizep)
|
||||
{
|
||||
fclose(fp);
|
||||
*lenp = 0;
|
||||
printf("loadfile null size.(%s)\n",fname);
|
||||
//printf("loadfile null size.(%s)\n",fname);
|
||||
return(0);
|
||||
}
|
||||
if ( filesize > buflen )
|
||||
@@ -312,22 +312,20 @@ uint64_t get_btcusd()
|
||||
|
||||
char *REFCOIN_CLI;
|
||||
|
||||
cJSON *get_komodocli(char *refcoin,char **retstrp,char *acname,char *method,char *arg0,char *arg1,char *arg2,char *arg3)
|
||||
cJSON *get_cli(char *refcoin,char **retstrp,char *acname,char *method,char *arg0,char *arg1,char *arg2,char *arg3)
|
||||
{
|
||||
long fsize; cJSON *retjson = 0; char cmdstr[32768],*jsonstr,fname[256];
|
||||
sprintf(fname,"/tmp/oraclefeed.%s",method);
|
||||
if ( acname[0] != 0 )
|
||||
{
|
||||
if ( refcoin[0] != 0 && strcmp(refcoin,"KMD") != 0 )
|
||||
printf("unexpected: refcoin.(%s) acname.(%s)\n",refcoin,acname);
|
||||
sprintf(cmdstr,"./komodo-cli -ac_name=%s %s %s %s %s %s > %s\n",acname,method,arg0,arg1,arg2,arg3,fname);
|
||||
if ( refcoin[0] == 0 )
|
||||
printf("must supply reference coin\n");
|
||||
sprintf(cmdstr,"./komodo-cli -ac_name=%s %s %s %s %s %s > %s 2>/tmp/oraclefeed.error\n",acname,method,arg0,arg1,arg2,arg3,fname);
|
||||
}
|
||||
else if ( strcmp(refcoin,"KMD") == 0 )
|
||||
sprintf(cmdstr,"./komodo-cli %s %s %s %s %s > %s\n",method,arg0,arg1,arg2,arg3,fname);
|
||||
else if ( REFCOIN_CLI != 0 && REFCOIN_CLI[0] != 0 )
|
||||
{
|
||||
sprintf(cmdstr,"%s %s %s %s %s %s > %s\n",REFCOIN_CLI,method,arg0,arg1,arg2,arg3,fname);
|
||||
printf("ref.(%s) REFCOIN_CLI (%s)\n",refcoin,cmdstr);
|
||||
sprintf(cmdstr,"%s %s %s %s %s %s > %s 2>/tmp/oraclefeed.error\n",REFCOIN_CLI,method,arg0,arg1,arg2,arg3,fname);
|
||||
//printf("ref.(%s) REFCOIN_CLI (%s)\n",refcoin,cmdstr);
|
||||
}
|
||||
#ifdef TESTMODE
|
||||
fprintf(stderr,"cmd: %s\n",cmdstr);
|
||||
@@ -340,22 +338,24 @@ cJSON *get_komodocli(char *refcoin,char **retstrp,char *acname,char *method,char
|
||||
#ifdef TESTMODE
|
||||
fprintf(stderr,"jsonstr.(%s)\n",jsonstr);
|
||||
#endif // TESTMODE
|
||||
if ( (jsonstr[0] != '{' && jsonstr[0] != '[') || (retjson= cJSON_Parse(jsonstr)) == 0 )
|
||||
if ( (jsonstr[0] != '{' && jsonstr[0] != '[') || (retjson= cJSON_Parse(jsonstr)) == 0)
|
||||
*retstrp = jsonstr;
|
||||
else free(jsonstr);
|
||||
}
|
||||
else if ( (jsonstr= filestr(&fsize,"/tmp/oraclefeed.error")) != 0 )
|
||||
*retstrp = jsonstr;
|
||||
return(retjson);
|
||||
}
|
||||
|
||||
bits256 komodobroadcast(char *refcoin,char *acname,cJSON *hexjson)
|
||||
bits256 broadcasttx(char *refcoin,char *acname,cJSON *hexjson)
|
||||
{
|
||||
char *hexstr,*retstr,str[65]; cJSON *retjson; bits256 txid;
|
||||
memset(txid.bytes,0,sizeof(txid));
|
||||
if ( (hexstr= jstr(hexjson,"hex")) != 0 )
|
||||
{
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"sendrawtransaction",hexstr,"","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"sendrawtransaction",hexstr,"","","")) != 0 )
|
||||
{
|
||||
//fprintf(stderr,"broadcast.(%s)\n",jprint(retjson,0));
|
||||
if (strcmp("error",jstr(retjson,"result"))==0) printf("%s\n",jstr(retjson,"error"));
|
||||
free_json(retjson);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
@@ -372,36 +372,14 @@ bits256 komodobroadcast(char *refcoin,char *acname,cJSON *hexjson)
|
||||
return(txid);
|
||||
}
|
||||
|
||||
bits256 sendtoaddress(char *refcoin,char *acname,char *destaddr,int64_t satoshis)
|
||||
{
|
||||
char numstr[32],*retstr,str[65]; cJSON *retjson; bits256 txid;
|
||||
memset(txid.bytes,0,sizeof(txid));
|
||||
sprintf(numstr,"%.8f",(double)satoshis/SATOSHIDEN);
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"sendtoaddress",destaddr,numstr,"","")) != 0 )
|
||||
{
|
||||
fprintf(stderr,"unexpected sendrawtransaction json.(%s)\n",jprint(retjson,0));
|
||||
free_json(retjson);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
if ( strlen(retstr) >= 64 )
|
||||
{
|
||||
retstr[64] = 0;
|
||||
decode_hex(txid.bytes,32,retstr);
|
||||
}
|
||||
fprintf(stderr,"sendtoaddress %s %.8f txid.(%s)\n",destaddr,(double)satoshis/SATOSHIDEN,bits256_str(str,txid));
|
||||
free(retstr);
|
||||
}
|
||||
return(txid);
|
||||
}
|
||||
|
||||
int32_t get_coinheight(char *refcoin,char *acname)
|
||||
{
|
||||
cJSON *retjson; char *retstr; int32_t height=0;
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"getblockchaininfo","","","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"getblockchaininfo","","","","")) != 0 )
|
||||
{
|
||||
height = jint(retjson,"blocks");
|
||||
free_json(retjson);
|
||||
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
@@ -416,7 +394,7 @@ bits256 get_coinblockhash(char *refcoin,char *acname,int32_t height)
|
||||
cJSON *retjson; char *retstr,heightstr[32]; bits256 hash;
|
||||
memset(hash.bytes,0,sizeof(hash));
|
||||
sprintf(heightstr,"%d",height);
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"getblockhash",heightstr,"","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"getblockhash",heightstr,"","","")) != 0 )
|
||||
{
|
||||
fprintf(stderr,"unexpected blockhash json.(%s)\n",jprint(retjson,0));
|
||||
free_json(retjson);
|
||||
@@ -437,7 +415,7 @@ bits256 get_coinmerkleroot(char *refcoin,char *acname,bits256 blockhash)
|
||||
{
|
||||
cJSON *retjson; char *retstr,str[65]; bits256 merkleroot;
|
||||
memset(merkleroot.bytes,0,sizeof(merkleroot));
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"getblockheader",bits256_str(str,blockhash),"","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"getblockheader",bits256_str(str,blockhash),"","","")) != 0 )
|
||||
{
|
||||
merkleroot = jbits256(retjson,"merkleroot");
|
||||
//fprintf(stderr,"got merkleroot.(%s)\n",bits256_str(str,merkleroot));
|
||||
@@ -475,7 +453,7 @@ int32_t get_coinheader(char *refcoin,char *acname,bits256 *blockhashp,bits256 *m
|
||||
cJSON *get_gatewayspending(char *refcoin,char *acname,char *bindtxidstr)
|
||||
{
|
||||
cJSON *retjson; char *retstr;
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"gatewayspending",bindtxidstr,refcoin,"","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"gatewayspendingwithdraws",bindtxidstr,refcoin,"","")) != 0 )
|
||||
{
|
||||
//printf("pending.(%s)\n",jprint(retjson,0));
|
||||
return(retjson);
|
||||
@@ -491,7 +469,7 @@ cJSON *get_gatewayspending(char *refcoin,char *acname,char *bindtxidstr)
|
||||
cJSON *get_gatewaysprocessed(char *refcoin,char *acname,char *bindtxidstr)
|
||||
{
|
||||
cJSON *retjson; char *retstr;
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"gatewaysprocessed",bindtxidstr,refcoin,"","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"gatewaysprocessed",bindtxidstr,refcoin,"","")) != 0 )
|
||||
{
|
||||
//printf("pending.(%s)\n",jprint(retjson,0));
|
||||
return(retjson);
|
||||
@@ -507,7 +485,7 @@ cJSON *get_gatewaysprocessed(char *refcoin,char *acname,char *bindtxidstr)
|
||||
cJSON *get_rawmempool(char *refcoin,char *acname)
|
||||
{
|
||||
cJSON *retjson; char *retstr;
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"getrawmempool","","","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"getrawmempool","","","","")) != 0 )
|
||||
{
|
||||
//printf("mempool.(%s)\n",jprint(retjson,0));
|
||||
return(retjson);
|
||||
@@ -526,14 +504,14 @@ cJSON *get_addressutxos(char *refcoin,char *acname,char *coinaddr)
|
||||
if ( refcoin[0] != 0 && strcmp(refcoin,"KMD") != 0 )
|
||||
printf("warning: assumes %s has addressindex enabled\n",refcoin);
|
||||
sprintf(jsonbuf,"{\\\"addresses\\\":[\\\"%s\\\"]}",coinaddr);
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"getaddressutxos",jsonbuf,"","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"getaddressutxos",jsonbuf,"","","")) != 0 )
|
||||
{
|
||||
//printf("addressutxos.(%s)\n",jprint(retjson,0));
|
||||
return(retjson);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
fprintf(stderr,"get_addressutxos.(%s) error.(%s)\n",acname,retstr);
|
||||
//fprintf(stderr,"get_addressutxos.(%s) error.(%s)\n",acname,retstr);
|
||||
free(retstr);
|
||||
}
|
||||
return(0);
|
||||
@@ -542,7 +520,7 @@ cJSON *get_addressutxos(char *refcoin,char *acname,char *coinaddr)
|
||||
cJSON *get_rawtransaction(char *refcoin,char *acname,bits256 txid)
|
||||
{
|
||||
cJSON *retjson; char *retstr,str[65];
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"getrawtransaction",bits256_str(str,txid),"1","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"getrawtransaction",bits256_str(str,txid),"1","","")) != 0 )
|
||||
{
|
||||
return(retjson);
|
||||
}
|
||||
@@ -557,7 +535,7 @@ cJSON *get_rawtransaction(char *refcoin,char *acname,bits256 txid)
|
||||
int32_t validateaddress(char *refcoin,char *acname,char *depositaddr, char* compare)
|
||||
{
|
||||
cJSON *retjson; char *retstr; int32_t res=0;
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"validateaddress",depositaddr,"","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"validateaddress",depositaddr,"","","")) != 0 )
|
||||
{
|
||||
if (is_cJSON_True(jobj(retjson,compare)) != 0 ) res=1;
|
||||
free_json(retjson);
|
||||
@@ -576,7 +554,7 @@ void importaddress(char *refcoin,char *acname,char *depositaddr, char *label,int
|
||||
cJSON *retjson; char *retstr; char rescanstr[10];
|
||||
if (rescan) strcpy(rescanstr,"true");
|
||||
else strcpy(rescanstr,"false");
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"importaddress",depositaddr,label,rescanstr,"")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"importaddress",depositaddr,label,rescanstr,"")) != 0 )
|
||||
{
|
||||
printf("importaddress.(%s)\n",jprint(retjson,0));
|
||||
free_json(retjson);
|
||||
@@ -588,19 +566,20 @@ void importaddress(char *refcoin,char *acname,char *depositaddr, char *label,int
|
||||
}
|
||||
}
|
||||
|
||||
void addmultisigaddress(char *refcoin,char *acname,int32_t M, char *pubkeys,char *bindtxidstr)
|
||||
void addmultisigaddress(char *refcoin,char *acname,int32_t M, char *pubkeys)
|
||||
{
|
||||
cJSON *retjson; char *retstr,Mstr[10],tmp[128];
|
||||
cJSON *retjson; char *retstr,Mstr[10],addr[64];
|
||||
|
||||
sprintf(Mstr,"%d",M);
|
||||
sprintf(tmp,"\"%s\"",bindtxidstr);
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"addmultisigaddress",Mstr,pubkeys,tmp,"")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"addmultisigaddress",Mstr,pubkeys,"","")) != 0 )
|
||||
{
|
||||
fprintf(stderr,"unexpected addmultisigaddress json.(%s)\n",jprint(retjson,0));
|
||||
free(retstr);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
sprintf(addr,"\"%s\"",retstr);
|
||||
get_cli(refcoin,&retstr,acname,"importaddress",addr,"\"\"","false","");
|
||||
printf("addmultisigaddress.(%s)\n",retstr);
|
||||
free_json(retjson);
|
||||
}
|
||||
@@ -641,12 +620,11 @@ char *createrawtx(char *refcoin,char *acname,char *depositaddr,char *withdrawadd
|
||||
else txfee = 10000;
|
||||
if ( satoshis < txfee )
|
||||
{
|
||||
printf("createrawtx satoshis %.8f < txfee %.8f\n",(double)satoshis/SATOSHIDEN,(double)txfee/SATOSHIDEN);
|
||||
printf("createrawtx: satoshis %.8f < txfee %.8f\n",(double)satoshis/SATOSHIDEN,(double)txfee/SATOSHIDEN);
|
||||
return(0);
|
||||
}
|
||||
satoshis -= txfee;
|
||||
sprintf(array,"\'[\"%s\"]\'",depositaddr);
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"listunspent","1","99999999",array,"")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"listunspent","1","99999999",array,"")) != 0 )
|
||||
{
|
||||
//createrawtransaction [{"txid":"id","vout":n},...] {"address":amount,...}
|
||||
if ( (vins= getinputarray(&total,retjson,satoshis)) != 0 )
|
||||
@@ -667,7 +645,7 @@ char *createrawtx(char *refcoin,char *acname,char *depositaddr,char *withdrawadd
|
||||
char *argB=malloc(sizeof(char) * (strlen(tmpB)+3));
|
||||
sprintf(argA,"\'%s\'",tmpA);
|
||||
sprintf(argB,"\'%s\'",tmpB);
|
||||
if ( (retjson2= get_komodocli(refcoin,&txstr,acname,"createrawtransaction",argA,argB,"","")) != 0 )
|
||||
if ( (retjson2= get_cli(refcoin,&txstr,acname,"createrawtransaction",argA,argB,"","")) != 0 )
|
||||
{
|
||||
printf("createrawtx: unexpected JSON2.(%s)\n",jprint(retjson2,0));
|
||||
free_json(retjson2);
|
||||
@@ -680,7 +658,7 @@ char *createrawtx(char *refcoin,char *acname,char *depositaddr,char *withdrawadd
|
||||
free(argB);
|
||||
}
|
||||
else printf("not enough funds to create withdraw tx\n");
|
||||
}
|
||||
}
|
||||
free_json(retjson);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
@@ -692,14 +670,14 @@ char *createrawtx(char *refcoin,char *acname,char *depositaddr,char *withdrawadd
|
||||
return(txstr);
|
||||
}
|
||||
|
||||
cJSON *addsignature(char *refcoin,char *acname,char *rawtx)
|
||||
cJSON *addsignature(char *refcoin,char *acname,char *rawtx, int M)
|
||||
{
|
||||
char *retstr,*hexstr; cJSON *retjson;
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"signrawtransaction",rawtx,"","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"signrawtransaction",rawtx,"","","")) != 0 )
|
||||
{
|
||||
if ( is_cJSON_True(jobj(retjson,"complete")) != 0 )
|
||||
return(retjson);
|
||||
else if ( (hexstr= jstr(retjson,"hex")) != 0 && strlen(hexstr) > strlen(rawtx) )
|
||||
else if ((hexstr=jstr(retjson,"hex"))!= 0 && strlen(hexstr) > strlen(rawtx) + (M*2) + 1)
|
||||
{
|
||||
jaddnum(retjson,"partialtx",1);
|
||||
return(retjson);
|
||||
@@ -714,32 +692,15 @@ cJSON *addsignature(char *refcoin,char *acname,char *rawtx)
|
||||
return(0);
|
||||
}
|
||||
|
||||
char *get_gatewaysmultisig(char *refcoin,char *acname,char *txidaddr,int32_t *K)
|
||||
{
|
||||
char *retstr,*hexstr,*hex=0; cJSON *retjson;
|
||||
if ( (retjson= get_komodocli("KMD",&retstr,acname,"gatewaysmultisig",txidaddr,"","","")) != 0 )
|
||||
{
|
||||
if ((hexstr=jstr(retjson,"hex")) != 0 )
|
||||
{
|
||||
if (strlen(hexstr)>0) hex = clonestr(hexstr);
|
||||
}
|
||||
*K=jint(retjson,"number_of_signs");
|
||||
free_json(retjson);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
printf("error parsing gatewaysmultisig.(%s)\n",retstr);
|
||||
free(retstr);
|
||||
}
|
||||
return(hex);
|
||||
}
|
||||
|
||||
bits256 gatewayspartialsign(char *refcoin,char *acname,bits256 txid,char *hex)
|
||||
{
|
||||
char str[65],*retstr; cJSON *retjson;
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"gatewayspartialsign",bits256_str(str,txid),refcoin,hex,"")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"gatewayspartialsign",bits256_str(str,txid),refcoin,hex,"")) != 0 )
|
||||
{
|
||||
return(komodobroadcast(refcoin,acname,retjson));
|
||||
if (strcmp("error",jstr(retjson,"result"))!=0) txid=broadcasttx(refcoin,acname,retjson);
|
||||
else printf("%s\n",jstr(retjson,"error"));
|
||||
free(retjson);
|
||||
return (txid);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
@@ -749,42 +710,46 @@ bits256 gatewayspartialsign(char *refcoin,char *acname,bits256 txid,char *hex)
|
||||
return (zeroid);
|
||||
}
|
||||
|
||||
void gatewayscompletesigning(char *refcoin,char *acname,bits256 withtxid,char *coin,char *hex)
|
||||
bits256 gatewayscompletesigning(char *refcoin,char *acname,bits256 withtxid,char *hex)
|
||||
{
|
||||
char str[65],str2[65],*retstr; cJSON *retjson;
|
||||
printf("spend %s %s/v2 as marker\n",acname,bits256_str(str,withtxid));
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"gatewayscompletesigning",bits256_str(str,withtxid),coin,hex,"")) != 0 )
|
||||
char str[65],*retstr; cJSON *retjson; bits256 txid;
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"gatewayscompletesigning",bits256_str(str,withtxid),refcoin,hex,"")) != 0 )
|
||||
{
|
||||
komodobroadcast(refcoin,acname,retjson);
|
||||
free_json(retjson);
|
||||
if (strcmp("error",jstr(retjson,"result"))!=0) txid=broadcasttx(refcoin,acname,retjson);
|
||||
else printf("%s\n",jstr(retjson,"error"));
|
||||
free(retjson);
|
||||
return (txid);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
printf("error parsing gatewayscompletesigning.(%s)\n",retstr);
|
||||
free(retstr);
|
||||
}
|
||||
return (zeroid);
|
||||
}
|
||||
|
||||
void gatewaysmarkdone(char *refcoin,char *acname,bits256 withtxid,char *coin)
|
||||
bits256 gatewaysmarkdone(char *refcoin,char *acname,bits256 withtxid)
|
||||
{
|
||||
char str[65],str2[65],*retstr; cJSON *retjson;
|
||||
printf("spend %s %s/v2 as marker\n",acname,bits256_str(str,withtxid));
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"gatewaysmarkdone",bits256_str(str,withtxid),coin,"","")) != 0 )
|
||||
char str[65],str2[65],*retstr; cJSON *retjson; bits256 txid;
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"gatewaysmarkdone",bits256_str(str,withtxid),refcoin,"","")) != 0 )
|
||||
{
|
||||
komodobroadcast(refcoin,acname,retjson);
|
||||
free_json(retjson);
|
||||
if (strcmp("error",jstr(retjson,"result"))!=0) txid=broadcasttx(refcoin,acname,retjson);
|
||||
else printf("%s\n",jstr(retjson,"error"));
|
||||
free(retjson);
|
||||
return (txid);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
printf("error parsing gatewaysmarkdone.(%s)\n",retstr);
|
||||
free(retstr);
|
||||
}
|
||||
return (zeroid);
|
||||
}
|
||||
|
||||
int32_t get_gatewaysinfo(char *refcoin,char *acname,char *depositaddr,int32_t *Mp,int32_t *Np,char *bindtxidstr,char *coin,char *oraclestr, char **pubkeys)
|
||||
{
|
||||
char *oracle,*retstr,*name,*deposit,temp[128]; cJSON *retjson,*pubarray; int32_t n;
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"gatewaysinfo",bindtxidstr,"","","")) != 0 )
|
||||
if ( (retjson= get_cli(refcoin,&retstr,acname,"gatewaysinfo",bindtxidstr,"","","")) != 0 )
|
||||
{
|
||||
if ( (oracle= jstr(retjson,"oracletxid")) != 0 && strcmp(oracle,oraclestr) == 0 && (deposit= jstr(retjson,"deposit")) != 0 )
|
||||
{
|
||||
@@ -882,55 +847,9 @@ int32_t markerexists(char *refcoin,char *acname,char *coinaddr)
|
||||
free_json(array);
|
||||
}
|
||||
}
|
||||
fprintf(stderr,"Num=%d\n",num);
|
||||
return(num);
|
||||
|
||||
}
|
||||
int32_t markerfromthisnodeorunconfirmed(char *refcoin,char *acname,char *coinaddr)
|
||||
{
|
||||
cJSON *array,*item,*rawtx,*vins,*vin; bits256 txid,tmptxid; int32_t i,n,m,num=0; char *retstr;
|
||||
if ( (array= get_addressutxos(refcoin,acname,coinaddr)) != 0 )
|
||||
{
|
||||
n=cJSON_GetArraySize(array);
|
||||
for (i=0; i<n; i++)
|
||||
{
|
||||
if ((item=jitem(array,i))!=0 && (bits256_nonz(tmptxid=jbits256(item,"txid")))!=0 && (rawtx=get_rawtransaction(refcoin,acname,tmptxid))!=0 && (vins=jarray(&m,rawtx,"vin"))!=0)
|
||||
{
|
||||
for (int j=0;j<m;j++)
|
||||
{
|
||||
if ((vin=jitem(vins,j))!=0 && validateaddress(refcoin,acname,jstr(vin,"address"),"ismine")!=0)
|
||||
{
|
||||
num=1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (num==1) break;
|
||||
}
|
||||
free_json(array);
|
||||
}
|
||||
else return(-1);
|
||||
if ( num == 0 )
|
||||
{
|
||||
if ( (array= get_rawmempool(refcoin,acname)) != 0 )
|
||||
{
|
||||
if ( (n= cJSON_GetArraySize(array)) != 0 )
|
||||
{
|
||||
for (i=0; i<n; i++)
|
||||
{
|
||||
txid = jbits256i(array,i);
|
||||
if ( tx_has_voutaddress(refcoin,acname,txid,coinaddr) > 0 )
|
||||
{
|
||||
num = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
free_json(array);
|
||||
} else return(-1);
|
||||
}
|
||||
return(num);
|
||||
}
|
||||
|
||||
void update_gatewayspending(char *refcoin,char *acname,char *bindtxidstr,int32_t M,int32_t N)
|
||||
{
|
||||
@@ -941,9 +860,11 @@ void update_gatewayspending(char *refcoin,char *acname,char *bindtxidstr,int32_t
|
||||
/// if enough sigs, sendrawtransaction and when it confirms spend marker (txid.2)
|
||||
/// if not enough sigs, post partially signed to acname with marker2
|
||||
// monitor marker2, for the partially signed withdraws
|
||||
cJSON *retjson,*pending,*item,*clijson; char str[65],*rawtx,*coinstr,*txidaddr,*signeraddr,*depositaddr,*withdrawaddr; int32_t i,j,n,K,retval,processed = 0; bits256 txid,cointxid,origtxid; int64_t satoshis;
|
||||
cJSON *retjson,*pending,*item,*clijson; char str[65],str1[65],str2[65],*rawtx,*coinstr,*txidaddr,*signeraddr,*depositaddr,*withdrawaddr;
|
||||
int32_t i,j,n,K,retval,processed = 0; bits256 txid,cointxid,withdrawtxid,lasttxid,completetxid; int64_t satoshis;
|
||||
|
||||
memset(&zeroid,0,sizeof(zeroid));
|
||||
if ( (retjson= get_gatewayspending("KMD",acname,bindtxidstr)) != 0 )
|
||||
if ( (retjson= get_gatewayspending(refcoin,acname,bindtxidstr)) != 0 )
|
||||
{
|
||||
if ( jint(retjson,"queueflag") != 0 && (coinstr= jstr(retjson,"coin")) != 0 && strcmp(coinstr,refcoin) == 0 )
|
||||
{
|
||||
@@ -954,86 +875,95 @@ void update_gatewayspending(char *refcoin,char *acname,char *bindtxidstr,int32_t
|
||||
if ( processed != 0 ) // avoid out of utxo conditions
|
||||
break;
|
||||
item = jitem(pending,i);
|
||||
origtxid = jbits256(item,"txid");
|
||||
withdrawtxid = jbits256(item,"withdrawtxid");
|
||||
//process item.0 {"txid":"10ec8f4dad6903df6b249b361b879ac77b0617caad7629b97e10f29fa7e99a9b","txidaddr":"RMbite4TGugVmkGmu76ytPHDEQZQGSUjxz","withdrawaddr":"RNJmgYaFF5DbnrNUX6pMYz9rcnDKC2tuAc","amount":"1.00000000","depositaddr":"RHV2As4rox97BuE3LK96vMeNY8VsGRTmBj","signeraddr":"RHV2As4rox97BuE3LK96vMeNY8VsGRTmBj"}
|
||||
if ( (txidaddr= jstr(item,"txidaddr")) != 0 && (withdrawaddr= jstr(item,"withdrawaddr")) != 0 && (depositaddr= jstr(item,"depositaddr")) != 0 && (signeraddr= jstr(item,"signeraddr")) != 0 )
|
||||
if ( (txidaddr=jstr(item,"withdrawtxidaddr"))!= 0 && (withdrawaddr=jstr(item,"withdrawaddr")) != 0 && (depositaddr= jstr(item,"depositaddr")) != 0 && (signeraddr= jstr(item,"signeraddr")) != 0 )
|
||||
{
|
||||
if ( (satoshis= jdouble(item,"amount")*SATOSHIDEN) != 0 && is_cJSON_True(jobj(item,"confirmed_or_notarized")) != 0 && markerfromthisnodeorunconfirmed("KMD",acname,txidaddr) == 0)
|
||||
if ( (satoshis= jdouble(item,"amount")*SATOSHIDEN) != 0 && is_cJSON_True(jobj(item,"confirmed_or_notarized")) != 0)
|
||||
{
|
||||
if ( strcmp(depositaddr,signeraddr) == 0 )
|
||||
{
|
||||
rawtx = createrawtx(refcoin,"",depositaddr,withdrawaddr,txidaddr,satoshis);
|
||||
if ( rawtx != 0 )
|
||||
{
|
||||
if ( (clijson= addsignature(refcoin,"",rawtx)) != 0 && is_cJSON_True(jobj(clijson,"complete")) != 0)
|
||||
if ( (clijson=addsignature(refcoin,"",rawtx,M)) != 0 && is_cJSON_True(jobj(clijson,"complete")) != 0)
|
||||
{
|
||||
gatewayscompletesigning("KMD",acname,origtxid,refcoin,jstr(clijson,"hex"));
|
||||
fprintf(stderr,"withdraw %.8f %s to %s processed\n",(double)satoshis/SATOSHIDEN,refcoin,withdrawaddr);
|
||||
txid=gatewayscompletesigning(refcoin,acname,withdrawtxid,jstr(clijson,"hex"));
|
||||
if (txid.txid!=zeroid.txid) fprintf(stderr,"### SIGNING withdraw %s 1of1\n",bits256_str(str,withdrawtxid));
|
||||
else fprintf(stderr,"### SIGNING error broadcasting tx on %s",acname);
|
||||
free_json(clijson);
|
||||
}
|
||||
processed++;
|
||||
processed++;
|
||||
}
|
||||
free(rawtx);
|
||||
} else fprintf(stderr,"couldnt create rawtx\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( (rawtx= get_gatewaysmultisig(refcoin,acname,txidaddr,&K)) == 0)
|
||||
lasttxid = jbits256(item,"last_txid");
|
||||
if ( lasttxid.txid==withdrawtxid.txid)
|
||||
{
|
||||
rawtx = createrawtx(refcoin,"",depositaddr,withdrawaddr,txidaddr,satoshis);
|
||||
}
|
||||
if ( rawtx != 0 )
|
||||
else rawtx=jstr(item,"hex");
|
||||
K=jint(item,"number_of_signs");
|
||||
if ( rawtx!=0 && (clijson=addsignature(refcoin,"",rawtx,M)) != 0 )
|
||||
{
|
||||
if ( (clijson= addsignature(refcoin,"",rawtx)) != 0 )
|
||||
{
|
||||
if ( is_cJSON_True(jobj(clijson,"complete")) != 0 )
|
||||
{
|
||||
gatewayscompletesigning("KMD",acname,origtxid,refcoin,jstr(clijson,"hex"));
|
||||
fprintf(stderr,"withdraw %.8f %s M.%d N.%d to %s processed\n",(double)satoshis/SATOSHIDEN,refcoin,M,N,withdrawaddr);
|
||||
}
|
||||
else if ( jint(clijson,"partialtx") != 0 )
|
||||
{
|
||||
txid=gatewayspartialsign(refcoin,acname,origtxid,jstr(clijson,"hex"));
|
||||
fprintf(stderr,"%d sign(s) %dof%d partialtx %s sent\n",K+1,M,N,bits256_str(str,txid));
|
||||
}
|
||||
free_json(clijson);
|
||||
if ( is_cJSON_True(jobj(clijson,"complete")) != 0 )
|
||||
{
|
||||
txid=gatewayscompletesigning(refcoin,acname,lasttxid,jstr(clijson,"hex"));
|
||||
if (txid.txid!=zeroid.txid) fprintf(stderr,"### SIGNING withdraw %s %dof%d\n",bits256_str(str,withdrawtxid),K+1,N);
|
||||
else fprintf(stderr,"### SIGNING error broadcasting tx on %s\n",acname);
|
||||
}
|
||||
else if ( jint(clijson,"partialtx") != 0 )
|
||||
{
|
||||
txid=gatewayspartialsign(refcoin,acname,lasttxid,jstr(clijson,"hex"));
|
||||
if (txid.txid!=zeroid.txid) fprintf(stderr,"### SIGNING withdraw %s %d/%dof%d\n",bits256_str(str,withdrawtxid),K+1,M,N);
|
||||
else fprintf(stderr,"### SIGNING error broadcasting tx on %s\n",acname);
|
||||
}
|
||||
free_json(clijson);
|
||||
processed++;
|
||||
free(rawtx);
|
||||
} else fprintf(stderr,"couldnt create msig rawtx\n");
|
||||
}
|
||||
}
|
||||
if ( lasttxid.txid==withdrawtxid.txid) free(rawtx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
free_json(retjson);
|
||||
}
|
||||
if ( (retjson= get_gatewaysprocessed("KMD",acname,bindtxidstr)) != 0 )
|
||||
if ( (retjson= get_gatewaysprocessed(refcoin,acname,bindtxidstr)) != 0 )
|
||||
{
|
||||
if ( jint(retjson,"queueflag") != 0 && (coinstr= jstr(retjson,"coin")) != 0 && strcmp(coinstr,refcoin) == 0 )
|
||||
{
|
||||
if ( (pending=jarray(&n,retjson,"processed")) != 0 )
|
||||
if ((pending=jarray(&n,retjson,"processed")) != 0)
|
||||
{
|
||||
for (i=0; i<n; i++)
|
||||
{
|
||||
item = jitem(pending,i);
|
||||
origtxid = jbits256(item,"txid");
|
||||
completetxid = jbits256(item,"completesigningtxid");
|
||||
txidaddr = jstr(item,"withdrawtxidaddr");
|
||||
withdrawtxid= jbits256(item,"withdrawtxid");
|
||||
double amount = jdouble(item,"amount");
|
||||
if (validateaddress(refcoin,"",txidaddr,"iswatchonly")==0 && validateaddress(refcoin,"",txidaddr,"ismine")==0)
|
||||
importaddress(refcoin,"",txidaddr,jstr(item,"txid"),0);
|
||||
if ( txidaddr != 0 && markerexists(refcoin,"",txidaddr)==0)
|
||||
importaddress(refcoin,"",txidaddr,jstr(item,"withdrawtxid"),0);
|
||||
if (is_cJSON_True(jobj(item,"confirmed_or_notarized")) && txidaddr != 0 && markerexists(refcoin,"",txidaddr)==0)
|
||||
{
|
||||
cointxid = komodobroadcast(refcoin,"",item);
|
||||
cointxid = broadcasttx(refcoin,"",item);
|
||||
if ( bits256_nonz(cointxid) != 0 )
|
||||
{
|
||||
withdrawaddr = jstr(item,"withdrawaddr");
|
||||
fprintf(stderr,"withdraw %.8f %s to %s - %s broadcasted on %s\n",(double)satoshis/SATOSHIDEN,refcoin,withdrawaddr,bits256_str(str,cointxid),refcoin);
|
||||
gatewaysmarkdone("KMD",acname,origtxid,refcoin);
|
||||
withdrawaddr = jstr(item,"withdrawaddr");
|
||||
fprintf(stderr,"### WITHDRAW %.8f %s sent to %s\n",amount,refcoin,withdrawaddr);
|
||||
txid=gatewaysmarkdone(refcoin,acname,completetxid);
|
||||
if (txid.txid!=zeroid.txid) fprintf(stderr,"### MARKDONE withdraw %s\n",bits256_str(str,withdrawtxid));
|
||||
else fprintf(stderr,"### MARKDONE error broadcasting tx on %s\n",refcoin);
|
||||
}
|
||||
else fprintf(stderr,"### WITHDRAW error broadcasting tx on %s\n",refcoin);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
free_json(retjson);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1120,7 +1050,7 @@ int32_t main(int32_t argc,char **argv)
|
||||
while ( 1 )
|
||||
{
|
||||
retstr = 0;
|
||||
if ( (refcoin[0] == 0 || prevheight < (get_coinheight(refcoin,"") - 10)) && (clijson= get_komodocli("KMD",&retstr,acname,"oraclesinfo",oraclestr,"","","")) != 0 )
|
||||
if ( (refcoin[0] == 0 || prevheight < (get_coinheight(refcoin,"") - 10)) && (clijson= get_cli(refcoin,&retstr,acname,"oraclesinfo",oraclestr,"","","")) != 0 )
|
||||
{
|
||||
if ( refcoin[0] == 0 && jstr(clijson,"name") != 0 )
|
||||
{
|
||||
@@ -1131,15 +1061,15 @@ int32_t main(int32_t argc,char **argv)
|
||||
exit(0);
|
||||
}
|
||||
pubkeys=0;
|
||||
if ( get_gatewaysinfo("KMD",acname,depositaddr,&M,&N,bindtxidstr,refcoin,oraclestr,&pubkeys) < 0 )
|
||||
if ( get_gatewaysinfo(refcoin,acname,depositaddr,&M,&N,bindtxidstr,refcoin,oraclestr,&pubkeys) < 0 )
|
||||
{
|
||||
printf("cant find bindtxid.(%s)\n",bindtxidstr);
|
||||
exit(0);
|
||||
}
|
||||
if (validateaddress(refcoin,"",depositaddr,"iswatchonly")==0 && validateaddress(refcoin,"",depositaddr,"ismine")==0)
|
||||
{
|
||||
if (M==N==1) importaddress(refcoin,"",depositaddr,bindtxidstr,0);
|
||||
else addmultisigaddress(refcoin,"",M,pubkeys,bindtxidstr);
|
||||
if (M==1 && N==1) importaddress(refcoin,"",depositaddr,bindtxidstr,0);
|
||||
else addmultisigaddress(refcoin,"",M,pubkeys);
|
||||
}
|
||||
if (pubkeys!=0) free(pubkeys);
|
||||
printf("set refcoin %s <- %s [%s] M.%d of N.%d\n",depositaddr,refcoin,REFCOIN_CLI,M,N);
|
||||
@@ -1153,10 +1083,9 @@ int32_t main(int32_t argc,char **argv)
|
||||
{
|
||||
if ( (height= get_oracledata(refcoin,"",prevheight,hexstr,sizeof(hexstr),"Ihh")) != 0 )
|
||||
{
|
||||
if ( (clijson2= get_komodocli("KMD",&retstr2,acname,"oraclesdata",oraclestr,hexstr,"","")) != 0 )
|
||||
if ( (clijson2= get_cli(refcoin,&retstr2,acname,"oraclesdata",oraclestr,hexstr,"","")) != 0 )
|
||||
{
|
||||
//printf("data.(%s)\n",jprint(clijson2,0));
|
||||
txid = komodobroadcast("KMD",acname,clijson2);
|
||||
txid = broadcasttx(refcoin,acname,clijson2);
|
||||
if ( bits256_nonz(txid) != 0 )
|
||||
{
|
||||
prevheight = height;
|
||||
|
||||
@@ -700,23 +700,6 @@ int32_t z_getnewaddress(char *coinaddr,char *refcoin,char *acname,char *typestr)
|
||||
return(retval);
|
||||
}
|
||||
|
||||
int32_t z_getnewaddress(char *coinaddr,char *refcoin,char *acname,char *typestr)
|
||||
{
|
||||
cJSON *retjson; char *retstr; int64_t amount=0;
|
||||
if ( (retjson= get_komodocli(refcoin,&retstr,acname,"z_getnewaddress",typestr,"","","")) != 0 )
|
||||
{
|
||||
fprintf(stderr,"z_getnewaddress.(%s) %s returned json!\n",refcoin,acname);
|
||||
free_json(retjson);
|
||||
return(-1);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
strcpy(coinaddr,retstr);
|
||||
free(retstr);
|
||||
return(0);
|
||||
}
|
||||
}
|
||||
|
||||
int64_t find_onetime_amount(char *coinstr,char *coinaddr)
|
||||
{
|
||||
cJSON *array,*item; int32_t i,n; char *addr; int64_t amount = 0;
|
||||
@@ -812,53 +795,8 @@ int32_t z_mergetoaddress(char *opidstr,char *coinstr,char *acname,char *destaddr
|
||||
{
|
||||
cJSON *retjson; char *retstr,addr[128],*opstr; int32_t retval = -1;
|
||||
sprintf(addr,"[\\\"ANY_SPROUT\\\"]");
|
||||
//printf("z_sendmany from.(%s) -> %s\n",addr,destaddr);
|
||||
if ( (retjson= get_komodocli(coinstr,&retstr,acname,"z_mergetoaddress",addr,destaddr,"","")) != 0 )
|
||||
{
|
||||
/*{
|
||||
"remainingUTXOs": 0,
|
||||
"remainingTransparentValue": 0.00000000,
|
||||
"remainingNotes": 222,
|
||||
"remainingShieldedValue": 5413.39093055,
|
||||
"mergingUTXOs": 0,
|
||||
"mergingTransparentValue": 0.00000000,
|
||||
"mergingNotes": 10,
|
||||
"mergingShieldedValue": 822.47447172,
|
||||
"opid": "opid-f28f6261-4120-436c-aca5-859870a40a70"
|
||||
}*/
|
||||
if ( (opstr= jstr(retjson,"opid")) != 0 )
|
||||
strcpy(opidstr,opstr);
|
||||
retval = jint(retjson,"remainingNotes");
|
||||
fprintf(stderr,"%s\n",jprint(retjson,0));
|
||||
free_json(retjson);
|
||||
}
|
||||
else if ( retstr != 0 )
|
||||
{
|
||||
fprintf(stderr,"z_mergetoaddress.(%s) -> opid.(%s)\n",coinstr,retstr);
|
||||
strcpy(opidstr,retstr);
|
||||
free(retstr);
|
||||
}
|
||||
return(retval);
|
||||
}
|
||||
|
||||
int32_t z_mergetoaddress(char *opidstr,char *coinstr,char *acname,char *destaddr)
|
||||
{
|
||||
cJSON *retjson; char *retstr,addr[128],*opstr; int32_t retval = -1;
|
||||
sprintf(addr,"[\\\"ANY_SPROUT\\\"]");
|
||||
//printf("z_sendmany from.(%s) -> %s\n",addr,destaddr);
|
||||
if ( (retjson= get_komodocli(coinstr,&retstr,acname,"z_mergetoaddress",addr,destaddr,"","")) != 0 )
|
||||
{
|
||||
/*{
|
||||
"remainingUTXOs": 0,
|
||||
"remainingTransparentValue": 0.00000000,
|
||||
"remainingNotes": 222,
|
||||
"remainingShieldedValue": 5413.39093055,
|
||||
"mergingUTXOs": 0,
|
||||
"mergingTransparentValue": 0.00000000,
|
||||
"mergingNotes": 10,
|
||||
"mergingShieldedValue": 822.47447172,
|
||||
"opid": "opid-f28f6261-4120-436c-aca5-859870a40a70"
|
||||
}*/
|
||||
if ( (opstr= jstr(retjson,"opid")) != 0 )
|
||||
strcpy(opidstr,opstr);
|
||||
retval = jint(retjson,"remainingNotes");
|
||||
|
||||
@@ -269,7 +269,7 @@ int32_t dicefinish_utxosget(int32_t &total,struct dicefinish_utxo *utxos,int32_t
|
||||
LOCK(mempool.cs);
|
||||
for (std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator it=unspentOutputs.begin(); it!=unspentOutputs.end(); it++)
|
||||
{
|
||||
if ( myIsutxo_spentinmempool(it->first.txhash,(int32_t)it->first.index) == 0 )
|
||||
if ( myIsutxo_spentinmempool(ignoretxid,ignorevin,it->first.txhash,(int32_t)it->first.index) == 0 )
|
||||
{
|
||||
if ( it->second.satoshis < threshold || it->second.satoshis > 10*threshold )
|
||||
continue;
|
||||
@@ -302,7 +302,7 @@ int32_t dice_betspent(char *debugstr,uint256 bettxid)
|
||||
}
|
||||
{
|
||||
//LOCK(mempool.cs);
|
||||
if ( myIsutxo_spentinmempool(bettxid,0) != 0 || myIsutxo_spentinmempool(bettxid,1) != 0 )
|
||||
if ( myIsutxo_spentinmempool(ignoretxid,ignorevin,bettxid,0) != 0 || myIsutxo_spentinmempool(ignoretxid,ignorevin,bettxid,1) != 0 )
|
||||
{
|
||||
fprintf(stderr,"%s bettxid.%s already spent in mempool\n",debugstr,bettxid.GetHex().c_str());
|
||||
return(-1);
|
||||
@@ -1067,7 +1067,7 @@ uint64_t AddDiceInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubK
|
||||
break;
|
||||
if ( j != mtx.vin.size() )
|
||||
continue;
|
||||
if ( myGetTransaction(txid,tx,hashBlock) != 0 && tx.vout.size() > 0 && tx.vout[vout].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( myGetTransaction(txid,tx,hashBlock) != 0 && tx.vout.size() > 0 && tx.vout[vout].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( (funcid= DecodeDiceOpRet(txid,tx.vout[tx.vout.size()-1].scriptPubKey,sbits,fundingtxid,hash,proof)) != 0 )
|
||||
{
|
||||
@@ -1176,7 +1176,7 @@ int64_t DicePlanFunds(uint64_t &entropyval,uint256 &entropytxid,uint64_t refsbit
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ( myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
entropytxid = txid;
|
||||
entropyval = tx.vout[0].nValue;
|
||||
@@ -1451,7 +1451,7 @@ std::string DiceBet(uint64_t txfee,char *planstr,uint256 fundingtxid,int64_t bet
|
||||
CCerror = "Your dealer is broke, find a new casino.";
|
||||
return("");
|
||||
}
|
||||
if ( myIsutxo_spentinmempool(entropytxid,0) != 0 )
|
||||
if ( myIsutxo_spentinmempool(ignoretxid,ignorevin,entropytxid,0) != 0 )
|
||||
{
|
||||
CCerror = "entropy txid is spent";
|
||||
return("");
|
||||
|
||||
@@ -85,6 +85,7 @@ bool Eval::Dispatch(const CC *cond, const CTransaction &txTo, unsigned int nIn)
|
||||
CCinit(cp,ecode);
|
||||
cp->didinit = 1;
|
||||
}
|
||||
|
||||
switch ( ecode )
|
||||
{
|
||||
case EVAL_IMPORTPAYOUT:
|
||||
|
||||
@@ -157,7 +157,7 @@ int64_t AddFaucetInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPub
|
||||
// no need to prevent dup
|
||||
if ( GetTransaction(txid,vintx,hashBlock,false) != 0 )
|
||||
{
|
||||
if ( (nValue= IsFaucetvout(cp,vintx,vout)) > 1000000 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( (nValue= IsFaucetvout(cp,vintx,vout)) > 1000000 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( total != 0 && maxinputs != 0 )
|
||||
mtx.vin.push_back(CTxIn(txid,vout,CScript()));
|
||||
|
||||
1453
src/cc/gateways.cpp
1453
src/cc/gateways.cpp
File diff suppressed because it is too large
Load Diff
215
src/cc/heir.cpp
215
src/cc/heir.cpp
@@ -255,11 +255,11 @@ template <class Helper> int64_t IsHeirFundingVout(struct CCcontract_info* cp, co
|
||||
}
|
||||
|
||||
// makes coin initial tx opret
|
||||
CScript EncodeHeirCreateOpRet(uint8_t funcid, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName)
|
||||
CScript EncodeHeirCreateOpRet(uint8_t funcid, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName, std::string memo)
|
||||
{
|
||||
uint8_t evalcode = EVAL_HEIR;
|
||||
|
||||
return CScript() << OP_RETURN << E_MARSHAL(ss << evalcode << funcid << ownerPubkey << heirPubkey << inactivityTimeSec << heirName);
|
||||
return CScript() << OP_RETURN << E_MARSHAL(ss << evalcode << funcid << ownerPubkey << heirPubkey << inactivityTimeSec << heirName << memo);
|
||||
}
|
||||
|
||||
// makes coin additional tx opret
|
||||
@@ -273,7 +273,7 @@ CScript EncodeHeirOpRet(uint8_t funcid, uint256 fundingtxid, uint8_t hasHeirSpe
|
||||
|
||||
|
||||
// decode opret vout for Heir contract
|
||||
uint8_t _DecodeHeirOpRet(std::vector<uint8_t> vopret, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, uint256& fundingTxidInOpret, uint8_t &hasHeirSpendingBegun, bool noLogging)
|
||||
uint8_t _DecodeHeirOpRet(std::vector<uint8_t> vopret, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, std::string& memo, uint256& fundingTxidInOpret, uint8_t &hasHeirSpendingBegun, bool noLogging)
|
||||
{
|
||||
uint8_t evalCodeInOpret = 0;
|
||||
uint8_t heirFuncId = 0;
|
||||
@@ -287,13 +287,13 @@ uint8_t _DecodeHeirOpRet(std::vector<uint8_t> vopret, CPubKey& ownerPubkey, CPub
|
||||
uint8_t heirFuncId = 0;
|
||||
hasHeirSpendingBegun = 0;
|
||||
|
||||
bool result = E_UNMARSHAL(vopret, { ss >> evalCodeInOpret; ss >> heirFuncId; \
|
||||
if (heirFuncId == 'F') { \
|
||||
ss >> ownerPubkey; ss >> heirPubkey; ss >> inactivityTime; ss >> heirName; \
|
||||
} \
|
||||
else { \
|
||||
ss >> fundingTxidInOpret >> hasHeirSpendingBegun; \
|
||||
} \
|
||||
bool result = E_UNMARSHAL(vopret, { ss >> evalCodeInOpret; ss >> heirFuncId; \
|
||||
if (heirFuncId == 'F') { \
|
||||
ss >> ownerPubkey; ss >> heirPubkey; ss >> inactivityTime; ss >> heirName; ss >> memo; \
|
||||
} \
|
||||
else { \
|
||||
ss >> fundingTxidInOpret >> hasHeirSpendingBegun; \
|
||||
} \
|
||||
});
|
||||
|
||||
if (!result) {
|
||||
@@ -322,84 +322,50 @@ uint8_t _DecodeHeirOpRet(std::vector<uint8_t> vopret, CPubKey& ownerPubkey, CPub
|
||||
return (uint8_t)0;
|
||||
}
|
||||
|
||||
/* not used, see DecodeHeirOpRet(vopret,...)
|
||||
// overload for 'F' opret
|
||||
uint8_t DecodeHeirOpRet(CScript scriptPubKey, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, bool noLogging)
|
||||
{
|
||||
uint256 dummytxid;
|
||||
uint8_t dummyHasHeirSpendingBegun;
|
||||
std::vector<uint8_t> vopret;
|
||||
|
||||
GetOpReturnData(scriptPubKey, vopret);
|
||||
if (vopret.size() == 0) {
|
||||
if (!noLogging) std::cerr << "DecodeHeirOpRet() warning: empty opret" << std::endl;
|
||||
return (uint8_t)0;
|
||||
}
|
||||
return _DecodeHeirOpRet(vopret, ownerPubkey, heirPubkey, inactivityTime, heirName, dummytxid, dummyHasHeirSpendingBegun, noLogging);
|
||||
}*/
|
||||
|
||||
|
||||
/* not used, see DecodeHeirOpRet(vopret,...)
|
||||
// overload for A, C oprets and AddHeirContractInputs
|
||||
uint8_t DecodeHeirOpRet(CScript scriptPubKey, uint256& fundingtxidInOpret, uint8_t &hasHeirSpendingBegun, bool noLogging)
|
||||
{
|
||||
CPubKey dummyOwnerPubkey, dummyHeirPubkey;
|
||||
int64_t dummyInactivityTime;
|
||||
std::string dummyHeirName;
|
||||
std::vector<uint8_t> vopret;
|
||||
|
||||
GetOpReturnData(scriptPubKey, vopret);
|
||||
if (vopret.size() == 0) {
|
||||
if (!noLogging) std::cerr << "DecodeHeirOpRet() warning: empty opret" << std::endl;
|
||||
return (uint8_t)0;
|
||||
}
|
||||
|
||||
return _DecodeHeirOpRet(vopret, dummyOwnerPubkey, dummyHeirPubkey, dummyInactivityTime, dummyHeirName, fundingtxidInOpret, hasHeirSpendingBegun, noLogging);
|
||||
} */
|
||||
|
||||
// decode combined opret:
|
||||
uint8_t _DecodeHeirEitherOpRet(CScript scriptPubKey, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, uint256& fundingTxidInOpret, uint8_t &hasHeirSpendingBegun, bool noLogging)
|
||||
uint8_t _DecodeHeirEitherOpRet(CScript scriptPubKey, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, std::string& memo, uint256& fundingTxidInOpret, uint8_t &hasHeirSpendingBegun, bool noLogging)
|
||||
{
|
||||
uint8_t evalCodeTokens = 0;
|
||||
std::vector<CPubKey> voutPubkeysDummy;
|
||||
std::vector<uint8_t> vopretExtra, vopretStripped;
|
||||
|
||||
if (DecodeTokenOpRet(scriptPubKey, evalCodeTokens, tokenid, voutPubkeysDummy, vopretExtra) != 0) {
|
||||
if (vopretExtra.size() > 1) {
|
||||
uint8_t evalCodeTokens = 0;
|
||||
std::vector<CPubKey> voutPubkeysDummy;
|
||||
std::vector<uint8_t> vopretExtra /*, vopretStripped*/;
|
||||
|
||||
if (DecodeTokenOpRet(scriptPubKey, evalCodeTokens, tokenid, voutPubkeysDummy, vopretExtra) != 0) {
|
||||
/* if (vopretExtra.size() > 1) {
|
||||
// restore the second opret:
|
||||
|
||||
|
||||
/* unmarshalled in DecodeTokenOpRet:
|
||||
if (!E_UNMARSHAL(vopretExtra, { ss >> vopretStripped; })) { //strip string size
|
||||
if (!noLogging) std::cerr << "_DecodeHeirEitherOpret() could not unmarshal vopretStripped" << std::endl;
|
||||
return (uint8_t)0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!noLogging) std::cerr << "_DecodeHeirEitherOpret() empty vopretExtra" << std::endl;
|
||||
return (uint8_t)0;
|
||||
}
|
||||
}
|
||||
else
|
||||
GetOpReturnData(scriptPubKey, vopretStripped);
|
||||
|
||||
return _DecodeHeirOpRet(vopretStripped, ownerPubkey, heirPubkey, inactivityTime, heirName, fundingTxidInOpret, hasHeirSpendingBegun, noLogging);
|
||||
} */
|
||||
if (vopretExtra.size() < 1) {
|
||||
if (!noLogging) std::cerr << "_DecodeHeirEitherOpret() empty vopretExtra" << std::endl;
|
||||
return (uint8_t)0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
GetOpReturnData(scriptPubKey, vopretExtra);
|
||||
}
|
||||
|
||||
return _DecodeHeirOpRet(vopretExtra, ownerPubkey, heirPubkey, inactivityTime, heirName, memo, fundingTxidInOpret, hasHeirSpendingBegun, noLogging);
|
||||
}
|
||||
|
||||
// overload to decode opret in fundingtxid:
|
||||
uint8_t DecodeHeirEitherOpRet(CScript scriptPubKey, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, bool noLogging) {
|
||||
uint8_t DecodeHeirEitherOpRet(CScript scriptPubKey, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, std::string& memo, bool noLogging) {
|
||||
uint256 dummyFundingTxidInOpret;
|
||||
uint8_t dummyHasHeirSpendingBegun;
|
||||
|
||||
return _DecodeHeirEitherOpRet(scriptPubKey, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, dummyFundingTxidInOpret, dummyHasHeirSpendingBegun, noLogging);
|
||||
return _DecodeHeirEitherOpRet(scriptPubKey, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, memo, dummyFundingTxidInOpret, dummyHasHeirSpendingBegun, noLogging);
|
||||
}
|
||||
|
||||
// overload to decode opret in A and C heir tx:
|
||||
uint8_t DecodeHeirEitherOpRet(CScript scriptPubKey, uint256 &tokenid, uint256 &fundingTxidInOpret, uint8_t &hasHeirSpendingBegun, bool noLogging) {
|
||||
CPubKey dummyOwnerPubkey, dummyHeirPubkey;
|
||||
int64_t dummyInactivityTime;
|
||||
std::string dummyHeirName;
|
||||
std::string dummyHeirName, dummyMemo;
|
||||
|
||||
return _DecodeHeirEitherOpRet(scriptPubKey, tokenid, dummyOwnerPubkey, dummyHeirPubkey, dummyInactivityTime, dummyHeirName, fundingTxidInOpret, hasHeirSpendingBegun, noLogging);
|
||||
return _DecodeHeirEitherOpRet(scriptPubKey, tokenid, dummyOwnerPubkey, dummyHeirPubkey, dummyInactivityTime, dummyHeirName, dummyMemo, fundingTxidInOpret, hasHeirSpendingBegun, noLogging);
|
||||
}
|
||||
|
||||
// check if pubkey is in vins
|
||||
@@ -423,7 +389,7 @@ void CheckVinPubkey(std::vector<CTxIn> vins, CPubKey pubkey, bool &hasPubkey, bo
|
||||
* find the latest funding tx: it may be the first F tx or one of A or C tx's
|
||||
* Note: this function is also called from validation code (use non-locking calls)
|
||||
*/
|
||||
uint256 _FindLatestFundingTx(uint256 fundingtxid, uint8_t& funcId, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, CScript& fundingOpretScript, uint8_t &hasHeirSpendingBegun)
|
||||
uint256 _FindLatestFundingTx(uint256 fundingtxid, uint8_t& funcId, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, std::string& memo, CScript& fundingOpretScript, uint8_t &hasHeirSpendingBegun)
|
||||
{
|
||||
CTransaction fundingtx;
|
||||
uint256 hashBlock;
|
||||
@@ -440,7 +406,7 @@ uint256 _FindLatestFundingTx(uint256 fundingtxid, uint8_t& funcId, uint256 &toke
|
||||
if (myGetTransaction(fundingtxid, fundingtx, hashBlock) && fundingtx.vout.size()) {
|
||||
|
||||
CScript heirScript = (fundingtx.vout.size() > 0) ? fundingtx.vout[fundingtx.vout.size() - 1].scriptPubKey : CScript();
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(heirScript, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, true);
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(heirScript, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, memo, true);
|
||||
if (funcId != 0) {
|
||||
// found at least funding tx!
|
||||
//std::cerr << "FindLatestFundingTx() lasttx currently is fundingtx, txid=" << fundingtxid.GetHex() << " opreturn type=" << (char)funcId << '\n';
|
||||
@@ -522,17 +488,17 @@ uint256 FindLatestFundingTx(uint256 fundingtxid, uint256 &tokenid, CScript& opRe
|
||||
CPubKey ownerPubkey;
|
||||
CPubKey heirPubkey;
|
||||
int64_t inactivityTime;
|
||||
std::string heirName;
|
||||
std::string heirName, memo;
|
||||
|
||||
return _FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, opRetScript, hasHeirSpendingBegun);
|
||||
return _FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, memo, opRetScript, hasHeirSpendingBegun);
|
||||
}
|
||||
|
||||
// overload for transaction creation code
|
||||
uint256 FindLatestFundingTx(uint256 fundingtxid, uint8_t& funcId, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, uint8_t &hasHeirSpendingBegun)
|
||||
uint256 FindLatestFundingTx(uint256 fundingtxid, uint8_t& funcId, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, std::string& memo, uint8_t &hasHeirSpendingBegun)
|
||||
{
|
||||
CScript opRetScript;
|
||||
|
||||
return _FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, opRetScript, hasHeirSpendingBegun);
|
||||
return _FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, memo, opRetScript, hasHeirSpendingBegun);
|
||||
}
|
||||
|
||||
// add inputs of 1 of 2 cc address
|
||||
@@ -561,7 +527,7 @@ template <class Helper> int64_t Add1of2AddressInputs(struct CCcontract_info* cp,
|
||||
// no need to prevent dup
|
||||
// dimxy: maybe it is good to put tx's in cache?
|
||||
|
||||
std::cerr << "Add1of2AddressInputs() txid=" << txid.GetHex() << std::endl;
|
||||
//std::cerr << "Add1of2AddressInputs() txid=" << txid.GetHex() << std::endl;
|
||||
|
||||
if (GetTransaction(txid, heirtx, hashBlock, false) != 0) {
|
||||
uint256 tokenid;
|
||||
@@ -576,7 +542,7 @@ template <class Helper> int64_t Add1of2AddressInputs(struct CCcontract_info* cp,
|
||||
isMyFuncId(funcId) &&
|
||||
(typeid(Helper) != typeid(TokenHelper) || IsTokensvout(true, true, cp, nullptr, heirtx, voutIndex, tokenid) > 0) && // token validation logic
|
||||
//(voutValue = IsHeirFundingVout<Helper>(cp, heirtx, voutIndex, ownerPubkey, heirPubkey)) > 0 && // heir contract vout validation logic - not used since we moved to 2-eval vouts
|
||||
!myIsutxo_spentinmempool(txid, voutIndex))
|
||||
!myIsutxo_spentinmempool(ignoretxid,ignorevin,txid, voutIndex))
|
||||
{
|
||||
std::cerr << "Add1of2AddressInputs() satoshis=" << it->second.satoshis << std::endl;
|
||||
if (total != 0 && maxinputs != 0)
|
||||
@@ -626,7 +592,7 @@ template <class Helper> int64_t LifetimeHeirContractFunds(struct CCcontract_info
|
||||
(txid == fundingtxid || fundingTxidInOpret == fundingtxid) &&
|
||||
isMyFuncId(funcId) && !isSpendingTx(funcId) &&
|
||||
(typeid(Helper) != typeid(TokenHelper) || IsTokensvout(true, true, cp, nullptr, heirtx, ivout, tokenid) > 0) &&
|
||||
!myIsutxo_spentinmempool(txid, ivout)) // exclude tx in mempool
|
||||
!myIsutxo_spentinmempool(ignoretxid,ignorevin,txid, ivout)) // exclude tx in mempool
|
||||
{
|
||||
total += it->second; // dont do this: tx.vout[ivout].nValue; // in vin[0] always is the pay to 1of2 addr (funding or change)
|
||||
//std::cerr << "LifetimeHeirContractFunds() added tx=" << txid.GetHex() << " it->second=" << it->second << " vout[0].nValue=" << tx.vout[ivout].nValue << " opreturn=" << (char)funcId << '\n';
|
||||
@@ -644,7 +610,7 @@ template <class Helper> int64_t LifetimeHeirContractFunds(struct CCcontract_info
|
||||
* and also for setting spending plan for the funds' owner and heir
|
||||
* @return fundingtxid handle for subsequent references to this heir funding plan
|
||||
*/
|
||||
template <typename Helper> UniValue _HeirFund(int64_t txfee, int64_t amount, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, uint256 tokenid)
|
||||
template <typename Helper> UniValue _HeirFund(int64_t txfee, int64_t amount, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string memo, uint256 tokenid)
|
||||
{
|
||||
UniValue result(UniValue::VOBJ);
|
||||
CMutableTransaction mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), komodo_nextheight());
|
||||
@@ -657,13 +623,7 @@ template <typename Helper> UniValue _HeirFund(int64_t txfee, int64_t amount, std
|
||||
int64_t markerfee = 10000;
|
||||
|
||||
//std::cerr << "HeirFund() amount=" << amount << " txfee=" << txfee << " heirPubkey IsValid()=" << heirPubkey.IsValid() << " inactivityTime(sec)=" << inactivityTimeSec << " tokenid=" << tokenid.GetHex() << std::endl;
|
||||
|
||||
if (!heirPubkey.IsValid()) {
|
||||
std::cerr << "HeirFund() heirPubkey is not valid!" << std::endl;
|
||||
result.push_back(Pair("result", "error"));
|
||||
result.push_back(Pair("error", "invalid heir pubkey"));
|
||||
}
|
||||
|
||||
|
||||
CPubKey myPubkey = pubkey2pk(Mypubkey());
|
||||
|
||||
if (AddNormalinputs(mtx, myPubkey, markerfee, 3) > 0) {
|
||||
@@ -711,10 +671,10 @@ template <typename Helper> UniValue _HeirFund(int64_t txfee, int64_t amount, std
|
||||
|
||||
// add change for txfee and opreturn vouts and sign tx:
|
||||
std::string rawhextx = FinalizeCCTx(0, cp, mtx, myPubkey, txfee,
|
||||
Helper::makeCreateOpRet(tokenid, voutTokenPubkeys, myPubkey, heirPubkey, inactivityTimeSec, heirName));
|
||||
Helper::makeCreateOpRet(tokenid, voutTokenPubkeys, myPubkey, heirPubkey, inactivityTimeSec, heirName, memo));
|
||||
if (!rawhextx.empty()) {
|
||||
result.push_back(Pair("result", "success"));
|
||||
result.push_back(Pair("hextx", rawhextx));
|
||||
result.push_back(Pair("hex", rawhextx));
|
||||
}
|
||||
else {
|
||||
std::cerr << "HeirAdd error in FinalizeCCtx" << std::endl;
|
||||
@@ -737,12 +697,12 @@ template <typename Helper> UniValue _HeirFund(int64_t txfee, int64_t amount, std
|
||||
}
|
||||
|
||||
// if no these callers - it could not link
|
||||
UniValue HeirFundCoinCaller(int64_t txfee, int64_t satoshis, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, uint256 tokenid){
|
||||
return _HeirFund<CoinHelper>(txfee, satoshis, heirName, heirPubkey, inactivityTimeSec, tokenid);
|
||||
UniValue HeirFundCoinCaller(int64_t txfee, int64_t coins, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string memo){
|
||||
return _HeirFund<CoinHelper>(txfee, coins, heirName, heirPubkey, inactivityTimeSec, memo, zeroid);
|
||||
}
|
||||
|
||||
UniValue HeirFundTokenCaller(int64_t txfee, int64_t satoshis, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, uint256 tokenid) {
|
||||
return _HeirFund<TokenHelper>(txfee, satoshis, heirName, heirPubkey, inactivityTimeSec, tokenid);
|
||||
UniValue HeirFundTokenCaller(int64_t txfee, int64_t satoshis, std::string heirName, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string memo, uint256 tokenid) {
|
||||
return _HeirFund<TokenHelper>(txfee, satoshis, heirName, heirPubkey, inactivityTimeSec, memo, tokenid);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -750,7 +710,7 @@ UniValue HeirFundTokenCaller(int64_t txfee, int64_t satoshis, std::string heirNa
|
||||
* creates tx to add more funds to cryptocondition address for spending by either funds' owner or heir
|
||||
* @return result object with raw tx or error text
|
||||
*/
|
||||
template <class Helper> UniValue _HeirAdd(uint256 fundingtxid, int64_t txfee, int64_t amount, uint256 latesttxid, uint8_t funcId, uint256 tokenid, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName, uint8_t hasHeirSpendingBegun)
|
||||
template <class Helper> UniValue _HeirAdd(uint256 fundingtxid, int64_t txfee, int64_t amount, uint256 latesttxid, uint8_t funcId, uint256 tokenid, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, uint8_t hasHeirSpendingBegun)
|
||||
{
|
||||
UniValue result(UniValue::VOBJ);
|
||||
CMutableTransaction mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), komodo_nextheight());
|
||||
@@ -835,7 +795,7 @@ template <class Helper> UniValue _HeirAdd(uint256 fundingtxid, int64_t txfee, in
|
||||
Helper::makeAddOpRet(tokenid, voutTokenPubkeys, fundingtxid, hasHeirSpendingBegun)));
|
||||
|
||||
if (!rawhextx.empty()) {
|
||||
result.push_back(Pair("hextx", rawhextx));
|
||||
result.push_back(Pair("hex", rawhextx));
|
||||
}
|
||||
else {
|
||||
std::cerr << "HeirAdd error in FinalizeCCtx" << std::endl;
|
||||
@@ -868,10 +828,10 @@ UniValue HeirAddCaller(uint256 fundingtxid, int64_t txfee, std::string strAmount
|
||||
|
||||
uint256 latesttxid, tokenid = zeroid;
|
||||
uint8_t funcId;
|
||||
std::string heirName;
|
||||
std::string heirName, memo;
|
||||
uint8_t hasHeirSpendingBegun = 0;
|
||||
|
||||
if ((latesttxid = FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, hasHeirSpendingBegun)) != zeroid) {
|
||||
if ((latesttxid = FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, memo, hasHeirSpendingBegun)) != zeroid) {
|
||||
if (tokenid == zeroid) {
|
||||
int64_t amount = (int64_t)(atof(strAmount.c_str()) * COIN);
|
||||
if (amount <= 0) {
|
||||
@@ -880,8 +840,7 @@ UniValue HeirAddCaller(uint256 fundingtxid, int64_t txfee, std::string strAmount
|
||||
result.push_back(Pair("error", "invalid amount"));
|
||||
return result;
|
||||
}
|
||||
|
||||
return _HeirAdd<CoinHelper>(fundingtxid, txfee, amount, latesttxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, hasHeirSpendingBegun);
|
||||
return _HeirAdd<CoinHelper>(fundingtxid, txfee, amount, latesttxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, hasHeirSpendingBegun);
|
||||
}
|
||||
else {
|
||||
int64_t amount = atoll(strAmount.c_str());
|
||||
@@ -891,7 +850,7 @@ UniValue HeirAddCaller(uint256 fundingtxid, int64_t txfee, std::string strAmount
|
||||
result.push_back(Pair("error", "invalid amount"));
|
||||
return result;
|
||||
}
|
||||
return _HeirAdd<TokenHelper>(fundingtxid, txfee, amount, latesttxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, hasHeirSpendingBegun);
|
||||
return _HeirAdd<TokenHelper>(fundingtxid, txfee, amount, latesttxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, hasHeirSpendingBegun);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -910,7 +869,7 @@ UniValue HeirAddCaller(uint256 fundingtxid, int64_t txfee, std::string strAmount
|
||||
* creates tx to spend funds from cryptocondition address by either funds' owner or heir
|
||||
* @return result object with raw tx or error text
|
||||
*/
|
||||
template <typename Helper>UniValue _HeirClaim(uint256 fundingtxid, int64_t txfee, int64_t amount, uint256 latesttxid, uint8_t funcId, uint256 tokenid, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName, uint8_t hasHeirSpendingBegun)
|
||||
template <typename Helper>UniValue _HeirClaim(uint256 fundingtxid, int64_t txfee, int64_t amount, uint256 latesttxid, uint8_t funcId, uint256 tokenid, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, uint8_t hasHeirSpendingBegun)
|
||||
{
|
||||
UniValue result(UniValue::VOBJ);
|
||||
CMutableTransaction mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), komodo_nextheight());
|
||||
@@ -1008,7 +967,7 @@ template <typename Helper>UniValue _HeirClaim(uint256 fundingtxid, int64_t txfee
|
||||
|
||||
if (!rawhextx.empty()) {
|
||||
result.push_back(Pair("result", "success"));
|
||||
result.push_back(Pair("hextx", rawhextx));
|
||||
result.push_back(Pair("hex", rawhextx));
|
||||
}
|
||||
else {
|
||||
std::cerr << "HeirAdd error in FinalizeCCtx" << std::endl;
|
||||
@@ -1038,10 +997,10 @@ UniValue HeirClaimCaller(uint256 fundingtxid, int64_t txfee, std::string strAmou
|
||||
|
||||
uint256 latesttxid, tokenid = zeroid;
|
||||
uint8_t funcId;
|
||||
std::string heirName;
|
||||
std::string heirName, memo;
|
||||
uint8_t hasHeirSpendingBegun = 0;
|
||||
|
||||
if ((latesttxid = FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, hasHeirSpendingBegun)) != zeroid) {
|
||||
if ((latesttxid = FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, memo, hasHeirSpendingBegun)) != zeroid) {
|
||||
if (tokenid == zeroid) {
|
||||
int64_t amount = (int64_t)(atof(strAmount.c_str()) * COIN);
|
||||
if (amount < 0) {
|
||||
@@ -1050,7 +1009,7 @@ UniValue HeirClaimCaller(uint256 fundingtxid, int64_t txfee, std::string strAmou
|
||||
result.push_back(Pair("error", "invalid amount"));
|
||||
return result;
|
||||
}
|
||||
return _HeirClaim<CoinHelper>(fundingtxid, txfee, amount, latesttxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, hasHeirSpendingBegun);
|
||||
return _HeirClaim<CoinHelper>(fundingtxid, txfee, amount, latesttxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, hasHeirSpendingBegun);
|
||||
}
|
||||
else {
|
||||
int64_t amount = atoll(strAmount.c_str());
|
||||
@@ -1060,7 +1019,7 @@ UniValue HeirClaimCaller(uint256 fundingtxid, int64_t txfee, std::string strAmou
|
||||
result.push_back(Pair("error", "invalid amount"));
|
||||
return result;
|
||||
}
|
||||
return _HeirClaim<TokenHelper>(fundingtxid, txfee, amount, latesttxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, hasHeirSpendingBegun);
|
||||
return _HeirClaim<TokenHelper>(fundingtxid, txfee, amount, latesttxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, hasHeirSpendingBegun);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1099,7 +1058,7 @@ UniValue HeirInfo(uint256 fundingtxid)
|
||||
|
||||
CPubKey ownerPubkey, heirPubkey;
|
||||
uint256 dummyTokenid, tokenid = zeroid; // important to clear tokenid
|
||||
std::string heirName;
|
||||
std::string heirName, memo;
|
||||
int64_t inactivityTimeSec;
|
||||
const bool noLogging = false;
|
||||
uint8_t funcId;
|
||||
@@ -1118,7 +1077,7 @@ UniValue HeirInfo(uint256 fundingtxid)
|
||||
|
||||
uint8_t hasHeirSpendingBegun = 0;
|
||||
|
||||
uint256 latestFundingTxid = FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, hasHeirSpendingBegun);
|
||||
uint256 latestFundingTxid = FindLatestFundingTx(fundingtxid, funcId, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, memo, hasHeirSpendingBegun);
|
||||
|
||||
if (latestFundingTxid != zeroid) {
|
||||
int32_t numblocks;
|
||||
@@ -1159,12 +1118,22 @@ UniValue HeirInfo(uint256 fundingtxid)
|
||||
else
|
||||
total = LifetimeHeirContractFunds<TokenHelper>(cp, fundingtxid, ownerPubkey, heirPubkey);
|
||||
|
||||
msg = "type";
|
||||
if (tokenid == zeroid) {
|
||||
stream << "coins";
|
||||
}
|
||||
else {
|
||||
stream << "tokens";
|
||||
}
|
||||
result.push_back(Pair(msg, stream.str().c_str()));
|
||||
stream.str("");
|
||||
stream.clear();
|
||||
|
||||
msg = "lifetime";
|
||||
if (tokenid == zeroid) {
|
||||
msg = "funding total in coins";
|
||||
stream << std::fixed << std::setprecision(8) << (double)total / COIN;
|
||||
}
|
||||
else {
|
||||
msg = "funding total in tokens";
|
||||
stream << total;
|
||||
}
|
||||
result.push_back(Pair(msg, stream.str().c_str()));
|
||||
@@ -1177,12 +1146,11 @@ UniValue HeirInfo(uint256 fundingtxid)
|
||||
else
|
||||
inputs = Add1of2AddressInputs<TokenHelper>(cp, fundingtxid, mtx, ownerPubkey, heirPubkey, 0, 60);
|
||||
|
||||
msg = "available";
|
||||
if (tokenid == zeroid) {
|
||||
msg = "funding available in coins";
|
||||
stream << std::fixed << std::setprecision(8) << (double)inputs / COIN;
|
||||
}
|
||||
else {
|
||||
msg = "funding available in tokens";
|
||||
stream << inputs;
|
||||
}
|
||||
result.push_back(Pair(msg, stream.str().c_str()));
|
||||
@@ -1192,14 +1160,14 @@ UniValue HeirInfo(uint256 fundingtxid)
|
||||
if (tokenid != zeroid) {
|
||||
int64_t ownerInputs = TokenHelper::addOwnerInputs(tokenid, mtx, ownerPubkey, 0, (int32_t)64);
|
||||
stream << ownerInputs;
|
||||
msg = "owner funding available in tokens";
|
||||
msg = "OwnerRemainderTokens";
|
||||
result.push_back(Pair(msg, stream.str().c_str()));
|
||||
stream.str("");
|
||||
stream.clear();
|
||||
}
|
||||
|
||||
stream << inactivityTimeSec;
|
||||
result.push_back(Pair("inactivity time setting, sec", stream.str().c_str()));
|
||||
result.push_back(Pair("InactivityTimeSetting", stream.str().c_str()));
|
||||
stream.str("");
|
||||
stream.clear();
|
||||
|
||||
@@ -1209,18 +1177,20 @@ UniValue HeirInfo(uint256 fundingtxid)
|
||||
}
|
||||
|
||||
stream << std::boolalpha << (hasHeirSpendingBegun || durationSec > inactivityTimeSec);
|
||||
result.push_back(Pair("spending allowed for the heir", stream.str().c_str()));
|
||||
result.push_back(Pair("IsHeirSpendingAllowed", stream.str().c_str()));
|
||||
stream.str("");
|
||||
stream.clear();
|
||||
|
||||
// adding owner current inactivity time:
|
||||
if (!hasHeirSpendingBegun && durationSec <= inactivityTimeSec) {
|
||||
stream << durationSec;
|
||||
result.push_back(Pair("owner inactivity time, sec", stream.str().c_str()));
|
||||
result.push_back(Pair("InactivityTime", stream.str().c_str()));
|
||||
stream.str("");
|
||||
stream.clear();
|
||||
}
|
||||
|
||||
|
||||
result.push_back(Pair("memo", memo.c_str()));
|
||||
|
||||
result.push_back(Pair("result", "success"));
|
||||
}
|
||||
else {
|
||||
@@ -1262,18 +1232,18 @@ void _HeirList(struct CCcontract_info *cp, UniValue &result)
|
||||
CTransaction fundingtx;
|
||||
if (GetTransaction(txid, fundingtx, hashBlock, false)) {
|
||||
CPubKey ownerPubkey, heirPubkey;
|
||||
std::string heirName;
|
||||
std::string heirName, memo;
|
||||
int64_t inactivityTimeSec;
|
||||
const bool noLogging = true;
|
||||
uint256 tokenid;
|
||||
|
||||
CScript opret = (fundingtx.vout.size() > 0) ? fundingtx.vout[fundingtx.vout.size() - 1].scriptPubKey : CScript();
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(opret, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, true);
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(opret, tokenid, ownerPubkey, heirPubkey, inactivityTimeSec, heirName, memo, true);
|
||||
|
||||
// note: if it is not Heir token funcId would be equal to 0
|
||||
if (funcId == 'F') {
|
||||
//result.push_back(Pair("fundingtxid kind name", txid.GetHex() + std::string(" ") + (typeid(Helper) == typeid(TokenHelper) ? std::string("token") : std::string("coin")) + std::string(" ") + heirName));
|
||||
result.push_back( Pair("fundingtxid", txid.GetHex()) );
|
||||
result.push_back( txid.GetHex() );
|
||||
}
|
||||
else {
|
||||
std::cerr << "HeirList() this is not the initial F transaction=" << txid.GetHex() << std::endl;
|
||||
@@ -1288,17 +1258,14 @@ void _HeirList(struct CCcontract_info *cp, UniValue &result)
|
||||
|
||||
UniValue HeirList()
|
||||
{
|
||||
UniValue result(UniValue::VOBJ);
|
||||
result.push_back(Pair("result", "success"));
|
||||
UniValue result(UniValue::VARR);
|
||||
//result.push_back(Pair("result", "success"));
|
||||
//result.push_back(Pair("name", "Heir List"));
|
||||
|
||||
struct CCcontract_info *cpHeir, *cpTokens, heirC, tokenC; // NOTE we must use a separate 'C' structure for each CCinit!
|
||||
struct CCcontract_info *cpHeir, heirC;
|
||||
|
||||
cpHeir = CCinit(&heirC, EVAL_HEIR);
|
||||
//cpTokens = CCinit(&tokenC, EVAL_TOKENS);
|
||||
|
||||
_HeirList(cpHeir, result);
|
||||
//_HeirList<TokenHelper>(cpTokens, result); not used anymore
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
#define IS_CHARINSTR(c, str) (std::string(str).find((char)(c)) != std::string::npos)
|
||||
|
||||
// makes coin initial tx opret
|
||||
CScript EncodeHeirCreateOpRet(uint8_t funcid, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName);
|
||||
CScript EncodeHeirCreateOpRet(uint8_t funcid, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName, std::string memo);
|
||||
CScript EncodeHeirOpRet(uint8_t funcid, uint256 fundingtxid, uint8_t isHeirSpendingBegan);
|
||||
|
||||
uint256 FindLatestFundingTx(uint256 fundingtxid, uint256 &tokenid, CScript& opRetScript, uint8_t &isHeirSpendingBegan);
|
||||
//uint8_t DecodeHeirOpRet(CScript scriptPubKey, uint256& fundingtxid, uint8_t &isHeirSpendingBegan, bool noLogging = false);
|
||||
//uint8_t DecodeHeirOpRet(CScript scriptPubKey, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, bool noLogging = false);
|
||||
uint8_t DecodeHeirEitherOpRet(CScript scriptPubKey, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, bool noLogging = false);
|
||||
uint8_t DecodeHeirEitherOpRet(CScript scriptPubKey, uint256 &tokenid, CPubKey& ownerPubkey, CPubKey& heirPubkey, int64_t& inactivityTime, std::string& heirName, std::string& memo, bool noLogging = false);
|
||||
uint8_t DecodeHeirEitherOpRet(CScript scriptPubKey, uint256 &tokenid, uint256 &fundingTxidInOpret, uint8_t &hasHeirSpendingBegun, bool noLogging = false);
|
||||
|
||||
inline static bool isMyFuncId(uint8_t funcid) { return IS_CHARINSTR(funcid, "FAC"); }
|
||||
@@ -28,8 +28,8 @@ public:
|
||||
return AddNormalinputs(mtx, ownerPubkey, total, maxinputs);
|
||||
}
|
||||
|
||||
static CScript makeCreateOpRet(uint256 dummyid, std::vector<CPubKey> dummyPubkeys, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName) {
|
||||
return EncodeHeirCreateOpRet((uint8_t)'F', ownerPubkey, heirPubkey, inactivityTimeSec, heirName);
|
||||
static CScript makeCreateOpRet(uint256 dummyid, std::vector<CPubKey> dummyPubkeys, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName, std::string memo) {
|
||||
return EncodeHeirCreateOpRet((uint8_t)'F', ownerPubkey, heirPubkey, inactivityTimeSec, heirName, memo);
|
||||
}
|
||||
static CScript makeAddOpRet(uint256 dummyid, std::vector<CPubKey> dummyPubkeys, uint256 fundingtxid, uint8_t isHeirSpendingBegan) {
|
||||
return EncodeHeirOpRet((uint8_t)'A', fundingtxid, isHeirSpendingBegan);
|
||||
@@ -51,8 +51,11 @@ public:
|
||||
cpHeir = CCinit(&heirC, EVAL_HEIR);
|
||||
return GetCCaddress1of2(cpHeir, coinaddr, ownerPubkey, heirPubkey);
|
||||
}
|
||||
static void CCaddrCoinsOrTokens1of2set(struct CCcontract_info *cp, CPubKey ownerPubkey, CPubKey heirPubkey, char *coinaddr) {
|
||||
CCaddr1of2set(cp, ownerPubkey, heirPubkey, coinaddr);
|
||||
static void CCaddrCoinsOrTokens1of2set(struct CCcontract_info *cp, CPubKey ownerPubkey, CPubKey heirPubkey, char *coinaddr)
|
||||
{
|
||||
uint8_t mypriv[32];
|
||||
Myprivkey(mypriv);
|
||||
CCaddr1of2set(cp, ownerPubkey, heirPubkey,mypriv, coinaddr);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -66,9 +69,9 @@ public:
|
||||
return AddTokenCCInputs(cpHeir, mtx, ownerPubkey, tokenid, total, maxinputs);
|
||||
}
|
||||
|
||||
static CScript makeCreateOpRet(uint256 tokenid, std::vector<CPubKey> voutTokenPubkeys, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName) {
|
||||
static CScript makeCreateOpRet(uint256 tokenid, std::vector<CPubKey> voutTokenPubkeys, CPubKey ownerPubkey, CPubKey heirPubkey, int64_t inactivityTimeSec, std::string heirName, std::string memo) {
|
||||
return EncodeTokenOpRet(tokenid, voutTokenPubkeys,
|
||||
EncodeHeirCreateOpRet((uint8_t)'F', ownerPubkey, heirPubkey, inactivityTimeSec, heirName));
|
||||
EncodeHeirCreateOpRet((uint8_t)'F', ownerPubkey, heirPubkey, inactivityTimeSec, heirName, memo));
|
||||
}
|
||||
static CScript makeAddOpRet(uint256 tokenid, std::vector<CPubKey> voutTokenPubkeys, uint256 fundingtxid, uint8_t isHeirSpendingBegan) {
|
||||
return EncodeTokenOpRet(tokenid, voutTokenPubkeys,
|
||||
@@ -407,10 +410,10 @@ public:
|
||||
//std::cerr << "CCC1of2AddressValidator::validateVout() entered" << std::endl;
|
||||
CPubKey ownerPubkey, heirPubkey;
|
||||
int64_t inactivityTime;
|
||||
std::string heirName;
|
||||
std::string heirName, memo;
|
||||
uint256 tokenid;
|
||||
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(m_fundingOpretScript, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, true);
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(m_fundingOpretScript, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, memo, true);
|
||||
if (funcId == 0) {
|
||||
message = m_customMessage + std::string(" invalid opreturn format");
|
||||
std::cerr << "CCC1of2AddressValidator::validateVout() exits with false: " << message << std::endl;
|
||||
@@ -462,13 +465,13 @@ public:
|
||||
|
||||
CPubKey ownerPubkey, heirPubkey;
|
||||
int64_t inactivityTime;
|
||||
std::string heirName;
|
||||
std::string heirName, memo;
|
||||
uint256 tokenid;
|
||||
|
||||
///std::cerr << "CMyPubkeyVoutValidator::validateVout() m_opRetScript=" << m_opRetScript.ToString() << std::endl;
|
||||
|
||||
// get both pubkeys:
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(m_fundingOpretScript, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, true);
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(m_fundingOpretScript, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, memo, true);
|
||||
if (funcId == 0) {
|
||||
message = std::string("invalid opreturn format");
|
||||
return false;
|
||||
@@ -522,11 +525,11 @@ public:
|
||||
|
||||
CPubKey ownerPubkey, heirPubkey;
|
||||
int64_t inactivityTime;
|
||||
std::string heirName;
|
||||
std::string heirName, memo;
|
||||
uint256 tokenid;
|
||||
|
||||
// get heir pubkey:
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(m_fundingOpretScript, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, true);
|
||||
uint8_t funcId = DecodeHeirEitherOpRet(m_fundingOpretScript, tokenid, ownerPubkey, heirPubkey, inactivityTime, heirName, memo, true);
|
||||
if (funcId == 0) {
|
||||
message = std::string("invalid opreturn format");
|
||||
return false;
|
||||
|
||||
@@ -20,6 +20,10 @@
|
||||
#include "primitives/transaction.h"
|
||||
#include "cc/CCinclude.h"
|
||||
|
||||
//#define LEV_INFO 0
|
||||
//#define LEV_DEBUG1 1
|
||||
//#define LOGSTREAM(category, level, logoperator) { std::ostringstream stream; logoperator; for(int i = 0; i < level; i ++) if( LogAcceptCategory( (std::string(category) + (level > 0 ? std::string("-")+std::to_string(level) : std::string("") )).c_str() ) ) LogPrintStr(stream.str()); }
|
||||
|
||||
/*
|
||||
* CC Eval method for import coin.
|
||||
*
|
||||
@@ -33,63 +37,299 @@ extern std::string ASSETCHAINS_SELFIMPORT;
|
||||
extern uint16_t ASSETCHAINS_CODAPORT,ASSETCHAINS_BEAMPORT;
|
||||
extern uint8_t ASSETCHAINS_OVERRIDE_PUBKEY33[33];
|
||||
|
||||
int32_t GetSelfimportProof(std::string source,CMutableTransaction &mtx,CScript &scriptPubKey,TxProof &proof,uint64_t burnAmount,std::vector<uint8_t> rawtx,uint256 txid,std::vector<uint8_t> rawproof) // find burnTx with hash from "other" daemon
|
||||
// utilities from gateways.cpp
|
||||
uint256 BitcoinGetProofMerkleRoot(const std::vector<uint8_t> &proofData, std::vector<uint256> &txids);
|
||||
uint256 GatewaysReverseScan(uint256 &txid, int32_t height, uint256 reforacletxid, uint256 batontxid);
|
||||
int32_t GatewaysCointxidExists(struct CCcontract_info *cp, uint256 cointxid);
|
||||
uint8_t DecodeGatewaysBindOpRet(char *depositaddr, const CScript &scriptPubKey, std::string &coin, uint256 &tokenid, int64_t &totalsupply, uint256 &oracletxid, uint8_t &M, uint8_t &N, std::vector<CPubKey> &pubkeys, uint8_t &taddr, uint8_t &prefix, uint8_t &prefix2);
|
||||
|
||||
// ac_import=chain support:
|
||||
// encode opret for gateways import
|
||||
CScript EncodeGatewaysImportTxOpRet(uint32_t targetCCid, std::string coin, uint256 bindtxid, std::vector<CPubKey> publishers, std::vector<uint256>txids, int32_t height, uint256 cointxid, int32_t claimvout, std::string rawburntx, std::vector<uint8_t>proof, CPubKey destpub, int64_t amount)
|
||||
{
|
||||
MerkleBranch newBranch; CMutableTransaction tmpmtx; CTransaction tx,vintx; uint256 blockHash; char destaddr[64],pkaddr[64];
|
||||
tmpmtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(),komodo_nextheight());
|
||||
if ( source == "BEAM" )
|
||||
CScript opret;
|
||||
opret << OP_RETURN << E_MARSHAL(ss << targetCCid << coin << bindtxid << publishers << txids << height << cointxid << claimvout << rawburntx << proof << destpub << amount);
|
||||
return(opret);
|
||||
}
|
||||
|
||||
bool ImportCoinGatewaysVerify(char *refdepositaddr, uint256 oracletxid, int32_t claimvout, std::string refcoin, uint256 burntxid, const std::string rawburntx, std::vector<uint8_t>proof, uint256 merkleroot)
|
||||
{
|
||||
std::vector<uint256> txids;
|
||||
uint256 proofroot, hashBlock, foundtxid = zeroid;
|
||||
CTransaction oracletx, burntx;
|
||||
std::string name, description, format;
|
||||
char destaddr[64], destpubaddr[64], claimaddr[64];
|
||||
int32_t i, numvouts;
|
||||
int64_t nValue = 0;
|
||||
|
||||
if (myGetTransaction(oracletxid, oracletx, hashBlock) == 0 || (numvouts = oracletx.vout.size()) <= 0)
|
||||
{
|
||||
if ( ASSETCHAINS_BEAMPORT == 0 )
|
||||
return(-1);
|
||||
// confirm via ASSETCHAINS_BEAMPORT that burnTx/hash is a valid BEAM burn
|
||||
// return(0);
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "ImportCoinGatewaysVerify can't find oracletxid=" << oracletxid.GetHex() << std::endl);
|
||||
return false;
|
||||
}
|
||||
else if ( source == "CODA" )
|
||||
if (DecodeOraclesCreateOpRet(oracletx.vout[numvouts - 1].scriptPubKey, name, description, format) != 'C' || name != refcoin)
|
||||
{
|
||||
if ( ASSETCHAINS_CODAPORT == 0 )
|
||||
return(-1);
|
||||
// confirm via ASSETCHAINS_CODAPORT that burnTx/hash is a valid CODA burn
|
||||
// return(0);
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "ImportCoinGatewaysVerify mismatched oracle name=" << name.c_str() << " != " << refcoin.c_str() << std::endl);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
proofroot = BitcoinGetProofMerkleRoot(proof, txids);
|
||||
if (proofroot != merkleroot)
|
||||
{
|
||||
if ( !E_UNMARSHAL(rawtx, ss >> tx) )
|
||||
return(-1);
|
||||
scriptPubKey = tx.vout[0].scriptPubKey;
|
||||
mtx = tx;
|
||||
mtx.fOverwintered = tmpmtx.fOverwintered;
|
||||
mtx.nExpiryHeight = tmpmtx.nExpiryHeight;
|
||||
mtx.nVersionGroupId = tmpmtx.nVersionGroupId;
|
||||
mtx.nVersion = tmpmtx.nVersion;
|
||||
mtx.vout.clear();
|
||||
mtx.vout.resize(1);
|
||||
mtx.vout[0].nValue = burnAmount;
|
||||
mtx.vout[0].scriptPubKey = scriptPubKey;
|
||||
if ( tx.GetHash() != txid )
|
||||
return(-1);
|
||||
if ( source == "PUBKEY" )
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "ImportCoinGatewaysVerify mismatched proof merkleroot=" << proofroot.GetHex() << " and oracles merkleroot=" << merkleroot.GetHex() << std::endl);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check the burntxid is in the proof:
|
||||
if (std::find(txids.begin(), txids.end(), burntxid) == txids.end()) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "ImportCoinGatewaysVerify invalid proof for this burntxid=" << burntxid.GetHex() << std::endl);
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
if (DecodeHexTx(burntx, rawburntx) != 0)
|
||||
{
|
||||
Getscriptaddress(claimaddr, burntx.vout[claimvout].scriptPubKey);
|
||||
Getscriptaddress(destpubaddr, CScript() << ParseHex(HexStr(destpub)) << OP_CHECKSIG);
|
||||
if (strcmp(claimaddr, destpubaddr) == 0)
|
||||
{
|
||||
// make sure vin0 is signed by ASSETCHAINS_OVERRIDE_PUBKEY33
|
||||
if ( myGetTransaction(tx.vin[0].prevout.hash,vintx,blockHash) == 0 )
|
||||
return(-1);
|
||||
if ( tx.vin[0].prevout.n < vintx.vout.size() && Getscriptaddress(destaddr,vintx.vout[tx.vin[0].prevout.n].scriptPubKey) != 0 )
|
||||
for (i = 0; i<numvouts; i++)
|
||||
{
|
||||
pubkey2addr(pkaddr,ASSETCHAINS_OVERRIDE_PUBKEY33);
|
||||
if ( strcmp(pkaddr,destaddr) == 0 )
|
||||
Getscriptaddress(destaddr, burntx.vout[i].scriptPubKey);
|
||||
if (strcmp(refdepositaddr, destaddr) == 0)
|
||||
{
|
||||
proof = std::make_pair(txid,newBranch);
|
||||
return(0);
|
||||
foundtxid = burntx.GetHash();
|
||||
nValue = burntx.vout[i].nValue;
|
||||
break;
|
||||
}
|
||||
fprintf(stderr,"mismatched vin0[%d] -> %s vs %s\n",tx.vin[0].prevout.n,destaddr,pkaddr);
|
||||
}
|
||||
}
|
||||
else if ( source == ASSETCHAINS_SELFIMPORT )
|
||||
else fprintf(stderr, "claimaddr.(%s) != destpubaddr.(%s)\n", claimaddr, destpubaddr);
|
||||
}*/
|
||||
|
||||
/*
|
||||
if (foundtxid == burntxid) {
|
||||
LOGSTREAM("importcoin", LEV_DEBUG1, stream << "verified proof for burntxid=" << burntxid.GetHex() << " in merkleroot merkleroot" << std::endl);
|
||||
return(nValue);
|
||||
}
|
||||
else {
|
||||
LOGSTREAM("importcoin", LEV_INFO, stream << "verified proof for burntxid=" << burntxid.GetHex() << " in merkleroot merkleroot" << std::endl);
|
||||
|
||||
fprintf(stderr, "(%s) != (%s) or txid %s mismatch.%d or script mismatch\n", refdepositaddr, destaddr, uint256_str(str, foundtxid), foundtxid != burntxid);
|
||||
*/
|
||||
|
||||
LOGSTREAM("importcoin", CCLOG_DEBUG1, stream << "verified proof for burntxid=" << burntxid.GetHex() << " in trusted merkleroot" << std::endl);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// make import tx with burntx and its proof of existence
|
||||
std::string MakeGatewaysImportTx(uint64_t txfee, uint256 bindtxid, int32_t height, std::string refcoin, std::vector<uint8_t>proof, std::string rawburntx, int32_t ivout, uint256 burntxid)
|
||||
{
|
||||
CMutableTransaction mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), komodo_nextheight());
|
||||
CTransaction burntx, bindtx;
|
||||
CPubKey mypk, gatewayspk;
|
||||
uint256 oracletxid, merkleroot, mhash, hashBlock, tokenid, txid;
|
||||
int64_t totalsupply;
|
||||
int32_t i, m, n, numvouts;
|
||||
uint8_t M, N, taddr, prefix, prefix2;
|
||||
std::string coin;
|
||||
struct CCcontract_info *cp, C;
|
||||
std::vector<CPubKey> pubkeys, publishers;
|
||||
std::vector<uint256>txids;
|
||||
char depositaddr[64], txidaddr[64];
|
||||
|
||||
cp = CCinit(&C, EVAL_GATEWAYS);
|
||||
/*if (txfee == 0)
|
||||
txfee = 10000;
|
||||
mypk = pubkey2pk(Mypubkey());
|
||||
gatewayspk = GetUnspendable(cp, 0); */
|
||||
|
||||
if (!E_UNMARSHAL(ParseHex(rawburntx), ss >> burntx))
|
||||
return std::string("");
|
||||
|
||||
CAmount amount = GetCoinImportValue(burntx); // equal to int64_t
|
||||
|
||||
LOGSTREAM("importcoin", CCLOG_DEBUG1, stream << "MakeGatewaysImportTx height=" << height << " coin=" << refcoin << " amount=" << (double)amount / COIN << " pubkeys num=" << pubkeys.size() << std::endl);
|
||||
|
||||
if (GetTransaction(bindtxid, bindtx, hashBlock, false) == 0 || (numvouts = bindtx.vout.size()) <= 0)
|
||||
{
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "MakeGatewaysImportTx cant find bindtxid=" << bindtxid.GetHex() << std::endl);
|
||||
return("");
|
||||
}
|
||||
/* if (DecodeGatewaysBindOpRet(depositaddr, bindtx.vout[numvouts - 1].scriptPubKey, coin, tokenid, totalsupply, oracletxid, M, N, pubkeys, taddr, prefix, prefix2) != 'B' || refcoin != coin)
|
||||
{
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "MakeGatewaysImportTx invalid coin - bindtxid=" << bindtxid.GetHex() << " coin=" << coin.c_str() << std::endl);
|
||||
return("");
|
||||
} eliminate link err */
|
||||
n = (int32_t)pubkeys.size();
|
||||
merkleroot = zeroid;
|
||||
for (i = m = 0; i < n; i++)
|
||||
{
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "MakeGatewaysImportTx using pubkeys[" << i << "]=" << HexStr(pubkeys[i]) << std::endl);
|
||||
if ((mhash = GatewaysReverseScan(txid, height, oracletxid, OraclesBatontxid(oracletxid, pubkeys[i]))) != zeroid)
|
||||
{
|
||||
// source is external coin is the assetchains symbol in the burnTx OP_RETURN
|
||||
// burnAmount, rawtx and rawproof should be enough for gatewaysdeposit equivalent
|
||||
if (merkleroot == zeroid)
|
||||
merkleroot = mhash, m = 1;
|
||||
else if (mhash == merkleroot)
|
||||
m ++;
|
||||
publishers.push_back(pubkeys[i]);
|
||||
txids.push_back(txid);
|
||||
}
|
||||
}
|
||||
return(-1);
|
||||
|
||||
LOGSTREAM("importcoin", CCLOG_DEBUG1, stream << "MakeGatewaysImportTx burntxid=" << burntxid.GetHex() << " nodes m=" << m << " of n=" << n << std::endl);
|
||||
if (merkleroot == zeroid || m < n / 2) // none or less than half oracle nodes sent merkleroot
|
||||
{
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "MakeGatewaysImportTx couldnt find merkleroot for block height=" << height << "coin=" << coin.c_str() << " oracleid=" << oracletxid.GetHex() << " m=" << m << " vs n=" << n << std::endl );
|
||||
return("");
|
||||
}
|
||||
if (GatewaysCointxidExists(cp, burntxid) != 0)
|
||||
{
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "MakeGatewaysImportTx burntxid=" << burntxid.GetHex() << " already exists" << std::endl);
|
||||
return("");
|
||||
}
|
||||
if (!ImportCoinGatewaysVerify(depositaddr, oracletxid, ivout, coin, burntxid, rawburntx, proof, merkleroot))
|
||||
{
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "MakeGatewaysImportTx could not validate burntx, txid=" << burntxid.GetHex() << std::endl);
|
||||
return("");
|
||||
}
|
||||
|
||||
|
||||
std::vector<uint256> leaftxids;
|
||||
BitcoinGetProofMerkleRoot(proof, leaftxids);
|
||||
MerkleBranch newBranch(0, leaftxids);
|
||||
TxProof txProof = std::make_pair(burntxid, newBranch);
|
||||
|
||||
std::vector<CTxOut> vouts;
|
||||
|
||||
|
||||
|
||||
return HexStr(E_MARSHAL(ss << MakeImportCoinTransaction(txProof, burntx, vouts)));
|
||||
|
||||
/*if (AddNormalinputs(mtx, mypk, 3 * txfee, 4) > 0)
|
||||
{
|
||||
mtx.vout.push_back(MakeCC1vout(cp->evalcode, txfee, destpub));
|
||||
mtx.vout.push_back(CTxOut(txfee, CScript() << ParseHex(HexStr(CCtxidaddr(txidaddr, burntxid))) << OP_CHECKSIG));
|
||||
return(FinalizeCCTx(0, cp, mtx, mypk, txfee, EncodeGatewaysImportTxOpRet(0xFFFFFFFF, coin, bindtxid, publishers, txids, height, burntxid, ivout, rawburntx, proof, destpub, amount)));
|
||||
}
|
||||
LOGSTREAM("importcoin", LEV_INFO, stream << "MakeGatewaysImportTx coud not find normal imputs" << std::endl);*/
|
||||
return("");
|
||||
}
|
||||
|
||||
// makes source tx for self import tx
|
||||
std::string MakeSelfImportSourceTx(CTxDestination &dest, int64_t amount, CMutableTransaction &mtx)
|
||||
{
|
||||
const int64_t txfee = 10000;
|
||||
int64_t inputs, change;
|
||||
CPubKey myPubKey = Mypubkey();
|
||||
struct CCcontract_info *cpDummy, C;
|
||||
|
||||
cpDummy = CCinit(&C, EVAL_TOKENS);
|
||||
|
||||
mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), komodo_nextheight());
|
||||
|
||||
if( (inputs = AddNormalinputs(mtx, myPubKey, txfee, 4)) == 0 ) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "MakeSelfImportSourceTx: cannot find normal imputs for txfee" << std::endl);
|
||||
return std::string("");
|
||||
}
|
||||
|
||||
CScript scriptPubKey = GetScriptForDestination(dest);
|
||||
mtx.vout.push_back(CTxOut(txfee, scriptPubKey));
|
||||
change = inputs - txfee;
|
||||
if( change != 0 )
|
||||
mtx.vout.push_back(CTxOut(change, CScript() << ParseHex(HexStr(myPubKey)) << OP_CHECKSIG));
|
||||
|
||||
//make opret with amount:
|
||||
return FinalizeCCTx(0, cpDummy, mtx, myPubKey, txfee, CScript() << OP_RETURN << E_MARSHAL(ss << (uint8_t)EVAL_IMPORTCOIN << (uint8_t)'A' << amount));
|
||||
}
|
||||
|
||||
// make sure vin0 is signed by ASSETCHAINS_OVERRIDE_PUBKEY33
|
||||
int32_t CheckVin0PubKey(const CTransaction &sourcetx)
|
||||
{
|
||||
CTransaction vintx;
|
||||
uint256 blockHash;
|
||||
char destaddr[64], pkaddr[64];
|
||||
|
||||
if( !myGetTransaction(sourcetx.vin[0].prevout.hash, vintx, blockHash) ) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "CheckVin0PubKey() could not load vintx" << sourcetx.vin[0].prevout.hash.GetHex() << std::endl);
|
||||
return(-1);
|
||||
}
|
||||
if( sourcetx.vin[0].prevout.n < vintx.vout.size() && Getscriptaddress(destaddr, vintx.vout[sourcetx.vin[0].prevout.n].scriptPubKey) != 0 )
|
||||
{
|
||||
pubkey2addr(pkaddr, ASSETCHAINS_OVERRIDE_PUBKEY33);
|
||||
if (strcmp(pkaddr, destaddr) == 0) {
|
||||
return(0);
|
||||
}
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "CheckVin0PubKey() mismatched vin0[prevout.n=" << sourcetx.vin[0].prevout.n << "] -> destaddr=" << destaddr << " vs pkaddr=" << pkaddr << std::endl);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// ac_import=PUBKEY support:
|
||||
// prepare a tx for creating import tx and quasi-burn tx
|
||||
int32_t GetSelfimportProof(std::string source, CMutableTransaction &mtx, CScript &scriptPubKey, TxProof &proof, std::string rawsourcetx, int32_t &ivout, uint256 sourcetxid, uint64_t burnAmount) // find burnTx with hash from "other" daemon
|
||||
{
|
||||
MerkleBranch newBranch;
|
||||
CMutableTransaction tmpmtx;
|
||||
CTransaction sourcetx;
|
||||
|
||||
tmpmtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), komodo_nextheight());
|
||||
|
||||
if (!E_UNMARSHAL(ParseHex(rawsourcetx), ss >> sourcetx)) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "GetSelfimportProof: could not unmarshal source tx" << std::endl);
|
||||
return(-1);
|
||||
}
|
||||
|
||||
if (sourcetx.vout.size() == 0) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "GetSelfimportProof: vout size is 0" << std::endl);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (ivout < 0) { // "ivout < 0" means "find"
|
||||
// try to find vout
|
||||
CPubKey myPubkey = Mypubkey();
|
||||
ivout = 0;
|
||||
// skip change:
|
||||
if (sourcetx.vout[ivout].scriptPubKey == (CScript() << ParseHex(HexStr(myPubkey)) << OP_CHECKSIG))
|
||||
ivout++;
|
||||
}
|
||||
|
||||
if (ivout >= sourcetx.vout.size()) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "GetSelfimportProof: needed vout not found" << std::endl);
|
||||
return -1;
|
||||
}
|
||||
|
||||
LOGSTREAM("importcoin", CCLOG_DEBUG1, stream << "GetSelfimportProof: using vout[" << ivout << "] of the passed rawtx" << std::endl);
|
||||
|
||||
scriptPubKey = sourcetx.vout[ivout].scriptPubKey;
|
||||
|
||||
//mtx is template for import tx
|
||||
mtx = sourcetx;
|
||||
mtx.fOverwintered = tmpmtx.fOverwintered;
|
||||
|
||||
//malleability fix for burn tx:
|
||||
//mtx.nExpiryHeight = tmpmtx.nExpiryHeight;
|
||||
mtx.nExpiryHeight = sourcetx.nExpiryHeight;
|
||||
|
||||
mtx.nVersionGroupId = tmpmtx.nVersionGroupId;
|
||||
mtx.nVersion = tmpmtx.nVersion;
|
||||
mtx.vout.clear();
|
||||
mtx.vout.resize(1);
|
||||
mtx.vout[0].nValue = burnAmount;
|
||||
mtx.vout[0].scriptPubKey = scriptPubKey;
|
||||
|
||||
// not sure we need this now as we create sourcetx ourselves:
|
||||
if (sourcetx.GetHash() != sourcetxid) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "GetSelfimportProof: passed source txid incorrect" << std::endl);
|
||||
return(-1);
|
||||
}
|
||||
|
||||
// check ac_pubkey:
|
||||
if (CheckVin0PubKey(sourcetx) < 0) {
|
||||
return -1;
|
||||
}
|
||||
proof = std::make_pair(sourcetxid, newBranch);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// use proof from the above functions to validate the import
|
||||
@@ -116,9 +356,52 @@ int32_t CheckGATEWAYimport(TxProof proof,std::vector<uint8_t> rawproof,CTransact
|
||||
int32_t CheckPUBKEYimport(TxProof proof,std::vector<uint8_t> rawproof,CTransaction burnTx,std::vector<CTxOut> payouts)
|
||||
{
|
||||
// if burnTx has ASSETCHAINS_PUBKEY vin, it is valid return(0);
|
||||
fprintf(stderr,"proof txid.%s\n",proof.first.GetHex().c_str());
|
||||
LOGSTREAM("importcoin", CCLOG_DEBUG1, stream << "proof txid=" << proof.first.GetHex() << std::endl);
|
||||
|
||||
uint256 sourcetxid = proof.first, hashBlock;
|
||||
CTransaction sourcetx;
|
||||
|
||||
if (!myGetTransaction(sourcetxid, sourcetx, hashBlock)) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "could not load source txid=" << sourcetxid.GetHex() << std::endl);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (sourcetx.vout.size() == 0) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "no vouts in source txid=" << sourcetxid.GetHex() << std::endl);
|
||||
return -1;
|
||||
}
|
||||
|
||||
// might be malleable:
|
||||
if (burnTx.nExpiryHeight != sourcetx.nExpiryHeight) {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "burntx nExpiryHeight incorrect for source txid=" << sourcetxid.GetHex() << std::endl);
|
||||
return -1;
|
||||
}
|
||||
|
||||
//ac_pubkey check:
|
||||
if (CheckVin0PubKey(sourcetx) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// get source tx opret:
|
||||
std::vector<uint8_t> vopret;
|
||||
uint8_t evalCode, funcId;
|
||||
int64_t amount;
|
||||
|
||||
GetOpReturnData(sourcetx.vout.back().scriptPubKey, vopret);
|
||||
if (vopret.size() == 0 || !E_UNMARSHAL(vopret, ss >> evalCode; ss >> funcId; ss >> amount) || evalCode != EVAL_IMPORTCOIN || funcId != 'A') {
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "no or incorrect opret to validate in source txid=" << sourcetxid.GetHex() << std::endl);
|
||||
return -1;
|
||||
}
|
||||
|
||||
LOGSTREAM("importcoin", CCLOG_DEBUG1, stream << "importTx amount=" << payouts[0].nValue << " burnTx amount=" << burnTx.vout[0].nValue << " opret amount=" << amount << " source txid=" << sourcetxid.GetHex() << std::endl);
|
||||
|
||||
// amount malleability check with the opret from the source tx:
|
||||
if (payouts[0].nValue != amount) { // assume that burntx amount is checked in the common code in Eval::ImportCoin()
|
||||
LOGSTREAM("importcoin", CCLOG_INFO, stream << "importTx amount != amount in the opret of source txid=" << sourcetxid.GetHex() << std::endl);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return(0);
|
||||
return(-1);
|
||||
}
|
||||
|
||||
bool Eval::ImportCoin(const std::vector<uint8_t> params,const CTransaction &importTx,unsigned int nIn)
|
||||
@@ -132,10 +415,10 @@ bool Eval::ImportCoin(const std::vector<uint8_t> params,const CTransaction &impo
|
||||
return Invalid("invalid-params");
|
||||
// Control all aspects of this transaction
|
||||
// It should not be at all malleable
|
||||
if (MakeImportCoinTransaction(proof, burnTx, payouts).GetHash() != importTx.GetHash())
|
||||
if (MakeImportCoinTransaction(proof, burnTx, payouts, importTx.nExpiryHeight).GetHash() != importTx.GetHash()) // ExistsImportTombstone prevents from duplication
|
||||
return Invalid("non-canonical");
|
||||
// burn params
|
||||
if (!UnmarshalBurnTx(burnTx, targetSymbol, &targetCcid, payoutsHash,rawproof))
|
||||
if (!UnmarshalBurnTx(burnTx, targetSymbol, &targetCcid, payoutsHash, rawproof))
|
||||
return Invalid("invalid-burn-tx");
|
||||
// check burn amount
|
||||
{
|
||||
|
||||
@@ -35,8 +35,8 @@
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
#ifndef cJSON__h
|
||||
#define cJSON__h
|
||||
#ifndef cJSON__ccih
|
||||
#define cJSON__ccih
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
@@ -1 +1,2 @@
|
||||
gcc -std=c++11 -I../univalue/include -I../cryptoconditions/include -I../cryptoconditions/src -I../cryptoconditions/src/asn -I.. -I. -fPIC -shared -c -o ../cclib.so cclib.cpp
|
||||
#!/bin/sh
|
||||
gcc -std=c++11 -I../univalue/include -I../cryptoconditions/include -I../cryptoconditions/src -I../cryptoconditions/src/asn -I.. -I. -fPIC -shared -c -o ../libcc.so cclib.cpp
|
||||
|
||||
8
src/cc/makerogue
Executable file
8
src/cc/makerogue
Executable file
@@ -0,0 +1,8 @@
|
||||
#!/bin/sh
|
||||
cd rogue;
|
||||
./configure # only need this first time
|
||||
make; cd ..
|
||||
gcc -Wno-write-strings -DBUILD_ROGUE -std=c++11 -I../../depends/$(shell echo `../..//depends/config.guess`/include) -I../univalue/include -I../cryptoconditions/include -I../cryptoconditions/src -I../cryptoconditions/src/asn -I.. -I. -fPIC -shared -o librogue.so -c cclib.cpp -lncurses
|
||||
#gcc -std=c++11 -fPIC -shared -o librogue.so cclib.o rogue/rogue.so
|
||||
cp librogue.so ../libcc.so
|
||||
|
||||
@@ -366,7 +366,7 @@ int64_t AddMarmaraCoinbases(struct CCcontract_info *cp,CMutableTransaction &mtx,
|
||||
{
|
||||
if ( DecodeMaramaraCoinbaseOpRet(vintx.vout[1].scriptPubKey,pk,ht,unlockht) == 'C' && unlockht == unlocks && pk == poolpk && ht >= firstheight )
|
||||
{
|
||||
if ( (nValue= vintx.vout[vout].nValue) > 0 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( (nValue= vintx.vout[vout].nValue) > 0 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( maxinputs != 0 )
|
||||
mtx.vin.push_back(CTxIn(txid,vout,CScript()));
|
||||
@@ -395,7 +395,7 @@ int64_t AddMarmarainputs(CMutableTransaction &mtx,std::vector<CPubKey> &pubkeys,
|
||||
vout = (int32_t)it->first.index;
|
||||
if ( it->second.satoshis < threshold )
|
||||
continue;
|
||||
if ( GetTransaction(txid,tx,hashBlock,false) != 0 && (numvouts= tx.vout.size()) > 0 && vout < numvouts && tx.vout[vout].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( GetTransaction(txid,tx,hashBlock,false) != 0 && (numvouts= tx.vout.size()) > 0 && vout < numvouts && tx.vout[vout].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( (funcid= DecodeMaramaraCoinbaseOpRet(tx.vout[numvouts-1].scriptPubKey,pk,ht,unlockht)) == 'C' || funcid == 'P' || funcid == 'L' )
|
||||
{
|
||||
@@ -455,14 +455,16 @@ UniValue MarmaraLock(uint64_t txfee,int64_t amount,int32_t height)
|
||||
GetCCaddress1of2(cp,coinaddr,Marmarapk,mypk);
|
||||
SetCCunspents(unspentOutputs,coinaddr);
|
||||
threshold = remains / (MARMARA_VINS+1);
|
||||
CCaddr1of2set(cp,Marmarapk,mypk,coinaddr);
|
||||
uint8_t mypriv[32];
|
||||
Myprivkey(mypriv);
|
||||
CCaddr1of2set(cp,Marmarapk,mypk,mypriv,coinaddr);
|
||||
for (std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator it=unspentOutputs.begin(); it!=unspentOutputs.end(); it++)
|
||||
{
|
||||
txid = it->first.txhash;
|
||||
vout = (int32_t)it->first.index;
|
||||
if ( (nValue= it->second.satoshis) < threshold )
|
||||
continue;
|
||||
if ( GetTransaction(txid,tx,hashBlock,false) != 0 && (numvouts= tx.vout.size()) > 0 && vout < numvouts && tx.vout[vout].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( GetTransaction(txid,tx,hashBlock,false) != 0 && (numvouts= tx.vout.size()) > 0 && vout < numvouts && tx.vout[vout].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( (funcid= DecodeMaramaraCoinbaseOpRet(tx.vout[numvouts-1].scriptPubKey,pk,ht,unlockht)) == 'C' || funcid == 'P' || funcid == 'L' )
|
||||
{
|
||||
|
||||
@@ -171,7 +171,7 @@ CPubKey OracleBatonPk(char *batonaddr,struct CCcontract_info *cp)
|
||||
if ( ctx == 0 )
|
||||
ctx = secp256k1_context_create(SECP256K1_CONTEXT_SIGN);
|
||||
Myprivkey(priv);
|
||||
cp->evalcode2 = EVAL_ORACLES;
|
||||
cp->unspendableEvalcode2 = EVAL_ORACLES;
|
||||
for (i=0; i<32; i++)
|
||||
cp->unspendablepriv2[i] = (priv[i] ^ cp->CCpriv[i]);
|
||||
while ( secp256k1_ec_seckey_verify(ctx,cp->unspendablepriv2) == 0 )
|
||||
@@ -294,7 +294,7 @@ uint256 OracleBatonUtxo(uint64_t txfee,struct CCcontract_info *cp,uint256 refora
|
||||
}
|
||||
}
|
||||
}
|
||||
while ( myIsutxo_spentinmempool(batontxid,1) != 0 )
|
||||
while ( myIsutxo_spentinmempool(ignoretxid,ignorevin,batontxid,1) != 0 )
|
||||
batontxid = myIs_baton_spentinmempool(batontxid,1);
|
||||
return(batontxid);
|
||||
}
|
||||
@@ -724,7 +724,7 @@ int64_t AddOracleInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,uint
|
||||
else if (tmporacletxid==oracletxid)
|
||||
{
|
||||
// get valid CC payments
|
||||
if ( (nValue= IsOraclesvout(cp,vintx,vout)) >= 10000 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( (nValue= IsOraclesvout(cp,vintx,vout)) >= 10000 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( total != 0 && maxinputs != 0 )
|
||||
mtx.vin.push_back(CTxIn(txid,vout,CScript()));
|
||||
|
||||
@@ -127,7 +127,7 @@ int64_t AddPaymentsInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CP
|
||||
// no need to prevent dup
|
||||
if ( GetTransaction(txid,vintx,hashBlock,false) != 0 )
|
||||
{
|
||||
if ( (nValue= IsPaymentsvout(cp,vintx,vout)) > 1000000 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( (nValue= IsPaymentsvout(cp,vintx,vout)) > 1000000 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( total != 0 && maxinputs != 0 )
|
||||
mtx.vin.push_back(CTxIn(txid,vout,CScript()));
|
||||
|
||||
@@ -134,7 +134,7 @@ int64_t AddPegsInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,CPubKe
|
||||
// no need to prevent dup
|
||||
if ( GetTransaction(txid,vintx,hashBlock,false) != 0 )
|
||||
{
|
||||
if ( (nValue= IsPegsvout(cp,vintx,vout)) > 1000000 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( (nValue= IsPegsvout(cp,vintx,vout)) > 1000000 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( total != 0 && maxinputs != 0 )
|
||||
mtx.vin.push_back(CTxIn(txid,vout,CScript()));
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
#include "CCassets.h"
|
||||
#include "CCPrices.h"
|
||||
|
||||
/*
|
||||
@@ -89,6 +90,9 @@ uint8_t DecodePricesFundingOpRet(CScript scriptPubKey,CPubKey &planpk,uint256 &o
|
||||
bool PricesValidate(struct CCcontract_info *cp,Eval* eval,const CTransaction &tx, uint32_t nIn)
|
||||
{
|
||||
int32_t numvins,numvouts,preventCCvins,preventCCvouts,i,numblocks; bool retval; uint256 txid; uint8_t hash[32]; char str[65],destaddr[64];
|
||||
|
||||
return true; // TODO remove, for test dual-evals
|
||||
|
||||
return eval->Invalid("no validation yet");
|
||||
std::vector<std::pair<CAddressIndexKey, CAmount> > txids;
|
||||
numvins = tx.vin.size();
|
||||
@@ -141,7 +145,7 @@ int64_t AddTokensInputs(struct CCcontract_info *cp,CMutableTransaction &mtx,char
|
||||
if ( GetTransaction(txid,vintx,hashBlock,false) != 0 && vout < vintx.vout.size() )
|
||||
{
|
||||
// need to verify assetid
|
||||
if ( (nValue= vintx.vout[vout].nValue) >= 10000 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( (nValue= vintx.vout[vout].nValue) >= 10000 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( total != 0 && maxinputs != 0 )
|
||||
mtx.vin.push_back(CTxIn(txid,vout,CScript()));
|
||||
|
||||
@@ -203,7 +203,7 @@ bool RewardsValidate(struct CCcontract_info *cp,Eval* eval,const CTransaction &t
|
||||
else
|
||||
{
|
||||
txid = tx.GetHash();
|
||||
if ( (funcid= DecodeRewardsOpRet(txid,tx.vout[numvouts-1].scriptPubKey,sbits,fundingtxid)) != 0 )
|
||||
if ( (funcid= DecodeRewardsOpRet(txid,tx.vout[numvouts-1].scriptPubKey,sbits,fundingtxid)) != 0 )
|
||||
{
|
||||
if ( eval->GetTxUnconfirmed(fundingtxid,fundingTx,hashBlock) == 0 )
|
||||
return eval->Invalid("cant find fundingtxid");
|
||||
@@ -310,7 +310,7 @@ static uint64_t myIs_unlockedtx_inmempool(uint256 &txid,int32_t &vout,uint64_t r
|
||||
if ( tx.vout.size() > 0 && tx.vout[0].nValue >= needed )
|
||||
{
|
||||
const uint256 &hash = tx.GetHash();
|
||||
if ( tx.vout[0].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(hash,0) == 0 )
|
||||
if ( tx.vout[0].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(ignoretxid,ignorevin,hash,0) == 0 )
|
||||
{
|
||||
if ( (funcid= DecodeRewardsOpRet(hash,tx.vout[tx.vout.size()-1].scriptPubKey,sbits,fundingtxid)) == 'U' && sbits == refsbits && fundingtxid == reffundingtxid )
|
||||
{
|
||||
@@ -346,7 +346,7 @@ int64_t AddRewardsInputs(CScript &scriptPubKey,uint64_t maxseconds,struct CCcont
|
||||
break;
|
||||
if ( j != mtx.vin.size() )
|
||||
continue;
|
||||
if ( GetTransaction(txid,tx,hashBlock,false) != 0 && tx.vout.size() > 0 && tx.vout[vout].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(txid,vout) == 0 )
|
||||
if ( GetTransaction(txid,tx,hashBlock,false) != 0 && tx.vout.size() > 0 && tx.vout[vout].scriptPubKey.IsPayToCryptoCondition() != 0 && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
|
||||
{
|
||||
if ( (funcid= DecodeRewardsOpRet(txid,tx.vout[tx.vout.size()-1].scriptPubKey,sbits,fundingtxid)) != 0 )
|
||||
{
|
||||
|
||||
93
src/cc/rogue/LICENSE.TXT
Normal file
93
src/cc/rogue/LICENSE.TXT
Normal file
@@ -0,0 +1,93 @@
|
||||
Rogue: Exploring the Dungeons of Doom
|
||||
Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
3. Neither the name(s) of the author(s) nor the names of other contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
===========================================================================
|
||||
|
||||
Portions of this software (state.c, mdport.c) are based on the work
|
||||
of Nicholas J. Kisseberth. Used under license:
|
||||
|
||||
Copyright (C) 1999, 2000, 2005 Nicholas J. Kisseberth
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
3. Neither the name(s) of the author(s) nor the names of other contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
===========================================================================
|
||||
|
||||
Portions of this software (xcrypt.c) are based on the work
|
||||
of David Burren. Used under license:
|
||||
|
||||
FreeSec: libcrypt
|
||||
|
||||
Copyright (C) 1994 David Burren
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
3. Neither the name(s) of the author(s) nor the names of other contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||||
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
220
src/cc/rogue/Makefile.in
Normal file
220
src/cc/rogue/Makefile.in
Normal file
@@ -0,0 +1,220 @@
|
||||
###############################################################################
|
||||
#
|
||||
# Makefile for rogue
|
||||
#
|
||||
# Rogue: Exploring the Dungeons of Doom
|
||||
# Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
# All rights reserved.
|
||||
#
|
||||
# See the file LICENSE.TXT for full copyright and licensing information.
|
||||
#
|
||||
###############################################################################
|
||||
|
||||
###############################################################################
|
||||
# Site configuration occurs beneath this comment
|
||||
# Typically ./configure (autoconf tools) configures this section
|
||||
# This section could be manually configured if autoconf/configure fails
|
||||
###############################################################################
|
||||
|
||||
DISTNAME=@PACKAGE_TARNAME@@PACKAGE_VERSION@
|
||||
PACKAGE_TARNAME = @PACKAGE_TARNAME@-@PACKAGE_VERSION@
|
||||
PROGRAM=@PROGRAM@
|
||||
|
||||
O=o
|
||||
|
||||
#CC=gcc
|
||||
CC = @CC@
|
||||
|
||||
#CFLAGS=-O2
|
||||
CFLAGS= @CFLAGS@ -fPIC
|
||||
|
||||
#LIBS=-lcurses
|
||||
LIBS = @LIBS@
|
||||
|
||||
#RM=rm -f
|
||||
RM = rm -f
|
||||
|
||||
#GROFF=groff
|
||||
GROFF = @GROFF@
|
||||
|
||||
#NROFF=nroff
|
||||
NROFF = @NROFF@
|
||||
|
||||
#TBL=tbl
|
||||
TBL = @TBL@
|
||||
|
||||
#COLCRT=colcrt
|
||||
COLCRT = @COLCRT@
|
||||
|
||||
#SED=sed
|
||||
SED = @SED@
|
||||
|
||||
#SCOREFILE=rogue54.scr
|
||||
SCOREFILE = @SCOREFILE@
|
||||
|
||||
#LOCKFILE=rogue54.lck
|
||||
LOCKFILE = @LOCKFILE@
|
||||
|
||||
#GROUPOWNER=games
|
||||
GROUPOWNER = @GROUPOWNER@
|
||||
|
||||
#CPPFLAGS=-DHAVE_CONFIG_H
|
||||
CPPFLAGS =@DEFS@ @CPPFLAGS@
|
||||
|
||||
#DISTFILE = $(PROGRAM)
|
||||
DISTFILE = $(DISTNAME)-@TARGET@
|
||||
|
||||
INSTALL=./install-sh
|
||||
|
||||
#INSTGROUP=-g games
|
||||
INSTGROUP=
|
||||
#INSTOWNER=-u root
|
||||
INSTOWNER=
|
||||
|
||||
CHGRP=chgrp
|
||||
|
||||
MKDIR=mkdir
|
||||
|
||||
TOUCH=touch
|
||||
|
||||
RMDIR=rmdir
|
||||
|
||||
CHMOD=chmod
|
||||
|
||||
DESTDIR=
|
||||
|
||||
prefix=@prefix@
|
||||
exec_prefix=@exec_prefix@
|
||||
datarootdir=@datarootdir@
|
||||
datadir=@datadir@
|
||||
bindir=@bindir@
|
||||
mandir=@mandir@
|
||||
docdir=@docdir@
|
||||
man6dir = $(mandir)/man6
|
||||
|
||||
###############################################################################
|
||||
# Site configuration occurs above this comment
|
||||
# It should not be necessary to change anything below this comment
|
||||
###############################################################################
|
||||
|
||||
HDRS = rogue.h extern.h score.h
|
||||
OBJS1 = vers.$(O) extern.$(O) armor.$(O) chase.$(O) command.$(O) \
|
||||
daemon.$(O) daemons.$(O) fight.$(O) init.$(O) io.$(O) list.$(O) \
|
||||
mach_dep.$(O) rogue.$(O) mdport.$(O) misc.$(O) monsters.$(O) \
|
||||
move.$(O) new_level.$(O)
|
||||
OBJS2 = options.$(O) pack.$(O) passages.$(O) potions.$(O) rings.$(O) \
|
||||
rip.$(O) rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) \
|
||||
things.$(O) weapons.$(O) wizard.$(O) xcrypt.$(O)
|
||||
OBJS = main.$(O) $(OBJS1) $(OBJS2)
|
||||
CFILES = vers.c extern.c armor.c chase.c command.c daemon.c \
|
||||
daemons.c fight.c init.c io.c list.c mach_dep.c \
|
||||
main.c mdport.c misc.c monsters.c move.c new_level.c \
|
||||
options.c pack.c passages.c potions.c rings.c rip.c \
|
||||
rooms.c save.c scrolls.c state.c sticks.c things.c \
|
||||
weapons.c wizard.c xcrypt.c
|
||||
MISC_C = findpw.c scedit.c scmisc.c
|
||||
DOCSRC = rogue.me.in rogue.6.in rogue.doc.in rogue.html.in rogue.cat.in
|
||||
DOCS = $(PROGRAM).doc $(PROGRAM).html $(PROGRAM).cat $(PROGRAM).me \
|
||||
$(PROGRAM).6
|
||||
AFILES = configure Makefile.in configure.ac config.h.in config.sub config.guess \
|
||||
install-sh rogue.6.in rogue.me.in rogue.html.in rogue.doc.in rogue.cat.in
|
||||
MISC = Makefile.std LICENSE.TXT rogue54.sln rogue54.vcproj rogue.spec \
|
||||
rogue.png rogue.desktop
|
||||
|
||||
.SUFFIXES: .obj
|
||||
|
||||
.c.obj:
|
||||
$(CC) $(CFLAGS) $(CPPFLAGS) /c $*.c
|
||||
|
||||
.c.o:
|
||||
$(CC) $(CFLAGS) $(CPPFLAGS) -c $*.c
|
||||
|
||||
$(PROGRAM): $(HDRS) $(OBJS)
|
||||
$(RM) rogue.so ; $(CC) -shared -o rogue.so $(OBJS1) $(OBJS2) -lcurses; $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
|
||||
clean:
|
||||
$(RM) $(OBJS1); $(RM) main.$(O) ; $(RM) rogue.so
|
||||
$(RM) $(OBJS2)
|
||||
$(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe
|
||||
$(RM) $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip
|
||||
$(RM) $(DISTNAME)/*
|
||||
-rmdir $(DISTNAME)
|
||||
|
||||
maintainer-clean:
|
||||
$(RM) config.h
|
||||
$(RM) Makefile
|
||||
$(RM) config.status
|
||||
$(RM) -r autom4te.cache
|
||||
$(RM) config.log
|
||||
$(RM) $(PROGRAM).scr $(PROGRAM).lck
|
||||
|
||||
stddocs:
|
||||
sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.6.in > rogue.6
|
||||
sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.me.in > rogue.me
|
||||
sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.html.in > rogue,html
|
||||
sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.doc.in > rogue.doc
|
||||
sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.cat.in > rogue.cat
|
||||
|
||||
dist.src:
|
||||
$(MAKE) $(MAKEFILE) clean
|
||||
mkdir $(DISTNAME)
|
||||
cp $(CFILES) $(HDRS) $(MISC) $(AFILES) $(DISTNAME)
|
||||
tar cf $(DISTNAME)-src.tar $(DISTNAME)
|
||||
gzip -f $(DISTNAME)-src.tar
|
||||
rm -fr $(DISTNAME)
|
||||
|
||||
findpw: findpw.c xcrypt.o mdport.o xcrypt.o
|
||||
$(CC) -s -o findpw findpw.c xcrypt.o mdport.o -lcurses
|
||||
|
||||
scedit: scedit.o scmisc.o vers.o mdport.o xcrypt.o
|
||||
$(CC) -s -o scedit vers.o scedit.o scmisc.o mdport.o xcrypt.o -lcurses
|
||||
|
||||
scmisc.o scedit.o:
|
||||
$(CC) -O -c $(SF) $*.c
|
||||
|
||||
$(PROGRAM).doc: rogue.me
|
||||
if test "x$(GROFF)" != "x" -a "x$(SED)" != "x" ; then \
|
||||
$(GROFF) -P-c -t -me -Tascii rogue.me | $(SED) -e 's/.\x08//g' > $(PROGRAM).doc ;\
|
||||
elif test "x$(NROFF)" != "x" -a "x$(TBL)" != "x" -a "x$(COLCRT)" != "x" ; then \
|
||||
tbl rogue.me | $(NROFF) -me | colcrt - > $(PROGRAM).doc ;\
|
||||
fi
|
||||
|
||||
$(PROGRAM).cat: rogue.6
|
||||
if test "x$(GROFF)" != "x" -a "x$(SED)" != "x" ; then \
|
||||
$(GROFF) -Tascii -man rogue.6 | $(SED) -e 's/.\x08//g' > $(PROGRAM).cat ;\
|
||||
elif test "x$(NROFF)" != "x" -a "x$(TBL)" != "x" -a "x$(COLCRT)" != "x" ; then \
|
||||
$(NROFF) -man rogue.6 | $(COLCRT) - > $(PROGRAM).cat ;\
|
||||
fi
|
||||
|
||||
dist: clean $(PROGRAM)
|
||||
tar cf $(DISTFILE).tar $(PROGRAM) LICENSE.TXT $(DOCS)
|
||||
gzip -f $(DISTFILE).tar
|
||||
|
||||
install: $(PROGRAM)
|
||||
-$(TOUCH) test
|
||||
-if test ! -f $(DESTDIR)$(SCOREFILE) ; then $(INSTALL) -m 0664 test $(DESTDIR)$(SCOREFILE) ; fi
|
||||
-$(INSTALL) -m 0755 $(PROGRAM) $(DESTDIR)$(bindir)/$(PROGRAM)
|
||||
-if test "x$(GROUPOWNER)" != "x" ; then \
|
||||
$(CHGRP) $(GROUPOWNER) $(DESTDIR)$(SCOREFILE) ; \
|
||||
$(CHGRP) $(GROUPOWNER) $(DESTDIR)$(bindir)/$(PROGRAM) ; \
|
||||
$(CHMOD) 02755 $(DESTDIR)$(bindir)/$(PROGRAM) ; \
|
||||
$(CHMOD) 0464 $(DESTDIR)$(SCOREFILE) ; \
|
||||
fi
|
||||
-if test -d $(man6dir) ; then $(INSTALL) -m 0644 rogue.6 $(DESTDIR)$(man6dir)/$(PROGRAM).6 ; fi
|
||||
-if test ! -d $(man6dir) ; then $(INSTALL) -m 0644 rogue.6 $(DESTDIR)$(mandir)/$(PROGRAM).6 ; fi
|
||||
-$(INSTALL) -m 0644 rogue.doc $(DESTDIR)$(docdir)/$(PROGRAM).doc
|
||||
-$(INSTALL) -m 0644 rogue.html $(DESTDIR)$(docdir)/$(PROGRAM).html
|
||||
-$(INSTALL) -m 0644 rogue.cat $(DESTDIR)$(docdir)/$(PROGRAM).cat
|
||||
-$(INSTALL) -m 0644 LICENSE.TXT $(DESTDIR)$(docdir)/LICENSE.TXT
|
||||
-$(INSTALL) -m 0644 rogue.me $(DESTDIR)$(docdir)/$(PROGRAM).me
|
||||
-if test ! -f $(DESTDIR)$(LOCKFILE) ; then $(INSTALL) -m 0666 test $(DESTDIR)$(LOCKFILE) ; $(RM) $(DESTDIR)$(LOCKFILE) ; fi
|
||||
-$(RM) test
|
||||
|
||||
uninstall:
|
||||
-$(RM) $(DESTDIR)$(bindir)/$(PROGRAM)
|
||||
-$(RM) $(DESTDIR)$(man6dir)/$(PROGRAM).6
|
||||
-$(RM) $(DESTDIR)$(docdir)$(PROGRAM)/$(PROGRAM).doc
|
||||
-$(RM) $(DESTDIR)$(LOCKFILE)
|
||||
-$(RMDIR) $(DESTDIR)$(docdir)$(PROGRAM)
|
||||
|
||||
reinstall: uninstall install
|
||||
158
src/cc/rogue/Makefile.std
Executable file
158
src/cc/rogue/Makefile.std
Executable file
@@ -0,0 +1,158 @@
|
||||
#
|
||||
# Makefile for rogue
|
||||
# @(#)Makefile 4.21 (Berkeley) 02/04/99
|
||||
#
|
||||
# Rogue: Exploring the Dungeons of Doom
|
||||
# Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
# All rights reserved.
|
||||
#
|
||||
# See the file LICENSE.TXT for full copyright and licensing information.
|
||||
#
|
||||
|
||||
DISTNAME = rogue5.4.4
|
||||
PROGRAM = rogue54
|
||||
O = o
|
||||
HDRS = rogue.h extern.h score.h
|
||||
OBJS1 = vers.$(O) extern.$(O) armor.$(O) chase.$(O) command.$(O) \
|
||||
daemon.$(O) daemons.$(O) fight.$(O) init.$(O) io.$(O) list.$(O) \
|
||||
mach_dep.$(O) main.$(O) mdport.$(O) misc.$(O) monsters.$(O) \
|
||||
move.$(O) new_level.$(O)
|
||||
OBJS2 = options.$(O) pack.$(O) passages.$(O) potions.$(O) rings.$(O) \
|
||||
rip.$(O) rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) \
|
||||
things.$(O) weapons.$(O) wizard.$(O) xcrypt.$(O)
|
||||
OBJS = $(OBJS1) $(OBJS2)
|
||||
CFILES = vers.c extern.c armor.c chase.c command.c daemon.c \
|
||||
daemons.c fight.c init.c io.c list.c mach_dep.c \
|
||||
main.c mdport.c misc.c monsters.c move.c new_level.c \
|
||||
options.c pack.c passages.c potions.c rings.c rip.c \
|
||||
rooms.c save.c scrolls.c state.c sticks.c things.c \
|
||||
weapons.c wizard.c xcrypt.c
|
||||
MISC_C = findpw.c scedit.c scmisc.c
|
||||
DOCSRC = rogue.me.in rogue.6.in rogue.doc.in rogue.html.in rogue.cat.in
|
||||
DOCS = $(PROGRAM).doc $(PROGRAM).html $(PROGRAM).cat $(PROGRAM).me \
|
||||
$(PROGRAM).6
|
||||
AFILES = configure Makefile.in configure.ac config.h.in config.sub config.guess \
|
||||
install-sh rogue.6.in rogue.me.in rogue.html.in rogue.doc.in rogue.cat.in
|
||||
MISC = Makefile.std LICENSE.TXT rogue54.sln rogue54.vcproj rogue.spec \
|
||||
rogue.png rogue.desktop
|
||||
CC = gcc
|
||||
FEATURES = -DALLSCORES -DSCOREFILE=\"$(SCOREFILE)\" -DLOCKFILE=\"$(LOCKFILE)\"
|
||||
CPPFLAGS =
|
||||
CFLAGS = -O3
|
||||
LDFLAGS =
|
||||
LIBS = -lcurses
|
||||
RM = rm -f
|
||||
MAKEFILE = -f Makefile.std
|
||||
SCOREFILE= $(PROGRAM).scr
|
||||
LOCKFILE = $(PROGRAM).lck
|
||||
OUTFLAG = -o
|
||||
EXE =
|
||||
|
||||
.SUFFIXES: .obj
|
||||
|
||||
.c.obj:
|
||||
$(CC) $(CFLAGS) $(CPPFLAGS) $(FEATURES) /c $*.c
|
||||
|
||||
.c.o:
|
||||
$(CC) $(CFLAGS) $(CPPFLAGS) $(FEATURES) -c $*.c
|
||||
|
||||
$(PROGRAM): $(HDRS) $(OBJS) fixdocs
|
||||
$(CC) $(LDFLAGS) $(OBJS) $(LIBS) $(OUTFLAG)$@$(EXE)
|
||||
|
||||
clean:
|
||||
$(RM) $(OBJS1)
|
||||
$(RM) $(OBJS2)
|
||||
$(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).lck
|
||||
$(RM) $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip
|
||||
$(RM) $(DISTNAME)/*
|
||||
|
||||
dist.src:
|
||||
$(MAKE) $(MAKEFILE) clean
|
||||
mkdir $(DISTNAME)
|
||||
cp $(CFILES) $(HDRS) $(MISC) $(AFILES) $(DISTNAME)
|
||||
tar cf $(DISTNAME)-src.tar $(DISTNAME)
|
||||
gzip -f $(DISTNAME)-src.tar
|
||||
rm -fr $(DISTNAME)
|
||||
|
||||
findpw: findpw.c xcrypt.o mdport.o xcrypt.o
|
||||
$(CC) -s -o findpw findpw.c xcrypt.o mdport.o -lcurses
|
||||
|
||||
scedit: scedit.o scmisc.o vers.o mdport.o xcrypt.o
|
||||
$(CC) -s -o scedit vers.o scedit.o scmisc.o mdport.o xcrypt.o -lcurses
|
||||
|
||||
scmisc.o scedit.o:
|
||||
$(CC) -O -c $(SF) $*.c
|
||||
|
||||
doc.nroff:
|
||||
tbl rogue.me | nroff -me | colcrt - > rogue.doc
|
||||
nroff -man rogue.6 | colcrt - > rogue.cat
|
||||
|
||||
doc.groff:
|
||||
groff -P-c -t -me -Tascii rogue.me | sed -e 's/.\x08//g' > rogue.doc
|
||||
groff -man rogue.6 | sed -e 's/.\x08//g' > rogue.cat
|
||||
|
||||
fixdocs:
|
||||
sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.6.in > $(PROGRAM).6
|
||||
sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.me.in > $(PROGRAM).me
|
||||
sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.html.in > $(PROGRAM).html
|
||||
sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.doc.in > $(PROGRAM).doc
|
||||
sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.cat.in > $(PROGRAM).cat
|
||||
|
||||
dist.irix:
|
||||
$(MAKE) $(MAKEFILE) clean
|
||||
$(MAKE) $(MAKEFILE) CC=cc $(PROGRAM)
|
||||
tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
|
||||
gzip -f $(DISTNAME)-irix.tar
|
||||
|
||||
dist.aix:
|
||||
$(MAKE) $(MAKEFILE) clean
|
||||
$(MAKE) $(MAKEFILE) CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM)
|
||||
tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
|
||||
gzip -f $(DISTNAME)-aix.tar
|
||||
|
||||
dist.linux:
|
||||
$(MAKE) $(MAKEFILE) clean
|
||||
$(MAKE) $(MAKEFILE) $(PROGRAM)
|
||||
tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS)
|
||||
gzip -f $(DISTNAME)-linux.tar
|
||||
|
||||
dist.interix:
|
||||
@$(MAKE) $(MAKEFILE) clean
|
||||
@$(MAKE) $(MAKEFILE) CFLAGS="-ansi" $(PROGRAM)
|
||||
tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
|
||||
gzip -f $(DISTNAME)-interix.tar
|
||||
|
||||
dist.cygwin:
|
||||
@$(MAKE) $(MAKEFILE) --no-print-directory clean
|
||||
@$(MAKE) $(MAKEFILE) CPPFLAGS="-I/usr/include/ncurses" --no-print-directory $(PROGRAM)
|
||||
tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS)
|
||||
gzip -f $(DISTNAME)-cygwin.tar
|
||||
|
||||
#
|
||||
# Use MINGW32-MAKE to build this target
|
||||
#
|
||||
dist.mingw32:
|
||||
@$(MAKE) $(MAKEFILE) --no-print-directory RM="cmd /c del" clean
|
||||
@$(MAKE) $(MAKEFILE) --no-print-directory CPPFLAGS="-I../pdcurses" LIBS="../pdcurses/pdcurses.a" $(PROGRAM)
|
||||
cmd /c del $(DISTNAME)-mingw32.zip
|
||||
zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)
|
||||
|
||||
dist.djgpp:
|
||||
@$(MAKE) $(MAKEFILE) --no-print-directory clean
|
||||
@$(MAKE) $(MAKEFILE) --no-print-directory LDFLAGS="-L$(DJDIR)/LIB" \
|
||||
LIBS="-lpdcurses" $(PROGRAM)
|
||||
rm -f $(DISTNAME)-djgpp.zip
|
||||
zip $(DISTNAME)-djgpp.zip $(PROGRAM) LICENSE.TXT $(DOCS)
|
||||
|
||||
#
|
||||
# Use NMAKE to build this targer
|
||||
#
|
||||
|
||||
dist.win32:
|
||||
@$(MAKE) $(MAKEFILE) /NOLOGO O="obj" RM="-del" clean
|
||||
@$(MAKE) $(MAKEFILE) /NOLOGO O="obj" CC="CL" \
|
||||
LIBS="..\pdcurses\pdcurses.lib shell32.lib user32.lib Advapi32.lib" \
|
||||
EXE=".exe" OUTFLAG="/Fe" CPPFLAGS="-I..\pdcurses" \
|
||||
CFLAGS="-nologo -Ox -wd4033 -wd4716" $(PROGRAM)
|
||||
-del $(DISTNAME)-win32.zip
|
||||
zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)
|
||||
89
src/cc/rogue/armor.c
Normal file
89
src/cc/rogue/armor.c
Normal file
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
* This file contains misc functions for dealing with armor
|
||||
* @(#)armor.c 4.14 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* wear:
|
||||
* The player wants to wear something, so let him/her put it on.
|
||||
*/
|
||||
void
|
||||
wear(struct rogue_state *rs)
|
||||
{
|
||||
register THING *obj;
|
||||
register char *sp;
|
||||
|
||||
if ((obj = get_item(rs,"wear", ARMOR)) == NULL)
|
||||
return;
|
||||
if (cur_armor != NULL)
|
||||
{
|
||||
addmsg(rs,"you are already wearing some");
|
||||
if (!terse)
|
||||
addmsg(rs,". You'll have to take it off first");
|
||||
endmsg(rs);
|
||||
after = FALSE;
|
||||
return;
|
||||
}
|
||||
if (obj->o_type != ARMOR)
|
||||
{
|
||||
msg(rs,"you can't wear that");
|
||||
return;
|
||||
}
|
||||
waste_time(rs);
|
||||
obj->o_flags |= ISKNOW;
|
||||
sp = inv_name(obj, TRUE);
|
||||
cur_armor = obj;
|
||||
if (!terse)
|
||||
addmsg(rs,"you are now ");
|
||||
msg(rs,"wearing %s", sp);
|
||||
}
|
||||
|
||||
/*
|
||||
* take_off:
|
||||
* Get the armor off of the players back
|
||||
*/
|
||||
void
|
||||
take_off(struct rogue_state *rs)
|
||||
{
|
||||
register THING *obj;
|
||||
|
||||
if ((obj = cur_armor) == NULL)
|
||||
{
|
||||
after = FALSE;
|
||||
if (terse)
|
||||
msg(rs,"not wearing armor");
|
||||
else
|
||||
msg(rs,"you aren't wearing any armor");
|
||||
return;
|
||||
}
|
||||
if (!dropcheck(rs,cur_armor))
|
||||
return;
|
||||
cur_armor = NULL;
|
||||
if (terse)
|
||||
addmsg(rs,"was");
|
||||
else
|
||||
addmsg(rs,"you used to be");
|
||||
msg(rs," wearing %c) %s", obj->o_packch, inv_name(obj, TRUE));
|
||||
}
|
||||
|
||||
/*
|
||||
* waste_time:
|
||||
* Do nothing but let other things happen
|
||||
*/
|
||||
void
|
||||
waste_time(struct rogue_state *rs)
|
||||
{
|
||||
do_daemons(rs,BEFORE);
|
||||
do_fuses(rs,BEFORE);
|
||||
do_daemons(rs,AFTER);
|
||||
do_fuses(rs,AFTER);
|
||||
}
|
||||
541
src/cc/rogue/chase.c
Normal file
541
src/cc/rogue/chase.c
Normal file
@@ -0,0 +1,541 @@
|
||||
/*
|
||||
* Code for one creature to chase another
|
||||
*
|
||||
* @(#)chase.c 4.57 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
|
||||
#define DRAGONSHOT 5 /* one chance in DRAGONSHOT that a dragon will flame */
|
||||
|
||||
static coord ch_ret; /* Where chasing takes you */
|
||||
|
||||
/*
|
||||
* runners:
|
||||
* Make all the running monsters move.
|
||||
*/
|
||||
void
|
||||
runners(struct rogue_state *rs,int arg)
|
||||
{
|
||||
register THING *tp;
|
||||
THING *next;
|
||||
bool wastarget;
|
||||
static coord orig_pos;
|
||||
|
||||
for (tp = mlist; tp != NULL; tp = next)
|
||||
{
|
||||
/* remember this in case the monster's "next" is changed */
|
||||
next = next(tp);
|
||||
if (!on(*tp, ISHELD) && on(*tp, ISRUN))
|
||||
{
|
||||
orig_pos = tp->t_pos;
|
||||
wastarget = on(*tp, ISTARGET);
|
||||
if (move_monst(rs,tp) == -1)
|
||||
continue;
|
||||
if (on(*tp, ISFLY) && dist_cp(&hero, &tp->t_pos) >= 3)
|
||||
move_monst(rs,tp);
|
||||
if (wastarget && !ce(orig_pos, tp->t_pos))
|
||||
{
|
||||
tp->t_flags &= ~ISTARGET;
|
||||
to_death = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (has_hit)
|
||||
{
|
||||
endmsg(rs);
|
||||
has_hit = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* move_monst:
|
||||
* Execute a single turn of running for a monster
|
||||
*/
|
||||
int
|
||||
move_monst(struct rogue_state *rs,THING *tp)
|
||||
{
|
||||
if (!on(*tp, ISSLOW) || tp->t_turn)
|
||||
if (do_chase(rs,tp) == -1)
|
||||
return(-1);
|
||||
if (on(*tp, ISHASTE))
|
||||
if (do_chase(rs,tp) == -1)
|
||||
return(-1);
|
||||
tp->t_turn ^= TRUE;
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* relocate:
|
||||
* Make the monster's new location be the specified one, updating
|
||||
* all the relevant state.
|
||||
*/
|
||||
void
|
||||
relocate(struct rogue_state *rs,THING *th, coord *new_loc)
|
||||
{
|
||||
struct room *oroom;
|
||||
|
||||
if (!ce(*new_loc, th->t_pos))
|
||||
{
|
||||
mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch);
|
||||
th->t_room = roomin(rs,new_loc);
|
||||
set_oldch(th, new_loc);
|
||||
oroom = th->t_room;
|
||||
moat(th->t_pos.y, th->t_pos.x) = NULL;
|
||||
|
||||
if (oroom != th->t_room)
|
||||
th->t_dest = find_dest(rs,th);
|
||||
th->t_pos = *new_loc;
|
||||
moat(new_loc->y, new_loc->x) = th;
|
||||
}
|
||||
move(new_loc->y, new_loc->x);
|
||||
if (see_monst(th))
|
||||
addch(th->t_disguise);
|
||||
else if (on(player, SEEMONST))
|
||||
{
|
||||
standout();
|
||||
addch(th->t_type);
|
||||
standend();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* do_chase:
|
||||
* Make one thing chase another.
|
||||
*/
|
||||
int
|
||||
do_chase(struct rogue_state *rs,THING *th)
|
||||
{
|
||||
register coord *cp;
|
||||
register struct room *rer, *ree; /* room of chaser, room of chasee */
|
||||
register int mindist = 32767, curdist;
|
||||
register bool stoprun = FALSE; /* TRUE means we are there */
|
||||
register bool door;
|
||||
register THING *obj;
|
||||
static coord DEST; /* Temporary destination for chaser */
|
||||
|
||||
rer = th->t_room; /* Find room of chaser */
|
||||
if (on(*th, ISGREED) && rer->r_goldval == 0)
|
||||
th->t_dest = &hero; /* If gold has been taken, run after hero */
|
||||
if (th->t_dest == &hero) /* Find room of chasee */
|
||||
ree = proom;
|
||||
else
|
||||
ree = roomin(rs,th->t_dest);
|
||||
/*
|
||||
* We don't count doors as inside rooms for this routine
|
||||
*/
|
||||
door = (chat(th->t_pos.y, th->t_pos.x) == DOOR);
|
||||
/*
|
||||
* If the object of our desire is in a different room,
|
||||
* and we are not in a corridor, run to the door nearest to
|
||||
* our goal.
|
||||
*/
|
||||
over:
|
||||
if (rer != ree)
|
||||
{
|
||||
for (cp = rer->r_exit; cp < &rer->r_exit[rer->r_nexits]; cp++)
|
||||
{
|
||||
curdist = dist_cp(th->t_dest, cp);
|
||||
if (curdist < mindist)
|
||||
{
|
||||
DEST = *cp;
|
||||
mindist = curdist;
|
||||
}
|
||||
}
|
||||
if (door)
|
||||
{
|
||||
rer = &passages[flat(th->t_pos.y, th->t_pos.x) & F_PNUM];
|
||||
door = FALSE;
|
||||
goto over;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DEST = *th->t_dest;
|
||||
/*
|
||||
* For dragons check and see if (a) the hero is on a straight
|
||||
* line from it, and (b) that it is within shooting distance,
|
||||
* but outside of striking range.
|
||||
*/
|
||||
if (th->t_type == 'D' && (th->t_pos.y == hero.y || th->t_pos.x == hero.x
|
||||
|| abs(th->t_pos.y - hero.y) == abs(th->t_pos.x - hero.x))
|
||||
&& dist_cp(&th->t_pos, &hero) <= BOLT_LENGTH * BOLT_LENGTH
|
||||
&& !on(*th, ISCANC) && rnd(DRAGONSHOT) == 0)
|
||||
{
|
||||
delta.y = sign(hero.y - th->t_pos.y);
|
||||
delta.x = sign(hero.x - th->t_pos.x);
|
||||
if (has_hit)
|
||||
endmsg(rs);
|
||||
fire_bolt(rs,&th->t_pos, &delta, "flame");
|
||||
running = FALSE;
|
||||
count = 0;
|
||||
quiet = 0;
|
||||
if (to_death && !on(*th, ISTARGET))
|
||||
{
|
||||
to_death = FALSE;
|
||||
kamikaze = FALSE;
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
}
|
||||
/*
|
||||
* This now contains what we want to run to this time
|
||||
* so we run to it. If we hit it we either want to fight it
|
||||
* or stop running
|
||||
*/
|
||||
if (!chase(th, &DEST))
|
||||
{
|
||||
if (ce(DEST, hero))
|
||||
{
|
||||
return( attack(rs,th) );
|
||||
}
|
||||
else if (ce(DEST, *th->t_dest))
|
||||
{
|
||||
for (obj = lvl_obj; obj != NULL; obj = next(obj))
|
||||
if (th->t_dest == &obj->o_pos)
|
||||
{
|
||||
detach(lvl_obj, obj);
|
||||
attach(th->t_pack, obj);
|
||||
chat(obj->o_pos.y, obj->o_pos.x) =
|
||||
(th->t_room->r_flags & ISGONE) ? PASSAGE : FLOOR;
|
||||
th->t_dest = find_dest(rs,th);
|
||||
break;
|
||||
}
|
||||
if (th->t_type != 'F')
|
||||
stoprun = TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (th->t_type == 'F')
|
||||
return(0);
|
||||
}
|
||||
relocate(rs,th, &ch_ret);
|
||||
/*
|
||||
* And stop running if need be
|
||||
*/
|
||||
if (stoprun && ce(th->t_pos, *(th->t_dest)))
|
||||
th->t_flags &= ~ISRUN;
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* set_oldch:
|
||||
* Set the oldch character for the monster
|
||||
*/
|
||||
void
|
||||
set_oldch(THING *tp, coord *cp)
|
||||
{
|
||||
char sch;
|
||||
|
||||
if (ce(tp->t_pos, *cp))
|
||||
return;
|
||||
|
||||
sch = tp->t_oldch;
|
||||
tp->t_oldch = CCHAR( mvinch(cp->y,cp->x) );
|
||||
if (!on(player, ISBLIND))
|
||||
{
|
||||
if ((sch == FLOOR || tp->t_oldch == FLOOR) &&
|
||||
(tp->t_room->r_flags & ISDARK))
|
||||
tp->t_oldch = ' ';
|
||||
else if (dist_cp(cp, &hero) <= LAMPDIST && see_floor)
|
||||
tp->t_oldch = chat(cp->y, cp->x);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* see_monst:
|
||||
* Return TRUE if the hero can see the monster
|
||||
*/
|
||||
bool
|
||||
see_monst(THING *mp)
|
||||
{
|
||||
int y, x;
|
||||
|
||||
if (on(player, ISBLIND))
|
||||
return FALSE;
|
||||
if (on(*mp, ISINVIS) && !on(player, CANSEE))
|
||||
return FALSE;
|
||||
y = mp->t_pos.y;
|
||||
x = mp->t_pos.x;
|
||||
if (dist(y, x, hero.y, hero.x) < LAMPDIST)
|
||||
{
|
||||
if (y != hero.y && x != hero.x &&
|
||||
!step_ok(chat(y, hero.x)) && !step_ok(chat(hero.y, x)))
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
if (mp->t_room != proom)
|
||||
return FALSE;
|
||||
return ((bool)!(mp->t_room->r_flags & ISDARK));
|
||||
}
|
||||
|
||||
/*
|
||||
* runto:
|
||||
* Set a monster running after the hero.
|
||||
*/
|
||||
void
|
||||
runto(struct rogue_state *rs,coord *runner)
|
||||
{
|
||||
register THING *tp;
|
||||
|
||||
/*
|
||||
* If we couldn't find him, something is funny
|
||||
*/
|
||||
#ifdef MASTER
|
||||
if ((tp = moat(runner->y, runner->x)) == NULL)
|
||||
msg(rs,"couldn't find monster in runto at (%d,%d)", runner->y, runner->x);
|
||||
#else
|
||||
tp = moat(runner->y, runner->x);
|
||||
#endif
|
||||
/*
|
||||
* Start the beastie running
|
||||
*/
|
||||
tp->t_flags |= ISRUN;
|
||||
tp->t_flags &= ~ISHELD;
|
||||
tp->t_dest = find_dest(rs,tp);
|
||||
}
|
||||
|
||||
/*
|
||||
* chase:
|
||||
* Find the spot for the chaser(er) to move closer to the
|
||||
* chasee(ee). Returns TRUE if we want to keep on chasing later
|
||||
* FALSE if we reach the goal.
|
||||
*/
|
||||
bool
|
||||
chase(THING *tp, coord *ee)
|
||||
{
|
||||
register THING *obj;
|
||||
register int x, y;
|
||||
register int curdist, thisdist;
|
||||
register coord *er = &tp->t_pos;
|
||||
register char ch;
|
||||
register int plcnt = 1;
|
||||
static coord tryp;
|
||||
|
||||
/*
|
||||
* If the thing is confused, let it move randomly. Invisible
|
||||
* Stalkers are slightly confused all of the time, and bats are
|
||||
* quite confused all the time
|
||||
*/
|
||||
if ((on(*tp, ISHUH) && rnd(5) != 0) || (tp->t_type == 'P' && rnd(5) == 0)
|
||||
|| (tp->t_type == 'B' && rnd(2) == 0))
|
||||
{
|
||||
/*
|
||||
* get a valid random move
|
||||
*/
|
||||
ch_ret = *rndmove(tp);
|
||||
curdist = dist_cp(&ch_ret, ee);
|
||||
/*
|
||||
* Small chance that it will become un-confused
|
||||
*/
|
||||
if (rnd(20) == 0)
|
||||
tp->t_flags &= ~ISHUH;
|
||||
}
|
||||
/*
|
||||
* Otherwise, find the empty spot next to the chaser that is
|
||||
* closest to the chasee.
|
||||
*/
|
||||
else
|
||||
{
|
||||
register int ey, ex;
|
||||
/*
|
||||
* This will eventually hold where we move to get closer
|
||||
* If we can't find an empty spot, we stay where we are.
|
||||
*/
|
||||
curdist = dist_cp(er, ee);
|
||||
ch_ret = *er;
|
||||
|
||||
ey = er->y + 1;
|
||||
if (ey >= NUMLINES - 1)
|
||||
ey = NUMLINES - 2;
|
||||
ex = er->x + 1;
|
||||
if (ex >= NUMCOLS)
|
||||
ex = NUMCOLS - 1;
|
||||
|
||||
for (x = er->x - 1; x <= ex; x++)
|
||||
{
|
||||
if (x < 0)
|
||||
continue;
|
||||
tryp.x = x;
|
||||
for (y = er->y - 1; y <= ey; y++)
|
||||
{
|
||||
tryp.y = y;
|
||||
if (!diag_ok(er, &tryp))
|
||||
continue;
|
||||
ch = winat(y, x);
|
||||
if (step_ok(ch))
|
||||
{
|
||||
/*
|
||||
* If it is a scroll, it might be a scare monster scroll
|
||||
* so we need to look it up to see what type it is.
|
||||
*/
|
||||
if (ch == SCROLL)
|
||||
{
|
||||
for (obj = lvl_obj; obj != NULL; obj = next(obj))
|
||||
{
|
||||
if (y == obj->o_pos.y && x == obj->o_pos.x)
|
||||
break;
|
||||
}
|
||||
if (obj != NULL && obj->o_which == S_SCARE)
|
||||
continue;
|
||||
}
|
||||
/*
|
||||
* It can also be a Xeroc, which we shouldn't step on
|
||||
*/
|
||||
if ((obj = moat(y, x)) != NULL && obj->t_type == 'X')
|
||||
continue;
|
||||
/*
|
||||
* If we didn't find any scrolls at this place or it
|
||||
* wasn't a scare scroll, then this place counts
|
||||
*/
|
||||
thisdist = dist(y, x, ee->y, ee->x);
|
||||
if (thisdist < curdist)
|
||||
{
|
||||
plcnt = 1;
|
||||
ch_ret = tryp;
|
||||
curdist = thisdist;
|
||||
}
|
||||
else if (thisdist == curdist && rnd(++plcnt) == 0)
|
||||
{
|
||||
ch_ret = tryp;
|
||||
curdist = thisdist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return (bool)(curdist != 0 && !ce(ch_ret, hero));
|
||||
}
|
||||
|
||||
/*
|
||||
* roomin:
|
||||
* Find what room some coordinates are in. NULL means they aren't
|
||||
* in any room.
|
||||
*/
|
||||
struct room *
|
||||
roomin(struct rogue_state *rs,coord *cp)
|
||||
{
|
||||
register struct room *rp;
|
||||
register char *fp;
|
||||
|
||||
|
||||
fp = &flat(cp->y, cp->x);
|
||||
if (*fp & F_PASS)
|
||||
return &passages[*fp & F_PNUM];
|
||||
|
||||
for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
|
||||
if (cp->x <= rp->r_pos.x + rp->r_max.x && rp->r_pos.x <= cp->x
|
||||
&& cp->y <= rp->r_pos.y + rp->r_max.y && rp->r_pos.y <= cp->y)
|
||||
return rp;
|
||||
|
||||
msg(rs,"in some bizarre place (%d, %d)", unc(*cp));
|
||||
#ifdef MASTER
|
||||
abort();
|
||||
return NULL;
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* diag_ok:
|
||||
* Check to see if the move is legal if it is diagonal
|
||||
*/
|
||||
bool
|
||||
diag_ok(coord *sp, coord *ep)
|
||||
{
|
||||
if (ep->x < 0 || ep->x >= NUMCOLS || ep->y <= 0 || ep->y >= NUMLINES - 1)
|
||||
return FALSE;
|
||||
if (ep->x == sp->x || ep->y == sp->y)
|
||||
return TRUE;
|
||||
return (bool)(step_ok(chat(ep->y, sp->x)) && step_ok(chat(sp->y, ep->x)));
|
||||
}
|
||||
|
||||
/*
|
||||
* cansee:
|
||||
* Returns true if the hero can see a certain coordinate.
|
||||
*/
|
||||
bool
|
||||
cansee(struct rogue_state *rs,int y, int x)
|
||||
{
|
||||
register struct room *rer;
|
||||
static coord tp;
|
||||
|
||||
if (on(player, ISBLIND))
|
||||
return FALSE;
|
||||
if (dist(y, x, hero.y, hero.x) < LAMPDIST)
|
||||
{
|
||||
if (flat(y, x) & F_PASS)
|
||||
if (y != hero.y && x != hero.x &&
|
||||
!step_ok(chat(y, hero.x)) && !step_ok(chat(hero.y, x)))
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
/*
|
||||
* We can only see if the hero in the same room as
|
||||
* the coordinate and the room is lit or if it is close.
|
||||
*/
|
||||
tp.y = y;
|
||||
tp.x = x;
|
||||
return (bool)((rer = roomin(rs,&tp)) == proom && !(rer->r_flags & ISDARK));
|
||||
}
|
||||
|
||||
/*
|
||||
* find_dest:
|
||||
* find the proper destination for the monster
|
||||
*/
|
||||
coord *
|
||||
find_dest(struct rogue_state *rs,THING *tp)
|
||||
{
|
||||
register THING *obj;
|
||||
register int prob;
|
||||
|
||||
if ((prob = monsters[tp->t_type - 'A'].m_carry) <= 0 || tp->t_room == proom
|
||||
|| see_monst(tp))
|
||||
return &hero;
|
||||
for (obj = lvl_obj; obj != NULL; obj = next(obj))
|
||||
{
|
||||
if (obj->o_type == SCROLL && obj->o_which == S_SCARE)
|
||||
continue;
|
||||
if (roomin(rs,&obj->o_pos) == tp->t_room && rnd(100) < prob)
|
||||
{
|
||||
for (tp = mlist; tp != NULL; tp = next(tp))
|
||||
if (tp->t_dest == &obj->o_pos)
|
||||
break;
|
||||
if (tp == NULL)
|
||||
return &obj->o_pos;
|
||||
}
|
||||
}
|
||||
return &hero;
|
||||
}
|
||||
|
||||
/*
|
||||
* dist:
|
||||
* Calculate the "distance" between to points. Actually,
|
||||
* this calculates d^2, not d, but that's good enough for
|
||||
* our purposes, since it's only used comparitively.
|
||||
*/
|
||||
int
|
||||
dist(int y1, int x1, int y2, int x2)
|
||||
{
|
||||
return ((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
|
||||
}
|
||||
|
||||
/*
|
||||
* dist_cp:
|
||||
* Call dist() with appropriate arguments for coord pointers
|
||||
*/
|
||||
int
|
||||
dist_cp(coord *c1, coord *c2)
|
||||
{
|
||||
return dist(c1->y, c1->x, c2->y, c2->x);
|
||||
}
|
||||
841
src/cc/rogue/command.c
Normal file
841
src/cc/rogue/command.c
Normal file
@@ -0,0 +1,841 @@
|
||||
/*
|
||||
* Read and execute the user commands
|
||||
*
|
||||
* @(#)command.c 4.73 (Berkeley) 08/06/83
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* command:
|
||||
* Process the user commands
|
||||
*/
|
||||
void
|
||||
command(struct rogue_state *rs)
|
||||
{
|
||||
register char ch;
|
||||
register int ntimes = 1; /* Number of player moves */
|
||||
char *fp;
|
||||
THING *mp;
|
||||
static char countch, direction, newcount = FALSE;
|
||||
|
||||
if (on(player, ISHASTE))
|
||||
ntimes++;
|
||||
/*
|
||||
* Let the daemons start up
|
||||
*/
|
||||
do_daemons(rs,BEFORE);
|
||||
do_fuses(rs,BEFORE);
|
||||
while (ntimes--)
|
||||
{
|
||||
if ( rs->replaydone != 0 )
|
||||
return;
|
||||
again = FALSE;
|
||||
if (has_hit)
|
||||
{
|
||||
endmsg(rs);
|
||||
has_hit = FALSE;
|
||||
}
|
||||
/*
|
||||
* these are illegal things for the player to be, so if any are
|
||||
* set, someone's been poking in memeory
|
||||
*/
|
||||
if (on(player, ISSLOW|ISGREED|ISINVIS|ISREGEN|ISTARGET))
|
||||
exit(1);
|
||||
|
||||
look(rs,TRUE);
|
||||
if (!running)
|
||||
door_stop = FALSE;
|
||||
status(rs);
|
||||
lastscore = purse;
|
||||
move(hero.y, hero.x);
|
||||
if ( rs->sleeptime != 0 )
|
||||
{
|
||||
if (!((running || count) && jump))
|
||||
refresh(); /* Draw screen */
|
||||
}
|
||||
take = 0;
|
||||
after = TRUE;
|
||||
/*
|
||||
* Read command or continue run
|
||||
*/
|
||||
#ifdef MASTER
|
||||
if (wizard)
|
||||
noscore = TRUE;
|
||||
#endif
|
||||
if (!no_command)
|
||||
{
|
||||
if (running || to_death)
|
||||
ch = runch;
|
||||
else if (count)
|
||||
ch = countch;
|
||||
else
|
||||
{
|
||||
ch = readchar(rs);
|
||||
move_on = FALSE;
|
||||
if (mpos != 0) /* Erase message if its there */
|
||||
msg(rs,"");
|
||||
}
|
||||
}
|
||||
else
|
||||
ch = '.';
|
||||
if (no_command)
|
||||
{
|
||||
if (--no_command == 0)
|
||||
{
|
||||
player.t_flags |= ISRUN;
|
||||
msg(rs,"you can move again");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
* check for prefixes
|
||||
*/
|
||||
newcount = FALSE;
|
||||
if (isdigit(ch))
|
||||
{
|
||||
count = 0;
|
||||
newcount = TRUE;
|
||||
while (isdigit(ch))
|
||||
{
|
||||
count = count * 10 + (ch - '0');
|
||||
if (count > 255)
|
||||
count = 255;
|
||||
ch = readchar(rs);
|
||||
}
|
||||
countch = ch;
|
||||
/*
|
||||
* turn off count for commands which don't make sense
|
||||
* to repeat
|
||||
*/
|
||||
if ( rs->guiflag == 0 && rs->replaydone != 0 )
|
||||
ch = 'Q';
|
||||
switch (ch)
|
||||
{
|
||||
case CTRL('B'): case CTRL('H'): case CTRL('J'):
|
||||
case CTRL('K'): case CTRL('L'): case CTRL('N'):
|
||||
case CTRL('U'): case CTRL('Y'):
|
||||
case '.': case 'a': case 'b': case 'h': case 'j':
|
||||
case 'k': case 'l': case 'm': case 'n': case 'q':
|
||||
case 'r': case 's': case 't': case 'u': case 'y':
|
||||
case 'z': case 'B': case 'C': case 'H': case 'I':
|
||||
case 'J': case 'K': case 'L': case 'N': case 'U':
|
||||
case 'Y':
|
||||
#ifdef MASTER
|
||||
case CTRL('D'): case CTRL('A'):
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* execute a command
|
||||
*/
|
||||
if (count && !running)
|
||||
count--;
|
||||
if (ch != 'a' && ch != ESCAPE && !(running || count || to_death))
|
||||
{
|
||||
l_last_comm = last_comm;
|
||||
l_last_dir = last_dir;
|
||||
l_last_pick = last_pick;
|
||||
last_comm = ch;
|
||||
last_dir = '\0';
|
||||
last_pick = NULL;
|
||||
}
|
||||
over:
|
||||
switch (ch)
|
||||
{
|
||||
case ',': {
|
||||
THING *obj = NULL;
|
||||
int found = 0;
|
||||
for (obj = lvl_obj; obj != NULL; obj = next(obj))
|
||||
{
|
||||
if (obj->o_pos.y == hero.y && obj->o_pos.x == hero.x)
|
||||
{
|
||||
found=1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found) {
|
||||
if (levit_check(rs))
|
||||
;
|
||||
else
|
||||
pick_up(rs,(char)obj->o_type);
|
||||
}
|
||||
else {
|
||||
if (!terse)
|
||||
addmsg(rs,"there is ");
|
||||
addmsg(rs,"nothing here");
|
||||
if (!terse)
|
||||
addmsg(rs," to pick up");
|
||||
endmsg(rs);
|
||||
}
|
||||
}
|
||||
when '!': shell(rs);
|
||||
when 'h': do_move(rs,0, -1);
|
||||
when 'j': do_move(rs,1, 0);
|
||||
when 'k': do_move(rs,-1, 0);
|
||||
when 'l': do_move(rs,0, 1);
|
||||
when 'y': do_move(rs,-1, -1);
|
||||
when 'u': do_move(rs,-1, 1);
|
||||
when 'b': do_move(rs,1, -1);
|
||||
when 'n': do_move(rs,1, 1);
|
||||
when 'H': do_run('h');
|
||||
when 'J': do_run('j');
|
||||
when 'K': do_run('k');
|
||||
when 'L': do_run('l');
|
||||
when 'Y': do_run('y');
|
||||
when 'U': do_run('u');
|
||||
when 'B': do_run('b');
|
||||
when 'N': do_run('n');
|
||||
when CTRL('H'): case CTRL('J'): case CTRL('K'): case CTRL('L'):
|
||||
case CTRL('Y'): case CTRL('U'): case CTRL('B'): case CTRL('N'):
|
||||
{
|
||||
if (!on(player, ISBLIND))
|
||||
{
|
||||
door_stop = TRUE;
|
||||
firstmove = TRUE;
|
||||
}
|
||||
if (count && !newcount)
|
||||
ch = direction;
|
||||
else
|
||||
{
|
||||
ch += ('A' - CTRL('A'));
|
||||
direction = ch;
|
||||
}
|
||||
goto over;
|
||||
}
|
||||
when 'F':
|
||||
kamikaze = TRUE;
|
||||
/* FALLTHROUGH */
|
||||
case 'f':
|
||||
if (!get_dir(rs))
|
||||
{
|
||||
after = FALSE;
|
||||
break;
|
||||
}
|
||||
delta.y += hero.y;
|
||||
delta.x += hero.x;
|
||||
if ( ((mp = moat(delta.y, delta.x)) == NULL)
|
||||
|| ((!see_monst(mp)) && !on(player, SEEMONST)))
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"I see ");
|
||||
msg(rs,"no monster there");
|
||||
after = FALSE;
|
||||
}
|
||||
else if (diag_ok(&hero, &delta))
|
||||
{
|
||||
to_death = TRUE;
|
||||
max_hit = 0;
|
||||
mp->t_flags |= ISTARGET;
|
||||
runch = ch = dir_ch;
|
||||
goto over;
|
||||
}
|
||||
when 't':
|
||||
if (!get_dir(rs))
|
||||
after = FALSE;
|
||||
else
|
||||
missile(rs,delta.y, delta.x);
|
||||
when 'a':
|
||||
if (last_comm == '\0')
|
||||
{
|
||||
msg(rs,"you haven't typed a command yet");
|
||||
after = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
ch = last_comm;
|
||||
again = TRUE;
|
||||
goto over;
|
||||
}
|
||||
when 'q': quaff(rs);
|
||||
when 'Q':
|
||||
after = FALSE;
|
||||
q_comm = TRUE;
|
||||
quit(0);
|
||||
if ( rs->guiflag != 0 && rs->needflush == 0 )
|
||||
rs->needflush = (uint32_t)time(NULL);
|
||||
q_comm = FALSE;
|
||||
if ( rs->guiflag != 0 )
|
||||
rogue_bailout(rs);
|
||||
else rs->replaydone = (uint32_t)time(NULL);
|
||||
return;
|
||||
when 'i': after = FALSE; inventory(rs,pack, 0);
|
||||
when 'I': after = FALSE; picky_inven(rs);
|
||||
when 'd': drop(rs);
|
||||
when 'r': read_scroll(rs);
|
||||
when 'e': eat(rs);
|
||||
when 'w': wield(rs);
|
||||
when 'W': wear(rs);
|
||||
when 'T': take_off(rs);
|
||||
when 'P': ring_on(rs);
|
||||
when 'R': ring_off(rs);
|
||||
when 'o': option(rs); after = FALSE;
|
||||
when 'c': call(rs); after = FALSE;
|
||||
|
||||
when '>': after = FALSE; d_level(rs);
|
||||
if ( rs->guiflag != 0 && rs->needflush == 0 )
|
||||
rs->needflush = (uint32_t)time(NULL);
|
||||
|
||||
when '<': after = FALSE; u_level(rs);
|
||||
if ( rs->guiflag != 0 && rs->needflush == 0 )
|
||||
rs->needflush = (uint32_t)time(NULL);
|
||||
|
||||
when '?': after = FALSE; help(rs);
|
||||
when '/': after = FALSE; identify(rs);
|
||||
when 's': search(rs);
|
||||
when 'z':
|
||||
if (get_dir(rs))
|
||||
do_zap(rs);
|
||||
else
|
||||
after = FALSE;
|
||||
when 'D': after = FALSE; discovered(rs);
|
||||
when CTRL('P'): after = FALSE; msg(rs,huh);
|
||||
when CTRL('R'):
|
||||
after = FALSE;
|
||||
clearok(curscr,TRUE);
|
||||
wrefresh(curscr);
|
||||
when 'v':
|
||||
after = FALSE;
|
||||
msg(rs,"version %s. (mctesq was here)", release);
|
||||
when 'S':
|
||||
after = FALSE;
|
||||
#ifdef STANDALONE
|
||||
save_game(rs);
|
||||
#else
|
||||
msg(rs,"Saving is disabled, use bailout rpc");
|
||||
#endif
|
||||
when '.': ; /* Rest command */
|
||||
when ' ': after = FALSE; /* "Legal" illegal command */
|
||||
when '^':
|
||||
after = FALSE;
|
||||
if (get_dir(rs)) {
|
||||
delta.y += hero.y;
|
||||
delta.x += hero.x;
|
||||
fp = &flat(delta.y, delta.x);
|
||||
if (!terse)
|
||||
addmsg(rs,"You have found ");
|
||||
if (chat(delta.y, delta.x) != TRAP)
|
||||
msg(rs,"no trap there");
|
||||
else if (on(player, ISHALU))
|
||||
msg(rs,(char *)tr_name[rnd(NTRAPS)]);
|
||||
else {
|
||||
msg(rs,(char *)tr_name[*fp & F_TMASK]);
|
||||
*fp |= F_SEEN;
|
||||
}
|
||||
}
|
||||
#ifdef MASTER
|
||||
when '+':
|
||||
after = FALSE;
|
||||
if (wizard)
|
||||
{
|
||||
wizard = FALSE;
|
||||
turn_see(TRUE);
|
||||
msg(rs,"not wizard any more");
|
||||
}
|
||||
else
|
||||
{
|
||||
wizard = passwd();
|
||||
if (wizard)
|
||||
{
|
||||
noscore = TRUE;
|
||||
turn_see(FALSE);
|
||||
msg(rs,"you are suddenly as smart as Ken Arnold in dungeon #%d", dnum);
|
||||
}
|
||||
else
|
||||
msg(rs,"sorry");
|
||||
}
|
||||
#endif
|
||||
when ESCAPE: /* Escape */
|
||||
door_stop = FALSE;
|
||||
count = 0;
|
||||
after = FALSE;
|
||||
again = FALSE;
|
||||
when 'm':
|
||||
move_on = TRUE;
|
||||
if (!get_dir(rs))
|
||||
after = FALSE;
|
||||
else
|
||||
{
|
||||
ch = dir_ch;
|
||||
countch = dir_ch;
|
||||
goto over;
|
||||
}
|
||||
when ')': current(rs,cur_weapon, "wielding", NULL);
|
||||
when ']': current(rs,cur_armor, "wearing", NULL);
|
||||
when '=':
|
||||
current(rs,cur_ring[LEFT], "wearing",
|
||||
terse ? (char *)"(L)" : (char *)"on left hand");
|
||||
current(rs,cur_ring[RIGHT], "wearing",
|
||||
terse ? (char *)"(R)" : (char *)"on right hand");
|
||||
when '@':
|
||||
stat_msg = TRUE;
|
||||
status(rs);
|
||||
stat_msg = FALSE;
|
||||
after = FALSE;
|
||||
otherwise:
|
||||
after = FALSE;
|
||||
#ifdef MASTER
|
||||
if (wizard) switch (ch)
|
||||
{
|
||||
case '|': msg(rs,"@ %d,%d", hero.y, hero.x);
|
||||
when 'C': create_obj();
|
||||
when '$': msg(rs,"inpack = %d", inpack);
|
||||
when CTRL('G'): inventory(rs,lvl_obj, 0);
|
||||
when CTRL('W'): whatis(rs,FALSE, 0);
|
||||
when CTRL('D'): level++; new_level();
|
||||
when CTRL('A'): level--; new_level();
|
||||
when CTRL('F'): show_map();
|
||||
when CTRL('T'): teleport();
|
||||
when CTRL('E'): msg(rs,"food left: %d", food_left);
|
||||
when CTRL('C'): add_pass();
|
||||
when CTRL('X'): turn_see(on(player, SEEMONST));
|
||||
when CTRL('~'):
|
||||
{
|
||||
THING *item;
|
||||
|
||||
if ((item = get_item(rs,"charge", STICK)) != NULL)
|
||||
item->o_charges = 10000;
|
||||
}
|
||||
when CTRL('I'):
|
||||
{
|
||||
int i;
|
||||
THING *obj;
|
||||
|
||||
for (i = 0; i < 9; i++)
|
||||
raise_level(rs);
|
||||
/*
|
||||
* Give him a sword (+1,+1)
|
||||
*/
|
||||
obj = new_item();
|
||||
init_weapon(obj, TWOSWORD);
|
||||
obj->o_hplus = 1;
|
||||
obj->o_dplus = 1;
|
||||
add_pack(rs,obj, TRUE);
|
||||
cur_weapon = obj;
|
||||
/*
|
||||
* And his suit of armor
|
||||
*/
|
||||
obj = new_item();
|
||||
obj->o_type = ARMOR;
|
||||
obj->o_which = PLATE_MAIL;
|
||||
obj->o_arm = -5;
|
||||
obj->o_flags |= ISKNOW;
|
||||
obj->o_count = 1;
|
||||
obj->o_group = 0;
|
||||
cur_armor = obj;
|
||||
add_pack(rs,obj, TRUE);
|
||||
}
|
||||
when '*' :
|
||||
pr_list();
|
||||
otherwise:
|
||||
illcom(rs,ch);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
illcom(rs,ch);
|
||||
}
|
||||
/*
|
||||
* turn off flags if no longer needed
|
||||
*/
|
||||
if (!running)
|
||||
door_stop = FALSE;
|
||||
}
|
||||
/*
|
||||
* If he ran into something to take, let him pick it up.
|
||||
*/
|
||||
if (take != 0)
|
||||
pick_up(rs,take);
|
||||
if (!running)
|
||||
door_stop = FALSE;
|
||||
if (!after)
|
||||
ntimes++;
|
||||
}
|
||||
do_daemons(rs,AFTER);
|
||||
do_fuses(rs,AFTER);
|
||||
if (ISRING(LEFT, R_SEARCH))
|
||||
search(rs);
|
||||
else if (ISRING(LEFT, R_TELEPORT) && rnd(50) == 0)
|
||||
teleport(rs);
|
||||
if (ISRING(RIGHT, R_SEARCH))
|
||||
search(rs);
|
||||
else if (ISRING(RIGHT, R_TELEPORT) && rnd(50) == 0)
|
||||
teleport(rs);
|
||||
}
|
||||
|
||||
/*
|
||||
* illcom:
|
||||
* What to do with an illegal command
|
||||
*/
|
||||
void
|
||||
illcom(struct rogue_state *rs,int ch)
|
||||
{
|
||||
save_msg = FALSE;
|
||||
count = 0;
|
||||
msg(rs,"illegal command '%s'", unctrl(ch));
|
||||
save_msg = TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
* search:
|
||||
* player gropes about him to find hidden things.
|
||||
*/
|
||||
void
|
||||
search(struct rogue_state *rs)
|
||||
{
|
||||
register int y, x;
|
||||
register char *fp;
|
||||
register int ey, ex;
|
||||
int probinc;
|
||||
bool found;
|
||||
|
||||
ey = hero.y + 1;
|
||||
ex = hero.x + 1;
|
||||
probinc = (on(player, ISHALU) ? 3 : 0);
|
||||
probinc += (on(player, ISBLIND) ? 2 : 0);
|
||||
found = FALSE;
|
||||
for (y = hero.y - 1; y <= ey; y++)
|
||||
for (x = hero.x - 1; x <= ex; x++)
|
||||
{
|
||||
if (y == hero.y && x == hero.x)
|
||||
continue;
|
||||
fp = &flat(y, x);
|
||||
if (!(*fp & F_REAL))
|
||||
switch (chat(y, x))
|
||||
{
|
||||
case '|':
|
||||
case '-':
|
||||
if (rnd(5 + probinc) != 0)
|
||||
break;
|
||||
chat(y, x) = DOOR;
|
||||
msg(rs,"a secret door");
|
||||
foundone:
|
||||
found = TRUE;
|
||||
*fp |= F_REAL;
|
||||
count = FALSE;
|
||||
running = FALSE;
|
||||
break;
|
||||
case FLOOR:
|
||||
if (rnd(2 + probinc) != 0)
|
||||
break;
|
||||
chat(y, x) = TRAP;
|
||||
if (!terse)
|
||||
addmsg(rs,"you found ");
|
||||
if (on(player, ISHALU))
|
||||
msg(rs,(char *)tr_name[rnd(NTRAPS)]);
|
||||
else {
|
||||
msg(rs,(char *)tr_name[*fp & F_TMASK]);
|
||||
*fp |= F_SEEN;
|
||||
}
|
||||
goto foundone;
|
||||
break;
|
||||
case ' ':
|
||||
if (rnd(3 + probinc) != 0)
|
||||
break;
|
||||
chat(y, x) = PASSAGE;
|
||||
goto foundone;
|
||||
}
|
||||
}
|
||||
if (found)
|
||||
look(rs,FALSE);
|
||||
}
|
||||
|
||||
/*
|
||||
* help:
|
||||
* Give single character help, or the whole mess if he wants it
|
||||
*/
|
||||
void
|
||||
help(struct rogue_state *rs)
|
||||
{
|
||||
register const struct h_list *strp;
|
||||
register char helpch;
|
||||
register int numprint, cnt;
|
||||
msg(rs,"character you want help for (* for all): ");
|
||||
helpch = readchar(rs);
|
||||
mpos = 0;
|
||||
/*
|
||||
* If its not a *, print the right help string
|
||||
* or an error if he typed a funny character.
|
||||
*/
|
||||
if (helpch != '*')
|
||||
{
|
||||
move(0, 0);
|
||||
for (strp = helpstr; strp->h_desc != NULL; strp++)
|
||||
if (strp->h_ch == helpch)
|
||||
{
|
||||
lower_msg = TRUE;
|
||||
msg(rs,"%s%s", unctrl(strp->h_ch), strp->h_desc);
|
||||
lower_msg = FALSE;
|
||||
return;
|
||||
}
|
||||
msg(rs,"unknown character '%s'", unctrl(helpch));
|
||||
return;
|
||||
}
|
||||
/*
|
||||
* Here we print help for everything.
|
||||
* Then wait before we return to command mode
|
||||
*/
|
||||
numprint = 0;
|
||||
for (strp = helpstr; strp->h_desc != NULL; strp++)
|
||||
if (strp->h_print)
|
||||
numprint++;
|
||||
if (numprint & 01) /* round odd numbers up */
|
||||
numprint++;
|
||||
numprint /= 2;
|
||||
if (numprint > LINES - 1)
|
||||
numprint = LINES - 1;
|
||||
|
||||
wclear(hw);
|
||||
cnt = 0;
|
||||
for (strp = helpstr; strp->h_desc != NULL; strp++)
|
||||
if (strp->h_print)
|
||||
{
|
||||
wmove(hw, cnt % numprint, cnt >= numprint ? COLS / 2 : 0);
|
||||
if (strp->h_ch)
|
||||
waddstr(hw, unctrl(strp->h_ch));
|
||||
waddstr(hw, strp->h_desc);
|
||||
if (++cnt >= numprint * 2)
|
||||
break;
|
||||
}
|
||||
wmove(hw, LINES - 1, 0);
|
||||
waddstr(hw, "--Press space to continue--");
|
||||
wrefresh(hw);
|
||||
wait_for(rs,' ');
|
||||
clearok(stdscr, TRUE);
|
||||
/*
|
||||
refresh();
|
||||
*/
|
||||
msg(rs,"");
|
||||
touchwin(stdscr);
|
||||
wrefresh(stdscr);
|
||||
}
|
||||
|
||||
/*
|
||||
* identify:
|
||||
* Tell the player what a certain thing is.
|
||||
*/
|
||||
void
|
||||
identify(struct rogue_state *rs)
|
||||
{
|
||||
register int ch;
|
||||
register const struct h_list *hp;
|
||||
register char *str;
|
||||
static const struct h_list ident_list[] = {
|
||||
{'|', "wall of a room", FALSE},
|
||||
{'-', "wall of a room", FALSE},
|
||||
{GOLD, "gold", FALSE},
|
||||
{STAIRS, "a staircase", FALSE},
|
||||
{DOOR, "door", FALSE},
|
||||
{FLOOR, "room floor", FALSE},
|
||||
{PLAYER, "you", FALSE},
|
||||
{PASSAGE, "passage", FALSE},
|
||||
{TRAP, "trap", FALSE},
|
||||
{POTION, "potion", FALSE},
|
||||
{SCROLL, "scroll", FALSE},
|
||||
{FOOD, "food", FALSE},
|
||||
{WEAPON, "weapon", FALSE},
|
||||
{' ', "solid rock", FALSE},
|
||||
{ARMOR, "armor", FALSE},
|
||||
{AMULET, "the Amulet of Yendor", FALSE},
|
||||
{RING, "ring", FALSE},
|
||||
{STICK, "wand or staff", FALSE},
|
||||
{'\0'}
|
||||
};
|
||||
|
||||
msg(rs,"what do you want identified? ");
|
||||
ch = readchar(rs);
|
||||
mpos = 0;
|
||||
if (ch == ESCAPE)
|
||||
{
|
||||
msg(rs,"");
|
||||
return;
|
||||
}
|
||||
if (isupper(ch))
|
||||
str = monsters[ch-'A'].m_name;
|
||||
else
|
||||
{
|
||||
str = "unknown character";
|
||||
for (hp = ident_list; hp->h_ch != '\0'; hp++)
|
||||
if (hp->h_ch == ch)
|
||||
{
|
||||
str = hp->h_desc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
msg(rs,"'%s': %s", unctrl(ch), str);
|
||||
}
|
||||
|
||||
/*
|
||||
* d_level:
|
||||
* He wants to go down a level
|
||||
*/
|
||||
void
|
||||
d_level(struct rogue_state *rs)
|
||||
{
|
||||
if (levit_check(rs))
|
||||
return;
|
||||
if (chat(hero.y, hero.x) != STAIRS)
|
||||
msg(rs,"I see no way down");
|
||||
else
|
||||
{
|
||||
level++;
|
||||
seenstairs = FALSE;
|
||||
new_level(rs);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* u_level:
|
||||
* He wants to go up a level
|
||||
*/
|
||||
void
|
||||
u_level(struct rogue_state *rs)
|
||||
{
|
||||
if (levit_check(rs))
|
||||
return;
|
||||
if (chat(hero.y, hero.x) == STAIRS)
|
||||
if (amulet)
|
||||
{
|
||||
level--;
|
||||
if (level == 0)
|
||||
total_winner(rs);
|
||||
new_level(rs);
|
||||
msg(rs,"you feel a wrenching sensation in your gut");
|
||||
}
|
||||
else
|
||||
msg(rs,"your way is magically blocked");
|
||||
else
|
||||
msg(rs,"I see no way up");
|
||||
}
|
||||
|
||||
/*
|
||||
* levit_check:
|
||||
* Check to see if she's levitating, and if she is, print an
|
||||
* appropriate message.
|
||||
*/
|
||||
bool
|
||||
levit_check(struct rogue_state *rs)
|
||||
{
|
||||
if (!on(player, ISLEVIT))
|
||||
return FALSE;
|
||||
msg(rs,"You can't. You're floating off the ground!");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
* call:
|
||||
* Allow a user to call a potion, scroll, or ring something
|
||||
*/
|
||||
void
|
||||
call(struct rogue_state *rs)
|
||||
{
|
||||
register THING *obj;
|
||||
register const struct obj_info *op = NULL;
|
||||
register char **guess; const char *elsewise = NULL;
|
||||
register const bool *know;
|
||||
|
||||
obj = get_item(rs,"call", CALLABLE);
|
||||
/*
|
||||
* Make certain that it is somethings that we want to wear
|
||||
*/
|
||||
if (obj == NULL)
|
||||
return;
|
||||
switch (obj->o_type)
|
||||
{
|
||||
case RING:
|
||||
op = &ring_info[obj->o_which];
|
||||
elsewise = r_stones[obj->o_which];
|
||||
goto norm;
|
||||
when POTION:
|
||||
op = &pot_info[obj->o_which];
|
||||
elsewise = p_colors[obj->o_which];
|
||||
goto norm;
|
||||
when SCROLL:
|
||||
op = &scr_info[obj->o_which];
|
||||
elsewise = s_names[obj->o_which];
|
||||
goto norm;
|
||||
when STICK:
|
||||
op = &ws_info[obj->o_which];
|
||||
elsewise = ws_made[obj->o_which];
|
||||
norm:
|
||||
know = &op->oi_know;
|
||||
guess = (char **)&op->oi_guess;
|
||||
if (*guess != NULL)
|
||||
elsewise = *guess;
|
||||
when FOOD:
|
||||
msg(rs,"you can't call that anything");
|
||||
return;
|
||||
otherwise:
|
||||
guess = &obj->o_label;
|
||||
know = NULL;
|
||||
elsewise = obj->o_label;
|
||||
}
|
||||
if (know != NULL && *know)
|
||||
{
|
||||
msg(rs,"that has already been identified");
|
||||
return;
|
||||
}
|
||||
if (elsewise != NULL && elsewise == *guess)
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"Was ");
|
||||
msg(rs,"called \"%s\"", elsewise);
|
||||
}
|
||||
if (terse)
|
||||
msg(rs,"call it: ");
|
||||
else
|
||||
msg(rs,"what do you want to call it? ");
|
||||
|
||||
if (elsewise == NULL)
|
||||
strcpy(prbuf, "");
|
||||
else
|
||||
strcpy(prbuf, elsewise);
|
||||
if (get_str(rs,prbuf, stdscr) == NORM)
|
||||
{
|
||||
if (*guess != NULL)
|
||||
free(*guess);
|
||||
*guess = (char *)malloc((unsigned int) strlen(prbuf) + 1);
|
||||
strcpy(*guess, prbuf);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* current:
|
||||
* Print the current weapon/armor
|
||||
*/
|
||||
void
|
||||
current(struct rogue_state *rs,THING *cur, char *how, char *where)
|
||||
{
|
||||
after = FALSE;
|
||||
if (cur != NULL)
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"you are %s (", how);
|
||||
inv_describe = FALSE;
|
||||
addmsg(rs,"%c) %s", cur->o_packch, inv_name(cur, TRUE));
|
||||
inv_describe = TRUE;
|
||||
if (where)
|
||||
addmsg(rs," %s", where);
|
||||
endmsg(rs);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"you are ");
|
||||
addmsg(rs,"%s nothing", how);
|
||||
if (where)
|
||||
addmsg(rs," %s", where);
|
||||
endmsg(rs);
|
||||
}
|
||||
}
|
||||
1500
src/cc/rogue/config.guess
vendored
Executable file
1500
src/cc/rogue/config.guess
vendored
Executable file
File diff suppressed because it is too large
Load Diff
270
src/cc/rogue/config.h
Normal file
270
src/cc/rogue/config.h
Normal file
@@ -0,0 +1,270 @@
|
||||
/* config.h. Generated from config.h.in by configure. */
|
||||
/* config.h.in. Generated from configure.ac by autoheader. */
|
||||
|
||||
/* Define if scorefile is top scores, not top players */
|
||||
#define ALLSCORES 1
|
||||
|
||||
/* Define if checktime feature should be enabled */
|
||||
/* #undef CHECKTIME */
|
||||
|
||||
/* Define to group owner of setgid executable */
|
||||
/* #undef GROUPOWNER */
|
||||
|
||||
/* Define to 1 if you have the `alarm' function. */
|
||||
#define HAVE_ALARM 1
|
||||
|
||||
/* Define to 1 if you have the <arpa/inet.h> header file. */
|
||||
#define HAVE_ARPA_INET_H 1
|
||||
|
||||
/* Define to 1 if libcurses is requested */
|
||||
#define HAVE_CURSES_H 1
|
||||
|
||||
/* Define to 1 if you don't have `vprintf' but do have `_doprnt.' */
|
||||
/* #undef HAVE_DOPRNT */
|
||||
|
||||
/* Define to 1 if you have the `erasechar' function. */
|
||||
#define HAVE_ERASECHAR 1
|
||||
|
||||
/* Define if ncurses has ESCDELAY variable */
|
||||
#define HAVE_ESCDELAY 1
|
||||
|
||||
/* Define to 1 if you have the <fcntl.h> header file. */
|
||||
#define HAVE_FCNTL_H 1
|
||||
|
||||
/* Define to 1 if you have the `fork' function. */
|
||||
#define HAVE_FORK 1
|
||||
|
||||
/* Define to 1 if you have the `getgid' function. */
|
||||
#define HAVE_GETGID 1
|
||||
|
||||
/* Define to 1 if you have the `getloadavg' function. */
|
||||
#define HAVE_GETLOADAVG 1
|
||||
|
||||
/* Define to 1 if you have the `getpass' function. */
|
||||
#define HAVE_GETPASS 1
|
||||
|
||||
/* Define to 1 if you have the `getpwuid' function. */
|
||||
#define HAVE_GETPWUID 1
|
||||
|
||||
/* Define to 1 if you have the `getuid' function. */
|
||||
#define HAVE_GETUID 1
|
||||
|
||||
/* Define to 1 if you have the <inttypes.h> header file. */
|
||||
#define HAVE_INTTYPES_H 1
|
||||
|
||||
/* Define to 1 if you have the `killchar' function. */
|
||||
#define HAVE_KILLCHAR 1
|
||||
|
||||
/* Define to 1 if you have the <limits.h> header file. */
|
||||
#define HAVE_LIMITS_H 1
|
||||
|
||||
/* Define to 1 if you have the `loadav' function. */
|
||||
/* #undef HAVE_LOADAV */
|
||||
|
||||
/* Define to 1 if `lstat' has the bug that it succeeds when given the
|
||||
zero-length file name argument. */
|
||||
/* #undef HAVE_LSTAT_EMPTY_STRING_BUG */
|
||||
|
||||
/* Define to 1 if you have the <memory.h> header file. */
|
||||
#define HAVE_MEMORY_H 1
|
||||
|
||||
/* Define to 1 if you have the `memset' function. */
|
||||
#define HAVE_MEMSET 1
|
||||
|
||||
/* Define to 1 if libncurses is requested */
|
||||
/* #undef HAVE_NCURSES_H */
|
||||
|
||||
/* Define to 1 if you have the <ncurses/term.h> header file. */
|
||||
/* #undef HAVE_NCURSES_TERM_H */
|
||||
|
||||
/* Define to 1 if you have the `nlist' function. */
|
||||
/* #undef HAVE_NLIST */
|
||||
|
||||
/* Define to 1 if you have the <nlist.h> header file. */
|
||||
#define HAVE_NLIST_H 1
|
||||
|
||||
/* Define to 1 if you have the <process.h> header file. */
|
||||
/* #undef HAVE_PROCESS_H */
|
||||
|
||||
/* Define to 1 if you have the <pwd.h> header file. */
|
||||
#define HAVE_PWD_H 1
|
||||
|
||||
/* Define to 1 if you have the `setenv' function. */
|
||||
#define HAVE_SETENV 1
|
||||
|
||||
/* Define to 1 if you have the `setgid' function. */
|
||||
#define HAVE_SETGID 1
|
||||
|
||||
/* Define to 1 if you have the `setregid' function. */
|
||||
#define HAVE_SETREGID 1
|
||||
|
||||
/* Define to 1 if you have the `setresgid' function. */
|
||||
/* #undef HAVE_SETRESGID */
|
||||
|
||||
/* Define to 1 if you have the `setresuid' function. */
|
||||
/* #undef HAVE_SETRESUID */
|
||||
|
||||
/* Define to 1 if you have the `setreuid' function. */
|
||||
#define HAVE_SETREUID 1
|
||||
|
||||
/* Define to 1 if you have the `setuid' function. */
|
||||
#define HAVE_SETUID 1
|
||||
|
||||
/* Define to 1 if you have the `spawnl' function. */
|
||||
/* #undef HAVE_SPAWNL */
|
||||
|
||||
/* Define to 1 if `stat' has the bug that it succeeds when given the
|
||||
zero-length file name argument. */
|
||||
/* #undef HAVE_STAT_EMPTY_STRING_BUG */
|
||||
|
||||
/* Define to 1 if stdbool.h conforms to C99. */
|
||||
#define HAVE_STDBOOL_H 1
|
||||
|
||||
/* Define to 1 if you have the <stdint.h> header file. */
|
||||
#define HAVE_STDINT_H 1
|
||||
|
||||
/* Define to 1 if you have the <stdlib.h> header file. */
|
||||
#define HAVE_STDLIB_H 1
|
||||
|
||||
/* Define to 1 if you have the `strchr' function. */
|
||||
#define HAVE_STRCHR 1
|
||||
|
||||
/* Define to 1 if you have the `strerror' function. */
|
||||
#define HAVE_STRERROR 1
|
||||
|
||||
/* Define to 1 if you have the <strings.h> header file. */
|
||||
#define HAVE_STRINGS_H 1
|
||||
|
||||
/* Define to 1 if you have the <string.h> header file. */
|
||||
#define HAVE_STRING_H 1
|
||||
|
||||
/* Define to 1 if you have the <sys/ioctl.h> header file. */
|
||||
#define HAVE_SYS_IOCTL_H 1
|
||||
|
||||
/* Define to 1 if you have the <sys/stat.h> header file. */
|
||||
#define HAVE_SYS_STAT_H 1
|
||||
|
||||
/* Define to 1 if you have the <sys/types.h> header file. */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
|
||||
/* Define to 1 if you have the <sys/utsname.h> header file. */
|
||||
#define HAVE_SYS_UTSNAME_H 1
|
||||
|
||||
/* Define to 1 if you have the <termios.h> header file. */
|
||||
#define HAVE_TERMIOS_H 1
|
||||
|
||||
/* Define to 1 if you have the <term.h> header file. */
|
||||
#define HAVE_TERM_H 1
|
||||
|
||||
/* Define to 1 if you have the <unistd.h> header file. */
|
||||
#define HAVE_UNISTD_H 1
|
||||
|
||||
/* Define to 1 if you have the <utmp.h> header file. */
|
||||
#define HAVE_UTMP_H 1
|
||||
|
||||
/* Define to 1 if you have the `vfork' function. */
|
||||
#define HAVE_VFORK 1
|
||||
|
||||
/* Define to 1 if you have the <vfork.h> header file. */
|
||||
/* #undef HAVE_VFORK_H */
|
||||
|
||||
/* Define to 1 if you have the `vprintf' function. */
|
||||
#define HAVE_VPRINTF 1
|
||||
|
||||
/* Define to 1 if `fork' works. */
|
||||
#define HAVE_WORKING_FORK 1
|
||||
|
||||
/* Define to 1 if `vfork' works. */
|
||||
#define HAVE_WORKING_VFORK 1
|
||||
|
||||
/* Define to 1 if the system has the type `_Bool'. */
|
||||
#define HAVE__BOOL 1
|
||||
|
||||
/* Define to 1 if you have the `_spawnl' function. */
|
||||
/* #undef HAVE__SPAWNL */
|
||||
|
||||
/* define if we should use program's load average function instead of system
|
||||
*/
|
||||
/* #undef LOADAV */
|
||||
|
||||
/* Define to file to use for scoreboard lockfile */
|
||||
#define LOCKFILE "rogue.lck"
|
||||
|
||||
/* Define to 1 if `lstat' dereferences a symlink specified with a trailing
|
||||
slash. */
|
||||
/* #undef LSTAT_FOLLOWS_SLASHED_SYMLINK */
|
||||
|
||||
/* Define to include wizard mode */
|
||||
/* #undef MASTER */
|
||||
|
||||
/* Define if maxusers feature should be enabled */
|
||||
/* #undef MAXLOAD */
|
||||
|
||||
/* Define if maxusers feature should be enabled */
|
||||
/* #undef MAXUSERS */
|
||||
|
||||
/* kernel file to pass to nlist() when reading load average (unlikely to work)
|
||||
*/
|
||||
/* #undef NAMELIST */
|
||||
|
||||
/* word for the number of scores to store in scoreboard */
|
||||
#define NUMNAME "Ten"
|
||||
|
||||
/* number of scores to store in scoreboard */
|
||||
#define NUMSCORES 10
|
||||
|
||||
/* Define to the address where bug reports for this package should be sent. */
|
||||
#define PACKAGE_BUGREPORT "yendor@rogueforge.net"
|
||||
|
||||
/* Define to the full name of this package. */
|
||||
#define PACKAGE_NAME "Rogue"
|
||||
|
||||
/* Define to the full name and version of this package. */
|
||||
#define PACKAGE_STRING "Rogue 5.4.4"
|
||||
|
||||
/* Define to the one symbol short name of this package. */
|
||||
#define PACKAGE_TARNAME "rogue"
|
||||
|
||||
/* Define to the version of this package. */
|
||||
#define PACKAGE_VERSION "5.4.4"
|
||||
|
||||
/* Define crypt(3) wizard mode password */
|
||||
/* #undef PASSWD */
|
||||
|
||||
/* Define as the return type of signal handlers (`int' or `void'). */
|
||||
#define RETSIGTYPE void
|
||||
|
||||
/* Define to file to use for scoreboard */
|
||||
#define SCOREFILE "rogue.scr"
|
||||
|
||||
/* Define to 1 if you have the ANSI C header files. */
|
||||
#define STDC_HEADERS 1
|
||||
|
||||
/* Define to 1 if your <sys/time.h> declares `struct tm'. */
|
||||
/* #undef TM_IN_SYS_TIME */
|
||||
|
||||
/* define if we should use program's user counting function instead of
|
||||
system's */
|
||||
/* #undef UCOUNT */
|
||||
|
||||
/* utmp like file to pass to ucount() when counting online users (unlikely to
|
||||
work) */
|
||||
/* #undef UTMP */
|
||||
|
||||
/* Define to empty if `const' does not conform to ANSI C. */
|
||||
/* #undef const */
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
/* #undef gid_t */
|
||||
|
||||
/* Define to `int' if <sys/types.h> does not define. */
|
||||
/* #undef pid_t */
|
||||
|
||||
/* Define to `unsigned int' if <sys/types.h> does not define. */
|
||||
/* #undef size_t */
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
/* #undef uid_t */
|
||||
|
||||
/* Define as `fork' if `vfork' does not work. */
|
||||
/* #undef vfork */
|
||||
269
src/cc/rogue/config.h.in
Normal file
269
src/cc/rogue/config.h.in
Normal file
@@ -0,0 +1,269 @@
|
||||
/* config.h.in. Generated from configure.ac by autoheader. */
|
||||
|
||||
/* Define if scorefile is top scores, not top players */
|
||||
#undef ALLSCORES
|
||||
|
||||
/* Define if checktime feature should be enabled */
|
||||
#undef CHECKTIME
|
||||
|
||||
/* Define to group owner of setgid executable */
|
||||
#undef GROUPOWNER
|
||||
|
||||
/* Define to 1 if you have the `alarm' function. */
|
||||
#undef HAVE_ALARM
|
||||
|
||||
/* Define to 1 if you have the <arpa/inet.h> header file. */
|
||||
#undef HAVE_ARPA_INET_H
|
||||
|
||||
/* Define to 1 if libcurses is requested */
|
||||
#undef HAVE_CURSES_H
|
||||
|
||||
/* Define to 1 if you don't have `vprintf' but do have `_doprnt.' */
|
||||
#undef HAVE_DOPRNT
|
||||
|
||||
/* Define to 1 if you have the `erasechar' function. */
|
||||
#undef HAVE_ERASECHAR
|
||||
|
||||
/* Define if ncurses has ESCDELAY variable */
|
||||
#undef HAVE_ESCDELAY
|
||||
|
||||
/* Define to 1 if you have the <fcntl.h> header file. */
|
||||
#undef HAVE_FCNTL_H
|
||||
|
||||
/* Define to 1 if you have the `fork' function. */
|
||||
#undef HAVE_FORK
|
||||
|
||||
/* Define to 1 if you have the `getgid' function. */
|
||||
#undef HAVE_GETGID
|
||||
|
||||
/* Define to 1 if you have the `getloadavg' function. */
|
||||
#undef HAVE_GETLOADAVG
|
||||
|
||||
/* Define to 1 if you have the `getpass' function. */
|
||||
#undef HAVE_GETPASS
|
||||
|
||||
/* Define to 1 if you have the `getpwuid' function. */
|
||||
#undef HAVE_GETPWUID
|
||||
|
||||
/* Define to 1 if you have the `getuid' function. */
|
||||
#undef HAVE_GETUID
|
||||
|
||||
/* Define to 1 if you have the <inttypes.h> header file. */
|
||||
#undef HAVE_INTTYPES_H
|
||||
|
||||
/* Define to 1 if you have the `killchar' function. */
|
||||
#undef HAVE_KILLCHAR
|
||||
|
||||
/* Define to 1 if you have the <limits.h> header file. */
|
||||
#undef HAVE_LIMITS_H
|
||||
|
||||
/* Define to 1 if you have the `loadav' function. */
|
||||
#undef HAVE_LOADAV
|
||||
|
||||
/* Define to 1 if `lstat' has the bug that it succeeds when given the
|
||||
zero-length file name argument. */
|
||||
#undef HAVE_LSTAT_EMPTY_STRING_BUG
|
||||
|
||||
/* Define to 1 if you have the <memory.h> header file. */
|
||||
#undef HAVE_MEMORY_H
|
||||
|
||||
/* Define to 1 if you have the `memset' function. */
|
||||
#undef HAVE_MEMSET
|
||||
|
||||
/* Define to 1 if libncurses is requested */
|
||||
#undef HAVE_NCURSES_H
|
||||
|
||||
/* Define to 1 if you have the <ncurses/term.h> header file. */
|
||||
#undef HAVE_NCURSES_TERM_H
|
||||
|
||||
/* Define to 1 if you have the `nlist' function. */
|
||||
#undef HAVE_NLIST
|
||||
|
||||
/* Define to 1 if you have the <nlist.h> header file. */
|
||||
#undef HAVE_NLIST_H
|
||||
|
||||
/* Define to 1 if you have the <process.h> header file. */
|
||||
#undef HAVE_PROCESS_H
|
||||
|
||||
/* Define to 1 if you have the <pwd.h> header file. */
|
||||
#undef HAVE_PWD_H
|
||||
|
||||
/* Define to 1 if you have the `setenv' function. */
|
||||
#undef HAVE_SETENV
|
||||
|
||||
/* Define to 1 if you have the `setgid' function. */
|
||||
#undef HAVE_SETGID
|
||||
|
||||
/* Define to 1 if you have the `setregid' function. */
|
||||
#undef HAVE_SETREGID
|
||||
|
||||
/* Define to 1 if you have the `setresgid' function. */
|
||||
#undef HAVE_SETRESGID
|
||||
|
||||
/* Define to 1 if you have the `setresuid' function. */
|
||||
#undef HAVE_SETRESUID
|
||||
|
||||
/* Define to 1 if you have the `setreuid' function. */
|
||||
#undef HAVE_SETREUID
|
||||
|
||||
/* Define to 1 if you have the `setuid' function. */
|
||||
#undef HAVE_SETUID
|
||||
|
||||
/* Define to 1 if you have the `spawnl' function. */
|
||||
#undef HAVE_SPAWNL
|
||||
|
||||
/* Define to 1 if `stat' has the bug that it succeeds when given the
|
||||
zero-length file name argument. */
|
||||
#undef HAVE_STAT_EMPTY_STRING_BUG
|
||||
|
||||
/* Define to 1 if stdbool.h conforms to C99. */
|
||||
#undef HAVE_STDBOOL_H
|
||||
|
||||
/* Define to 1 if you have the <stdint.h> header file. */
|
||||
#undef HAVE_STDINT_H
|
||||
|
||||
/* Define to 1 if you have the <stdlib.h> header file. */
|
||||
#undef HAVE_STDLIB_H
|
||||
|
||||
/* Define to 1 if you have the `strchr' function. */
|
||||
#undef HAVE_STRCHR
|
||||
|
||||
/* Define to 1 if you have the `strerror' function. */
|
||||
#undef HAVE_STRERROR
|
||||
|
||||
/* Define to 1 if you have the <strings.h> header file. */
|
||||
#undef HAVE_STRINGS_H
|
||||
|
||||
/* Define to 1 if you have the <string.h> header file. */
|
||||
#undef HAVE_STRING_H
|
||||
|
||||
/* Define to 1 if you have the <sys/ioctl.h> header file. */
|
||||
#undef HAVE_SYS_IOCTL_H
|
||||
|
||||
/* Define to 1 if you have the <sys/stat.h> header file. */
|
||||
#undef HAVE_SYS_STAT_H
|
||||
|
||||
/* Define to 1 if you have the <sys/types.h> header file. */
|
||||
#undef HAVE_SYS_TYPES_H
|
||||
|
||||
/* Define to 1 if you have the <sys/utsname.h> header file. */
|
||||
#undef HAVE_SYS_UTSNAME_H
|
||||
|
||||
/* Define to 1 if you have the <termios.h> header file. */
|
||||
#undef HAVE_TERMIOS_H
|
||||
|
||||
/* Define to 1 if you have the <term.h> header file. */
|
||||
#undef HAVE_TERM_H
|
||||
|
||||
/* Define to 1 if you have the <unistd.h> header file. */
|
||||
#undef HAVE_UNISTD_H
|
||||
|
||||
/* Define to 1 if you have the <utmp.h> header file. */
|
||||
#undef HAVE_UTMP_H
|
||||
|
||||
/* Define to 1 if you have the `vfork' function. */
|
||||
#undef HAVE_VFORK
|
||||
|
||||
/* Define to 1 if you have the <vfork.h> header file. */
|
||||
#undef HAVE_VFORK_H
|
||||
|
||||
/* Define to 1 if you have the `vprintf' function. */
|
||||
#undef HAVE_VPRINTF
|
||||
|
||||
/* Define to 1 if `fork' works. */
|
||||
#undef HAVE_WORKING_FORK
|
||||
|
||||
/* Define to 1 if `vfork' works. */
|
||||
#undef HAVE_WORKING_VFORK
|
||||
|
||||
/* Define to 1 if the system has the type `_Bool'. */
|
||||
#undef HAVE__BOOL
|
||||
|
||||
/* Define to 1 if you have the `_spawnl' function. */
|
||||
#undef HAVE__SPAWNL
|
||||
|
||||
/* define if we should use program's load average function instead of system
|
||||
*/
|
||||
#undef LOADAV
|
||||
|
||||
/* Define to file to use for scoreboard lockfile */
|
||||
#undef LOCKFILE
|
||||
|
||||
/* Define to 1 if `lstat' dereferences a symlink specified with a trailing
|
||||
slash. */
|
||||
#undef LSTAT_FOLLOWS_SLASHED_SYMLINK
|
||||
|
||||
/* Define to include wizard mode */
|
||||
#undef MASTER
|
||||
|
||||
/* Define if maxusers feature should be enabled */
|
||||
#undef MAXLOAD
|
||||
|
||||
/* Define if maxusers feature should be enabled */
|
||||
#undef MAXUSERS
|
||||
|
||||
/* kernel file to pass to nlist() when reading load average (unlikely to work)
|
||||
*/
|
||||
#undef NAMELIST
|
||||
|
||||
/* word for the number of scores to store in scoreboard */
|
||||
#undef NUMNAME
|
||||
|
||||
/* number of scores to store in scoreboard */
|
||||
#undef NUMSCORES
|
||||
|
||||
/* Define to the address where bug reports for this package should be sent. */
|
||||
#undef PACKAGE_BUGREPORT
|
||||
|
||||
/* Define to the full name of this package. */
|
||||
#undef PACKAGE_NAME
|
||||
|
||||
/* Define to the full name and version of this package. */
|
||||
#undef PACKAGE_STRING
|
||||
|
||||
/* Define to the one symbol short name of this package. */
|
||||
#undef PACKAGE_TARNAME
|
||||
|
||||
/* Define to the version of this package. */
|
||||
#undef PACKAGE_VERSION
|
||||
|
||||
/* Define crypt(3) wizard mode password */
|
||||
#undef PASSWD
|
||||
|
||||
/* Define as the return type of signal handlers (`int' or `void'). */
|
||||
#undef RETSIGTYPE
|
||||
|
||||
/* Define to file to use for scoreboard */
|
||||
#undef SCOREFILE
|
||||
|
||||
/* Define to 1 if you have the ANSI C header files. */
|
||||
#undef STDC_HEADERS
|
||||
|
||||
/* Define to 1 if your <sys/time.h> declares `struct tm'. */
|
||||
#undef TM_IN_SYS_TIME
|
||||
|
||||
/* define if we should use program's user counting function instead of
|
||||
system's */
|
||||
#undef UCOUNT
|
||||
|
||||
/* utmp like file to pass to ucount() when counting online users (unlikely to
|
||||
work) */
|
||||
#undef UTMP
|
||||
|
||||
/* Define to empty if `const' does not conform to ANSI C. */
|
||||
#undef const
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
#undef gid_t
|
||||
|
||||
/* Define to `int' if <sys/types.h> does not define. */
|
||||
#undef pid_t
|
||||
|
||||
/* Define to `unsigned int' if <sys/types.h> does not define. */
|
||||
#undef size_t
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
#undef uid_t
|
||||
|
||||
/* Define as `fork' if `vfork' does not work. */
|
||||
#undef vfork
|
||||
1608
src/cc/rogue/config.sub
vendored
Executable file
1608
src/cc/rogue/config.sub
vendored
Executable file
File diff suppressed because it is too large
Load Diff
7511
src/cc/rogue/configure
vendored
Executable file
7511
src/cc/rogue/configure
vendored
Executable file
File diff suppressed because it is too large
Load Diff
246
src/cc/rogue/configure.ac
Normal file
246
src/cc/rogue/configure.ac
Normal file
@@ -0,0 +1,246 @@
|
||||
# -*- Autoconf -*-
|
||||
# Process this file with autoconf to produce a configure script.
|
||||
|
||||
AC_PREREQ(2.56)
|
||||
AC_INIT([Rogue],[5.4.4], [yendor@rogueforge.net])
|
||||
AC_CONFIG_SRCDIR([armor.c])
|
||||
AC_CONFIG_HEADER([config.h])
|
||||
AC_CONFIG_FILES([Makefile rogue.6 rogue.cat rogue.doc rogue.html rogue.me])
|
||||
AC_CANONICAL_SYSTEM([])
|
||||
|
||||
# Checks for programs.
|
||||
AC_PROG_CC
|
||||
|
||||
# Checks for libraries.
|
||||
|
||||
# Checks for header files.
|
||||
AC_HEADER_STDC
|
||||
AC_CHECK_HEADERS([arpa/inet.h sys/utsname.h pwd.h fcntl.h limits.h nlist.h stdlib.h string.h sys/ioctl.h termios.h unistd.h utmp.h term.h ncurses/term.h process.h])
|
||||
|
||||
# Checks for typedefs, structures, and compiler characteristics.
|
||||
AC_HEADER_STDBOOL
|
||||
AC_C_CONST
|
||||
AC_TYPE_UID_T
|
||||
AC_TYPE_SIZE_T
|
||||
AC_STRUCT_TM
|
||||
MP_WITH_CURSES
|
||||
# Checks for library functions.
|
||||
AC_FUNC_FORK
|
||||
AC_PROG_GCC_TRADITIONAL
|
||||
AC_FUNC_LSTAT
|
||||
AC_FUNC_LSTAT_FOLLOWS_SLASHED_SYMLINK
|
||||
AC_TYPE_SIGNAL
|
||||
AC_FUNC_STAT
|
||||
AC_FUNC_VPRINTF
|
||||
AC_CHECK_FUNCS([erasechar killchar alarm getpass memset setenv strchr nlist _spawnl spawnl getpwuid loadav getloadavg strerror setresgid setregid setgid setresuid setreuid setuid getuid getgid])
|
||||
|
||||
AC_CHECK_PROG([NROFF], [nroff], [nroff],)
|
||||
AC_CHECK_PROG([GROFF], [groff], [groff],)
|
||||
AC_CHECK_PROG([COLCRT], [colcrt], [colcrt],)
|
||||
AC_CHECK_PROG([TBL], [tbl], [tbl],)
|
||||
AC_CHECK_PROG([SED], [sed], [sed],)
|
||||
|
||||
AC_ARG_WITH(program-name, AC_HELP_STRING([--with-program-name=NAME],[alternate executable name]),[progname="$withval" ], [progname="rogue"] )
|
||||
PROGRAM=$progname
|
||||
AC_SUBST(PROGRAM)
|
||||
|
||||
AC_ARG_ENABLE(setgid, AC_HELP_STRING([--enable-setgid=NAME],[install executable as setgid with group ownership of NAME @<:@default=no@:>@])],[],[])
|
||||
AC_MSG_CHECKING([if using setgid execute bit])
|
||||
if test "x$enable_setgid" = "xno" ; then
|
||||
GROUPOWNER=
|
||||
elif test "x$enable_setgid" = "xyes" ; then
|
||||
GROUPOWNER=games
|
||||
elif test "x$enable_setgid" = "x" ; then
|
||||
GROUPOWNER=
|
||||
else
|
||||
GROUPOWNER=$enable_setgid
|
||||
fi
|
||||
|
||||
if test "x$GROUPOWNER" != "x" ; then
|
||||
AC_DEFINE_UNQUOTED([GROUPOWNER],[$GROUPOWNER], [Define to group owner of setgid executable])
|
||||
AC_MSG_RESULT([$GROUPOWNER])
|
||||
else
|
||||
AC_MSG_RESULT([no])
|
||||
fi
|
||||
|
||||
AC_SUBST(GROUPOWNER)
|
||||
|
||||
AC_ARG_ENABLE([scorefile],[AC_HELP_STRING([--enable-scorefile=SCOREFILE], [enable scoreboard with given filename])],[],[])
|
||||
AC_MSG_CHECKING([for scoreboard file])
|
||||
if test "x$enable_scorefile" = "xno" ; then
|
||||
SCOREFILE=
|
||||
elif test "x$enable_scorefile" = "xyes" ; then
|
||||
SCOREFILE=$progname.scr
|
||||
elif test "x$enable_scorefile" = "x" ; then
|
||||
SCOREFILE=$progname.scr
|
||||
else
|
||||
SCOREFILE=$enable_scorefile
|
||||
fi
|
||||
|
||||
if test "x$SCOREFILE" != "x" ; then
|
||||
AC_DEFINE_UNQUOTED([SCOREFILE], ["$SCOREFILE"], [Define to file to use for scoreboard])
|
||||
AC_MSG_RESULT([$SCOREFILE])
|
||||
else
|
||||
AC_MSG_RESULT([disabled])
|
||||
fi
|
||||
|
||||
AC_SUBST(SCOREFILE)
|
||||
|
||||
AC_ARG_ENABLE([lockfile],[AC_HELP_STRING([--enable-lockfile=LOCKFILE], [enable scoreboard lockfile with given filename])],[],[])
|
||||
AC_MSG_CHECKING([for scoreboard lockfile file])
|
||||
if test "x$enable_lockfile" = "xno" ; then
|
||||
LOCKFILE=
|
||||
elif test "x$enable_lockfile" = "xyes" ; then
|
||||
LOCKFILE=$progname.lck
|
||||
elif test "x$enable_lockfile" = "x" ; then
|
||||
LOCKFILE=$progname.lck
|
||||
else
|
||||
LOCKFILE=$enable_lockfile
|
||||
fi
|
||||
|
||||
if test "x$LOCKFILE" != "x" ; then
|
||||
AC_DEFINE_UNQUOTED([LOCKFILE], ["$LOCKFILE"], [Define to file to use for scoreboard lockfile])
|
||||
AC_MSG_RESULT([$LOCKFILE])
|
||||
else
|
||||
AC_MSG_RESULT([disabled])
|
||||
fi
|
||||
|
||||
AC_SUBST(LOCKFILE)
|
||||
|
||||
AC_ARG_ENABLE([wizardmode],[AC_HELP_STRING([--enable-wizardmode], [enable availability of wizard mode @<:@default=no@:>@])],[],[])
|
||||
AC_MSG_CHECKING([if wizard mode is enabled])
|
||||
if test "x$enable_wizardmode" = "xno" ; then
|
||||
AC_MSG_RESULT([no])
|
||||
elif test "x$enable_wizardmode" = "x" ; then
|
||||
AC_MSG_RESULT([no])
|
||||
else
|
||||
AC_DEFINE([MASTER], [], [Define to include wizard mode])
|
||||
if test "x$enable_wizardmode" != "xyes" ; then
|
||||
AC_DEFINE_UNQUOTED([PASSWD],[$enable_wizardmode], [Define crypt(3) wizard mode password])
|
||||
fi
|
||||
AC_MSG_RESULT([yes])
|
||||
fi
|
||||
|
||||
AC_ARG_ENABLE([allscores],[AC_HELP_STRING([--enable-allscores], [enable scoreboard to show top scores, not just top players @<:@default=yes@:>@])],[],[enable_allscores=yes])
|
||||
AC_MSG_CHECKING([if allscores is enabled])
|
||||
if test "x$enable_allscores" = "xyes" ; then
|
||||
AC_DEFINE([ALLSCORES], [1], [Define if scorefile is top scores, not top players])
|
||||
AC_MSG_RESULT([yes])
|
||||
else
|
||||
AC_MSG_RESULT([no])
|
||||
fi
|
||||
|
||||
AC_ARG_ENABLE([checktime],[AC_HELP_STRING([--enable-checktime], [enable checktime @<:@default=no@:>@])],[],[])
|
||||
AC_MSG_CHECKING([if checktime is enabled])
|
||||
if test "x$enable_checktime" = "xyes" ; then
|
||||
AC_DEFINE([CHECKTIME], [1], [Define if checktime feature should be enabled])
|
||||
AC_MSG_RESULT([yes])
|
||||
else
|
||||
AC_MSG_RESULT([no])
|
||||
fi
|
||||
|
||||
AC_ARG_ENABLE([maxload],[AC_HELP_STRING([--enable-maxload], [enable maxload @<:@default=no@:>@])],[],[])
|
||||
AC_MSG_CHECKING([runtime execution limit (maximum system load average)])
|
||||
if test "x$enable_maxload" = "xyes" ; then
|
||||
AC_DEFINE([MAXLOAD], [100], [Define if maxload feature should be enabled])
|
||||
AC_MSG_RESULT([100])
|
||||
elif test "x$enable_maxload" = "x" ; then
|
||||
AC_MSG_RESULT([unlimited])
|
||||
elif test "x$enable_maxload" = "xno" ; then
|
||||
AC_MSG_RESULT([unlimited])
|
||||
else
|
||||
AC_DEFINE_UNQUOTED([MAXLOAD], [$enable_maxload], [Define if maxload feature should be enabled])
|
||||
AC_MSG_RESULT([$enable_maxload])
|
||||
fi
|
||||
|
||||
AC_ARG_ENABLE([maxusers],[AC_HELP_STRING([--enable-maxusers], [enable maxuser @<:@default=no@:>@])],[],[])
|
||||
AC_MSG_CHECKING([runtime execution limit (maximum online system users)])
|
||||
if test "x$enable_maxusers" = "xyes" ; then
|
||||
AC_DEFINE([MAXUSERS], [100], [Define if maxusers feature should be enabled])
|
||||
AC_MSG_RESULT([100])
|
||||
elif test "x$enable_maxusers" = "x" ; then
|
||||
AC_MSG_RESULT([unlimited])
|
||||
elif test "x$enable_maxload" = "xno" ; then
|
||||
AC_MSG_RESULT([unlimited])
|
||||
else
|
||||
AC_DEFINE_UNQUOTED([MAXLOAD], [$enable_maxusers], [Define if maxusers feature should be enabled])
|
||||
AC_MSG_RESULT([$enable_maxusers])
|
||||
fi
|
||||
|
||||
AC_ARG_ENABLE([numscores],[AC_HELP_STRING([--enable-numscores], [number of scores to store in scoreboard @<:@default=10@:>@])],[],[])
|
||||
AC_MSG_CHECKING([what the number of scores to store in scoreboard is])
|
||||
if test "x$numscores" = "xyes" ; then
|
||||
AC_DEFINE([NUMSCORES], [10], [number of scores to store in scoreboard])
|
||||
AC_MSG_RESULT([10])
|
||||
elif test "x$enable_numscores" = "x" ; then
|
||||
AC_DEFINE([NUMSCORES], [10], [number of scores to store in scoreboard])
|
||||
AC_MSG_RESULT([10])
|
||||
elif test "x$enable_numscores" = "xno" ; then
|
||||
AC_DEFINE([NUMSCORES], [10], [number of scores to store in scoreboard])
|
||||
AC_MSG_RESULT([10])
|
||||
else
|
||||
AC_DEFINE_UNQUOTED([NUMSCORES], [$enable_numscores], [number of scores to store in scoreboard])
|
||||
AC_MSG_RESULT([$enable_numscores])
|
||||
fi
|
||||
|
||||
AC_ARG_ENABLE([numname],[AC_HELP_STRING([--enable-numname], [word for number of scores to store in scoreboard @<:@default=Ten@:>@])],[],[])
|
||||
AC_MSG_CHECKING([word for the number of scores to store in scoreboard is])
|
||||
if test "x$enable_numname" = "xyes" ; then
|
||||
AC_DEFINE([NUMNAME], ["Ten"], [word for the number of scores to store in scoreboard])
|
||||
AC_MSG_RESULT([Ten])
|
||||
elif test "x$enable_numname" = "x" ; then
|
||||
AC_DEFINE([NUMNAME], ["Ten"], [word for the number of scores to store in scoreboard])
|
||||
AC_MSG_RESULT([Ten])
|
||||
elif test "x$enable_numname" = "xno" ; then
|
||||
AC_DEFINE([NUMNAME], ["Ten"], [word for the number of scores to store in scoreboard])
|
||||
AC_MSG_RESULT([Ten])
|
||||
else
|
||||
AC_DEFINE_UNQUOTED([NUMNAME], ["$enable_numname"], [word for the number of scores to store in scoreboard])
|
||||
AC_MSG_RESULT([$enable_numname])
|
||||
fi
|
||||
|
||||
AC_ARG_ENABLE([loadav],[AC_HELP_STRING([--enable-loadav=NAMELIST], [use program's load average function (unlikely to work) @<:@default=no@:>@])],[],[])
|
||||
AC_MSG_CHECKING([whether to use program's built in load average function])
|
||||
if test "x$enable_loadav" = "xyes" ; then
|
||||
AC_DEFINE([LOADAV], [], [define if we should use program's load average function instead of system])
|
||||
AC_DEFINE([NAMELIST], [/vmunix], [kernel file to pass to nlist() when reading load average (unlikely to work)])
|
||||
AC_MSG_RESULT([/vmunix])
|
||||
elif test "x$enable_loadav" = "x" ; then
|
||||
AC_MSG_RESULT([no])
|
||||
elif test "x$enable_loadav" = "xno" ; then
|
||||
AC_MSG_RESULT([no])
|
||||
else
|
||||
AC_DEFINE([LOADAV], [], [define if we should use program's load average function instead of system])
|
||||
AC_DEFINE_UNQUOTED([NAMELIST], [$enable_loadav], [kernel file to pass to nlist() when reading load average (unlikely to work)])
|
||||
AC_MSG_RESULT([$enable_loadav])
|
||||
fi
|
||||
|
||||
AC_ARG_ENABLE([ucount],[AC_HELP_STRING([--enable-ucount=UTMPFILE], [use program's own function to count users (unlikely to work) @<:@default=no@:>@])],[],[])
|
||||
AC_MSG_CHECKING([whether to use program's built in user counting function])
|
||||
if test "x$enable_ucount" = "xyes" ; then
|
||||
AC_DEFINE([UCOUNT], [], [define if we should use program's user counting function instead of system's])
|
||||
AC_DEFINE([UTMP], [/etc/utmp], [utmp like file to pass to ucount() when counting online users (unlikely to work)])
|
||||
AC_MSG_RESULT([/etc/utmp])
|
||||
elif test "x$enable_ucount" = "x" ; then
|
||||
AC_MSG_RESULT([no])
|
||||
elif test "x$enable_count" = "xno" ; then
|
||||
AC_MSG_RESULT([no])
|
||||
else
|
||||
AC_DEFINE([UCOUNT], [], [define if we should use program's user counting function instead of system's])
|
||||
AC_DEFINE_UNQUOTED([UTMP], [$enable_ucount], [utmp like file to pass to ucount() when counting online users (unlikely to work)])
|
||||
AC_MSG_RESULT([$enable_ucount])
|
||||
fi
|
||||
|
||||
TARGET=$target
|
||||
AC_SUBST(TARGET)
|
||||
|
||||
AC_MSG_CHECKING([whether to docdir is defined])
|
||||
if test "x$docdir" = "x" ; then
|
||||
AC_MSG_RESULT([docdir undefined])
|
||||
docdir=\${datadir}/doc/\${PACKAGE_TARNAME}
|
||||
AC_SUBST(docdir)
|
||||
else
|
||||
AC_MSG_RESULT([docdir defined])
|
||||
fi
|
||||
|
||||
AC_OUTPUT
|
||||
108
src/cc/rogue/cursesd.c
Normal file
108
src/cc/rogue/cursesd.c
Normal file
@@ -0,0 +1,108 @@
|
||||
/******************************************************************************
|
||||
* Copyright © 2014-2019 The SuperNET Developers. *
|
||||
* *
|
||||
* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
|
||||
* the top-level directory of this distribution for the individual copyright *
|
||||
* holder information and the developer policies on copyright and licensing. *
|
||||
* *
|
||||
* Unless otherwise agreed in a custom licensing agreement, no part of the *
|
||||
* SuperNET software, including this file may be copied, modified, propagated *
|
||||
* or distributed except according to the terms contained in the LICENSE file *
|
||||
* *
|
||||
* Removal or modification of this copyright notice is prohibited. *
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
#include "cursesd.h"
|
||||
|
||||
static int32_t endwinflag;
|
||||
|
||||
WINDOW *initscr()
|
||||
{
|
||||
if ( stdscr == 0 )
|
||||
stdscr = (WINDOW *)calloc(1,sizeof(*stdscr));
|
||||
return(stdscr);
|
||||
}
|
||||
|
||||
void endwin()
|
||||
{
|
||||
if ( stdscr != 0 )
|
||||
free(stdscr), stdscr = 0;
|
||||
endwinflag = 1;
|
||||
}
|
||||
|
||||
int isendwin(void)
|
||||
{
|
||||
return(endwinflag);
|
||||
}
|
||||
|
||||
int wrefresh(WINDOW *win)
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
int refresh(void)
|
||||
{
|
||||
endwinflag = 0;
|
||||
return(wrefresh(stdscr));
|
||||
}
|
||||
|
||||
int wnoutrefresh(WINDOW *win)
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
int doupdate(void)
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
int redrawwin(WINDOW *win)
|
||||
{
|
||||
return(wrefresh(win));
|
||||
}
|
||||
|
||||
int wredrawln(WINDOW *win, int beg_line, int num_lines)
|
||||
{
|
||||
return(wrefresh(win));
|
||||
}
|
||||
|
||||
int werase(WINDOW *win)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int erase(void)
|
||||
{
|
||||
return(werase(stdscr));
|
||||
}
|
||||
|
||||
int wclear(WINDOW *win)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int clear(void)
|
||||
{
|
||||
return(wclear(stdscr));
|
||||
}
|
||||
|
||||
int wclrtobot(WINDOW *win)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int clrtobot(void)
|
||||
{
|
||||
return(wclrtobot(stdscr));
|
||||
}
|
||||
|
||||
int wclrtoeol(WINDOW *win)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int clrtoeol(void)
|
||||
{
|
||||
return(wclrtoeol(stdscr));
|
||||
}
|
||||
133
src/cc/rogue/cursesd.h
Normal file
133
src/cc/rogue/cursesd.h
Normal file
@@ -0,0 +1,133 @@
|
||||
/******************************************************************************
|
||||
* Copyright © 2014-2019 The SuperNET Developers. *
|
||||
* *
|
||||
* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
|
||||
* the top-level directory of this distribution for the individual copyright *
|
||||
* holder information and the developer policies on copyright and licensing. *
|
||||
* *
|
||||
* Unless otherwise agreed in a custom licensing agreement, no part of the *
|
||||
* SuperNET software, including this file may be copied, modified, propagated *
|
||||
* or distributed except according to the terms contained in the LICENSE file *
|
||||
* *
|
||||
* Removal or modification of this copyright notice is prohibited. *
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
#ifndef H_CURSESD_H
|
||||
#define H_CURSESD_H
|
||||
|
||||
#define LINES 24
|
||||
#define COLS 80
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <memory.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <stdarg.h> /* we need va_list */
|
||||
#include <stddef.h> /* we want wchar_t */
|
||||
#include <stdbool.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include <time.h>
|
||||
#include <sys/types.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/stat.h>
|
||||
#include <errno.h>
|
||||
|
||||
#ifdef notyet
|
||||
|
||||
struct cursesd_info
|
||||
{
|
||||
uint8_t screen[LINES][COLS];
|
||||
} *stdscr;
|
||||
typedef struct cursesd_info WINDOW;
|
||||
|
||||
WINDOW *initscr(void);
|
||||
int endwin(void);
|
||||
int isendwin(void);
|
||||
//SCREEN *newterm(const char *type, FILE *outfd, FILE *infd);
|
||||
//SCREEN *set_term(SCREEN *new);
|
||||
//void delscreen(SCREEN* sp);
|
||||
|
||||
int refresh(void);
|
||||
int wrefresh(WINDOW *win);
|
||||
//int wnoutrefresh(WINDOW *win);
|
||||
//int doupdate(void);
|
||||
int redrawwin(WINDOW *win);
|
||||
int wredrawln(WINDOW *win, int beg_line, int num_lines);
|
||||
|
||||
int erase(void);
|
||||
int werase(WINDOW *win);
|
||||
int clear(void);
|
||||
int wclear(WINDOW *win);
|
||||
int clrtobot(void);
|
||||
int wclrtobot(WINDOW *win);
|
||||
int clrtoeol(void);
|
||||
int wclrtoeol(WINDOW *win);
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
|
||||
#define standout()
|
||||
#define standend()
|
||||
#define refresh()
|
||||
#define raw()
|
||||
#define noecho()
|
||||
#define flushinp()
|
||||
#define clear()
|
||||
#define clrtoeol()
|
||||
|
||||
#define addch(a)
|
||||
#define werase(a)
|
||||
#define wclear(a)
|
||||
#define delwin(a)
|
||||
#define addstr(a)
|
||||
#define touchwin(a)
|
||||
#define idlok(a,b)
|
||||
#define clearok(a,b)
|
||||
#define keypad(a,b)
|
||||
#define leaveok(a,b)
|
||||
#define waddch(a,b)
|
||||
#define waddstr(a,b)
|
||||
#define move(a,b)
|
||||
#define mvwin(a,b,c)
|
||||
#define wmove(a,b,c)
|
||||
#define mvaddch(a,b,c)
|
||||
#define mvaddstr(a,b,c)
|
||||
#define wgetnstr(a,b,c)
|
||||
#define getyx(a,b,c)
|
||||
#define mvcur(a,b,c,d)
|
||||
#define mvwaddch(a,b,c,d)
|
||||
#define mvprintw(...)
|
||||
#define printw(...)
|
||||
#define wprintw(...)
|
||||
#define mvwprintw(...)
|
||||
|
||||
|
||||
#define A_CHARTEXT 0xff
|
||||
#define inch() 0
|
||||
#define endwin() 1
|
||||
#define isendwin() 0
|
||||
#define baudrate() 9600
|
||||
#define killchar() 3
|
||||
#define erasechar() 8
|
||||
#define wclrtoeol(a) 0
|
||||
#define wrefresh(a) 0
|
||||
#define unctrl(a) "^x"
|
||||
#define getmaxx(a) COLS
|
||||
#define getmaxy(a) LINES
|
||||
#define mvinch(a,b) '.'
|
||||
#define mvwinch(a,b,c) 0
|
||||
#define newwin(a,b,c,d) 0
|
||||
#define subwin(a,b,c,d,e) 0
|
||||
|
||||
#endif
|
||||
181
src/cc/rogue/daemon.c
Normal file
181
src/cc/rogue/daemon.c
Normal file
@@ -0,0 +1,181 @@
|
||||
/*
|
||||
* Contains functions for dealing with things that happen in the
|
||||
* future.
|
||||
*
|
||||
* @(#)daemon.c 4.7 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
|
||||
#define EMPTY 0
|
||||
#define DAEMON -1
|
||||
#define MAXDAEMONS 20
|
||||
|
||||
#define _X_ { EMPTY }
|
||||
|
||||
struct delayed_action d_list[MAXDAEMONS] = {
|
||||
_X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
|
||||
_X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
|
||||
};
|
||||
|
||||
/*
|
||||
* d_slot:
|
||||
* Find an empty slot in the daemon/fuse list
|
||||
*/
|
||||
struct delayed_action *
|
||||
d_slot()
|
||||
{
|
||||
register struct delayed_action *dev;
|
||||
|
||||
for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++)
|
||||
if (dev->d_type == EMPTY)
|
||||
return dev;
|
||||
#ifdef MASTER
|
||||
debug("Ran out of fuse slots");
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* find_slot:
|
||||
* Find a particular slot in the table
|
||||
*/
|
||||
struct delayed_action *
|
||||
find_slot(void (*func)(struct rogue_state *rs,int))
|
||||
{
|
||||
register struct delayed_action *dev;
|
||||
|
||||
for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++)
|
||||
if (dev->d_type != EMPTY && func == dev->d_func)
|
||||
return dev;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* start_daemon:
|
||||
* Start a daemon, takes a function.
|
||||
*/
|
||||
void
|
||||
start_daemon(void (*func)(struct rogue_state *rs,int), int arg, int type)
|
||||
{
|
||||
register struct delayed_action *dev;
|
||||
|
||||
dev = d_slot();
|
||||
dev->d_type = type;
|
||||
dev->d_func = func;
|
||||
dev->d_arg = arg;
|
||||
dev->d_time = DAEMON;
|
||||
}
|
||||
|
||||
/*
|
||||
* kill_daemon:
|
||||
* Remove a daemon from the list
|
||||
*/
|
||||
void
|
||||
kill_daemon(void (*func)(struct rogue_state *rs,int))
|
||||
{
|
||||
register struct delayed_action *dev;
|
||||
|
||||
if ((dev = find_slot(func)) == NULL)
|
||||
return;
|
||||
/*
|
||||
* Take it out of the list
|
||||
*/
|
||||
dev->d_type = EMPTY;
|
||||
}
|
||||
|
||||
/*
|
||||
* do_daemons:
|
||||
* Run all the daemons that are active with the current flag,
|
||||
* passing the argument to the function.
|
||||
*/
|
||||
void
|
||||
do_daemons(struct rogue_state *rs,int flag)
|
||||
{
|
||||
register struct delayed_action *dev;
|
||||
|
||||
/*
|
||||
* Loop through the devil list
|
||||
*/
|
||||
for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++)
|
||||
/*
|
||||
* Executing each one, giving it the proper arguments
|
||||
*/
|
||||
if (dev->d_type == flag && dev->d_time == DAEMON)
|
||||
(*dev->d_func)(rs,dev->d_arg);
|
||||
}
|
||||
|
||||
/*
|
||||
* fuse:
|
||||
* Start a fuse to go off in a certain number of turns
|
||||
*/
|
||||
void
|
||||
fuse(void (*func)(struct rogue_state *rs,int), int arg, int time, int type)
|
||||
{
|
||||
register struct delayed_action *wire;
|
||||
|
||||
wire = d_slot();
|
||||
wire->d_type = type;
|
||||
wire->d_func = func;
|
||||
wire->d_arg = arg;
|
||||
wire->d_time = time;
|
||||
}
|
||||
|
||||
/*
|
||||
* lengthen:
|
||||
* Increase the time until a fuse goes off
|
||||
*/
|
||||
void
|
||||
lengthen(void (*func)(struct rogue_state *rs,int), int xtime)
|
||||
{
|
||||
register struct delayed_action *wire;
|
||||
|
||||
if ((wire = find_slot(func)) == NULL)
|
||||
return;
|
||||
wire->d_time += xtime;
|
||||
}
|
||||
|
||||
/*
|
||||
* extinguish:
|
||||
* Put out a fuse
|
||||
*/
|
||||
void
|
||||
extinguish(void (*func)(struct rogue_state *rs,int))
|
||||
{
|
||||
register struct delayed_action *wire;
|
||||
|
||||
if ((wire = find_slot(func)) == NULL)
|
||||
return;
|
||||
wire->d_type = EMPTY;
|
||||
}
|
||||
|
||||
/*
|
||||
* do_fuses:
|
||||
* Decrement counters and start needed fuses
|
||||
*/
|
||||
void
|
||||
do_fuses(struct rogue_state *rs,int flag)
|
||||
{
|
||||
register struct delayed_action *wire;
|
||||
|
||||
/*
|
||||
* Step though the list
|
||||
*/
|
||||
for (wire = d_list; wire <= &d_list[MAXDAEMONS-1]; wire++)
|
||||
/*
|
||||
* Decrementing counters and starting things we want. We also need
|
||||
* to remove the fuse from the list once it has gone off.
|
||||
*/
|
||||
if (flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0)
|
||||
{
|
||||
wire->d_type = EMPTY;
|
||||
(*wire->d_func)(rs,wire->d_arg);
|
||||
}
|
||||
}
|
||||
294
src/cc/rogue/daemons.c
Normal file
294
src/cc/rogue/daemons.c
Normal file
@@ -0,0 +1,294 @@
|
||||
/*
|
||||
* All the daemon and fuse functions are in here
|
||||
*
|
||||
* @(#)daemons.c 4.24 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* doctor:
|
||||
* A healing daemon that restors hit points after rest
|
||||
*/
|
||||
void
|
||||
doctor(struct rogue_state *rs,int arg)
|
||||
{
|
||||
register int lv, ohp;
|
||||
|
||||
lv = pstats.s_lvl;
|
||||
ohp = pstats.s_hpt;
|
||||
quiet++;
|
||||
if (lv < 8)
|
||||
{
|
||||
if (quiet + (lv << 1) > 20)
|
||||
pstats.s_hpt++;
|
||||
}
|
||||
else
|
||||
if (quiet >= 3)
|
||||
pstats.s_hpt += rnd(lv - 7) + 1;
|
||||
if (ISRING(LEFT, R_REGEN))
|
||||
pstats.s_hpt++;
|
||||
if (ISRING(RIGHT, R_REGEN))
|
||||
pstats.s_hpt++;
|
||||
if (ohp != pstats.s_hpt)
|
||||
{
|
||||
if (pstats.s_hpt > max_hp)
|
||||
pstats.s_hpt = max_hp;
|
||||
quiet = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Swander:
|
||||
* Called when it is time to start rolling for wandering monsters
|
||||
*/
|
||||
void
|
||||
swander(struct rogue_state *rs,int arg)
|
||||
{
|
||||
start_daemon(rollwand, 0, BEFORE);
|
||||
}
|
||||
|
||||
/*
|
||||
* rollwand:
|
||||
* Called to roll to see if a wandering monster starts up
|
||||
*/
|
||||
int between = 0;
|
||||
void
|
||||
rollwand(struct rogue_state *rs,int arg)
|
||||
{
|
||||
if (++between >= 4)
|
||||
{
|
||||
if (roll(1, 6) == 4)
|
||||
{
|
||||
wanderer(rs);
|
||||
kill_daemon(rollwand);
|
||||
fuse(swander, 0, WANDERTIME, BEFORE);
|
||||
}
|
||||
between = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* unconfuse:
|
||||
* Release the poor player from his confusion
|
||||
*/
|
||||
void
|
||||
unconfuse(struct rogue_state *rs,int arg)
|
||||
{
|
||||
player.t_flags &= ~ISHUH;
|
||||
msg(rs,"you feel less %s now", choose_str("trippy", "confused"));
|
||||
}
|
||||
|
||||
/*
|
||||
* unsee:
|
||||
* Turn off the ability to see invisible
|
||||
*/
|
||||
void
|
||||
unsee(struct rogue_state *rs,int arg)
|
||||
{
|
||||
register THING *th;
|
||||
|
||||
for (th = mlist; th != NULL; th = next(th))
|
||||
if (on(*th, ISINVIS) && see_monst(th))
|
||||
mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch);
|
||||
player.t_flags &= ~CANSEE;
|
||||
}
|
||||
|
||||
/*
|
||||
* sight:
|
||||
* He gets his sight back
|
||||
*/
|
||||
void
|
||||
sight(struct rogue_state *rs,int arg)
|
||||
{
|
||||
if (on(player, ISBLIND))
|
||||
{
|
||||
extinguish(sight);
|
||||
player.t_flags &= ~ISBLIND;
|
||||
if (!(proom->r_flags & ISGONE))
|
||||
enter_room(rs,&hero);
|
||||
msg(rs,choose_str("far out! Everything is all cosmic again",
|
||||
"the veil of darkness lifts"));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* nohaste:
|
||||
* End the hasting
|
||||
*/
|
||||
void
|
||||
nohaste(struct rogue_state *rs,int arg)
|
||||
{
|
||||
player.t_flags &= ~ISHASTE;
|
||||
msg(rs,"you feel yourself slowing down");
|
||||
}
|
||||
|
||||
/*
|
||||
* stomach:
|
||||
* Digest the hero's food
|
||||
*/
|
||||
void
|
||||
stomach(struct rogue_state *rs,int arg)
|
||||
{
|
||||
register int oldfood;
|
||||
int orig_hungry = hungry_state;
|
||||
|
||||
if (food_left <= 0)
|
||||
{
|
||||
if (food_left-- < -STARVETIME)
|
||||
death(rs,'s');
|
||||
/*
|
||||
* the hero is fainting
|
||||
*/
|
||||
if (no_command || rnd(5) != 0)
|
||||
return;
|
||||
no_command += rnd(8) + 4;
|
||||
hungry_state = 3;
|
||||
if (!terse)
|
||||
addmsg(rs,choose_str("the munchies overpower your motor capabilities. ",
|
||||
"you feel too weak from lack of food. "));
|
||||
msg(rs,choose_str("You freak out", "You faint"));
|
||||
}
|
||||
else
|
||||
{
|
||||
oldfood = food_left;
|
||||
food_left -= ring_eat(LEFT) + ring_eat(RIGHT) + 1 - amulet;
|
||||
|
||||
if (food_left < MORETIME && oldfood >= MORETIME)
|
||||
{
|
||||
hungry_state = 2;
|
||||
msg(rs,choose_str("the munchies are interfering with your motor capabilites",
|
||||
"you are starting to feel weak"));
|
||||
}
|
||||
else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME)
|
||||
{
|
||||
hungry_state = 1;
|
||||
if (terse)
|
||||
msg(rs,choose_str("getting the munchies", "getting hungry"));
|
||||
else
|
||||
msg(rs,choose_str("you are getting the munchies",
|
||||
"you are starting to get hungry"));
|
||||
}
|
||||
}
|
||||
if (hungry_state != orig_hungry) {
|
||||
player.t_flags &= ~ISRUN;
|
||||
running = FALSE;
|
||||
to_death = FALSE;
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* come_down:
|
||||
* Take the hero down off her acid trip.
|
||||
*/
|
||||
void
|
||||
come_down(struct rogue_state *rs,int arg)
|
||||
{
|
||||
register THING *tp;
|
||||
register bool seemonst;
|
||||
|
||||
if (!on(player, ISHALU))
|
||||
return;
|
||||
|
||||
kill_daemon(visuals);
|
||||
player.t_flags &= ~ISHALU;
|
||||
|
||||
if (on(player, ISBLIND))
|
||||
return;
|
||||
|
||||
/*
|
||||
* undo the things
|
||||
*/
|
||||
for (tp = lvl_obj; tp != NULL; tp = next(tp))
|
||||
if (cansee(rs,tp->o_pos.y, tp->o_pos.x))
|
||||
mvaddch(tp->o_pos.y, tp->o_pos.x, tp->o_type);
|
||||
|
||||
/*
|
||||
* undo the monsters
|
||||
*/
|
||||
seemonst = on(player, SEEMONST);
|
||||
for (tp = mlist; tp != NULL; tp = next(tp))
|
||||
{
|
||||
move(tp->t_pos.y, tp->t_pos.x);
|
||||
if (cansee(rs,tp->t_pos.y, tp->t_pos.x))
|
||||
if (!on(*tp, ISINVIS) || on(player, CANSEE))
|
||||
addch(tp->t_disguise);
|
||||
else
|
||||
addch(chat(tp->t_pos.y, tp->t_pos.x));
|
||||
else if (seemonst)
|
||||
{
|
||||
standout();
|
||||
addch(tp->t_type);
|
||||
standend();
|
||||
}
|
||||
}
|
||||
msg(rs,"Everything looks SO boring now.");
|
||||
}
|
||||
|
||||
/*
|
||||
* visuals:
|
||||
* change the characters for the player
|
||||
*/
|
||||
void
|
||||
visuals(struct rogue_state *rs,int arg)
|
||||
{
|
||||
register THING *tp;
|
||||
register bool seemonst;
|
||||
|
||||
if (!after || (running && jump))
|
||||
return;
|
||||
/*
|
||||
* change the things
|
||||
*/
|
||||
for (tp = lvl_obj; tp != NULL; tp = next(tp))
|
||||
if (cansee(rs,tp->o_pos.y, tp->o_pos.x))
|
||||
mvaddch(tp->o_pos.y, tp->o_pos.x, rnd_thing());
|
||||
|
||||
/*
|
||||
* change the stairs
|
||||
*/
|
||||
if (!seenstairs && cansee(rs,stairs.y, stairs.x))
|
||||
mvaddch(stairs.y, stairs.x, rnd_thing());
|
||||
|
||||
/*
|
||||
* change the monsters
|
||||
*/
|
||||
seemonst = on(player, SEEMONST);
|
||||
for (tp = mlist; tp != NULL; tp = next(tp))
|
||||
{
|
||||
move(tp->t_pos.y, tp->t_pos.x);
|
||||
if (see_monst(tp))
|
||||
{
|
||||
if (tp->t_type == 'X' && tp->t_disguise != 'X')
|
||||
addch(rnd_thing());
|
||||
else
|
||||
addch(rnd(26) + 'A');
|
||||
}
|
||||
else if (seemonst)
|
||||
{
|
||||
standout();
|
||||
addch(rnd(26) + 'A');
|
||||
standend();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* land:
|
||||
* Land from a levitation potion
|
||||
*/
|
||||
void
|
||||
land(struct rogue_state *rs,int arg)
|
||||
{
|
||||
player.t_flags &= ~ISLEVIT;
|
||||
msg(rs,choose_str("bummer! You've hit the ground",
|
||||
"you float gently to the ground"));
|
||||
}
|
||||
516
src/cc/rogue/extern.c
Normal file
516
src/cc/rogue/extern.c
Normal file
@@ -0,0 +1,516 @@
|
||||
/*
|
||||
* global variable initializaton
|
||||
*
|
||||
* @(#)extern.c 4.82 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
|
||||
|
||||
|
||||
bool after; /* True if we want after daemons */
|
||||
bool again; /* Repeating the last command */
|
||||
int noscore; /* Was a wizard sometime */
|
||||
bool seenstairs; /* Have seen the stairs (for lsd) */
|
||||
bool amulet = FALSE; /* He found the amulet */
|
||||
bool door_stop = FALSE; /* Stop running when we pass a door */
|
||||
bool fight_flush = FALSE; /* True if toilet input */
|
||||
bool firstmove = FALSE; /* First move after setting door_stop */
|
||||
bool got_ltc = FALSE; /* We have gotten the local tty chars */
|
||||
bool has_hit = FALSE; /* Has a "hit" message pending in msg */
|
||||
bool in_shell = FALSE; /* True if executing a shell */
|
||||
bool inv_describe = TRUE; /* Say which way items are being used */
|
||||
bool jump = FALSE; /* Show running as series of jumps */
|
||||
bool kamikaze = FALSE; /* to_death really to DEATH */
|
||||
bool lower_msg = FALSE; /* Messages should start w/lower case */
|
||||
bool move_on = FALSE; /* Next move shouldn't pick up items */
|
||||
bool msg_esc = FALSE; /* Check for ESC from msg's --More-- */
|
||||
bool passgo = FALSE; /* Follow passages */
|
||||
bool playing = TRUE; /* True until he quits */
|
||||
bool q_comm = FALSE; /* Are we executing a 'Q' command? */
|
||||
bool running = FALSE; /* True if player is running */
|
||||
bool save_msg = TRUE; /* Remember last msg */
|
||||
bool see_floor = TRUE; /* Show the lamp illuminated floor */
|
||||
bool stat_msg = FALSE; /* Should status() print as a msg() */
|
||||
bool terse = FALSE; /* True if we should be short */
|
||||
bool to_death = FALSE; /* Fighting is to the death! */
|
||||
bool tombstone = TRUE; /* Print out tombstone at end */
|
||||
#ifdef MASTER
|
||||
int wizard = FALSE; /* True if allows wizard commands */
|
||||
#endif
|
||||
bool pack_used[26] = { /* Is the character used in the pack? */
|
||||
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
|
||||
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
|
||||
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE
|
||||
};
|
||||
|
||||
char dir_ch; /* Direction from last get_dir() call */
|
||||
char runch; /* Direction player is running */
|
||||
char take; /* Thing she is taking */
|
||||
|
||||
int orig_dsusp; /* Original dsusp char */
|
||||
char file_name[MAXSTR]; /* Save file name */
|
||||
char huh[MAXSTR]; /* The last message printed */
|
||||
char prbuf[2*MAXSTR]; /* buffer for sprintfs */
|
||||
char whoami[MAXSTR]; /* Name of player */
|
||||
char fruit[MAXSTR] = /* Favorite fruit */
|
||||
{ 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' };
|
||||
char home[MAXSTR] = { '\0' }; /* User's home directory */
|
||||
char l_last_comm = '\0'; /* Last last_comm */
|
||||
char l_last_dir = '\0'; /* Last last_dir */
|
||||
char last_comm = '\0'; /* Last command typed */
|
||||
char last_dir = '\0'; /* Last direction given */
|
||||
|
||||
int n_objs; /* # items listed in inventory() call */
|
||||
int ntraps; /* Number of traps on this level */
|
||||
int hungry_state = 0; /* How hungry is he */
|
||||
int inpack = 0; /* Number of things in pack */
|
||||
int inv_type = 0; /* Type of inventory to use */
|
||||
int level = 1; /* What level she is on */
|
||||
int max_hit; /* Max damage done to her in to_death */
|
||||
int max_level; /* Deepest player has gone */
|
||||
int mpos = 0; /* Where cursor is on top line */
|
||||
int no_food = 0; /* Number of levels without food */
|
||||
|
||||
int count = 0; /* Number of times to repeat command */
|
||||
int food_left; /* Amount of food in hero's stomach */
|
||||
int lastscore = -1; /* Score before this turn */
|
||||
int no_command = 0; /* Number of turns asleep */
|
||||
int no_move = 0; /* Number of turns held in place */
|
||||
int purse = 0; /* How much gold he has */
|
||||
int quiet = 0; /* Number of quiet turns */
|
||||
int vf_hit = 0; /* Number of time flytrap has hit */
|
||||
|
||||
|
||||
//int dnum; /* Dungeon number */
|
||||
uint64_t seed; /* Random number seed */
|
||||
|
||||
coord delta; /* Change indicated to get_dir() */
|
||||
coord oldpos; /* Position before last look() call */
|
||||
coord stairs; /* Location of staircase */
|
||||
|
||||
PLACE places[MAXLINES*MAXCOLS]; /* level map */
|
||||
|
||||
const char *p_colors[MAXPOTIONS]; /* Colors of the potions */
|
||||
const char *r_stones[MAXRINGS]; /* Stone settings of the rings */
|
||||
const char *ws_made[MAXSTICKS]; /* What sticks are made of */
|
||||
const char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
|
||||
|
||||
THING *cur_armor; /* What he is wearing */
|
||||
THING *cur_ring[2]; /* Which rings are being worn */
|
||||
THING *cur_weapon; /* Which weapon he is weilding */
|
||||
THING *l_last_pick = NULL; /* Last last_pick */
|
||||
THING *last_pick = NULL; /* Last object picked in get_item() */
|
||||
THING *lvl_obj = NULL; /* List of objects on this level */
|
||||
THING *mlist = NULL; /* List of monsters on the level */
|
||||
struct room *oldrp; /* Roomin(&oldpos) */
|
||||
THING player; /* His stats */
|
||||
WINDOW *hw = NULL; /* used as a scratch window */
|
||||
char *s_names[MAXSCROLLS]; /* Names of the scrolls */
|
||||
FILE *scoreboard = NULL; /* File descriptor for score file */
|
||||
|
||||
#define INIT_STATS { 16, 0, 1, 10, 12, "1x4", 12 }
|
||||
|
||||
struct stats max_stats = INIT_STATS; /* The maximum for the player */
|
||||
struct stats orig_max_stats = INIT_STATS;
|
||||
|
||||
struct monster monsters[26];
|
||||
struct room passages[MAXPASS],rooms[MAXROOMS]; /* One for each room -- A level */
|
||||
struct obj_info things[NUMTHINGS],ring_info[MAXRINGS],pot_info[MAXPOTIONS],arm_info[MAXARMORS],scr_info[MAXSCROLLS],weap_info[MAXWEAPONS + 1],ws_info[MAXSTICKS];
|
||||
|
||||
////////////// constants
|
||||
#define ___ 1
|
||||
#define XX 10
|
||||
|
||||
const struct obj_info origthings[NUMTHINGS] = {
|
||||
{ 0, 26 }, /* potion */
|
||||
{ 0, 36 }, /* scroll */
|
||||
{ 0, 16 }, /* food */
|
||||
{ 0, 7 }, /* weapon */
|
||||
{ 0, 7 }, /* armor */
|
||||
{ 0, 4 }, /* ring */
|
||||
{ 0, 4 }, /* stick */
|
||||
};
|
||||
|
||||
const struct room origpassages[MAXPASS] = /* One for each passage */
|
||||
{
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
|
||||
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }
|
||||
};
|
||||
const struct monster origmonsters[26] =
|
||||
{
|
||||
/* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */
|
||||
{ "aquator", 0, ISMEAN, { XX, 20, 5, 2, ___, "0x0/0x0" } },
|
||||
{ "bat", 0, ISFLY, { XX, 1, 1, 3, ___, "1x2" } },
|
||||
{ "centaur", 15, 0, { XX, 17, 4, 4, ___, "1x2/1x5/1x5" } },
|
||||
{ "dragon", 100, ISMEAN, { XX,5000, 10, -1, ___, "1x8/1x8/3x10" } },
|
||||
{ "emu", 0, ISMEAN, { XX, 2, 1, 7, ___, "1x2" } },
|
||||
{ "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "%%%x0" } },
|
||||
/* NOTE: the damage is %%% so that xstr won't merge this */
|
||||
/* string with others, since it is written on in the program */
|
||||
{ "griffin", 20, ISMEAN|ISFLY|ISREGEN, { XX,2000, 13, 2, ___, "4x3/3x5" } },
|
||||
{ "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1x8" } },
|
||||
{ "ice monster", 0, 0, { XX, 5, 1, 9, ___, "0x0" } },
|
||||
{ "jabberwock", 70, 0, { XX,3000, 15, 6, ___, "2x12/2x4" } },
|
||||
{ "kestrel", 0, ISMEAN|ISFLY, { XX, 1, 1, 7, ___, "1x4" } },
|
||||
{ "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1x1" } },
|
||||
{ "medusa", 40, ISMEAN, { XX,200, 8, 2, ___, "3x4/3x4/2x5" } },
|
||||
{ "nymph", 100, 0, { XX, 37, 3, 9, ___, "0x0" } },
|
||||
{ "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1x8" } },
|
||||
{ "phantom", 0, ISINVIS,{ XX,120, 8, 3, ___, "4x4" } },
|
||||
{ "quagga", 0, ISMEAN, { XX, 15, 3, 3, ___, "1x5/1x5" } },
|
||||
{ "rattlesnake", 0, ISMEAN, { XX, 9, 2, 3, ___, "1x6" } },
|
||||
{ "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1x3" } },
|
||||
{ "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1x8/1x8/2x6" } },
|
||||
{ "black unicorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1x9/1x9/2x9" } },
|
||||
{ "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1x10" } },
|
||||
{ "wraith", 0, 0, { XX, 55, 5, 4, ___, "1x6" } },
|
||||
{ "xeroc", 30, 0, { XX,100, 7, 7, ___, "4x4" } },
|
||||
{ "yeti", 30, 0, { XX, 50, 4, 6, ___, "1x6/1x6" } },
|
||||
{ "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1x8" } }
|
||||
};
|
||||
#undef ___
|
||||
#undef XX
|
||||
|
||||
const struct obj_info origarm_info[MAXARMORS] = {
|
||||
{ "leather armor", 20, 20, NULL, FALSE },
|
||||
{ "ring mail", 15, 25, NULL, FALSE },
|
||||
{ "studded leather armor", 15, 20, NULL, FALSE },
|
||||
{ "scale mail", 13, 30, NULL, FALSE },
|
||||
{ "chain mail", 12, 75, NULL, FALSE },
|
||||
{ "splint mail", 10, 80, NULL, FALSE },
|
||||
{ "banded mail", 10, 90, NULL, FALSE },
|
||||
{ "plate mail", 5, 150, NULL, FALSE },
|
||||
};
|
||||
const struct obj_info origpot_info[MAXPOTIONS] = {
|
||||
{ "confusion", 7, 5, NULL, FALSE },
|
||||
{ "hallucination", 8, 5, NULL, FALSE },
|
||||
{ "poison", 8, 5, NULL, FALSE },
|
||||
{ "gain strength", 13, 150, NULL, FALSE },
|
||||
{ "see invisible", 3, 100, NULL, FALSE },
|
||||
{ "healing", 13, 130, NULL, FALSE },
|
||||
{ "monster detection", 6, 130, NULL, FALSE },
|
||||
{ "magic detection", 6, 105, NULL, FALSE },
|
||||
{ "raise level", 2, 250, NULL, FALSE },
|
||||
{ "extra healing", 5, 200, NULL, FALSE },
|
||||
{ "haste self", 5, 190, NULL, FALSE },
|
||||
{ "restore strength", 13, 130, NULL, FALSE },
|
||||
{ "blindness", 5, 5, NULL, FALSE },
|
||||
{ "levitation", 6, 75, NULL, FALSE },
|
||||
};
|
||||
const struct obj_info origring_info[MAXRINGS] = {
|
||||
{ "protection", 9, 400, NULL, FALSE },
|
||||
{ "add strength", 9, 400, NULL, FALSE },
|
||||
{ "sustain strength", 5, 280, NULL, FALSE },
|
||||
{ "searching", 10, 420, NULL, FALSE },
|
||||
{ "see invisible", 10, 310, NULL, FALSE },
|
||||
{ "adornment", 1, 10, NULL, FALSE },
|
||||
{ "aggravate monster", 10, 10, NULL, FALSE },
|
||||
{ "dexterity", 8, 440, NULL, FALSE },
|
||||
{ "increase damage", 8, 400, NULL, FALSE },
|
||||
{ "regeneration", 4, 460, NULL, FALSE },
|
||||
{ "slow digestion", 9, 240, NULL, FALSE },
|
||||
{ "teleportation", 5, 30, NULL, FALSE },
|
||||
{ "stealth", 7, 470, NULL, FALSE },
|
||||
{ "maintain armor", 5, 380, NULL, FALSE },
|
||||
};
|
||||
const struct obj_info origscr_info[MAXSCROLLS] = {
|
||||
{ "monster confusion", 7, 140, NULL, FALSE },
|
||||
{ "magic mapping", 4, 150, NULL, FALSE },
|
||||
{ "hold monster", 2, 180, NULL, FALSE },
|
||||
{ "sleep", 3, 5, NULL, FALSE },
|
||||
{ "enchant armor", 7, 160, NULL, FALSE },
|
||||
{ "identify potion", 10, 80, NULL, FALSE },
|
||||
{ "identify scroll", 10, 80, NULL, FALSE },
|
||||
{ "identify weapon", 6, 80, NULL, FALSE },
|
||||
{ "identify armor", 7, 100, NULL, FALSE },
|
||||
{ "identify ring, wand or staff", 10, 115, NULL, FALSE },
|
||||
{ "scare monster", 3, 200, NULL, FALSE },
|
||||
{ "food detection", 2, 60, NULL, FALSE },
|
||||
{ "teleportation", 5, 165, NULL, FALSE },
|
||||
{ "enchant weapon", 8, 150, NULL, FALSE },
|
||||
{ "create monster", 4, 75, NULL, FALSE },
|
||||
{ "remove curse", 7, 105, NULL, FALSE },
|
||||
{ "aggravate monsters", 3, 20, NULL, FALSE },
|
||||
{ "protect armor", 2, 250, NULL, FALSE },
|
||||
};
|
||||
const struct obj_info origweap_info[MAXWEAPONS + 1] = {
|
||||
{ "mace", 11, 8, NULL, FALSE },
|
||||
{ "long sword", 11, 15, NULL, FALSE },
|
||||
{ "short bow", 12, 15, NULL, FALSE },
|
||||
{ "arrow", 12, 1, NULL, FALSE },
|
||||
{ "dagger", 8, 3, NULL, FALSE },
|
||||
{ "two handed sword", 10, 75, NULL, FALSE },
|
||||
{ "dart", 12, 2, NULL, FALSE },
|
||||
{ "shuriken", 12, 5, NULL, FALSE },
|
||||
{ "spear", 12, 5, NULL, FALSE },
|
||||
{ NULL, 0 }, /* DO NOT REMOVE: fake entry for dragon's breath */
|
||||
};
|
||||
const struct obj_info origws_info[MAXSTICKS] = {
|
||||
{ "light", 12, 250, NULL, FALSE },
|
||||
{ "invisibility", 6, 5, NULL, FALSE },
|
||||
{ "lightning", 3, 330, NULL, FALSE },
|
||||
{ "fire", 3, 330, NULL, FALSE },
|
||||
{ "cold", 3, 330, NULL, FALSE },
|
||||
{ "polymorph", 15, 310, NULL, FALSE },
|
||||
{ "magic missile", 10, 170, NULL, FALSE },
|
||||
{ "haste monster", 10, 5, NULL, FALSE },
|
||||
{ "slow monster", 11, 350, NULL, FALSE },
|
||||
{ "drain life", 9, 300, NULL, FALSE },
|
||||
{ "nothing", 1, 5, NULL, FALSE },
|
||||
{ "teleport away", 6, 340, NULL, FALSE },
|
||||
{ "teleport to", 6, 50, NULL, FALSE },
|
||||
{ "cancellation", 5, 280, NULL, FALSE },
|
||||
};
|
||||
|
||||
const struct h_list helpstr[] = {
|
||||
{'?', " prints help", TRUE},
|
||||
{'/', " identify object", TRUE},
|
||||
{'h', " left", TRUE},
|
||||
{'j', " down", TRUE},
|
||||
{'k', " up", TRUE},
|
||||
{'l', " right", TRUE},
|
||||
{'y', " up & left", TRUE},
|
||||
{'u', " up & right", TRUE},
|
||||
{'b', " down & left", TRUE},
|
||||
{'n', " down & right", TRUE},
|
||||
{'H', " run left", FALSE},
|
||||
{'J', " run down", FALSE},
|
||||
{'K', " run up", FALSE},
|
||||
{'L', " run right", FALSE},
|
||||
{'Y', " run up & left", FALSE},
|
||||
{'U', " run up & right", FALSE},
|
||||
{'B', " run down & left", FALSE},
|
||||
{'N', " run down & right", FALSE},
|
||||
{CTRL('H'), " run left until adjacent", FALSE},
|
||||
{CTRL('J'), " run down until adjacent", FALSE},
|
||||
{CTRL('K'), " run up until adjacent", FALSE},
|
||||
{CTRL('L'), " run right until adjacent", FALSE},
|
||||
{CTRL('Y'), " run up & left until adjacent", FALSE},
|
||||
{CTRL('U'), " run up & right until adjacent", FALSE},
|
||||
{CTRL('B'), " run down & left until adjacent", FALSE},
|
||||
{CTRL('N'), " run down & right until adjacent", FALSE},
|
||||
{'\0', " <SHIFT><dir>: run that way", TRUE},
|
||||
{'\0', " <CTRL><dir>: run till adjacent", TRUE},
|
||||
{'f', "<dir> fight till death or near death", TRUE},
|
||||
{'t', "<dir> throw something", TRUE},
|
||||
{'m', "<dir> move onto without picking up", TRUE},
|
||||
{'z', "<dir> zap a wand in a direction", TRUE},
|
||||
{'^', "<dir> identify trap type", TRUE},
|
||||
{'s', " search for trap/secret door", TRUE},
|
||||
{'>', " go down a staircase", TRUE},
|
||||
{'<', " go up a staircase", TRUE},
|
||||
{'.', " rest for a turn", TRUE},
|
||||
{',', " pick something up", TRUE},
|
||||
{'i', " inventory", TRUE},
|
||||
{'I', " inventory single item", TRUE},
|
||||
{'q', " quaff potion", TRUE},
|
||||
{'r', " read scroll", TRUE},
|
||||
{'e', " eat food", TRUE},
|
||||
{'w', " wield a weapon", TRUE},
|
||||
{'W', " wear armor", TRUE},
|
||||
{'T', " take armor off", TRUE},
|
||||
{'P', " put on ring", TRUE},
|
||||
{'R', " remove ring", TRUE},
|
||||
{'d', " drop object", TRUE},
|
||||
{'c', " call object", TRUE},
|
||||
{'a', " repeat last command", TRUE},
|
||||
{')', " print current weapon", TRUE},
|
||||
{']', " print current armor", TRUE},
|
||||
{'=', " print current rings", TRUE},
|
||||
{'@', " print current stats", TRUE},
|
||||
{'D', " recall what's been discovered", TRUE},
|
||||
{'o', " examine/set options", TRUE},
|
||||
{CTRL('R'), " redraw screen", TRUE},
|
||||
{CTRL('P'), " repeat last message", TRUE},
|
||||
{ESCAPE, " cancel command", TRUE},
|
||||
{'S', " save game", TRUE},
|
||||
{'Q', " quit", TRUE},
|
||||
{'!', " shell escape", TRUE},
|
||||
{'F', "<dir> fight till either of you dies", TRUE},
|
||||
{'v', " print version number", TRUE},
|
||||
{0, NULL }
|
||||
};
|
||||
|
||||
const char *inv_t_name[] = {
|
||||
"Overwrite",
|
||||
"Slow",
|
||||
"Clear"
|
||||
};
|
||||
|
||||
const char *tr_name[] = { /* Names of the traps */
|
||||
"a trapdoor",
|
||||
"an arrow trap",
|
||||
"a sleeping gas trap",
|
||||
"a beartrap",
|
||||
"a teleport trap",
|
||||
"a poison dart trap",
|
||||
"a rust trap",
|
||||
"a mysterious trap"
|
||||
};
|
||||
|
||||
const int32_t a_class[MAXARMORS] = { /* Armor class for each armor type */
|
||||
8, /* LEATHER */
|
||||
7, /* RING_MAIL */
|
||||
7, /* STUDDED_LEATHER */
|
||||
6, /* SCALE_MAIL */
|
||||
5, /* CHAIN_MAIL */
|
||||
4, /* SPLINT_MAIL */
|
||||
4, /* BANDED_MAIL */
|
||||
3, /* PLATE_MAIL */
|
||||
};
|
||||
|
||||
const int32_t e_levels[] = {
|
||||
10L,
|
||||
20L,
|
||||
40L,
|
||||
80L,
|
||||
160L,
|
||||
320L,
|
||||
640L,
|
||||
1300L,
|
||||
2600L,
|
||||
5200L,
|
||||
13000L,
|
||||
26000L,
|
||||
50000L,
|
||||
100000L,
|
||||
200000L,
|
||||
400000L,
|
||||
800000L,
|
||||
2000000L,
|
||||
4000000L,
|
||||
8000000L,
|
||||
0L
|
||||
};
|
||||
|
||||
#include <memory.h>
|
||||
extern int between;
|
||||
extern int group;
|
||||
extern coord nh;
|
||||
|
||||
void externs_clear()
|
||||
{
|
||||
int i;
|
||||
after = 0; /* True if we want after daemons */
|
||||
again = 0; /* Repeating the last command */
|
||||
noscore = 0; /* Was a wizard sometime */
|
||||
seenstairs = 0; /* Have seen the stairs (for lsd) */
|
||||
amulet = FALSE; /* He found the amulet */
|
||||
door_stop = FALSE; /* Stop running when we pass a door */
|
||||
fight_flush = FALSE; /* True if toilet input */
|
||||
firstmove = FALSE; /* First move after setting door_stop */
|
||||
got_ltc = FALSE; /* We have gotten the local tty chars */
|
||||
has_hit = FALSE; /* Has a "hit" message pending in msg */
|
||||
in_shell = FALSE; /* True if executing a shell */
|
||||
inv_describe = TRUE; /* Say which way items are being used */
|
||||
jump = FALSE; /* Show running as series of jumps */
|
||||
kamikaze = FALSE; /* to_death really to DEATH */
|
||||
lower_msg = FALSE; /* Messages should start w/lower case */
|
||||
move_on = FALSE; /* Next move shouldn't pick up items */
|
||||
msg_esc = FALSE; /* Check for ESC from msg's --More-- */
|
||||
passgo = FALSE; /* Follow passages */
|
||||
playing = TRUE; /* True until he quits */
|
||||
q_comm = FALSE; /* Are we executing a 'Q' command? */
|
||||
running = FALSE; /* True if player is running */
|
||||
save_msg = TRUE; /* Remember last msg */
|
||||
see_floor = TRUE; /* Show the lamp illuminated floor */
|
||||
stat_msg = FALSE; /* Should status() print as a msg() */
|
||||
terse = FALSE; /* True if we should be short */
|
||||
to_death = FALSE; /* Fighting is to the death! */
|
||||
tombstone = TRUE; /* Print out tombstone at end */
|
||||
#ifdef MASTER
|
||||
int wizard = FALSE; /* True if allows wizard commands */
|
||||
#endif
|
||||
for (i=0; i<26; i++)
|
||||
pack_used[i] = FALSE;
|
||||
for (i=0; i<MAXSCROLLS; i++)
|
||||
if ( s_names[i] != 0 )
|
||||
free(s_names[i]);
|
||||
memset(s_names,0,sizeof(s_names));
|
||||
|
||||
dir_ch = 0; /* Direction from last get_dir() call */
|
||||
memset(file_name,0,sizeof(file_name));
|
||||
memset(huh,0,sizeof(huh));
|
||||
memset(p_colors,0,sizeof(p_colors));
|
||||
memset(prbuf,0,sizeof(prbuf));
|
||||
memset(r_stones,0,sizeof(r_stones));
|
||||
//memset(whoami,0,sizeof(whoami));
|
||||
memset(ws_made,0,sizeof(ws_made));
|
||||
memset(ws_type,0,sizeof(ws_type));
|
||||
runch = 0; /* Direction player is running */
|
||||
take = 0; /* Thing she is taking */
|
||||
orig_dsusp = 0; /* Original dsusp char */
|
||||
memset(home,0,sizeof(home));
|
||||
l_last_comm = '\0'; /* Last last_comm */
|
||||
l_last_dir = '\0'; /* Last last_dir */
|
||||
last_comm = '\0'; /* Last command typed */
|
||||
last_dir = '\0'; /* Last direction given */
|
||||
|
||||
n_objs = 0; /* # items listed in inventory() call */
|
||||
ntraps = 0; /* Number of traps on this level */
|
||||
hungry_state = 0; /* How hungry is he */
|
||||
inpack = 0; /* Number of things in pack */
|
||||
inv_type = 0; /* Type of inventory to use */
|
||||
level = 1; /* What level she is on */
|
||||
max_hit= 0; /* Max damage done to her in to_death */
|
||||
max_level = 0; /* Deepest player has gone */
|
||||
mpos = 0; /* Where cursor is on top line */
|
||||
no_food = 0; /* Number of levels without food */
|
||||
|
||||
count = 0; /* Number of times to repeat command */
|
||||
if ( scoreboard != NULL )
|
||||
{
|
||||
fclose(scoreboard);
|
||||
scoreboard = NULL; /* File descriptor for score file */
|
||||
}
|
||||
food_left = 0; /* Amount of food in hero's stomach */
|
||||
lastscore = -1; /* Score before this turn */
|
||||
no_command = 0; /* Number of turns asleep */
|
||||
no_move = 0; /* Number of turns held in place */
|
||||
purse = 0; /* How much gold he has */
|
||||
quiet = 0; /* Number of quiet turns */
|
||||
vf_hit = 0; /* Number of time flytrap has hit */
|
||||
|
||||
|
||||
memset(&delta,0,sizeof(delta));
|
||||
memset(&oldpos,0,sizeof(oldpos));
|
||||
memset(&stairs,0,sizeof(stairs));
|
||||
|
||||
memset(places,0,sizeof(places));
|
||||
cur_armor = NULL; /* What he is wearing */
|
||||
cur_ring[0] = cur_ring[1] = NULL; /* Which rings are being worn */
|
||||
cur_weapon = NULL; /* Which weapon he is weilding */
|
||||
l_last_pick = NULL; /* Last last_pick */
|
||||
last_pick = NULL; /* Last object picked in get_item() */
|
||||
lvl_obj = NULL; /* List of objects on this level */
|
||||
mlist = NULL; /* List of monsters on the level */
|
||||
memset(&player,0,sizeof(player)); /* His stats */
|
||||
/* restart of game */
|
||||
|
||||
max_stats = orig_max_stats; /* The maximum for the player */
|
||||
|
||||
oldrp = 0; /* Roomin(&oldpos) */
|
||||
memset(rooms,0,sizeof(rooms)); /* One for each room -- A level */
|
||||
|
||||
between = 0;
|
||||
group = 0;
|
||||
memset(&nh,0,sizeof(nh));
|
||||
}
|
||||
192
src/cc/rogue/extern.h
Normal file
192
src/cc/rogue/extern.h
Normal file
@@ -0,0 +1,192 @@
|
||||
/*
|
||||
* Defines for things used in mach_dep.c
|
||||
*
|
||||
* @(#)extern.h 4.35 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
#ifndef H_EXTERN_ROGUE_H
|
||||
#define H_EXTERN_ROGUE_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#ifdef PDCURSES
|
||||
#undef HAVE_UNISTD_H
|
||||
#undef HAVE_LIMITS_H
|
||||
#undef HAVE_MEMORY_H
|
||||
#undef HAVE_STRING_H
|
||||
#endif
|
||||
#include <stdint.h>
|
||||
#include "config.h"
|
||||
#elif defined(__DJGPP__)
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
#define HAVE_PROCESS_H 1
|
||||
#define HAVE_PWD_H 1
|
||||
#define HAVE_TERMIOS_H 1
|
||||
#define HAVE_SETGID 1
|
||||
#define HAVE_GETGID 1
|
||||
#define HAVE_SETUID 1
|
||||
#define HAVE_GETUID 1
|
||||
#define HAVE_GETPASS 1
|
||||
#define HAVE_SPAWNL 1
|
||||
#define HAVE_ALARM 1
|
||||
#define HAVE_ERASECHAR 1
|
||||
#define HAVE_KILLCHAR 1
|
||||
#elif defined(_WIN32)
|
||||
#define HAVE_CURSES_H
|
||||
#define HAVE_TERM_H
|
||||
#define HAVE__SPAWNL
|
||||
#define HAVE_SYS_TYPES_H
|
||||
#define HAVE_PROCESS_H
|
||||
#define HAVE_ERASECHAR 1
|
||||
#define HAVE_KILLCHAR 1
|
||||
#elif defined(__CYGWIN__)
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
#define HAVE_PWD_H 1
|
||||
#define HAVE_PWD_H 1
|
||||
#define HAVE_SYS_UTSNAME_H 1
|
||||
#define HAVE_ARPA_INET_H 1
|
||||
#define HAVE_UNISTD_H 1
|
||||
#define HAVE_TERMIOS_H 1
|
||||
#define HAVE_NCURSES_TERM_H 1
|
||||
#define HAVE_ESCDELAY
|
||||
#define HAVE_SETGID 1
|
||||
#define HAVE_GETGID 1
|
||||
#define HAVE_SETUID 1
|
||||
#define HAVE_GETUID 1
|
||||
#define HAVE_GETPASS 1
|
||||
#define HAVE_GETPWUID 1
|
||||
#define HAVE_WORKING_FORK 1
|
||||
#define HAVE_ALARM 1
|
||||
#define HAVE_SPAWNL 1
|
||||
#define HAVE__SPAWNL 1
|
||||
#define HAVE_ERASECHAR 1
|
||||
#define HAVE_KILLCHAR 1
|
||||
#else /* POSIX */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
#define HAVE_PWD_H 1
|
||||
#define HAVE_PWD_H 1
|
||||
#define HAVE_SYS_UTSNAME_H 1
|
||||
#define HAVE_ARPA_INET_H 1
|
||||
#define HAVE_UNISTD_H 1
|
||||
#define HAVE_TERMIOS_H 1
|
||||
#define HAVE_TERM_H 1
|
||||
#define HAVE_SETGID 1
|
||||
#define HAVE_GETGID 1
|
||||
#define HAVE_SETUID 1
|
||||
#define HAVE_GETUID 1
|
||||
#define HAVE_SETREUID 1
|
||||
#define HAVE_SETREGID 1
|
||||
#define HAVE_GETPASS 1
|
||||
#define HAVE_GETPWUID 1
|
||||
#define HAVE_WORKING_FORK 1
|
||||
#define HAVE_ERASECHAR 1
|
||||
#define HAVE_KILLCHAR 1
|
||||
#ifndef _AIX
|
||||
#define HAVE_GETLOADAVG 1
|
||||
#endif
|
||||
#define HAVE_ALARM 1
|
||||
#endif
|
||||
|
||||
#ifdef __DJGPP__
|
||||
#undef HAVE_GETPWUID /* DJGPP's limited version doesn't even work as documented */
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Don't change the constants, since they are used for sizes in many
|
||||
* places in the program.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
#undef SIGTSTP
|
||||
|
||||
#define MAXSTR 1024 /* maximum length of strings */
|
||||
#define MAXLINES 32 /* maximum number of screen lines used */
|
||||
#define MAXCOLS 80 /* maximum number of screen columns used */
|
||||
|
||||
#define RN ((int32_t)((seed = seed*11109+13849) >> 16) & 0xffff)
|
||||
#ifdef CTRL
|
||||
#undef CTRL
|
||||
#endif
|
||||
#define CTRL(c) (c & 037)
|
||||
|
||||
/*
|
||||
* Now all the global variables
|
||||
*/
|
||||
|
||||
extern bool got_ltc, in_shell;
|
||||
extern int wizard;
|
||||
extern char fruit[], prbuf[], whoami[];
|
||||
extern int orig_dsusp;
|
||||
extern FILE *scoreboard;
|
||||
|
||||
/*
|
||||
* Function types
|
||||
*/
|
||||
void externs_clear();
|
||||
|
||||
void auto_save(int);
|
||||
void endit(int sig);
|
||||
void fatal(char *);
|
||||
void getltchars(void);
|
||||
void leave(int);
|
||||
void my_exit(int st);
|
||||
void playltchars(void);
|
||||
void quit(int);
|
||||
void resetltchars(void);
|
||||
void set_order(int *order, int numthings);
|
||||
void tstp(int ignored);
|
||||
|
||||
char *killname(char monst, bool doart);
|
||||
char *nothing(char type);
|
||||
char *type_name(int type);
|
||||
|
||||
#ifdef CHECKTIME
|
||||
int checkout(void);
|
||||
#endif
|
||||
|
||||
int md_chmod(char *filename, int mode);
|
||||
char *md_crypt(char *key, char *salt);
|
||||
int md_dsuspchar(void);
|
||||
int md_erasechar(void);
|
||||
char *md_gethomedir(void);
|
||||
char *md_getusername(void);
|
||||
int md_getuid(void);
|
||||
char *md_getpass(char *prompt);
|
||||
int md_getpid(void);
|
||||
char *md_getrealname(int uid);
|
||||
void md_init(void);
|
||||
int md_killchar(void);
|
||||
void md_normaluser(void);
|
||||
void md_raw_standout(void);
|
||||
void md_raw_standend(void);
|
||||
int md_readchar(void);
|
||||
int md_setdsuspchar(int c);
|
||||
int md_shellescape(void);
|
||||
void md_sleep(int s);
|
||||
int md_suspchar(void);
|
||||
int md_hasclreol(void);
|
||||
int md_unlink(char *file);
|
||||
int md_unlink_open_file(char *file, FILE *inf);
|
||||
void md_tstpsignal(void);
|
||||
void md_tstphold(void);
|
||||
void md_tstpresume(void);
|
||||
void md_ignoreallsignals(void);
|
||||
void md_onsignal_autosave(void);
|
||||
void md_onsignal_exit(void);
|
||||
void md_onsignal_default(void);
|
||||
int md_issymlink(char *sp);
|
||||
|
||||
int32_t decode_hex(uint8_t *bytes,int32_t n,char *hex);
|
||||
|
||||
#endif
|
||||
|
||||
683
src/cc/rogue/fight.c
Normal file
683
src/cc/rogue/fight.c
Normal file
@@ -0,0 +1,683 @@
|
||||
/*
|
||||
* All the fighting gets done here
|
||||
*
|
||||
* @(#)fight.c 4.67 (Berkeley) 09/06/83
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <curses.h>
|
||||
//#include <string.h>
|
||||
//#include <ctype.h>
|
||||
#include "rogue.h"
|
||||
|
||||
//#define EQSTR(a, b) (strcmp(a, b) == 0)
|
||||
|
||||
const char *h_names[] = { /* strings for hitting */
|
||||
" scored an excellent hit on ",
|
||||
" hit ",
|
||||
" have injured ",
|
||||
" swing and hit ",
|
||||
" scored an excellent hit on ",
|
||||
" hit ",
|
||||
" has injured ",
|
||||
" swings and hits "
|
||||
};
|
||||
|
||||
const char *m_names[] = { /* strings for missing */
|
||||
" miss",
|
||||
" swing and miss",
|
||||
" barely miss",
|
||||
" don't hit",
|
||||
" misses",
|
||||
" swings and misses",
|
||||
" barely misses",
|
||||
" doesn't hit",
|
||||
};
|
||||
|
||||
/*
|
||||
* adjustments to hit probabilities due to strength
|
||||
*/
|
||||
static const int str_plus[] = {
|
||||
-7, -6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
|
||||
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3,
|
||||
};
|
||||
|
||||
/*
|
||||
* adjustments to damage done due to strength
|
||||
*/
|
||||
static const int add_dam[] = {
|
||||
-7, -6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3,
|
||||
3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6
|
||||
};
|
||||
|
||||
/*
|
||||
* fight:
|
||||
* The player attacks the monster.
|
||||
*/
|
||||
int
|
||||
fight(struct rogue_state *rs,coord *mp, THING *weap, bool thrown)
|
||||
{
|
||||
register THING *tp;
|
||||
register bool did_hit = TRUE;
|
||||
register char *mname, ch;
|
||||
|
||||
/*
|
||||
* Find the monster we want to fight
|
||||
*/
|
||||
#ifdef MASTER
|
||||
if ((tp = moat(mp->y, mp->x)) == NULL)
|
||||
debug("Fight what @ %d,%d", mp->y, mp->x);
|
||||
#else
|
||||
tp = moat(mp->y, mp->x);
|
||||
#endif
|
||||
/*
|
||||
* Since we are fighting, things are not quiet so no healing takes
|
||||
* place.
|
||||
*/
|
||||
count = 0;
|
||||
quiet = 0;
|
||||
runto(rs,mp);
|
||||
/*
|
||||
* Let him know it was really a xeroc (if it was one).
|
||||
*/
|
||||
ch = '\0';
|
||||
if (tp->t_type == 'X' && tp->t_disguise != 'X' && !on(player, ISBLIND))
|
||||
{
|
||||
tp->t_disguise = 'X';
|
||||
if (on(player, ISHALU)) {
|
||||
ch = (char)(rnd(26) + 'A');
|
||||
mvaddch(tp->t_pos.y, tp->t_pos.x, ch);
|
||||
}
|
||||
msg(rs,choose_str("heavy! That's a nasty critter!",
|
||||
"wait! That's a xeroc!"));
|
||||
if (!thrown)
|
||||
return FALSE;
|
||||
}
|
||||
mname = set_mname(tp);
|
||||
did_hit = FALSE;
|
||||
has_hit = (terse && !to_death);
|
||||
if (roll_em(&player, tp, weap, thrown))
|
||||
{
|
||||
did_hit = FALSE;
|
||||
if (thrown)
|
||||
thunk(rs,weap, mname, terse);
|
||||
else
|
||||
hit(rs,(char *) NULL, mname, terse);
|
||||
if (on(player, CANHUH))
|
||||
{
|
||||
did_hit = TRUE;
|
||||
tp->t_flags |= ISHUH;
|
||||
player.t_flags &= ~CANHUH;
|
||||
endmsg(rs);
|
||||
has_hit = FALSE;
|
||||
msg(rs,"your hands stop glowing %s", pick_color("red"));
|
||||
}
|
||||
if (tp->t_stats.s_hpt <= 0)
|
||||
killed(rs,tp, TRUE);
|
||||
else if (did_hit && !on(player, ISBLIND))
|
||||
msg(rs,"%s appears confused", mname);
|
||||
did_hit = TRUE;
|
||||
}
|
||||
else
|
||||
if (thrown)
|
||||
bounce(rs,weap, mname, terse);
|
||||
else
|
||||
miss(rs,(char *) NULL, mname, terse);
|
||||
return did_hit;
|
||||
}
|
||||
|
||||
/*
|
||||
* attack:
|
||||
* The monster attacks the player
|
||||
*/
|
||||
int
|
||||
attack(struct rogue_state *rs,THING *mp)
|
||||
{
|
||||
register char *mname;
|
||||
register int oldhp;
|
||||
|
||||
/*
|
||||
* Since this is an attack, stop running and any healing that was
|
||||
* going on at the time.
|
||||
*/
|
||||
running = FALSE;
|
||||
count = 0;
|
||||
quiet = 0;
|
||||
if (to_death && !on(*mp, ISTARGET))
|
||||
{
|
||||
to_death = FALSE;
|
||||
kamikaze = FALSE;
|
||||
}
|
||||
if (mp->t_type == 'X' && mp->t_disguise != 'X' && !on(player, ISBLIND))
|
||||
{
|
||||
mp->t_disguise = 'X';
|
||||
if (on(player, ISHALU))
|
||||
mvaddch(mp->t_pos.y, mp->t_pos.x, rnd(26) + 'A');
|
||||
}
|
||||
mname = set_mname(mp);
|
||||
oldhp = pstats.s_hpt;
|
||||
if (roll_em(mp, &player, (THING *) NULL, FALSE))
|
||||
{
|
||||
if (mp->t_type != 'I')
|
||||
{
|
||||
if (has_hit)
|
||||
addmsg(rs,". ");
|
||||
hit(rs,mname, (char *) NULL, FALSE);
|
||||
}
|
||||
else
|
||||
if (has_hit)
|
||||
endmsg(rs);
|
||||
has_hit = FALSE;
|
||||
if (pstats.s_hpt <= 0)
|
||||
death(rs,mp->t_type); /* Bye bye life ... */
|
||||
else if (!kamikaze)
|
||||
{
|
||||
oldhp -= pstats.s_hpt;
|
||||
if (oldhp > max_hit)
|
||||
max_hit = oldhp;
|
||||
if (pstats.s_hpt <= max_hit)
|
||||
to_death = FALSE;
|
||||
}
|
||||
if (!on(*mp, ISCANC))
|
||||
switch (mp->t_type)
|
||||
{
|
||||
case 'A':
|
||||
/*
|
||||
* If an aquator hits, you can lose armor class.
|
||||
*/
|
||||
rust_armor(rs,cur_armor);
|
||||
when 'I':
|
||||
/*
|
||||
* The ice monster freezes you
|
||||
*/
|
||||
player.t_flags &= ~ISRUN;
|
||||
if (!no_command)
|
||||
{
|
||||
addmsg(rs,"you are frozen");
|
||||
if (!terse)
|
||||
addmsg(rs," by the %s", mname);
|
||||
endmsg(rs);
|
||||
}
|
||||
no_command += rnd(2) + 2;
|
||||
if (no_command > BORE_LEVEL)
|
||||
death(rs,'h');
|
||||
when 'R':
|
||||
/*
|
||||
* Rattlesnakes have poisonous bites
|
||||
*/
|
||||
if (!save(VS_POISON))
|
||||
{
|
||||
if (!ISWEARING(R_SUSTSTR))
|
||||
{
|
||||
chg_str(-1);
|
||||
if (!terse)
|
||||
msg(rs,"you feel a bite in your leg and now feel weaker");
|
||||
else
|
||||
msg(rs,"a bite has weakened you");
|
||||
}
|
||||
else if (!to_death)
|
||||
{
|
||||
if (!terse)
|
||||
msg(rs,"a bite momentarily weakens you");
|
||||
else
|
||||
msg(rs,"bite has no effect");
|
||||
}
|
||||
}
|
||||
when 'W':
|
||||
case 'V':
|
||||
/*
|
||||
* Wraiths might drain energy levels, and Vampires
|
||||
* can steal max_hp
|
||||
*/
|
||||
if (rnd(100) < (mp->t_type == 'W' ? 15 : 30))
|
||||
{
|
||||
register int fewer;
|
||||
|
||||
if (mp->t_type == 'W')
|
||||
{
|
||||
if (pstats.s_exp == 0)
|
||||
death(rs,'W'); /* All levels gone */
|
||||
if (--pstats.s_lvl == 0)
|
||||
{
|
||||
pstats.s_exp = 0;
|
||||
pstats.s_lvl = 1;
|
||||
}
|
||||
else
|
||||
pstats.s_exp = e_levels[pstats.s_lvl-1]+1;
|
||||
fewer = roll(1, 10);
|
||||
}
|
||||
else
|
||||
fewer = roll(1, 3);
|
||||
pstats.s_hpt -= fewer;
|
||||
max_hp -= fewer;
|
||||
if (pstats.s_hpt <= 0)
|
||||
pstats.s_hpt = 1;
|
||||
if (max_hp <= 0)
|
||||
death(rs,mp->t_type);
|
||||
msg(rs,"you suddenly feel weaker");
|
||||
}
|
||||
when 'F':
|
||||
/*
|
||||
* Venus Flytrap stops the poor guy from moving
|
||||
*/
|
||||
player.t_flags |= ISHELD;
|
||||
sprintf(monsters['F'-'A'].m_stats.s_dmg,"%dx1", ++vf_hit);
|
||||
if (--pstats.s_hpt <= 0)
|
||||
death(rs,'F');
|
||||
when 'L':
|
||||
{
|
||||
/*
|
||||
* Leperachaun steals some gold
|
||||
*/
|
||||
register int lastpurse;
|
||||
|
||||
lastpurse = purse;
|
||||
purse -= GOLDCALC;
|
||||
if (!save(VS_MAGIC))
|
||||
purse -= GOLDCALC + GOLDCALC + GOLDCALC + GOLDCALC;
|
||||
if (purse < 0)
|
||||
purse = 0;
|
||||
remove_mon(rs,&mp->t_pos, mp, FALSE);
|
||||
mp=NULL;
|
||||
if (purse != lastpurse)
|
||||
msg(rs,"your purse feels lighter");
|
||||
}
|
||||
when 'N':
|
||||
{
|
||||
register THING *obj, *steal;
|
||||
register int nobj;
|
||||
|
||||
/*
|
||||
* Nymph's steal a magic item, look through the pack
|
||||
* and pick out one we like.
|
||||
*/
|
||||
steal = NULL;
|
||||
for (nobj = 0, obj = pack; obj != NULL; obj = next(obj))
|
||||
if (obj != cur_armor && obj != cur_weapon
|
||||
&& obj != cur_ring[LEFT] && obj != cur_ring[RIGHT]
|
||||
&& is_magic(obj) && rnd(++nobj) == 0)
|
||||
steal = obj;
|
||||
if (steal != NULL)
|
||||
{
|
||||
remove_mon(rs,&mp->t_pos, moat(mp->t_pos.y, mp->t_pos.x), FALSE);
|
||||
mp=NULL;
|
||||
leave_pack(rs,steal, FALSE, FALSE);
|
||||
msg(rs,"she stole %s!", inv_name(steal, TRUE));
|
||||
discard(steal);
|
||||
}
|
||||
}
|
||||
otherwise:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (mp->t_type != 'I')
|
||||
{
|
||||
if (has_hit)
|
||||
{
|
||||
addmsg(rs,". ");
|
||||
has_hit = FALSE;
|
||||
}
|
||||
if (mp->t_type == 'F')
|
||||
{
|
||||
pstats.s_hpt -= vf_hit;
|
||||
if (pstats.s_hpt <= 0)
|
||||
death(rs,mp->t_type); /* Bye bye life ... */
|
||||
}
|
||||
miss(rs,mname, (char *) NULL, FALSE);
|
||||
}
|
||||
if (fight_flush && !to_death)
|
||||
flush_type();
|
||||
count = 0;
|
||||
status(rs);
|
||||
if (mp == NULL)
|
||||
return(-1);
|
||||
else
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* set_mname:
|
||||
* return the monster name for the given monster
|
||||
*/
|
||||
char *
|
||||
set_mname(THING *tp)
|
||||
{
|
||||
int ch;
|
||||
char *mname;
|
||||
static char tbuf[MAXSTR] = { 't', 'h', 'e', ' ' };
|
||||
|
||||
if (!see_monst(tp) && !on(player, SEEMONST))
|
||||
return (terse ? (char *)"it" : (char *)"something");
|
||||
else if (on(player, ISHALU))
|
||||
{
|
||||
move(tp->t_pos.y, tp->t_pos.x);
|
||||
ch = toascii(inch());
|
||||
if (!isupper(ch))
|
||||
ch = rnd(26);
|
||||
else
|
||||
ch -= 'A';
|
||||
mname = monsters[ch].m_name;
|
||||
}
|
||||
else
|
||||
mname = monsters[tp->t_type - 'A'].m_name;
|
||||
strcpy(&tbuf[4], mname);
|
||||
return tbuf;
|
||||
}
|
||||
|
||||
/*
|
||||
* swing:
|
||||
* Returns true if the swing hits
|
||||
*/
|
||||
int
|
||||
swing(int at_lvl, int op_arm, int wplus)
|
||||
{
|
||||
int res = rnd(20);
|
||||
int need = (20 - at_lvl) - op_arm;
|
||||
|
||||
return (res + wplus >= need);
|
||||
}
|
||||
|
||||
/*
|
||||
* roll_em:
|
||||
* Roll several attacks
|
||||
*/
|
||||
bool
|
||||
roll_em(THING *thatt, THING *thdef, THING *weap, bool hurl)
|
||||
{
|
||||
register struct stats *att, *def;
|
||||
register char *cp;
|
||||
register int ndice, nsides, def_arm;
|
||||
register bool did_hit = FALSE;
|
||||
register int hplus;
|
||||
register int dplus;
|
||||
register int damage;
|
||||
|
||||
att = &thatt->t_stats;
|
||||
def = &thdef->t_stats;
|
||||
if (weap == NULL)
|
||||
{
|
||||
cp = att->s_dmg;
|
||||
dplus = 0;
|
||||
hplus = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
hplus = (weap == NULL ? 0 : weap->o_hplus);
|
||||
dplus = (weap == NULL ? 0 : weap->o_dplus);
|
||||
if (weap == cur_weapon)
|
||||
{
|
||||
if (ISRING(LEFT, R_ADDDAM))
|
||||
dplus += cur_ring[LEFT]->o_arm;
|
||||
else if (ISRING(LEFT, R_ADDHIT))
|
||||
hplus += cur_ring[LEFT]->o_arm;
|
||||
if (ISRING(RIGHT, R_ADDDAM))
|
||||
dplus += cur_ring[RIGHT]->o_arm;
|
||||
else if (ISRING(RIGHT, R_ADDHIT))
|
||||
hplus += cur_ring[RIGHT]->o_arm;
|
||||
}
|
||||
cp = weap->o_damage;
|
||||
if (hurl)
|
||||
{
|
||||
if ((weap->o_flags&ISMISL) && cur_weapon != NULL &&
|
||||
cur_weapon->o_which == weap->o_launch)
|
||||
{
|
||||
cp = weap->o_hurldmg;
|
||||
hplus += cur_weapon->o_hplus;
|
||||
dplus += cur_weapon->o_dplus;
|
||||
}
|
||||
else if (weap->o_launch < 0)
|
||||
cp = weap->o_hurldmg;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* If the creature being attacked is not running (alseep or held)
|
||||
* then the attacker gets a plus four bonus to hit.
|
||||
*/
|
||||
if (!on(*thdef, ISRUN))
|
||||
hplus += 4;
|
||||
def_arm = def->s_arm;
|
||||
if (def == &pstats)
|
||||
{
|
||||
if (cur_armor != NULL)
|
||||
def_arm = cur_armor->o_arm;
|
||||
if (ISRING(LEFT, R_PROTECT))
|
||||
def_arm -= cur_ring[LEFT]->o_arm;
|
||||
if (ISRING(RIGHT, R_PROTECT))
|
||||
def_arm -= cur_ring[RIGHT]->o_arm;
|
||||
}
|
||||
while(cp != NULL && *cp != '\0')
|
||||
{
|
||||
ndice = atoi(cp);
|
||||
if ((cp = strchr(cp, 'x')) == NULL)
|
||||
break;
|
||||
nsides = atoi(++cp);
|
||||
if (swing(att->s_lvl, def_arm, hplus + str_plus[att->s_str]))
|
||||
{
|
||||
int proll;
|
||||
|
||||
proll = roll(ndice, nsides);
|
||||
#ifdef MASTER
|
||||
if (ndice + nsides > 0 && proll <= 0)
|
||||
debug("Damage for %dx%d came out %d, dplus = %d, add_dam = %d, def_arm = %d", ndice, nsides, proll, dplus, add_dam[att->s_str], def_arm);
|
||||
#endif
|
||||
damage = dplus + proll + add_dam[att->s_str];
|
||||
def->s_hpt -= max(0, damage);
|
||||
did_hit = TRUE;
|
||||
}
|
||||
if ((cp = strchr(cp, '/')) == NULL)
|
||||
break;
|
||||
cp++;
|
||||
}
|
||||
return did_hit;
|
||||
}
|
||||
|
||||
/*
|
||||
* prname:
|
||||
* The print name of a combatant
|
||||
*/
|
||||
char *
|
||||
prname(char *mname, bool upper)
|
||||
{
|
||||
static char tbuf[MAXSTR];
|
||||
|
||||
*tbuf = '\0';
|
||||
if (mname == 0)
|
||||
strcpy(tbuf, "you");
|
||||
else
|
||||
strcpy(tbuf, mname);
|
||||
if (upper)
|
||||
*tbuf = (char) toupper(*tbuf);
|
||||
return tbuf;
|
||||
}
|
||||
|
||||
/*
|
||||
* thunk:
|
||||
* A missile hits a monster
|
||||
*/
|
||||
void
|
||||
thunk(struct rogue_state *rs,THING *weap, char *mname, bool noend)
|
||||
{
|
||||
if (to_death)
|
||||
return;
|
||||
if (weap->o_type == WEAPON)
|
||||
addmsg(rs,"the %s hits ", weap_info[weap->o_which].oi_name);
|
||||
else
|
||||
addmsg(rs,"you hit ");
|
||||
addmsg(rs,"%s", mname);
|
||||
if (!noend)
|
||||
endmsg(rs);
|
||||
}
|
||||
|
||||
/*
|
||||
* hit:
|
||||
* Print a message to indicate a succesful hit
|
||||
*/
|
||||
|
||||
void
|
||||
hit(struct rogue_state *rs,char *er, char *ee, bool noend)
|
||||
{
|
||||
int32_t i; const char *s;
|
||||
|
||||
if (to_death)
|
||||
return;
|
||||
addmsg(rs,prname(er, TRUE));
|
||||
if (terse)
|
||||
s = " hit";
|
||||
else
|
||||
{
|
||||
i = rnd(4);
|
||||
if (er != NULL)
|
||||
i += 4;
|
||||
s = h_names[i];
|
||||
}
|
||||
addmsg(rs,(char *)s);
|
||||
if (!terse)
|
||||
addmsg(rs,prname(ee, FALSE));
|
||||
if (!noend)
|
||||
endmsg(rs);
|
||||
}
|
||||
|
||||
/*
|
||||
* miss:
|
||||
* Print a message to indicate a poor swing
|
||||
*/
|
||||
void
|
||||
miss(struct rogue_state *rs,char *er, char *ee, bool noend)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (to_death)
|
||||
return;
|
||||
addmsg(rs,prname(er, TRUE));
|
||||
if (terse)
|
||||
i = 0;
|
||||
else
|
||||
i = rnd(4);
|
||||
if (er != NULL)
|
||||
i += 4;
|
||||
addmsg(rs,(char *)m_names[i]);
|
||||
if (!terse)
|
||||
addmsg(rs," %s", prname(ee, FALSE));
|
||||
if (!noend)
|
||||
endmsg(rs);
|
||||
}
|
||||
|
||||
/*
|
||||
* bounce:
|
||||
* A missile misses a monster
|
||||
*/
|
||||
void
|
||||
bounce(struct rogue_state *rs,THING *weap, char *mname, bool noend)
|
||||
{
|
||||
if (to_death)
|
||||
return;
|
||||
if (weap->o_type == WEAPON)
|
||||
addmsg(rs,"the %s misses ", weap_info[weap->o_which].oi_name);
|
||||
else
|
||||
addmsg(rs,"you missed ");
|
||||
addmsg(rs,mname);
|
||||
if (!noend)
|
||||
endmsg(rs);
|
||||
}
|
||||
|
||||
/*
|
||||
* remove_mon:
|
||||
* Remove a monster from the screen
|
||||
*/
|
||||
void
|
||||
remove_mon(struct rogue_state *rs,coord *mp, THING *tp, bool waskill)
|
||||
{
|
||||
register THING *obj, *nexti;
|
||||
|
||||
for (obj = tp->t_pack; obj != NULL; obj = nexti)
|
||||
{
|
||||
nexti = next(obj);
|
||||
obj->o_pos = tp->t_pos;
|
||||
detach(tp->t_pack, obj);
|
||||
if (waskill)
|
||||
fall(rs,obj, FALSE);
|
||||
else
|
||||
discard(obj);
|
||||
}
|
||||
moat(mp->y, mp->x) = NULL;
|
||||
mvaddch(mp->y, mp->x, tp->t_oldch);
|
||||
detach(mlist, tp);
|
||||
if (on(*tp, ISTARGET))
|
||||
{
|
||||
kamikaze = FALSE;
|
||||
to_death = FALSE;
|
||||
if (fight_flush)
|
||||
flush_type();
|
||||
}
|
||||
discard(tp);
|
||||
}
|
||||
|
||||
/*
|
||||
* killed:
|
||||
* Called to put a monster to death
|
||||
*/
|
||||
void
|
||||
killed(struct rogue_state *rs,THING *tp, bool pr)
|
||||
{
|
||||
char *mname;
|
||||
|
||||
pstats.s_exp += tp->t_stats.s_exp;
|
||||
|
||||
/*
|
||||
* If the monster was a venus flytrap, un-hold him
|
||||
*/
|
||||
switch (tp->t_type)
|
||||
{
|
||||
case 'F':
|
||||
player.t_flags &= ~ISHELD;
|
||||
vf_hit = 0;
|
||||
strcpy(monsters['F'-'A'].m_stats.s_dmg, "000x0");
|
||||
when 'L':
|
||||
{
|
||||
THING *gold;
|
||||
|
||||
if (fallpos(&tp->t_pos, &tp->t_room->r_gold) && level >= max_level)
|
||||
{
|
||||
gold = new_item();
|
||||
gold->o_type = GOLD;
|
||||
gold->o_goldval = GOLDCALC;
|
||||
if (save(VS_MAGIC))
|
||||
gold->o_goldval += GOLDCALC + GOLDCALC
|
||||
+ GOLDCALC + GOLDCALC;
|
||||
attach(tp->t_pack, gold);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Get rid of the monster.
|
||||
*/
|
||||
mname = set_mname(tp);
|
||||
remove_mon(rs,&tp->t_pos, tp, TRUE);
|
||||
if (pr)
|
||||
{
|
||||
if (has_hit)
|
||||
{
|
||||
addmsg(rs,". Defeated ");
|
||||
has_hit = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"you have ");
|
||||
addmsg(rs,"defeated ");
|
||||
}
|
||||
msg(rs,mname);
|
||||
}
|
||||
/*
|
||||
* Do adjustments if he went up a level
|
||||
*/
|
||||
check_level(rs);
|
||||
if (fight_flush)
|
||||
flush_type();
|
||||
}
|
||||
480
src/cc/rogue/init.c
Normal file
480
src/cc/rogue/init.c
Normal file
@@ -0,0 +1,480 @@
|
||||
/*
|
||||
* global variable initializaton
|
||||
*
|
||||
* @(#)init.c 4.31 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <curses.h>
|
||||
//#include <ctype.h>
|
||||
//#include <string.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* init_player:
|
||||
* Roll her up
|
||||
*/
|
||||
void rogue_restoreobject(THING *o,struct rogue_packitem *item);
|
||||
|
||||
void restore_player(struct rogue_state *rs)
|
||||
{
|
||||
int32_t i; THING *obj;
|
||||
//rs->P.gold = purse;
|
||||
max_hp = rs->P.hitpoints;
|
||||
pstats.s_str = max_stats.s_str = rs->P.strength;
|
||||
pstats.s_lvl = rs->P.level;
|
||||
pstats.s_exp = rs->P.experience;
|
||||
for (i=0; i<rs->P.packsize; i++)
|
||||
{
|
||||
obj = new_item();
|
||||
rogue_restoreobject(obj,&rs->P.roguepack[i]);
|
||||
add_pack(rs,obj,TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
void init_player(struct rogue_state *rs)
|
||||
{
|
||||
register THING *obj; int32_t i;
|
||||
pstats = max_stats;
|
||||
food_left = HUNGERTIME;
|
||||
|
||||
if ( rs->restoring != 0 )
|
||||
{
|
||||
// duplicate rng usage of normal case
|
||||
obj = new_item();
|
||||
init_weapon(obj, MACE);
|
||||
free(obj);
|
||||
obj = new_item();
|
||||
init_weapon(obj, BOW);
|
||||
free(obj);
|
||||
obj = new_item();
|
||||
init_weapon(obj, ARROW);
|
||||
obj->o_count = rnd(15) + 25;
|
||||
free(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
* Give him some food
|
||||
*/
|
||||
obj = new_item();
|
||||
obj->o_type = FOOD;
|
||||
obj->o_count = 1;
|
||||
add_pack(rs,obj, TRUE);
|
||||
/*
|
||||
* And his suit of armor
|
||||
*/
|
||||
obj = new_item();
|
||||
obj->o_type = ARMOR;
|
||||
obj->o_which = RING_MAIL;
|
||||
obj->o_arm = a_class[RING_MAIL] - 1;
|
||||
obj->o_flags |= ISKNOW;
|
||||
obj->o_count = 1;
|
||||
cur_armor = obj;
|
||||
add_pack(rs,obj, TRUE);
|
||||
/*
|
||||
* Give him his weaponry. First a mace.
|
||||
*/
|
||||
obj = new_item();
|
||||
init_weapon(obj, MACE);
|
||||
obj->o_hplus = 1;
|
||||
obj->o_dplus = 1;
|
||||
obj->o_flags |= ISKNOW;
|
||||
add_pack(rs,obj, TRUE);
|
||||
cur_weapon = obj;
|
||||
/*
|
||||
* Now a +1 bow
|
||||
*/
|
||||
obj = new_item();
|
||||
init_weapon(obj, BOW);
|
||||
obj->o_hplus = 1;
|
||||
obj->o_flags |= ISKNOW;
|
||||
add_pack(rs,obj, TRUE);
|
||||
/*
|
||||
* Now some arrows
|
||||
*/
|
||||
obj = new_item();
|
||||
init_weapon(obj, ARROW);
|
||||
obj->o_count = rnd(15) + 25;
|
||||
obj->o_flags |= ISKNOW;
|
||||
add_pack(rs,obj, TRUE);
|
||||
//fprintf(stderr,"initial o_count.%d\n",obj->o_count); sleep(3);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Contains defintions and functions for dealing with things like
|
||||
* potions and scrolls
|
||||
*/
|
||||
|
||||
const char *rainbow[] = {
|
||||
"amber",
|
||||
"aquamarine",
|
||||
"black",
|
||||
"blue",
|
||||
"brown",
|
||||
"clear",
|
||||
"crimson",
|
||||
"cyan",
|
||||
"ecru",
|
||||
"gold",
|
||||
"green",
|
||||
"grey",
|
||||
"magenta",
|
||||
"orange",
|
||||
"pink",
|
||||
"plaid",
|
||||
"purple",
|
||||
"red",
|
||||
"silver",
|
||||
"tan",
|
||||
"tangerine",
|
||||
"topaz",
|
||||
"turquoise",
|
||||
"vermilion",
|
||||
"violet",
|
||||
"white",
|
||||
"yellow",
|
||||
};
|
||||
|
||||
#define NCOLORS (sizeof rainbow / sizeof (char *))
|
||||
int cNCOLORS = NCOLORS;
|
||||
|
||||
static const char *sylls[] = {
|
||||
"a", "ab", "ag", "aks", "ala", "an", "app", "arg", "arze", "ash",
|
||||
"bek", "bie", "bit", "bjor", "blu", "bot", "bu", "byt", "comp",
|
||||
"con", "cos", "cre", "dalf", "dan", "den", "do", "e", "eep", "el",
|
||||
"eng", "er", "ere", "erk", "esh", "evs", "fa", "fid", "fri", "fu",
|
||||
"gan", "gar", "glen", "gop", "gre", "ha", "hyd", "i", "ing", "ip",
|
||||
"ish", "it", "ite", "iv", "jo", "kho", "kli", "klis", "la", "lech",
|
||||
"mar", "me", "mi", "mic", "mik", "mon", "mung", "mur", "nej",
|
||||
"nelg", "nep", "ner", "nes", "nes", "nih", "nin", "o", "od", "ood",
|
||||
"org", "orn", "ox", "oxy", "pay", "ple", "plu", "po", "pot",
|
||||
"prok", "re", "rea", "rhov", "ri", "ro", "rog", "rok", "rol", "sa",
|
||||
"san", "sat", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
|
||||
"sno", "so", "sol", "sri", "sta", "sun", "ta", "tab", "tem",
|
||||
"ther", "ti", "tox", "trol", "tue", "turs", "u", "ulk", "um", "un",
|
||||
"uni", "ur", "val", "viv", "vly", "vom", "wah", "wed", "werg",
|
||||
"wex", "whon", "wun", "xo", "y", "yot", "yu", "zant", "zeb", "zim",
|
||||
"zok", "zon", "zum",
|
||||
};
|
||||
|
||||
const STONE stones[] = {
|
||||
{ "agate", 25},
|
||||
{ "alexandrite", 40},
|
||||
{ "amethyst", 50},
|
||||
{ "carnelian", 40},
|
||||
{ "diamond", 300},
|
||||
{ "emerald", 300},
|
||||
{ "germanium", 225},
|
||||
{ "granite", 5},
|
||||
{ "garnet", 50},
|
||||
{ "jade", 150},
|
||||
{ "kryptonite", 300},
|
||||
{ "lapis lazuli", 50},
|
||||
{ "moonstone", 50},
|
||||
{ "obsidian", 15},
|
||||
{ "onyx", 60},
|
||||
{ "opal", 200},
|
||||
{ "pearl", 220},
|
||||
{ "peridot", 63},
|
||||
{ "ruby", 350},
|
||||
{ "sapphire", 285},
|
||||
{ "stibotantalite", 200},
|
||||
{ "tiger eye", 50},
|
||||
{ "topaz", 60},
|
||||
{ "turquoise", 70},
|
||||
{ "taaffeite", 300},
|
||||
{ "zircon", 80},
|
||||
};
|
||||
|
||||
#define NSTONES (sizeof stones / sizeof (STONE))
|
||||
int cNSTONES = NSTONES;
|
||||
|
||||
const char *wood[] = {
|
||||
"avocado wood",
|
||||
"balsa",
|
||||
"bamboo",
|
||||
"banyan",
|
||||
"birch",
|
||||
"cedar",
|
||||
"cherry",
|
||||
"cinnibar",
|
||||
"cypress",
|
||||
"dogwood",
|
||||
"driftwood",
|
||||
"ebony",
|
||||
"elm",
|
||||
"eucalyptus",
|
||||
"fall",
|
||||
"hemlock",
|
||||
"holly",
|
||||
"ironwood",
|
||||
"kukui wood",
|
||||
"mahogany",
|
||||
"manzanita",
|
||||
"maple",
|
||||
"oaken",
|
||||
"persimmon wood",
|
||||
"pecan",
|
||||
"pine",
|
||||
"poplar",
|
||||
"redwood",
|
||||
"rosewood",
|
||||
"spruce",
|
||||
"teak",
|
||||
"walnut",
|
||||
"zebrawood",
|
||||
};
|
||||
|
||||
#define NWOOD (sizeof wood / sizeof (char *))
|
||||
int cNWOOD = NWOOD;
|
||||
|
||||
const char *metal[] = {
|
||||
"aluminum",
|
||||
"beryllium",
|
||||
"bone",
|
||||
"brass",
|
||||
"bronze",
|
||||
"copper",
|
||||
"electrum",
|
||||
"gold",
|
||||
"iron",
|
||||
"lead",
|
||||
"magnesium",
|
||||
"mercury",
|
||||
"nickel",
|
||||
"pewter",
|
||||
"platinum",
|
||||
"steel",
|
||||
"silver",
|
||||
"silicon",
|
||||
"tin",
|
||||
"titanium",
|
||||
"tungsten",
|
||||
"zinc",
|
||||
};
|
||||
|
||||
#define NMETAL (sizeof metal / sizeof (char *))
|
||||
int cNMETAL = NMETAL;
|
||||
#define MAX3(a,b,c) (a > b ? (a > c ? a : c) : (b > c ? b : c))
|
||||
|
||||
static bool used[MAX3(NCOLORS, NSTONES, NWOOD)];
|
||||
|
||||
/*
|
||||
* init_colors:
|
||||
* Initialize the potion color scheme for this time
|
||||
*/
|
||||
void
|
||||
init_colors()
|
||||
{
|
||||
register int i, j;
|
||||
memset(used,0,sizeof(used));
|
||||
for (i = 0; i < NCOLORS; i++)
|
||||
used[i] = FALSE;
|
||||
for (i = 0; i < MAXPOTIONS; i++)
|
||||
{
|
||||
do
|
||||
j = rnd(NCOLORS);
|
||||
until (!used[j]);
|
||||
used[j] = TRUE;
|
||||
p_colors[i] = rainbow[j];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* init_names:
|
||||
* Generate the names of the various scrolls
|
||||
*/
|
||||
#define MAXNAME 40 /* Max number of characters in a name */
|
||||
|
||||
void
|
||||
init_names()
|
||||
{
|
||||
register int nsyl;
|
||||
register char *cp; const char *sp;
|
||||
register int i, nwords;
|
||||
|
||||
for (i = 0; i < MAXSCROLLS; i++)
|
||||
{
|
||||
cp = prbuf;
|
||||
nwords = rnd(3) + 2;
|
||||
while (nwords--)
|
||||
{
|
||||
nsyl = rnd(3) + 1;
|
||||
while (nsyl--)
|
||||
{
|
||||
sp = sylls[rnd((sizeof sylls) / (sizeof (char *)))];
|
||||
if (&cp[strlen(sp)] > &prbuf[MAXNAME])
|
||||
break;
|
||||
while (*sp)
|
||||
*cp++ = *sp++;
|
||||
}
|
||||
*cp++ = ' ';
|
||||
}
|
||||
*--cp = '\0';
|
||||
s_names[i] = (char *) malloc((unsigned) strlen(prbuf)+1);
|
||||
strcpy(s_names[i], prbuf);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* init_stones:
|
||||
* Initialize the ring stone setting scheme for this time
|
||||
*/
|
||||
void
|
||||
init_stones()
|
||||
{
|
||||
register int i, j;
|
||||
for (i = 0; i < NSTONES; i++)
|
||||
used[i] = FALSE;
|
||||
for (i = 0; i < MAXRINGS; i++)
|
||||
{
|
||||
do
|
||||
j = rnd(NSTONES);
|
||||
until (!used[j]);
|
||||
used[j] = TRUE;
|
||||
r_stones[i] = stones[j].st_name;
|
||||
ring_info[i].oi_worth += stones[j].st_value;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* init_materials:
|
||||
* Initialize the construction materials for wands and staffs
|
||||
*/
|
||||
void
|
||||
init_materials()
|
||||
{
|
||||
register int i, j;
|
||||
register const char *str;
|
||||
static bool metused[NMETAL];
|
||||
memset(metused,0,sizeof(metused));
|
||||
for (i = 0; i < NWOOD; i++)
|
||||
used[i] = FALSE;
|
||||
for (i = 0; i < NMETAL; i++)
|
||||
metused[i] = FALSE;
|
||||
for (i = 0; i < MAXSTICKS; i++)
|
||||
{
|
||||
for (;;)
|
||||
if (rnd(2) == 0)
|
||||
{
|
||||
j = rnd(NMETAL);
|
||||
if (!metused[j])
|
||||
{
|
||||
ws_type[i] = "wand";
|
||||
str = metal[j];
|
||||
metused[j] = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
j = rnd(NWOOD);
|
||||
if (!used[j])
|
||||
{
|
||||
ws_type[i] = "staff";
|
||||
str = wood[j];
|
||||
used[j] = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ws_made[i] = str;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MASTER
|
||||
# define NT NUMTHINGS, "things"
|
||||
# define MP MAXPOTIONS, "potions"
|
||||
# define MS MAXSCROLLS, "scrolls"
|
||||
# define MR MAXRINGS, "rings"
|
||||
# define MWS MAXSTICKS, "sticks"
|
||||
# define MW MAXWEAPONS, "weapons"
|
||||
# define MA MAXARMORS, "armor"
|
||||
#else
|
||||
# define NT NUMTHINGS
|
||||
# define MP MAXPOTIONS
|
||||
# define MS MAXSCROLLS
|
||||
# define MR MAXRINGS
|
||||
# define MWS MAXSTICKS
|
||||
# define MW MAXWEAPONS
|
||||
# define MA MAXARMORS
|
||||
#endif
|
||||
|
||||
/*
|
||||
* sumprobs:
|
||||
* Sum up the probabilities for items appearing
|
||||
*/
|
||||
void
|
||||
sumprobs(struct obj_info *info, int bound
|
||||
#ifdef MASTER
|
||||
, char *name
|
||||
#endif
|
||||
)
|
||||
{
|
||||
#ifdef MASTER
|
||||
struct obj_info *start = info;
|
||||
#endif
|
||||
struct obj_info *endp;
|
||||
endp = info + bound;
|
||||
while (++info < endp)
|
||||
info->oi_prob += (info - 1)->oi_prob;
|
||||
#ifdef MASTER
|
||||
badcheck(name, start, bound);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* init_probs:
|
||||
* Initialize the probabilities for the various items
|
||||
*/
|
||||
void
|
||||
init_probs()
|
||||
{
|
||||
sumprobs(things, NT);
|
||||
sumprobs(pot_info, MP);
|
||||
sumprobs(scr_info, MS);
|
||||
sumprobs(ring_info, MR);
|
||||
sumprobs(ws_info, MWS);
|
||||
sumprobs(weap_info, MW);
|
||||
sumprobs(arm_info, MA);
|
||||
}
|
||||
|
||||
#ifdef MASTER
|
||||
/*
|
||||
* badcheck:
|
||||
* Check to see if a series of probabilities sums to 100
|
||||
*/
|
||||
void
|
||||
badcheck(char *name, struct obj_info *info, int bound)
|
||||
{
|
||||
register struct obj_info *end;
|
||||
|
||||
if (info[bound - 1].oi_prob == 100)
|
||||
return;
|
||||
printf("\nBad percentages for %s (bound = %d):\n", name, bound);
|
||||
for (end = &info[bound]; info < end; info++)
|
||||
printf("%3d%% %s\n", info->oi_prob, info->oi_name);
|
||||
printf("[hit RETURN to continue]");
|
||||
fflush(stdout);
|
||||
while (getchar() != '\n')
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* pick_color:
|
||||
* If he is halucinating, pick a random color name and return it,
|
||||
* otherwise return the given color.
|
||||
*/
|
||||
char *
|
||||
pick_color(char *col)
|
||||
{
|
||||
return (on(player, ISHALU) ? (char *)rainbow[rnd(NCOLORS)] : col);
|
||||
}
|
||||
323
src/cc/rogue/install-sh
Executable file
323
src/cc/rogue/install-sh
Executable file
@@ -0,0 +1,323 @@
|
||||
#!/bin/sh
|
||||
# install - install a program, script, or datafile
|
||||
|
||||
scriptversion=2005-05-14.22
|
||||
|
||||
# This originates from X11R5 (mit/util/scripts/install.sh), which was
|
||||
# later released in X11R6 (xc/config/util/install.sh) with the
|
||||
# following copyright and license.
|
||||
#
|
||||
# Copyright (C) 1994 X Consortium
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to
|
||||
# deal in the Software without restriction, including without limitation the
|
||||
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
# sell copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC-
|
||||
# TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
#
|
||||
# Except as contained in this notice, the name of the X Consortium shall not
|
||||
# be used in advertising or otherwise to promote the sale, use or other deal-
|
||||
# ings in this Software without prior written authorization from the X Consor-
|
||||
# tium.
|
||||
#
|
||||
#
|
||||
# FSF changes to this file are in the public domain.
|
||||
#
|
||||
# Calling this script install-sh is preferred over install.sh, to prevent
|
||||
# `make' implicit rules from creating a file called install from it
|
||||
# when there is no Makefile.
|
||||
#
|
||||
# This script is compatible with the BSD install script, but was written
|
||||
# from scratch. It can only install one file at a time, a restriction
|
||||
# shared with many OS's install programs.
|
||||
|
||||
# set DOITPROG to echo to test this script
|
||||
|
||||
# Don't use :- since 4.3BSD and earlier shells don't like it.
|
||||
doit="${DOITPROG-}"
|
||||
|
||||
# put in absolute paths if you don't have them in your path; or use env. vars.
|
||||
|
||||
mvprog="${MVPROG-mv}"
|
||||
cpprog="${CPPROG-cp}"
|
||||
chmodprog="${CHMODPROG-chmod}"
|
||||
chownprog="${CHOWNPROG-chown}"
|
||||
chgrpprog="${CHGRPPROG-chgrp}"
|
||||
stripprog="${STRIPPROG-strip}"
|
||||
rmprog="${RMPROG-rm}"
|
||||
mkdirprog="${MKDIRPROG-mkdir}"
|
||||
|
||||
chmodcmd="$chmodprog 0755"
|
||||
chowncmd=
|
||||
chgrpcmd=
|
||||
stripcmd=
|
||||
rmcmd="$rmprog -f"
|
||||
mvcmd="$mvprog"
|
||||
src=
|
||||
dst=
|
||||
dir_arg=
|
||||
dstarg=
|
||||
no_target_directory=
|
||||
|
||||
usage="Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE
|
||||
or: $0 [OPTION]... SRCFILES... DIRECTORY
|
||||
or: $0 [OPTION]... -t DIRECTORY SRCFILES...
|
||||
or: $0 [OPTION]... -d DIRECTORIES...
|
||||
|
||||
In the 1st form, copy SRCFILE to DSTFILE.
|
||||
In the 2nd and 3rd, copy all SRCFILES to DIRECTORY.
|
||||
In the 4th, create DIRECTORIES.
|
||||
|
||||
Options:
|
||||
-c (ignored)
|
||||
-d create directories instead of installing files.
|
||||
-g GROUP $chgrpprog installed files to GROUP.
|
||||
-m MODE $chmodprog installed files to MODE.
|
||||
-o USER $chownprog installed files to USER.
|
||||
-s $stripprog installed files.
|
||||
-t DIRECTORY install into DIRECTORY.
|
||||
-T report an error if DSTFILE is a directory.
|
||||
--help display this help and exit.
|
||||
--version display version info and exit.
|
||||
|
||||
Environment variables override the default commands:
|
||||
CHGRPPROG CHMODPROG CHOWNPROG CPPROG MKDIRPROG MVPROG RMPROG STRIPPROG
|
||||
"
|
||||
|
||||
while test -n "$1"; do
|
||||
case $1 in
|
||||
-c) shift
|
||||
continue;;
|
||||
|
||||
-d) dir_arg=true
|
||||
shift
|
||||
continue;;
|
||||
|
||||
-g) chgrpcmd="$chgrpprog $2"
|
||||
shift
|
||||
shift
|
||||
continue;;
|
||||
|
||||
--help) echo "$usage"; exit $?;;
|
||||
|
||||
-m) chmodcmd="$chmodprog $2"
|
||||
shift
|
||||
shift
|
||||
continue;;
|
||||
|
||||
-o) chowncmd="$chownprog $2"
|
||||
shift
|
||||
shift
|
||||
continue;;
|
||||
|
||||
-s) stripcmd=$stripprog
|
||||
shift
|
||||
continue;;
|
||||
|
||||
-t) dstarg=$2
|
||||
shift
|
||||
shift
|
||||
continue;;
|
||||
|
||||
-T) no_target_directory=true
|
||||
shift
|
||||
continue;;
|
||||
|
||||
--version) echo "$0 $scriptversion"; exit $?;;
|
||||
|
||||
*) # When -d is used, all remaining arguments are directories to create.
|
||||
# When -t is used, the destination is already specified.
|
||||
test -n "$dir_arg$dstarg" && break
|
||||
# Otherwise, the last argument is the destination. Remove it from $@.
|
||||
for arg
|
||||
do
|
||||
if test -n "$dstarg"; then
|
||||
# $@ is not empty: it contains at least $arg.
|
||||
set fnord "$@" "$dstarg"
|
||||
shift # fnord
|
||||
fi
|
||||
shift # arg
|
||||
dstarg=$arg
|
||||
done
|
||||
break;;
|
||||
esac
|
||||
done
|
||||
|
||||
if test -z "$1"; then
|
||||
if test -z "$dir_arg"; then
|
||||
echo "$0: no input file specified." >&2
|
||||
exit 1
|
||||
fi
|
||||
# It's OK to call `install-sh -d' without argument.
|
||||
# This can happen when creating conditional directories.
|
||||
exit 0
|
||||
fi
|
||||
|
||||
for src
|
||||
do
|
||||
# Protect names starting with `-'.
|
||||
case $src in
|
||||
-*) src=./$src ;;
|
||||
esac
|
||||
|
||||
if test -n "$dir_arg"; then
|
||||
dst=$src
|
||||
src=
|
||||
|
||||
if test -d "$dst"; then
|
||||
mkdircmd=:
|
||||
chmodcmd=
|
||||
else
|
||||
mkdircmd=$mkdirprog
|
||||
fi
|
||||
else
|
||||
# Waiting for this to be detected by the "$cpprog $src $dsttmp" command
|
||||
# might cause directories to be created, which would be especially bad
|
||||
# if $src (and thus $dsttmp) contains '*'.
|
||||
if test ! -f "$src" && test ! -d "$src"; then
|
||||
echo "$0: $src does not exist." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if test -z "$dstarg"; then
|
||||
echo "$0: no destination specified." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
dst=$dstarg
|
||||
# Protect names starting with `-'.
|
||||
case $dst in
|
||||
-*) dst=./$dst ;;
|
||||
esac
|
||||
|
||||
# If destination is a directory, append the input filename; won't work
|
||||
# if double slashes aren't ignored.
|
||||
if test -d "$dst"; then
|
||||
if test -n "$no_target_directory"; then
|
||||
echo "$0: $dstarg: Is a directory" >&2
|
||||
exit 1
|
||||
fi
|
||||
dst=$dst/`basename "$src"`
|
||||
fi
|
||||
fi
|
||||
|
||||
# This sed command emulates the dirname command.
|
||||
dstdir=`echo "$dst" | sed -e 's,/*$,,;s,[^/]*$,,;s,/*$,,;s,^$,.,'`
|
||||
|
||||
# Make sure that the destination directory exists.
|
||||
|
||||
# Skip lots of stat calls in the usual case.
|
||||
if test ! -d "$dstdir"; then
|
||||
defaultIFS='
|
||||
'
|
||||
IFS="${IFS-$defaultIFS}"
|
||||
|
||||
oIFS=$IFS
|
||||
# Some sh's can't handle IFS=/ for some reason.
|
||||
IFS='%'
|
||||
set x `echo "$dstdir" | sed -e 's@/@%@g' -e 's@^%@/@'`
|
||||
shift
|
||||
IFS=$oIFS
|
||||
|
||||
pathcomp=
|
||||
|
||||
while test $# -ne 0 ; do
|
||||
pathcomp=$pathcomp$1
|
||||
shift
|
||||
if test ! -d "$pathcomp"; then
|
||||
$mkdirprog "$pathcomp"
|
||||
# mkdir can fail with a `File exist' error in case several
|
||||
# install-sh are creating the directory concurrently. This
|
||||
# is OK.
|
||||
test -d "$pathcomp" || exit
|
||||
fi
|
||||
pathcomp=$pathcomp/
|
||||
done
|
||||
fi
|
||||
|
||||
if test -n "$dir_arg"; then
|
||||
$doit $mkdircmd "$dst" \
|
||||
&& { test -z "$chowncmd" || $doit $chowncmd "$dst"; } \
|
||||
&& { test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } \
|
||||
&& { test -z "$stripcmd" || $doit $stripcmd "$dst"; } \
|
||||
&& { test -z "$chmodcmd" || $doit $chmodcmd "$dst"; }
|
||||
|
||||
else
|
||||
dstfile=`basename "$dst"`
|
||||
|
||||
# Make a couple of temp file names in the proper directory.
|
||||
dsttmp=$dstdir/_inst.$$_
|
||||
rmtmp=$dstdir/_rm.$$_
|
||||
|
||||
# Trap to clean up those temp files at exit.
|
||||
trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0
|
||||
trap '(exit $?); exit' 1 2 13 15
|
||||
|
||||
# Copy the file name to the temp name.
|
||||
$doit $cpprog "$src" "$dsttmp" &&
|
||||
|
||||
# and set any options; do chmod last to preserve setuid bits.
|
||||
#
|
||||
# If any of these fail, we abort the whole thing. If we want to
|
||||
# ignore errors from any of these, just make sure not to ignore
|
||||
# errors from the above "$doit $cpprog $src $dsttmp" command.
|
||||
#
|
||||
{ test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } \
|
||||
&& { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } \
|
||||
&& { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } \
|
||||
&& { test -z "$chmodcmd" || $doit $chmodcmd "$dsttmp"; } &&
|
||||
|
||||
# Now rename the file to the real destination.
|
||||
{ $doit $mvcmd -f "$dsttmp" "$dstdir/$dstfile" 2>/dev/null \
|
||||
|| {
|
||||
# The rename failed, perhaps because mv can't rename something else
|
||||
# to itself, or perhaps because mv is so ancient that it does not
|
||||
# support -f.
|
||||
|
||||
# Now remove or move aside any old file at destination location.
|
||||
# We try this two ways since rm can't unlink itself on some
|
||||
# systems and the destination file might be busy for other
|
||||
# reasons. In this case, the final cleanup might fail but the new
|
||||
# file should still install successfully.
|
||||
{
|
||||
if test -f "$dstdir/$dstfile"; then
|
||||
$doit $rmcmd -f "$dstdir/$dstfile" 2>/dev/null \
|
||||
|| $doit $mvcmd -f "$dstdir/$dstfile" "$rmtmp" 2>/dev/null \
|
||||
|| {
|
||||
echo "$0: cannot unlink or rename $dstdir/$dstfile" >&2
|
||||
(exit 1); exit 1
|
||||
}
|
||||
else
|
||||
:
|
||||
fi
|
||||
} &&
|
||||
|
||||
# Now rename the file to the real destination.
|
||||
$doit $mvcmd "$dsttmp" "$dstdir/$dstfile"
|
||||
}
|
||||
}
|
||||
fi || { (exit 1); exit 1; }
|
||||
done
|
||||
|
||||
# The final little trick to "correctly" pass the exit status to the exit trap.
|
||||
{
|
||||
(exit 0); exit 0
|
||||
}
|
||||
|
||||
# Local variables:
|
||||
# eval: (add-hook 'write-file-hooks 'time-stamp)
|
||||
# time-stamp-start: "scriptversion="
|
||||
# time-stamp-format: "%:y-%02m-%02d.%02H"
|
||||
# time-stamp-end: "$"
|
||||
# End:
|
||||
321
src/cc/rogue/io.c
Normal file
321
src/cc/rogue/io.c
Normal file
@@ -0,0 +1,321 @@
|
||||
/*
|
||||
* Various input/output functions
|
||||
*
|
||||
* @(#)io.c 4.32 (Berkeley) 02/05/99
|
||||
*/
|
||||
|
||||
//#include <stdarg.h>
|
||||
//#include <curses.h>
|
||||
//#include <ctype.h>
|
||||
//#include <string.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* msg:
|
||||
* Display a message at the top of the screen.
|
||||
*/
|
||||
#define MAXMSG (NUMCOLS - sizeof "--More--")
|
||||
|
||||
static char msgbuf[2*MAXMSG+1];
|
||||
static int newpos = 0;
|
||||
|
||||
/* VARARGS1 */
|
||||
int
|
||||
msg(struct rogue_state *rs,char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
|
||||
/*
|
||||
* if the string is "", just clear the line
|
||||
*/
|
||||
if (*fmt == '\0')
|
||||
{
|
||||
move(0, 0);
|
||||
clrtoeol();
|
||||
mpos = 0;
|
||||
return ~ESCAPE;
|
||||
}
|
||||
/*
|
||||
* otherwise add to the message and flush it out
|
||||
*/
|
||||
va_start(args, fmt);
|
||||
doadd(rs,fmt, args);
|
||||
va_end(args);
|
||||
return endmsg(rs);
|
||||
}
|
||||
|
||||
/*
|
||||
* addmsg:
|
||||
* Add things to the current message
|
||||
*/
|
||||
/* VARARGS1 */
|
||||
void
|
||||
addmsg(struct rogue_state *rs,char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
|
||||
va_start(args, fmt);
|
||||
doadd(rs,fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
/*
|
||||
* endmsg:
|
||||
* Display a new msg (giving him a chance to see the previous one
|
||||
* if it is up there with the --More--)
|
||||
*/
|
||||
int
|
||||
endmsg(struct rogue_state *rs)
|
||||
{
|
||||
char ch;
|
||||
|
||||
if (save_msg)
|
||||
strcpy(huh, msgbuf);
|
||||
if (mpos)
|
||||
{
|
||||
look(rs,FALSE);
|
||||
mvaddstr(0, mpos, "--More--");
|
||||
if ( rs->sleeptime != 0 )
|
||||
refresh();
|
||||
if (!msg_esc)
|
||||
wait_for(rs,' ');
|
||||
else
|
||||
{
|
||||
while ((ch = readchar(rs)) != ' ')
|
||||
if (ch == ESCAPE)
|
||||
{
|
||||
msgbuf[0] = '\0';
|
||||
mpos = 0;
|
||||
newpos = 0;
|
||||
msgbuf[0] = '\0';
|
||||
return ESCAPE;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* All messages should start with uppercase, except ones that
|
||||
* start with a pack addressing character
|
||||
*/
|
||||
if (islower(msgbuf[0]) && !lower_msg && msgbuf[1] != ')')
|
||||
msgbuf[0] = (char) toupper(msgbuf[0]);
|
||||
mvaddstr(0, 0, msgbuf);
|
||||
clrtoeol();
|
||||
mpos = newpos;
|
||||
newpos = 0;
|
||||
msgbuf[0] = '\0';
|
||||
if ( rs->sleeptime != 0 )
|
||||
refresh();
|
||||
return ~ESCAPE;
|
||||
}
|
||||
|
||||
/*
|
||||
* doadd:
|
||||
* Perform an add onto the message buffer
|
||||
*/
|
||||
void
|
||||
doadd(struct rogue_state *rs,char *fmt, va_list args)
|
||||
{
|
||||
static char buf[MAXSTR];
|
||||
|
||||
/*
|
||||
* Do the printf into buf
|
||||
*/
|
||||
vsprintf(buf, fmt, args);
|
||||
if (strlen(buf) + newpos >= MAXMSG)
|
||||
endmsg(rs);
|
||||
strcat(msgbuf, buf);
|
||||
newpos = (int) strlen(msgbuf);
|
||||
}
|
||||
|
||||
/*
|
||||
* step_ok:
|
||||
* Returns true if it is ok to step on ch
|
||||
*/
|
||||
int
|
||||
step_ok(int ch)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case ' ':
|
||||
case '|':
|
||||
case '-':
|
||||
return FALSE;
|
||||
default:
|
||||
return (!isalpha(ch));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* readchar:
|
||||
* Reads and returns a character, checking for gross input errors
|
||||
*/
|
||||
char
|
||||
readchar(struct rogue_state *rs)
|
||||
{
|
||||
char ch = -1;
|
||||
if ( rs != 0 && rs->guiflag == 0 )
|
||||
{
|
||||
static uint32_t counter;
|
||||
if ( rs->ind < rs->numkeys )
|
||||
{
|
||||
//if ( rs->ind == rs->numkeys-1 )
|
||||
// rs->replaydone = (uint32_t)time(NULL);
|
||||
//fprintf(stderr,"(%c) ",rs->keystrokes[rs->ind]);
|
||||
return(rs->keystrokes[rs->ind++]);
|
||||
}
|
||||
if ( rs->replaydone != 0 && counter++ < 3 )
|
||||
fprintf(stderr,"replay finished but readchar called\n");
|
||||
rs->replaydone = (uint32_t)time(NULL);
|
||||
//if ( (rand() & 1) == 0 )
|
||||
// return(ESCAPE);
|
||||
//else
|
||||
if ( counter < 3 || (counter & 1) == 0 )
|
||||
return('y');
|
||||
else return(ESCAPE);
|
||||
}
|
||||
if ( rs == 0 || rs->guiflag != 0 )
|
||||
{
|
||||
ch = (char) md_readchar();
|
||||
|
||||
if (ch == 3)
|
||||
{
|
||||
quit(0);
|
||||
return(27);
|
||||
}
|
||||
if ( rs != 0 && rs->guiflag != 0 )
|
||||
{
|
||||
if ( rs->num < sizeof(rs->buffered) )
|
||||
{
|
||||
rs->buffered[rs->num++] = ch;
|
||||
if ( rs->num > (sizeof(rs->buffered)*9)/10 && rs->needflush == 0 )
|
||||
{
|
||||
rs->needflush = (uint32_t)time(NULL);
|
||||
//fprintf(stderr,"needflush.%u %d of %d\n",rs->needflush,rs->num,(int32_t)sizeof(rs->buffered));
|
||||
//sleep(3);
|
||||
}
|
||||
} else fprintf(stderr,"buffer filled without flushed\n");
|
||||
}
|
||||
} else fprintf(stderr,"readchar rs.%p non-gui error?\n",rs);
|
||||
return(ch);
|
||||
}
|
||||
|
||||
/*
|
||||
* status:
|
||||
* Display the important stats line. Keep the cursor where it was.
|
||||
*/
|
||||
void
|
||||
status(struct rogue_state *rs)
|
||||
{
|
||||
register int oy, ox, temp;
|
||||
static int hpwidth = 0;
|
||||
static int s_hungry = 0;
|
||||
static int s_lvl = 0;
|
||||
static int s_pur = -1;
|
||||
static int s_hp = 0;
|
||||
static int s_arm = 0;
|
||||
static str_t s_str = 0;
|
||||
static int s_exp = 0;
|
||||
static char *state_name[] =
|
||||
{
|
||||
"", "Hungry", "Weak", "Faint"
|
||||
};
|
||||
|
||||
/*
|
||||
* If nothing has changed since the last status, don't
|
||||
* bother.
|
||||
*/
|
||||
temp = (cur_armor != NULL ? cur_armor->o_arm : pstats.s_arm);
|
||||
if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse
|
||||
&& s_arm == temp && s_str == pstats.s_str && s_lvl == level
|
||||
&& s_hungry == hungry_state
|
||||
&& !stat_msg
|
||||
)
|
||||
return;
|
||||
|
||||
s_arm = temp;
|
||||
|
||||
getyx(stdscr, oy, ox);
|
||||
if (s_hp != max_hp)
|
||||
{
|
||||
temp = max_hp;
|
||||
s_hp = max_hp;
|
||||
for (hpwidth = 0; temp; hpwidth++)
|
||||
temp /= 10;
|
||||
}
|
||||
|
||||
/*
|
||||
* Save current status
|
||||
*/
|
||||
s_lvl = level;
|
||||
s_pur = purse;
|
||||
s_hp = pstats.s_hpt;
|
||||
s_str = pstats.s_str;
|
||||
s_exp = pstats.s_exp;
|
||||
s_hungry = hungry_state;
|
||||
|
||||
if (stat_msg)
|
||||
{
|
||||
move(0, 0);
|
||||
msg(rs,"Level: %d Gold: %-5d Hp: %*d(%*d) Str: %2d(%d) Arm: %-2d Exp: %d/%ld %s",
|
||||
level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str,
|
||||
max_stats.s_str, 10 - s_arm, pstats.s_lvl, pstats.s_exp,
|
||||
state_name[hungry_state]);
|
||||
}
|
||||
else
|
||||
{
|
||||
move(STATLINE, 0);
|
||||
|
||||
printw("Level: %d Gold: %-5d Hp: %*d(%*d) Str: %2d(%d) Arm: %-2d Exp: %d/%d %s",
|
||||
level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str,
|
||||
max_stats.s_str, 10 - s_arm, pstats.s_lvl, pstats.s_exp,
|
||||
state_name[hungry_state]);
|
||||
}
|
||||
|
||||
clrtoeol();
|
||||
move(oy, ox);
|
||||
}
|
||||
|
||||
/*
|
||||
* wait_for
|
||||
* Sit around until the guy types the right key
|
||||
*/
|
||||
void
|
||||
wait_for(struct rogue_state *rs,int ch)
|
||||
{
|
||||
register char c;
|
||||
|
||||
if (ch == '\n')
|
||||
while ((c = readchar(rs)) != '\n' && c != '\r')
|
||||
{
|
||||
if ( rs->replaydone != 0 )
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
while (readchar(rs) != ch)
|
||||
{
|
||||
if ( rs->replaydone != 0 )
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* show_win:
|
||||
* Function used to display a window and wait before returning
|
||||
*/
|
||||
void
|
||||
show_win(struct rogue_state *rs,char *message)
|
||||
{
|
||||
WINDOW *win;
|
||||
|
||||
win = hw;
|
||||
wmove(win, 0, 0);
|
||||
waddstr(win, message);
|
||||
touchwin(win);
|
||||
wmove(win, hero.y, hero.x);
|
||||
wrefresh(win);
|
||||
wait_for(rs,' ');
|
||||
clearok(curscr, TRUE);
|
||||
touchwin(stdscr);
|
||||
}
|
||||
151
src/cc/rogue/list.c
Normal file
151
src/cc/rogue/list.c
Normal file
@@ -0,0 +1,151 @@
|
||||
/*
|
||||
* Functions for dealing with linked lists of goodies
|
||||
*
|
||||
* @(#)list.c 4.12 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <curses.h>
|
||||
//#include <memory.h>
|
||||
#include "rogue.h"
|
||||
|
||||
#ifdef MASTER
|
||||
int total = 0; /* total dynamic memory bytes */
|
||||
#endif
|
||||
|
||||
/*
|
||||
* detach:
|
||||
* takes an item out of whatever linked list it might be in
|
||||
*/
|
||||
|
||||
void
|
||||
_detach(THING **list, THING *item)
|
||||
{
|
||||
if (*list == item)
|
||||
*list = next(item);
|
||||
if (prev(item) != NULL)
|
||||
item->l_prev->l_next = next(item);
|
||||
if (next(item) != NULL)
|
||||
item->l_next->l_prev = prev(item);
|
||||
item->l_next = NULL;
|
||||
item->l_prev = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* _attach:
|
||||
* add an item to the head of a list
|
||||
*/
|
||||
|
||||
void
|
||||
_attach(THING **list, THING *item)
|
||||
{
|
||||
if (*list != NULL)
|
||||
{
|
||||
item->l_next = *list;
|
||||
(*list)->l_prev = item;
|
||||
item->l_prev = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
item->l_next = NULL;
|
||||
item->l_prev = NULL;
|
||||
}
|
||||
*list = item;
|
||||
}
|
||||
|
||||
/*
|
||||
* _free_list:
|
||||
* Throw the whole blamed thing away
|
||||
*/
|
||||
|
||||
void
|
||||
_free_list(THING **ptr)
|
||||
{
|
||||
THING *item;
|
||||
|
||||
while (*ptr != NULL)
|
||||
{
|
||||
item = *ptr;
|
||||
*ptr = next(item);
|
||||
discard(item);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* discard:
|
||||
* Free up an item
|
||||
*/
|
||||
|
||||
int32_t itemcounter;
|
||||
THING *thingptrs[100000];
|
||||
int32_t numptrs;
|
||||
|
||||
void
|
||||
discard(THING *item)
|
||||
{
|
||||
#ifdef MASTER
|
||||
total--;
|
||||
#endif
|
||||
if ( 0 )
|
||||
{
|
||||
int32_t i;
|
||||
for (i=0; i<numptrs; i++)
|
||||
if ( item == thingptrs[i] )
|
||||
{
|
||||
thingptrs[i] = thingptrs[--numptrs];
|
||||
thingptrs[numptrs] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
itemcounter--;
|
||||
free((char *) item);
|
||||
}
|
||||
|
||||
void garbage_collect()
|
||||
{
|
||||
return;
|
||||
int32_t i;
|
||||
fprintf(stderr,"numptrs.%d free them\n",numptrs);
|
||||
for (i=0; i<numptrs; i++)
|
||||
{
|
||||
//fprintf(stderr,"%p _t_type.%d otype.%d (%c)\n",thingptrs[i],thingptrs[i]->_t._t_type,thingptrs[i]->o_type,thingptrs[i]->o_type);
|
||||
free(thingptrs[i]);
|
||||
}
|
||||
memset(thingptrs,0,sizeof(thingptrs));
|
||||
numptrs = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* new_item
|
||||
* Get a new item with a specified size
|
||||
*/
|
||||
|
||||
THING *
|
||||
new_item(void)
|
||||
{
|
||||
THING *item;
|
||||
|
||||
#ifdef MASTER
|
||||
if ((item = (THING *)calloc(1, sizeof *item)) == NULL)
|
||||
msg(rs,"ran out of memory after %d items", total);
|
||||
else
|
||||
total++;
|
||||
#else
|
||||
item = (THING *)calloc(1, sizeof *item);
|
||||
#endif
|
||||
if ( 0 )
|
||||
{
|
||||
thingptrs[numptrs++] = item;
|
||||
if ( (++itemcounter % 100) == 0 )
|
||||
fprintf(stderr,"itemcounter.%d\n",itemcounter);
|
||||
}
|
||||
item->l_next = NULL;
|
||||
item->l_prev = NULL;
|
||||
return item;
|
||||
}
|
||||
459
src/cc/rogue/mach_dep.c
Normal file
459
src/cc/rogue/mach_dep.c
Normal file
@@ -0,0 +1,459 @@
|
||||
/*
|
||||
* Various installation dependent routines
|
||||
*
|
||||
* @(#)mach_dep.c 4.37 (Berkeley) 05/23/83
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
/*
|
||||
* The various tuneable defines are:
|
||||
*
|
||||
* SCOREFILE Where/if the score file should live.
|
||||
* ALLSCORES Score file is top ten scores, not top ten
|
||||
* players. This is only useful when only a few
|
||||
* people will be playing; otherwise the score file
|
||||
* gets hogged by just a few people.
|
||||
* NUMSCORES Number of scores in the score file (default 10).
|
||||
* NUMNAME String version of NUMSCORES (first character
|
||||
* should be capitalized) (default "Ten").
|
||||
* MAXLOAD What (if any) the maximum load average should be
|
||||
* when people are playing. Since it is divided
|
||||
* by 10, to specify a load limit of 4.0, MAXLOAD
|
||||
* should be "40". If defined, then
|
||||
* LOADAV Should it use it's own routine to get
|
||||
* the load average?
|
||||
* NAMELIST If so, where does the system namelist
|
||||
* hide?
|
||||
* MAXUSERS What (if any) the maximum user count should be
|
||||
* when people are playing. If defined, then
|
||||
* UCOUNT Should it use it's own routine to count
|
||||
* users?
|
||||
* UTMP If so, where does the user list hide?
|
||||
* CHECKTIME How often/if it should check during the game
|
||||
* for high load average.
|
||||
*/
|
||||
|
||||
#include <signal.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <limits.h>
|
||||
#include <string.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
#include "extern.h"
|
||||
|
||||
#define NOOP(x) (x += 0)
|
||||
|
||||
# ifndef NUMSCORES
|
||||
# define NUMSCORES 10
|
||||
# define NUMNAME "Ten"
|
||||
# endif
|
||||
|
||||
unsigned int numscores = NUMSCORES;
|
||||
char *Numname = NUMNAME;
|
||||
|
||||
# ifdef ALLSCORES
|
||||
bool allscore = TRUE;
|
||||
# else /* ALLSCORES */
|
||||
bool allscore = FALSE;
|
||||
# endif /* ALLSCORES */
|
||||
|
||||
#ifdef CHECKTIME
|
||||
static int num_checks; /* times we've gone over in checkout() */
|
||||
#endif /* CHECKTIME */
|
||||
|
||||
/*
|
||||
* init_check:
|
||||
* Check out too see if it is proper to play the game now
|
||||
*/
|
||||
|
||||
void
|
||||
init_check()
|
||||
{
|
||||
#if defined(MAXLOAD) || defined(MAXUSERS)
|
||||
if (too_much())
|
||||
{
|
||||
printf("Sorry, %s, but the system is too loaded now.\n", whoami);
|
||||
printf("Try again later. Meanwhile, why not enjoy a%s %s?\n",
|
||||
vowelstr(fruit), fruit);
|
||||
if (author())
|
||||
printf("However, since you're a good guy, it's up to you\n");
|
||||
else
|
||||
exit(1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* open_score:
|
||||
* Open up the score file for future use
|
||||
*/
|
||||
|
||||
void
|
||||
open_score()
|
||||
{
|
||||
#ifdef SCOREFILE
|
||||
char *scorefile = SCOREFILE;
|
||||
/*
|
||||
* We drop setgid privileges after opening the score file, so subsequent
|
||||
* open()'s will fail. Just reuse the earlier filehandle.
|
||||
*/
|
||||
|
||||
if (scoreboard != NULL) {
|
||||
rewind(scoreboard);
|
||||
return;
|
||||
}
|
||||
|
||||
scoreboard = fopen(scorefile, "r+");
|
||||
|
||||
if ((scoreboard == NULL) && (errno == ENOENT))
|
||||
{
|
||||
scoreboard = fopen(scorefile, "w+");
|
||||
md_chmod(scorefile,0664);
|
||||
}
|
||||
|
||||
if (scoreboard == NULL) {
|
||||
fprintf(stderr, "Could not open %s for writing: %s\n", scorefile, strerror(errno));
|
||||
fflush(stderr);
|
||||
}
|
||||
#else
|
||||
scoreboard = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* setup:
|
||||
* Get starting setup for all games
|
||||
*/
|
||||
|
||||
void
|
||||
setup()
|
||||
{
|
||||
#ifdef CHECKTIME
|
||||
int checkout();
|
||||
#endif
|
||||
|
||||
#ifdef DUMP
|
||||
md_onsignal_autosave();
|
||||
#else
|
||||
md_onsignal_default();
|
||||
#endif
|
||||
|
||||
#ifdef CHECKTIME
|
||||
md_start_checkout_timer(CHECKTIME*60);
|
||||
num_checks = 0;
|
||||
#endif
|
||||
|
||||
raw(); /* Raw mode */
|
||||
noecho(); /* Echo off */
|
||||
keypad(stdscr,1);
|
||||
getltchars(); /* get the local tty chars */
|
||||
}
|
||||
|
||||
/*
|
||||
* getltchars:
|
||||
* Get the local tty chars for later use
|
||||
*/
|
||||
|
||||
void
|
||||
getltchars()
|
||||
{
|
||||
got_ltc = TRUE;
|
||||
orig_dsusp = md_dsuspchar();
|
||||
md_setdsuspchar( md_suspchar() );
|
||||
}
|
||||
|
||||
/*
|
||||
* resetltchars:
|
||||
* Reset the local tty chars to original values.
|
||||
*/
|
||||
void
|
||||
resetltchars(void)
|
||||
{
|
||||
if (got_ltc) {
|
||||
md_setdsuspchar(orig_dsusp);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* playltchars:
|
||||
* Set local tty chars to the values we use when playing.
|
||||
*/
|
||||
void
|
||||
playltchars(void)
|
||||
{
|
||||
if (got_ltc) {
|
||||
md_setdsuspchar( md_suspchar() );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* start_score:
|
||||
* Start the scoring sequence
|
||||
*/
|
||||
|
||||
void
|
||||
start_score()
|
||||
{
|
||||
#ifdef CHECKTIME
|
||||
md_stop_checkout_timer();
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* is_symlink:
|
||||
* See if the file has a symbolic link
|
||||
*/
|
||||
bool
|
||||
is_symlink(char *sp)
|
||||
{
|
||||
#ifdef S_IFLNK
|
||||
struct stat sbuf2;
|
||||
|
||||
if (lstat(sp, &sbuf2) < 0)
|
||||
return FALSE;
|
||||
else
|
||||
return ((sbuf2.st_mode & S_IFMT) != S_IFREG);
|
||||
#else
|
||||
NOOP(sp);
|
||||
return FALSE;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(MAXLOAD) || defined(MAXUSERS)
|
||||
/*
|
||||
* too_much:
|
||||
* See if the system is being used too much for this game
|
||||
*/
|
||||
bool
|
||||
too_much()
|
||||
{
|
||||
#ifdef MAXLOAD
|
||||
double avec[3];
|
||||
#else
|
||||
int cnt;
|
||||
#endif
|
||||
|
||||
#ifdef MAXLOAD
|
||||
md_loadav(avec);
|
||||
if (avec[1] > (MAXLOAD / 10.0))
|
||||
return TRUE;
|
||||
#endif
|
||||
#ifdef MAXUSERS
|
||||
if (ucount() > MAXUSERS)
|
||||
return TRUE;
|
||||
#endif
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* author:
|
||||
* See if a user is an author of the program
|
||||
*/
|
||||
bool
|
||||
author()
|
||||
{
|
||||
#ifdef MASTER
|
||||
if (wizard)
|
||||
return TRUE;
|
||||
#endif
|
||||
switch (md_getuid())
|
||||
{
|
||||
case -1:
|
||||
return TRUE;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef CHECKTIME
|
||||
/*
|
||||
* checkout:
|
||||
* Check each CHECKTIME seconds to see if the load is too high
|
||||
*/
|
||||
|
||||
checkout(struct rogue_state *rs,int sig)
|
||||
{
|
||||
static char *msgs[] = {
|
||||
"The load is too high to be playing. Please leave in %0.1f minutes",
|
||||
"Please save your game. You have %0.1f minutes",
|
||||
"Last warning. You have %0.1f minutes to leave",
|
||||
};
|
||||
int checktime;
|
||||
|
||||
if (too_much())
|
||||
{
|
||||
if (author())
|
||||
{
|
||||
num_checks = 1;
|
||||
chmsg(rs,"The load is rather high, O exaulted one");
|
||||
}
|
||||
else if (num_checks++ == 3)
|
||||
fatal("Sorry. You took too long. You are dead\n");
|
||||
checktime = (CHECKTIME * 60) / num_checks;
|
||||
chmsg(rs,msgs[num_checks - 1], ((double) checktime / 60.0));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (num_checks)
|
||||
{
|
||||
num_checks = 0;
|
||||
chmsg(rs,"The load has dropped back down. You have a reprieve");
|
||||
}
|
||||
checktime = (CHECKTIME * 60);
|
||||
}
|
||||
|
||||
md_start_checkout_timer(checktime);
|
||||
}
|
||||
|
||||
/*
|
||||
* chmsg:
|
||||
* checkout()'s version of msg. If we are in the middle of a
|
||||
* shell, do a printf instead of a msg to a the refresh.
|
||||
*/
|
||||
/* VARARGS1 */
|
||||
|
||||
chmsg(struct rogue_state *rs,char *fmt, int arg)
|
||||
{
|
||||
if (!in_shell)
|
||||
msg(rs,fmt, arg);
|
||||
else
|
||||
{
|
||||
printf(fmt, arg);
|
||||
putchar('\n');
|
||||
fflush(stdout);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef UCOUNT
|
||||
/*
|
||||
* ucount:
|
||||
* count number of users on the system
|
||||
*/
|
||||
#include <utmp.h>
|
||||
|
||||
struct utmp buf;
|
||||
|
||||
int
|
||||
ucount()
|
||||
{
|
||||
struct utmp *up;
|
||||
FILE *utmp;
|
||||
int count;
|
||||
|
||||
if ((utmp = fopen(UTMP, "r")) == NULL)
|
||||
return 0;
|
||||
|
||||
up = &buf;
|
||||
count = 0;
|
||||
|
||||
while (fread(up, 1, sizeof (*up), utmp) > 0)
|
||||
if (buf.ut_name[0] != '\0')
|
||||
count++;
|
||||
fclose(utmp);
|
||||
return count;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* lock_sc:
|
||||
* lock the score file. If it takes too long, ask the user if
|
||||
* they care to wait. Return TRUE if the lock is successful.
|
||||
*/
|
||||
static FILE *lfd = NULL;
|
||||
bool
|
||||
lock_sc()
|
||||
{
|
||||
#if defined(SCOREFILE) && defined(LOCKFILE)
|
||||
int cnt;
|
||||
static struct stat sbuf;
|
||||
char *lockfile = LOCKFILE;
|
||||
|
||||
over:
|
||||
if ((lfd=fopen(lockfile, "w+")) != NULL)
|
||||
return TRUE;
|
||||
for (cnt = 0; cnt < 5; cnt++)
|
||||
{
|
||||
md_sleep(1);
|
||||
if ((lfd=fopen(lockfile, "w+")) != NULL)
|
||||
return TRUE;
|
||||
}
|
||||
if (stat(lockfile, &sbuf) < 0)
|
||||
{
|
||||
lfd=fopen(lockfile, "w+");
|
||||
return TRUE;
|
||||
}
|
||||
if (time(NULL) - sbuf.st_mtime > 10)
|
||||
{
|
||||
if (md_unlink(lockfile) < 0)
|
||||
return FALSE;
|
||||
goto over;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("The score file is very busy. Do you want to wait longer\n");
|
||||
printf("for it to become free so your score can get posted?\n");
|
||||
printf("If so, type \"y\"\n");
|
||||
if (fgets(prbuf, MAXSTR, stdin) != 0 )
|
||||
;
|
||||
if (prbuf[0] == 'y')
|
||||
for (;;)
|
||||
{
|
||||
if ((lfd=fopen(lockfile, "w+")) != 0)
|
||||
return TRUE;
|
||||
if (stat(lockfile, &sbuf) < 0)
|
||||
{
|
||||
lfd=fopen(lockfile, "w+");
|
||||
return TRUE;
|
||||
}
|
||||
if (time(NULL) - sbuf.st_mtime > 10)
|
||||
{
|
||||
if (md_unlink(lockfile) < 0)
|
||||
return FALSE;
|
||||
}
|
||||
md_sleep(1);
|
||||
}
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
#else
|
||||
return TRUE;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* unlock_sc:
|
||||
* Unlock the score file
|
||||
*/
|
||||
|
||||
void
|
||||
unlock_sc()
|
||||
{
|
||||
#if defined(SCOREFILE) && defined(LOCKFILE)
|
||||
if (lfd != NULL)
|
||||
fclose(lfd);
|
||||
lfd = NULL;
|
||||
md_unlink(LOCKFILE);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* flush_type:
|
||||
* Flush typeahead for traps, etc.
|
||||
*/
|
||||
|
||||
void
|
||||
flush_type()
|
||||
{
|
||||
flushinp();
|
||||
}
|
||||
266
src/cc/rogue/main.c
Normal file
266
src/cc/rogue/main.c
Normal file
@@ -0,0 +1,266 @@
|
||||
/******************************************************************************
|
||||
* Copyright © 2014-2019 The SuperNET Developers. *
|
||||
* *
|
||||
* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
|
||||
* the top-level directory of this distribution for the individual copyright *
|
||||
* holder information and the developer policies on copyright and licensing. *
|
||||
* *
|
||||
* Unless otherwise agreed in a custom licensing agreement, no part of the *
|
||||
* SuperNET software, including this file may be copied, modified, propagated *
|
||||
* or distributed except according to the terms contained in the LICENSE file *
|
||||
* *
|
||||
* Removal or modification of this copyright notice is prohibited. *
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <memory.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#define SMALLVAL 0.000000000000001
|
||||
#define SATOSHIDEN ((uint64_t)100000000L)
|
||||
#define dstr(x) ((double)(x) / SATOSHIDEN)
|
||||
|
||||
#ifndef _BITS256
|
||||
#define _BITS256
|
||||
union _bits256 { uint8_t bytes[32]; uint16_t ushorts[16]; uint32_t uints[8]; uint64_t ulongs[4]; uint64_t txid; };
|
||||
typedef union _bits256 bits256;
|
||||
#endif
|
||||
|
||||
int32_t _unhex(char c)
|
||||
{
|
||||
if ( c >= '0' && c <= '9' )
|
||||
return(c - '0');
|
||||
else if ( c >= 'a' && c <= 'f' )
|
||||
return(c - 'a' + 10);
|
||||
else if ( c >= 'A' && c <= 'F' )
|
||||
return(c - 'A' + 10);
|
||||
return(-1);
|
||||
}
|
||||
|
||||
int32_t is_hexstr(char *str,int32_t n)
|
||||
{
|
||||
int32_t i;
|
||||
if ( str == 0 || str[0] == 0 )
|
||||
return(0);
|
||||
for (i=0; str[i]!=0; i++)
|
||||
{
|
||||
if ( n > 0 && i >= n )
|
||||
break;
|
||||
if ( _unhex(str[i]) < 0 )
|
||||
break;
|
||||
}
|
||||
if ( n == 0 )
|
||||
return(i);
|
||||
return(i == n);
|
||||
}
|
||||
|
||||
int32_t unhex(char c)
|
||||
{
|
||||
int32_t hex;
|
||||
if ( (hex= _unhex(c)) < 0 )
|
||||
{
|
||||
//printf("unhex: illegal hexchar.(%c)\n",c);
|
||||
}
|
||||
return(hex);
|
||||
}
|
||||
|
||||
unsigned char _decode_hex(char *hex) { return((unhex(hex[0])<<4) | unhex(hex[1])); }
|
||||
|
||||
int32_t decode_hex(uint8_t *bytes,int32_t n,char *hex)
|
||||
{
|
||||
int32_t adjust,i = 0;
|
||||
//printf("decode.(%s)\n",hex);
|
||||
if ( is_hexstr(hex,n) <= 0 )
|
||||
{
|
||||
memset(bytes,0,n);
|
||||
return(n);
|
||||
}
|
||||
if ( hex[n-1] == '\n' || hex[n-1] == '\r' )
|
||||
hex[--n] = 0;
|
||||
if ( n == 0 || (hex[n*2+1] == 0 && hex[n*2] != 0) )
|
||||
{
|
||||
if ( n > 0 )
|
||||
{
|
||||
bytes[0] = unhex(hex[0]);
|
||||
printf("decode_hex n.%d hex[0] (%c) -> %d hex.(%s) [n*2+1: %d] [n*2: %d %c] len.%ld\n",n,hex[0],bytes[0],hex,hex[n*2+1],hex[n*2],hex[n*2],(long)strlen(hex));
|
||||
}
|
||||
bytes++;
|
||||
hex++;
|
||||
adjust = 1;
|
||||
} else adjust = 0;
|
||||
if ( n > 0 )
|
||||
{
|
||||
for (i=0; i<n; i++)
|
||||
bytes[i] = _decode_hex(&hex[i*2]);
|
||||
}
|
||||
//bytes[i] = 0;
|
||||
return(n + adjust);
|
||||
}
|
||||
|
||||
char hexbyte(int32_t c)
|
||||
{
|
||||
c &= 0xf;
|
||||
if ( c < 10 )
|
||||
return('0'+c);
|
||||
else if ( c < 16 )
|
||||
return('a'+c-10);
|
||||
else return(0);
|
||||
}
|
||||
|
||||
int32_t init_hexbytes_noT(char *hexbytes,unsigned char *message,long len)
|
||||
{
|
||||
int32_t i;
|
||||
if ( len <= 0 )
|
||||
{
|
||||
hexbytes[0] = 0;
|
||||
return(1);
|
||||
}
|
||||
for (i=0; i<len; i++)
|
||||
{
|
||||
hexbytes[i*2] = hexbyte((message[i]>>4) & 0xf);
|
||||
hexbytes[i*2 + 1] = hexbyte(message[i] & 0xf);
|
||||
//printf("i.%d (%02x) [%c%c]\n",i,message[i],hexbytes[i*2],hexbytes[i*2+1]);
|
||||
}
|
||||
hexbytes[len*2] = 0;
|
||||
//printf("len.%ld\n",len*2+1);
|
||||
return((int32_t)len*2+1);
|
||||
}
|
||||
|
||||
char *bits256_str(char hexstr[65],bits256 x)
|
||||
{
|
||||
init_hexbytes_noT(hexstr,x.bytes,sizeof(x));
|
||||
return(hexstr);
|
||||
}
|
||||
|
||||
long _stripwhite(char *buf,int accept)
|
||||
{
|
||||
int32_t i,j,c;
|
||||
if ( buf == 0 || buf[0] == 0 )
|
||||
return(0);
|
||||
for (i=j=0; buf[i]!=0; i++)
|
||||
{
|
||||
buf[j] = c = buf[i];
|
||||
if ( c == accept || (c != ' ' && c != '\n' && c != '\r' && c != '\t' && c != '\b') )
|
||||
j++;
|
||||
}
|
||||
buf[j] = 0;
|
||||
return(j);
|
||||
}
|
||||
|
||||
char *clonestr(char *str)
|
||||
{
|
||||
char *clone;
|
||||
if ( str == 0 || str[0] == 0 )
|
||||
{
|
||||
printf("warning cloning nullstr.%p\n",str);
|
||||
#ifdef __APPLE__
|
||||
while ( 1 ) sleep(1);
|
||||
#endif
|
||||
str = (char *)"<nullstr>";
|
||||
}
|
||||
clone = (char *)malloc(strlen(str)+16);
|
||||
strcpy(clone,str);
|
||||
return(clone);
|
||||
}
|
||||
int32_t safecopy(char *dest,char *src,long len)
|
||||
{
|
||||
int32_t i = -1;
|
||||
if ( src != 0 && dest != 0 && src != dest )
|
||||
{
|
||||
if ( dest != 0 )
|
||||
memset(dest,0,len);
|
||||
for (i=0; i<len&&src[i]!=0; i++)
|
||||
dest[i] = src[i];
|
||||
if ( i == len )
|
||||
{
|
||||
printf("safecopy: %s too long %ld\n",src,len);
|
||||
#ifdef __APPLE__
|
||||
//getchar();
|
||||
#endif
|
||||
return(-1);
|
||||
}
|
||||
dest[i] = 0;
|
||||
}
|
||||
return(i);
|
||||
}
|
||||
|
||||
#define true 1
|
||||
#define false 0
|
||||
#ifdef STANDALONE
|
||||
#include "../komodo/src/komodo_cJSON.c"
|
||||
#else
|
||||
#include "../../komodo_cJSON.c"
|
||||
#endif
|
||||
|
||||
int32_t rogue_replay(uint64_t seed,int32_t sleeptime);
|
||||
int rogue(int argc, char **argv, char **envp);
|
||||
|
||||
void *OS_loadfile(char *fname,uint8_t **bufp,long *lenp,long *allocsizep)
|
||||
{
|
||||
FILE *fp;
|
||||
long filesize,buflen = *allocsizep;
|
||||
uint8_t *buf = *bufp;
|
||||
*lenp = 0;
|
||||
if ( (fp= fopen(fname,"rb")) != 0 )
|
||||
{
|
||||
fseek(fp,0,SEEK_END);
|
||||
filesize = ftell(fp);
|
||||
if ( filesize == 0 )
|
||||
{
|
||||
fclose(fp);
|
||||
*lenp = 0;
|
||||
printf("OS_loadfile null size.(%s)\n",fname);
|
||||
return(0);
|
||||
}
|
||||
if ( filesize > buflen )
|
||||
{
|
||||
*allocsizep = filesize;
|
||||
*bufp = buf = (uint8_t *)realloc(buf,(long)*allocsizep+64);
|
||||
}
|
||||
rewind(fp);
|
||||
if ( buf == 0 )
|
||||
printf("Null buf ???\n");
|
||||
else
|
||||
{
|
||||
if ( fread(buf,1,(long)filesize,fp) != (unsigned long)filesize )
|
||||
printf("error reading filesize.%ld\n",(long)filesize);
|
||||
buf[filesize] = 0;
|
||||
}
|
||||
fclose(fp);
|
||||
*lenp = filesize;
|
||||
//printf("loaded.(%s)\n",buf);
|
||||
} //else printf("OS_loadfile couldnt load.(%s)\n",fname);
|
||||
return(buf);
|
||||
}
|
||||
|
||||
uint8_t *OS_fileptr(long *allocsizep,char *fname)
|
||||
{
|
||||
long filesize = 0; uint8_t *buf = 0; void *retptr;
|
||||
*allocsizep = 0;
|
||||
retptr = OS_loadfile(fname,&buf,&filesize,allocsizep);
|
||||
return((uint8_t *)retptr);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv, char **envp)
|
||||
{
|
||||
uint64_t seed; FILE *fp = 0;
|
||||
if ( argc == 2 && (fp=fopen(argv[1],"rb")) == 0 )
|
||||
{
|
||||
seed = atol(argv[1]);
|
||||
//fprintf(stderr,"replay %llu\n",(long long)seed);
|
||||
return(rogue_replay(seed,50000));
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( fp != 0 )
|
||||
fclose(fp);
|
||||
return(rogue(argc,argv,envp));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
1432
src/cc/rogue/mdport.c
Normal file
1432
src/cc/rogue/mdport.c
Normal file
File diff suppressed because it is too large
Load Diff
598
src/cc/rogue/misc.c
Normal file
598
src/cc/rogue/misc.c
Normal file
@@ -0,0 +1,598 @@
|
||||
/*
|
||||
* All sorts of miscellaneous routines
|
||||
*
|
||||
* @(#)misc.c 4.66 (Berkeley) 08/06/83
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <curses.h>
|
||||
//#include <string.h>
|
||||
//#include <ctype.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* look:
|
||||
* A quick glance all around the player
|
||||
*/
|
||||
#undef DEBUG
|
||||
|
||||
|
||||
void
|
||||
look(struct rogue_state *rs,bool wakeup)
|
||||
{
|
||||
int x, y;
|
||||
int ch;
|
||||
THING *tp;
|
||||
PLACE *pp;
|
||||
struct room *rp;
|
||||
int ey, ex;
|
||||
int passcount;
|
||||
char pfl, *fp, pch;
|
||||
int sy, sx, sumhero = 0, diffhero = 0;
|
||||
# ifdef DEBUG
|
||||
static bool done = FALSE;
|
||||
|
||||
if (done)
|
||||
return;
|
||||
done = TRUE;
|
||||
# endif /* DEBUG */
|
||||
passcount = 0;
|
||||
rp = proom;
|
||||
if (!ce(oldpos, hero))
|
||||
{
|
||||
erase_lamp(&oldpos, oldrp);
|
||||
oldpos = hero;
|
||||
oldrp = rp;
|
||||
}
|
||||
ey = hero.y + 1;
|
||||
ex = hero.x + 1;
|
||||
sx = hero.x - 1;
|
||||
sy = hero.y - 1;
|
||||
if (door_stop && !firstmove && running)
|
||||
{
|
||||
sumhero = hero.y + hero.x;
|
||||
diffhero = hero.y - hero.x;
|
||||
}
|
||||
pp = INDEX(hero.y, hero.x);
|
||||
pch = pp->p_ch;
|
||||
pfl = pp->p_flags;
|
||||
|
||||
for (y = sy; y <= ey; y++)
|
||||
if (y > 0 && y < NUMLINES - 1) for (x = sx; x <= ex; x++)
|
||||
{
|
||||
if (x < 0 || x >= NUMCOLS)
|
||||
continue;
|
||||
if (!on(player, ISBLIND))
|
||||
{
|
||||
if (y == hero.y && x == hero.x)
|
||||
continue;
|
||||
}
|
||||
|
||||
pp = INDEX(y, x);
|
||||
ch = pp->p_ch;
|
||||
if (ch == ' ') /* nothing need be done with a ' ' */
|
||||
continue;
|
||||
fp = &pp->p_flags;
|
||||
if (pch != DOOR && ch != DOOR)
|
||||
if ((pfl & F_PASS) != (*fp & F_PASS))
|
||||
continue;
|
||||
if (((*fp & F_PASS) || ch == DOOR) &&
|
||||
((pfl & F_PASS) || pch == DOOR))
|
||||
{
|
||||
if (hero.x != x && hero.y != y &&
|
||||
!step_ok(chat(y, hero.x)) && !step_ok(chat(hero.y, x)))
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((tp = pp->p_monst) == NULL)
|
||||
ch = trip_ch(y, x, ch);
|
||||
else
|
||||
if (on(player, SEEMONST) && on(*tp, ISINVIS))
|
||||
{
|
||||
if (door_stop && !firstmove)
|
||||
running = FALSE;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (wakeup)
|
||||
wake_monster(rs,y, x);
|
||||
if (see_monst(tp))
|
||||
{
|
||||
if (on(player, ISHALU))
|
||||
ch = rnd(26) + 'A';
|
||||
else
|
||||
ch = tp->t_disguise;
|
||||
}
|
||||
}
|
||||
if (on(player, ISBLIND) && (y != hero.y || x != hero.x))
|
||||
continue;
|
||||
|
||||
move(y, x);
|
||||
|
||||
if ((proom->r_flags & ISDARK) && !see_floor && ch == FLOOR)
|
||||
ch = ' ';
|
||||
|
||||
if (tp != NULL || ch != CCHAR( inch() ))
|
||||
addch(ch);
|
||||
|
||||
if (door_stop && !firstmove && running)
|
||||
{
|
||||
switch (runch)
|
||||
{
|
||||
case 'h':
|
||||
if (x == ex)
|
||||
continue;
|
||||
when 'j':
|
||||
if (y == sy)
|
||||
continue;
|
||||
when 'k':
|
||||
if (y == ey)
|
||||
continue;
|
||||
when 'l':
|
||||
if (x == sx)
|
||||
continue;
|
||||
when 'y':
|
||||
if ((y + x) - sumhero >= 1)
|
||||
continue;
|
||||
when 'u':
|
||||
if ((y - x) - diffhero >= 1)
|
||||
continue;
|
||||
when 'n':
|
||||
if ((y + x) - sumhero <= -1)
|
||||
continue;
|
||||
when 'b':
|
||||
if ((y - x) - diffhero <= -1)
|
||||
continue;
|
||||
}
|
||||
switch (ch)
|
||||
{
|
||||
case DOOR:
|
||||
if (x == hero.x || y == hero.y)
|
||||
running = FALSE;
|
||||
break;
|
||||
case PASSAGE:
|
||||
if (x == hero.x || y == hero.y)
|
||||
passcount++;
|
||||
break;
|
||||
case FLOOR:
|
||||
case '|':
|
||||
case '-':
|
||||
case ' ':
|
||||
break;
|
||||
default:
|
||||
running = FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (door_stop && !firstmove && passcount > 1)
|
||||
running = FALSE;
|
||||
if (!running || !jump)
|
||||
mvaddch(hero.y, hero.x, PLAYER);
|
||||
# ifdef DEBUG
|
||||
done = FALSE;
|
||||
# endif /* DEBUG */
|
||||
}
|
||||
|
||||
/*
|
||||
* trip_ch:
|
||||
* Return the character appropriate for this space, taking into
|
||||
* account whether or not the player is tripping.
|
||||
*/
|
||||
int
|
||||
trip_ch(int y, int x, int ch)
|
||||
{
|
||||
if (on(player, ISHALU) && after)
|
||||
switch (ch)
|
||||
{
|
||||
case FLOOR:
|
||||
case ' ':
|
||||
case PASSAGE:
|
||||
case '-':
|
||||
case '|':
|
||||
case DOOR:
|
||||
case TRAP:
|
||||
break;
|
||||
default:
|
||||
if (y != stairs.y || x != stairs.x || !seenstairs)
|
||||
ch = rnd_thing();
|
||||
break;
|
||||
}
|
||||
return ch;
|
||||
}
|
||||
|
||||
/*
|
||||
* erase_lamp:
|
||||
* Erase the area shown by a lamp in a dark room.
|
||||
*/
|
||||
|
||||
void
|
||||
erase_lamp(coord *pos, struct room *rp)
|
||||
{
|
||||
int y, x, ey, sy, ex;
|
||||
|
||||
if (!(see_floor && (rp->r_flags & (ISGONE|ISDARK)) == ISDARK
|
||||
&& !on(player,ISBLIND)))
|
||||
return;
|
||||
|
||||
ey = pos->y + 1;
|
||||
ex = pos->x + 1;
|
||||
sy = pos->y - 1;
|
||||
for (x = pos->x - 1; x <= ex; x++)
|
||||
for (y = sy; y <= ey; y++)
|
||||
{
|
||||
if (y == hero.y && x == hero.x)
|
||||
continue;
|
||||
move(y, x);
|
||||
if (inch() == FLOOR)
|
||||
addch(' ');
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* show_floor:
|
||||
* Should we show the floor in her room at this time?
|
||||
*/
|
||||
bool
|
||||
show_floor()
|
||||
{
|
||||
if ((proom->r_flags & (ISGONE|ISDARK)) == ISDARK && !on(player, ISBLIND))
|
||||
return see_floor;
|
||||
else
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
* find_obj:
|
||||
* Find the unclaimed object at y, x
|
||||
*/
|
||||
THING *
|
||||
find_obj(struct rogue_state *rs,int y, int x)
|
||||
{
|
||||
THING *obj;
|
||||
|
||||
for (obj = lvl_obj; obj != NULL; obj = next(obj))
|
||||
{
|
||||
if (obj->o_pos.y == y && obj->o_pos.x == x)
|
||||
return obj;
|
||||
}
|
||||
#ifdef MASTER
|
||||
sprintf(prbuf, "Non-object %d,%d", y, x);
|
||||
msg(rs,prbuf);
|
||||
return NULL;
|
||||
#else
|
||||
/* NOTREACHED */
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* eat:
|
||||
* She wants to eat something, so let her try
|
||||
*/
|
||||
|
||||
void
|
||||
eat(struct rogue_state *rs)
|
||||
{
|
||||
THING *obj;
|
||||
|
||||
if ((obj = get_item(rs,"eat", FOOD)) == NULL)
|
||||
return;
|
||||
if (obj->o_type != FOOD)
|
||||
{
|
||||
if (!terse)
|
||||
msg(rs,"ugh, you would get ill if you ate that");
|
||||
else
|
||||
msg(rs,"that's Inedible!");
|
||||
return;
|
||||
}
|
||||
if (food_left < 0)
|
||||
food_left = 0;
|
||||
if ((food_left += HUNGERTIME - 200 + rnd(400)) > STOMACHSIZE)
|
||||
food_left = STOMACHSIZE;
|
||||
hungry_state = 0;
|
||||
if (obj == cur_weapon)
|
||||
cur_weapon = NULL;
|
||||
if (obj->o_which == 1)
|
||||
msg(rs,"my, that was a yummy %s", fruit);
|
||||
else
|
||||
if (rnd(100) > 70)
|
||||
{
|
||||
pstats.s_exp++;
|
||||
msg(rs,"%s, this food tastes awful", choose_str("bummer", "yuk"));
|
||||
check_level(rs);
|
||||
}
|
||||
else
|
||||
msg(rs,"%s, that tasted good", choose_str("oh, wow", "yum"));
|
||||
leave_pack(rs,obj, FALSE, FALSE);
|
||||
}
|
||||
|
||||
/*
|
||||
* check_level:
|
||||
* Check to see if the guy has gone up a level.
|
||||
*/
|
||||
|
||||
void
|
||||
check_level(struct rogue_state *rs)
|
||||
{
|
||||
int i, add, olevel;
|
||||
|
||||
for (i = 0; e_levels[i] != 0; i++)
|
||||
if (e_levels[i] > pstats.s_exp)
|
||||
break;
|
||||
i++;
|
||||
olevel = pstats.s_lvl;
|
||||
pstats.s_lvl = i;
|
||||
if (i > olevel)
|
||||
{
|
||||
add = roll(i - olevel, 10);
|
||||
max_hp += add;
|
||||
pstats.s_hpt += add;
|
||||
msg(rs,"welcome to level %d", i);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* chg_str:
|
||||
* used to modify the playes strength. It keeps track of the
|
||||
* highest it has been, just in case
|
||||
*/
|
||||
|
||||
void
|
||||
chg_str(int amt)
|
||||
{
|
||||
//auto jl777: strange compiler error
|
||||
str_t comp;
|
||||
|
||||
if (amt == 0)
|
||||
return;
|
||||
add_str(&pstats.s_str, amt);
|
||||
comp = pstats.s_str;
|
||||
if (ISRING(LEFT, R_ADDSTR))
|
||||
add_str(&comp, -cur_ring[LEFT]->o_arm);
|
||||
if (ISRING(RIGHT, R_ADDSTR))
|
||||
add_str(&comp, -cur_ring[RIGHT]->o_arm);
|
||||
if (comp > max_stats.s_str)
|
||||
max_stats.s_str = comp;
|
||||
}
|
||||
|
||||
/*
|
||||
* add_str:
|
||||
* Perform the actual add, checking upper and lower bound limits
|
||||
*/
|
||||
void
|
||||
add_str(str_t *sp, int amt)
|
||||
{
|
||||
if ((*sp += amt) < 3)
|
||||
*sp = 3;
|
||||
else if (*sp > 31)
|
||||
*sp = 31;
|
||||
}
|
||||
|
||||
/*
|
||||
* add_haste:
|
||||
* Add a haste to the player
|
||||
*/
|
||||
bool
|
||||
add_haste(struct rogue_state *rs,bool potion)
|
||||
{
|
||||
if (on(player, ISHASTE))
|
||||
{
|
||||
no_command += rnd(8);
|
||||
player.t_flags &= ~(ISRUN|ISHASTE);
|
||||
extinguish(nohaste);
|
||||
msg(rs,"you faint from exhaustion");
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.t_flags |= ISHASTE;
|
||||
if (potion)
|
||||
fuse(nohaste, 0, rnd(4)+4, AFTER);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* aggravate:
|
||||
* Aggravate all the monsters on this level
|
||||
*/
|
||||
|
||||
void
|
||||
aggravate(struct rogue_state *rs)
|
||||
{
|
||||
THING *mp;
|
||||
|
||||
for (mp = mlist; mp != NULL; mp = next(mp))
|
||||
runto(rs,&mp->t_pos);
|
||||
}
|
||||
|
||||
/*
|
||||
* vowelstr:
|
||||
* For printfs: if string starts with a vowel, return "n" for an
|
||||
* "an".
|
||||
*/
|
||||
char *
|
||||
vowelstr(char *str)
|
||||
{
|
||||
switch (*str)
|
||||
{
|
||||
case 'a': case 'A':
|
||||
case 'e': case 'E':
|
||||
case 'i': case 'I':
|
||||
case 'o': case 'O':
|
||||
case 'u': case 'U':
|
||||
return "n";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* is_current:
|
||||
* See if the object is one of the currently used items
|
||||
*/
|
||||
bool
|
||||
is_current(struct rogue_state *rs,THING *obj)
|
||||
{
|
||||
if (obj == NULL)
|
||||
return FALSE;
|
||||
if (obj == cur_armor || obj == cur_weapon || obj == cur_ring[LEFT]
|
||||
|| obj == cur_ring[RIGHT])
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"That's already ");
|
||||
msg(rs,"in use");
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* get_dir:
|
||||
* Set up the direction co_ordinate for use in varios "prefix"
|
||||
* commands
|
||||
*/
|
||||
bool
|
||||
get_dir(struct rogue_state *rs)
|
||||
{
|
||||
char *prompt;
|
||||
bool gotit;
|
||||
static coord last_delt= {0,0};
|
||||
|
||||
if (again && last_dir != '\0')
|
||||
{
|
||||
delta.y = last_delt.y;
|
||||
delta.x = last_delt.x;
|
||||
dir_ch = last_dir;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!terse)
|
||||
msg(rs,prompt = "which direction? ");
|
||||
else
|
||||
prompt = "direction: ";
|
||||
do
|
||||
{
|
||||
gotit = TRUE;
|
||||
switch (dir_ch = readchar(rs))
|
||||
{
|
||||
case 'h': case'H': delta.y = 0; delta.x = -1;
|
||||
when 'j': case'J': delta.y = 1; delta.x = 0;
|
||||
when 'k': case'K': delta.y = -1; delta.x = 0;
|
||||
when 'l': case'L': delta.y = 0; delta.x = 1;
|
||||
when 'y': case'Y': delta.y = -1; delta.x = -1;
|
||||
when 'u': case'U': delta.y = -1; delta.x = 1;
|
||||
when 'b': case'B': delta.y = 1; delta.x = -1;
|
||||
when 'n': case'N': delta.y = 1; delta.x = 1;
|
||||
when ESCAPE: last_dir = '\0'; reset_last(); return FALSE;
|
||||
otherwise:
|
||||
mpos = 0;
|
||||
msg(rs,prompt);
|
||||
gotit = FALSE;
|
||||
}
|
||||
} until (gotit);
|
||||
if (isupper(dir_ch))
|
||||
dir_ch = (char) tolower(dir_ch);
|
||||
last_dir = dir_ch;
|
||||
last_delt.y = delta.y;
|
||||
last_delt.x = delta.x;
|
||||
}
|
||||
if (on(player, ISHUH) && rnd(5) == 0)
|
||||
do
|
||||
{
|
||||
delta.y = rnd(3) - 1;
|
||||
delta.x = rnd(3) - 1;
|
||||
} while (delta.y == 0 && delta.x == 0);
|
||||
mpos = 0;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
* sign:
|
||||
* Return the sign of the number
|
||||
*/
|
||||
int
|
||||
sign(int nm)
|
||||
{
|
||||
if (nm < 0)
|
||||
return -1;
|
||||
else
|
||||
return (nm > 0);
|
||||
}
|
||||
|
||||
/*
|
||||
* spread:
|
||||
* Give a spread around a given number (+/- 20%)
|
||||
*/
|
||||
int
|
||||
spread(int nm)
|
||||
{
|
||||
return nm - nm / 20 + rnd(nm / 10);
|
||||
}
|
||||
|
||||
/*
|
||||
* call_it:
|
||||
* Call an object something after use.
|
||||
*/
|
||||
|
||||
void
|
||||
call_it(struct rogue_state *rs,struct obj_info *info)
|
||||
{
|
||||
if (info->oi_know)
|
||||
{
|
||||
if (info->oi_guess)
|
||||
{
|
||||
free(info->oi_guess);
|
||||
info->oi_guess = NULL;
|
||||
}
|
||||
}
|
||||
else if (!info->oi_guess)
|
||||
{
|
||||
msg(rs,terse ? (char *)"call it: " : (char *)"what do you want to call it? ");
|
||||
if (get_str(rs,prbuf, stdscr) == NORM)
|
||||
{
|
||||
if (info->oi_guess != NULL)
|
||||
free(info->oi_guess);
|
||||
info->oi_guess = (char *)malloc((unsigned int) strlen(prbuf) + 1);
|
||||
strcpy(info->oi_guess, prbuf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* rnd_thing:
|
||||
* Pick a random thing appropriate for this level
|
||||
*/
|
||||
char
|
||||
rnd_thing()
|
||||
{
|
||||
int i;
|
||||
static char thing_list[] = {
|
||||
POTION, SCROLL, RING, STICK, FOOD, WEAPON, ARMOR, STAIRS, GOLD, AMULET
|
||||
};
|
||||
|
||||
if (level >= AMULETLEVEL)
|
||||
i = rnd(sizeof thing_list / sizeof (char));
|
||||
else
|
||||
i = rnd(sizeof thing_list / sizeof (char) - 1);
|
||||
return thing_list[i];
|
||||
}
|
||||
|
||||
/*
|
||||
str str:
|
||||
* Choose the first or second string depending on whether it the
|
||||
* player is tripping
|
||||
*/
|
||||
char *
|
||||
choose_str(char *ts, char *ns)
|
||||
{
|
||||
return (on(player, ISHALU) ? ts : ns);
|
||||
}
|
||||
255
src/cc/rogue/monsters.c
Normal file
255
src/cc/rogue/monsters.c
Normal file
@@ -0,0 +1,255 @@
|
||||
/*
|
||||
* File with various monster functions in it
|
||||
*
|
||||
* @(#)monsters.c 4.46 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
//#include <string.h>
|
||||
#include "rogue.h"
|
||||
//#include <ctype.h>
|
||||
|
||||
/*
|
||||
* List of monsters in rough order of vorpalness
|
||||
*/
|
||||
static char lvl_mons[] = {
|
||||
'K', 'E', 'B', 'S', 'H', 'I', 'R', 'O', 'Z', 'L', 'C', 'Q', 'A',
|
||||
'N', 'Y', 'F', 'T', 'W', 'P', 'X', 'U', 'M', 'V', 'G', 'J', 'D'
|
||||
};
|
||||
|
||||
static char wand_mons[] = {
|
||||
'K', 'E', 'B', 'S', 'H', 0, 'R', 'O', 'Z', 0, 'C', 'Q', 'A',
|
||||
0, 'Y', 0, 'T', 'W', 'P', 0, 'U', 'M', 'V', 'G', 'J', 0
|
||||
};
|
||||
|
||||
/*
|
||||
* randmonster:
|
||||
* Pick a monster to show up. The lower the level,
|
||||
* the meaner the monster.
|
||||
*/
|
||||
char
|
||||
randmonster(bool wander)
|
||||
{
|
||||
int d;
|
||||
char *mons;
|
||||
|
||||
mons = (wander ? wand_mons : lvl_mons);
|
||||
do
|
||||
{
|
||||
d = level + (rnd(10) - 6);
|
||||
if (d < 0)
|
||||
d = rnd(5);
|
||||
if (d > 25)
|
||||
d = rnd(5) + 21;
|
||||
} while (mons[d] == 0);
|
||||
return mons[d];
|
||||
}
|
||||
|
||||
/*
|
||||
* new_monster:
|
||||
* Pick a new monster and add it to the list
|
||||
*/
|
||||
|
||||
void
|
||||
new_monster(struct rogue_state *rs,THING *tp, char type, coord *cp)
|
||||
{
|
||||
struct monster *mp;
|
||||
int lev_add;
|
||||
|
||||
if ((lev_add = level - AMULETLEVEL) < 0)
|
||||
lev_add = 0;
|
||||
attach(mlist, tp);
|
||||
tp->t_type = type;
|
||||
tp->t_disguise = type;
|
||||
tp->t_pos = *cp;
|
||||
move(cp->y, cp->x);
|
||||
tp->t_oldch = CCHAR( inch() );
|
||||
tp->t_room = roomin(rs,cp);
|
||||
moat(cp->y, cp->x) = tp;
|
||||
mp = &monsters[tp->t_type-'A'];
|
||||
tp->t_stats.s_lvl = mp->m_stats.s_lvl + lev_add;
|
||||
tp->t_stats.s_maxhp = tp->t_stats.s_hpt = roll(tp->t_stats.s_lvl, 8);
|
||||
tp->t_stats.s_arm = mp->m_stats.s_arm - lev_add;
|
||||
strcpy(tp->t_stats.s_dmg,mp->m_stats.s_dmg);
|
||||
tp->t_stats.s_str = mp->m_stats.s_str;
|
||||
tp->t_stats.s_exp = mp->m_stats.s_exp + lev_add * 10 + exp_add(tp);
|
||||
tp->t_flags = mp->m_flags;
|
||||
if (level > 29)
|
||||
tp->t_flags |= ISHASTE;
|
||||
tp->t_turn = TRUE;
|
||||
tp->t_pack = NULL;
|
||||
if (ISWEARING(R_AGGR))
|
||||
runto(rs,cp);
|
||||
if (type == 'X')
|
||||
tp->t_disguise = rnd_thing();
|
||||
}
|
||||
|
||||
/*
|
||||
* expadd:
|
||||
* Experience to add for this monster's level/hit points
|
||||
*/
|
||||
int
|
||||
exp_add(THING *tp)
|
||||
{
|
||||
int mod;
|
||||
|
||||
if (tp->t_stats.s_lvl == 1)
|
||||
mod = tp->t_stats.s_maxhp / 8;
|
||||
else
|
||||
mod = tp->t_stats.s_maxhp / 6;
|
||||
if (tp->t_stats.s_lvl > 9)
|
||||
mod *= 20;
|
||||
else if (tp->t_stats.s_lvl > 6)
|
||||
mod *= 4;
|
||||
return mod;
|
||||
}
|
||||
|
||||
/*
|
||||
* wanderer:
|
||||
* Create a new wandering monster and aim it at the player
|
||||
*/
|
||||
|
||||
void
|
||||
wanderer(struct rogue_state *rs)
|
||||
{
|
||||
THING *tp;
|
||||
static coord cp;
|
||||
|
||||
tp = new_item();
|
||||
do
|
||||
{
|
||||
find_floor((struct room *) NULL, &cp, FALSE, TRUE);
|
||||
} while (roomin(rs,&cp) == proom);
|
||||
new_monster(rs,tp, randmonster(TRUE), &cp);
|
||||
if (on(player, SEEMONST))
|
||||
{
|
||||
standout();
|
||||
if (!on(player, ISHALU))
|
||||
addch(tp->t_type);
|
||||
else
|
||||
addch(rnd(26) + 'A');
|
||||
standend();
|
||||
}
|
||||
runto(rs,&tp->t_pos);
|
||||
#ifdef MASTER
|
||||
if (wizard)
|
||||
msg(rs,"started a wandering %s", monsters[tp->t_type-'A'].m_name);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* wake_monster:
|
||||
* What to do when the hero steps next to a monster
|
||||
*/
|
||||
THING *
|
||||
wake_monster(struct rogue_state *rs,int y, int x)
|
||||
{
|
||||
THING *tp;
|
||||
struct room *rp;
|
||||
char ch, *mname;
|
||||
|
||||
#ifdef MASTER
|
||||
if ((tp = moat(y, x)) == NULL)
|
||||
msg(rs,"can't find monster in wake_monster");
|
||||
#else
|
||||
tp = moat(y, x);
|
||||
if (tp == NULL)
|
||||
endwin(), abort();
|
||||
#endif
|
||||
ch = tp->t_type;
|
||||
/*
|
||||
* Every time he sees mean monster, it might start chasing him
|
||||
*/
|
||||
if (!on(*tp, ISRUN) && rnd(3) != 0 && on(*tp, ISMEAN) && !on(*tp, ISHELD)
|
||||
&& !ISWEARING(R_STEALTH) && !on(player, ISLEVIT))
|
||||
{
|
||||
tp->t_dest = &hero;
|
||||
tp->t_flags |= ISRUN;
|
||||
}
|
||||
if (ch == 'M' && !on(player, ISBLIND) && !on(player, ISHALU)
|
||||
&& !on(*tp, ISFOUND) && !on(*tp, ISCANC) && on(*tp, ISRUN))
|
||||
{
|
||||
rp = proom;
|
||||
if ((rp != NULL && !(rp->r_flags & ISDARK))
|
||||
|| dist(y, x, hero.y, hero.x) < LAMPDIST)
|
||||
{
|
||||
tp->t_flags |= ISFOUND;
|
||||
if (!save(VS_MAGIC))
|
||||
{
|
||||
if (on(player, ISHUH))
|
||||
lengthen(unconfuse, spread(HUHDURATION));
|
||||
else
|
||||
fuse(unconfuse, 0, spread(HUHDURATION), AFTER);
|
||||
player.t_flags |= ISHUH;
|
||||
mname = set_mname(tp);
|
||||
addmsg(rs,"%s", mname);
|
||||
if (strcmp(mname, "it") != 0)
|
||||
addmsg(rs,"'");
|
||||
msg(rs,"s gaze has confused you");
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Let greedy ones guard gold
|
||||
*/
|
||||
if (on(*tp, ISGREED) && !on(*tp, ISRUN))
|
||||
{
|
||||
tp->t_flags |= ISRUN;
|
||||
if (proom->r_goldval)
|
||||
tp->t_dest = &proom->r_gold;
|
||||
else
|
||||
tp->t_dest = &hero;
|
||||
}
|
||||
return tp;
|
||||
}
|
||||
|
||||
/*
|
||||
* give_pack:
|
||||
* Give a pack to a monster if it deserves one
|
||||
*/
|
||||
|
||||
void
|
||||
give_pack(struct rogue_state *rs,THING *tp)
|
||||
{
|
||||
if (level >= max_level && rnd(100) < monsters[tp->t_type-'A'].m_carry)
|
||||
{
|
||||
//fprintf(stderr,"give_pack\n");
|
||||
attach(tp->t_pack, new_thing(rs));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* save_throw:
|
||||
* See if a creature save against something
|
||||
*/
|
||||
int
|
||||
save_throw(int which, THING *tp)
|
||||
{
|
||||
int need;
|
||||
|
||||
need = 14 + which - tp->t_stats.s_lvl / 2;
|
||||
return (roll(1, 20) >= need);
|
||||
}
|
||||
|
||||
/*
|
||||
* save:
|
||||
* See if he saves against various nasty things
|
||||
*/
|
||||
int
|
||||
save(int which)
|
||||
{
|
||||
if (which == VS_MAGIC)
|
||||
{
|
||||
if (ISRING(LEFT, R_PROTECT))
|
||||
which -= cur_ring[LEFT]->o_arm;
|
||||
if (ISRING(RIGHT, R_PROTECT))
|
||||
which -= cur_ring[RIGHT]->o_arm;
|
||||
}
|
||||
return save_throw(which, &player);
|
||||
}
|
||||
426
src/cc/rogue/move.c
Normal file
426
src/cc/rogue/move.c
Normal file
@@ -0,0 +1,426 @@
|
||||
/*
|
||||
* hero movement commands
|
||||
*
|
||||
* @(#)move.c 4.49 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
//#include <ctype.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* used to hold the new hero position
|
||||
*/
|
||||
|
||||
coord nh;
|
||||
|
||||
/*
|
||||
* do_run:
|
||||
* Start the hero running
|
||||
*/
|
||||
|
||||
void
|
||||
do_run(char ch)
|
||||
{
|
||||
running = TRUE;
|
||||
after = FALSE;
|
||||
runch = ch;
|
||||
}
|
||||
|
||||
/*
|
||||
* do_move:
|
||||
* Check to see that a move is legal. If it is handle the
|
||||
* consequences (fighting, picking up, etc.)
|
||||
*/
|
||||
|
||||
void
|
||||
do_move(struct rogue_state *rs,int dy, int dx)
|
||||
{
|
||||
char ch, fl;
|
||||
|
||||
firstmove = FALSE;
|
||||
if (no_move)
|
||||
{
|
||||
no_move--;
|
||||
msg(rs,"you are still stuck in the bear trap");
|
||||
return;
|
||||
}
|
||||
/*
|
||||
* Do a confused move (maybe)
|
||||
*/
|
||||
if (on(player, ISHUH) && rnd(5) != 0)
|
||||
{
|
||||
nh = *rndmove(&player);
|
||||
if (ce(nh, hero))
|
||||
{
|
||||
after = FALSE;
|
||||
running = FALSE;
|
||||
to_death = FALSE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
over:
|
||||
nh.y = hero.y + dy;
|
||||
nh.x = hero.x + dx;
|
||||
}
|
||||
|
||||
/*
|
||||
* Check if he tried to move off the screen or make an illegal
|
||||
* diagonal move, and stop him if he did.
|
||||
*/
|
||||
if (nh.x < 0 || nh.x >= NUMCOLS || nh.y <= 0 || nh.y >= NUMLINES - 1)
|
||||
goto hit_bound;
|
||||
if (!diag_ok(&hero, &nh))
|
||||
{
|
||||
after = FALSE;
|
||||
running = FALSE;
|
||||
return;
|
||||
}
|
||||
if (running && ce(hero, nh))
|
||||
after = running = FALSE;
|
||||
fl = flat(nh.y, nh.x);
|
||||
ch = winat(nh.y, nh.x);
|
||||
if (!(fl & F_REAL) && ch == FLOOR)
|
||||
{
|
||||
if (!on(player, ISLEVIT))
|
||||
{
|
||||
chat(nh.y, nh.x) = ch = TRAP;
|
||||
flat(nh.y, nh.x) |= F_REAL;
|
||||
}
|
||||
}
|
||||
else if (on(player, ISHELD) && ch != 'F')
|
||||
{
|
||||
msg(rs,"you are being held");
|
||||
return;
|
||||
}
|
||||
switch (ch)
|
||||
{
|
||||
case ' ':
|
||||
case '|':
|
||||
case '-':
|
||||
hit_bound:
|
||||
if (passgo && running && (proom->r_flags & ISGONE)
|
||||
&& !on(player, ISBLIND))
|
||||
{
|
||||
bool b1, b2;
|
||||
|
||||
switch (runch)
|
||||
{
|
||||
case 'h':
|
||||
case 'l':
|
||||
b1 = (bool)(hero.y != 1 && turn_ok(hero.y - 1, hero.x));
|
||||
b2 = (bool)(hero.y != NUMLINES - 2 && turn_ok(hero.y + 1, hero.x));
|
||||
if (!(b1 ^ b2))
|
||||
break;
|
||||
if (b1)
|
||||
{
|
||||
runch = 'k';
|
||||
dy = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
runch = 'j';
|
||||
dy = 1;
|
||||
}
|
||||
dx = 0;
|
||||
turnref();
|
||||
goto over;
|
||||
case 'j':
|
||||
case 'k':
|
||||
b1 = (bool)(hero.x != 0 && turn_ok(hero.y, hero.x - 1));
|
||||
b2 = (bool)(hero.x != NUMCOLS - 1 && turn_ok(hero.y, hero.x + 1));
|
||||
if (!(b1 ^ b2))
|
||||
break;
|
||||
if (b1)
|
||||
{
|
||||
runch = 'h';
|
||||
dx = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
runch = 'l';
|
||||
dx = 1;
|
||||
}
|
||||
dy = 0;
|
||||
turnref();
|
||||
goto over;
|
||||
}
|
||||
}
|
||||
running = FALSE;
|
||||
after = FALSE;
|
||||
break;
|
||||
case DOOR:
|
||||
running = FALSE;
|
||||
if (flat(hero.y, hero.x) & F_PASS)
|
||||
enter_room(rs,&nh);
|
||||
goto move_stuff;
|
||||
case TRAP:
|
||||
ch = be_trapped(rs,&nh);
|
||||
if (ch == T_DOOR || ch == T_TELEP)
|
||||
return;
|
||||
goto move_stuff;
|
||||
case PASSAGE:
|
||||
/*
|
||||
* when you're in a corridor, you don't know if you're in
|
||||
* a maze room or not, and there ain't no way to find out
|
||||
* if you're leaving a maze room, so it is necessary to
|
||||
* always recalculate proom.
|
||||
*/
|
||||
proom = roomin(rs,&hero);
|
||||
goto move_stuff;
|
||||
case FLOOR:
|
||||
if (!(fl & F_REAL))
|
||||
be_trapped(rs,&hero);
|
||||
goto move_stuff;
|
||||
case STAIRS:
|
||||
seenstairs = TRUE;
|
||||
/* FALLTHROUGH */
|
||||
default:
|
||||
running = FALSE;
|
||||
if (isupper(ch) || moat(nh.y, nh.x))
|
||||
fight(rs,&nh, cur_weapon, FALSE);
|
||||
else
|
||||
{
|
||||
if (ch != STAIRS)
|
||||
take = ch;
|
||||
move_stuff:
|
||||
mvaddch(hero.y, hero.x, floor_at());
|
||||
if ((fl & F_PASS) && chat(oldpos.y, oldpos.x) == DOOR)
|
||||
leave_room(rs,&nh);
|
||||
hero = nh;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* turn_ok:
|
||||
* Decide whether it is legal to turn onto the given space
|
||||
*/
|
||||
bool
|
||||
turn_ok(int y, int x)
|
||||
{
|
||||
PLACE *pp;
|
||||
|
||||
pp = INDEX(y, x);
|
||||
return (pp->p_ch == DOOR
|
||||
|| (pp->p_flags & (F_REAL|F_PASS)) == (F_REAL|F_PASS));
|
||||
}
|
||||
|
||||
/*
|
||||
* turnref:
|
||||
* Decide whether to refresh at a passage turning or not
|
||||
*/
|
||||
|
||||
void
|
||||
turnref()
|
||||
{
|
||||
PLACE *pp;
|
||||
|
||||
pp = INDEX(hero.y, hero.x);
|
||||
if (!(pp->p_flags & F_SEEN))
|
||||
{
|
||||
if (jump)
|
||||
{
|
||||
leaveok(stdscr, TRUE);
|
||||
if ( globalR.sleeptime != 0 )
|
||||
refresh();
|
||||
leaveok(stdscr, FALSE);
|
||||
}
|
||||
pp->p_flags |= F_SEEN;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* door_open:
|
||||
* Called to illuminate a room. If it is dark, remove anything
|
||||
* that might move.
|
||||
*/
|
||||
|
||||
void
|
||||
door_open(struct rogue_state *rs,struct room *rp)
|
||||
{
|
||||
int y, x;
|
||||
|
||||
if (!(rp->r_flags & ISGONE))
|
||||
for (y = rp->r_pos.y; y < rp->r_pos.y + rp->r_max.y; y++)
|
||||
for (x = rp->r_pos.x; x < rp->r_pos.x + rp->r_max.x; x++)
|
||||
if (isupper(winat(y, x)))
|
||||
wake_monster(rs,y, x);
|
||||
}
|
||||
|
||||
/*
|
||||
* be_trapped:
|
||||
* The guy stepped on a trap.... Make him pay.
|
||||
*/
|
||||
char
|
||||
be_trapped(struct rogue_state *rs,coord *tc)
|
||||
{
|
||||
PLACE *pp;
|
||||
THING *arrow;
|
||||
char tr;
|
||||
|
||||
if (on(player, ISLEVIT))
|
||||
return T_RUST; /* anything that's not a door or teleport */
|
||||
running = FALSE;
|
||||
count = FALSE;
|
||||
pp = INDEX(tc->y, tc->x);
|
||||
pp->p_ch = TRAP;
|
||||
tr = pp->p_flags & F_TMASK;
|
||||
pp->p_flags |= F_SEEN;
|
||||
switch (tr)
|
||||
{
|
||||
case T_DOOR:
|
||||
level++;
|
||||
new_level(rs);
|
||||
msg(rs,"you fell into a trap!");
|
||||
when T_BEAR:
|
||||
no_move += BEARTIME;
|
||||
msg(rs,"you are caught in a bear trap");
|
||||
when T_MYST:
|
||||
switch(rnd(11))
|
||||
{
|
||||
case 0: msg(rs,"you are suddenly in a parallel dimension");
|
||||
when 1: msg(rs,"the light in here suddenly seems %s", rainbow[rnd(cNCOLORS)]);
|
||||
when 2: msg(rs,"you feel a sting in the side of your neck");
|
||||
when 3: msg(rs,"multi-colored lines swirl around you, then fade");
|
||||
when 4: msg(rs,"a %s light flashes in your eyes", rainbow[rnd(cNCOLORS)]);
|
||||
when 5: msg(rs,"a spike shoots past your ear!");
|
||||
when 6: msg(rs,"%s sparks dance across your armor", rainbow[rnd(cNCOLORS)]);
|
||||
when 7: msg(rs,"you suddenly feel very thirsty");
|
||||
when 8: msg(rs,"you feel time speed up suddenly");
|
||||
when 9: msg(rs,"time now seems to be going slower");
|
||||
when 10: msg(rs,"you pack turns %s!", rainbow[rnd(cNCOLORS)]);
|
||||
}
|
||||
when T_SLEEP:
|
||||
no_command += SLEEPTIME;
|
||||
player.t_flags &= ~ISRUN;
|
||||
msg(rs,"a strange white mist envelops you and you fall asleep");
|
||||
when T_ARROW:
|
||||
if (swing(pstats.s_lvl - 1, pstats.s_arm, 1))
|
||||
{
|
||||
pstats.s_hpt -= roll(1, 6);
|
||||
if (pstats.s_hpt <= 0)
|
||||
{
|
||||
msg(rs,"an arrow killed you");
|
||||
death(rs,'a');
|
||||
}
|
||||
else
|
||||
msg(rs,"oh no! An arrow shot you");
|
||||
}
|
||||
else
|
||||
{
|
||||
arrow = new_item();
|
||||
init_weapon(arrow, ARROW);
|
||||
arrow->o_count = 1;
|
||||
arrow->o_pos = hero;
|
||||
fall(rs,arrow, FALSE);
|
||||
msg(rs,"an arrow shoots past you");
|
||||
}
|
||||
when T_TELEP:
|
||||
/*
|
||||
* since the hero's leaving, look() won't put a TRAP
|
||||
* down for us, so we have to do it ourself
|
||||
*/
|
||||
teleport(rs);
|
||||
mvaddch(tc->y, tc->x, TRAP);
|
||||
when T_DART:
|
||||
if (!swing(pstats.s_lvl+1, pstats.s_arm, 1))
|
||||
msg(rs,"a small dart whizzes by your ear and vanishes");
|
||||
else
|
||||
{
|
||||
pstats.s_hpt -= roll(1, 4);
|
||||
if (pstats.s_hpt <= 0)
|
||||
{
|
||||
msg(rs,"a poisoned dart killed you");
|
||||
death(rs,'d');
|
||||
}
|
||||
if (!ISWEARING(R_SUSTSTR) && !save(VS_POISON))
|
||||
chg_str(-1);
|
||||
msg(rs,"a small dart just hit you in the shoulder");
|
||||
}
|
||||
when T_RUST:
|
||||
msg(rs,"a gush of water hits you on the head");
|
||||
rust_armor(rs,cur_armor);
|
||||
}
|
||||
flush_type();
|
||||
return tr;
|
||||
}
|
||||
|
||||
/*
|
||||
* rndmove:
|
||||
* Move in a random direction if the monster/person is confused
|
||||
*/
|
||||
coord *
|
||||
rndmove(THING *who)
|
||||
{
|
||||
THING *obj;
|
||||
int x, y;
|
||||
char ch;
|
||||
static coord ret; /* what we will be returning */
|
||||
|
||||
y = ret.y = who->t_pos.y + rnd(3) - 1;
|
||||
x = ret.x = who->t_pos.x + rnd(3) - 1;
|
||||
/*
|
||||
* Now check to see if that's a legal move. If not, don't move.
|
||||
* (I.e., bump into the wall or whatever)
|
||||
*/
|
||||
if (y == who->t_pos.y && x == who->t_pos.x)
|
||||
return &ret;
|
||||
if (!diag_ok(&who->t_pos, &ret))
|
||||
goto bad;
|
||||
else
|
||||
{
|
||||
ch = winat(y, x);
|
||||
if (!step_ok(ch))
|
||||
goto bad;
|
||||
if (ch == SCROLL)
|
||||
{
|
||||
for (obj = lvl_obj; obj != NULL; obj = next(obj))
|
||||
if (y == obj->o_pos.y && x == obj->o_pos.x)
|
||||
break;
|
||||
if (obj != NULL && obj->o_which == S_SCARE)
|
||||
goto bad;
|
||||
}
|
||||
}
|
||||
return &ret;
|
||||
|
||||
bad:
|
||||
ret = who->t_pos;
|
||||
return &ret;
|
||||
}
|
||||
|
||||
/*
|
||||
* rust_armor:
|
||||
* Rust the given armor, if it is a legal kind to rust, and we
|
||||
* aren't wearing a magic ring.
|
||||
*/
|
||||
|
||||
void
|
||||
rust_armor(struct rogue_state *rs,THING *arm)
|
||||
{
|
||||
if (arm == NULL || arm->o_type != ARMOR || arm->o_which == LEATHER ||
|
||||
arm->o_arm >= 9)
|
||||
return;
|
||||
|
||||
if ((arm->o_flags & ISPROT) || ISWEARING(R_SUSTARM))
|
||||
{
|
||||
if (!to_death)
|
||||
msg(rs,"the rust vanishes instantly");
|
||||
}
|
||||
else
|
||||
{
|
||||
arm->o_arm++;
|
||||
if (!terse)
|
||||
msg(rs,"your armor appears to be weaker now. Oh my!");
|
||||
else
|
||||
msg(rs,"your armor weakens");
|
||||
}
|
||||
}
|
||||
234
src/cc/rogue/new_level.c
Normal file
234
src/cc/rogue/new_level.c
Normal file
@@ -0,0 +1,234 @@
|
||||
/*
|
||||
* new_level:
|
||||
* Dig and draw a new level
|
||||
*
|
||||
* @(#)new_level.c 4.38 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
//#include <string.h>
|
||||
#include "rogue.h"
|
||||
|
||||
#define TREAS_ROOM 20 /* one chance in TREAS_ROOM for a treasure room */
|
||||
#define MAXTREAS 10 /* maximum number of treasures in a treasure room */
|
||||
#define MINTREAS 2 /* minimum number of treasures in a treasure room */
|
||||
|
||||
void
|
||||
new_level(struct rogue_state *rs)
|
||||
{
|
||||
THING *tp;
|
||||
PLACE *pp;
|
||||
char *sp;
|
||||
int i;
|
||||
|
||||
player.t_flags &= ~ISHELD; /* unhold when you go down just in case */
|
||||
if (level > max_level)
|
||||
max_level = level;
|
||||
/*
|
||||
* Clean things off from last level
|
||||
*/
|
||||
for (pp = places; pp < &places[MAXCOLS*MAXLINES]; pp++)
|
||||
{
|
||||
pp->p_ch = ' ';
|
||||
pp->p_flags = F_REAL;
|
||||
pp->p_monst = NULL;
|
||||
}
|
||||
clear();
|
||||
/*
|
||||
* Free up the monsters on the last level
|
||||
*/
|
||||
for (tp = mlist; tp != NULL; tp = next(tp))
|
||||
free_list(tp->t_pack);
|
||||
free_list(mlist);
|
||||
/*
|
||||
* Throw away stuff left on the previous level (if anything)
|
||||
*/
|
||||
free_list(lvl_obj);
|
||||
do_rooms(rs); /* Draw rooms */
|
||||
do_passages(rs); /* Draw passages */
|
||||
no_food++;
|
||||
//fprintf(stderr,"new_level.%d\n",level);
|
||||
put_things(rs); /* Place objects (if any) */
|
||||
/*
|
||||
* Place the traps
|
||||
*/
|
||||
if (rnd(10) < level)
|
||||
{
|
||||
ntraps = rnd(level / 4) + 1;
|
||||
if (ntraps > MAXTRAPS)
|
||||
ntraps = MAXTRAPS;
|
||||
i = ntraps;
|
||||
while (i--)
|
||||
{
|
||||
/*
|
||||
* not only wouldn't it be NICE to have traps in mazes
|
||||
* (not that we care about being nice), since the trap
|
||||
* number is stored where the passage number is, we
|
||||
* can't actually do it.
|
||||
*/
|
||||
do
|
||||
{
|
||||
find_floor((struct room *) NULL, &stairs, FALSE, FALSE);
|
||||
} while (chat(stairs.y, stairs.x) != FLOOR);
|
||||
sp = &flat(stairs.y, stairs.x);
|
||||
*sp &= ~F_REAL;
|
||||
*sp |= rnd(NTRAPS);
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Place the staircase down.
|
||||
*/
|
||||
find_floor((struct room *) NULL, &stairs, FALSE, FALSE);
|
||||
chat(stairs.y, stairs.x) = STAIRS;
|
||||
seenstairs = FALSE;
|
||||
|
||||
for (tp = mlist; tp != NULL; tp = next(tp))
|
||||
tp->t_room = roomin(rs,&tp->t_pos);
|
||||
|
||||
find_floor((struct room *) NULL, &hero, FALSE, TRUE);
|
||||
enter_room(rs,&hero);
|
||||
mvaddch(hero.y, hero.x, PLAYER);
|
||||
if (on(player, SEEMONST))
|
||||
turn_see(FALSE);
|
||||
if (on(player, ISHALU))
|
||||
visuals(rs,0);
|
||||
}
|
||||
|
||||
/*
|
||||
* rnd_room:
|
||||
* Pick a room that is really there
|
||||
*/
|
||||
int
|
||||
rnd_room()
|
||||
{
|
||||
int rm;
|
||||
|
||||
do
|
||||
{
|
||||
rm = rnd(MAXROOMS);
|
||||
} while (rooms[rm].r_flags & ISGONE);
|
||||
return rm;
|
||||
}
|
||||
|
||||
/*
|
||||
* put_things:
|
||||
* Put potions and scrolls on this level
|
||||
*/
|
||||
|
||||
void
|
||||
put_things(struct rogue_state *rs)
|
||||
{
|
||||
int i;
|
||||
THING *obj;
|
||||
|
||||
/*
|
||||
* Once you have found the amulet, the only way to get new stuff is
|
||||
* go down into the dungeon.
|
||||
*/
|
||||
if (amulet && level < max_level)
|
||||
return;
|
||||
/*
|
||||
* check for treasure rooms, and if so, put it in.
|
||||
*/
|
||||
if (rnd(TREAS_ROOM) == 0)
|
||||
treas_room(rs);
|
||||
/*
|
||||
* Do MAXOBJ attempts to put things on a level
|
||||
*/
|
||||
for (i = 0; i < MAXOBJ; i++)
|
||||
if (rnd(100) < 36)
|
||||
{
|
||||
/*
|
||||
* Pick a new object and link it in the list
|
||||
*/
|
||||
obj = new_thing(rs);
|
||||
//fprintf(stderr,"put_things i.%d obj.%p\n",i,obj);
|
||||
attach(lvl_obj, obj);
|
||||
/*
|
||||
* Put it somewhere
|
||||
*/
|
||||
find_floor((struct room *) NULL, &obj->o_pos, FALSE, FALSE);
|
||||
chat(obj->o_pos.y, obj->o_pos.x) = (char) obj->o_type;
|
||||
}
|
||||
/*
|
||||
* If he is really deep in the dungeon and he hasn't found the
|
||||
* amulet yet, put it somewhere on the ground
|
||||
*/
|
||||
if (level >= AMULETLEVEL && !amulet)
|
||||
{
|
||||
obj = new_item();
|
||||
attach(lvl_obj, obj);
|
||||
obj->o_hplus = 0;
|
||||
obj->o_dplus = 0;
|
||||
strncpy(obj->o_damage,"0x0",sizeof(obj->o_damage));
|
||||
strncpy(obj->o_hurldmg,"0x0",sizeof(obj->o_hurldmg));
|
||||
obj->o_arm = 11;
|
||||
obj->o_type = AMULET;
|
||||
/*
|
||||
* Put it somewhere
|
||||
*/
|
||||
find_floor((struct room *) NULL, &obj->o_pos, FALSE, FALSE);
|
||||
chat(obj->o_pos.y, obj->o_pos.x) = AMULET;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* treas_room:
|
||||
* Add a treasure room
|
||||
*/
|
||||
#define MAXTRIES 10 /* max number of tries to put down a monster */
|
||||
|
||||
|
||||
void
|
||||
treas_room(struct rogue_state *rs)
|
||||
{
|
||||
int nm;
|
||||
THING *tp;
|
||||
struct room *rp;
|
||||
int spots, num_monst;
|
||||
static coord mp;
|
||||
|
||||
rp = &rooms[rnd_room()];
|
||||
spots = (rp->r_max.y - 2) * (rp->r_max.x - 2) - MINTREAS;
|
||||
if (spots > (MAXTREAS - MINTREAS))
|
||||
spots = (MAXTREAS - MINTREAS);
|
||||
num_monst = nm = rnd(spots) + MINTREAS;
|
||||
while (nm--)
|
||||
{
|
||||
find_floor(rp, &mp, 2 * MAXTRIES, FALSE);
|
||||
//fprintf(stderr,"treas_room\n");
|
||||
tp = new_thing(rs);
|
||||
tp->o_pos = mp;
|
||||
attach(lvl_obj, tp);
|
||||
chat(mp.y, mp.x) = (char) tp->o_type;
|
||||
}
|
||||
|
||||
/*
|
||||
* fill up room with monsters from the next level down
|
||||
*/
|
||||
|
||||
if ((nm = rnd(spots) + MINTREAS) < num_monst + 2)
|
||||
nm = num_monst + 2;
|
||||
spots = (rp->r_max.y - 2) * (rp->r_max.x - 2);
|
||||
if (nm > spots)
|
||||
nm = spots;
|
||||
level++;
|
||||
while (nm--)
|
||||
{
|
||||
spots = 0;
|
||||
if (find_floor(rp, &mp, MAXTRIES, TRUE))
|
||||
{
|
||||
tp = new_item();
|
||||
new_monster(rs,tp, randmonster(FALSE), &mp);
|
||||
tp->t_flags |= ISMEAN; /* no sloughers in THIS room */
|
||||
give_pack(rs,tp);
|
||||
}
|
||||
}
|
||||
level--;
|
||||
}
|
||||
501
src/cc/rogue/options.c
Normal file
501
src/cc/rogue/options.c
Normal file
@@ -0,0 +1,501 @@
|
||||
/*
|
||||
* This file has all the code for the option command. I would rather
|
||||
* this command were not necessary, but it is the only way to keep the
|
||||
* wolves off of my back.
|
||||
*
|
||||
* @(#)options.c 4.24 (Berkeley) 05/10/83
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <curses.h>
|
||||
//#include <ctype.h>
|
||||
//#include <string.h>
|
||||
#include "rogue.h"
|
||||
|
||||
#define EQSTR(a, b, c) (strncmp(a, b, c) == 0)
|
||||
|
||||
#define NUM_OPTS (sizeof optlist / sizeof (OPTION))
|
||||
|
||||
/*
|
||||
* description of an option and what to do with it
|
||||
*/
|
||||
struct optstruct {
|
||||
char *o_name; /* option name */
|
||||
char *o_prompt; /* prompt for interactive entry */
|
||||
void *o_opt; /* pointer to thing to set */
|
||||
/* function to print value */
|
||||
void (*o_putfunc)(void *opt);
|
||||
/* function to get value interactively */
|
||||
int (*o_getfunc)(struct rogue_state *rs,void *opt, WINDOW *win);
|
||||
};
|
||||
|
||||
typedef struct optstruct OPTION;
|
||||
|
||||
void pr_optname(OPTION *op);
|
||||
|
||||
OPTION optlist[] = {
|
||||
{"terse", "Terse output",
|
||||
&terse, put_bool, get_bool },
|
||||
{"flush", "Flush typeahead during battle",
|
||||
&fight_flush, put_bool, get_bool },
|
||||
{"jump", "Show position only at end of run",
|
||||
&jump, put_bool, get_bool },
|
||||
{"seefloor", "Show the lamp-illuminated floor",
|
||||
&see_floor, put_bool, get_sf },
|
||||
{"passgo", "Follow turnings in passageways",
|
||||
&passgo, put_bool, get_bool },
|
||||
{"tombstone", "Print out tombstone when killed",
|
||||
&tombstone, put_bool, get_bool },
|
||||
{"inven", "Inventory style",
|
||||
&inv_type, put_inv_t, get_inv_t },
|
||||
{"name", "Name",
|
||||
whoami, put_str, get_str },
|
||||
{"fruit", "Fruit",
|
||||
fruit, put_str, get_str },
|
||||
{"file", "Save file",
|
||||
file_name, put_str, get_str }
|
||||
};
|
||||
|
||||
/*
|
||||
* option:
|
||||
* Print and then set options from the terminal
|
||||
*/
|
||||
|
||||
void
|
||||
option(struct rogue_state *rs)
|
||||
{
|
||||
OPTION *op;
|
||||
int retval;
|
||||
|
||||
wclear(hw);
|
||||
/*
|
||||
* Display current values of options
|
||||
*/
|
||||
for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++)
|
||||
{
|
||||
pr_optname(op);
|
||||
(*op->o_putfunc)(op->o_opt);
|
||||
waddch(hw, '\n');
|
||||
}
|
||||
/*
|
||||
* Set values
|
||||
*/
|
||||
wmove(hw, 0, 0);
|
||||
for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++)
|
||||
{
|
||||
pr_optname(op);
|
||||
retval = (*op->o_getfunc)(rs,op->o_opt, hw);
|
||||
if (retval)
|
||||
{
|
||||
if (retval == QUIT)
|
||||
break;
|
||||
else if (op > optlist) { /* MINUS */
|
||||
wmove(hw, (int)(op - optlist) - 1, 0);
|
||||
op -= 2;
|
||||
}
|
||||
else /* trying to back up beyond the top */
|
||||
{
|
||||
putchar('\007');
|
||||
wmove(hw, 0, 0);
|
||||
op--;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Switch back to original screen
|
||||
*/
|
||||
wmove(hw, LINES - 1, 0);
|
||||
waddstr(hw, "--Press space to continue--");
|
||||
wrefresh(hw);
|
||||
wait_for(rs,' ');
|
||||
clearok(curscr, TRUE);
|
||||
touchwin(stdscr);
|
||||
after = FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* pr_optname:
|
||||
* Print out the option name prompt
|
||||
*/
|
||||
|
||||
void
|
||||
pr_optname(OPTION *op)
|
||||
{
|
||||
wprintw(hw, "%s (\"%s\"): ", op->o_prompt, op->o_name);
|
||||
}
|
||||
|
||||
/*
|
||||
* put_bool
|
||||
* Put out a boolean
|
||||
*/
|
||||
|
||||
void
|
||||
put_bool(void *b)
|
||||
{
|
||||
waddstr(hw, *(bool *) b ? "True" : "False");
|
||||
}
|
||||
|
||||
/*
|
||||
* put_str:
|
||||
* Put out a string
|
||||
*/
|
||||
|
||||
void
|
||||
put_str(void *str)
|
||||
{
|
||||
waddstr(hw, (char *) str);
|
||||
}
|
||||
|
||||
/*
|
||||
* put_inv_t:
|
||||
* Put out an inventory type
|
||||
*/
|
||||
|
||||
void
|
||||
put_inv_t(void *ip)
|
||||
{
|
||||
waddstr(hw, inv_t_name[*(int *) ip]);
|
||||
}
|
||||
|
||||
/*
|
||||
* get_bool:
|
||||
* Allow changing a boolean option and print it out
|
||||
*/
|
||||
int
|
||||
get_bool(struct rogue_state *rs,void *vp, WINDOW *win)
|
||||
{
|
||||
bool *bp = (bool *) vp;
|
||||
int oy, ox;
|
||||
bool op_bad;
|
||||
|
||||
op_bad = TRUE;
|
||||
getyx(win, oy, ox);
|
||||
waddstr(win, *bp ? "True" : "False");
|
||||
while (op_bad)
|
||||
{
|
||||
wmove(win, oy, ox);
|
||||
wrefresh(win);
|
||||
switch (readchar(rs))
|
||||
{
|
||||
case 't':
|
||||
case 'T':
|
||||
*bp = TRUE;
|
||||
op_bad = FALSE;
|
||||
break;
|
||||
case 'f':
|
||||
case 'F':
|
||||
*bp = FALSE;
|
||||
op_bad = FALSE;
|
||||
break;
|
||||
case '\n':
|
||||
case '\r':
|
||||
op_bad = FALSE;
|
||||
break;
|
||||
case ESCAPE:
|
||||
return QUIT;
|
||||
case '-':
|
||||
return MINUS;
|
||||
default:
|
||||
wmove(win, oy, ox + 10);
|
||||
waddstr(win, "(T or F)");
|
||||
}
|
||||
}
|
||||
wmove(win, oy, ox);
|
||||
waddstr(win, *bp ? "True" : "False");
|
||||
waddch(win, '\n');
|
||||
return NORM;
|
||||
}
|
||||
|
||||
/*
|
||||
* get_sf:
|
||||
* Change value and handle transition problems from see_floor to
|
||||
* !see_floor.
|
||||
*/
|
||||
int
|
||||
get_sf(struct rogue_state *rs,void *vp, WINDOW *win)
|
||||
{
|
||||
bool *bp = (bool *) vp;
|
||||
bool was_sf;
|
||||
int retval;
|
||||
|
||||
was_sf = see_floor;
|
||||
retval = get_bool(rs,bp, win);
|
||||
if (retval == QUIT) return(QUIT);
|
||||
if (was_sf != see_floor)
|
||||
{
|
||||
if (!see_floor) {
|
||||
see_floor = TRUE;
|
||||
erase_lamp(&hero, proom);
|
||||
see_floor = FALSE;
|
||||
}
|
||||
else
|
||||
look(rs,FALSE);
|
||||
}
|
||||
return(NORM);
|
||||
}
|
||||
|
||||
/*
|
||||
* get_str:
|
||||
* Set a string option
|
||||
*/
|
||||
#define MAXINP 50 /* max string to read from terminal or environment */
|
||||
|
||||
int
|
||||
get_str(struct rogue_state *rs,void *vopt, WINDOW *win)
|
||||
{
|
||||
char *opt = (char *) vopt;
|
||||
char *sp;
|
||||
int oy, ox;
|
||||
int i;
|
||||
signed char c;
|
||||
static char buf[MAXSTR];
|
||||
|
||||
getyx(win, oy, ox);
|
||||
wrefresh(win);
|
||||
/*
|
||||
* loop reading in the string, and put it in a temporary buffer
|
||||
*/
|
||||
for (sp = buf; (c = readchar(rs)) != '\n' && c != '\r' && c != ESCAPE;
|
||||
wclrtoeol(win), wrefresh(win))
|
||||
{
|
||||
if (c == -1)
|
||||
continue;
|
||||
else if (c == erasechar()) /* process erase character */
|
||||
{
|
||||
if (sp > buf)
|
||||
{
|
||||
sp--;
|
||||
for (i = (int) strlen(unctrl(*sp)); i; i--)
|
||||
waddch(win, '\b');
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else if (c == killchar()) /* process kill character */
|
||||
{
|
||||
sp = buf;
|
||||
wmove(win, oy, ox);
|
||||
continue;
|
||||
}
|
||||
else if (sp == buf)
|
||||
{
|
||||
if (c == '-' && win != stdscr)
|
||||
break;
|
||||
else if (c == '~')
|
||||
{
|
||||
strcpy(buf, home);
|
||||
waddstr(win, home);
|
||||
sp += strlen(home);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (sp >= &buf[MAXINP] || !(isprint(c) || c == ' '))
|
||||
putchar(CTRL('G'));
|
||||
else
|
||||
{
|
||||
*sp++ = c;
|
||||
waddstr(win, unctrl(c));
|
||||
}
|
||||
}
|
||||
*sp = '\0';
|
||||
if (sp > buf) /* only change option if something has been typed */
|
||||
strucpy(opt, buf, (int) strlen(buf));
|
||||
mvwprintw(win, oy, ox, "%s\n", opt);
|
||||
wrefresh(win);
|
||||
if (win == stdscr)
|
||||
mpos += (int)(sp - buf);
|
||||
if (c == '-')
|
||||
return MINUS;
|
||||
else if (c == ESCAPE)
|
||||
return QUIT;
|
||||
else
|
||||
return NORM;
|
||||
}
|
||||
|
||||
/*
|
||||
* get_inv_t
|
||||
* Get an inventory type name
|
||||
*/
|
||||
int
|
||||
get_inv_t(struct rogue_state *rs,void *vp, WINDOW *win)
|
||||
{
|
||||
int *ip = (int *) vp;
|
||||
int oy, ox;
|
||||
bool op_bad;
|
||||
|
||||
op_bad = TRUE;
|
||||
getyx(win, oy, ox);
|
||||
waddstr(win, inv_t_name[*ip]);
|
||||
while (op_bad)
|
||||
{
|
||||
wmove(win, oy, ox);
|
||||
wrefresh(win);
|
||||
switch (readchar(rs))
|
||||
{
|
||||
case 'o':
|
||||
case 'O':
|
||||
*ip = INV_OVER;
|
||||
op_bad = FALSE;
|
||||
break;
|
||||
case 's':
|
||||
case 'S':
|
||||
*ip = INV_SLOW;
|
||||
op_bad = FALSE;
|
||||
break;
|
||||
case 'c':
|
||||
case 'C':
|
||||
*ip = INV_CLEAR;
|
||||
op_bad = FALSE;
|
||||
break;
|
||||
case '\n':
|
||||
case '\r':
|
||||
op_bad = FALSE;
|
||||
break;
|
||||
case ESCAPE:
|
||||
return QUIT;
|
||||
case '-':
|
||||
return MINUS;
|
||||
default:
|
||||
wmove(win, oy, ox + 15);
|
||||
waddstr(win, "(O, S, or C)");
|
||||
}
|
||||
}
|
||||
mvwprintw(win, oy, ox, "%s\n", inv_t_name[*ip]);
|
||||
return NORM;
|
||||
}
|
||||
|
||||
|
||||
#ifdef MASTER
|
||||
/*
|
||||
* get_num:
|
||||
* Get a numeric option
|
||||
*/
|
||||
int
|
||||
get_num(struct rogue_state *rs,void *vp, WINDOW *win)
|
||||
{
|
||||
short *opt = (short *) vp;
|
||||
int i;
|
||||
static char buf[MAXSTR];
|
||||
|
||||
if ((i = get_str(rs,buf, win)) == NORM)
|
||||
*opt = (short) atoi(buf);
|
||||
return i;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* parse_opts:
|
||||
* Parse options from string, usually taken from the environment.
|
||||
* The string is a series of comma seperated values, with booleans
|
||||
* being stated as "name" (true) or "noname" (false), and strings
|
||||
* being "name=....", with the string being defined up to a comma
|
||||
* or the end of the entire option string.
|
||||
*/
|
||||
|
||||
void
|
||||
parse_opts(char *str)
|
||||
{
|
||||
char *sp;
|
||||
OPTION *op;
|
||||
int len;
|
||||
const char **i;
|
||||
char *start;
|
||||
|
||||
while (*str)
|
||||
{
|
||||
/*
|
||||
* Get option name
|
||||
*/
|
||||
for (sp = str; isalpha(*sp); sp++)
|
||||
continue;
|
||||
len = (int)(sp - str);
|
||||
/*
|
||||
* Look it up and deal with it
|
||||
*/
|
||||
for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++)
|
||||
if (EQSTR(str, op->o_name, len))
|
||||
{
|
||||
if (op->o_putfunc == put_bool) /* if option is a boolean */
|
||||
*(bool *)op->o_opt = TRUE; /* NOSTRICT */
|
||||
else /* string option */
|
||||
{
|
||||
/*
|
||||
* Skip to start of string value
|
||||
*/
|
||||
for (str = sp + 1; *str == '='; str++)
|
||||
continue;
|
||||
if (*str == '~')
|
||||
{
|
||||
strcpy((char *) op->o_opt, home); /* NOSTRICT */
|
||||
start = (char *) op->o_opt + strlen(home);/* NOSTRICT */
|
||||
while (*++str == '/')
|
||||
continue;
|
||||
}
|
||||
else
|
||||
start = (char *) op->o_opt; /* NOSTRICT */
|
||||
/*
|
||||
* Skip to end of string value
|
||||
*/
|
||||
for (sp = str + 1; *sp && *sp != ','; sp++)
|
||||
continue;
|
||||
/*
|
||||
* check for type of inventory
|
||||
*/
|
||||
if (op->o_putfunc == put_inv_t)
|
||||
{
|
||||
if (islower(*str))
|
||||
*str = (char) toupper(*str);
|
||||
for (i = inv_t_name; i <= &inv_t_name[INV_CLEAR]; i++)
|
||||
if (strncmp(str, *i, sp - str) == 0)
|
||||
{
|
||||
inv_type = (int)(i - inv_t_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
strucpy(start, str, (int)(sp - str));
|
||||
}
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* check for "noname" for booleans
|
||||
*/
|
||||
else if (op->o_putfunc == put_bool
|
||||
&& EQSTR(str, "no", 2) && EQSTR(str + 2, op->o_name, len - 2))
|
||||
{
|
||||
*(bool *)op->o_opt = FALSE; /* NOSTRICT */
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
* skip to start of next option name
|
||||
*/
|
||||
while (*sp && !isalpha(*sp))
|
||||
sp++;
|
||||
str = sp;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* strucpy:
|
||||
* Copy string using unctrl for things
|
||||
*/
|
||||
|
||||
void
|
||||
strucpy(char *s1, char *s2, int len)
|
||||
{
|
||||
if (len > MAXINP)
|
||||
len = MAXINP;
|
||||
while (len--)
|
||||
{
|
||||
if (isprint(*s2) || *s2 == ' ')
|
||||
*s1++ = *s2;
|
||||
s2++;
|
||||
}
|
||||
*s1 = '\0';
|
||||
}
|
||||
515
src/cc/rogue/pack.c
Normal file
515
src/cc/rogue/pack.c
Normal file
@@ -0,0 +1,515 @@
|
||||
/*
|
||||
* Routines to deal with the pack
|
||||
*
|
||||
* @(#)pack.c 4.40 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <string.h>
|
||||
//#include <curses.h>
|
||||
//#include <ctype.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* add_pack:
|
||||
* Pick up an object and add it to the pack. If the argument is
|
||||
* non-null use it as the linked_list pointer instead of gettting
|
||||
* it off the ground.
|
||||
*/
|
||||
|
||||
void
|
||||
add_pack(struct rogue_state *rs,THING *obj, bool silent)
|
||||
{
|
||||
THING *op, *lp;
|
||||
bool from_floor;
|
||||
|
||||
from_floor = FALSE;
|
||||
if (obj == NULL)
|
||||
{
|
||||
if ((obj = find_obj(rs,hero.y, hero.x)) == NULL)
|
||||
return;
|
||||
from_floor = TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
* Check for and deal with scare monster scrolls
|
||||
*/
|
||||
if (obj->o_type == SCROLL && obj->o_which == S_SCARE)
|
||||
if (obj->o_flags & ISFOUND)
|
||||
{
|
||||
detach(lvl_obj, obj);
|
||||
mvaddch(hero.y, hero.x, floor_ch());
|
||||
chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR;
|
||||
discard(obj);
|
||||
msg(rs,"the scroll turns to dust as you pick it up");
|
||||
return;
|
||||
}
|
||||
|
||||
if (pack == NULL)
|
||||
{
|
||||
pack = obj;
|
||||
obj->o_packch = pack_char();
|
||||
inpack++;
|
||||
}
|
||||
else
|
||||
{
|
||||
lp = NULL;
|
||||
for (op = pack; op != NULL; op = next(op))
|
||||
{
|
||||
if (op->o_type != obj->o_type)
|
||||
lp = op;
|
||||
else
|
||||
{
|
||||
while (op->o_type == obj->o_type && op->o_which != obj->o_which)
|
||||
{
|
||||
lp = op;
|
||||
if (next(op) == NULL)
|
||||
break;
|
||||
else
|
||||
op = next(op);
|
||||
}
|
||||
if (op->o_type == obj->o_type && op->o_which == obj->o_which)
|
||||
{
|
||||
if (ISMULT(op->o_type))
|
||||
{
|
||||
if (!pack_room(rs,from_floor, obj))
|
||||
return;
|
||||
op->o_count++;
|
||||
dump_it:
|
||||
discard(obj);
|
||||
obj = op;
|
||||
lp = NULL;
|
||||
goto out;
|
||||
}
|
||||
else if (obj->o_group)
|
||||
{
|
||||
lp = op;
|
||||
while (op->o_type == obj->o_type
|
||||
&& op->o_which == obj->o_which
|
||||
&& op->o_group != obj->o_group)
|
||||
{
|
||||
lp = op;
|
||||
if (next(op) == NULL)
|
||||
break;
|
||||
else
|
||||
op = next(op);
|
||||
}
|
||||
if (op->o_type == obj->o_type
|
||||
&& op->o_which == obj->o_which
|
||||
&& op->o_group == obj->o_group)
|
||||
{
|
||||
op->o_count += obj->o_count;
|
||||
inpack--;
|
||||
if (!pack_room(rs,from_floor, obj))
|
||||
return;
|
||||
goto dump_it;
|
||||
}
|
||||
}
|
||||
else
|
||||
lp = op;
|
||||
}
|
||||
out:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lp != NULL)
|
||||
{
|
||||
if (!pack_room(rs,from_floor, obj))
|
||||
return;
|
||||
else
|
||||
{
|
||||
obj->o_packch = pack_char();
|
||||
next(obj) = next(lp);
|
||||
prev(obj) = lp;
|
||||
if (next(lp) != NULL)
|
||||
prev(next(lp)) = obj;
|
||||
next(lp) = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
obj->o_flags |= ISFOUND;
|
||||
|
||||
/*
|
||||
* If this was the object of something's desire, that monster will
|
||||
* get mad and run at the hero.
|
||||
*/
|
||||
for (op = mlist; op != NULL; op = next(op))
|
||||
if (op->t_dest == &obj->o_pos)
|
||||
op->t_dest = &hero;
|
||||
|
||||
if (obj->o_type == AMULET)
|
||||
amulet = TRUE;
|
||||
/*
|
||||
* Notify the user
|
||||
*/
|
||||
if (!silent)
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"you now have ");
|
||||
msg(rs,"%s (%c)", inv_name(obj, !terse), obj->o_packch);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* pack_room:
|
||||
* See if there's room in the pack. If not, print out an
|
||||
* appropriate message
|
||||
*/
|
||||
bool
|
||||
pack_room(struct rogue_state *rs,bool from_floor, THING *obj)
|
||||
{
|
||||
inpack = num_packitems();
|
||||
if (++inpack > MAXPACK)
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"there's ");
|
||||
addmsg(rs,"no room");
|
||||
if (!terse)
|
||||
addmsg(rs," in your pack");
|
||||
endmsg(rs);
|
||||
if (from_floor)
|
||||
move_msg(rs,obj);
|
||||
inpack = MAXPACK;
|
||||
return FALSE;
|
||||
}
|
||||
//fprintf(stderr,"inpack.%d vs MAX.%d\n",inpack,MAXPACK), sleep(2);
|
||||
|
||||
if (from_floor)
|
||||
{
|
||||
detach(lvl_obj, obj);
|
||||
mvaddch(hero.y, hero.x, floor_ch());
|
||||
chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
* leave_pack:
|
||||
* take an item out of the pack
|
||||
*/
|
||||
THING *
|
||||
leave_pack(struct rogue_state *rs,THING *obj, bool newobj, bool all)
|
||||
{
|
||||
THING *nobj;
|
||||
|
||||
inpack--;
|
||||
nobj = obj;
|
||||
if (obj->o_count > 1 && !all)
|
||||
{
|
||||
last_pick = obj;
|
||||
obj->o_count--;
|
||||
if (obj->o_group)
|
||||
inpack++;
|
||||
if (newobj)
|
||||
{
|
||||
nobj = new_item();
|
||||
*nobj = *obj;
|
||||
next(nobj) = NULL;
|
||||
prev(nobj) = NULL;
|
||||
nobj->o_count = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
last_pick = NULL;
|
||||
pack_used[obj->o_packch - 'a'] = FALSE;
|
||||
detach(pack, obj);
|
||||
}
|
||||
return nobj;
|
||||
}
|
||||
|
||||
/*
|
||||
* pack_char:
|
||||
* Return the next unused pack character.
|
||||
*/
|
||||
char
|
||||
pack_char()
|
||||
{
|
||||
bool *bp;
|
||||
|
||||
for (bp = pack_used; *bp; bp++)
|
||||
continue;
|
||||
*bp = TRUE;
|
||||
return (char)((int)(bp - pack_used) + 'a');
|
||||
}
|
||||
|
||||
/*
|
||||
* inventory:
|
||||
* List what is in the pack. Return TRUE if there is something of
|
||||
* the given type.
|
||||
*/
|
||||
|
||||
int32_t num_packitems()
|
||||
{
|
||||
THING *list = pack;
|
||||
int32_t type = 0,n = 0;
|
||||
for (; list != NULL; list = next(list))
|
||||
n++;
|
||||
return(n);
|
||||
}
|
||||
|
||||
bool
|
||||
inventory(struct rogue_state *rs,THING *list, int type)
|
||||
{
|
||||
static char inv_temp[MAXSTR];
|
||||
|
||||
n_objs = 0;
|
||||
for (; list != NULL; list = next(list))
|
||||
{
|
||||
if (type && type != list->o_type && !(type == CALLABLE &&
|
||||
list->o_type != FOOD && list->o_type != AMULET) &&
|
||||
!(type == R_OR_S && (list->o_type == RING || list->o_type == STICK)))
|
||||
continue;
|
||||
n_objs++;
|
||||
#ifdef MASTER
|
||||
if (!list->o_packch)
|
||||
strcpy(inv_temp, "%s");
|
||||
else
|
||||
#endif
|
||||
sprintf(inv_temp, "%c) %%s", list->o_packch);
|
||||
msg_esc = TRUE;
|
||||
if (add_line(rs,inv_temp, inv_name(list, FALSE)) == ESCAPE)
|
||||
{
|
||||
msg_esc = FALSE;
|
||||
msg(rs,"");
|
||||
return TRUE;
|
||||
}
|
||||
msg_esc = FALSE;
|
||||
}
|
||||
//if ( n_objs != inpack )
|
||||
// fprintf(stderr,"n_objs.%d vs inpack.%d\n",n_objs,inpack), sleep(2);
|
||||
if (n_objs == 0)
|
||||
{
|
||||
if (terse)
|
||||
msg(rs,type == 0 ? (char *)"empty handed" : (char *)"nothing appropriate");
|
||||
else
|
||||
msg(rs,type == 0 ? (char *)"you are empty handed" : (char *)"you don't have anything appropriate");
|
||||
return FALSE;
|
||||
}
|
||||
end_line(rs);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
* pick_up:
|
||||
* Add something to characters pack.
|
||||
*/
|
||||
|
||||
void
|
||||
pick_up(struct rogue_state *rs,char ch)
|
||||
{
|
||||
THING *obj;
|
||||
|
||||
if (on(player, ISLEVIT))
|
||||
return;
|
||||
|
||||
obj = find_obj(rs,hero.y, hero.x);
|
||||
if (move_on)
|
||||
move_msg(rs,obj);
|
||||
else
|
||||
switch (ch)
|
||||
{
|
||||
case GOLD:
|
||||
if (obj == NULL)
|
||||
return;
|
||||
money(rs,obj->o_goldval);
|
||||
detach(lvl_obj, obj);
|
||||
discard(obj);
|
||||
proom->r_goldval = 0;
|
||||
break;
|
||||
default:
|
||||
#ifdef MASTER
|
||||
debug("Where did you pick a '%s' up???", unctrl(ch));
|
||||
#endif
|
||||
case ARMOR:
|
||||
case POTION:
|
||||
case FOOD:
|
||||
case WEAPON:
|
||||
case SCROLL:
|
||||
case AMULET:
|
||||
case RING:
|
||||
case STICK:
|
||||
add_pack(rs,(THING *) NULL, FALSE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* move_msg:
|
||||
* Print out the message if you are just moving onto an object
|
||||
*/
|
||||
|
||||
void
|
||||
move_msg(struct rogue_state *rs,THING *obj)
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"you ");
|
||||
msg(rs,"moved onto %s", inv_name(obj, TRUE));
|
||||
}
|
||||
|
||||
/*
|
||||
* picky_inven:
|
||||
* Allow player to inventory a single item
|
||||
*/
|
||||
|
||||
void
|
||||
picky_inven(struct rogue_state *rs)
|
||||
{
|
||||
THING *obj;
|
||||
char mch;
|
||||
|
||||
if (pack == NULL)
|
||||
msg(rs,"you aren't carrying anything");
|
||||
else if (next(pack) == NULL)
|
||||
msg(rs,"a) %s", inv_name(pack, FALSE));
|
||||
else
|
||||
{
|
||||
msg(rs,terse ? (char *)"item: " : (char *)"which item do you wish to inventory: ");
|
||||
mpos = 0;
|
||||
if ((mch = readchar(rs)) == ESCAPE)
|
||||
{
|
||||
msg(rs,"");
|
||||
return;
|
||||
}
|
||||
for (obj = pack; obj != NULL; obj = next(obj))
|
||||
if (mch == obj->o_packch)
|
||||
{
|
||||
msg(rs,"%c) %s", mch, inv_name(obj, FALSE));
|
||||
return;
|
||||
}
|
||||
msg(rs,"'%s' not in pack", unctrl(mch));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* get_item:
|
||||
* Pick something out of a pack for a purpose
|
||||
*/
|
||||
THING *
|
||||
get_item(struct rogue_state *rs,char *purpose, int type)
|
||||
{
|
||||
THING *obj;
|
||||
char ch;
|
||||
|
||||
if (pack == NULL)
|
||||
msg(rs,"you aren't carrying anything");
|
||||
else if (again)
|
||||
if (last_pick)
|
||||
return last_pick;
|
||||
else
|
||||
msg(rs,"you ran out");
|
||||
else
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"which object do you want to ");
|
||||
addmsg(rs,purpose);
|
||||
if (terse)
|
||||
addmsg(rs," what");
|
||||
msg(rs,"? (* for list): ");
|
||||
ch = readchar(rs);
|
||||
mpos = 0;
|
||||
/*
|
||||
* Give the poor player a chance to abort the command
|
||||
*/
|
||||
if (ch == ESCAPE)
|
||||
{
|
||||
reset_last();
|
||||
after = FALSE;
|
||||
msg(rs,"");
|
||||
return NULL;
|
||||
}
|
||||
n_objs = 1; /* normal case: person types one char */
|
||||
if (ch == '*')
|
||||
{
|
||||
mpos = 0;
|
||||
if (inventory(rs,pack, type) == 0)
|
||||
{
|
||||
after = FALSE;
|
||||
return NULL;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
for (obj = pack; obj != NULL; obj = next(obj))
|
||||
if (obj->o_packch == ch)
|
||||
break;
|
||||
if (obj == NULL)
|
||||
{
|
||||
msg(rs,"'%s' is not a valid item",unctrl(ch));
|
||||
continue;
|
||||
}
|
||||
else
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* money:
|
||||
* Add or subtract gold from the pack
|
||||
*/
|
||||
|
||||
void
|
||||
money(struct rogue_state *rs,int value)
|
||||
{
|
||||
purse += value;
|
||||
mvaddch(hero.y, hero.x, floor_ch());
|
||||
chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR;
|
||||
if (value > 0)
|
||||
{
|
||||
if (!terse)
|
||||
addmsg(rs,"you found ");
|
||||
msg(rs,"%d gold pieces", value);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* floor_ch:
|
||||
* Return the appropriate floor character for her room
|
||||
*/
|
||||
char
|
||||
floor_ch()
|
||||
{
|
||||
if (proom->r_flags & ISGONE)
|
||||
return PASSAGE;
|
||||
return (show_floor() ? FLOOR : ' ');
|
||||
}
|
||||
|
||||
/*
|
||||
* floor_at:
|
||||
* Return the character at hero's position, taking see_floor
|
||||
* into account
|
||||
*/
|
||||
char
|
||||
floor_at()
|
||||
{
|
||||
char ch;
|
||||
|
||||
ch = chat(hero.y, hero.x);
|
||||
if (ch == FLOOR)
|
||||
ch = floor_ch();
|
||||
return ch;
|
||||
}
|
||||
|
||||
/*
|
||||
* reset_last:
|
||||
* Reset the last command when the current one is aborted
|
||||
*/
|
||||
|
||||
void
|
||||
reset_last()
|
||||
{
|
||||
last_comm = l_last_comm;
|
||||
last_dir = l_last_dir;
|
||||
last_pick = l_last_pick;
|
||||
}
|
||||
424
src/cc/rogue/passages.c
Normal file
424
src/cc/rogue/passages.c
Normal file
@@ -0,0 +1,424 @@
|
||||
/*
|
||||
* Draw the connecting passages
|
||||
*
|
||||
* @(#)passages.c 4.22 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* do_passages:
|
||||
* Draw all the passages on a level.
|
||||
*/
|
||||
|
||||
void
|
||||
do_passages(struct rogue_state *rs)
|
||||
{
|
||||
struct rdes *r1, *r2 = NULL;
|
||||
int i, j;
|
||||
int roomcount;
|
||||
static struct rdes
|
||||
{
|
||||
bool conn[MAXROOMS]; /* possible to connect to room i? */
|
||||
bool isconn[MAXROOMS]; /* connection been made to room i? */
|
||||
bool ingraph; /* this room in graph already? */
|
||||
} rdes[MAXROOMS] = {
|
||||
{ { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
|
||||
{ { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
|
||||
{ { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
|
||||
{ { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
|
||||
{ { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
|
||||
{ { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
|
||||
{ { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
|
||||
{ { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
|
||||
{ { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
|
||||
};
|
||||
|
||||
/*
|
||||
* reinitialize room graph description
|
||||
*/
|
||||
for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
|
||||
{
|
||||
for (j = 0; j < MAXROOMS; j++)
|
||||
r1->isconn[j] = FALSE;
|
||||
r1->ingraph = FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* starting with one room, connect it to a random adjacent room and
|
||||
* then pick a new room to start with.
|
||||
*/
|
||||
roomcount = 1;
|
||||
r1 = &rdes[rnd(MAXROOMS)];
|
||||
r1->ingraph = TRUE;
|
||||
do
|
||||
{
|
||||
/*
|
||||
* find a room to connect with
|
||||
*/
|
||||
j = 0;
|
||||
for (i = 0; i < MAXROOMS; i++)
|
||||
if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
|
||||
r2 = &rdes[i];
|
||||
/*
|
||||
* if no adjacent rooms are outside the graph, pick a new room
|
||||
* to look from
|
||||
*/
|
||||
if (j == 0)
|
||||
{
|
||||
do
|
||||
r1 = &rdes[rnd(MAXROOMS)];
|
||||
until (r1->ingraph);
|
||||
}
|
||||
/*
|
||||
* otherwise, connect new room to the graph, and draw a tunnel
|
||||
* to it
|
||||
*/
|
||||
else
|
||||
{
|
||||
r2->ingraph = TRUE;
|
||||
i = (int)(r1 - rdes);
|
||||
j = (int)(r2 - rdes);
|
||||
conn(rs,i, j);
|
||||
r1->isconn[j] = TRUE;
|
||||
r2->isconn[i] = TRUE;
|
||||
roomcount++;
|
||||
}
|
||||
} while (roomcount < MAXROOMS);
|
||||
|
||||
/*
|
||||
* attempt to add passages to the graph a random number of times so
|
||||
* that there isn't always just one unique passage through it.
|
||||
*/
|
||||
for (roomcount = rnd(5); roomcount > 0; roomcount--)
|
||||
{
|
||||
r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
|
||||
/*
|
||||
* find an adjacent room not already connected
|
||||
*/
|
||||
j = 0;
|
||||
for (i = 0; i < MAXROOMS; i++)
|
||||
if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0)
|
||||
r2 = &rdes[i];
|
||||
/*
|
||||
* if there is one, connect it and look for the next added
|
||||
* passage
|
||||
*/
|
||||
if (j != 0)
|
||||
{
|
||||
i = (int)(r1 - rdes);
|
||||
j = (int)(r2 - rdes);
|
||||
conn(rs,i, j);
|
||||
r1->isconn[j] = TRUE;
|
||||
r2->isconn[i] = TRUE;
|
||||
}
|
||||
}
|
||||
passnum();
|
||||
}
|
||||
|
||||
/*
|
||||
* conn:
|
||||
* Draw a corridor from a room in a certain direction.
|
||||
*/
|
||||
|
||||
void
|
||||
conn(struct rogue_state *rs,int r1, int r2)
|
||||
{
|
||||
struct room *rpf, *rpt = NULL;
|
||||
int rmt;
|
||||
int distance = 0, turn_spot, turn_distance = 0;
|
||||
int rm;
|
||||
char direc;
|
||||
static coord del, curr, turn_delta, spos, epos;
|
||||
|
||||
if (r1 < r2)
|
||||
{
|
||||
rm = r1;
|
||||
if (r1 + 1 == r2)
|
||||
direc = 'r';
|
||||
else
|
||||
direc = 'd';
|
||||
}
|
||||
else
|
||||
{
|
||||
rm = r2;
|
||||
if (r2 + 1 == r1)
|
||||
direc = 'r';
|
||||
else
|
||||
direc = 'd';
|
||||
}
|
||||
rpf = &rooms[rm];
|
||||
/*
|
||||
* Set up the movement variables, in two cases:
|
||||
* first drawing one down.
|
||||
*/
|
||||
if (direc == 'd')
|
||||
{
|
||||
rmt = rm + 3; /* room # of dest */
|
||||
rpt = &rooms[rmt]; /* room pointer of dest */
|
||||
del.x = 0; /* direction of move */
|
||||
del.y = 1;
|
||||
spos.x = rpf->r_pos.x; /* start of move */
|
||||
spos.y = rpf->r_pos.y;
|
||||
epos.x = rpt->r_pos.x; /* end of move */
|
||||
epos.y = rpt->r_pos.y;
|
||||
if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */
|
||||
do
|
||||
{
|
||||
spos.x = rpf->r_pos.x + rnd(rpf->r_max.x - 2) + 1;
|
||||
spos.y = rpf->r_pos.y + rpf->r_max.y - 1;
|
||||
} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
|
||||
if (!(rpt->r_flags & ISGONE))
|
||||
do
|
||||
{
|
||||
epos.x = rpt->r_pos.x + rnd(rpt->r_max.x - 2) + 1;
|
||||
} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
|
||||
distance = abs(spos.y - epos.y) - 1; /* distance to move */
|
||||
turn_delta.y = 0; /* direction to turn */
|
||||
turn_delta.x = (spos.x < epos.x ? 1 : -1);
|
||||
turn_distance = abs(spos.x - epos.x); /* how far to turn */
|
||||
}
|
||||
else if (direc == 'r') /* setup for moving right */
|
||||
{
|
||||
rmt = rm + 1;
|
||||
rpt = &rooms[rmt];
|
||||
del.x = 1;
|
||||
del.y = 0;
|
||||
spos.x = rpf->r_pos.x;
|
||||
spos.y = rpf->r_pos.y;
|
||||
epos.x = rpt->r_pos.x;
|
||||
epos.y = rpt->r_pos.y;
|
||||
if (!(rpf->r_flags & ISGONE))
|
||||
do
|
||||
{
|
||||
spos.x = rpf->r_pos.x + rpf->r_max.x - 1;
|
||||
spos.y = rpf->r_pos.y + rnd(rpf->r_max.y - 2) + 1;
|
||||
} while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS));
|
||||
if (!(rpt->r_flags & ISGONE))
|
||||
do
|
||||
{
|
||||
epos.y = rpt->r_pos.y + rnd(rpt->r_max.y - 2) + 1;
|
||||
} while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS));
|
||||
distance = abs(spos.x - epos.x) - 1;
|
||||
turn_delta.y = (spos.y < epos.y ? 1 : -1);
|
||||
turn_delta.x = 0;
|
||||
turn_distance = abs(spos.y - epos.y);
|
||||
}
|
||||
#ifdef MASTER
|
||||
else
|
||||
debug("error in connection tables");
|
||||
#endif
|
||||
|
||||
turn_spot = rnd(distance - 1) + 1; /* where turn starts */
|
||||
|
||||
/*
|
||||
* Draw in the doors on either side of the passage or just put #'s
|
||||
* if the rooms are gone.
|
||||
*/
|
||||
if (!(rpf->r_flags & ISGONE))
|
||||
door(rpf, &spos);
|
||||
else
|
||||
putpass(&spos);
|
||||
if (!(rpt->r_flags & ISGONE))
|
||||
door(rpt, &epos);
|
||||
else
|
||||
putpass(&epos);
|
||||
/*
|
||||
* Get ready to move...
|
||||
*/
|
||||
curr.x = spos.x;
|
||||
curr.y = spos.y;
|
||||
while (distance > 0)
|
||||
{
|
||||
/*
|
||||
* Move to new position
|
||||
*/
|
||||
curr.x += del.x;
|
||||
curr.y += del.y;
|
||||
/*
|
||||
* Check if we are at the turn place, if so do the turn
|
||||
*/
|
||||
if (distance == turn_spot)
|
||||
while (turn_distance--)
|
||||
{
|
||||
putpass(&curr);
|
||||
curr.x += turn_delta.x;
|
||||
curr.y += turn_delta.y;
|
||||
}
|
||||
/*
|
||||
* Continue digging along
|
||||
*/
|
||||
putpass(&curr);
|
||||
distance--;
|
||||
}
|
||||
curr.x += del.x;
|
||||
curr.y += del.y;
|
||||
if (!ce(curr, epos))
|
||||
msg(rs,"warning, connectivity problem on this level");
|
||||
}
|
||||
|
||||
/*
|
||||
* putpass:
|
||||
* add a passage character or secret passage here
|
||||
*/
|
||||
|
||||
void
|
||||
putpass(coord *cp)
|
||||
{
|
||||
PLACE *pp;
|
||||
|
||||
pp = INDEX(cp->y, cp->x);
|
||||
pp->p_flags |= F_PASS;
|
||||
if (rnd(10) + 1 < level && rnd(40) == 0)
|
||||
pp->p_flags &= ~F_REAL;
|
||||
else
|
||||
pp->p_ch = PASSAGE;
|
||||
}
|
||||
|
||||
/*
|
||||
* door:
|
||||
* Add a door or possibly a secret door. Also enters the door in
|
||||
* the exits array of the room.
|
||||
*/
|
||||
|
||||
void
|
||||
door(struct room *rm, coord *cp)
|
||||
{
|
||||
PLACE *pp;
|
||||
|
||||
rm->r_exit[rm->r_nexits++] = *cp;
|
||||
|
||||
if (rm->r_flags & ISMAZE)
|
||||
return;
|
||||
|
||||
pp = INDEX(cp->y, cp->x);
|
||||
if (rnd(10) + 1 < level && rnd(5) == 0)
|
||||
{
|
||||
if (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1)
|
||||
pp->p_ch = '-';
|
||||
else
|
||||
pp->p_ch = '|';
|
||||
pp->p_flags &= ~F_REAL;
|
||||
}
|
||||
else
|
||||
pp->p_ch = DOOR;
|
||||
}
|
||||
|
||||
#ifdef MASTER
|
||||
/*
|
||||
* add_pass:
|
||||
* Add the passages to the current window (wizard command)
|
||||
*/
|
||||
|
||||
void
|
||||
add_pass()
|
||||
{
|
||||
PLACE *pp;
|
||||
int y, x;
|
||||
char ch;
|
||||
|
||||
for (y = 1; y < NUMLINES - 1; y++)
|
||||
for (x = 0; x < NUMCOLS; x++)
|
||||
{
|
||||
pp = INDEX(y, x);
|
||||
if ((pp->p_flags & F_PASS) || pp->p_ch == DOOR ||
|
||||
(!(pp->p_flags&F_REAL) && (pp->p_ch == '|' || pp->p_ch == '-')))
|
||||
{
|
||||
ch = pp->p_ch;
|
||||
if (pp->p_flags & F_PASS)
|
||||
ch = PASSAGE;
|
||||
pp->p_flags |= F_SEEN;
|
||||
move(y, x);
|
||||
if (pp->p_monst != NULL)
|
||||
pp->p_monst->t_oldch = pp->p_ch;
|
||||
else if (pp->p_flags & F_REAL)
|
||||
addch(ch);
|
||||
else
|
||||
{
|
||||
standout();
|
||||
addch((pp->p_flags & F_PASS) ? PASSAGE : DOOR);
|
||||
standend();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* passnum:
|
||||
* Assign a number to each passageway
|
||||
*/
|
||||
static int pnum;
|
||||
static bool newpnum;
|
||||
|
||||
|
||||
void
|
||||
passnum()
|
||||
{
|
||||
struct room *rp;
|
||||
int i;
|
||||
|
||||
pnum = 0;
|
||||
newpnum = FALSE;
|
||||
for (rp = passages; rp < &passages[MAXPASS]; rp++)
|
||||
rp->r_nexits = 0;
|
||||
for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
|
||||
for (i = 0; i < rp->r_nexits; i++)
|
||||
{
|
||||
newpnum ^= 1;//newpnum++;
|
||||
numpass(rp->r_exit[i].y, rp->r_exit[i].x);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* numpass:
|
||||
* Number a passageway square and its brethren
|
||||
*/
|
||||
|
||||
void
|
||||
numpass(int y, int x)
|
||||
{
|
||||
char *fp;
|
||||
struct room *rp;
|
||||
char ch;
|
||||
|
||||
if (x >= NUMCOLS || x < 0 || y >= NUMLINES || y <= 0)
|
||||
return;
|
||||
fp = &flat(y, x);
|
||||
if (*fp & F_PNUM)
|
||||
return;
|
||||
if (newpnum)
|
||||
{
|
||||
pnum++;
|
||||
newpnum = FALSE;
|
||||
}
|
||||
/*
|
||||
* check to see if it is a door or secret door, i.e., a new exit,
|
||||
* or a numerable type of place
|
||||
*/
|
||||
if ((ch = chat(y, x)) == DOOR ||
|
||||
(!(*fp & F_REAL) && (ch == '|' || ch == '-')))
|
||||
{
|
||||
rp = &passages[pnum];
|
||||
rp->r_exit[rp->r_nexits].y = y;
|
||||
rp->r_exit[rp->r_nexits++].x = x;
|
||||
}
|
||||
else if (!(*fp & F_PASS))
|
||||
return;
|
||||
*fp |= pnum;
|
||||
/*
|
||||
* recurse on the surrounding places
|
||||
*/
|
||||
numpass(y + 1, x);
|
||||
numpass(y - 1, x);
|
||||
numpass(y, x + 1);
|
||||
numpass(y, x - 1);
|
||||
}
|
||||
375
src/cc/rogue/potions.c
Normal file
375
src/cc/rogue/potions.c
Normal file
@@ -0,0 +1,375 @@
|
||||
/*
|
||||
* Function(s) for dealing with potions
|
||||
*
|
||||
* @(#)potions.c 4.46 (Berkeley) 06/07/83
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
//#include <ctype.h>
|
||||
#include "rogue.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int pa_flags;
|
||||
void (*pa_daemon)(struct rogue_state *rs,int);
|
||||
int pa_time;
|
||||
char *pa_high, *pa_straight;
|
||||
} PACT;
|
||||
|
||||
static PACT p_actions[] =
|
||||
{
|
||||
{ ISHUH, unconfuse, HUHDURATION, /* P_CONFUSE */
|
||||
"what a tripy feeling!",
|
||||
"wait, what's going on here. Huh? What? Who?" },
|
||||
{ ISHALU, come_down, SEEDURATION, /* P_LSD */
|
||||
"Oh, wow! Everything seems so cosmic!",
|
||||
"Oh, wow! Everything seems so cosmic!" },
|
||||
{ 0, NULL, 0 }, /* P_POISON */
|
||||
{ 0, NULL, 0 }, /* P_STRENGTH */
|
||||
{ CANSEE, unsee, SEEDURATION, /* P_SEEINVIS */
|
||||
prbuf,
|
||||
prbuf },
|
||||
{ 0, NULL, 0 }, /* P_HEALING */
|
||||
{ 0, NULL, 0 }, /* P_MFIND */
|
||||
{ 0, NULL, 0 }, /* P_TFIND */
|
||||
{ 0, NULL, 0 }, /* P_RAISE */
|
||||
{ 0, NULL, 0 }, /* P_XHEAL */
|
||||
{ 0, NULL, 0 }, /* P_HASTE */
|
||||
{ 0, NULL, 0 }, /* P_RESTORE */
|
||||
{ ISBLIND, sight, SEEDURATION, /* P_BLIND */
|
||||
"oh, bummer! Everything is dark! Help!",
|
||||
"a cloak of darkness falls around you" },
|
||||
{ ISLEVIT, land, HEALTIME, /* P_LEVIT */
|
||||
"oh, wow! You're floating in the air!",
|
||||
"you start to float in the air" }
|
||||
};
|
||||
|
||||
/*
|
||||
* quaff:
|
||||
* Quaff a potion from the pack
|
||||
*/
|
||||
|
||||
void
|
||||
quaff(struct rogue_state *rs)
|
||||
{
|
||||
THING *obj, *tp, *mp;
|
||||
bool discardit = FALSE;
|
||||
bool show, trip;
|
||||
|
||||
obj = get_item(rs,"quaff", POTION);
|
||||
/*
|
||||
* Make certain that it is somethings that we want to drink
|
||||
*/
|
||||
if (obj == NULL)
|
||||
return;
|
||||
if (obj->o_type != POTION)
|
||||
{
|
||||
if (!terse)
|
||||
msg(rs,"yuk! Why would you want to drink that?");
|
||||
else
|
||||
msg(rs,"that's undrinkable");
|
||||
return;
|
||||
}
|
||||
if (obj == cur_weapon)
|
||||
cur_weapon = NULL;
|
||||
|
||||
/*
|
||||
* Calculate the effect it has on the poor guy.
|
||||
*/
|
||||
trip = on(player, ISHALU);
|
||||
discardit = (bool)(obj->o_count == 1);
|
||||
leave_pack(rs,obj, FALSE, FALSE);
|
||||
switch (obj->o_which)
|
||||
{
|
||||
case P_CONFUSE:
|
||||
do_pot(rs,P_CONFUSE, !trip);
|
||||
when P_POISON:
|
||||
pot_info[P_POISON].oi_know = TRUE;
|
||||
if (ISWEARING(R_SUSTSTR))
|
||||
msg(rs,"you feel momentarily sick");
|
||||
else
|
||||
{
|
||||
chg_str(-(rnd(3) + 1));
|
||||
msg(rs,"you feel very sick now");
|
||||
come_down(rs,0);
|
||||
}
|
||||
when P_HEALING:
|
||||
pot_info[P_HEALING].oi_know = TRUE;
|
||||
if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
|
||||
pstats.s_hpt = ++max_hp;
|
||||
sight(rs,0);
|
||||
msg(rs,"you begin to feel better");
|
||||
when P_STRENGTH:
|
||||
pot_info[P_STRENGTH].oi_know = TRUE;
|
||||
chg_str(1);
|
||||
msg(rs,"you feel stronger, now. What bulging muscles!");
|
||||
when P_MFIND:
|
||||
player.t_flags |= SEEMONST;
|
||||
fuse((void(*)(struct rogue_state *rs,int))turn_see, TRUE, HUHDURATION, AFTER);
|
||||
if (!turn_see(FALSE))
|
||||
msg(rs,"you have a %s feeling for a moment, then it passes",
|
||||
choose_str("normal", "strange"));
|
||||
when P_TFIND:
|
||||
/*
|
||||
* Potion of magic detection. Show the potions and scrolls
|
||||
*/
|
||||
show = FALSE;
|
||||
if (lvl_obj != NULL)
|
||||
{
|
||||
wclear(hw);
|
||||
for (tp = lvl_obj; tp != NULL; tp = next(tp))
|
||||
{
|
||||
if (is_magic(tp))
|
||||
{
|
||||
show = TRUE;
|
||||
wmove(hw, tp->o_pos.y, tp->o_pos.x);
|
||||
waddch(hw, MAGIC);
|
||||
pot_info[P_TFIND].oi_know = TRUE;
|
||||
}
|
||||
}
|
||||
for (mp = mlist; mp != NULL; mp = next(mp))
|
||||
{
|
||||
for (tp = mp->t_pack; tp != NULL; tp = next(tp))
|
||||
{
|
||||
if (is_magic(tp))
|
||||
{
|
||||
show = TRUE;
|
||||
wmove(hw, mp->t_pos.y, mp->t_pos.x);
|
||||
waddch(hw, MAGIC);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (show)
|
||||
{
|
||||
pot_info[P_TFIND].oi_know = TRUE;
|
||||
show_win(rs,"You sense the presence of magic on this level.--More--");
|
||||
}
|
||||
else
|
||||
msg(rs,"you have a %s feeling for a moment, then it passes",
|
||||
choose_str("normal", "strange"));
|
||||
when P_LSD:
|
||||
if (!trip)
|
||||
{
|
||||
if (on(player, SEEMONST))
|
||||
turn_see(FALSE);
|
||||
start_daemon(visuals, 0, BEFORE);
|
||||
seenstairs = seen_stairs();
|
||||
}
|
||||
do_pot(rs,P_LSD, TRUE);
|
||||
when P_SEEINVIS:
|
||||
sprintf(prbuf, "this potion tastes like %s juice", fruit);
|
||||
show = on(player, CANSEE);
|
||||
do_pot(rs,P_SEEINVIS, FALSE);
|
||||
if (!show)
|
||||
invis_on();
|
||||
sight(rs,0);
|
||||
when P_RAISE:
|
||||
pot_info[P_RAISE].oi_know = TRUE;
|
||||
msg(rs,"you suddenly feel much more skillful");
|
||||
raise_level(rs);
|
||||
when P_XHEAL:
|
||||
pot_info[P_XHEAL].oi_know = TRUE;
|
||||
if ((pstats.s_hpt += roll(pstats.s_lvl, 8)) > max_hp)
|
||||
{
|
||||
if (pstats.s_hpt > max_hp + pstats.s_lvl + 1)
|
||||
++max_hp;
|
||||
pstats.s_hpt = ++max_hp;
|
||||
}
|
||||
sight(rs,0);
|
||||
come_down(rs,0);
|
||||
msg(rs,"you begin to feel much better");
|
||||
when P_HASTE:
|
||||
pot_info[P_HASTE].oi_know = TRUE;
|
||||
after = FALSE;
|
||||
if (add_haste(rs,TRUE))
|
||||
msg(rs,"you feel yourself moving much faster");
|
||||
when P_RESTORE:
|
||||
if (ISRING(LEFT, R_ADDSTR))
|
||||
add_str(&pstats.s_str, -cur_ring[LEFT]->o_arm);
|
||||
if (ISRING(RIGHT, R_ADDSTR))
|
||||
add_str(&pstats.s_str, -cur_ring[RIGHT]->o_arm);
|
||||
if (pstats.s_str < max_stats.s_str)
|
||||
pstats.s_str = max_stats.s_str;
|
||||
if (ISRING(LEFT, R_ADDSTR))
|
||||
add_str(&pstats.s_str, cur_ring[LEFT]->o_arm);
|
||||
if (ISRING(RIGHT, R_ADDSTR))
|
||||
add_str(&pstats.s_str, cur_ring[RIGHT]->o_arm);
|
||||
msg(rs,"hey, this tastes great. It make you feel warm all over");
|
||||
when P_BLIND:
|
||||
do_pot(rs,P_BLIND, TRUE);
|
||||
when P_LEVIT:
|
||||
do_pot(rs,P_LEVIT, TRUE);
|
||||
#ifdef MASTER
|
||||
otherwise:
|
||||
msg(rs,"what an odd tasting potion!");
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
status(rs);
|
||||
/*
|
||||
* Throw the item away
|
||||
*/
|
||||
|
||||
call_it(rs,&pot_info[obj->o_which]);
|
||||
|
||||
if (discardit)
|
||||
discard(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* is_magic:
|
||||
* Returns true if an object radiates magic
|
||||
*/
|
||||
bool
|
||||
is_magic(THING *obj)
|
||||
{
|
||||
switch (obj->o_type)
|
||||
{
|
||||
case ARMOR:
|
||||
return (bool)((obj->o_flags&ISPROT) || obj->o_arm != a_class[obj->o_which]);
|
||||
case WEAPON:
|
||||
return (bool)(obj->o_hplus != 0 || obj->o_dplus != 0);
|
||||
case POTION:
|
||||
case SCROLL:
|
||||
case STICK:
|
||||
case RING:
|
||||
case AMULET:
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* invis_on:
|
||||
* Turn on the ability to see invisible
|
||||
*/
|
||||
|
||||
void
|
||||
invis_on()
|
||||
{
|
||||
THING *mp;
|
||||
|
||||
player.t_flags |= CANSEE;
|
||||
for (mp = mlist; mp != NULL; mp = next(mp))
|
||||
if (on(*mp, ISINVIS) && see_monst(mp) && !on(player, ISHALU))
|
||||
mvaddch(mp->t_pos.y, mp->t_pos.x, mp->t_disguise);
|
||||
}
|
||||
|
||||
/*
|
||||
* turn_see:
|
||||
* Put on or off seeing monsters on this level
|
||||
*/
|
||||
bool
|
||||
turn_see(bool turn_off)
|
||||
{
|
||||
THING *mp;
|
||||
bool can_see, add_new;
|
||||
|
||||
add_new = FALSE;
|
||||
for (mp = mlist; mp != NULL; mp = next(mp))
|
||||
{
|
||||
move(mp->t_pos.y, mp->t_pos.x);
|
||||
can_see = see_monst(mp);
|
||||
if (turn_off)
|
||||
{
|
||||
if (!can_see)
|
||||
addch(mp->t_oldch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!can_see)
|
||||
standout();
|
||||
if (!on(player, ISHALU))
|
||||
addch(mp->t_type);
|
||||
else
|
||||
addch(rnd(26) + 'A');
|
||||
if (!can_see)
|
||||
{
|
||||
standend();
|
||||
add_new ^= 1;//add_new++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (turn_off)
|
||||
player.t_flags &= ~SEEMONST;
|
||||
else
|
||||
player.t_flags |= SEEMONST;
|
||||
return add_new;
|
||||
}
|
||||
|
||||
/*
|
||||
* seen_stairs:
|
||||
* Return TRUE if the player has seen the stairs
|
||||
*/
|
||||
bool
|
||||
seen_stairs()
|
||||
{
|
||||
THING *tp;
|
||||
|
||||
move(stairs.y, stairs.x);
|
||||
if (inch() == STAIRS) /* it's on the map */
|
||||
return TRUE;
|
||||
if (ce(hero, stairs)) /* It's under him */
|
||||
return TRUE;
|
||||
|
||||
/*
|
||||
* if a monster is on the stairs, this gets hairy
|
||||
*/
|
||||
if ((tp = moat(stairs.y, stairs.x)) != NULL)
|
||||
{
|
||||
if (see_monst(tp) && on(*tp, ISRUN)) /* if it's visible and awake */
|
||||
return TRUE; /* it must have moved there */
|
||||
|
||||
if (on(player, SEEMONST) /* if she can detect monster */
|
||||
&& tp->t_oldch == STAIRS) /* and there once were stairs */
|
||||
return TRUE; /* it must have moved there */
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* raise_level:
|
||||
* The guy just magically went up a level.
|
||||
*/
|
||||
|
||||
void
|
||||
raise_level(struct rogue_state *rs)
|
||||
{
|
||||
pstats.s_exp = e_levels[pstats.s_lvl-1] + 1L;
|
||||
check_level(rs);
|
||||
}
|
||||
|
||||
/*
|
||||
* do_pot:
|
||||
* Do a potion with standard setup. This means it uses a fuse and
|
||||
* turns on a flag
|
||||
*/
|
||||
|
||||
void
|
||||
do_pot(struct rogue_state *rs,int type, bool knowit)
|
||||
{
|
||||
PACT *pp;
|
||||
int t;
|
||||
|
||||
pp = &p_actions[type];
|
||||
if (!pot_info[type].oi_know)
|
||||
pot_info[type].oi_know = knowit;
|
||||
t = spread(pp->pa_time);
|
||||
if (!on(player, pp->pa_flags))
|
||||
{
|
||||
player.t_flags |= pp->pa_flags;
|
||||
fuse(pp->pa_daemon, 0, t, AFTER);
|
||||
look(rs,FALSE);
|
||||
}
|
||||
else
|
||||
lengthen(pp->pa_daemon, t);
|
||||
msg(rs,choose_str(pp->pa_high, pp->pa_straight));
|
||||
}
|
||||
204
src/cc/rogue/rings.c
Normal file
204
src/cc/rogue/rings.c
Normal file
@@ -0,0 +1,204 @@
|
||||
/*
|
||||
* Routines dealing specifically with rings
|
||||
*
|
||||
* @(#)rings.c 4.19 (Berkeley) 05/29/83
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
|
||||
/*
|
||||
* ring_on:
|
||||
* Put a ring on a hand
|
||||
*/
|
||||
|
||||
void
|
||||
ring_on(struct rogue_state *rs)
|
||||
{
|
||||
THING *obj;
|
||||
int ring;
|
||||
|
||||
obj = get_item(rs,"put on", RING);
|
||||
/*
|
||||
* Make certain that it is somethings that we want to wear
|
||||
*/
|
||||
if (obj == NULL)
|
||||
return;
|
||||
if (obj->o_type != RING)
|
||||
{
|
||||
if (!terse)
|
||||
msg(rs,"it would be difficult to wrap that around a finger");
|
||||
else
|
||||
msg(rs,"not a ring");
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* find out which hand to put it on
|
||||
*/
|
||||
if (is_current(rs,obj))
|
||||
return;
|
||||
|
||||
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
|
||||
{
|
||||
if ((ring = gethand(rs)) < 0)
|
||||
return;
|
||||
}
|
||||
else if (cur_ring[LEFT] == NULL)
|
||||
ring = LEFT;
|
||||
else if (cur_ring[RIGHT] == NULL)
|
||||
ring = RIGHT;
|
||||
else
|
||||
{
|
||||
if (!terse)
|
||||
msg(rs,"you already have a ring on each hand");
|
||||
else
|
||||
msg(rs,"wearing two");
|
||||
return;
|
||||
}
|
||||
cur_ring[ring] = obj;
|
||||
|
||||
/*
|
||||
* Calculate the effect it has on the poor guy.
|
||||
*/
|
||||
switch (obj->o_which)
|
||||
{
|
||||
case R_ADDSTR:
|
||||
chg_str(obj->o_arm);
|
||||
break;
|
||||
case R_SEEINVIS:
|
||||
invis_on();
|
||||
break;
|
||||
case R_AGGR:
|
||||
aggravate(rs);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!terse)
|
||||
addmsg(rs,"you are now wearing ");
|
||||
msg(rs,"%s (%c)", inv_name(obj, TRUE), obj->o_packch);
|
||||
}
|
||||
|
||||
/*
|
||||
* ring_off:
|
||||
* take off a ring
|
||||
*/
|
||||
|
||||
void
|
||||
ring_off(struct rogue_state *rs)
|
||||
{
|
||||
int ring;
|
||||
THING *obj;
|
||||
|
||||
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
|
||||
{
|
||||
if (terse)
|
||||
msg(rs,"no rings");
|
||||
else
|
||||
msg(rs,"you aren't wearing any rings");
|
||||
return;
|
||||
}
|
||||
else if (cur_ring[LEFT] == NULL)
|
||||
ring = RIGHT;
|
||||
else if (cur_ring[RIGHT] == NULL)
|
||||
ring = LEFT;
|
||||
else
|
||||
if ((ring = gethand(rs)) < 0)
|
||||
return;
|
||||
mpos = 0;
|
||||
obj = cur_ring[ring];
|
||||
if (obj == NULL)
|
||||
{
|
||||
msg(rs,"not wearing such a ring");
|
||||
return;
|
||||
}
|
||||
if (dropcheck(rs,obj))
|
||||
msg(rs,"was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch);
|
||||
}
|
||||
|
||||
/*
|
||||
* gethand:
|
||||
* Which hand is the hero interested in?
|
||||
*/
|
||||
int
|
||||
gethand(struct rogue_state *rs)
|
||||
{
|
||||
int c;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (terse)
|
||||
msg(rs,"left or right ring? ");
|
||||
else
|
||||
msg(rs,"left hand or right hand? ");
|
||||
if ((c = readchar(rs)) == ESCAPE)
|
||||
return -1;
|
||||
mpos = 0;
|
||||
if (c == 'l' || c == 'L')
|
||||
return LEFT;
|
||||
else if (c == 'r' || c == 'R')
|
||||
return RIGHT;
|
||||
if (terse)
|
||||
msg(rs,"L or R");
|
||||
else
|
||||
msg(rs,"please type L or R");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* ring_eat:
|
||||
* How much food does this ring use up?
|
||||
*/
|
||||
int
|
||||
ring_eat(int hand)
|
||||
{
|
||||
THING *ring;
|
||||
int eat;
|
||||
static int uses[] = {
|
||||
1, /* R_PROTECT */ 1, /* R_ADDSTR */
|
||||
1, /* R_SUSTSTR */ -3, /* R_SEARCH */
|
||||
-5, /* R_SEEINVIS */ 0, /* R_NOP */
|
||||
0, /* R_AGGR */ -3, /* R_ADDHIT */
|
||||
-3, /* R_ADDDAM */ 2, /* R_REGEN */
|
||||
-2, /* R_DIGEST */ 0, /* R_TELEPORT */
|
||||
1, /* R_STEALTH */ 1 /* R_SUSTARM */
|
||||
};
|
||||
|
||||
if ((ring = cur_ring[hand]) == NULL)
|
||||
return 0;
|
||||
if ((eat = uses[ring->o_which]) < 0)
|
||||
eat = (rnd(-eat) == 0);
|
||||
if (ring->o_which == R_DIGEST)
|
||||
eat = -eat;
|
||||
return eat;
|
||||
}
|
||||
|
||||
/*
|
||||
* ring_num:
|
||||
* Print ring bonuses
|
||||
*/
|
||||
char *
|
||||
ring_num(THING *obj)
|
||||
{
|
||||
static char buf[10];
|
||||
|
||||
if (!(obj->o_flags & ISKNOW))
|
||||
return "";
|
||||
switch (obj->o_which)
|
||||
{
|
||||
case R_PROTECT:
|
||||
case R_ADDSTR:
|
||||
case R_ADDDAM:
|
||||
case R_ADDHIT:
|
||||
sprintf(buf, " [%s]", num(obj->o_arm, 0, RING));
|
||||
otherwise:
|
||||
return "";
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
460
src/cc/rogue/rip.c
Normal file
460
src/cc/rogue/rip.c
Normal file
@@ -0,0 +1,460 @@
|
||||
/*
|
||||
* File for the fun ends
|
||||
* Death or a total win
|
||||
*
|
||||
* @(#)rip.c 4.57 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <string.h>
|
||||
//#include <time.h>
|
||||
#include <signal.h>
|
||||
//#include <sys/types.h>
|
||||
//#include <ctype.h>
|
||||
//#include <fcntl.h>
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
#include "score.h"
|
||||
|
||||
static char *rip[] = {
|
||||
" __________\n",
|
||||
" / \\\n",
|
||||
" / REST \\\n",
|
||||
" / IN \\\n",
|
||||
" / PEACE \\\n",
|
||||
" / \\\n",
|
||||
" | |\n",
|
||||
" | |\n",
|
||||
" | killed by a |\n",
|
||||
" | |\n",
|
||||
" | 1980 |\n",
|
||||
" *| * * * | *\n",
|
||||
" ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______\n",
|
||||
0
|
||||
};
|
||||
|
||||
/*
|
||||
* score:
|
||||
* Figure score and post it.
|
||||
*/
|
||||
/* VARARGS2 */
|
||||
|
||||
void
|
||||
score(struct rogue_state *rs,int amount, int flags, char monst)
|
||||
{
|
||||
SCORE *scp;
|
||||
int i;
|
||||
SCORE *sc2;
|
||||
SCORE *top_ten, *endp;
|
||||
if ( rs->guiflag == 0 )
|
||||
return;
|
||||
# ifdef MASTER
|
||||
int prflags = 0;
|
||||
# endif
|
||||
void (*fp)(int);
|
||||
unsigned int uid;
|
||||
static char *reason[] = {
|
||||
"killed",
|
||||
"quit",
|
||||
"A total winner",
|
||||
"killed with Amulet"
|
||||
};
|
||||
|
||||
start_score();
|
||||
|
||||
if (flags >= 0
|
||||
#ifdef MASTER
|
||||
|| wizard
|
||||
#endif
|
||||
)
|
||||
{
|
||||
mvaddstr(LINES - 1, 0 , "[Press return to continue]");
|
||||
refresh();
|
||||
wgetnstr(stdscr,prbuf,80);
|
||||
endwin();
|
||||
printf("\n");
|
||||
resetltchars();
|
||||
/*
|
||||
* free up space to "guarantee" there is space for the top_ten
|
||||
*/
|
||||
delwin(stdscr);
|
||||
delwin(curscr);
|
||||
if (hw != NULL)
|
||||
delwin(hw);
|
||||
}
|
||||
|
||||
top_ten = (SCORE *) malloc(numscores * sizeof (SCORE));
|
||||
endp = &top_ten[numscores];
|
||||
for (scp = top_ten; scp < endp; scp++)
|
||||
{
|
||||
scp->sc_score = 0;
|
||||
for (i = 0; i < MAXSTR; i++)
|
||||
scp->sc_name[i] = (unsigned char) rnd(255);
|
||||
scp->sc_flags = RN;
|
||||
scp->sc_level = RN;
|
||||
scp->sc_monster = (unsigned short) RN;
|
||||
scp->sc_uid = RN;
|
||||
}
|
||||
|
||||
signal(SIGINT, SIG_DFL);
|
||||
|
||||
#ifdef MASTER
|
||||
if (wizard)
|
||||
if (strcmp(prbuf, "names") == 0)
|
||||
prflags = 1;
|
||||
else if (strcmp(prbuf, "edit") == 0)
|
||||
prflags = 2;
|
||||
#endif
|
||||
rd_score(top_ten);
|
||||
/*
|
||||
* Insert her in list if need be
|
||||
*/
|
||||
sc2 = NULL;
|
||||
if (!noscore)
|
||||
{
|
||||
uid = md_getuid();
|
||||
for (scp = top_ten; scp < endp; scp++)
|
||||
if (amount > scp->sc_score)
|
||||
break;
|
||||
else if (!allscore && /* only one score per nowin uid */
|
||||
flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2)
|
||||
scp = endp;
|
||||
if (scp < endp)
|
||||
{
|
||||
if (flags != 2 && !allscore)
|
||||
{
|
||||
for (sc2 = scp; sc2 < endp; sc2++)
|
||||
{
|
||||
if (sc2->sc_uid == uid && sc2->sc_flags != 2)
|
||||
break;
|
||||
}
|
||||
if (sc2 >= endp)
|
||||
sc2 = endp - 1;
|
||||
}
|
||||
else
|
||||
sc2 = endp - 1;
|
||||
while (sc2 > scp)
|
||||
{
|
||||
*sc2 = sc2[-1];
|
||||
sc2--;
|
||||
}
|
||||
scp->sc_score = amount;
|
||||
strncpy(scp->sc_name, whoami, MAXSTR);
|
||||
scp->sc_flags = flags;
|
||||
if (flags == 2)
|
||||
scp->sc_level = max_level;
|
||||
else
|
||||
scp->sc_level = level;
|
||||
scp->sc_monster = monst;
|
||||
scp->sc_uid = uid;
|
||||
sc2 = scp;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Print the list
|
||||
*/
|
||||
if (flags != -1)
|
||||
putchar('\n');
|
||||
printf("Top %s %s:\n", Numname, allscore ? "Scores" : "Rogueists");
|
||||
printf(" Score Name\n");
|
||||
for (scp = top_ten; scp < endp; scp++)
|
||||
{
|
||||
if (scp->sc_score) {
|
||||
if (sc2 == scp)
|
||||
md_raw_standout();
|
||||
printf("%2d %5d %s: %s on level %d", (int) (scp - top_ten + 1),
|
||||
scp->sc_score, scp->sc_name, reason[scp->sc_flags],
|
||||
scp->sc_level);
|
||||
if (scp->sc_flags == 0 || scp->sc_flags == 3)
|
||||
printf(" by %s", killname((char) scp->sc_monster, TRUE));
|
||||
#ifdef MASTER
|
||||
if (prflags == 1)
|
||||
{
|
||||
printf(" (%s)", md_getrealname(scp->sc_uid));
|
||||
}
|
||||
else if (prflags == 2)
|
||||
{
|
||||
fflush(stdout);
|
||||
if ( fgets(prbuf,10,stdin) != 0 )
|
||||
fprintf(stderr,"fgets error\n");
|
||||
if (prbuf[0] == 'd')
|
||||
{
|
||||
for (sc2 = scp; sc2 < endp - 1; sc2++)
|
||||
*sc2 = *(sc2 + 1);
|
||||
sc2 = endp - 1;
|
||||
sc2->sc_score = 0;
|
||||
for (i = 0; i < MAXSTR; i++)
|
||||
sc2->sc_name[i] = (char) rnd(255);
|
||||
sc2->sc_flags = RN;
|
||||
sc2->sc_level = RN;
|
||||
sc2->sc_monster = (unsigned short) RN;
|
||||
scp--;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif /* MASTER */
|
||||
printf(".");
|
||||
if (sc2 == scp)
|
||||
md_raw_standend();
|
||||
putchar('\n');
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* Update the list file
|
||||
*/
|
||||
if (sc2 != NULL)
|
||||
{
|
||||
if (lock_sc())
|
||||
{
|
||||
fp = signal(SIGINT, SIG_IGN);
|
||||
wr_score(top_ten);
|
||||
unlock_sc();
|
||||
signal(SIGINT, fp);
|
||||
}
|
||||
}
|
||||
free(top_ten);
|
||||
}
|
||||
|
||||
/*
|
||||
* death:
|
||||
* Do something really fun when he dies
|
||||
*/
|
||||
|
||||
void
|
||||
death(struct rogue_state *rs,char monst)
|
||||
{
|
||||
char **dp, *killer;
|
||||
struct tm *lt;
|
||||
static time_t date;
|
||||
//struct tm *localtime(const time_t *);
|
||||
if ( rs->guiflag == 0 )
|
||||
{
|
||||
fprintf(stderr,"death during replay\n");
|
||||
rs->replaydone = (uint32_t)time(NULL);
|
||||
return;
|
||||
}
|
||||
signal(SIGINT, SIG_IGN);
|
||||
purse -= purse / 10;
|
||||
signal(SIGINT, leave);
|
||||
clear();
|
||||
killer = killname(monst, FALSE);
|
||||
if (!tombstone)
|
||||
{
|
||||
mvprintw(LINES - 2, 0, "Killed by ");
|
||||
killer = killname(monst, FALSE);
|
||||
if (monst != 's' && monst != 'h')
|
||||
printw("a%s ", vowelstr(killer));
|
||||
printw("%s with %d gold", killer, purse);
|
||||
}
|
||||
else
|
||||
{
|
||||
time(&date);
|
||||
lt = localtime(&date);
|
||||
move(8, 0);
|
||||
dp = rip;
|
||||
while (*dp)
|
||||
addstr(*dp++);
|
||||
mvaddstr(17, center(killer), killer);
|
||||
if (monst == 's' || monst == 'h')
|
||||
mvaddch(16, 32, ' ');
|
||||
else
|
||||
mvaddstr(16, 33, vowelstr(killer));
|
||||
mvaddstr(14, center(whoami), whoami);
|
||||
sprintf(prbuf, "%d Au", purse);
|
||||
move(15, center(prbuf));
|
||||
addstr(prbuf);
|
||||
sprintf(prbuf, "%4d", 1900+lt->tm_year);
|
||||
mvaddstr(18, 26, prbuf);
|
||||
}
|
||||
move(LINES - 1, 0);
|
||||
refresh();
|
||||
score(rs,purse, amulet ? 3 : 0, monst);
|
||||
rogue_bailout(rs);
|
||||
printf("[Press return to continue]");
|
||||
fflush(stdout);
|
||||
if ( fgets(prbuf,10,stdin) != 0 )
|
||||
;
|
||||
my_exit(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* center:
|
||||
* Return the index to center the given string
|
||||
*/
|
||||
int
|
||||
center(char *str)
|
||||
{
|
||||
return 28 - (((int)strlen(str) + 1) / 2);
|
||||
}
|
||||
|
||||
/*
|
||||
* total_winner:
|
||||
* Code for a winner
|
||||
*/
|
||||
|
||||
void
|
||||
total_winner(struct rogue_state *rs)
|
||||
{
|
||||
THING *obj;
|
||||
struct obj_info *op;
|
||||
int worth = 0;
|
||||
int oldpurse;
|
||||
|
||||
clear();
|
||||
standout();
|
||||
addstr(" \n");
|
||||
addstr(" @ @ @ @ @ @@@ @ @ \n");
|
||||
addstr(" @ @ @@ @@ @ @ @ @ \n");
|
||||
addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n");
|
||||
addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n");
|
||||
addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n");
|
||||
addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n");
|
||||
addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n");
|
||||
addstr(" \n");
|
||||
addstr(" Congratulations, you have made it to the light of day! \n");
|
||||
standend();
|
||||
addstr("\nYou have joined the elite ranks of those who have escaped the\n");
|
||||
addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n");
|
||||
addstr("a great profit and are admitted to the Fighters' Guild.\n");
|
||||
mvaddstr(LINES - 1, 0, "--Press space to continue--");
|
||||
refresh();
|
||||
wait_for(rs,' ');
|
||||
clear();
|
||||
mvaddstr(0, 0, " Worth Item\n");
|
||||
oldpurse = purse;
|
||||
for (obj = pack; obj != NULL; obj = next(obj))
|
||||
{
|
||||
switch (obj->o_type)
|
||||
{
|
||||
case FOOD:
|
||||
worth = 2 * obj->o_count;
|
||||
when WEAPON:
|
||||
worth = weap_info[obj->o_which].oi_worth;
|
||||
worth *= 3 * (obj->o_hplus + obj->o_dplus) + obj->o_count;
|
||||
obj->o_flags |= ISKNOW;
|
||||
when ARMOR:
|
||||
worth = arm_info[obj->o_which].oi_worth;
|
||||
worth += (9 - obj->o_arm) * 100;
|
||||
worth += (10 * (a_class[obj->o_which] - obj->o_arm));
|
||||
obj->o_flags |= ISKNOW;
|
||||
when SCROLL:
|
||||
worth = scr_info[obj->o_which].oi_worth;
|
||||
worth *= obj->o_count;
|
||||
op = &scr_info[obj->o_which];
|
||||
if (!op->oi_know)
|
||||
worth /= 2;
|
||||
op->oi_know = TRUE;
|
||||
when POTION:
|
||||
worth = pot_info[obj->o_which].oi_worth;
|
||||
worth *= obj->o_count;
|
||||
op = &pot_info[obj->o_which];
|
||||
if (!op->oi_know)
|
||||
worth /= 2;
|
||||
op->oi_know = TRUE;
|
||||
when RING:
|
||||
op = &ring_info[obj->o_which];
|
||||
worth = op->oi_worth;
|
||||
if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM ||
|
||||
obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT)
|
||||
{
|
||||
if (obj->o_arm > 0)
|
||||
worth += obj->o_arm * 100;
|
||||
else
|
||||
worth = 10;
|
||||
}
|
||||
if (!(obj->o_flags & ISKNOW))
|
||||
worth /= 2;
|
||||
obj->o_flags |= ISKNOW;
|
||||
op->oi_know = TRUE;
|
||||
when STICK:
|
||||
op = &ws_info[obj->o_which];
|
||||
worth = op->oi_worth;
|
||||
worth += 20 * obj->o_charges;
|
||||
if (!(obj->o_flags & ISKNOW))
|
||||
worth /= 2;
|
||||
obj->o_flags |= ISKNOW;
|
||||
op->oi_know = TRUE;
|
||||
when AMULET:
|
||||
worth = 1000;
|
||||
}
|
||||
if (worth < 0)
|
||||
worth = 0;
|
||||
printw("%c) %5d %s\n", obj->o_packch, worth, inv_name(obj, FALSE));
|
||||
purse += worth;
|
||||
}
|
||||
printw(" %5d Gold Pieces ", oldpurse);
|
||||
refresh();
|
||||
score(rs,purse, 2, ' ');
|
||||
my_exit(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* killname:
|
||||
* Convert a code to a monster name
|
||||
*/
|
||||
char *
|
||||
killname(char monst, bool doart)
|
||||
{
|
||||
struct h_list *hp;
|
||||
char *sp;
|
||||
bool article;
|
||||
static struct h_list nlist[] = {
|
||||
{'a', "arrow", TRUE},
|
||||
{'b', "bolt", TRUE},
|
||||
{'d', "dart", TRUE},
|
||||
{'h', "hypothermia", FALSE},
|
||||
{'s', "starvation", FALSE},
|
||||
{'\0'}
|
||||
};
|
||||
|
||||
if (isupper(monst))
|
||||
{
|
||||
sp = monsters[monst-'A'].m_name;
|
||||
article = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
sp = "Wally the Wonder Badger";
|
||||
article = FALSE;
|
||||
for (hp = nlist; hp->h_ch; hp++)
|
||||
if (hp->h_ch == monst)
|
||||
{
|
||||
sp = hp->h_desc;
|
||||
article = hp->h_print;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (doart && article)
|
||||
sprintf(prbuf, "a%s ", vowelstr(sp));
|
||||
else
|
||||
prbuf[0] = '\0';
|
||||
strcat(prbuf, sp);
|
||||
return prbuf;
|
||||
}
|
||||
|
||||
/*
|
||||
* death_monst:
|
||||
* Return a monster appropriate for a random death.
|
||||
*/
|
||||
char
|
||||
death_monst()
|
||||
{
|
||||
static char poss[] =
|
||||
{
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
|
||||
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
|
||||
'Y', 'Z', 'a', 'b', 'h', 'd', 's',
|
||||
' ' /* This is provided to generate the "Wally the Wonder Badger"
|
||||
message for killer */
|
||||
};
|
||||
|
||||
return poss[rnd(sizeof poss / sizeof (char))];
|
||||
}
|
||||
96
src/cc/rogue/rogue.6
Normal file
96
src/cc/rogue/rogue.6
Normal file
@@ -0,0 +1,96 @@
|
||||
.\"
|
||||
.\" @(#)rogue.6 6.2 (Berkeley) 5/6/86
|
||||
.\"
|
||||
.\" Rogue: Exploring the Dungeons of Doom
|
||||
.\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
.\" All rights reserved.
|
||||
.\"
|
||||
.\" See the file LICENSE.TXT for full copyright and licensing information.
|
||||
.\"
|
||||
.TH ROGUE 6 "May 6, 1986"
|
||||
.UC 4
|
||||
.SH NAME
|
||||
rogue \- Exploring The Dungeons of Doom
|
||||
.SH SYNOPSIS
|
||||
.B rogue
|
||||
[
|
||||
.B \-r
|
||||
]
|
||||
[
|
||||
.I save_file
|
||||
]
|
||||
[
|
||||
.B \-s
|
||||
]
|
||||
[
|
||||
.B \-d
|
||||
]
|
||||
.SH DESCRIPTION
|
||||
.PP
|
||||
.I Rogue
|
||||
is a computer fantasy game with a new twist. It is crt oriented and the
|
||||
object of the game is to survive the attacks of various monsters and get
|
||||
a lot of gold, rather than the puzzle solving orientation of most computer
|
||||
fantasy games.
|
||||
.PP
|
||||
To get started you really only need to know two commands. The command
|
||||
.B ?
|
||||
will give you a list of the available commands and the command
|
||||
.B /
|
||||
will identify the things you see on the screen.
|
||||
.PP
|
||||
To win the game (as opposed to merely playing to beat other people's high
|
||||
scores) you must locate the Amulet of Yendor which is somewhere below
|
||||
the 20th level of the dungeon and get it out. Nobody has achieved this
|
||||
yet and if somebody does, they will probably go down in history as a hero
|
||||
among heroes.
|
||||
.PP
|
||||
When the game ends, either by your death, when you quit, or if you (by
|
||||
some miracle) manage to win,
|
||||
.I rogue
|
||||
will give you a list of the top-ten scorers. The scoring is based entirely
|
||||
upon how much gold you get. There is a 10% penalty for getting yourself
|
||||
killed.
|
||||
.PP
|
||||
If
|
||||
.I save_file
|
||||
is specified,
|
||||
rogue will be restored from the specified saved game file.
|
||||
If the
|
||||
.B \-r
|
||||
option is used, the save game file is presumed to be the default.
|
||||
.PP
|
||||
The
|
||||
.B \-s
|
||||
option will print out the list of scores.
|
||||
.PP
|
||||
The
|
||||
.B \-d
|
||||
option will kill you and try to add you to the score file.
|
||||
.PP
|
||||
For more detailed directions, read the document
|
||||
.I "A Guide to the Dungeons of Doom."
|
||||
.SH AUTHORS
|
||||
Michael C. Toy,
|
||||
Kenneth C. R. C. Arnold,
|
||||
Glenn Wichman
|
||||
.SH FILES
|
||||
.DT
|
||||
.ta \w'rogue.scr\ \ \ 'u
|
||||
rogue.scr Score file
|
||||
.br
|
||||
\fB~\fP/rogue.save Default save file
|
||||
.SH SEE ALSO
|
||||
Michael C. Toy
|
||||
and
|
||||
Kenneth C. R. C. Arnold,
|
||||
.I "A guide to the Dungeons of Doom"
|
||||
.SH BUGS
|
||||
.PP
|
||||
Probably infinite
|
||||
(although countably infinite).
|
||||
However,
|
||||
that Ice Monsters sometimes transfix you permanently is
|
||||
.I not
|
||||
a bug.
|
||||
It's a feature.
|
||||
96
src/cc/rogue/rogue.6.in
Normal file
96
src/cc/rogue/rogue.6.in
Normal file
@@ -0,0 +1,96 @@
|
||||
.\"
|
||||
.\" @(#)rogue.6 6.2 (Berkeley) 5/6/86
|
||||
.\"
|
||||
.\" Rogue: Exploring the Dungeons of Doom
|
||||
.\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
.\" All rights reserved.
|
||||
.\"
|
||||
.\" See the file LICENSE.TXT for full copyright and licensing information.
|
||||
.\"
|
||||
.TH ROGUE 6 "May 6, 1986"
|
||||
.UC 4
|
||||
.SH NAME
|
||||
rogue \- Exploring The Dungeons of Doom
|
||||
.SH SYNOPSIS
|
||||
.B @PROGRAM@
|
||||
[
|
||||
.B \-r
|
||||
]
|
||||
[
|
||||
.I save_file
|
||||
]
|
||||
[
|
||||
.B \-s
|
||||
]
|
||||
[
|
||||
.B \-d
|
||||
]
|
||||
.SH DESCRIPTION
|
||||
.PP
|
||||
.I Rogue
|
||||
is a computer fantasy game with a new twist. It is crt oriented and the
|
||||
object of the game is to survive the attacks of various monsters and get
|
||||
a lot of gold, rather than the puzzle solving orientation of most computer
|
||||
fantasy games.
|
||||
.PP
|
||||
To get started you really only need to know two commands. The command
|
||||
.B ?
|
||||
will give you a list of the available commands and the command
|
||||
.B /
|
||||
will identify the things you see on the screen.
|
||||
.PP
|
||||
To win the game (as opposed to merely playing to beat other people's high
|
||||
scores) you must locate the Amulet of Yendor which is somewhere below
|
||||
the 20th level of the dungeon and get it out. Nobody has achieved this
|
||||
yet and if somebody does, they will probably go down in history as a hero
|
||||
among heroes.
|
||||
.PP
|
||||
When the game ends, either by your death, when you quit, or if you (by
|
||||
some miracle) manage to win,
|
||||
.I rogue
|
||||
will give you a list of the top-ten scorers. The scoring is based entirely
|
||||
upon how much gold you get. There is a 10% penalty for getting yourself
|
||||
killed.
|
||||
.PP
|
||||
If
|
||||
.I save_file
|
||||
is specified,
|
||||
rogue will be restored from the specified saved game file.
|
||||
If the
|
||||
.B \-r
|
||||
option is used, the save game file is presumed to be the default.
|
||||
.PP
|
||||
The
|
||||
.B \-s
|
||||
option will print out the list of scores.
|
||||
.PP
|
||||
The
|
||||
.B \-d
|
||||
option will kill you and try to add you to the score file.
|
||||
.PP
|
||||
For more detailed directions, read the document
|
||||
.I "A Guide to the Dungeons of Doom."
|
||||
.SH AUTHORS
|
||||
Michael C. Toy,
|
||||
Kenneth C. R. C. Arnold,
|
||||
Glenn Wichman
|
||||
.SH FILES
|
||||
.DT
|
||||
.ta \w'@SCOREFILE@\ \ \ 'u
|
||||
@SCOREFILE@ Score file
|
||||
.br
|
||||
\fB~\fP/rogue.save Default save file
|
||||
.SH SEE ALSO
|
||||
Michael C. Toy
|
||||
and
|
||||
Kenneth C. R. C. Arnold,
|
||||
.I "A guide to the Dungeons of Doom"
|
||||
.SH BUGS
|
||||
.PP
|
||||
Probably infinite
|
||||
(although countably infinite).
|
||||
However,
|
||||
that Ice Monsters sometimes transfix you permanently is
|
||||
.I not
|
||||
a bug.
|
||||
It's a feature.
|
||||
1
src/cc/rogue/rogue.777.0
Normal file
1
src/cc/rogue/rogue.777.0
Normal file
@@ -0,0 +1 @@
|
||||
llllljhhl jllllllllllllllllllkkllllklllljllljjllllllllllll
|
||||
1
src/cc/rogue/rogue.777.1
Normal file
1
src/cc/rogue/rogue.777.1
Normal file
@@ -0,0 +1 @@
|
||||
hhhhhhhhhhkkhhhhhhhhhhhhhjjhhhhhhhhjjjjjjjjjlllllllllllllk
|
||||
1
src/cc/rogue/rogue.777.2
Normal file
1
src/cc/rogue/rogue.777.2
Normal file
@@ -0,0 +1 @@
|
||||
lllljjllllll l ll lll l lll l ll l ljjj j j jhhhhhjjllllll
|
||||
0
src/cc/rogue/rogue.777.3
Normal file
0
src/cc/rogue/rogue.777.3
Normal file
748
src/cc/rogue/rogue.c
Normal file
748
src/cc/rogue/rogue.c
Normal file
@@ -0,0 +1,748 @@
|
||||
/*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*
|
||||
* @(#)main.c 4.22 (Berkeley) 02/05/99
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <string.h>
|
||||
#include <signal.h>
|
||||
//#include <unistd.h>
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
#ifdef STANDALONE
|
||||
#include "../komodo/src/komodo_cJSON.h"
|
||||
#else
|
||||
#include "../../komodo_cJSON.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
* main:
|
||||
* The main program, of course
|
||||
*/
|
||||
struct rogue_state globalR;
|
||||
void garbage_collect();
|
||||
char Gametxidstr[67];
|
||||
|
||||
void purge_obj_guess(struct obj_info *array,int32_t n)
|
||||
{
|
||||
int32_t i;
|
||||
for (i=0; i<n; i++)
|
||||
if ( array[i].oi_guess != 0 )
|
||||
free(array[i].oi_guess), array[i].oi_guess = 0;
|
||||
}
|
||||
|
||||
void rogueiterate(struct rogue_state *rs)
|
||||
{
|
||||
THING *tp;
|
||||
seed = rs->seed;
|
||||
//clear();
|
||||
purge_obj_guess(things,NUMTHINGS);
|
||||
purge_obj_guess(ring_info,MAXRINGS);
|
||||
purge_obj_guess(pot_info,MAXPOTIONS);
|
||||
purge_obj_guess(arm_info,MAXARMORS);
|
||||
purge_obj_guess(scr_info,MAXSCROLLS);
|
||||
purge_obj_guess(weap_info,MAXWEAPONS + 1);
|
||||
purge_obj_guess(ws_info,MAXSTICKS);
|
||||
free_list(player._t._t_pack);
|
||||
for (tp = mlist; tp != NULL; tp = next(tp))
|
||||
free_list(tp->t_pack);
|
||||
free_list(mlist);
|
||||
free_list(lvl_obj);
|
||||
garbage_collect();
|
||||
|
||||
externs_clear();
|
||||
memset(d_list,0,sizeof(d_list));
|
||||
|
||||
memcpy(passages,origpassages,sizeof(passages));
|
||||
memcpy(monsters,origmonsters,sizeof(monsters));
|
||||
memcpy(things,origthings,sizeof(things));
|
||||
|
||||
memcpy(ring_info,origring_info,sizeof(ring_info));
|
||||
memcpy(pot_info,origpot_info,sizeof(pot_info));
|
||||
memcpy(arm_info,origarm_info,sizeof(arm_info));
|
||||
memcpy(scr_info,origscr_info,sizeof(scr_info));
|
||||
memcpy(weap_info,origweap_info,sizeof(weap_info));
|
||||
memcpy(ws_info,origws_info,sizeof(ws_info));
|
||||
|
||||
initscr(); /* Start up cursor package */
|
||||
init_probs(); /* Set up prob tables for objects */
|
||||
init_player(rs); /* Set up initial player stats */
|
||||
init_names(); /* Set up names of scrolls */
|
||||
init_colors(); /* Set up colors of potions */
|
||||
init_stones(); /* Set up stone settings of rings */
|
||||
init_materials(); /* Set up materials of wands */
|
||||
setup();
|
||||
|
||||
/*
|
||||
* The screen must be at least NUMLINES x NUMCOLS
|
||||
*/
|
||||
if (LINES < NUMLINES || COLS < NUMCOLS)
|
||||
{
|
||||
printf("\nSorry, the screen must be at least %dx%d\n", NUMLINES, NUMCOLS);
|
||||
endwin();
|
||||
my_exit(1);
|
||||
}
|
||||
//fprintf(stderr,"LINES %d, COLS %d\n",LINES,COLS);
|
||||
|
||||
// Set up windows
|
||||
if ( hw == NULL )
|
||||
hw = newwin(LINES, COLS, 0, 0);
|
||||
idlok(stdscr, TRUE);
|
||||
idlok(hw, TRUE);
|
||||
#ifdef MASTER
|
||||
noscore = wizard;
|
||||
#endif
|
||||
new_level(rs); // Draw current level
|
||||
// Start up daemons and fuses
|
||||
start_daemon(runners, 0, AFTER);
|
||||
start_daemon(doctor, 0, AFTER);
|
||||
fuse(swander, 0, WANDERTIME, AFTER);
|
||||
start_daemon(stomach, 0, AFTER);
|
||||
if ( rs->restoring != 0 )
|
||||
{
|
||||
restore_player(rs);
|
||||
}
|
||||
playit(rs);
|
||||
}
|
||||
|
||||
int32_t roguefname(char *fname,uint64_t seed,int32_t counter)
|
||||
{
|
||||
sprintf(fname,"rogue.%llu.%d",(long long)seed,counter);
|
||||
return(0);
|
||||
}
|
||||
|
||||
#ifdef test
|
||||
int32_t flushkeystrokes(struct rogue_state *rs)
|
||||
{
|
||||
char fname[1024]; FILE *fp; int32_t i,retflag = -1;
|
||||
roguefname(fname,rs->seed,rs->counter);
|
||||
if ( (fp= fopen(fname,"wb")) != 0 )
|
||||
{
|
||||
if ( fwrite(rs->buffered,1,rs->num,fp) == rs->num )
|
||||
{
|
||||
rs->counter++;
|
||||
rs->num = 0;
|
||||
retflag = 0;
|
||||
fclose(fp);
|
||||
if ( (fp= fopen("savefile","wb")) != 0 )
|
||||
{
|
||||
save_file(rs,fp,0);
|
||||
if ( 0 && (fp= fopen("savefile","rb")) != 0 )
|
||||
{
|
||||
for (i=0; i<0x150; i++)
|
||||
fprintf(stderr,"%02x",fgetc(fp));
|
||||
fprintf(stderr," first part rnd.%d\n",rnd(1000));
|
||||
fclose(fp);
|
||||
}
|
||||
roguefname(fname,rs->seed,rs->counter);
|
||||
if ( (fp= fopen(fname,"wb")) != 0 ) // truncate next file
|
||||
fclose(fp);
|
||||
//fprintf(stderr,"savefile <- %s retflag.%d\n",fname,retflag);
|
||||
}
|
||||
} else fprintf(stderr,"error writing (%s)\n",fname);
|
||||
} else fprintf(stderr,"error creating (%s)\n",fname);
|
||||
return(retflag);
|
||||
}
|
||||
#else
|
||||
|
||||
uint8_t *OS_fileptr(long *allocsizep,char *fname);
|
||||
#define is_cJSON_True(json) ((json) != 0 && ((json)->type & 0xff) == cJSON_True)
|
||||
|
||||
int32_t rogue_setplayerdata(struct rogue_state *rs,char *gametxidstr)
|
||||
{
|
||||
char cmd[32768]; int32_t i,n,retval=-1; char *filestr,*pname,*statusstr,*datastr,fname[128]; long allocsize; cJSON *retjson,*array,*item;
|
||||
if ( gametxidstr == 0 || *gametxidstr == 0 )
|
||||
return(retval);
|
||||
sprintf(fname,"%s.gameinfo",gametxidstr);
|
||||
sprintf(cmd,"./komodo-cli -ac_name=ROGUE cclib gameinfo 17 \\\"[%%22%s%%22]\\\" > %s",gametxidstr,fname);
|
||||
if ( system(cmd) != 0 )
|
||||
fprintf(stderr,"error issuing (%s)\n",cmd);
|
||||
else
|
||||
{
|
||||
filestr = (char *)OS_fileptr(&allocsize,fname);
|
||||
if ( (retjson= cJSON_Parse(filestr)) != 0 )
|
||||
{
|
||||
if ( (array= jarray(&n,retjson,"players")) != 0 )
|
||||
{
|
||||
for (i=0; i<n; i++)
|
||||
{
|
||||
item = jitem(array,i);
|
||||
if ( is_cJSON_True(jobj(item,"ismine")) != 0 && (statusstr= jstr(item,"status")) != 0 )
|
||||
{
|
||||
if ( strcmp(statusstr,"registered") == 0 )
|
||||
{
|
||||
retval = 0;
|
||||
if ( (item= jobj(item,"player")) != 0 && (datastr= jstr(item,"data")) != 0 )
|
||||
{
|
||||
if ( (pname= jstr(item,"pname")) != 0 && strlen(pname) < MAXSTR-1 )
|
||||
strcpy(whoami,pname);
|
||||
decode_hex((uint8_t *)&rs->P,(int32_t)strlen(datastr)/2,datastr);
|
||||
fprintf(stderr,"set pname[%s] %s\n",pname==0?"":pname,jprint(item,0));
|
||||
rs->restoring = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
free_json(retjson);
|
||||
}
|
||||
free(filestr);
|
||||
}
|
||||
return(retval);
|
||||
}
|
||||
|
||||
void rogue_progress(uint64_t seed,char *keystrokes,int32_t num)
|
||||
{
|
||||
char cmd[16384],hexstr[16384]; int32_t i;
|
||||
if ( Gametxidstr[0] != 0 )
|
||||
{
|
||||
for (i=0; i<num; i++)
|
||||
sprintf(&hexstr[i<<1],"%02x",keystrokes[i]);
|
||||
hexstr[i<<1] = 0;
|
||||
sprintf(cmd,"./komodo-cli -ac_name=ROGUE cclib keystrokes 17 \\\"[%%22%s%%22,%%22%s%%22]\\\" >> keystrokes.log",Gametxidstr,hexstr);
|
||||
if ( system(cmd) != 0 )
|
||||
fprintf(stderr,"error issuing (%s)\n",cmd);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t flushkeystrokes(struct rogue_state *rs)
|
||||
{
|
||||
if ( rs->num > 0 )
|
||||
{
|
||||
rogue_progress(rs->seed,rs->buffered,rs->num);
|
||||
memset(rs->buffered,0,sizeof(rs->buffered));
|
||||
rs->counter++;
|
||||
rs->num = 0;
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
|
||||
void rogue_bailout(struct rogue_state *rs)
|
||||
{
|
||||
char cmd[512];
|
||||
flushkeystrokes(rs);
|
||||
//sleep(5);
|
||||
return;
|
||||
fprintf(stderr,"bailing out\n");
|
||||
sprintf(cmd,"./komodo-cli -ac_name=ROGUE cclib bailout 17 \\\"[%%22%s%%22]\\\" >> bailout.log",Gametxidstr);
|
||||
if ( system(cmd) != 0 )
|
||||
fprintf(stderr,"error issuing (%s)\n",cmd);
|
||||
}
|
||||
|
||||
int32_t rogue_replay2(uint8_t *newdata,uint64_t seed,char *keystrokes,int32_t num,struct rogue_player *player,int32_t sleepmillis)
|
||||
{
|
||||
struct rogue_state *rs; FILE *fp; int32_t i;
|
||||
rs = (struct rogue_state *)calloc(1,sizeof(*rs));
|
||||
rs->seed = seed;
|
||||
rs->keystrokes = keystrokes;
|
||||
rs->numkeys = num;
|
||||
rs->sleeptime = sleepmillis * 1000;
|
||||
if ( player != 0 )
|
||||
{
|
||||
rs->P = *player;
|
||||
rs->restoring = 1;
|
||||
//fprintf(stderr,"restore player packsize.%d HP.%d\n",rs->P.packsize,rs->P.hitpoints);
|
||||
}
|
||||
uint32_t starttime = (uint32_t)time(NULL);
|
||||
rogueiterate(rs);
|
||||
if ( 0 )
|
||||
{
|
||||
fprintf(stderr,"elapsed %d seconds\n",(uint32_t)time(NULL) - starttime);
|
||||
sleep(2);
|
||||
|
||||
starttime = (uint32_t)time(NULL);
|
||||
for (i=0; i<10000; i++)
|
||||
{
|
||||
memset(rs,0,sizeof(*rs));
|
||||
rs->seed = seed;
|
||||
rs->keystrokes = keystrokes;
|
||||
rs->numkeys = num;
|
||||
rs->sleeptime = 0;
|
||||
rogueiterate(rs);
|
||||
}
|
||||
fprintf(stderr,"elapsed %d seconds\n",(uint32_t)time(NULL)-starttime);
|
||||
sleep(3);
|
||||
}
|
||||
if ( (fp= fopen("checkfile","wb")) != 0 )
|
||||
{
|
||||
save_file(rs,fp,0);
|
||||
if ( newdata != 0 && rs->playersize > 0 )
|
||||
memcpy(newdata,rs->playerdata,rs->playersize);
|
||||
}
|
||||
free(rs);
|
||||
return(rs->playersize);
|
||||
}
|
||||
#endif
|
||||
|
||||
long get_filesize(FILE *fp)
|
||||
{
|
||||
long fsize,fpos = ftell(fp);
|
||||
fseek(fp,0,SEEK_END);
|
||||
fsize = ftell(fp);
|
||||
fseek(fp,fpos,SEEK_SET);
|
||||
return(fsize);
|
||||
}
|
||||
|
||||
int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
|
||||
{
|
||||
FILE *fp; char fname[1024]; char *keystrokes = 0; long num=0,fsize; int32_t i,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
|
||||
if ( seed == 0 )
|
||||
seed = 777;
|
||||
while ( 1 )
|
||||
{
|
||||
roguefname(fname,seed,counter);
|
||||
//printf("check (%s)\n",fname);
|
||||
if ( (fp= fopen(fname,"rb")) == 0 )
|
||||
break;
|
||||
if ( (fsize= get_filesize(fp)) <= 0 )
|
||||
{
|
||||
fclose(fp);
|
||||
printf("fsize.%ld\n",fsize);
|
||||
break;
|
||||
}
|
||||
if ( (keystrokes= (char *)realloc(keystrokes,num+fsize)) == 0 )
|
||||
{
|
||||
fprintf(stderr,"error reallocating keystrokes\n");
|
||||
fclose(fp);
|
||||
return(-1);
|
||||
}
|
||||
if ( fread(&keystrokes[num],1,fsize,fp) != fsize )
|
||||
{
|
||||
fprintf(stderr,"error reading keystrokes from (%s)\n",fname);
|
||||
fclose(fp);
|
||||
return(-1);
|
||||
}
|
||||
fclose(fp);
|
||||
num += fsize;
|
||||
counter++;
|
||||
fprintf(stderr,"loaded %ld from (%s) total %ld\n",fsize,fname,num);
|
||||
}
|
||||
if ( num > 0 )
|
||||
{
|
||||
sprintf(fname,"rogue.%llu.player",(long long)seed);
|
||||
if ( (fp=fopen(fname,"rb")) != 0 )
|
||||
{
|
||||
if ( fread(&P,1,sizeof(P),fp) > 0 )
|
||||
{
|
||||
//printf("max size player\n");
|
||||
player = &P;
|
||||
}
|
||||
fclose(fp);
|
||||
}
|
||||
rogue_replay2(0,seed,keystrokes,num,player,150);
|
||||
|
||||
//mvaddstr(LINES - 2, 0, (char *)"replay completed");
|
||||
endwin();
|
||||
}
|
||||
if ( keystrokes != 0 )
|
||||
free(keystrokes);
|
||||
return(num);
|
||||
}
|
||||
|
||||
int rogue(int argc, char **argv, char **envp)
|
||||
{
|
||||
char *env; int lowtime; struct rogue_state *rs = &globalR;
|
||||
memset(rs,0,sizeof(*rs));
|
||||
if ( argc == 3 && strlen(argv[2]) == 64 )
|
||||
{
|
||||
rs->seed = atol(argv[1]);
|
||||
strcpy(Gametxidstr,argv[2]);
|
||||
if ( rogue_setplayerdata(rs,Gametxidstr) < 0 )
|
||||
{
|
||||
fprintf(stderr,"invalid gametxid, or already started\n");
|
||||
return(-1);
|
||||
}
|
||||
} else rs->seed = 777;
|
||||
rs->guiflag = 1;
|
||||
rs->sleeptime = 1; // non-zero to allow refresh()
|
||||
md_init();
|
||||
|
||||
#ifdef MASTER
|
||||
/*
|
||||
* Check to see if he is a wizard
|
||||
*/
|
||||
if (argc >= 2 && argv[1][0] == '\0')
|
||||
if (strcmp(PASSWD, md_crypt(md_getpass("wizard's password: "), "mT")) == 0)
|
||||
{
|
||||
wizard = TRUE;
|
||||
player.t_flags |= SEEMONST;
|
||||
argv++;
|
||||
argc--;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* get home and options from environment
|
||||
*/
|
||||
|
||||
strncpy(home, md_gethomedir(), MAXSTR);
|
||||
|
||||
strcpy(file_name, home);
|
||||
strcat(file_name, "rogue.save");
|
||||
|
||||
if ((env = getenv("ROGUEOPTS")) != NULL)
|
||||
parse_opts(env);
|
||||
//if (env == NULL || whoami[0] == '\0')
|
||||
// strucpy(whoami, md_getusername(), (int) strlen(md_getusername()));
|
||||
lowtime = (int) time(NULL);
|
||||
#ifdef MASTER
|
||||
if (wizard && getenv("SEED") != NULL)
|
||||
rs->seed = atoi(getenv("SEED"));
|
||||
else
|
||||
#endif
|
||||
//dnum = lowtime + md_getpid();
|
||||
if ( rs != 0 )
|
||||
seed = rs->seed;
|
||||
else seed = 777;
|
||||
//dnum = (int)seed;
|
||||
|
||||
open_score();
|
||||
|
||||
/*
|
||||
* Drop setuid/setgid after opening the scoreboard file.
|
||||
*/
|
||||
|
||||
md_normaluser();
|
||||
|
||||
/*
|
||||
* check for print-score option
|
||||
*/
|
||||
|
||||
md_normaluser(); /* we drop any setgid/setuid priveldges here */
|
||||
|
||||
if (argc == 2)
|
||||
{
|
||||
if (strcmp(argv[1], "-s") == 0)
|
||||
{
|
||||
noscore = TRUE;
|
||||
score(rs,0, -1, 0);
|
||||
exit(0);
|
||||
}
|
||||
else if (strcmp(argv[1], "-d") == 0)
|
||||
{
|
||||
rs->seed = rnd(100); /* throw away some rnd()s to break patterns */
|
||||
while (--rs->seed)
|
||||
rnd(100);
|
||||
purse = rnd(100) + 1;
|
||||
level = rnd(100) + 1;
|
||||
initscr();
|
||||
getltchars();
|
||||
death(rs,death_monst());
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
init_check(); /* check for legal startup */
|
||||
if (argc == 2)
|
||||
if (!restore(rs,argv[1], envp)) /* Note: restore will never return */
|
||||
my_exit(1);
|
||||
#ifdef MASTER
|
||||
if (wizard)
|
||||
printf("Hello %s, welcome to dungeon #%d", whoami, dnum);
|
||||
else
|
||||
#endif
|
||||
printf("Hello %s, just a moment while I dig the dungeon... seed.%llu", whoami,(long long)rs->seed);
|
||||
fflush(stdout);
|
||||
|
||||
rogueiterate(rs);
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* endit:
|
||||
* Exit the program abnormally.
|
||||
*/
|
||||
|
||||
void
|
||||
endit(int sig)
|
||||
{
|
||||
NOOP(sig);
|
||||
fatal("Okay, bye bye!\n");
|
||||
}
|
||||
|
||||
/*
|
||||
* fatal:
|
||||
* Exit the program, printing a message.
|
||||
*/
|
||||
|
||||
void
|
||||
fatal(char *s)
|
||||
{
|
||||
mvaddstr(LINES - 2, 0, s);
|
||||
refresh();
|
||||
endwin();
|
||||
my_exit(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* rnd:
|
||||
* Pick a very random number.
|
||||
*/
|
||||
int
|
||||
rnd(int range)
|
||||
{
|
||||
return range == 0 ? 0 : abs((int) RN) % range;
|
||||
}
|
||||
|
||||
/*
|
||||
* roll:
|
||||
* Roll a number of dice
|
||||
*/
|
||||
int
|
||||
roll(int number, int sides)
|
||||
{
|
||||
int dtotal = 0;
|
||||
|
||||
while (number--)
|
||||
dtotal += rnd(sides)+1;
|
||||
return dtotal;
|
||||
}
|
||||
|
||||
/*
|
||||
* tstp:
|
||||
* Handle stop and start signals
|
||||
*/
|
||||
|
||||
void
|
||||
tstp(int ignored)
|
||||
{
|
||||
int y, x;
|
||||
int oy, ox;
|
||||
|
||||
NOOP(ignored);
|
||||
|
||||
/*
|
||||
* leave nicely
|
||||
*/
|
||||
getyx(curscr, oy, ox);
|
||||
mvcur(0, COLS - 1, LINES - 1, 0);
|
||||
endwin();
|
||||
resetltchars();
|
||||
fflush(stdout);
|
||||
md_tstpsignal();
|
||||
|
||||
/*
|
||||
* start back up again
|
||||
*/
|
||||
md_tstpresume();
|
||||
raw();
|
||||
noecho();
|
||||
keypad(stdscr,1);
|
||||
playltchars();
|
||||
clearok(curscr, TRUE);
|
||||
wrefresh(curscr);
|
||||
getyx(curscr, y, x);
|
||||
mvcur(y, x, oy, ox);
|
||||
fflush(stdout);
|
||||
//wmove(curscr,oy,ox);
|
||||
#ifndef __APPLE__
|
||||
curscr->_cury = oy;
|
||||
curscr->_curx = ox;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* playit:
|
||||
* The main loop of the program. Loop until the game is over,
|
||||
* refreshing things and looking at the proper times.
|
||||
*/
|
||||
|
||||
void
|
||||
playit(struct rogue_state *rs)
|
||||
{
|
||||
char *opts;
|
||||
|
||||
/*
|
||||
* set up defaults for slow terminals
|
||||
*/
|
||||
|
||||
if (baudrate() <= 1200)
|
||||
{
|
||||
terse = TRUE;
|
||||
jump = TRUE;
|
||||
see_floor = FALSE;
|
||||
}
|
||||
|
||||
if (md_hasclreol())
|
||||
inv_type = INV_CLEAR;
|
||||
|
||||
/*
|
||||
* parse environment declaration of options
|
||||
*/
|
||||
if ((opts = getenv("ROGUEOPTS")) != NULL)
|
||||
parse_opts(opts);
|
||||
|
||||
|
||||
oldpos = hero;
|
||||
oldrp = roomin(rs,&hero);
|
||||
while (playing)
|
||||
{
|
||||
command(rs); // Command execution
|
||||
if ( rs->guiflag == 0 )
|
||||
{
|
||||
if ( rs->replaydone != 0 )
|
||||
{
|
||||
if ( rs->sleeptime != 0 )
|
||||
sleep(3);
|
||||
return;
|
||||
}
|
||||
if ( rs->sleeptime != 0 )
|
||||
usleep(rs->sleeptime);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( rs->needflush != 0 && rs->num > 4096 )
|
||||
{
|
||||
if ( flushkeystrokes(rs) == 0 )
|
||||
rs->needflush = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
endit(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* quit:
|
||||
* Have player make certain, then exit.
|
||||
*/
|
||||
|
||||
void
|
||||
quit(int sig)
|
||||
{
|
||||
struct rogue_state *rs = &globalR;
|
||||
int oy, ox;
|
||||
//fprintf(stderr,"inside quit(%d)\n",sig);
|
||||
if ( rs->guiflag != 0 )
|
||||
{
|
||||
NOOP(sig);
|
||||
|
||||
/*
|
||||
* Reset the signal in case we got here via an interrupt
|
||||
*/
|
||||
if (!q_comm)
|
||||
mpos = 0;
|
||||
getyx(curscr, oy, ox);
|
||||
msg(rs,"really quit?");
|
||||
}
|
||||
if (readchar(rs) == 'y')
|
||||
{
|
||||
if ( rs->guiflag != 0 )
|
||||
{
|
||||
signal(SIGINT, leave);
|
||||
clear();
|
||||
mvprintw(LINES - 2, 0, "You quit with %d gold pieces", purse);
|
||||
move(LINES - 1, 0);
|
||||
if ( rs->sleeptime != 0 )
|
||||
refresh();
|
||||
score(rs,purse, 1, 0);
|
||||
flushkeystrokes(rs);
|
||||
my_exit(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//score(rs,purse, 1, 0);
|
||||
//fprintf(stderr,"done!\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
move(0, 0);
|
||||
clrtoeol();
|
||||
status(rs);
|
||||
move(oy, ox);
|
||||
if ( rs->sleeptime != 0 )
|
||||
refresh();
|
||||
mpos = 0;
|
||||
count = 0;
|
||||
to_death = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* leave:
|
||||
* Leave quickly, but curteously
|
||||
*/
|
||||
|
||||
void
|
||||
leave(int sig)
|
||||
{
|
||||
static char buf[BUFSIZ];
|
||||
|
||||
NOOP(sig);
|
||||
|
||||
setbuf(stdout, buf); /* throw away pending output */
|
||||
|
||||
if (!isendwin())
|
||||
{
|
||||
mvcur(0, COLS - 1, LINES - 1, 0);
|
||||
endwin();
|
||||
}
|
||||
|
||||
putchar('\n');
|
||||
my_exit(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* shell:
|
||||
* Let them escape for a while
|
||||
*/
|
||||
|
||||
void
|
||||
shell(struct rogue_state *rs)
|
||||
{
|
||||
if ( rs != 0 && rs->guiflag != 0 )
|
||||
{
|
||||
/*
|
||||
* Set the terminal back to original mode
|
||||
*/
|
||||
move(LINES-1, 0);
|
||||
refresh();
|
||||
endwin();
|
||||
resetltchars();
|
||||
putchar('\n');
|
||||
in_shell = TRUE;
|
||||
after = FALSE;
|
||||
fflush(stdout);
|
||||
/*
|
||||
* Fork and do a shell
|
||||
*/
|
||||
md_shellescape();
|
||||
|
||||
printf("\n[Press return to continue]");
|
||||
fflush(stdout);
|
||||
noecho();
|
||||
raw();
|
||||
keypad(stdscr,1);
|
||||
playltchars();
|
||||
in_shell = FALSE;
|
||||
wait_for(rs,'\n');
|
||||
clearok(stdscr, TRUE);
|
||||
}
|
||||
else fprintf(stderr,"no shell in the blockchain\n");
|
||||
}
|
||||
|
||||
/*
|
||||
* my_exit:
|
||||
* Leave the process properly
|
||||
*/
|
||||
|
||||
void
|
||||
my_exit(int st)
|
||||
{
|
||||
uint32_t counter;
|
||||
resetltchars();
|
||||
if ( globalR.guiflag != 0 )
|
||||
exit(st);
|
||||
else if ( counter++ < 10 )
|
||||
{
|
||||
fprintf(stderr,"would have exit.(%d)\n",st);
|
||||
globalR.replaydone = 1;
|
||||
}
|
||||
}
|
||||
|
||||
61
src/cc/rogue/rogue.cat
Normal file
61
src/cc/rogue/rogue.cat
Normal file
@@ -0,0 +1,61 @@
|
||||
ROGUE(6) ROGUE(6)
|
||||
|
||||
|
||||
|
||||
NAME
|
||||
rogue - Exploring The Dungeons of Doom
|
||||
|
||||
SYNOPSIS
|
||||
rogue [ -r ] [ save_file ] [ -s ] [ -d ]
|
||||
|
||||
DESCRIPTION
|
||||
Rogue is a computer fantasy game with a new twist. It is crt oriented
|
||||
and the object of the game is to survive the attacks of various mon-
|
||||
sters and get a lot of gold, rather than the puzzle solving orientation
|
||||
of most computer fantasy games.
|
||||
|
||||
To get started you really only need to know two commands. The command
|
||||
? will give you a list of the available commands and the command /
|
||||
will identify the things you see on the screen.
|
||||
|
||||
To win the game (as opposed to merely playing to beat other people's
|
||||
high scores) you must locate the Amulet of Yendor which is somewhere
|
||||
below the 20th level of the dungeon and get it out. Nobody has
|
||||
achieved this yet and if somebody does, they will probably go down in
|
||||
history as a hero among heroes.
|
||||
|
||||
When the game ends, either by your death, when you quit, or if you (by
|
||||
some miracle) manage to win, rogue will give you a list of the top-ten
|
||||
scorers. The scoring is based entirely upon how much gold you get.
|
||||
There is a 10% penalty for getting yourself killed.
|
||||
|
||||
If save_file is specified, rogue will be restored from the specified
|
||||
saved game file. If the -r option is used, the save game file is pre-
|
||||
sumed to be the default.
|
||||
|
||||
The -s option will print out the list of scores.
|
||||
|
||||
The -d option will kill you and try to add you to the score file.
|
||||
|
||||
For more detailed directions, read the document A Guide to the Dungeons
|
||||
of Doom.
|
||||
|
||||
AUTHORS
|
||||
Michael C. Toy, Kenneth C. R. C. Arnold, Glenn Wichman
|
||||
|
||||
FILES
|
||||
rogue.scr Score file
|
||||
~/rogue.save Default save file
|
||||
|
||||
SEE ALSO
|
||||
Michael C. Toy and Kenneth C. R. C. Arnold, A guide to the Dungeons of
|
||||
Doom
|
||||
|
||||
BUGS
|
||||
Probably infinite (although countably infinite). However, that Ice
|
||||
Monsters sometimes transfix you permanently is not a bug. It's a fea-
|
||||
ture.
|
||||
|
||||
|
||||
|
||||
4th Berkeley Distribution May 6, 1986 ROGUE(6)
|
||||
61
src/cc/rogue/rogue.cat.in
Normal file
61
src/cc/rogue/rogue.cat.in
Normal file
@@ -0,0 +1,61 @@
|
||||
ROGUE(6) ROGUE(6)
|
||||
|
||||
|
||||
|
||||
NAME
|
||||
rogue - Exploring The Dungeons of Doom
|
||||
|
||||
SYNOPSIS
|
||||
@PROGRAM@ [ -r ] [ save_file ] [ -s ] [ -d ]
|
||||
|
||||
DESCRIPTION
|
||||
Rogue is a computer fantasy game with a new twist. It is crt oriented
|
||||
and the object of the game is to survive the attacks of various mon-
|
||||
sters and get a lot of gold, rather than the puzzle solving orientation
|
||||
of most computer fantasy games.
|
||||
|
||||
To get started you really only need to know two commands. The command
|
||||
? will give you a list of the available commands and the command /
|
||||
will identify the things you see on the screen.
|
||||
|
||||
To win the game (as opposed to merely playing to beat other people's
|
||||
high scores) you must locate the Amulet of Yendor which is somewhere
|
||||
below the 20th level of the dungeon and get it out. Nobody has
|
||||
achieved this yet and if somebody does, they will probably go down in
|
||||
history as a hero among heroes.
|
||||
|
||||
When the game ends, either by your death, when you quit, or if you (by
|
||||
some miracle) manage to win, rogue will give you a list of the top-ten
|
||||
scorers. The scoring is based entirely upon how much gold you get.
|
||||
There is a 10% penalty for getting yourself killed.
|
||||
|
||||
If save_file is specified, rogue will be restored from the specified
|
||||
saved game file. If the -r option is used, the save game file is pre-
|
||||
sumed to be the default.
|
||||
|
||||
The -s option will print out the list of scores.
|
||||
|
||||
The -d option will kill you and try to add you to the score file.
|
||||
|
||||
For more detailed directions, read the document A Guide to the Dungeons
|
||||
of Doom.
|
||||
|
||||
AUTHORS
|
||||
Michael C. Toy, Kenneth C. R. C. Arnold, Glenn Wichman
|
||||
|
||||
FILES
|
||||
@SCOREFILE@ Score file
|
||||
~/rogue.save Default save file
|
||||
|
||||
SEE ALSO
|
||||
Michael C. Toy and Kenneth C. R. C. Arnold, A guide to the Dungeons of
|
||||
Doom
|
||||
|
||||
BUGS
|
||||
Probably infinite (although countably infinite). However, that Ice
|
||||
Monsters sometimes transfix you permanently is not a bug. It's a fea-
|
||||
ture.
|
||||
|
||||
|
||||
|
||||
4th Berkeley Distribution May 6, 1986 ROGUE(6)
|
||||
11
src/cc/rogue/rogue.desktop
Normal file
11
src/cc/rogue/rogue.desktop
Normal file
@@ -0,0 +1,11 @@
|
||||
[Desktop Entry]
|
||||
Encoding=UTF-8
|
||||
Name=Rogue
|
||||
GenericName=Rogue
|
||||
Comment=The original curses-based adventure game
|
||||
Exec=rogue
|
||||
Icon=rogue.png
|
||||
Terminal=true
|
||||
Type=Application
|
||||
Categories=Game;RolePlaying;
|
||||
Version=1.0
|
||||
858
src/cc/rogue/rogue.doc
Normal file
858
src/cc/rogue/rogue.doc
Normal file
@@ -0,0 +1,858 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
Michael C. Toy
|
||||
Kenneth C. R. C. Arnold
|
||||
|
||||
|
||||
Computer Systems Research Group
|
||||
Department of Electrical Engineering and Computer Science
|
||||
University of California
|
||||
Berkeley, California 94720
|
||||
|
||||
|
||||
|
||||
|
||||
ABSTRACT
|
||||
|
||||
Rogue is a visual CRT based fantasy game which runs
|
||||
under the UNIX timesharing system. This paper de-
|
||||
scribes how to play rogue, and gives a few hints for
|
||||
those who might otherwise get lost in the Dungeons
|
||||
of Doom.
|
||||
|
||||
|
||||
|
||||
|
||||
1. Introduction
|
||||
|
||||
You have just finished your years as a student at the
|
||||
local fighter's guild. After much practice and sweat you
|
||||
have finally completed your training and are ready to embark
|
||||
upon a perilous adventure. As a test of your skills, the
|
||||
local guildmasters have sent you into the Dungeons of Doom.
|
||||
Your task is to return with the Amulet of Yendor. Your
|
||||
reward for the completion of this task will be a full mem-
|
||||
bership in the local guild. In addition, you are allowed to
|
||||
keep all the loot you bring back from the dungeons.
|
||||
|
||||
In preparation for your journey, you are given an
|
||||
enchanted mace, a bow, and a quiver of arrows taken from a
|
||||
dragon's hoard in the far off Dark Mountains. You are also
|
||||
outfitted with elf-crafted armor and given enough food to
|
||||
reach the dungeons. You say goodbye to family and friends
|
||||
for what may be the last time and head up the road.
|
||||
|
||||
You set out on your way to the dungeons and after sev-
|
||||
eral days of uneventful travel, you see the ancient ruins
|
||||
that mark the entrance to the Dungeons of Doom. It is late
|
||||
at night, so you make camp at the entrance and spend the
|
||||
____________________
|
||||
UNIX is a trademark of Bell Laboratories
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-2 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
night sleeping under the open skies. In the morning you
|
||||
gather your weapons, put on your armor, eat what is almost
|
||||
your last food, and enter the dungeons.
|
||||
|
||||
2. What is going on here?
|
||||
|
||||
You have just begun a game of rogue. Your goal is to
|
||||
grab as much treasure as you can, find the Amulet of Yendor,
|
||||
and get out of the Dungeons of Doom alive. On the screen, a
|
||||
map of where you have been and what you have seen on the
|
||||
current dungeon level is kept. As you explore more of the
|
||||
level, it appears on the screen in front of you.
|
||||
|
||||
Rogue differs from most computer fantasy games in that
|
||||
it is screen oriented. Commands are all one or two
|
||||
keystrokes1 and the results of your commands are displayed
|
||||
graphically on the screen rather than being explained in
|
||||
words.2
|
||||
|
||||
Another major difference between rogue and other com-
|
||||
puter fantasy games is that once you have solved all the
|
||||
puzzles in a standard fantasy game, it has lost most of its
|
||||
excitement and it ceases to be fun. Rogue, on the other
|
||||
hand, generates a new dungeon every time you play it and
|
||||
even the author finds it an entertaining and exciting game.
|
||||
|
||||
3. What do all those things on the screen mean?
|
||||
|
||||
In order to understand what is going on in rogue you
|
||||
have to first get some grasp of what rogue is doing with the
|
||||
screen. The rogue screen is intended to replace the "You
|
||||
can see ..." descriptions of standard fantasy games. Figure
|
||||
1 is a sample of what a rogue screen might look like.
|
||||
|
||||
3.1. The bottom line
|
||||
|
||||
At the bottom line of the screen are a few pieces of
|
||||
cryptic information describing your current status. Here is
|
||||
an explanation of what these things mean:
|
||||
|
||||
Level This number indicates how deep you have gone in the
|
||||
dungeon. It starts at one and goes up as you go
|
||||
deeper into the dungeon.
|
||||
|
||||
Gold The number of gold pieces you have managed to find
|
||||
and keep with you so far.
|
||||
____________________
|
||||
1 As opposed to pseudo English sentences.
|
||||
2 A minimum screen size of 24 lines by 80 columns is re-
|
||||
quired. If the screen is larger, only the 24x80 section
|
||||
will be used for the map.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-3
|
||||
|
||||
|
||||
|
||||
____________________________________________________________
|
||||
|
||||
|
||||
------------
|
||||
|..........+
|
||||
|..@....]..|
|
||||
|....B.....|
|
||||
|..........|
|
||||
-----+------
|
||||
|
||||
|
||||
|
||||
Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0
|
||||
|
||||
Figure 1
|
||||
____________________________________________________________
|
||||
|
||||
|
||||
Hp Your current and maximum health points. Health
|
||||
points indicate how much damage you can take before
|
||||
you die. The more you get hit in a fight, the lower
|
||||
they get. You can regain health points by resting.
|
||||
The number in parentheses is the maximum number your
|
||||
health points can reach.
|
||||
|
||||
Str Your current strength and maximum ever strength.
|
||||
This can be any integer less than or equal to 31, or
|
||||
greater than or equal to three. The higher the num-
|
||||
ber, the stronger you are. The number in the paren-
|
||||
theses is the maximum strength you have attained so
|
||||
far this game.
|
||||
|
||||
Arm Your current armor protection. This number indicates
|
||||
how effective your armor is in stopping blows from
|
||||
unfriendly creatures. The higher this number is, the
|
||||
more effective the armor.
|
||||
|
||||
Exp These two numbers give your current experience level
|
||||
and experience points. As you do things, you gain
|
||||
experience points. At certain experience point
|
||||
totals, you gain an experience level. The more expe-
|
||||
rienced you are, the better you are able to fight and
|
||||
to withstand magical attacks.
|
||||
|
||||
3.2. The top line
|
||||
|
||||
The top line of the screen is reserved for printing
|
||||
messages that describe things that are impossible to repre-
|
||||
sent visually. If you see a "--More--" on the top line,
|
||||
this means that rogue wants to print another message on the
|
||||
screen, but it wants to make certain that you have read the
|
||||
one that is there first. To read the next message, just
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-4 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
type a space.
|
||||
|
||||
3.3. The rest of the screen
|
||||
|
||||
The rest of the screen is the map of the level as you
|
||||
have explored it so far. Each symbol on the screen repre-
|
||||
sents something. Here is a list of what the various symbols
|
||||
mean:
|
||||
|
||||
@ This symbol represents you, the adventurer.
|
||||
|
||||
-| These symbols represent the walls of rooms.
|
||||
|
||||
+ A door to/from a room.
|
||||
|
||||
. The floor of a room.
|
||||
|
||||
# The floor of a passage between rooms.
|
||||
|
||||
* A pile or pot of gold.
|
||||
|
||||
) A weapon of some sort.
|
||||
|
||||
] A piece of armor.
|
||||
|
||||
! A flask containing a magic potion.
|
||||
|
||||
? A piece of paper, usually a magic scroll.
|
||||
|
||||
= A ring with magic properties
|
||||
|
||||
/ A magical staff or wand
|
||||
|
||||
^ A trap, watch out for these.
|
||||
|
||||
% A staircase to other levels
|
||||
|
||||
: A piece of food.
|
||||
|
||||
A-Z The uppercase letters represent the various inhabitants
|
||||
of the Dungeons of Doom. Watch out, they can be nasty
|
||||
and vicious.
|
||||
|
||||
4. Commands
|
||||
|
||||
Commands are given to rogue by typing one or two char-
|
||||
acters. Most commands can be preceded by a count to repeat
|
||||
them (e.g. typing "10s" will do ten searches). Commands for
|
||||
which counts make no sense have the count ignored. To can-
|
||||
cel a count or a prefix, type <ESCAPE>. The list of com-
|
||||
mands is rather long, but it can be read at any time during
|
||||
the game with the "?" command. Here it is for reference,
|
||||
with a short explanation of each command.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-5
|
||||
|
||||
|
||||
? The help command. Asks for a character to give help
|
||||
on. If you type a "*", it will list all the commands,
|
||||
otherwise it will explain what the character you typed
|
||||
does.
|
||||
|
||||
/ This is the "What is that on the screen?" command. A
|
||||
"/" followed by any character that you see on the
|
||||
level, will tell you what that character is. For
|
||||
instance, typing "/@" will tell you that the "@" symbol
|
||||
represents you, the player.
|
||||
|
||||
h, H, ^H
|
||||
Move left. You move one space to the left. If you use
|
||||
upper case "h", you will continue to move left until
|
||||
you run into something. This works for all movement
|
||||
commands (e.g. "L" means run in direction "l") If you
|
||||
use the "control" "h", you will continue moving in the
|
||||
specified direction until you pass something interest-
|
||||
ing or run into a wall. You should experiment with
|
||||
this, since it is a very useful command, but very dif-
|
||||
ficult to describe. This also works for all movement
|
||||
commands.
|
||||
|
||||
j Move down.
|
||||
|
||||
k Move up.
|
||||
|
||||
l Move right.
|
||||
|
||||
y Move diagonally up and left.
|
||||
|
||||
u Move diagonally up and right.
|
||||
|
||||
b Move diagonally down and left.
|
||||
|
||||
n Move diagonally down and right.
|
||||
|
||||
t Throw an object. This is a prefix command. When fol-
|
||||
lowed with a direction it throws an object in the spec-
|
||||
ified direction. (e.g. type "th" to throw something to
|
||||
the left.)
|
||||
|
||||
f Fight until someone dies. When followed with a direc-
|
||||
tion this will force you to fight the creature in that
|
||||
direction until either you or it bites the big one.
|
||||
|
||||
m Move onto something without picking it up. This will
|
||||
move you one space in the direction you specify and, if
|
||||
there is an object there you can pick up, it won't do
|
||||
it.
|
||||
|
||||
z Zap prefix. Point a staff or wand in a given direction
|
||||
and fire it. Even non-directional staves must be
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-6 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
pointed in some direction to be used.
|
||||
|
||||
^ Identify trap command. If a trap is on your map and
|
||||
you can't remember what type it is, you can get rogue
|
||||
to remind you by getting next to it and typing "^" fol-
|
||||
lowed by the direction that would move you on top of
|
||||
it.
|
||||
|
||||
s Search for traps and secret doors. Examine each space
|
||||
immediately adjacent to you for the existence of a trap
|
||||
or secret door. There is a large chance that even if
|
||||
there is something there, you won't find it, so you
|
||||
might have to search a while before you find something.
|
||||
|
||||
> Climb down a staircase to the next level. Not surpris-
|
||||
ingly, this can only be done if you are standing on
|
||||
staircase.
|
||||
|
||||
< Climb up a staircase to the level above. This can't be
|
||||
done without the Amulet of Yendor in your possession.
|
||||
|
||||
. Rest. This is the "do nothing" command. This is good
|
||||
for waiting and healing.
|
||||
|
||||
, Pick up something. This picks up whatever you are cur-
|
||||
rently standing on, if you are standing on anything at
|
||||
all.
|
||||
|
||||
i Inventory. List what you are carrying in your pack.
|
||||
|
||||
I Selective inventory. Tells you what a single item in
|
||||
your pack is.
|
||||
|
||||
q Quaff one of the potions you are carrying.
|
||||
|
||||
r Read one of the scrolls in your pack.
|
||||
|
||||
e Eat food from your pack.
|
||||
|
||||
w Wield a weapon. Take a weapon out of your pack and
|
||||
carry it for use in combat, replacing the one you are
|
||||
currently using (if any).
|
||||
|
||||
W Wear armor. You can only wear one suit of armor at a
|
||||
time. This takes extra time.
|
||||
|
||||
T Take armor off. You can't remove armor that is cursed.
|
||||
This takes extra time.
|
||||
|
||||
P Put on a ring. You can wear only two rings at a time
|
||||
(one on each hand). If you aren't wearing any rings,
|
||||
this command will ask you which hand you want to wear
|
||||
it on, otherwise, it will place it on the unused hand.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-7
|
||||
|
||||
|
||||
The program assumes that you wield your sword in your
|
||||
right hand.
|
||||
|
||||
R Remove a ring. If you are only wearing one ring, this
|
||||
command takes it off. If you are wearing two, it will
|
||||
ask you which one you wish to remove,
|
||||
|
||||
d Drop an object. Take something out of your pack and
|
||||
leave it lying on the floor. Only one object can
|
||||
occupy each space. You cannot drop a cursed object at
|
||||
all if you are wielding or wearing it.
|
||||
|
||||
c Call an object something. If you have a type of object
|
||||
in your pack which you wish to remember something
|
||||
about, you can use the call command to give a name to
|
||||
that type of object. This is usually used when you
|
||||
figure out what a potion, scroll, ring, or staff is
|
||||
after you pick it up, or when you want to remember
|
||||
which of those swords in your pack you were wielding.
|
||||
|
||||
D Print out which things you've discovered something
|
||||
about. This command will ask you what type of thing
|
||||
you are interested in. If you type the character for a
|
||||
given type of object (e.g. "!" for potion) it will
|
||||
tell you which kinds of that type of object you've dis-
|
||||
covered (i.e., figured out what they are). This com-
|
||||
mand works for potions, scrolls, rings, and staves and
|
||||
wands.
|
||||
|
||||
o Examine and set options. This command is further
|
||||
explained in the section on options.
|
||||
|
||||
^R Redraws the screen. Useful if spurious messages or
|
||||
transmission errors have messed up the display.
|
||||
|
||||
^P Print last message. Useful when a message disappears
|
||||
before you can read it. This only repeats the last
|
||||
message that was not a mistyped command so that you
|
||||
don't loose anything by accidentally typing the wrong
|
||||
character instead of ^P.
|
||||
|
||||
<ESCAPE>
|
||||
Cancel a command, prefix, or count.
|
||||
|
||||
! Escape to a shell for some commands.
|
||||
|
||||
Q Quit. Leave the game.
|
||||
|
||||
S Save the current game in a file. It will ask you
|
||||
whether you wish to use the default save file. Caveat:
|
||||
Rogue won't let you start up a copy of a saved game,
|
||||
and it removes the save file as soon as you start up a
|
||||
restored game. This is to prevent people from saving a
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-8 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
game just before a dangerous position and then restart-
|
||||
ing it if they die. To restore a saved game, give the
|
||||
file name as an argument to rogue. As in
|
||||
% rogue save_file
|
||||
|
||||
To restart from the default save file (see below), run
|
||||
% rogue -r
|
||||
|
||||
v Prints the program version number.
|
||||
|
||||
) Print the weapon you are currently wielding
|
||||
|
||||
] Print the armor you are currently wearing
|
||||
|
||||
= Print the rings you are currently wearing
|
||||
|
||||
@ Reprint the status line on the message line
|
||||
|
||||
5. Rooms
|
||||
|
||||
Rooms in the dungeons are either lit or dark. If you
|
||||
walk into a lit room, the entire room will be drawn on the
|
||||
screen as soon as you enter. If you walk into a dark room,
|
||||
it will only be displayed as you explore it. Upon leaving a
|
||||
room, all monsters inside the room are erased from the
|
||||
screen. In the darkness you can only see one space in all
|
||||
directions around you. A corridor is always dark.
|
||||
|
||||
6. Fighting
|
||||
|
||||
If you see a monster and you wish to fight it, just
|
||||
attempt to run into it. Many times a monster you find will
|
||||
mind its own business unless you attack it. It is often the
|
||||
case that discretion is the better part of valor.
|
||||
|
||||
7. Objects you can find
|
||||
|
||||
When you find something in the dungeon, it is common to
|
||||
want to pick the object up. This is accomplished in rogue
|
||||
by walking over the object (unless you use the "m" prefix,
|
||||
see above). If you are carrying too many things, the pro-
|
||||
gram will tell you and it won't pick up the object, other-
|
||||
wise it will add it to your pack and tell you what you just
|
||||
picked up.
|
||||
|
||||
Many of the commands that operate on objects must
|
||||
prompt you to find out which object you want to use. If you
|
||||
change your mind and don't want to do that command after
|
||||
all, just type an <ESCAPE> and the command will be aborted.
|
||||
|
||||
Some objects, like armor and weapons, are easily dif-
|
||||
ferentiated. Others, like scrolls and potions, are given
|
||||
labels which vary according to type. During a game, any two
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-9
|
||||
|
||||
|
||||
of the same kind of object with the same label are the same
|
||||
type. However, the labels will vary from game to game.
|
||||
|
||||
When you use one of these labeled objects, if its
|
||||
effect is obvious, rogue will remember what it is for you.
|
||||
If it's effect isn't extremely obvious you will be asked
|
||||
what you want to scribble on it so you will recognize it
|
||||
later, or you can use the "call" command (see above).
|
||||
|
||||
7.1. Weapons
|
||||
|
||||
Some weapons, like arrows, come in bunches, but most
|
||||
come one at a time. In order to use a weapon, you must
|
||||
wield it. To fire an arrow out of a bow, you must first
|
||||
wield the bow, then throw the arrow. You can only wield one
|
||||
weapon at a time, but you can't change weapons if the one
|
||||
you are currently wielding is cursed. The commands to use
|
||||
weapons are "w" (wield) and "t" (throw).
|
||||
|
||||
7.2. Armor
|
||||
|
||||
There are various sorts of armor lying around in the
|
||||
dungeon. Some of it is enchanted, some is cursed, and some
|
||||
is just normal. Different armor types have different armor
|
||||
protection. The higher the armor protection, the more pro-
|
||||
tection the armor affords against the blows of monsters.
|
||||
Here is a list of the various armor types and their normal
|
||||
armor protection:
|
||||
|
||||
|
||||
+-----------------------------------------+
|
||||
| Type Protection |
|
||||
|None 0 |
|
||||
|Leather armor 2 |
|
||||
|Studded leather / Ring mail 3 |
|
||||
|Scale mail 4 |
|
||||
|Chain mail 5 |
|
||||
|Banded mail / Splint mail 6 |
|
||||
|Plate mail 7 |
|
||||
+-----------------------------------------+
|
||||
|
||||
|
||||
If a piece of armor is enchanted, its armor protection will
|
||||
be higher than normal. If a suit of armor is cursed, its
|
||||
armor protection will be lower, and you will not be able to
|
||||
remove it. However, not all armor with a protection that is
|
||||
lower than normal is cursed.
|
||||
|
||||
The commands to use weapons are "W" (wear) and "T"
|
||||
(take off).
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-10 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
7.3. Scrolls
|
||||
|
||||
Scrolls come with titles in an unknown tongue3. After
|
||||
you read a scroll, it disappears from your pack. The com-
|
||||
mand to use a scroll is "r" (read).
|
||||
|
||||
7.4. Potions
|
||||
|
||||
Potions are labeled by the color of the liquid inside
|
||||
the flask. They disappear after being quaffed. The command
|
||||
to use a scroll is "q" (quaff).
|
||||
|
||||
7.5. Staves and Wands
|
||||
|
||||
Staves and wands do the same kinds of things. Staves
|
||||
are identified by a type of wood; wands by a type of metal
|
||||
or bone. They are generally things you want to do to some-
|
||||
thing over a long distance, so you must point them at what
|
||||
you wish to affect to use them. Some staves are not
|
||||
affected by the direction they are pointed, though. Staves
|
||||
come with multiple magic charges, the number being random,
|
||||
and when they are used up, the staff is just a piece of wood
|
||||
or metal.
|
||||
|
||||
The command to use a wand or staff is "z" (zap)
|
||||
|
||||
7.6. Rings
|
||||
|
||||
Rings are very useful items, since they are relatively
|
||||
permanent magic, unlike the usually fleeting effects of
|
||||
potions, scrolls, and staves. Of course, the bad rings are
|
||||
also more powerful. Most rings also cause you to use up
|
||||
food more rapidly, the rate varying with the type of ring.
|
||||
Rings are differentiated by their stone settings. The com-
|
||||
mands to use rings are "P" (put on) and "R" (remove).
|
||||
|
||||
7.7. Food
|
||||
|
||||
Food is necessary to keep you going. If you go too
|
||||
long without eating you will faint, and eventually die of
|
||||
starvation. The command to use food is "e" (eat).
|
||||
|
||||
8. Options
|
||||
|
||||
Due to variations in personal tastes and conceptions of
|
||||
the way rogue should do things, there are a set of options
|
||||
you can set that cause rogue to behave in various different
|
||||
____________________
|
||||
3 Actually, it's a dialect spoken only by the twenty-sev-
|
||||
en members of a tribe in Outer Mongolia, but you're not sup-
|
||||
posed to know that.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-11
|
||||
|
||||
|
||||
ways.
|
||||
|
||||
8.1. Setting the options
|
||||
|
||||
There are two ways to set the options. The first is
|
||||
with the "o" command of rogue; the second is with the
|
||||
"ROGUEOPTS" environment variable4.
|
||||
|
||||
8.1.1. Using the `o' command
|
||||
|
||||
When you type "o" in rogue, it clears the screen and
|
||||
displays the current settings for all the options. It then
|
||||
places the cursor by the value of the first option and waits
|
||||
for you to type. You can type a <RETURN> which means to go
|
||||
to the next option, a "-" which means to go to the previous
|
||||
option, an <ESCAPE> which means to return to the game, or
|
||||
you can give the option a value. For boolean options this
|
||||
merely involves typing "t" for true or "f" for false. For
|
||||
string options, type the new value followed by a <RETURN>.
|
||||
|
||||
8.1.2. Using the ROGUEOPTS variable
|
||||
|
||||
The ROGUEOPTS variable is a string containing a comma
|
||||
separated list of initial values for the various options.
|
||||
Boolean variables can be turned on by listing their name or
|
||||
turned off by putting a "no" in front of the name. Thus to
|
||||
set up an environment variable so that jump is on, terse is
|
||||
off, and the name is set to "Blue Meanie", use the command
|
||||
% setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"5
|
||||
|
||||
8.2. Option list
|
||||
|
||||
Here is a list of the options and an explanation of
|
||||
what each one is for. The default value for each is
|
||||
enclosed in square brackets. For character string options,
|
||||
input over fifty characters will be ignored.
|
||||
|
||||
terse [noterse]
|
||||
Useful for those who are tired of the sometimes lengthy
|
||||
messages of rogue. This is a useful option for playing
|
||||
on slow terminals, so this option defaults to terse if
|
||||
you are on a slow (1200 baud or under) terminal.
|
||||
|
||||
|
||||
____________________
|
||||
4 On Version 6 systems, there is no equivalent of the
|
||||
ROGUEOPTS feature.
|
||||
5 For those of you who use the Bourne shell sh (1), the
|
||||
commands would be
|
||||
$ ROGUEOPTS="jump,noterse,name=Blue Meanie"
|
||||
$ export ROGUEOPTS
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-12 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
jump [nojump]
|
||||
If this option is set, running moves will not be dis-
|
||||
played until you reach the end of the move. This saves
|
||||
considerable cpu and display time. This option
|
||||
defaults to jump if you are using a slow terminal.
|
||||
|
||||
flush [noflush]
|
||||
All typeahead is thrown away after each round of bat-
|
||||
tle. This is useful for those who type far ahead and
|
||||
then watch in dismay as a Bat kills them.
|
||||
|
||||
seefloor [seefloor]
|
||||
Display the floor around you on the screen as you move
|
||||
through dark rooms. Due to the amount of characters
|
||||
generated, this option defaults to noseefloor if you
|
||||
are using a slow terminal.
|
||||
|
||||
passgo [nopassgo]
|
||||
Follow turnings in passageways. If you run in a pas-
|
||||
sage and you run into stone or a wall, rogue will see
|
||||
if it can turn to the right or left. If it can only
|
||||
turn one way, it will turn that way. If it can turn
|
||||
either or neither, it will stop. This algorithm can
|
||||
sometimes lead to slightly confusing occurrences which
|
||||
is why it defaults to nopassgo.
|
||||
|
||||
tombstone [tombstone]
|
||||
Print out the tombstone at the end if you get killed.
|
||||
This is nice but slow, so you can turn it off if you
|
||||
like.
|
||||
|
||||
inven [overwrite]
|
||||
Inventory type. This can have one of three values:
|
||||
overwrite, slow, or clear. With overwrite the top
|
||||
lines of the map are overwritten with the list when
|
||||
inventory is requested or when "Which item do you wish
|
||||
to . . .? " questions are answered with a "*". How-
|
||||
ever, if the list is longer than a screenful, the
|
||||
screen is cleared. With slow, lists are displayed one
|
||||
item at a time on the top of the screen, and with
|
||||
clear, the screen is cleared, the list is displayed,
|
||||
and then the dungeon level is re-displayed. Due to
|
||||
speed considerations, clear is the default for termi-
|
||||
nals without clear-to-end-of-line capabilities.
|
||||
|
||||
name [account name]
|
||||
This is the name of your character. It is used if you
|
||||
get on the top ten scorer's list.
|
||||
|
||||
fruit [slime-mold]
|
||||
This should hold the name of a fruit that you enjoy
|
||||
eating. It is basically a whimsey that rogue uses in a
|
||||
couple of places.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-13
|
||||
|
||||
|
||||
file [~/rogue.save]
|
||||
The default file name for saving the game. If your
|
||||
phone is hung up by accident, rogue will automatically
|
||||
save the game in this file. The file name may start
|
||||
with the special character "~" which expands to be your
|
||||
home directory.
|
||||
|
||||
9. Scoring
|
||||
|
||||
Rogue usually maintains a list of the top scoring peo-
|
||||
ple or scores on your machine. Depending on how it is set
|
||||
up, it can post either the top scores or the top players.
|
||||
In the latter case, each account on the machine can post
|
||||
only one non-winning score on this list. If you score
|
||||
higher than someone else on this list, or better your previ-
|
||||
ous score on the list, you will be inserted in the proper
|
||||
place under your current name. How many scores are kept can
|
||||
also be set up by whoever installs it on your machine.
|
||||
|
||||
If you quit the game, you get out with all of your gold
|
||||
intact. If, however, you get killed in the Dungeons of
|
||||
Doom, your body is forwarded to your next-of-kin, along with
|
||||
90% of your gold; ten percent of your gold is kept by the
|
||||
Dungeons' wizard as a fee6. This should make you consider
|
||||
whether you want to take one last hit at that monster and
|
||||
possibly live, or quit and thus stop with whatever you have.
|
||||
If you quit, you do get all your gold, but if you swing and
|
||||
live, you might find more.
|
||||
|
||||
If you just want to see what the current top play-
|
||||
ers/games list is, you can type
|
||||
% rogue -s
|
||||
|
||||
10. Acknowledgements
|
||||
|
||||
Rogue was originally conceived of by Glenn Wichman and
|
||||
Michael Toy. Ken Arnold and Michael Toy then smoothed out
|
||||
the user interface, and added jillions of new features. We
|
||||
would like to thank Bob Arnold, Michelle Busch, Andy
|
||||
Hatcher, Kipp Hickman, Mark Horton, Daniel Jensen, Bill Joy,
|
||||
Joe Kalash, Steve Maurer, Marty McNary, Jan Miller, and
|
||||
Scott Nelson for their ideas and assistance; and also the
|
||||
teeming multitudes who graciously ignored work, school, and
|
||||
social life to play rogue and send us bugs, complaints, sug-
|
||||
gestions, and just plain flames. And also Mom.
|
||||
|
||||
|
||||
|
||||
____________________
|
||||
6 The Dungeon's wizard is named Wally the Wonder Badger.
|
||||
Invocations should be accompanied by a sizable donation.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
858
src/cc/rogue/rogue.doc.in
Normal file
858
src/cc/rogue/rogue.doc.in
Normal file
@@ -0,0 +1,858 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
Michael C. Toy
|
||||
Kenneth C. R. C. Arnold
|
||||
|
||||
|
||||
Computer Systems Research Group
|
||||
Department of Electrical Engineering and Computer Science
|
||||
University of California
|
||||
Berkeley, California 94720
|
||||
|
||||
|
||||
|
||||
|
||||
ABSTRACT
|
||||
|
||||
Rogue is a visual CRT based fantasy game which runs
|
||||
under the UNIX timesharing system. This paper de-
|
||||
scribes how to play rogue, and gives a few hints for
|
||||
those who might otherwise get lost in the Dungeons
|
||||
of Doom.
|
||||
|
||||
|
||||
|
||||
|
||||
1. Introduction
|
||||
|
||||
You have just finished your years as a student at the
|
||||
local fighter's guild. After much practice and sweat you
|
||||
have finally completed your training and are ready to embark
|
||||
upon a perilous adventure. As a test of your skills, the
|
||||
local guildmasters have sent you into the Dungeons of Doom.
|
||||
Your task is to return with the Amulet of Yendor. Your
|
||||
reward for the completion of this task will be a full mem-
|
||||
bership in the local guild. In addition, you are allowed to
|
||||
keep all the loot you bring back from the dungeons.
|
||||
|
||||
In preparation for your journey, you are given an
|
||||
enchanted mace, a bow, and a quiver of arrows taken from a
|
||||
dragon's hoard in the far off Dark Mountains. You are also
|
||||
outfitted with elf-crafted armor and given enough food to
|
||||
reach the dungeons. You say goodbye to family and friends
|
||||
for what may be the last time and head up the road.
|
||||
|
||||
You set out on your way to the dungeons and after sev-
|
||||
eral days of uneventful travel, you see the ancient ruins
|
||||
that mark the entrance to the Dungeons of Doom. It is late
|
||||
at night, so you make camp at the entrance and spend the
|
||||
____________________
|
||||
UNIX is a trademark of Bell Laboratories
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-2 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
night sleeping under the open skies. In the morning you
|
||||
gather your weapons, put on your armor, eat what is almost
|
||||
your last food, and enter the dungeons.
|
||||
|
||||
2. What is going on here?
|
||||
|
||||
You have just begun a game of rogue. Your goal is to
|
||||
grab as much treasure as you can, find the Amulet of Yendor,
|
||||
and get out of the Dungeons of Doom alive. On the screen, a
|
||||
map of where you have been and what you have seen on the
|
||||
current dungeon level is kept. As you explore more of the
|
||||
level, it appears on the screen in front of you.
|
||||
|
||||
Rogue differs from most computer fantasy games in that
|
||||
it is screen oriented. Commands are all one or two
|
||||
keystrokes1 and the results of your commands are displayed
|
||||
graphically on the screen rather than being explained in
|
||||
words.2
|
||||
|
||||
Another major difference between rogue and other com-
|
||||
puter fantasy games is that once you have solved all the
|
||||
puzzles in a standard fantasy game, it has lost most of its
|
||||
excitement and it ceases to be fun. Rogue, on the other
|
||||
hand, generates a new dungeon every time you play it and
|
||||
even the author finds it an entertaining and exciting game.
|
||||
|
||||
3. What do all those things on the screen mean?
|
||||
|
||||
In order to understand what is going on in rogue you
|
||||
have to first get some grasp of what rogue is doing with the
|
||||
screen. The rogue screen is intended to replace the "You
|
||||
can see ..." descriptions of standard fantasy games. Figure
|
||||
1 is a sample of what a rogue screen might look like.
|
||||
|
||||
3.1. The bottom line
|
||||
|
||||
At the bottom line of the screen are a few pieces of
|
||||
cryptic information describing your current status. Here is
|
||||
an explanation of what these things mean:
|
||||
|
||||
Level This number indicates how deep you have gone in the
|
||||
dungeon. It starts at one and goes up as you go
|
||||
deeper into the dungeon.
|
||||
|
||||
Gold The number of gold pieces you have managed to find
|
||||
and keep with you so far.
|
||||
____________________
|
||||
1 As opposed to pseudo English sentences.
|
||||
2 A minimum screen size of 24 lines by 80 columns is re-
|
||||
quired. If the screen is larger, only the 24x80 section
|
||||
will be used for the map.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-3
|
||||
|
||||
|
||||
|
||||
____________________________________________________________
|
||||
|
||||
|
||||
------------
|
||||
|..........+
|
||||
|..@....]..|
|
||||
|....B.....|
|
||||
|..........|
|
||||
-----+------
|
||||
|
||||
|
||||
|
||||
Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0
|
||||
|
||||
Figure 1
|
||||
____________________________________________________________
|
||||
|
||||
|
||||
Hp Your current and maximum health points. Health
|
||||
points indicate how much damage you can take before
|
||||
you die. The more you get hit in a fight, the lower
|
||||
they get. You can regain health points by resting.
|
||||
The number in parentheses is the maximum number your
|
||||
health points can reach.
|
||||
|
||||
Str Your current strength and maximum ever strength.
|
||||
This can be any integer less than or equal to 31, or
|
||||
greater than or equal to three. The higher the num-
|
||||
ber, the stronger you are. The number in the paren-
|
||||
theses is the maximum strength you have attained so
|
||||
far this game.
|
||||
|
||||
Arm Your current armor protection. This number indicates
|
||||
how effective your armor is in stopping blows from
|
||||
unfriendly creatures. The higher this number is, the
|
||||
more effective the armor.
|
||||
|
||||
Exp These two numbers give your current experience level
|
||||
and experience points. As you do things, you gain
|
||||
experience points. At certain experience point
|
||||
totals, you gain an experience level. The more expe-
|
||||
rienced you are, the better you are able to fight and
|
||||
to withstand magical attacks.
|
||||
|
||||
3.2. The top line
|
||||
|
||||
The top line of the screen is reserved for printing
|
||||
messages that describe things that are impossible to repre-
|
||||
sent visually. If you see a "--More--" on the top line,
|
||||
this means that rogue wants to print another message on the
|
||||
screen, but it wants to make certain that you have read the
|
||||
one that is there first. To read the next message, just
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-4 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
type a space.
|
||||
|
||||
3.3. The rest of the screen
|
||||
|
||||
The rest of the screen is the map of the level as you
|
||||
have explored it so far. Each symbol on the screen repre-
|
||||
sents something. Here is a list of what the various symbols
|
||||
mean:
|
||||
|
||||
@ This symbol represents you, the adventurer.
|
||||
|
||||
-| These symbols represent the walls of rooms.
|
||||
|
||||
+ A door to/from a room.
|
||||
|
||||
. The floor of a room.
|
||||
|
||||
# The floor of a passage between rooms.
|
||||
|
||||
* A pile or pot of gold.
|
||||
|
||||
) A weapon of some sort.
|
||||
|
||||
] A piece of armor.
|
||||
|
||||
! A flask containing a magic potion.
|
||||
|
||||
? A piece of paper, usually a magic scroll.
|
||||
|
||||
= A ring with magic properties
|
||||
|
||||
/ A magical staff or wand
|
||||
|
||||
^ A trap, watch out for these.
|
||||
|
||||
% A staircase to other levels
|
||||
|
||||
: A piece of food.
|
||||
|
||||
A-Z The uppercase letters represent the various inhabitants
|
||||
of the Dungeons of Doom. Watch out, they can be nasty
|
||||
and vicious.
|
||||
|
||||
4. Commands
|
||||
|
||||
Commands are given to rogue by typing one or two char-
|
||||
acters. Most commands can be preceded by a count to repeat
|
||||
them (e.g. typing "10s" will do ten searches). Commands for
|
||||
which counts make no sense have the count ignored. To can-
|
||||
cel a count or a prefix, type <ESCAPE>. The list of com-
|
||||
mands is rather long, but it can be read at any time during
|
||||
the game with the "?" command. Here it is for reference,
|
||||
with a short explanation of each command.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-5
|
||||
|
||||
|
||||
? The help command. Asks for a character to give help
|
||||
on. If you type a "*", it will list all the commands,
|
||||
otherwise it will explain what the character you typed
|
||||
does.
|
||||
|
||||
/ This is the "What is that on the screen?" command. A
|
||||
"/" followed by any character that you see on the
|
||||
level, will tell you what that character is. For
|
||||
instance, typing "/@" will tell you that the "@" symbol
|
||||
represents you, the player.
|
||||
|
||||
h, H, ^H
|
||||
Move left. You move one space to the left. If you use
|
||||
upper case "h", you will continue to move left until
|
||||
you run into something. This works for all movement
|
||||
commands (e.g. "L" means run in direction "l") If you
|
||||
use the "control" "h", you will continue moving in the
|
||||
specified direction until you pass something interest-
|
||||
ing or run into a wall. You should experiment with
|
||||
this, since it is a very useful command, but very dif-
|
||||
ficult to describe. This also works for all movement
|
||||
commands.
|
||||
|
||||
j Move down.
|
||||
|
||||
k Move up.
|
||||
|
||||
l Move right.
|
||||
|
||||
y Move diagonally up and left.
|
||||
|
||||
u Move diagonally up and right.
|
||||
|
||||
b Move diagonally down and left.
|
||||
|
||||
n Move diagonally down and right.
|
||||
|
||||
t Throw an object. This is a prefix command. When fol-
|
||||
lowed with a direction it throws an object in the spec-
|
||||
ified direction. (e.g. type "th" to throw something to
|
||||
the left.)
|
||||
|
||||
f Fight until someone dies. When followed with a direc-
|
||||
tion this will force you to fight the creature in that
|
||||
direction until either you or it bites the big one.
|
||||
|
||||
m Move onto something without picking it up. This will
|
||||
move you one space in the direction you specify and, if
|
||||
there is an object there you can pick up, it won't do
|
||||
it.
|
||||
|
||||
z Zap prefix. Point a staff or wand in a given direction
|
||||
and fire it. Even non-directional staves must be
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-6 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
pointed in some direction to be used.
|
||||
|
||||
^ Identify trap command. If a trap is on your map and
|
||||
you can't remember what type it is, you can get rogue
|
||||
to remind you by getting next to it and typing "^" fol-
|
||||
lowed by the direction that would move you on top of
|
||||
it.
|
||||
|
||||
s Search for traps and secret doors. Examine each space
|
||||
immediately adjacent to you for the existence of a trap
|
||||
or secret door. There is a large chance that even if
|
||||
there is something there, you won't find it, so you
|
||||
might have to search a while before you find something.
|
||||
|
||||
> Climb down a staircase to the next level. Not surpris-
|
||||
ingly, this can only be done if you are standing on
|
||||
staircase.
|
||||
|
||||
< Climb up a staircase to the level above. This can't be
|
||||
done without the Amulet of Yendor in your possession.
|
||||
|
||||
. Rest. This is the "do nothing" command. This is good
|
||||
for waiting and healing.
|
||||
|
||||
, Pick up something. This picks up whatever you are cur-
|
||||
rently standing on, if you are standing on anything at
|
||||
all.
|
||||
|
||||
i Inventory. List what you are carrying in your pack.
|
||||
|
||||
I Selective inventory. Tells you what a single item in
|
||||
your pack is.
|
||||
|
||||
q Quaff one of the potions you are carrying.
|
||||
|
||||
r Read one of the scrolls in your pack.
|
||||
|
||||
e Eat food from your pack.
|
||||
|
||||
w Wield a weapon. Take a weapon out of your pack and
|
||||
carry it for use in combat, replacing the one you are
|
||||
currently using (if any).
|
||||
|
||||
W Wear armor. You can only wear one suit of armor at a
|
||||
time. This takes extra time.
|
||||
|
||||
T Take armor off. You can't remove armor that is cursed.
|
||||
This takes extra time.
|
||||
|
||||
P Put on a ring. You can wear only two rings at a time
|
||||
(one on each hand). If you aren't wearing any rings,
|
||||
this command will ask you which hand you want to wear
|
||||
it on, otherwise, it will place it on the unused hand.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-7
|
||||
|
||||
|
||||
The program assumes that you wield your sword in your
|
||||
right hand.
|
||||
|
||||
R Remove a ring. If you are only wearing one ring, this
|
||||
command takes it off. If you are wearing two, it will
|
||||
ask you which one you wish to remove,
|
||||
|
||||
d Drop an object. Take something out of your pack and
|
||||
leave it lying on the floor. Only one object can
|
||||
occupy each space. You cannot drop a cursed object at
|
||||
all if you are wielding or wearing it.
|
||||
|
||||
c Call an object something. If you have a type of object
|
||||
in your pack which you wish to remember something
|
||||
about, you can use the call command to give a name to
|
||||
that type of object. This is usually used when you
|
||||
figure out what a potion, scroll, ring, or staff is
|
||||
after you pick it up, or when you want to remember
|
||||
which of those swords in your pack you were wielding.
|
||||
|
||||
D Print out which things you've discovered something
|
||||
about. This command will ask you what type of thing
|
||||
you are interested in. If you type the character for a
|
||||
given type of object (e.g. "!" for potion) it will
|
||||
tell you which kinds of that type of object you've dis-
|
||||
covered (i.e., figured out what they are). This com-
|
||||
mand works for potions, scrolls, rings, and staves and
|
||||
wands.
|
||||
|
||||
o Examine and set options. This command is further
|
||||
explained in the section on options.
|
||||
|
||||
^R Redraws the screen. Useful if spurious messages or
|
||||
transmission errors have messed up the display.
|
||||
|
||||
^P Print last message. Useful when a message disappears
|
||||
before you can read it. This only repeats the last
|
||||
message that was not a mistyped command so that you
|
||||
don't loose anything by accidentally typing the wrong
|
||||
character instead of ^P.
|
||||
|
||||
<ESCAPE>
|
||||
Cancel a command, prefix, or count.
|
||||
|
||||
! Escape to a shell for some commands.
|
||||
|
||||
Q Quit. Leave the game.
|
||||
|
||||
S Save the current game in a file. It will ask you
|
||||
whether you wish to use the default save file. Caveat:
|
||||
Rogue won't let you start up a copy of a saved game,
|
||||
and it removes the save file as soon as you start up a
|
||||
restored game. This is to prevent people from saving a
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-8 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
game just before a dangerous position and then restart-
|
||||
ing it if they die. To restore a saved game, give the
|
||||
file name as an argument to rogue. As in
|
||||
% rogue save_file
|
||||
|
||||
To restart from the default save file (see below), run
|
||||
% rogue -r
|
||||
|
||||
v Prints the program version number.
|
||||
|
||||
) Print the weapon you are currently wielding
|
||||
|
||||
] Print the armor you are currently wearing
|
||||
|
||||
= Print the rings you are currently wearing
|
||||
|
||||
@ Reprint the status line on the message line
|
||||
|
||||
5. Rooms
|
||||
|
||||
Rooms in the dungeons are either lit or dark. If you
|
||||
walk into a lit room, the entire room will be drawn on the
|
||||
screen as soon as you enter. If you walk into a dark room,
|
||||
it will only be displayed as you explore it. Upon leaving a
|
||||
room, all monsters inside the room are erased from the
|
||||
screen. In the darkness you can only see one space in all
|
||||
directions around you. A corridor is always dark.
|
||||
|
||||
6. Fighting
|
||||
|
||||
If you see a monster and you wish to fight it, just
|
||||
attempt to run into it. Many times a monster you find will
|
||||
mind its own business unless you attack it. It is often the
|
||||
case that discretion is the better part of valor.
|
||||
|
||||
7. Objects you can find
|
||||
|
||||
When you find something in the dungeon, it is common to
|
||||
want to pick the object up. This is accomplished in rogue
|
||||
by walking over the object (unless you use the "m" prefix,
|
||||
see above). If you are carrying too many things, the pro-
|
||||
gram will tell you and it won't pick up the object, other-
|
||||
wise it will add it to your pack and tell you what you just
|
||||
picked up.
|
||||
|
||||
Many of the commands that operate on objects must
|
||||
prompt you to find out which object you want to use. If you
|
||||
change your mind and don't want to do that command after
|
||||
all, just type an <ESCAPE> and the command will be aborted.
|
||||
|
||||
Some objects, like armor and weapons, are easily dif-
|
||||
ferentiated. Others, like scrolls and potions, are given
|
||||
labels which vary according to type. During a game, any two
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-9
|
||||
|
||||
|
||||
of the same kind of object with the same label are the same
|
||||
type. However, the labels will vary from game to game.
|
||||
|
||||
When you use one of these labeled objects, if its
|
||||
effect is obvious, rogue will remember what it is for you.
|
||||
If it's effect isn't extremely obvious you will be asked
|
||||
what you want to scribble on it so you will recognize it
|
||||
later, or you can use the "call" command (see above).
|
||||
|
||||
7.1. Weapons
|
||||
|
||||
Some weapons, like arrows, come in bunches, but most
|
||||
come one at a time. In order to use a weapon, you must
|
||||
wield it. To fire an arrow out of a bow, you must first
|
||||
wield the bow, then throw the arrow. You can only wield one
|
||||
weapon at a time, but you can't change weapons if the one
|
||||
you are currently wielding is cursed. The commands to use
|
||||
weapons are "w" (wield) and "t" (throw).
|
||||
|
||||
7.2. Armor
|
||||
|
||||
There are various sorts of armor lying around in the
|
||||
dungeon. Some of it is enchanted, some is cursed, and some
|
||||
is just normal. Different armor types have different armor
|
||||
protection. The higher the armor protection, the more pro-
|
||||
tection the armor affords against the blows of monsters.
|
||||
Here is a list of the various armor types and their normal
|
||||
armor protection:
|
||||
|
||||
|
||||
+-----------------------------------------+
|
||||
| Type Protection |
|
||||
|None 0 |
|
||||
|Leather armor 2 |
|
||||
|Studded leather / Ring mail 3 |
|
||||
|Scale mail 4 |
|
||||
|Chain mail 5 |
|
||||
|Banded mail / Splint mail 6 |
|
||||
|Plate mail 7 |
|
||||
+-----------------------------------------+
|
||||
|
||||
|
||||
If a piece of armor is enchanted, its armor protection will
|
||||
be higher than normal. If a suit of armor is cursed, its
|
||||
armor protection will be lower, and you will not be able to
|
||||
remove it. However, not all armor with a protection that is
|
||||
lower than normal is cursed.
|
||||
|
||||
The commands to use weapons are "W" (wear) and "T"
|
||||
(take off).
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-10 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
7.3. Scrolls
|
||||
|
||||
Scrolls come with titles in an unknown tongue3. After
|
||||
you read a scroll, it disappears from your pack. The com-
|
||||
mand to use a scroll is "r" (read).
|
||||
|
||||
7.4. Potions
|
||||
|
||||
Potions are labeled by the color of the liquid inside
|
||||
the flask. They disappear after being quaffed. The command
|
||||
to use a scroll is "q" (quaff).
|
||||
|
||||
7.5. Staves and Wands
|
||||
|
||||
Staves and wands do the same kinds of things. Staves
|
||||
are identified by a type of wood; wands by a type of metal
|
||||
or bone. They are generally things you want to do to some-
|
||||
thing over a long distance, so you must point them at what
|
||||
you wish to affect to use them. Some staves are not
|
||||
affected by the direction they are pointed, though. Staves
|
||||
come with multiple magic charges, the number being random,
|
||||
and when they are used up, the staff is just a piece of wood
|
||||
or metal.
|
||||
|
||||
The command to use a wand or staff is "z" (zap)
|
||||
|
||||
7.6. Rings
|
||||
|
||||
Rings are very useful items, since they are relatively
|
||||
permanent magic, unlike the usually fleeting effects of
|
||||
potions, scrolls, and staves. Of course, the bad rings are
|
||||
also more powerful. Most rings also cause you to use up
|
||||
food more rapidly, the rate varying with the type of ring.
|
||||
Rings are differentiated by their stone settings. The com-
|
||||
mands to use rings are "P" (put on) and "R" (remove).
|
||||
|
||||
7.7. Food
|
||||
|
||||
Food is necessary to keep you going. If you go too
|
||||
long without eating you will faint, and eventually die of
|
||||
starvation. The command to use food is "e" (eat).
|
||||
|
||||
8. Options
|
||||
|
||||
Due to variations in personal tastes and conceptions of
|
||||
the way rogue should do things, there are a set of options
|
||||
you can set that cause rogue to behave in various different
|
||||
____________________
|
||||
3 Actually, it's a dialect spoken only by the twenty-sev-
|
||||
en members of a tribe in Outer Mongolia, but you're not sup-
|
||||
posed to know that.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-11
|
||||
|
||||
|
||||
ways.
|
||||
|
||||
8.1. Setting the options
|
||||
|
||||
There are two ways to set the options. The first is
|
||||
with the "o" command of rogue; the second is with the
|
||||
"ROGUEOPTS" environment variable4.
|
||||
|
||||
8.1.1. Using the `o' command
|
||||
|
||||
When you type "o" in rogue, it clears the screen and
|
||||
displays the current settings for all the options. It then
|
||||
places the cursor by the value of the first option and waits
|
||||
for you to type. You can type a <RETURN> which means to go
|
||||
to the next option, a "-" which means to go to the previous
|
||||
option, an <ESCAPE> which means to return to the game, or
|
||||
you can give the option a value. For boolean options this
|
||||
merely involves typing "t" for true or "f" for false. For
|
||||
string options, type the new value followed by a <RETURN>.
|
||||
|
||||
8.1.2. Using the ROGUEOPTS variable
|
||||
|
||||
The ROGUEOPTS variable is a string containing a comma
|
||||
separated list of initial values for the various options.
|
||||
Boolean variables can be turned on by listing their name or
|
||||
turned off by putting a "no" in front of the name. Thus to
|
||||
set up an environment variable so that jump is on, terse is
|
||||
off, and the name is set to "Blue Meanie", use the command
|
||||
% setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"5
|
||||
|
||||
8.2. Option list
|
||||
|
||||
Here is a list of the options and an explanation of
|
||||
what each one is for. The default value for each is
|
||||
enclosed in square brackets. For character string options,
|
||||
input over fifty characters will be ignored.
|
||||
|
||||
terse [noterse]
|
||||
Useful for those who are tired of the sometimes lengthy
|
||||
messages of rogue. This is a useful option for playing
|
||||
on slow terminals, so this option defaults to terse if
|
||||
you are on a slow (1200 baud or under) terminal.
|
||||
|
||||
|
||||
____________________
|
||||
4 On Version 6 systems, there is no equivalent of the
|
||||
ROGUEOPTS feature.
|
||||
5 For those of you who use the Bourne shell sh (1), the
|
||||
commands would be
|
||||
$ ROGUEOPTS="jump,noterse,name=Blue Meanie"
|
||||
$ export ROGUEOPTS
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
USD:33-12 A Guide to the Dungeons of Doom
|
||||
|
||||
|
||||
jump [nojump]
|
||||
If this option is set, running moves will not be dis-
|
||||
played until you reach the end of the move. This saves
|
||||
considerable cpu and display time. This option
|
||||
defaults to jump if you are using a slow terminal.
|
||||
|
||||
flush [noflush]
|
||||
All typeahead is thrown away after each round of bat-
|
||||
tle. This is useful for those who type far ahead and
|
||||
then watch in dismay as a Bat kills them.
|
||||
|
||||
seefloor [seefloor]
|
||||
Display the floor around you on the screen as you move
|
||||
through dark rooms. Due to the amount of characters
|
||||
generated, this option defaults to noseefloor if you
|
||||
are using a slow terminal.
|
||||
|
||||
passgo [nopassgo]
|
||||
Follow turnings in passageways. If you run in a pas-
|
||||
sage and you run into stone or a wall, rogue will see
|
||||
if it can turn to the right or left. If it can only
|
||||
turn one way, it will turn that way. If it can turn
|
||||
either or neither, it will stop. This algorithm can
|
||||
sometimes lead to slightly confusing occurrences which
|
||||
is why it defaults to nopassgo.
|
||||
|
||||
tombstone [tombstone]
|
||||
Print out the tombstone at the end if you get killed.
|
||||
This is nice but slow, so you can turn it off if you
|
||||
like.
|
||||
|
||||
inven [overwrite]
|
||||
Inventory type. This can have one of three values:
|
||||
overwrite, slow, or clear. With overwrite the top
|
||||
lines of the map are overwritten with the list when
|
||||
inventory is requested or when "Which item do you wish
|
||||
to . . .? " questions are answered with a "*". How-
|
||||
ever, if the list is longer than a screenful, the
|
||||
screen is cleared. With slow, lists are displayed one
|
||||
item at a time on the top of the screen, and with
|
||||
clear, the screen is cleared, the list is displayed,
|
||||
and then the dungeon level is re-displayed. Due to
|
||||
speed considerations, clear is the default for termi-
|
||||
nals without clear-to-end-of-line capabilities.
|
||||
|
||||
name [account name]
|
||||
This is the name of your character. It is used if you
|
||||
get on the top ten scorer's list.
|
||||
|
||||
fruit [slime-mold]
|
||||
This should hold the name of a fruit that you enjoy
|
||||
eating. It is basically a whimsey that rogue uses in a
|
||||
couple of places.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
A Guide to the Dungeons of Doom USD:33-13
|
||||
|
||||
|
||||
file [~/rogue.save]
|
||||
The default file name for saving the game. If your
|
||||
phone is hung up by accident, rogue will automatically
|
||||
save the game in this file. The file name may start
|
||||
with the special character "~" which expands to be your
|
||||
home directory.
|
||||
|
||||
9. Scoring
|
||||
|
||||
Rogue usually maintains a list of the top scoring peo-
|
||||
ple or scores on your machine. Depending on how it is set
|
||||
up, it can post either the top scores or the top players.
|
||||
In the latter case, each account on the machine can post
|
||||
only one non-winning score on this list. If you score
|
||||
higher than someone else on this list, or better your previ-
|
||||
ous score on the list, you will be inserted in the proper
|
||||
place under your current name. How many scores are kept can
|
||||
also be set up by whoever installs it on your machine.
|
||||
|
||||
If you quit the game, you get out with all of your gold
|
||||
intact. If, however, you get killed in the Dungeons of
|
||||
Doom, your body is forwarded to your next-of-kin, along with
|
||||
90% of your gold; ten percent of your gold is kept by the
|
||||
Dungeons' wizard as a fee6. This should make you consider
|
||||
whether you want to take one last hit at that monster and
|
||||
possibly live, or quit and thus stop with whatever you have.
|
||||
If you quit, you do get all your gold, but if you swing and
|
||||
live, you might find more.
|
||||
|
||||
If you just want to see what the current top play-
|
||||
ers/games list is, you can type
|
||||
% @PROGRAM@ -s
|
||||
|
||||
10. Acknowledgements
|
||||
|
||||
Rogue was originally conceived of by Glenn Wichman and
|
||||
Michael Toy. Ken Arnold and Michael Toy then smoothed out
|
||||
the user interface, and added jillions of new features. We
|
||||
would like to thank Bob Arnold, Michelle Busch, Andy
|
||||
Hatcher, Kipp Hickman, Mark Horton, Daniel Jensen, Bill Joy,
|
||||
Joe Kalash, Steve Maurer, Marty McNary, Jan Miller, and
|
||||
Scott Nelson for their ideas and assistance; and also the
|
||||
teeming multitudes who graciously ignored work, school, and
|
||||
social life to play rogue and send us bugs, complaints, sug-
|
||||
gestions, and just plain flames. And also Mom.
|
||||
|
||||
|
||||
|
||||
____________________
|
||||
6 The Dungeon's wizard is named Wally the Wonder Badger.
|
||||
Invocations should be accompanied by a sizable donation.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
865
src/cc/rogue/rogue.h
Normal file
865
src/cc/rogue/rogue.h
Normal file
@@ -0,0 +1,865 @@
|
||||
/*
|
||||
* Rogue definitions and variable declarations
|
||||
*
|
||||
* @(#)rogue.h 5.42 (Berkeley) 08/06/83
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
#ifndef H_ROGUE_H
|
||||
#define H_ROGUE_H
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <memory.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <stdarg.h> /* we need va_list */
|
||||
#include <stddef.h> /* we want wchar_t */
|
||||
#include <stdbool.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include <time.h>
|
||||
#include <sys/types.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/stat.h>
|
||||
#include <errno.h>
|
||||
|
||||
#ifndef DONTUSEGUI
|
||||
#include <curses.h>
|
||||
#else
|
||||
|
||||
#include "cursesd.h"
|
||||
#endif
|
||||
|
||||
#ifdef LINES
|
||||
#undef LINES
|
||||
#endif
|
||||
#ifdef COLS
|
||||
#undef COLS
|
||||
#endif
|
||||
|
||||
#define LINES 24
|
||||
#define COLS 80
|
||||
|
||||
#include "extern.h"
|
||||
|
||||
|
||||
#undef lines
|
||||
|
||||
#define NOOP(x) (x += 0)
|
||||
#define CCHAR(x) ( (char) (x & A_CHARTEXT) )
|
||||
/*
|
||||
* Maximum number of different things
|
||||
*/
|
||||
#define MAXROOMS 9
|
||||
#define MAXTHINGS 9
|
||||
#define MAXOBJ 9
|
||||
#define MAXPACK 23
|
||||
#define MAXTRAPS 10
|
||||
#define AMULETLEVEL 26
|
||||
#define NUMTHINGS 7 /* number of types of things */
|
||||
#define MAXPASS 13 /* upper limit on number of passages */
|
||||
#define NUMLINES 24
|
||||
#define NUMCOLS 80
|
||||
#define STATLINE (NUMLINES - 1)
|
||||
#define BORE_LEVEL 50
|
||||
|
||||
/*
|
||||
* return values for get functions
|
||||
*/
|
||||
#define NORM 0 /* normal exit */
|
||||
#define QUIT 1 /* quit option setting */
|
||||
#define MINUS 2 /* back up one option */
|
||||
|
||||
/*
|
||||
* inventory types
|
||||
*/
|
||||
#define INV_OVER 0
|
||||
#define INV_SLOW 1
|
||||
#define INV_CLEAR 2
|
||||
|
||||
/*
|
||||
* All the fun defines
|
||||
*/
|
||||
#define when break;case
|
||||
#define otherwise break;default
|
||||
#define until(expr) while(!(expr))
|
||||
#define next(ptr) (*ptr).l_next
|
||||
#define prev(ptr) (*ptr).l_prev
|
||||
#define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x))
|
||||
#define ce(a,b) ((a).x == (b).x && (a).y == (b).y)
|
||||
#define hero player.t_pos
|
||||
#define pstats player.t_stats
|
||||
#define pack player.t_pack
|
||||
#define proom player.t_room
|
||||
#define max_hp player.t_stats.s_maxhp
|
||||
#define attach(a,b) _attach(&a,b)
|
||||
#define detach(a,b) _detach(&a,b)
|
||||
#define free_list(a) _free_list(&a)
|
||||
#undef max
|
||||
#define max(a,b) ((a) > (b) ? (a) : (b))
|
||||
#define on(thing,flag) ((bool)(((thing).t_flags & (flag)) != 0))
|
||||
#define GOLDCALC (rnd(50 + 10 * level) + 2)
|
||||
#define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
|
||||
#define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
|
||||
#define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD)
|
||||
#define INDEX(y,x) (&places[((x) << 5) + (y)])
|
||||
#define chat(y,x) (places[((x) << 5) + (y)].p_ch)
|
||||
#define flat(y,x) (places[((x) << 5) + (y)].p_flags)
|
||||
#define moat(y,x) (places[((x) << 5) + (y)].p_monst)
|
||||
#define unc(cp) (cp).y, (cp).x
|
||||
#ifdef MASTER
|
||||
#define debug if (wizard) msg
|
||||
#endif
|
||||
|
||||
/*
|
||||
* things that appear on the screens
|
||||
*/
|
||||
#define PASSAGE '#'
|
||||
#define DOOR '+'
|
||||
#define FLOOR '.'
|
||||
#define PLAYER '@'
|
||||
#define TRAP '^'
|
||||
#define STAIRS '%'
|
||||
#define GOLD '*'
|
||||
#define POTION '!'
|
||||
#define SCROLL '?'
|
||||
#define MAGIC '$'
|
||||
#define FOOD ':'
|
||||
#define WEAPON ')'
|
||||
#define ARMOR ']'
|
||||
#define AMULET ','
|
||||
#define RING '='
|
||||
#define STICK '/'
|
||||
#define CALLABLE -1
|
||||
#define R_OR_S -2
|
||||
|
||||
/*
|
||||
* Various constants
|
||||
*/
|
||||
#define BEARTIME spread(3)
|
||||
#define SLEEPTIME spread(5)
|
||||
#define HOLDTIME spread(2)
|
||||
#define WANDERTIME spread(70)
|
||||
#define BEFORE spread(1)
|
||||
#define AFTER spread(2)
|
||||
#define HEALTIME 30
|
||||
#define HUHDURATION 20
|
||||
#define SEEDURATION 850
|
||||
#define HUNGERTIME 1300
|
||||
#define MORETIME 150
|
||||
#define STOMACHSIZE 2000
|
||||
#define STARVETIME 850
|
||||
#define ESCAPE 27
|
||||
#define LEFT 0
|
||||
#define RIGHT 1
|
||||
#define BOLT_LENGTH 6
|
||||
#define LAMPDIST 3
|
||||
#ifdef MASTER
|
||||
#ifndef PASSWD
|
||||
#define PASSWD "mTBellIQOsLNA"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Save against things
|
||||
*/
|
||||
#define VS_POISON 00
|
||||
#define VS_PARALYZATION 00
|
||||
#define VS_DEATH 00
|
||||
#define VS_BREATH 02
|
||||
#define VS_MAGIC 03
|
||||
|
||||
/*
|
||||
* Various flag bits
|
||||
*/
|
||||
/* flags for rooms */
|
||||
#define ISDARK 0000001 /* room is dark */
|
||||
#define ISGONE 0000002 /* room is gone (a corridor) */
|
||||
#define ISMAZE 0000004 /* room is gone (a corridor) */
|
||||
|
||||
/* flags for objects */
|
||||
#define ISCURSED 000001 /* object is cursed */
|
||||
#define ISKNOW 0000002 /* player knows details about the object */
|
||||
#define ISMISL 0000004 /* object is a missile type */
|
||||
#define ISMANY 0000010 /* object comes in groups */
|
||||
/* ISFOUND 0000020 ...is used for both objects and creatures */
|
||||
#define ISPROT 0000040 /* armor is permanently protected */
|
||||
|
||||
/* flags for creatures */
|
||||
#define CANHUH 0000001 /* creature can confuse */
|
||||
#define CANSEE 0000002 /* creature can see invisible creatures */
|
||||
#define ISBLIND 0000004 /* creature is blind */
|
||||
#define ISCANC 0000010 /* creature has special qualities cancelled */
|
||||
#define ISLEVIT 0000010 /* hero is levitating */
|
||||
#define ISFOUND 0000020 /* creature has been seen (used for objects) */
|
||||
#define ISGREED 0000040 /* creature runs to protect gold */
|
||||
#define ISHASTE 0000100 /* creature has been hastened */
|
||||
#define ISTARGET 000200 /* creature is the target of an 'f' command */
|
||||
#define ISHELD 0000400 /* creature has been held */
|
||||
#define ISHUH 0001000 /* creature is confused */
|
||||
#define ISINVIS 0002000 /* creature is invisible */
|
||||
#define ISMEAN 0004000 /* creature can wake when player enters room */
|
||||
#define ISHALU 0004000 /* hero is on acid trip */
|
||||
#define ISREGEN 0010000 /* creature can regenerate */
|
||||
#define ISRUN 0020000 /* creature is running at the player */
|
||||
#define SEEMONST 040000 /* hero can detect unseen monsters */
|
||||
#define ISFLY 0040000 /* creature can fly */
|
||||
#define ISSLOW 0100000 /* creature has been slowed */
|
||||
|
||||
/*
|
||||
* Flags for level map
|
||||
*/
|
||||
#define F_PASS 0x80 /* is a passageway */
|
||||
#define F_SEEN 0x40 /* have seen this spot before */
|
||||
#define F_DROPPED 0x20 /* object was dropped here */
|
||||
#define F_LOCKED 0x20 /* door is locked */
|
||||
#define F_REAL 0x10 /* what you see is what you get */
|
||||
#define F_PNUM 0x0f /* passage number mask */
|
||||
#define F_TMASK 0x07 /* trap number mask */
|
||||
|
||||
/*
|
||||
* Trap types
|
||||
*/
|
||||
#define T_DOOR 00
|
||||
#define T_ARROW 01
|
||||
#define T_SLEEP 02
|
||||
#define T_BEAR 03
|
||||
#define T_TELEP 04
|
||||
#define T_DART 05
|
||||
#define T_RUST 06
|
||||
#define T_MYST 07
|
||||
#define NTRAPS 8
|
||||
|
||||
/*
|
||||
* Potion types
|
||||
*/
|
||||
#define P_CONFUSE 0
|
||||
#define P_LSD 1
|
||||
#define P_POISON 2
|
||||
#define P_STRENGTH 3
|
||||
#define P_SEEINVIS 4
|
||||
#define P_HEALING 5
|
||||
#define P_MFIND 6
|
||||
#define P_TFIND 7
|
||||
#define P_RAISE 8
|
||||
#define P_XHEAL 9
|
||||
#define P_HASTE 10
|
||||
#define P_RESTORE 11
|
||||
#define P_BLIND 12
|
||||
#define P_LEVIT 13
|
||||
#define MAXPOTIONS 14
|
||||
|
||||
/*
|
||||
* Scroll types
|
||||
*/
|
||||
#define S_CONFUSE 0
|
||||
#define S_MAP 1
|
||||
#define S_HOLD 2
|
||||
#define S_SLEEP 3
|
||||
#define S_ARMOR 4
|
||||
#define S_ID_POTION 5
|
||||
#define S_ID_SCROLL 6
|
||||
#define S_ID_WEAPON 7
|
||||
#define S_ID_ARMOR 8
|
||||
#define S_ID_R_OR_S 9
|
||||
#define S_SCARE 10
|
||||
#define S_FDET 11
|
||||
#define S_TELEP 12
|
||||
#define S_ENCH 13
|
||||
#define S_CREATE 14
|
||||
#define S_REMOVE 15
|
||||
#define S_AGGR 16
|
||||
#define S_PROTECT 17
|
||||
#define MAXSCROLLS 18
|
||||
|
||||
/*
|
||||
* Weapon types
|
||||
*/
|
||||
#define MACE 0
|
||||
#define SWORD 1
|
||||
#define BOW 2
|
||||
#define ARROW 3
|
||||
#define DAGGER 4
|
||||
#define TWOSWORD 5
|
||||
#define DART 6
|
||||
#define SHIRAKEN 7
|
||||
#define SPEAR 8
|
||||
#define FLAME 9 /* fake entry for dragon breath (ick) */
|
||||
#define MAXWEAPONS 9 /* this should equal FLAME */
|
||||
|
||||
/*
|
||||
* Armor types
|
||||
*/
|
||||
#define LEATHER 0
|
||||
#define RING_MAIL 1
|
||||
#define STUDDED_LEATHER 2
|
||||
#define SCALE_MAIL 3
|
||||
#define CHAIN_MAIL 4
|
||||
#define SPLINT_MAIL 5
|
||||
#define BANDED_MAIL 6
|
||||
#define PLATE_MAIL 7
|
||||
#define MAXARMORS 8
|
||||
|
||||
/*
|
||||
* Ring types
|
||||
*/
|
||||
#define R_PROTECT 0
|
||||
#define R_ADDSTR 1
|
||||
#define R_SUSTSTR 2
|
||||
#define R_SEARCH 3
|
||||
#define R_SEEINVIS 4
|
||||
#define R_NOP 5
|
||||
#define R_AGGR 6
|
||||
#define R_ADDHIT 7
|
||||
#define R_ADDDAM 8
|
||||
#define R_REGEN 9
|
||||
#define R_DIGEST 10
|
||||
#define R_TELEPORT 11
|
||||
#define R_STEALTH 12
|
||||
#define R_SUSTARM 13
|
||||
#define MAXRINGS 14
|
||||
|
||||
/*
|
||||
* Rod/Wand/Staff types
|
||||
*/
|
||||
#define WS_LIGHT 0
|
||||
#define WS_INVIS 1
|
||||
#define WS_ELECT 2
|
||||
#define WS_FIRE 3
|
||||
#define WS_COLD 4
|
||||
#define WS_POLYMORPH 5
|
||||
#define WS_MISSILE 6
|
||||
#define WS_HASTE_M 7
|
||||
#define WS_SLOW_M 8
|
||||
#define WS_DRAIN 9
|
||||
#define WS_NOP 10
|
||||
#define WS_TELAWAY 11
|
||||
#define WS_TELTO 12
|
||||
#define WS_CANCEL 13
|
||||
#define MAXSTICKS 14
|
||||
|
||||
/*
|
||||
* Now we define the structures and types
|
||||
*/
|
||||
|
||||
#define SMALLVAL 0.000000000000001
|
||||
#define SATOSHIDEN ((uint64_t)100000000L)
|
||||
#define dstr(x) ((double)(x) / SATOSHIDEN)
|
||||
|
||||
#ifndef _BITS256
|
||||
#define _BITS256
|
||||
union _bits256 { uint8_t bytes[32]; uint16_t ushorts[16]; uint32_t uints[8]; uint64_t ulongs[4]; uint64_t txid; };
|
||||
typedef union _bits256 bits256;
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef ROGUE_DECLARED_PACK
|
||||
struct rogue_packitem
|
||||
{
|
||||
int32_t type,launch,count,which,hplus,dplus,arm,flags,group;
|
||||
char damage[8],hurldmg[8];
|
||||
};
|
||||
struct rogue_player
|
||||
{
|
||||
int32_t gold,hitpoints,strength,level,experience,packsize,dungeonlevel,pad;
|
||||
struct rogue_packitem roguepack[MAXPACK];
|
||||
};
|
||||
#define ROGUE_DECLARED_PACK
|
||||
#endif
|
||||
|
||||
struct rogue_state
|
||||
{
|
||||
uint64_t seed;
|
||||
char *keystrokes;
|
||||
uint32_t needflush,replaydone;
|
||||
int32_t numkeys,ind,num,guiflag,counter,sleeptime,playersize,restoring;
|
||||
struct rogue_player P;
|
||||
char buffered[8192];
|
||||
uint8_t playerdata[10000];
|
||||
};
|
||||
extern struct rogue_state globalR;
|
||||
|
||||
|
||||
int rogue(int argc, char **argv, char **envp);
|
||||
void rogueiterate(struct rogue_state *rs);
|
||||
int32_t roguefname(char *fname,uint64_t seed,int32_t counter);
|
||||
int32_t flushkeystrokes(struct rogue_state *rs);
|
||||
int32_t rogue_restorepack(struct rogue_state *rs);
|
||||
void restore_player(struct rogue_state *rs);
|
||||
int32_t rogue_replay2(uint8_t *newdata,uint64_t seed,char *keystrokes,int32_t num,struct rogue_player *player,int32_t sleepmillis);
|
||||
void rogue_bailout(struct rogue_state *rs);
|
||||
|
||||
/*
|
||||
* Help list
|
||||
*/
|
||||
struct h_list {
|
||||
char h_ch;
|
||||
char *h_desc;
|
||||
bool h_print;
|
||||
};
|
||||
|
||||
/*
|
||||
* Coordinate data type
|
||||
*/
|
||||
typedef struct {
|
||||
int x;
|
||||
int y;
|
||||
} coord;
|
||||
|
||||
typedef unsigned int str_t;
|
||||
|
||||
/*
|
||||
* Stuff about objects
|
||||
*/
|
||||
struct obj_info {
|
||||
char *oi_name;
|
||||
int oi_prob;
|
||||
int oi_worth;
|
||||
char *oi_guess;
|
||||
bool oi_know;
|
||||
};
|
||||
|
||||
/*
|
||||
* Room structure
|
||||
*/
|
||||
struct room {
|
||||
coord r_pos; /* Upper left corner */
|
||||
coord r_max; /* Size of room */
|
||||
coord r_gold; /* Where the gold is */
|
||||
int r_goldval; /* How much the gold is worth */
|
||||
short r_flags; /* info about the room */
|
||||
int r_nexits; /* Number of exits */
|
||||
coord r_exit[12]; /* Where the exits are */
|
||||
};
|
||||
|
||||
/*
|
||||
* Structure describing a fighting being
|
||||
*/
|
||||
struct stats {
|
||||
str_t s_str; /* Strength */
|
||||
int s_exp; /* Experience */
|
||||
int s_lvl; /* level of mastery */
|
||||
int s_arm; /* Armor class */
|
||||
int s_hpt; /* Hit points */
|
||||
char s_dmg[13]; /* String describing damage done */
|
||||
int s_maxhp; /* Max hit points */
|
||||
};
|
||||
|
||||
/*
|
||||
* Structure for monsters and player
|
||||
*/
|
||||
union thing {
|
||||
struct {
|
||||
union thing *_l_next, *_l_prev; /* Next pointer in link */
|
||||
coord _t_pos; /* Position */
|
||||
bool _t_turn; /* If slowed, is it a turn to move */
|
||||
char _t_type; /* What it is */
|
||||
char _t_disguise; /* What mimic looks like */
|
||||
char _t_oldch; /* Character that was where it was */
|
||||
coord *_t_dest; /* Where it is running to */
|
||||
short _t_flags; /* State word */
|
||||
struct stats _t_stats; /* Physical description */
|
||||
struct room *_t_room; /* Current room for thing */
|
||||
union thing *_t_pack; /* What the thing is carrying */
|
||||
int _t_reserved;
|
||||
} _t;
|
||||
struct {
|
||||
union thing *_l_next, *_l_prev; /* Next pointer in link */
|
||||
int _o_type; /* What kind of object it is */
|
||||
coord _o_pos; /* Where it lives on the screen */
|
||||
char *_o_text; /* What it says if you read it */
|
||||
int _o_launch; /* What you need to launch it */
|
||||
char _o_packch; /* What character it is in the pack */
|
||||
char _o_damage[8]; /* Damage if used like sword */
|
||||
char _o_hurldmg[8]; /* Damage if thrown */
|
||||
int _o_count; /* count for plural objects */
|
||||
int _o_which; /* Which object of a type it is */
|
||||
int _o_hplus; /* Plusses to hit */
|
||||
int _o_dplus; /* Plusses to damage */
|
||||
int _o_arm; /* Armor protection */
|
||||
int _o_flags; /* information about objects */
|
||||
int _o_group; /* group number for this object */
|
||||
char *_o_label; /* Label for object */
|
||||
} _o;
|
||||
};
|
||||
|
||||
typedef union thing THING;
|
||||
|
||||
#define l_next _t._l_next
|
||||
#define l_prev _t._l_prev
|
||||
#define t_pos _t._t_pos
|
||||
#define t_turn _t._t_turn
|
||||
#define t_type _t._t_type
|
||||
#define t_disguise _t._t_disguise
|
||||
#define t_oldch _t._t_oldch
|
||||
#define t_dest _t._t_dest
|
||||
#define t_flags _t._t_flags
|
||||
#define t_stats _t._t_stats
|
||||
#define t_pack _t._t_pack
|
||||
#define t_room _t._t_room
|
||||
#define t_reserved _t._t_reserved
|
||||
#define o_type _o._o_type
|
||||
#define o_pos _o._o_pos
|
||||
#define o_text _o._o_text
|
||||
#define o_launch _o._o_launch
|
||||
#define o_packch _o._o_packch
|
||||
#define o_damage _o._o_damage
|
||||
#define o_hurldmg _o._o_hurldmg
|
||||
#define o_count _o._o_count
|
||||
#define o_which _o._o_which
|
||||
#define o_hplus _o._o_hplus
|
||||
#define o_dplus _o._o_dplus
|
||||
#define o_arm _o._o_arm
|
||||
#define o_charges o_arm
|
||||
#define o_goldval o_arm
|
||||
#define o_flags _o._o_flags
|
||||
#define o_group _o._o_group
|
||||
#define o_label _o._o_label
|
||||
|
||||
/*
|
||||
* describe a place on the level map
|
||||
*/
|
||||
typedef struct {
|
||||
char p_ch;
|
||||
char p_flags;
|
||||
THING *p_monst;
|
||||
} PLACE;
|
||||
|
||||
/*
|
||||
* Array containing information on all the various types of monsters
|
||||
*/
|
||||
struct monster {
|
||||
char *m_name; /* What to call the monster */
|
||||
int m_carry; /* Probability of carrying something */
|
||||
short m_flags; /* things about the monster */
|
||||
struct stats m_stats; /* Initial stats */
|
||||
};
|
||||
|
||||
/*
|
||||
* External variables
|
||||
*/
|
||||
extern const char *tr_name[],*inv_t_name[];
|
||||
extern const int32_t a_class[], e_levels[];
|
||||
extern const struct h_list helpstr[];
|
||||
extern const char *h_names[],*m_names[];
|
||||
|
||||
|
||||
extern const struct monster origmonsters[26];
|
||||
extern const struct room origpassages[MAXPASS];
|
||||
extern const struct obj_info origthings[NUMTHINGS],origring_info[MAXRINGS],origpot_info[MAXPOTIONS],origarm_info[MAXARMORS],origscr_info[MAXSCROLLS],origws_info[MAXSTICKS],origweap_info[MAXWEAPONS + 1];
|
||||
extern struct monster monsters[26];
|
||||
extern struct room passages[MAXPASS];
|
||||
extern struct obj_info things[NUMTHINGS],ring_info[MAXRINGS],pot_info[MAXPOTIONS],arm_info[MAXARMORS],scr_info[MAXSCROLLS],weap_info[MAXWEAPONS + 1],ws_info[MAXSTICKS];
|
||||
|
||||
extern bool after, again, allscore, amulet, door_stop, fight_flush,
|
||||
firstmove, has_hit, inv_describe, jump, kamikaze,
|
||||
lower_msg, move_on, msg_esc, pack_used[],
|
||||
passgo, playing, q_comm, running, save_msg, see_floor,
|
||||
seenstairs, stat_msg, terse, to_death, tombstone;
|
||||
|
||||
extern char dir_ch, file_name[], home[], huh[],
|
||||
l_last_comm, l_last_dir, last_comm, last_dir, *Numname,
|
||||
outbuf[], *release, *s_names[], runch, take;
|
||||
extern const char *ws_made[], *r_stones[], *p_colors[], *ws_type[];
|
||||
|
||||
extern int count, food_left, hungry_state, inpack,
|
||||
inv_type, lastscore, level, max_hit, max_level, mpos,
|
||||
n_objs, no_command, no_food, no_move, noscore, ntraps, purse,
|
||||
quiet, vf_hit;
|
||||
|
||||
extern unsigned int numscores;
|
||||
|
||||
extern uint64_t seed;
|
||||
|
||||
extern WINDOW *hw;
|
||||
|
||||
extern coord delta, oldpos, stairs;
|
||||
|
||||
extern PLACE places[];
|
||||
|
||||
extern THING *cur_armor, *cur_ring[], *cur_weapon, *l_last_pick,
|
||||
*last_pick, *lvl_obj, *mlist, player;
|
||||
|
||||
|
||||
extern struct room *oldrp, rooms[];
|
||||
|
||||
extern struct stats max_stats;
|
||||
|
||||
|
||||
/*
|
||||
* Function types
|
||||
*/
|
||||
void _attach(THING **list, THING *item);
|
||||
void _detach(THING **list, THING *item);
|
||||
void _free_list(THING **ptr);
|
||||
void addmsg(struct rogue_state *rs,char *fmt, ...);
|
||||
bool add_haste(struct rogue_state *rs,bool potion);
|
||||
char add_line(struct rogue_state *rs,char *fmt, char *arg);
|
||||
void add_pack(struct rogue_state *rs,THING *obj, bool silent);
|
||||
void add_pass(void);
|
||||
void add_str(str_t *sp, int amt);
|
||||
void accnt_maze(int y, int x, int ny, int nx);
|
||||
void aggravate(struct rogue_state *rs);
|
||||
int attack(struct rogue_state *rs,THING *mp);
|
||||
void badcheck(char *name, struct obj_info *info, int bound);
|
||||
void bounce(struct rogue_state *rs,THING *weap, char *mname, bool noend);
|
||||
void call(struct rogue_state *rs);
|
||||
void call_it(struct rogue_state *rs,struct obj_info *info);
|
||||
bool cansee(struct rogue_state *rs,int y, int x);
|
||||
int center(char *str);
|
||||
void chg_str(int amt);
|
||||
void check_level(struct rogue_state *rs);
|
||||
void conn(struct rogue_state *rs,int r1, int r2);
|
||||
void command(struct rogue_state *rs);
|
||||
void create_obj(struct rogue_state *rs);
|
||||
|
||||
void current(struct rogue_state *rs,THING *cur, char *how, char *where);
|
||||
void d_level(struct rogue_state *rs);
|
||||
void death(struct rogue_state *rs,char monst);
|
||||
char death_monst(void);
|
||||
void dig(int y, int x);
|
||||
void discard(THING *item);
|
||||
void discovered(struct rogue_state *rs);
|
||||
int dist(int y1, int x1, int y2, int x2);
|
||||
int dist_cp(coord *c1, coord *c2);
|
||||
int do_chase(struct rogue_state *rs,THING *th);
|
||||
void do_daemons(struct rogue_state *rs,int flag);
|
||||
void do_fuses(struct rogue_state *rs,int flag);
|
||||
void do_maze(struct room *rp);
|
||||
void do_motion(struct rogue_state *rs,THING *obj, int ydelta, int xdelta);
|
||||
void do_move(struct rogue_state *rs,int dy, int dx);
|
||||
void do_passages(struct rogue_state *rs);
|
||||
void do_pot(struct rogue_state *rs,int type, bool knowit);
|
||||
void do_rooms(struct rogue_state *rs);
|
||||
void do_run(char ch);
|
||||
void do_zap(struct rogue_state *rs);
|
||||
void doadd(struct rogue_state *rs,char *fmt, va_list args);
|
||||
void door(struct room *rm, coord *cp);
|
||||
void door_open(struct rogue_state *rs,struct room *rp);
|
||||
void drain(struct rogue_state *rs);
|
||||
void draw_room(struct room *rp);
|
||||
void drop(struct rogue_state *rs);
|
||||
void eat(struct rogue_state *rs);
|
||||
size_t encread(char *start, size_t size, FILE *inf);
|
||||
size_t encwrite(char *start, size_t size, FILE *outf);
|
||||
int endmsg(struct rogue_state *rs);
|
||||
void enter_room(struct rogue_state *rs,coord *cp);
|
||||
void erase_lamp(coord *pos, struct room *rp);
|
||||
int exp_add(THING *tp);
|
||||
void extinguish(void (*func)(struct rogue_state *rs,int));
|
||||
void fall(struct rogue_state *rs,THING *obj, bool pr);
|
||||
void fire_bolt(struct rogue_state *rs,coord *start, coord *dir, char *name);
|
||||
char floor_at(void);
|
||||
void flush_type(void);
|
||||
int fight(struct rogue_state *rs,coord *mp, THING *weap, bool thrown);
|
||||
void fix_stick(THING *cur);
|
||||
void fuse(void (*func)(struct rogue_state *rs,int), int arg, int time, int type);
|
||||
bool get_dir(struct rogue_state *rs);
|
||||
int gethand(struct rogue_state *rs);
|
||||
void give_pack(struct rogue_state *rs,THING *tp);
|
||||
void help(struct rogue_state *rs);
|
||||
void hit(struct rogue_state *rs,char *er, char *ee, bool noend);
|
||||
void horiz(struct room *rp, int starty);
|
||||
void leave_room(struct rogue_state *rs,coord *cp);
|
||||
void lengthen(void (*func)(struct rogue_state *rs,int), int xtime);
|
||||
void look(struct rogue_state *rs,bool wakeup);
|
||||
int hit_monster(struct rogue_state *rs,int y, int x, THING *obj);
|
||||
void identify(struct rogue_state *rs);
|
||||
void illcom(struct rogue_state *rs,int ch);
|
||||
void init_check(void);
|
||||
void init_colors(void);
|
||||
void init_materials(void);
|
||||
void init_names(void);
|
||||
void init_player(struct rogue_state *rs);
|
||||
void init_probs(void);
|
||||
void init_stones(void);
|
||||
void init_weapon(THING *weap, int which);
|
||||
bool inventory(struct rogue_state *rs,THING *list, int type);
|
||||
void invis_on(void);
|
||||
void killed(struct rogue_state *rs,THING *tp, bool pr);
|
||||
void kill_daemon(void (*func)(struct rogue_state *rs,int));
|
||||
bool lock_sc(void);
|
||||
void miss(struct rogue_state *rs,char *er, char *ee, bool noend);
|
||||
void missile(struct rogue_state *rs,int ydelta, int xdelta);
|
||||
void money(struct rogue_state *rs,int value);
|
||||
int move_monst(struct rogue_state *rs,THING *tp);
|
||||
void move_msg(struct rogue_state *rs,THING *obj);
|
||||
int msg(struct rogue_state *rs,char *fmt, ...);
|
||||
void nameit(THING *obj, const char *type, const char *which, struct obj_info *op, char *(*prfunc)(THING *));
|
||||
void new_level(struct rogue_state *rs);
|
||||
void new_monster(struct rogue_state *rs,THING *tp, char type, coord *cp);
|
||||
void numpass(int y, int x);
|
||||
void option(struct rogue_state *rs);
|
||||
void open_score(void);
|
||||
void parse_opts(char *str);
|
||||
void passnum(void);
|
||||
char *pick_color(char *col);
|
||||
int pick_one(struct rogue_state *rs,struct obj_info *info, int nitems);
|
||||
void pick_up(struct rogue_state *rs,char ch);
|
||||
void picky_inven(struct rogue_state *rs);
|
||||
void pr_spec(struct obj_info *info, int nitems);
|
||||
void pr_list(void);
|
||||
void put_bool(void *b);
|
||||
void put_inv_t(void *ip);
|
||||
void put_str(void *str);
|
||||
void put_things(struct rogue_state *rs);
|
||||
void putpass(coord *cp);
|
||||
void print_disc(struct rogue_state *rs,char);
|
||||
void quaff(struct rogue_state *rs);
|
||||
void raise_level(struct rogue_state *rs);
|
||||
char randmonster(bool wander);
|
||||
void read_scroll(struct rogue_state *rs);
|
||||
void relocate(struct rogue_state *rs,THING *th, coord *new_loc);
|
||||
void remove_mon(struct rogue_state *rs,coord *mp, THING *tp, bool waskill);
|
||||
void reset_last(void);
|
||||
bool restore(struct rogue_state *rs,char *file, char **envp);
|
||||
int ring_eat(int hand);
|
||||
void ring_on(struct rogue_state *rs);
|
||||
void ring_off(struct rogue_state *rs);
|
||||
int rnd(int range);
|
||||
int rnd_room(void);
|
||||
int roll(int number, int sides);
|
||||
int rs_save_file(struct rogue_state *rs,FILE *savef);
|
||||
int rs_restore_file(FILE *inf);
|
||||
void runto(struct rogue_state *rs,coord *runner);
|
||||
void rust_armor(struct rogue_state *rs,THING *arm);
|
||||
int save(int which);
|
||||
void save_file(struct rogue_state *rs,FILE *savef,int32_t guiflag);
|
||||
void save_game(struct rogue_state *rs);
|
||||
int save_throw(int which, THING *tp);
|
||||
void score(struct rogue_state *rs,int amount, int flags, char monst);
|
||||
void search(struct rogue_state *rs);
|
||||
void set_know(THING *obj, struct obj_info *info);
|
||||
void set_oldch(THING *tp, coord *cp);
|
||||
void setup(void);
|
||||
void shell(struct rogue_state *rs);
|
||||
bool show_floor(void);
|
||||
void show_map(void);
|
||||
void show_win(struct rogue_state *rs,char *message);
|
||||
int sign(int nm);
|
||||
int spread(int nm);
|
||||
void start_daemon(void (*func)(struct rogue_state *rs,int), int arg, int type);
|
||||
void start_score(void);
|
||||
void status(struct rogue_state *rs);
|
||||
int step_ok(int ch);
|
||||
void strucpy(char *s1, char *s2, int len);
|
||||
int swing(int at_lvl, int op_arm, int wplus);
|
||||
void take_off(struct rogue_state *rs);
|
||||
void teleport(struct rogue_state *rs);
|
||||
void total_winner(struct rogue_state *rs);
|
||||
void thunk(struct rogue_state *rs,THING *weap, char *mname, bool noend);
|
||||
void treas_room(struct rogue_state *rs);
|
||||
void turnref(void);
|
||||
void u_level(struct rogue_state *rs);
|
||||
void uncurse(THING *obj);
|
||||
void unlock_sc(void);
|
||||
void vert(struct room *rp, int startx);
|
||||
void wait_for(struct rogue_state *rs,int ch);
|
||||
THING *wake_monster(struct rogue_state *rs,int y, int x);
|
||||
void wanderer(struct rogue_state *rs);
|
||||
void waste_time(struct rogue_state *rs);
|
||||
void wear(struct rogue_state *rs);
|
||||
void whatis(struct rogue_state *rs,bool insist, int type);
|
||||
void wield(struct rogue_state *rs);
|
||||
|
||||
bool chase(THING *tp, coord *ee);
|
||||
bool diag_ok(coord *sp, coord *ep);
|
||||
bool dropcheck(struct rogue_state *rs,THING *obj);
|
||||
bool fallpos(coord *pos, coord *newpos);
|
||||
bool find_floor(struct room *rp, coord *cp, int limit, bool monst);
|
||||
bool is_magic(THING *obj);
|
||||
bool is_symlink(char *sp);
|
||||
bool levit_check(struct rogue_state *rs);
|
||||
bool pack_room(struct rogue_state *rs,bool from_floor, THING *obj);
|
||||
bool roll_em(THING *thatt, THING *thdef, THING *weap, bool hurl);
|
||||
bool see_monst(THING *mp);
|
||||
bool seen_stairs(void);
|
||||
bool turn_ok(int y, int x);
|
||||
bool turn_see(bool turn_off);
|
||||
bool is_current(struct rogue_state *rs,THING *obj);
|
||||
int passwd(void);
|
||||
|
||||
char be_trapped(struct rogue_state *rs,coord *tc);
|
||||
char floor_ch(void);
|
||||
char pack_char(void);
|
||||
char readchar(struct rogue_state *rs);
|
||||
char rnd_thing(void);
|
||||
|
||||
char *charge_str(THING *obj);
|
||||
char *choose_str(char *ts, char *ns);
|
||||
char *inv_name(THING *obj, bool drop);
|
||||
char *nullstr(THING *ignored);
|
||||
char *num(int n1, int n2, char type);
|
||||
char *ring_num(THING *obj);
|
||||
char *set_mname(THING *tp);
|
||||
char *vowelstr(char *str);
|
||||
|
||||
int get_bool(struct rogue_state *rs,void *vp, WINDOW *win);
|
||||
int get_inv_t(struct rogue_state *rs,void *vp, WINDOW *win);
|
||||
int get_num(struct rogue_state *rs,void *vp, WINDOW *win);
|
||||
int get_sf(struct rogue_state *rs,void *vp, WINDOW *win);
|
||||
int get_str(struct rogue_state *rs,void *vopt, WINDOW *win);
|
||||
int trip_ch(int y, int x, int ch);
|
||||
|
||||
coord *find_dest(struct rogue_state *rs,THING *tp);
|
||||
coord *rndmove(THING *who);
|
||||
|
||||
THING *find_obj(struct rogue_state *rs,int y, int x);
|
||||
THING *get_item(struct rogue_state *rs,char *purpose, int type);
|
||||
THING *leave_pack(struct rogue_state *rs,THING *obj, bool newobj, bool all);
|
||||
THING *new_item(void);
|
||||
THING *new_thing(struct rogue_state *rs);
|
||||
void end_line(struct rogue_state *rs);
|
||||
int32_t num_packitems();
|
||||
|
||||
void runners(struct rogue_state *rs,int);
|
||||
void land(struct rogue_state *rs,int);
|
||||
void visuals(struct rogue_state *rs,int);
|
||||
void come_down(struct rogue_state *rs,int);
|
||||
void stomach(struct rogue_state *rs,int);
|
||||
void nohaste(struct rogue_state *rs,int);
|
||||
void sight(struct rogue_state *rs,int);
|
||||
void unconfuse(struct rogue_state *rs,int);
|
||||
void rollwand(struct rogue_state *rs,int);
|
||||
void unsee(struct rogue_state *rs,int);
|
||||
void swander(struct rogue_state *rs,int);
|
||||
void doctor(struct rogue_state *rs,int);
|
||||
|
||||
void playit(struct rogue_state *rs);
|
||||
|
||||
struct room *roomin(struct rogue_state *rs,coord *cp);
|
||||
|
||||
#define MAXDAEMONS 20
|
||||
|
||||
extern struct delayed_action {
|
||||
int d_type;
|
||||
void (*d_func)(struct rogue_state *rs,int);
|
||||
int d_arg;
|
||||
int d_time;
|
||||
} d_list[MAXDAEMONS];
|
||||
|
||||
typedef struct {
|
||||
char *st_name;
|
||||
int st_value;
|
||||
} STONE;
|
||||
|
||||
extern int total;
|
||||
extern int between;
|
||||
extern int group;
|
||||
extern coord nh;
|
||||
extern const char *rainbow[];
|
||||
extern int cNCOLORS;
|
||||
extern const STONE stones[];
|
||||
extern int cNSTONES;
|
||||
extern const char *wood[];
|
||||
extern int cNWOOD;
|
||||
extern const char *metal[];
|
||||
extern int cNMETAL;
|
||||
#endif
|
||||
|
||||
1060
src/cc/rogue/rogue.html
Normal file
1060
src/cc/rogue/rogue.html
Normal file
File diff suppressed because it is too large
Load Diff
1060
src/cc/rogue/rogue.html.in
Normal file
1060
src/cc/rogue/rogue.html.in
Normal file
File diff suppressed because it is too large
Load Diff
892
src/cc/rogue/rogue.me
Normal file
892
src/cc/rogue/rogue.me
Normal file
@@ -0,0 +1,892 @@
|
||||
.\"
|
||||
.\" @(#)rogue.me 6.2 (Berkeley) 4/28/86
|
||||
.\"
|
||||
.\" Rogue: Exploring the Dungeons of Doom
|
||||
.\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
.\" All rights reserved.
|
||||
.\"
|
||||
.\" See the file LICENSE.TXT for full copyright and licensing information.
|
||||
.\"
|
||||
.ds E \s-2<ESCAPE>\s0
|
||||
.ds R \s-2<RETURN>\s0
|
||||
.ds U \s-2UNIX\s0
|
||||
.ie t .ds _ \d\(mi\u
|
||||
.el .ds _ _
|
||||
.de Cs
|
||||
\&\\$3\*(lq\\$1\*(rq\\$2
|
||||
..
|
||||
.sp 5
|
||||
.ce 1000
|
||||
.ps +4
|
||||
.vs +4p
|
||||
.b
|
||||
A Guide to the Dungeons of Doom
|
||||
.r
|
||||
.vs
|
||||
.ps
|
||||
.sp 2
|
||||
.i
|
||||
Michael C. Toy
|
||||
Kenneth C. R. C. Arnold
|
||||
.r
|
||||
.sp 2
|
||||
Computer Systems Research Group
|
||||
Department of Electrical Engineering and Computer Science
|
||||
University of California
|
||||
Berkeley, California 94720
|
||||
.sp 4
|
||||
.i ABSTRACT
|
||||
.ce 0
|
||||
.(b I F
|
||||
.bi Rogue
|
||||
is a visual CRT based fantasy game
|
||||
which runs under the \*U\(dg timesharing system.
|
||||
.(f
|
||||
\fR\(dg\*U is a trademark of Bell Laboratories\fP
|
||||
.)f
|
||||
This paper describes how to play rogue,
|
||||
and gives a few hints
|
||||
for those who might otherwise get lost in the Dungeons of Doom.
|
||||
.)b
|
||||
\".he '''\fBA Guide to the Dungeons of Doom\fP'
|
||||
\" .fo ''- % -''
|
||||
.eh 'USD:33-%''A Guide to the Dungeons of Doom'
|
||||
.oh 'A Guide to the Dungeons of Doom''USD:33-%'
|
||||
.sh 1 Introduction
|
||||
.pp
|
||||
You have just finished your years as a student at the local fighter's guild.
|
||||
After much practice and sweat you have finally completed your training
|
||||
and are ready to embark upon a perilous adventure.
|
||||
As a test of your skills,
|
||||
the local guildmasters have sent you into the Dungeons of Doom.
|
||||
Your task is to return with the Amulet of Yendor.
|
||||
Your reward for the completion of this task
|
||||
will be a full membership in the local guild.
|
||||
In addition,
|
||||
you are allowed to keep all the loot you bring back from the dungeons.
|
||||
.pp
|
||||
In preparation for your journey,
|
||||
you are given an enchanted mace,
|
||||
a bow, and a quiver of arrows
|
||||
taken from a dragon's hoard in the far off Dark Mountains.
|
||||
You are also outfitted with elf-crafted armor
|
||||
and given enough food to reach the dungeons.
|
||||
You say goodbye to family and friends for what may be the last time
|
||||
and head up the road.
|
||||
.pp
|
||||
You set out on your way to the dungeons
|
||||
and after several days of uneventful travel,
|
||||
you see the ancient ruins
|
||||
that mark the entrance to the Dungeons of Doom.
|
||||
It is late at night,
|
||||
so you make camp at the entrance
|
||||
and spend the night sleeping under the open skies.
|
||||
In the morning you gather your weapons,
|
||||
put on your armor,
|
||||
eat what is almost your last food,
|
||||
and enter the dungeons.
|
||||
.sh 1 "What is going on here?"
|
||||
.pp
|
||||
You have just begun a game of rogue.
|
||||
Your goal is to grab as much treasure as you can,
|
||||
find the Amulet of Yendor,
|
||||
and get out of the Dungeons of Doom alive.
|
||||
On the screen,
|
||||
a map of where you have been
|
||||
and what you have seen on the current dungeon level is kept.
|
||||
As you explore more of the level,
|
||||
it appears on the screen in front of you.
|
||||
.pp
|
||||
Rogue differs from most computer fantasy games in that it is screen oriented.
|
||||
Commands are all one or two keystrokes\**
|
||||
.(f
|
||||
\** As opposed to pseudo English sentences.
|
||||
.)f
|
||||
and the results of your commands
|
||||
are displayed graphically on the screen rather
|
||||
than being explained in words.\**
|
||||
.(f
|
||||
\** A minimum screen size of 24 lines by 80 columns is required.
|
||||
If the screen is larger, only the 24x80 section will be used
|
||||
for the map.
|
||||
.)f
|
||||
.pp
|
||||
Another major difference between rogue and other computer fantasy games
|
||||
is that once you have solved all the puzzles in a standard fantasy game,
|
||||
it has lost most of its excitement and it ceases to be fun.
|
||||
Rogue,
|
||||
on the other hand,
|
||||
generates a new dungeon every time you play it
|
||||
and even the author finds it an entertaining and exciting game.
|
||||
.sh 1 "What do all those things on the screen mean?"
|
||||
.pp
|
||||
In order to understand what is going on in rogue
|
||||
you have to first get some grasp of what rogue is doing with the screen.
|
||||
The rogue screen is intended
|
||||
to replace the \*(lqYou can see ...\*(rq descriptions
|
||||
of standard fantasy games.
|
||||
Figure 1 is a sample of what a rogue screen might look like.
|
||||
.(z
|
||||
.hl
|
||||
.nf
|
||||
.TS
|
||||
center;
|
||||
ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce.
|
||||
- - - - - - - - - - - -
|
||||
| . . . . . . . . . . +
|
||||
| . . @ . . . . ] . . |
|
||||
| . . . . B . . . . . |
|
||||
| . . . . . . . . . . |
|
||||
- - - - - + - - - - - -
|
||||
.TE
|
||||
|
||||
|
||||
.ce 1000
|
||||
Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0
|
||||
|
||||
Figure 1
|
||||
.ce
|
||||
.hl
|
||||
.)z
|
||||
.sh 2 "The bottom line"
|
||||
.pp
|
||||
At the bottom line of the screen
|
||||
are a few pieces of cryptic information
|
||||
describing your current status.
|
||||
Here is an explanation of what these things mean:
|
||||
.ip Level \w'Level\ \ 'u
|
||||
This number indicates how deep you have gone in the dungeon.
|
||||
It starts at one and goes up as you go deeper into the dungeon.
|
||||
.ip Gold \w'Level\ \ 'u
|
||||
The number of gold pieces you have managed to find
|
||||
and keep with you so far.
|
||||
.ip Hp \w'Level\ \ 'u
|
||||
Your current and maximum health points.
|
||||
Health points indicate how much damage you can take before you die.
|
||||
The more you get hit in a fight,
|
||||
the lower they get.
|
||||
You can regain health points by resting.
|
||||
The number in parentheses
|
||||
is the maximum number your health points can reach.
|
||||
.ip Str \w'Level\ \ 'u
|
||||
Your current strength and maximum ever strength.
|
||||
This can be any integer less than or equal to 31,
|
||||
or greater than or equal to three.
|
||||
The higher the number,
|
||||
the stronger you are.
|
||||
The number in the parentheses
|
||||
is the maximum strength you have attained so far this game.
|
||||
.ip Arm \w'Level\ \ 'u
|
||||
Your current armor protection.
|
||||
This number indicates how effective your armor is
|
||||
in stopping blows from unfriendly creatures.
|
||||
The higher this number is,
|
||||
the more effective the armor.
|
||||
.ip Exp \w'Level\ \ 'u
|
||||
These two numbers give your current experience level
|
||||
and experience points.
|
||||
As you do things,
|
||||
you gain experience points.
|
||||
At certain experience point totals,
|
||||
you gain an experience level.
|
||||
The more experienced you are,
|
||||
the better you are able to fight and to withstand magical attacks.
|
||||
.sh 2 "The top line"
|
||||
.pp
|
||||
The top line of the screen is reserved
|
||||
for printing messages that describe things
|
||||
that are impossible to represent visually.
|
||||
If you see a \*(lq--More--\*(rq on the top line,
|
||||
this means that rogue wants to print another message on the screen,
|
||||
but it wants to make certain
|
||||
that you have read the one that is there first.
|
||||
To read the next message,
|
||||
just type a space.
|
||||
.sh 2 "The rest of the screen"
|
||||
.pp
|
||||
The rest of the screen is the map of the level
|
||||
as you have explored it so far.
|
||||
Each symbol on the screen represents something.
|
||||
Here is a list of what the various symbols mean:
|
||||
.ip @
|
||||
This symbol represents you, the adventurer.
|
||||
.ip "-\^|"
|
||||
These symbols represent the walls of rooms.
|
||||
.ip +
|
||||
A door to/from a room.
|
||||
.ip .
|
||||
The floor of a room.
|
||||
.ip #
|
||||
The floor of a passage between rooms.
|
||||
.ip *
|
||||
A pile or pot of gold.
|
||||
.ip )
|
||||
A weapon of some sort.
|
||||
.ip ]
|
||||
A piece of armor.
|
||||
.ip !
|
||||
A flask containing a magic potion.
|
||||
.ip ?
|
||||
A piece of paper, usually a magic scroll.
|
||||
.ip =
|
||||
A ring with magic properties
|
||||
.ip /
|
||||
A magical staff or wand
|
||||
.ip ^
|
||||
A trap, watch out for these.
|
||||
.ip %
|
||||
A staircase to other levels
|
||||
.ip :
|
||||
A piece of food.
|
||||
.ip A-Z
|
||||
The uppercase letters
|
||||
represent the various inhabitants of the Dungeons of Doom.
|
||||
Watch out, they can be nasty and vicious.
|
||||
.sh 1 Commands
|
||||
.pp
|
||||
Commands are given to rogue by typing one or two characters.
|
||||
Most commands can be preceded by a count to repeat them
|
||||
(e.g. typing
|
||||
.Cs 10s
|
||||
will do ten searches).
|
||||
Commands for which counts make no sense
|
||||
have the count ignored.
|
||||
To cancel a count or a prefix,
|
||||
type \*E.
|
||||
The list of commands is rather long,
|
||||
but it can be read at any time during the game with the
|
||||
.Cs ?
|
||||
command.
|
||||
Here it is for reference,
|
||||
with a short explanation of each command.
|
||||
.ip ?
|
||||
The help command.
|
||||
Asks for a character to give help on.
|
||||
If you type a
|
||||
.Cs * ,
|
||||
it will list all the commands,
|
||||
otherwise it will explain what the character you typed does.
|
||||
.ip /
|
||||
This is the \*(lqWhat is that on the screen?\*(rq command.
|
||||
A
|
||||
.Cs /
|
||||
followed by any character that you see on the level,
|
||||
will tell you what that character is.
|
||||
For instance,
|
||||
typing
|
||||
.Cs /@
|
||||
will tell you that the
|
||||
.Cs @
|
||||
symbol represents you, the player.
|
||||
.ip "h, H, ^H"
|
||||
Move left.
|
||||
You move one space to the left.
|
||||
If you use upper case
|
||||
.Cs h ,
|
||||
you will continue to move left until you run into something.
|
||||
This works for all movement commands
|
||||
(e.g.
|
||||
.Cs L
|
||||
means run in direction
|
||||
.Cs l )
|
||||
If you use the \*(lqcontrol\*(rq
|
||||
.Cs h ,
|
||||
you will continue moving in the specified direction
|
||||
until you pass something interesting or run into a wall.
|
||||
You should experiment with this,
|
||||
since it is a very useful command,
|
||||
but very difficult to describe.
|
||||
This also works for all movement commands.
|
||||
.ip j
|
||||
Move down.
|
||||
.ip k
|
||||
Move up.
|
||||
.ip l
|
||||
Move right.
|
||||
.ip y
|
||||
Move diagonally up and left.
|
||||
.ip u
|
||||
Move diagonally up and right.
|
||||
.ip b
|
||||
Move diagonally down and left.
|
||||
.ip n
|
||||
Move diagonally down and right.
|
||||
.ip t
|
||||
Throw an object.
|
||||
This is a prefix command.
|
||||
When followed with a direction
|
||||
it throws an object in the specified direction.
|
||||
(e.g. type
|
||||
.Cs th
|
||||
to throw
|
||||
something to the left.)
|
||||
.ip f
|
||||
Fight until someone dies.
|
||||
When followed with a direction
|
||||
this will force you to fight the creature in that direction
|
||||
until either you or it bites the big one.
|
||||
.ip m
|
||||
Move onto something without picking it up.
|
||||
This will move you one space in the direction you specify and,
|
||||
if there is an object there you can pick up,
|
||||
it won't do it.
|
||||
.ip z
|
||||
Zap prefix.
|
||||
Point a staff or wand in a given direction
|
||||
and fire it.
|
||||
Even non-directional staves must be pointed in some direction
|
||||
to be used.
|
||||
.ip ^
|
||||
Identify trap command.
|
||||
If a trap is on your map
|
||||
and you can't remember what type it is,
|
||||
you can get rogue to remind you
|
||||
by getting next to it and typing
|
||||
.Cs ^
|
||||
followed by the direction that would move you on top of it.
|
||||
.ip s
|
||||
Search for traps and secret doors.
|
||||
Examine each space immediately adjacent to you
|
||||
for the existence of a trap or secret door.
|
||||
There is a large chance that even if there is something there,
|
||||
you won't find it,
|
||||
so you might have to search a while before you find something.
|
||||
.ip >
|
||||
Climb down a staircase to the next level.
|
||||
Not surprisingly, this can only be done if you are standing on staircase.
|
||||
.ip <
|
||||
Climb up a staircase to the level above.
|
||||
This can't be done without the Amulet of Yendor in your possession.
|
||||
.ip "."
|
||||
Rest.
|
||||
This is the \*(lqdo nothing\*(rq command.
|
||||
This is good for waiting and healing.
|
||||
.ip ,
|
||||
Pick up something.
|
||||
This picks up whatever you are currently standing on,
|
||||
if you are standing on anything at all.
|
||||
.ip i
|
||||
Inventory.
|
||||
List what you are carrying in your pack.
|
||||
.ip I
|
||||
Selective inventory.
|
||||
Tells you what a single item in your pack is.
|
||||
.ip q
|
||||
Quaff one of the potions you are carrying.
|
||||
.ip r
|
||||
Read one of the scrolls in your pack.
|
||||
.ip e
|
||||
Eat food from your pack.
|
||||
.ip w
|
||||
Wield a weapon.
|
||||
Take a weapon out of your pack and carry it for use in combat,
|
||||
replacing the one you are currently using (if any).
|
||||
.ip W
|
||||
Wear armor.
|
||||
You can only wear one suit of armor at a time.
|
||||
This takes extra time.
|
||||
.ip T
|
||||
Take armor off.
|
||||
You can't remove armor that is cursed.
|
||||
This takes extra time.
|
||||
.ip P
|
||||
Put on a ring.
|
||||
You can wear only two rings at a time
|
||||
(one on each hand).
|
||||
If you aren't wearing any rings,
|
||||
this command will ask you which hand you want to wear it on,
|
||||
otherwise, it will place it on the unused hand.
|
||||
The program assumes that you wield your sword in your right hand.
|
||||
.ip R
|
||||
Remove a ring.
|
||||
If you are only wearing one ring,
|
||||
this command takes it off.
|
||||
If you are wearing two,
|
||||
it will ask you which one you wish to remove,
|
||||
.ip d
|
||||
Drop an object.
|
||||
Take something out of your pack and leave it lying on the floor.
|
||||
Only one object can occupy each space.
|
||||
You cannot drop a cursed object at all
|
||||
if you are wielding or wearing it.
|
||||
.ip c
|
||||
Call an object something.
|
||||
If you have a type of object in your pack
|
||||
which you wish to remember something about,
|
||||
you can use the call command to give a name to that type of object.
|
||||
This is usually used when you figure out what a
|
||||
potion, scroll, ring, or staff is
|
||||
after you pick it up,
|
||||
or when you want to remember
|
||||
which of those swords in your pack you were wielding.
|
||||
.ip D
|
||||
Print out which things you've discovered something about.
|
||||
This command will ask you what type of thing you are interested in.
|
||||
If you type the character for a given type of object
|
||||
(\fIe.g.\fP
|
||||
.Cs !
|
||||
for potion)
|
||||
it will tell you which kinds of that type of object you've discovered
|
||||
(\fIi.e.\fP, figured out what they are).
|
||||
This command works for potions, scrolls, rings, and staves and wands.
|
||||
.ip o
|
||||
Examine and set options.
|
||||
This command is further explained in the section on options.
|
||||
.ip ^R
|
||||
Redraws the screen.
|
||||
Useful if spurious messages or transmission errors
|
||||
have messed up the display.
|
||||
.ip ^P
|
||||
Print last message.
|
||||
Useful when a message disappears before you can read it.
|
||||
This only repeats the last message
|
||||
that was not a mistyped command
|
||||
so that you don't loose anything by accidentally typing
|
||||
the wrong character instead of ^P.
|
||||
.ip \*E
|
||||
Cancel a command, prefix, or count.
|
||||
.ip !
|
||||
Escape to a shell for some commands.
|
||||
.ip Q
|
||||
Quit.
|
||||
Leave the game.
|
||||
.ip S
|
||||
Save the current game in a file.
|
||||
It will ask you whether you wish to use the default save file.
|
||||
.i Caveat :
|
||||
Rogue won't let you start up a copy of a saved game,
|
||||
and it removes the save file as soon as you start up a restored game.
|
||||
This is to prevent people from saving a game just before a dangerous position
|
||||
and then restarting it if they die.
|
||||
To restore a saved game,
|
||||
give the file name as an argument to rogue.
|
||||
As in
|
||||
.ti +1i
|
||||
.nf
|
||||
% rogue \fIsave\*_file\fP
|
||||
.ip
|
||||
To restart from the default save file (see below),
|
||||
run
|
||||
.ti +1i
|
||||
.nf
|
||||
% rogue \-r
|
||||
.ip v
|
||||
Prints the program version number.
|
||||
.ip )
|
||||
Print the weapon you are currently wielding
|
||||
.ip ]
|
||||
Print the armor you are currently wearing
|
||||
.ip =
|
||||
Print the rings you are currently wearing
|
||||
.ip @
|
||||
Reprint the status line on the message line
|
||||
.sh 1 Rooms
|
||||
.pp
|
||||
Rooms in the dungeons are either lit or dark.
|
||||
If you walk into a lit room,
|
||||
the entire room will be drawn on the screen as soon as you enter.
|
||||
If you walk into a dark room,
|
||||
it will only be displayed as you explore it.
|
||||
Upon leaving a room,
|
||||
all monsters inside the room
|
||||
are erased from the screen.
|
||||
In the darkness you can only see one space
|
||||
in all directions around you.
|
||||
A corridor is always dark.
|
||||
.sh 1 Fighting
|
||||
.pp
|
||||
If you see a monster and you wish to fight it,
|
||||
just attempt to run into it.
|
||||
Many times a monster you find will mind its own business
|
||||
unless you attack it.
|
||||
It is often the case that discretion is the better part of valor.
|
||||
.sh 1 "Objects you can find"
|
||||
.pp
|
||||
When you find something in the dungeon,
|
||||
it is common to want to pick the object up.
|
||||
This is accomplished in rogue by walking over the object
|
||||
(unless you use the
|
||||
.Cs m
|
||||
prefix, see above).
|
||||
If you are carrying too many things,
|
||||
the program will tell you and it won't pick up the object,
|
||||
otherwise it will add it to your pack
|
||||
and tell you what you just picked up.
|
||||
.pp
|
||||
Many of the commands that operate on objects must prompt you
|
||||
to find out which object you want to use.
|
||||
If you change your mind and don't want to do that command after all,
|
||||
just type an \*E and the command will be aborted.
|
||||
.pp
|
||||
Some objects, like armor and weapons,
|
||||
are easily differentiated.
|
||||
Others, like scrolls and potions,
|
||||
are given labels which vary according to type.
|
||||
During a game,
|
||||
any two of the same kind of object
|
||||
with the same label
|
||||
are the same type.
|
||||
However,
|
||||
the labels will vary from game to game.
|
||||
.pp
|
||||
When you use one of these labeled objects,
|
||||
if its effect is obvious,
|
||||
rogue will remember what it is for you.
|
||||
If it's effect isn't extremely obvious
|
||||
you will be asked what you want to scribble on it
|
||||
so you will recognize it later,
|
||||
or you can use the
|
||||
.Cs call
|
||||
command
|
||||
(see above).
|
||||
.sh 2 Weapons
|
||||
.pp
|
||||
Some weapons,
|
||||
like arrows,
|
||||
come in bunches,
|
||||
but most come one at a time.
|
||||
In order to use a weapon,
|
||||
you must wield it.
|
||||
To fire an arrow out of a bow,
|
||||
you must first wield the bow,
|
||||
then throw the arrow.
|
||||
You can only wield one weapon at a time,
|
||||
but you can't change weapons if the one
|
||||
you are currently wielding is cursed.
|
||||
The commands to use weapons are
|
||||
.Cs w
|
||||
(wield)
|
||||
and
|
||||
.Cs t
|
||||
(throw).
|
||||
.sh 2 Armor
|
||||
.pp
|
||||
There are various sorts of armor lying around in the dungeon.
|
||||
Some of it is enchanted,
|
||||
some is cursed,
|
||||
and some is just normal.
|
||||
Different armor types have different armor protection.
|
||||
The higher the armor protection,
|
||||
the more protection the armor affords against the blows of monsters.
|
||||
Here is a list of the various armor types and their normal armor protection:
|
||||
.(b
|
||||
.TS
|
||||
box center;
|
||||
l r.
|
||||
\ \ \fIType Protection\fP
|
||||
None 0
|
||||
Leather armor 2
|
||||
Studded leather / Ring mail 3
|
||||
Scale mail 4
|
||||
Chain mail 5
|
||||
Banded mail / Splint mail 6
|
||||
Plate mail 7
|
||||
.TE
|
||||
.)b
|
||||
.lp
|
||||
If a piece of armor is enchanted,
|
||||
its armor protection will be higher than normal.
|
||||
If a suit of armor is cursed,
|
||||
its armor protection will be lower,
|
||||
and you will not be able to remove it.
|
||||
However, not all armor with a protection that is lower than normal is cursed.
|
||||
.pp
|
||||
The commands to use weapons are
|
||||
.Cs W
|
||||
(wear)
|
||||
and
|
||||
.Cs T
|
||||
(take off).
|
||||
.sh 2 Scrolls
|
||||
.pp
|
||||
Scrolls come with titles in an unknown tongue\**.
|
||||
.(f
|
||||
\** Actually, it's a dialect spoken only by the twenty-seven members
|
||||
of a tribe in Outer Mongolia,
|
||||
but you're not supposed to
|
||||
.i know
|
||||
that.
|
||||
.)f
|
||||
After you read a scroll,
|
||||
it disappears from your pack.
|
||||
The command to use a scroll is
|
||||
.Cs r
|
||||
(read).
|
||||
.sh 2 Potions
|
||||
.pp
|
||||
Potions are labeled by the color of the liquid inside the flask.
|
||||
They disappear after being quaffed.
|
||||
The command to use a scroll is
|
||||
.Cs q
|
||||
(quaff).
|
||||
.sh 2 "Staves and Wands"
|
||||
.pp
|
||||
Staves and wands do the same kinds of things.
|
||||
Staves are identified by a type of wood;
|
||||
wands by a type of metal or bone.
|
||||
They are generally things you want to do to something
|
||||
over a long distance,
|
||||
so you must point them at what you wish to affect
|
||||
to use them.
|
||||
Some staves are not affected by the direction they are pointed, though.
|
||||
Staves come with multiple magic charges,
|
||||
the number being random,
|
||||
and when they are used up,
|
||||
the staff is just a piece of wood or metal.
|
||||
.pp
|
||||
The command to use a wand or staff is
|
||||
.Cs z
|
||||
(zap)
|
||||
.sh 2 Rings
|
||||
.pp
|
||||
Rings are very useful items,
|
||||
since they are relatively permanent magic,
|
||||
unlike the usually fleeting effects of potions, scrolls, and staves.
|
||||
Of course,
|
||||
the bad rings are also more powerful.
|
||||
Most rings also cause you to use up food more rapidly,
|
||||
the rate varying with the type of ring.
|
||||
Rings are differentiated by their stone settings.
|
||||
The commands to use rings are
|
||||
.Cs P
|
||||
(put on)
|
||||
and
|
||||
.Cs R
|
||||
(remove).
|
||||
.sh 2 Food
|
||||
.pp
|
||||
Food is necessary to keep you going.
|
||||
If you go too long without eating you will faint,
|
||||
and eventually die of starvation.
|
||||
The command to use food is
|
||||
.Cs e
|
||||
(eat).
|
||||
.sh 1 Options
|
||||
.pp
|
||||
Due to variations in personal tastes
|
||||
and conceptions of the way rogue should do things,
|
||||
there are a set of options you can set
|
||||
that cause rogue to behave in various different ways.
|
||||
.sh 2 "Setting the options"
|
||||
.pp
|
||||
There are two ways to set the options.
|
||||
The first is with the
|
||||
.Cs o
|
||||
command of rogue;
|
||||
the second is with the
|
||||
.Cs ROGUEOPTS
|
||||
environment variable\**.
|
||||
.(f
|
||||
\** On Version 6 systems,
|
||||
there is no equivalent of the ROGUEOPTS feature.
|
||||
.br
|
||||
.)f
|
||||
.br
|
||||
.sh 3 "Using the `o' command"
|
||||
.pp
|
||||
When you type
|
||||
.Cs o
|
||||
in rogue,
|
||||
it clears the screen
|
||||
and displays the current settings for all the options.
|
||||
It then places the cursor by the value of the first option
|
||||
and waits for you to type.
|
||||
You can type a \*R
|
||||
which means to go to the next option,
|
||||
a
|
||||
.Cs \-
|
||||
which means to go to the previous option,
|
||||
an \*E
|
||||
which means to return to the game,
|
||||
or you can give the option a value.
|
||||
For boolean options this merely involves typing
|
||||
.Cs t
|
||||
for true or
|
||||
.Cs f
|
||||
for false.
|
||||
For string options,
|
||||
type the new value followed by a \*R.
|
||||
.sh 3 "Using the ROGUEOPTS variable"
|
||||
.pp
|
||||
The ROGUEOPTS variable is a string
|
||||
containing a comma separated list of initial values
|
||||
for the various options.
|
||||
Boolean variables can be turned on by listing their name
|
||||
or turned off by putting a
|
||||
.Cs no
|
||||
in front of the name.
|
||||
Thus to set up an environment variable so that
|
||||
.b jump
|
||||
is on,
|
||||
.b terse
|
||||
is off,
|
||||
and the
|
||||
.b name
|
||||
is set to \*(lqBlue Meanie\*(rq,
|
||||
use the command
|
||||
.nf
|
||||
.ti +3n
|
||||
% setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"\**
|
||||
.fi
|
||||
.(f
|
||||
\**
|
||||
For those of you who use the Bourne shell sh (1), the commands would be
|
||||
.in +3
|
||||
.nf
|
||||
$ ROGUEOPTS="jump,noterse,name=Blue Meanie"
|
||||
$ export ROGUEOPTS
|
||||
.fi
|
||||
.in +0
|
||||
.)f
|
||||
.sh 2 "Option list"
|
||||
.pp
|
||||
Here is a list of the options
|
||||
and an explanation of what each one is for.
|
||||
The default value for each is enclosed in square brackets.
|
||||
For character string options,
|
||||
input over fifty characters will be ignored.
|
||||
.ip "\fBterse\fP [\fI\^noterse\^\fP]"
|
||||
Useful for those who are tired of the sometimes lengthy messages of rogue.
|
||||
This is a useful option for playing on slow terminals,
|
||||
so this option defaults to
|
||||
.i terse
|
||||
if you
|
||||
are on a slow (1200 baud or under) terminal.
|
||||
.ip "\fBjump\fP [\fI\^nojump\^\fP]"
|
||||
If this option is set,
|
||||
running moves will not be displayed
|
||||
until you reach the end of the move.
|
||||
This saves considerable cpu and display time.
|
||||
This option defaults to
|
||||
.i jump
|
||||
if you are using a slow terminal.
|
||||
.ip "\fBflush\fP [\fI\^noflush\^\fP]"
|
||||
All typeahead is thrown away after each round of battle.
|
||||
This is useful for those who type far ahead
|
||||
and then watch in dismay as a Bat kills them.
|
||||
.ip "\fBseefloor\fP [\fI\^seefloor\^\fP]"
|
||||
Display the floor around you on the screen
|
||||
as you move through dark rooms.
|
||||
Due to the amount of characters generated,
|
||||
this option defaults to
|
||||
.i noseefloor
|
||||
if you are using a slow terminal.
|
||||
.ip "\fBpassgo\fP [\fI\^nopassgo\^\fP]"
|
||||
Follow turnings in passageways.
|
||||
If you run in a passage
|
||||
and you run into stone or a wall,
|
||||
rogue will see if it can turn to the right or left.
|
||||
If it can only turn one way,
|
||||
it will turn that way.
|
||||
If it can turn either or neither,
|
||||
it will stop.
|
||||
This algorithm can sometimes lead to slightly confusing occurrences
|
||||
which is why it defaults to \fInopassgo\fP.
|
||||
.ip "\fBtombstone\fP [\fI\^tombstone\^\fP]"
|
||||
Print out the tombstone at the end if you get killed.
|
||||
This is nice but slow, so you can turn it off if you like.
|
||||
.ip "\fBinven\fP [\fI\^overwrite\^\fP]"
|
||||
Inventory type.
|
||||
This can have one of three values:
|
||||
.i overwrite ,
|
||||
.i slow ,
|
||||
or
|
||||
.i clear .
|
||||
With
|
||||
.i overwrite
|
||||
the top lines of the map are overwritten
|
||||
with the list
|
||||
when inventory is requested
|
||||
or when
|
||||
\*(lqWhich item do you wish to \fB. . .\fP? \*(rq questions
|
||||
are answered with a
|
||||
.Cs * .
|
||||
However, if the list is longer than a screenful,
|
||||
the screen is cleared.
|
||||
With
|
||||
.i slow ,
|
||||
lists are displayed one item at a time on the top of the screen,
|
||||
and with
|
||||
.i clear ,
|
||||
the screen is cleared,
|
||||
the list is displayed,
|
||||
and then the dungeon level is re-displayed.
|
||||
Due to speed considerations,
|
||||
.i clear
|
||||
is the default for terminals without
|
||||
clear-to-end-of-line capabilities.
|
||||
.ip "\fBname\fP [account name]"
|
||||
This is the name of your character.
|
||||
It is used if you get on the top ten scorer's list.
|
||||
.ip "\fBfruit\fP [\fI\^slime-mold\^\fP]"
|
||||
This should hold the name of a fruit that you enjoy eating.
|
||||
It is basically a whimsey that rogue uses in a couple of places.
|
||||
.ip "\fBfile\fP [\fI\^~/rogue.save\^\fP]"
|
||||
The default file name for saving the game.
|
||||
If your phone is hung up by accident,
|
||||
rogue will automatically save the game in this file.
|
||||
The file name may start with the special character
|
||||
.Cs ~
|
||||
which expands to be your home directory.
|
||||
.sh 1 Scoring
|
||||
.pp
|
||||
Rogue usually maintains a list
|
||||
of the top scoring people or scores on your machine.
|
||||
Depending on how it is set up,
|
||||
it can post either the top scores
|
||||
or the top players.
|
||||
In the latter case,
|
||||
each account on the machine
|
||||
can post only one non-winning score on this list.
|
||||
If you score higher than someone else on this list,
|
||||
or better your previous score on the list,
|
||||
you will be inserted in the proper place
|
||||
under your current name.
|
||||
How many scores are kept
|
||||
can also be set up by whoever installs it on your machine.
|
||||
.pp
|
||||
If you quit the game, you get out with all of your gold intact.
|
||||
If, however, you get killed in the Dungeons of Doom,
|
||||
your body is forwarded to your next-of-kin,
|
||||
along with 90% of your gold;
|
||||
ten percent of your gold is kept by the Dungeons' wizard as a fee\**.
|
||||
.(f
|
||||
\** The Dungeon's wizard is named Wally the Wonder Badger.
|
||||
Invocations should be accompanied by a sizable donation.
|
||||
.)f
|
||||
This should make you consider whether you want to take one last hit
|
||||
at that monster and possibly live,
|
||||
or quit and thus stop with whatever you have.
|
||||
If you quit, you do get all your gold,
|
||||
but if you swing and live, you might find more.
|
||||
.pp
|
||||
If you just want to see what the current top players/games list is,
|
||||
you can type
|
||||
.ti +1i
|
||||
.nf
|
||||
% rogue \-s
|
||||
.br
|
||||
.sh 1 Acknowledgements
|
||||
.pp
|
||||
Rogue was originally conceived of by Glenn Wichman and Michael Toy.
|
||||
Ken Arnold and Michael Toy then smoothed out the user interface,
|
||||
and added jillions of new features.
|
||||
We would like to thank
|
||||
Bob Arnold,
|
||||
Michelle Busch,
|
||||
Andy Hatcher,
|
||||
Kipp Hickman,
|
||||
Mark Horton,
|
||||
Daniel Jensen,
|
||||
Bill Joy,
|
||||
Joe Kalash,
|
||||
Steve Maurer,
|
||||
Marty McNary,
|
||||
Jan Miller,
|
||||
and
|
||||
Scott Nelson
|
||||
for their ideas and assistance;
|
||||
and also the teeming multitudes
|
||||
who graciously ignored work, school, and social life to play rogue
|
||||
and send us bugs, complaints, suggestions, and just plain flames.
|
||||
And also Mom.
|
||||
892
src/cc/rogue/rogue.me.in
Normal file
892
src/cc/rogue/rogue.me.in
Normal file
@@ -0,0 +1,892 @@
|
||||
.\"
|
||||
.\" @(#)rogue.me 6.2 (Berkeley) 4/28/86
|
||||
.\"
|
||||
.\" Rogue: Exploring the Dungeons of Doom
|
||||
.\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
.\" All rights reserved.
|
||||
.\"
|
||||
.\" See the file LICENSE.TXT for full copyright and licensing information.
|
||||
.\"
|
||||
.ds E \s-2<ESCAPE>\s0
|
||||
.ds R \s-2<RETURN>\s0
|
||||
.ds U \s-2UNIX\s0
|
||||
.ie t .ds _ \d\(mi\u
|
||||
.el .ds _ _
|
||||
.de Cs
|
||||
\&\\$3\*(lq\\$1\*(rq\\$2
|
||||
..
|
||||
.sp 5
|
||||
.ce 1000
|
||||
.ps +4
|
||||
.vs +4p
|
||||
.b
|
||||
A Guide to the Dungeons of Doom
|
||||
.r
|
||||
.vs
|
||||
.ps
|
||||
.sp 2
|
||||
.i
|
||||
Michael C. Toy
|
||||
Kenneth C. R. C. Arnold
|
||||
.r
|
||||
.sp 2
|
||||
Computer Systems Research Group
|
||||
Department of Electrical Engineering and Computer Science
|
||||
University of California
|
||||
Berkeley, California 94720
|
||||
.sp 4
|
||||
.i ABSTRACT
|
||||
.ce 0
|
||||
.(b I F
|
||||
.bi Rogue
|
||||
is a visual CRT based fantasy game
|
||||
which runs under the \*U\(dg timesharing system.
|
||||
.(f
|
||||
\fR\(dg\*U is a trademark of Bell Laboratories\fP
|
||||
.)f
|
||||
This paper describes how to play rogue,
|
||||
and gives a few hints
|
||||
for those who might otherwise get lost in the Dungeons of Doom.
|
||||
.)b
|
||||
\".he '''\fBA Guide to the Dungeons of Doom\fP'
|
||||
\" .fo ''- % -''
|
||||
.eh 'USD:33-%''A Guide to the Dungeons of Doom'
|
||||
.oh 'A Guide to the Dungeons of Doom''USD:33-%'
|
||||
.sh 1 Introduction
|
||||
.pp
|
||||
You have just finished your years as a student at the local fighter's guild.
|
||||
After much practice and sweat you have finally completed your training
|
||||
and are ready to embark upon a perilous adventure.
|
||||
As a test of your skills,
|
||||
the local guildmasters have sent you into the Dungeons of Doom.
|
||||
Your task is to return with the Amulet of Yendor.
|
||||
Your reward for the completion of this task
|
||||
will be a full membership in the local guild.
|
||||
In addition,
|
||||
you are allowed to keep all the loot you bring back from the dungeons.
|
||||
.pp
|
||||
In preparation for your journey,
|
||||
you are given an enchanted mace,
|
||||
a bow, and a quiver of arrows
|
||||
taken from a dragon's hoard in the far off Dark Mountains.
|
||||
You are also outfitted with elf-crafted armor
|
||||
and given enough food to reach the dungeons.
|
||||
You say goodbye to family and friends for what may be the last time
|
||||
and head up the road.
|
||||
.pp
|
||||
You set out on your way to the dungeons
|
||||
and after several days of uneventful travel,
|
||||
you see the ancient ruins
|
||||
that mark the entrance to the Dungeons of Doom.
|
||||
It is late at night,
|
||||
so you make camp at the entrance
|
||||
and spend the night sleeping under the open skies.
|
||||
In the morning you gather your weapons,
|
||||
put on your armor,
|
||||
eat what is almost your last food,
|
||||
and enter the dungeons.
|
||||
.sh 1 "What is going on here?"
|
||||
.pp
|
||||
You have just begun a game of rogue.
|
||||
Your goal is to grab as much treasure as you can,
|
||||
find the Amulet of Yendor,
|
||||
and get out of the Dungeons of Doom alive.
|
||||
On the screen,
|
||||
a map of where you have been
|
||||
and what you have seen on the current dungeon level is kept.
|
||||
As you explore more of the level,
|
||||
it appears on the screen in front of you.
|
||||
.pp
|
||||
Rogue differs from most computer fantasy games in that it is screen oriented.
|
||||
Commands are all one or two keystrokes\**
|
||||
.(f
|
||||
\** As opposed to pseudo English sentences.
|
||||
.)f
|
||||
and the results of your commands
|
||||
are displayed graphically on the screen rather
|
||||
than being explained in words.\**
|
||||
.(f
|
||||
\** A minimum screen size of 24 lines by 80 columns is required.
|
||||
If the screen is larger, only the 24x80 section will be used
|
||||
for the map.
|
||||
.)f
|
||||
.pp
|
||||
Another major difference between rogue and other computer fantasy games
|
||||
is that once you have solved all the puzzles in a standard fantasy game,
|
||||
it has lost most of its excitement and it ceases to be fun.
|
||||
Rogue,
|
||||
on the other hand,
|
||||
generates a new dungeon every time you play it
|
||||
and even the author finds it an entertaining and exciting game.
|
||||
.sh 1 "What do all those things on the screen mean?"
|
||||
.pp
|
||||
In order to understand what is going on in rogue
|
||||
you have to first get some grasp of what rogue is doing with the screen.
|
||||
The rogue screen is intended
|
||||
to replace the \*(lqYou can see ...\*(rq descriptions
|
||||
of standard fantasy games.
|
||||
Figure 1 is a sample of what a rogue screen might look like.
|
||||
.(z
|
||||
.hl
|
||||
.nf
|
||||
.TS
|
||||
center;
|
||||
ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce.
|
||||
- - - - - - - - - - - -
|
||||
| . . . . . . . . . . +
|
||||
| . . @ . . . . ] . . |
|
||||
| . . . . B . . . . . |
|
||||
| . . . . . . . . . . |
|
||||
- - - - - + - - - - - -
|
||||
.TE
|
||||
|
||||
|
||||
.ce 1000
|
||||
Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0
|
||||
|
||||
Figure 1
|
||||
.ce
|
||||
.hl
|
||||
.)z
|
||||
.sh 2 "The bottom line"
|
||||
.pp
|
||||
At the bottom line of the screen
|
||||
are a few pieces of cryptic information
|
||||
describing your current status.
|
||||
Here is an explanation of what these things mean:
|
||||
.ip Level \w'Level\ \ 'u
|
||||
This number indicates how deep you have gone in the dungeon.
|
||||
It starts at one and goes up as you go deeper into the dungeon.
|
||||
.ip Gold \w'Level\ \ 'u
|
||||
The number of gold pieces you have managed to find
|
||||
and keep with you so far.
|
||||
.ip Hp \w'Level\ \ 'u
|
||||
Your current and maximum health points.
|
||||
Health points indicate how much damage you can take before you die.
|
||||
The more you get hit in a fight,
|
||||
the lower they get.
|
||||
You can regain health points by resting.
|
||||
The number in parentheses
|
||||
is the maximum number your health points can reach.
|
||||
.ip Str \w'Level\ \ 'u
|
||||
Your current strength and maximum ever strength.
|
||||
This can be any integer less than or equal to 31,
|
||||
or greater than or equal to three.
|
||||
The higher the number,
|
||||
the stronger you are.
|
||||
The number in the parentheses
|
||||
is the maximum strength you have attained so far this game.
|
||||
.ip Arm \w'Level\ \ 'u
|
||||
Your current armor protection.
|
||||
This number indicates how effective your armor is
|
||||
in stopping blows from unfriendly creatures.
|
||||
The higher this number is,
|
||||
the more effective the armor.
|
||||
.ip Exp \w'Level\ \ 'u
|
||||
These two numbers give your current experience level
|
||||
and experience points.
|
||||
As you do things,
|
||||
you gain experience points.
|
||||
At certain experience point totals,
|
||||
you gain an experience level.
|
||||
The more experienced you are,
|
||||
the better you are able to fight and to withstand magical attacks.
|
||||
.sh 2 "The top line"
|
||||
.pp
|
||||
The top line of the screen is reserved
|
||||
for printing messages that describe things
|
||||
that are impossible to represent visually.
|
||||
If you see a \*(lq--More--\*(rq on the top line,
|
||||
this means that rogue wants to print another message on the screen,
|
||||
but it wants to make certain
|
||||
that you have read the one that is there first.
|
||||
To read the next message,
|
||||
just type a space.
|
||||
.sh 2 "The rest of the screen"
|
||||
.pp
|
||||
The rest of the screen is the map of the level
|
||||
as you have explored it so far.
|
||||
Each symbol on the screen represents something.
|
||||
Here is a list of what the various symbols mean:
|
||||
.ip @
|
||||
This symbol represents you, the adventurer.
|
||||
.ip "-\^|"
|
||||
These symbols represent the walls of rooms.
|
||||
.ip +
|
||||
A door to/from a room.
|
||||
.ip .
|
||||
The floor of a room.
|
||||
.ip #
|
||||
The floor of a passage between rooms.
|
||||
.ip *
|
||||
A pile or pot of gold.
|
||||
.ip )
|
||||
A weapon of some sort.
|
||||
.ip ]
|
||||
A piece of armor.
|
||||
.ip !
|
||||
A flask containing a magic potion.
|
||||
.ip ?
|
||||
A piece of paper, usually a magic scroll.
|
||||
.ip =
|
||||
A ring with magic properties
|
||||
.ip /
|
||||
A magical staff or wand
|
||||
.ip ^
|
||||
A trap, watch out for these.
|
||||
.ip %
|
||||
A staircase to other levels
|
||||
.ip :
|
||||
A piece of food.
|
||||
.ip A-Z
|
||||
The uppercase letters
|
||||
represent the various inhabitants of the Dungeons of Doom.
|
||||
Watch out, they can be nasty and vicious.
|
||||
.sh 1 Commands
|
||||
.pp
|
||||
Commands are given to rogue by typing one or two characters.
|
||||
Most commands can be preceded by a count to repeat them
|
||||
(e.g. typing
|
||||
.Cs 10s
|
||||
will do ten searches).
|
||||
Commands for which counts make no sense
|
||||
have the count ignored.
|
||||
To cancel a count or a prefix,
|
||||
type \*E.
|
||||
The list of commands is rather long,
|
||||
but it can be read at any time during the game with the
|
||||
.Cs ?
|
||||
command.
|
||||
Here it is for reference,
|
||||
with a short explanation of each command.
|
||||
.ip ?
|
||||
The help command.
|
||||
Asks for a character to give help on.
|
||||
If you type a
|
||||
.Cs * ,
|
||||
it will list all the commands,
|
||||
otherwise it will explain what the character you typed does.
|
||||
.ip /
|
||||
This is the \*(lqWhat is that on the screen?\*(rq command.
|
||||
A
|
||||
.Cs /
|
||||
followed by any character that you see on the level,
|
||||
will tell you what that character is.
|
||||
For instance,
|
||||
typing
|
||||
.Cs /@
|
||||
will tell you that the
|
||||
.Cs @
|
||||
symbol represents you, the player.
|
||||
.ip "h, H, ^H"
|
||||
Move left.
|
||||
You move one space to the left.
|
||||
If you use upper case
|
||||
.Cs h ,
|
||||
you will continue to move left until you run into something.
|
||||
This works for all movement commands
|
||||
(e.g.
|
||||
.Cs L
|
||||
means run in direction
|
||||
.Cs l )
|
||||
If you use the \*(lqcontrol\*(rq
|
||||
.Cs h ,
|
||||
you will continue moving in the specified direction
|
||||
until you pass something interesting or run into a wall.
|
||||
You should experiment with this,
|
||||
since it is a very useful command,
|
||||
but very difficult to describe.
|
||||
This also works for all movement commands.
|
||||
.ip j
|
||||
Move down.
|
||||
.ip k
|
||||
Move up.
|
||||
.ip l
|
||||
Move right.
|
||||
.ip y
|
||||
Move diagonally up and left.
|
||||
.ip u
|
||||
Move diagonally up and right.
|
||||
.ip b
|
||||
Move diagonally down and left.
|
||||
.ip n
|
||||
Move diagonally down and right.
|
||||
.ip t
|
||||
Throw an object.
|
||||
This is a prefix command.
|
||||
When followed with a direction
|
||||
it throws an object in the specified direction.
|
||||
(e.g. type
|
||||
.Cs th
|
||||
to throw
|
||||
something to the left.)
|
||||
.ip f
|
||||
Fight until someone dies.
|
||||
When followed with a direction
|
||||
this will force you to fight the creature in that direction
|
||||
until either you or it bites the big one.
|
||||
.ip m
|
||||
Move onto something without picking it up.
|
||||
This will move you one space in the direction you specify and,
|
||||
if there is an object there you can pick up,
|
||||
it won't do it.
|
||||
.ip z
|
||||
Zap prefix.
|
||||
Point a staff or wand in a given direction
|
||||
and fire it.
|
||||
Even non-directional staves must be pointed in some direction
|
||||
to be used.
|
||||
.ip ^
|
||||
Identify trap command.
|
||||
If a trap is on your map
|
||||
and you can't remember what type it is,
|
||||
you can get rogue to remind you
|
||||
by getting next to it and typing
|
||||
.Cs ^
|
||||
followed by the direction that would move you on top of it.
|
||||
.ip s
|
||||
Search for traps and secret doors.
|
||||
Examine each space immediately adjacent to you
|
||||
for the existence of a trap or secret door.
|
||||
There is a large chance that even if there is something there,
|
||||
you won't find it,
|
||||
so you might have to search a while before you find something.
|
||||
.ip >
|
||||
Climb down a staircase to the next level.
|
||||
Not surprisingly, this can only be done if you are standing on staircase.
|
||||
.ip <
|
||||
Climb up a staircase to the level above.
|
||||
This can't be done without the Amulet of Yendor in your possession.
|
||||
.ip "."
|
||||
Rest.
|
||||
This is the \*(lqdo nothing\*(rq command.
|
||||
This is good for waiting and healing.
|
||||
.ip ,
|
||||
Pick up something.
|
||||
This picks up whatever you are currently standing on,
|
||||
if you are standing on anything at all.
|
||||
.ip i
|
||||
Inventory.
|
||||
List what you are carrying in your pack.
|
||||
.ip I
|
||||
Selective inventory.
|
||||
Tells you what a single item in your pack is.
|
||||
.ip q
|
||||
Quaff one of the potions you are carrying.
|
||||
.ip r
|
||||
Read one of the scrolls in your pack.
|
||||
.ip e
|
||||
Eat food from your pack.
|
||||
.ip w
|
||||
Wield a weapon.
|
||||
Take a weapon out of your pack and carry it for use in combat,
|
||||
replacing the one you are currently using (if any).
|
||||
.ip W
|
||||
Wear armor.
|
||||
You can only wear one suit of armor at a time.
|
||||
This takes extra time.
|
||||
.ip T
|
||||
Take armor off.
|
||||
You can't remove armor that is cursed.
|
||||
This takes extra time.
|
||||
.ip P
|
||||
Put on a ring.
|
||||
You can wear only two rings at a time
|
||||
(one on each hand).
|
||||
If you aren't wearing any rings,
|
||||
this command will ask you which hand you want to wear it on,
|
||||
otherwise, it will place it on the unused hand.
|
||||
The program assumes that you wield your sword in your right hand.
|
||||
.ip R
|
||||
Remove a ring.
|
||||
If you are only wearing one ring,
|
||||
this command takes it off.
|
||||
If you are wearing two,
|
||||
it will ask you which one you wish to remove,
|
||||
.ip d
|
||||
Drop an object.
|
||||
Take something out of your pack and leave it lying on the floor.
|
||||
Only one object can occupy each space.
|
||||
You cannot drop a cursed object at all
|
||||
if you are wielding or wearing it.
|
||||
.ip c
|
||||
Call an object something.
|
||||
If you have a type of object in your pack
|
||||
which you wish to remember something about,
|
||||
you can use the call command to give a name to that type of object.
|
||||
This is usually used when you figure out what a
|
||||
potion, scroll, ring, or staff is
|
||||
after you pick it up,
|
||||
or when you want to remember
|
||||
which of those swords in your pack you were wielding.
|
||||
.ip D
|
||||
Print out which things you've discovered something about.
|
||||
This command will ask you what type of thing you are interested in.
|
||||
If you type the character for a given type of object
|
||||
(\fIe.g.\fP
|
||||
.Cs !
|
||||
for potion)
|
||||
it will tell you which kinds of that type of object you've discovered
|
||||
(\fIi.e.\fP, figured out what they are).
|
||||
This command works for potions, scrolls, rings, and staves and wands.
|
||||
.ip o
|
||||
Examine and set options.
|
||||
This command is further explained in the section on options.
|
||||
.ip ^R
|
||||
Redraws the screen.
|
||||
Useful if spurious messages or transmission errors
|
||||
have messed up the display.
|
||||
.ip ^P
|
||||
Print last message.
|
||||
Useful when a message disappears before you can read it.
|
||||
This only repeats the last message
|
||||
that was not a mistyped command
|
||||
so that you don't loose anything by accidentally typing
|
||||
the wrong character instead of ^P.
|
||||
.ip \*E
|
||||
Cancel a command, prefix, or count.
|
||||
.ip !
|
||||
Escape to a shell for some commands.
|
||||
.ip Q
|
||||
Quit.
|
||||
Leave the game.
|
||||
.ip S
|
||||
Save the current game in a file.
|
||||
It will ask you whether you wish to use the default save file.
|
||||
.i Caveat :
|
||||
Rogue won't let you start up a copy of a saved game,
|
||||
and it removes the save file as soon as you start up a restored game.
|
||||
This is to prevent people from saving a game just before a dangerous position
|
||||
and then restarting it if they die.
|
||||
To restore a saved game,
|
||||
give the file name as an argument to rogue.
|
||||
As in
|
||||
.ti +1i
|
||||
.nf
|
||||
% rogue \fIsave\*_file\fP
|
||||
.ip
|
||||
To restart from the default save file (see below),
|
||||
run
|
||||
.ti +1i
|
||||
.nf
|
||||
% rogue \-r
|
||||
.ip v
|
||||
Prints the program version number.
|
||||
.ip )
|
||||
Print the weapon you are currently wielding
|
||||
.ip ]
|
||||
Print the armor you are currently wearing
|
||||
.ip =
|
||||
Print the rings you are currently wearing
|
||||
.ip @
|
||||
Reprint the status line on the message line
|
||||
.sh 1 Rooms
|
||||
.pp
|
||||
Rooms in the dungeons are either lit or dark.
|
||||
If you walk into a lit room,
|
||||
the entire room will be drawn on the screen as soon as you enter.
|
||||
If you walk into a dark room,
|
||||
it will only be displayed as you explore it.
|
||||
Upon leaving a room,
|
||||
all monsters inside the room
|
||||
are erased from the screen.
|
||||
In the darkness you can only see one space
|
||||
in all directions around you.
|
||||
A corridor is always dark.
|
||||
.sh 1 Fighting
|
||||
.pp
|
||||
If you see a monster and you wish to fight it,
|
||||
just attempt to run into it.
|
||||
Many times a monster you find will mind its own business
|
||||
unless you attack it.
|
||||
It is often the case that discretion is the better part of valor.
|
||||
.sh 1 "Objects you can find"
|
||||
.pp
|
||||
When you find something in the dungeon,
|
||||
it is common to want to pick the object up.
|
||||
This is accomplished in rogue by walking over the object
|
||||
(unless you use the
|
||||
.Cs m
|
||||
prefix, see above).
|
||||
If you are carrying too many things,
|
||||
the program will tell you and it won't pick up the object,
|
||||
otherwise it will add it to your pack
|
||||
and tell you what you just picked up.
|
||||
.pp
|
||||
Many of the commands that operate on objects must prompt you
|
||||
to find out which object you want to use.
|
||||
If you change your mind and don't want to do that command after all,
|
||||
just type an \*E and the command will be aborted.
|
||||
.pp
|
||||
Some objects, like armor and weapons,
|
||||
are easily differentiated.
|
||||
Others, like scrolls and potions,
|
||||
are given labels which vary according to type.
|
||||
During a game,
|
||||
any two of the same kind of object
|
||||
with the same label
|
||||
are the same type.
|
||||
However,
|
||||
the labels will vary from game to game.
|
||||
.pp
|
||||
When you use one of these labeled objects,
|
||||
if its effect is obvious,
|
||||
rogue will remember what it is for you.
|
||||
If it's effect isn't extremely obvious
|
||||
you will be asked what you want to scribble on it
|
||||
so you will recognize it later,
|
||||
or you can use the
|
||||
.Cs call
|
||||
command
|
||||
(see above).
|
||||
.sh 2 Weapons
|
||||
.pp
|
||||
Some weapons,
|
||||
like arrows,
|
||||
come in bunches,
|
||||
but most come one at a time.
|
||||
In order to use a weapon,
|
||||
you must wield it.
|
||||
To fire an arrow out of a bow,
|
||||
you must first wield the bow,
|
||||
then throw the arrow.
|
||||
You can only wield one weapon at a time,
|
||||
but you can't change weapons if the one
|
||||
you are currently wielding is cursed.
|
||||
The commands to use weapons are
|
||||
.Cs w
|
||||
(wield)
|
||||
and
|
||||
.Cs t
|
||||
(throw).
|
||||
.sh 2 Armor
|
||||
.pp
|
||||
There are various sorts of armor lying around in the dungeon.
|
||||
Some of it is enchanted,
|
||||
some is cursed,
|
||||
and some is just normal.
|
||||
Different armor types have different armor protection.
|
||||
The higher the armor protection,
|
||||
the more protection the armor affords against the blows of monsters.
|
||||
Here is a list of the various armor types and their normal armor protection:
|
||||
.(b
|
||||
.TS
|
||||
box center;
|
||||
l r.
|
||||
\ \ \fIType Protection\fP
|
||||
None 0
|
||||
Leather armor 2
|
||||
Studded leather / Ring mail 3
|
||||
Scale mail 4
|
||||
Chain mail 5
|
||||
Banded mail / Splint mail 6
|
||||
Plate mail 7
|
||||
.TE
|
||||
.)b
|
||||
.lp
|
||||
If a piece of armor is enchanted,
|
||||
its armor protection will be higher than normal.
|
||||
If a suit of armor is cursed,
|
||||
its armor protection will be lower,
|
||||
and you will not be able to remove it.
|
||||
However, not all armor with a protection that is lower than normal is cursed.
|
||||
.pp
|
||||
The commands to use weapons are
|
||||
.Cs W
|
||||
(wear)
|
||||
and
|
||||
.Cs T
|
||||
(take off).
|
||||
.sh 2 Scrolls
|
||||
.pp
|
||||
Scrolls come with titles in an unknown tongue\**.
|
||||
.(f
|
||||
\** Actually, it's a dialect spoken only by the twenty-seven members
|
||||
of a tribe in Outer Mongolia,
|
||||
but you're not supposed to
|
||||
.i know
|
||||
that.
|
||||
.)f
|
||||
After you read a scroll,
|
||||
it disappears from your pack.
|
||||
The command to use a scroll is
|
||||
.Cs r
|
||||
(read).
|
||||
.sh 2 Potions
|
||||
.pp
|
||||
Potions are labeled by the color of the liquid inside the flask.
|
||||
They disappear after being quaffed.
|
||||
The command to use a scroll is
|
||||
.Cs q
|
||||
(quaff).
|
||||
.sh 2 "Staves and Wands"
|
||||
.pp
|
||||
Staves and wands do the same kinds of things.
|
||||
Staves are identified by a type of wood;
|
||||
wands by a type of metal or bone.
|
||||
They are generally things you want to do to something
|
||||
over a long distance,
|
||||
so you must point them at what you wish to affect
|
||||
to use them.
|
||||
Some staves are not affected by the direction they are pointed, though.
|
||||
Staves come with multiple magic charges,
|
||||
the number being random,
|
||||
and when they are used up,
|
||||
the staff is just a piece of wood or metal.
|
||||
.pp
|
||||
The command to use a wand or staff is
|
||||
.Cs z
|
||||
(zap)
|
||||
.sh 2 Rings
|
||||
.pp
|
||||
Rings are very useful items,
|
||||
since they are relatively permanent magic,
|
||||
unlike the usually fleeting effects of potions, scrolls, and staves.
|
||||
Of course,
|
||||
the bad rings are also more powerful.
|
||||
Most rings also cause you to use up food more rapidly,
|
||||
the rate varying with the type of ring.
|
||||
Rings are differentiated by their stone settings.
|
||||
The commands to use rings are
|
||||
.Cs P
|
||||
(put on)
|
||||
and
|
||||
.Cs R
|
||||
(remove).
|
||||
.sh 2 Food
|
||||
.pp
|
||||
Food is necessary to keep you going.
|
||||
If you go too long without eating you will faint,
|
||||
and eventually die of starvation.
|
||||
The command to use food is
|
||||
.Cs e
|
||||
(eat).
|
||||
.sh 1 Options
|
||||
.pp
|
||||
Due to variations in personal tastes
|
||||
and conceptions of the way rogue should do things,
|
||||
there are a set of options you can set
|
||||
that cause rogue to behave in various different ways.
|
||||
.sh 2 "Setting the options"
|
||||
.pp
|
||||
There are two ways to set the options.
|
||||
The first is with the
|
||||
.Cs o
|
||||
command of rogue;
|
||||
the second is with the
|
||||
.Cs ROGUEOPTS
|
||||
environment variable\**.
|
||||
.(f
|
||||
\** On Version 6 systems,
|
||||
there is no equivalent of the ROGUEOPTS feature.
|
||||
.br
|
||||
.)f
|
||||
.br
|
||||
.sh 3 "Using the `o' command"
|
||||
.pp
|
||||
When you type
|
||||
.Cs o
|
||||
in rogue,
|
||||
it clears the screen
|
||||
and displays the current settings for all the options.
|
||||
It then places the cursor by the value of the first option
|
||||
and waits for you to type.
|
||||
You can type a \*R
|
||||
which means to go to the next option,
|
||||
a
|
||||
.Cs \-
|
||||
which means to go to the previous option,
|
||||
an \*E
|
||||
which means to return to the game,
|
||||
or you can give the option a value.
|
||||
For boolean options this merely involves typing
|
||||
.Cs t
|
||||
for true or
|
||||
.Cs f
|
||||
for false.
|
||||
For string options,
|
||||
type the new value followed by a \*R.
|
||||
.sh 3 "Using the ROGUEOPTS variable"
|
||||
.pp
|
||||
The ROGUEOPTS variable is a string
|
||||
containing a comma separated list of initial values
|
||||
for the various options.
|
||||
Boolean variables can be turned on by listing their name
|
||||
or turned off by putting a
|
||||
.Cs no
|
||||
in front of the name.
|
||||
Thus to set up an environment variable so that
|
||||
.b jump
|
||||
is on,
|
||||
.b terse
|
||||
is off,
|
||||
and the
|
||||
.b name
|
||||
is set to \*(lqBlue Meanie\*(rq,
|
||||
use the command
|
||||
.nf
|
||||
.ti +3n
|
||||
% setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"\**
|
||||
.fi
|
||||
.(f
|
||||
\**
|
||||
For those of you who use the Bourne shell sh (1), the commands would be
|
||||
.in +3
|
||||
.nf
|
||||
$ ROGUEOPTS="jump,noterse,name=Blue Meanie"
|
||||
$ export ROGUEOPTS
|
||||
.fi
|
||||
.in +0
|
||||
.)f
|
||||
.sh 2 "Option list"
|
||||
.pp
|
||||
Here is a list of the options
|
||||
and an explanation of what each one is for.
|
||||
The default value for each is enclosed in square brackets.
|
||||
For character string options,
|
||||
input over fifty characters will be ignored.
|
||||
.ip "\fBterse\fP [\fI\^noterse\^\fP]"
|
||||
Useful for those who are tired of the sometimes lengthy messages of rogue.
|
||||
This is a useful option for playing on slow terminals,
|
||||
so this option defaults to
|
||||
.i terse
|
||||
if you
|
||||
are on a slow (1200 baud or under) terminal.
|
||||
.ip "\fBjump\fP [\fI\^nojump\^\fP]"
|
||||
If this option is set,
|
||||
running moves will not be displayed
|
||||
until you reach the end of the move.
|
||||
This saves considerable cpu and display time.
|
||||
This option defaults to
|
||||
.i jump
|
||||
if you are using a slow terminal.
|
||||
.ip "\fBflush\fP [\fI\^noflush\^\fP]"
|
||||
All typeahead is thrown away after each round of battle.
|
||||
This is useful for those who type far ahead
|
||||
and then watch in dismay as a Bat kills them.
|
||||
.ip "\fBseefloor\fP [\fI\^seefloor\^\fP]"
|
||||
Display the floor around you on the screen
|
||||
as you move through dark rooms.
|
||||
Due to the amount of characters generated,
|
||||
this option defaults to
|
||||
.i noseefloor
|
||||
if you are using a slow terminal.
|
||||
.ip "\fBpassgo\fP [\fI\^nopassgo\^\fP]"
|
||||
Follow turnings in passageways.
|
||||
If you run in a passage
|
||||
and you run into stone or a wall,
|
||||
rogue will see if it can turn to the right or left.
|
||||
If it can only turn one way,
|
||||
it will turn that way.
|
||||
If it can turn either or neither,
|
||||
it will stop.
|
||||
This algorithm can sometimes lead to slightly confusing occurrences
|
||||
which is why it defaults to \fInopassgo\fP.
|
||||
.ip "\fBtombstone\fP [\fI\^tombstone\^\fP]"
|
||||
Print out the tombstone at the end if you get killed.
|
||||
This is nice but slow, so you can turn it off if you like.
|
||||
.ip "\fBinven\fP [\fI\^overwrite\^\fP]"
|
||||
Inventory type.
|
||||
This can have one of three values:
|
||||
.i overwrite ,
|
||||
.i slow ,
|
||||
or
|
||||
.i clear .
|
||||
With
|
||||
.i overwrite
|
||||
the top lines of the map are overwritten
|
||||
with the list
|
||||
when inventory is requested
|
||||
or when
|
||||
\*(lqWhich item do you wish to \fB. . .\fP? \*(rq questions
|
||||
are answered with a
|
||||
.Cs * .
|
||||
However, if the list is longer than a screenful,
|
||||
the screen is cleared.
|
||||
With
|
||||
.i slow ,
|
||||
lists are displayed one item at a time on the top of the screen,
|
||||
and with
|
||||
.i clear ,
|
||||
the screen is cleared,
|
||||
the list is displayed,
|
||||
and then the dungeon level is re-displayed.
|
||||
Due to speed considerations,
|
||||
.i clear
|
||||
is the default for terminals without
|
||||
clear-to-end-of-line capabilities.
|
||||
.ip "\fBname\fP [account name]"
|
||||
This is the name of your character.
|
||||
It is used if you get on the top ten scorer's list.
|
||||
.ip "\fBfruit\fP [\fI\^slime-mold\^\fP]"
|
||||
This should hold the name of a fruit that you enjoy eating.
|
||||
It is basically a whimsey that rogue uses in a couple of places.
|
||||
.ip "\fBfile\fP [\fI\^~/rogue.save\^\fP]"
|
||||
The default file name for saving the game.
|
||||
If your phone is hung up by accident,
|
||||
rogue will automatically save the game in this file.
|
||||
The file name may start with the special character
|
||||
.Cs ~
|
||||
which expands to be your home directory.
|
||||
.sh 1 Scoring
|
||||
.pp
|
||||
Rogue usually maintains a list
|
||||
of the top scoring people or scores on your machine.
|
||||
Depending on how it is set up,
|
||||
it can post either the top scores
|
||||
or the top players.
|
||||
In the latter case,
|
||||
each account on the machine
|
||||
can post only one non-winning score on this list.
|
||||
If you score higher than someone else on this list,
|
||||
or better your previous score on the list,
|
||||
you will be inserted in the proper place
|
||||
under your current name.
|
||||
How many scores are kept
|
||||
can also be set up by whoever installs it on your machine.
|
||||
.pp
|
||||
If you quit the game, you get out with all of your gold intact.
|
||||
If, however, you get killed in the Dungeons of Doom,
|
||||
your body is forwarded to your next-of-kin,
|
||||
along with 90% of your gold;
|
||||
ten percent of your gold is kept by the Dungeons' wizard as a fee\**.
|
||||
.(f
|
||||
\** The Dungeon's wizard is named Wally the Wonder Badger.
|
||||
Invocations should be accompanied by a sizable donation.
|
||||
.)f
|
||||
This should make you consider whether you want to take one last hit
|
||||
at that monster and possibly live,
|
||||
or quit and thus stop with whatever you have.
|
||||
If you quit, you do get all your gold,
|
||||
but if you swing and live, you might find more.
|
||||
.pp
|
||||
If you just want to see what the current top players/games list is,
|
||||
you can type
|
||||
.ti +1i
|
||||
.nf
|
||||
% @PROGRAM@ \-s
|
||||
.br
|
||||
.sh 1 Acknowledgements
|
||||
.pp
|
||||
Rogue was originally conceived of by Glenn Wichman and Michael Toy.
|
||||
Ken Arnold and Michael Toy then smoothed out the user interface,
|
||||
and added jillions of new features.
|
||||
We would like to thank
|
||||
Bob Arnold,
|
||||
Michelle Busch,
|
||||
Andy Hatcher,
|
||||
Kipp Hickman,
|
||||
Mark Horton,
|
||||
Daniel Jensen,
|
||||
Bill Joy,
|
||||
Joe Kalash,
|
||||
Steve Maurer,
|
||||
Marty McNary,
|
||||
Jan Miller,
|
||||
and
|
||||
Scott Nelson
|
||||
for their ideas and assistance;
|
||||
and also the teeming multitudes
|
||||
who graciously ignored work, school, and social life to play rogue
|
||||
and send us bugs, complaints, suggestions, and just plain flames.
|
||||
And also Mom.
|
||||
BIN
src/cc/rogue/rogue.png
Normal file
BIN
src/cc/rogue/rogue.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1005 B |
107
src/cc/rogue/rogue.spec
Normal file
107
src/cc/rogue/rogue.spec
Normal file
@@ -0,0 +1,107 @@
|
||||
Name: rogue
|
||||
Version: 5.4.4
|
||||
Release: 1%{?dist}
|
||||
Summary: The original graphical adventure game
|
||||
|
||||
Group: Amusements/Games
|
||||
License: BSD
|
||||
URL: http://rogue.rogueforge.net/
|
||||
Source0: http://rogue.rogueforge.net/files/rogue5.4/rogue5.4.4-src.tar.gz
|
||||
Source1: rogue.desktop
|
||||
Source2: rogue.png
|
||||
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
|
||||
|
||||
BuildRequires: desktop-file-utils
|
||||
BuildRequires: ncurses-devel
|
||||
|
||||
%description
|
||||
The one, the only, the original graphical adventure game that spawned
|
||||
an entire genre.
|
||||
|
||||
%prep
|
||||
%setup -q -n %{name}%{version}
|
||||
|
||||
|
||||
%build
|
||||
%configure --enable-setgid=games --enable-scorefile=%{_var}/games/roguelike/rogue54.scr --enable-lockfile=%{_var}/games/roguelike/rogue54.lck
|
||||
make %{_smp_mflags}
|
||||
|
||||
|
||||
%install
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
|
||||
make install DESTDIR=$RPM_BUILD_ROOT
|
||||
|
||||
desktop-file-install --vendor fedora \
|
||||
--dir ${RPM_BUILD_ROOT}%{_datadir}/applications \
|
||||
%{SOURCE1}
|
||||
mkdir -p $RPM_BUILD_ROOT/%{_datadir}/icons/hicolor/32x32/apps/
|
||||
install -p -m 644 %{SOURCE2} $RPM_BUILD_ROOT/%{_datadir}/icons/hicolor/32x32/apps/
|
||||
|
||||
|
||||
%clean
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
|
||||
%post
|
||||
touch --no-create %{_datadir}/icons/hicolor || :
|
||||
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
|
||||
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
|
||||
fi
|
||||
|
||||
%postun
|
||||
touch --no-create %{_datadir}/icons/hicolor || :
|
||||
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
|
||||
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
|
||||
fi
|
||||
|
||||
|
||||
%files
|
||||
%defattr(-,root,root,-)
|
||||
%attr(2755,games,games) %{_bindir}/rogue
|
||||
%{_mandir}/man6/rogue.6.gz
|
||||
%{_datadir}/applications/fedora-%{name}.desktop
|
||||
%{_datadir}/icons/hicolor/32x32/apps/rogue.png
|
||||
%dir %attr(0775,games,games) %{_var}/games/roguelike
|
||||
%config(noreplace) %attr(0664,games,games) %{_var}/games/roguelike/rogue54.scr
|
||||
%doc %{_docdir}/%{name}-%{version}
|
||||
|
||||
|
||||
%changelog
|
||||
* Sun Sep 2 2007 Wart <wart at kobold.org> 5.4.4-1
|
||||
- Update to 5.4.4
|
||||
|
||||
* Mon Aug 20 2007 Wart <wart at kobold.org> 5.4.3-1
|
||||
- Update to 5.4.3
|
||||
|
||||
* Sun Jul 15 2007 Wart <wart at kobold.org> 5.4.2-9
|
||||
- New upstream home page and download URL
|
||||
- Add patch when reading long values from the save file on 64-bit arch
|
||||
(BZ #248283)
|
||||
- Add patch removing many compiler warnings
|
||||
- Use proper version in the .desktop file
|
||||
|
||||
* Sat Mar 3 2007 Wart <wart at kobold.org> 5.4.2-8
|
||||
- Use better sourceforge download url
|
||||
- Use more precise desktop file categories
|
||||
|
||||
* Mon Aug 28 2006 Wart <wart at kobold.org> 5.4.2-7
|
||||
- Rebuild for Fedora Extras
|
||||
|
||||
* Tue May 16 2006 Wart <wart at kobold.org> 5.4.2-6
|
||||
- Added empty initial scoreboard file.
|
||||
|
||||
* Mon May 15 2006 Wart <wart at kobold.org> 5.4.2-5
|
||||
- Better setuid/setgid handling (again) (BZ #187392)
|
||||
|
||||
* Thu Mar 30 2006 Wart <wart at kobold.org> 5.4.2-4
|
||||
- Better setuid/setgid handling (BZ #187392)
|
||||
- Resize desktop icon to match directory name
|
||||
|
||||
* Mon Mar 13 2006 Wart <wart at kobold.org> 5.4.2-3
|
||||
- Added icon for .desktop file.
|
||||
|
||||
* Sun Mar 12 2006 Wart <wart at kobold.org> 5.4.2-2
|
||||
- Added missing BR: ncurses-devel, desktop-file-utils
|
||||
|
||||
* Sat Feb 25 2006 Wart <wart at kobold.org> 5.4.2-1
|
||||
- Initial spec file.
|
||||
19
src/cc/rogue/rogue54.sln
Normal file
19
src/cc/rogue/rogue54.sln
Normal file
@@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue54", "rogue54.vcproj", "{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
396
src/cc/rogue/rogue54.vcproj
Normal file
396
src/cc/rogue/rogue54.vcproj
Normal file
@@ -0,0 +1,396 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="rogue54"
|
||||
ProjectGUID="{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
InlineFunctionExpansion="0"
|
||||
AdditionalIncludeDirectories="../pdcurses"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;ALLSCORES;MASTER;SCOREFILE=\"rogue54.scr\";LOCKFILE=\"rogue54.lck\""
|
||||
StringPooling="true"
|
||||
MinimalRebuild="false"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="true"
|
||||
EnableFunctionLevelLinking="true"
|
||||
DisableLanguageExtensions="false"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
UsePrecompiledHeader="0"
|
||||
BrowseInformation="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Ws2_32.lib pdcurses.lib advapi32.lib shfolder.lib user32.lib"
|
||||
OutputFile="$(OutDir)/rogue54.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\pdcurses"
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)/rogue54.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
OmitFramePointers="true"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(OutDir)/rogue54.exe"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"
|
||||
>
|
||||
<File
|
||||
RelativePath="armor.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="chase.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="command.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="daemon.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="daemons.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="extern.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="fight.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="findpw.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="init.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="io.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="list.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="mach_dep.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="main.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="mdport.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="misc.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="monsters.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="move.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="new_level.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="options.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="pack.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="passages.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="potions.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="rings.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="rip.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="rooms.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="save.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="scedit.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="scmisc.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="scrolls.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="state.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="sticks.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="things.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="vers.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="weapons.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="wizard.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="xcrypt.c"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc"
|
||||
>
|
||||
<File
|
||||
RelativePath="extern.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="rogue.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="score.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="LICENSE.TXT"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
472
src/cc/rogue/rooms.c
Normal file
472
src/cc/rogue/rooms.c
Normal file
@@ -0,0 +1,472 @@
|
||||
/*
|
||||
* Create the layout for the new level
|
||||
*
|
||||
* @(#)rooms.c 4.45 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <ctype.h>
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
|
||||
typedef struct spot { /* position matrix for maze positions */
|
||||
int nexits;
|
||||
coord exits[4];
|
||||
int used;
|
||||
} SPOT;
|
||||
|
||||
#define GOLDGRP 1
|
||||
|
||||
/*
|
||||
* do_rooms:
|
||||
* Create rooms and corridors with a connectivity graph
|
||||
*/
|
||||
|
||||
void
|
||||
do_rooms(struct rogue_state *rs)
|
||||
{
|
||||
int i;
|
||||
struct room *rp;
|
||||
THING *tp;
|
||||
int left_out;
|
||||
static coord top;
|
||||
coord bsze; /* maximum room size */
|
||||
coord mp;
|
||||
|
||||
bsze.x = NUMCOLS / 3;
|
||||
bsze.y = NUMLINES / 3;
|
||||
/*
|
||||
* Clear things for a new level
|
||||
*/
|
||||
for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
|
||||
{
|
||||
rp->r_goldval = 0;
|
||||
rp->r_nexits = 0;
|
||||
rp->r_flags = 0;
|
||||
}
|
||||
/*
|
||||
* Put the gone rooms, if any, on the level
|
||||
*/
|
||||
left_out = rnd(4);
|
||||
for (i = 0; i < left_out; i++)
|
||||
rooms[rnd_room()].r_flags |= ISGONE;
|
||||
/*
|
||||
* dig and populate all the rooms on the level
|
||||
*/
|
||||
for (i = 0, rp = rooms; i < MAXROOMS; rp++, i++)
|
||||
{
|
||||
/*
|
||||
* Find upper left corner of box that this room goes in
|
||||
*/
|
||||
top.x = (i % 3) * bsze.x + 1;
|
||||
top.y = (i / 3) * bsze.y;
|
||||
if (rp->r_flags & ISGONE)
|
||||
{
|
||||
/*
|
||||
* Place a gone room. Make certain that there is a blank line
|
||||
* for passage drawing.
|
||||
*/
|
||||
do
|
||||
{
|
||||
rp->r_pos.x = top.x + rnd(bsze.x - 2) + 1;
|
||||
rp->r_pos.y = top.y + rnd(bsze.y - 2) + 1;
|
||||
rp->r_max.x = -NUMCOLS;
|
||||
rp->r_max.y = -NUMLINES;
|
||||
} until (rp->r_pos.y > 0 && rp->r_pos.y < NUMLINES-1);
|
||||
continue;
|
||||
}
|
||||
/*
|
||||
* set room type
|
||||
*/
|
||||
if (rnd(10) < level - 1)
|
||||
{
|
||||
rp->r_flags |= ISDARK; /* dark room */
|
||||
if (rnd(15) == 0)
|
||||
rp->r_flags = ISMAZE; /* maze room */
|
||||
}
|
||||
/*
|
||||
* Find a place and size for a random room
|
||||
*/
|
||||
if (rp->r_flags & ISMAZE)
|
||||
{
|
||||
rp->r_max.x = bsze.x - 1;
|
||||
rp->r_max.y = bsze.y - 1;
|
||||
if ((rp->r_pos.x = top.x) == 1)
|
||||
rp->r_pos.x = 0;
|
||||
if ((rp->r_pos.y = top.y) == 0)
|
||||
{
|
||||
rp->r_pos.y++;
|
||||
rp->r_max.y--;
|
||||
}
|
||||
}
|
||||
else
|
||||
do
|
||||
{
|
||||
rp->r_max.x = rnd(bsze.x - 4) + 4;
|
||||
rp->r_max.y = rnd(bsze.y - 4) + 4;
|
||||
rp->r_pos.x = top.x + rnd(bsze.x - rp->r_max.x);
|
||||
rp->r_pos.y = top.y + rnd(bsze.y - rp->r_max.y);
|
||||
} until (rp->r_pos.y != 0);
|
||||
draw_room(rp);
|
||||
/*
|
||||
* Put the gold in
|
||||
*/
|
||||
if (rnd(2) == 0 && (!amulet || level >= max_level))
|
||||
{
|
||||
THING *gold;
|
||||
|
||||
gold = new_item();
|
||||
gold->o_goldval = rp->r_goldval = GOLDCALC;
|
||||
find_floor(rp, &rp->r_gold, FALSE, FALSE);
|
||||
gold->o_pos = rp->r_gold;
|
||||
chat(rp->r_gold.y, rp->r_gold.x) = GOLD;
|
||||
gold->o_flags = ISMANY;
|
||||
gold->o_group = GOLDGRP;
|
||||
gold->o_type = GOLD;
|
||||
attach(lvl_obj, gold);
|
||||
}
|
||||
/*
|
||||
* Put the monster in
|
||||
*/
|
||||
if (rnd(100) < (rp->r_goldval > 0 ? 80 : 25))
|
||||
{
|
||||
tp = new_item();
|
||||
find_floor(rp, &mp, FALSE, TRUE);
|
||||
new_monster(rs,tp, randmonster(FALSE), &mp);
|
||||
give_pack(rs,tp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* draw_room:
|
||||
* Draw a box around a room and lay down the floor for normal
|
||||
* rooms; for maze rooms, draw maze.
|
||||
*/
|
||||
|
||||
void
|
||||
draw_room(struct room *rp)
|
||||
{
|
||||
int y, x;
|
||||
|
||||
if (rp->r_flags & ISMAZE)
|
||||
do_maze(rp);
|
||||
else
|
||||
{
|
||||
vert(rp, rp->r_pos.x); /* Draw left side */
|
||||
vert(rp, rp->r_pos.x + rp->r_max.x - 1); /* Draw right side */
|
||||
horiz(rp, rp->r_pos.y); /* Draw top */
|
||||
horiz(rp, rp->r_pos.y + rp->r_max.y - 1); /* Draw bottom */
|
||||
|
||||
/*
|
||||
* Put the floor down
|
||||
*/
|
||||
for (y = rp->r_pos.y + 1; y < rp->r_pos.y + rp->r_max.y - 1; y++)
|
||||
for (x = rp->r_pos.x + 1; x < rp->r_pos.x + rp->r_max.x - 1; x++)
|
||||
chat(y, x) = FLOOR;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* vert:
|
||||
* Draw a vertical line
|
||||
*/
|
||||
|
||||
void
|
||||
vert(struct room *rp, int startx)
|
||||
{
|
||||
int y;
|
||||
|
||||
for (y = rp->r_pos.y + 1; y <= rp->r_max.y + rp->r_pos.y - 1; y++)
|
||||
chat(y, startx) = '|';
|
||||
}
|
||||
|
||||
/*
|
||||
* horiz:
|
||||
* Draw a horizontal line
|
||||
*/
|
||||
|
||||
void
|
||||
horiz(struct room *rp, int starty)
|
||||
{
|
||||
int x;
|
||||
|
||||
for (x = rp->r_pos.x; x <= rp->r_pos.x + rp->r_max.x - 1; x++)
|
||||
chat(starty, x) = '-';
|
||||
}
|
||||
|
||||
/*
|
||||
* do_maze:
|
||||
* Dig a maze
|
||||
*/
|
||||
|
||||
static int Maxy, Maxx, Starty, Startx;
|
||||
|
||||
static SPOT maze[NUMLINES/3+1][NUMCOLS/3+1];
|
||||
|
||||
|
||||
void
|
||||
do_maze(struct room *rp)
|
||||
{
|
||||
SPOT *sp;
|
||||
int starty, startx;
|
||||
static coord pos;
|
||||
|
||||
for (sp = &maze[0][0]; sp <= &maze[NUMLINES / 3][NUMCOLS / 3]; sp++)
|
||||
{
|
||||
sp->used = FALSE;
|
||||
sp->nexits = 0;
|
||||
}
|
||||
|
||||
Maxy = rp->r_max.y;
|
||||
Maxx = rp->r_max.x;
|
||||
Starty = rp->r_pos.y;
|
||||
Startx = rp->r_pos.x;
|
||||
starty = (rnd(rp->r_max.y) / 2) * 2;
|
||||
startx = (rnd(rp->r_max.x) / 2) * 2;
|
||||
pos.y = starty + Starty;
|
||||
pos.x = startx + Startx;
|
||||
putpass(&pos);
|
||||
dig(starty, startx);
|
||||
}
|
||||
|
||||
/*
|
||||
* dig:
|
||||
* Dig out from around where we are now, if possible
|
||||
*/
|
||||
|
||||
void
|
||||
dig(int y, int x)
|
||||
{
|
||||
coord *cp;
|
||||
int cnt, newy, newx, nexty = 0, nextx = 0;
|
||||
static coord pos;
|
||||
static coord del[4] = {
|
||||
{2, 0}, {-2, 0}, {0, 2}, {0, -2}
|
||||
};
|
||||
|
||||
for (;;)
|
||||
{
|
||||
cnt = 0;
|
||||
for (cp = del; cp <= &del[3]; cp++)
|
||||
{
|
||||
newy = y + cp->y;
|
||||
newx = x + cp->x;
|
||||
if (newy < 0 || newy > Maxy || newx < 0 || newx > Maxx)
|
||||
continue;
|
||||
if (flat(newy + Starty, newx + Startx) & F_PASS)
|
||||
continue;
|
||||
if (rnd(++cnt) == 0)
|
||||
{
|
||||
nexty = newy;
|
||||
nextx = newx;
|
||||
}
|
||||
}
|
||||
if (cnt == 0)
|
||||
return;
|
||||
accnt_maze(y, x, nexty, nextx);
|
||||
accnt_maze(nexty, nextx, y, x);
|
||||
if (nexty == y)
|
||||
{
|
||||
pos.y = y + Starty;
|
||||
if (nextx - x < 0)
|
||||
pos.x = nextx + Startx + 1;
|
||||
else
|
||||
pos.x = nextx + Startx - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.x = x + Startx;
|
||||
if (nexty - y < 0)
|
||||
pos.y = nexty + Starty + 1;
|
||||
else
|
||||
pos.y = nexty + Starty - 1;
|
||||
}
|
||||
putpass(&pos);
|
||||
pos.y = nexty + Starty;
|
||||
pos.x = nextx + Startx;
|
||||
putpass(&pos);
|
||||
dig(nexty, nextx);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* accnt_maze:
|
||||
* Account for maze exits
|
||||
*/
|
||||
|
||||
void
|
||||
accnt_maze(int y, int x, int ny, int nx)
|
||||
{
|
||||
SPOT *sp;
|
||||
coord *cp;
|
||||
|
||||
sp = &maze[y][x];
|
||||
for (cp = sp->exits; cp < &sp->exits[sp->nexits]; cp++)
|
||||
if (cp->y == ny && cp->x == nx)
|
||||
return;
|
||||
cp->y = ny;
|
||||
cp->x = nx;
|
||||
}
|
||||
|
||||
/*
|
||||
* rnd_pos:
|
||||
* Pick a random spot in a room
|
||||
*/
|
||||
|
||||
void
|
||||
rnd_pos(struct room *rp, coord *cp)
|
||||
{
|
||||
cp->x = rp->r_pos.x + rnd(rp->r_max.x - 2) + 1;
|
||||
cp->y = rp->r_pos.y + rnd(rp->r_max.y - 2) + 1;
|
||||
}
|
||||
|
||||
/*
|
||||
* find_floor:
|
||||
* Find a valid floor spot in this room. If rp is NULL, then
|
||||
* pick a new room each time around the loop.
|
||||
*/
|
||||
bool
|
||||
find_floor(struct room *rp, coord *cp, int limit, bool monst)
|
||||
{
|
||||
PLACE *pp;
|
||||
int cnt;
|
||||
char compchar = 0;
|
||||
bool pickroom;
|
||||
|
||||
pickroom = (bool)(rp == NULL);
|
||||
|
||||
if (!pickroom)
|
||||
compchar = ((rp->r_flags & ISMAZE) ? PASSAGE : FLOOR);
|
||||
cnt = limit;
|
||||
for (;;)
|
||||
{
|
||||
if (limit && cnt-- == 0)
|
||||
return FALSE;
|
||||
if (pickroom)
|
||||
{
|
||||
rp = &rooms[rnd_room()];
|
||||
compchar = ((rp->r_flags & ISMAZE) ? PASSAGE : FLOOR);
|
||||
}
|
||||
rnd_pos(rp, cp);
|
||||
pp = INDEX(cp->y, cp->x);
|
||||
if (monst)
|
||||
{
|
||||
if (pp->p_monst == NULL && step_ok(pp->p_ch))
|
||||
return TRUE;
|
||||
}
|
||||
else if (pp->p_ch == compchar)
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* enter_room:
|
||||
* Code that is executed whenver you appear in a room
|
||||
*/
|
||||
|
||||
void
|
||||
enter_room(struct rogue_state *rs,coord *cp)
|
||||
{
|
||||
struct room *rp;
|
||||
THING *tp;
|
||||
int y, x;
|
||||
char ch;
|
||||
|
||||
rp = proom = roomin(rs,cp);
|
||||
door_open(rs,rp);
|
||||
if (!(rp->r_flags & ISDARK) && !on(player, ISBLIND))
|
||||
for (y = rp->r_pos.y; y < rp->r_max.y + rp->r_pos.y; y++)
|
||||
{
|
||||
move(y, rp->r_pos.x);
|
||||
for (x = rp->r_pos.x; x < rp->r_max.x + rp->r_pos.x; x++)
|
||||
{
|
||||
tp = moat(y, x);
|
||||
ch = chat(y, x);
|
||||
if (tp == NULL)
|
||||
if (CCHAR(inch()) != ch)
|
||||
addch(ch);
|
||||
else
|
||||
move(y, x + 1);
|
||||
else
|
||||
{
|
||||
tp->t_oldch = ch;
|
||||
if (!see_monst(tp))
|
||||
if (on(player, SEEMONST))
|
||||
{
|
||||
standout();
|
||||
addch(tp->t_disguise);
|
||||
standend();
|
||||
}
|
||||
else
|
||||
addch(ch);
|
||||
else
|
||||
addch(tp->t_disguise);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* leave_room:
|
||||
* Code for when we exit a room
|
||||
*/
|
||||
|
||||
void
|
||||
leave_room(struct rogue_state *rs,coord *cp)
|
||||
{
|
||||
PLACE *pp;
|
||||
struct room *rp;
|
||||
int y, x;
|
||||
char floor;
|
||||
char ch;
|
||||
|
||||
rp = proom;
|
||||
|
||||
if (rp->r_flags & ISMAZE)
|
||||
return;
|
||||
|
||||
if (rp->r_flags & ISGONE)
|
||||
floor = PASSAGE;
|
||||
else if (!(rp->r_flags & ISDARK) || on(player, ISBLIND))
|
||||
floor = FLOOR;
|
||||
else
|
||||
floor = ' ';
|
||||
|
||||
proom = &passages[flat(cp->y, cp->x) & F_PNUM];
|
||||
for (y = rp->r_pos.y; y < rp->r_max.y + rp->r_pos.y; y++)
|
||||
for (x = rp->r_pos.x; x < rp->r_max.x + rp->r_pos.x; x++)
|
||||
{
|
||||
move(y, x);
|
||||
switch ( ch = CCHAR(inch()) )
|
||||
{
|
||||
case FLOOR:
|
||||
if (floor == ' ' && ch != ' ')
|
||||
addch(' ');
|
||||
break;
|
||||
default:
|
||||
/*
|
||||
* to check for monster, we have to strip out
|
||||
* standout bit
|
||||
*/
|
||||
if (isupper(toascii(ch)))
|
||||
{
|
||||
if (on(player, SEEMONST))
|
||||
{
|
||||
standout();
|
||||
addch(ch);
|
||||
standend();
|
||||
break;
|
||||
}
|
||||
pp = INDEX(y,x);
|
||||
addch(pp->p_ch == DOOR ? DOOR : floor);
|
||||
}
|
||||
}
|
||||
}
|
||||
door_open(rs,rp);
|
||||
}
|
||||
455
src/cc/rogue/save.c
Normal file
455
src/cc/rogue/save.c
Normal file
@@ -0,0 +1,455 @@
|
||||
/*
|
||||
* save and restore routines
|
||||
*
|
||||
* @(#)save.c 4.33 (Berkeley) 06/01/83
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
|
||||
//#include <stdlib.h>
|
||||
//#include <sys/types.h>
|
||||
//#include <sys/stat.h>
|
||||
//#include <errno.h>
|
||||
//#include <signal.h>
|
||||
//#include <string.h>
|
||||
//#include <curses.h>
|
||||
#include "rogue.h"
|
||||
#include "score.h"
|
||||
|
||||
typedef struct stat STAT;
|
||||
|
||||
extern char *version, *encstr;
|
||||
|
||||
static STAT sbuf;
|
||||
|
||||
/*
|
||||
* save_game:
|
||||
* Implement the "save game" command
|
||||
*/
|
||||
|
||||
void
|
||||
save_game(struct rogue_state *rs)
|
||||
{
|
||||
FILE *savef;
|
||||
int c;
|
||||
//auto
|
||||
char buf[MAXSTR];
|
||||
|
||||
/*
|
||||
* get file name
|
||||
*/
|
||||
mpos = 0;
|
||||
over:
|
||||
if (file_name[0] != '\0')
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
msg(rs,"save file (%s)? ", file_name);
|
||||
c = readchar(rs);
|
||||
mpos = 0;
|
||||
if (c == ESCAPE)
|
||||
{
|
||||
msg(rs,"");
|
||||
return;
|
||||
}
|
||||
else if (c == 'n' || c == 'N' || c == 'y' || c == 'Y')
|
||||
break;
|
||||
else
|
||||
msg(rs,"please answer Y or N");
|
||||
}
|
||||
if (c == 'y' || c == 'Y')
|
||||
{
|
||||
addstr("Yes\n");
|
||||
if ( rs->sleeptime != 0 )
|
||||
refresh();
|
||||
strcpy(buf, file_name);
|
||||
goto gotfile;
|
||||
}
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
mpos = 0;
|
||||
msg(rs,"file name: ");
|
||||
buf[0] = '\0';
|
||||
if (get_str(rs,buf, stdscr) == QUIT)
|
||||
{
|
||||
quit_it:
|
||||
msg(rs,"");
|
||||
return;
|
||||
}
|
||||
mpos = 0;
|
||||
gotfile:
|
||||
/*
|
||||
* test to see if the file exists
|
||||
*/
|
||||
if (stat(buf, &sbuf) >= 0)
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
msg(rs,"File exists. Do you wish to overwrite it?");
|
||||
mpos = 0;
|
||||
if ((c = readchar(rs)) == ESCAPE)
|
||||
goto quit_it;
|
||||
if (c == 'y' || c == 'Y')
|
||||
break;
|
||||
else if (c == 'n' || c == 'N')
|
||||
goto over;
|
||||
else
|
||||
msg(rs,"Please answer Y or N");
|
||||
}
|
||||
msg(rs,"file name: %s", buf);
|
||||
md_unlink(file_name);
|
||||
}
|
||||
strcpy(file_name, buf);
|
||||
if ((savef = fopen(file_name, "w")) == NULL)
|
||||
msg(rs,strerror(errno));
|
||||
} while (savef == NULL);
|
||||
|
||||
save_file(rs,savef,1);
|
||||
/* NOTREACHED */
|
||||
}
|
||||
|
||||
/*
|
||||
* auto_save:
|
||||
* Automatically save a file. This is used if a HUP signal is
|
||||
* recieved
|
||||
*/
|
||||
|
||||
void
|
||||
auto_save(int sig)
|
||||
{
|
||||
FILE *savef;
|
||||
NOOP(sig);
|
||||
|
||||
md_ignoreallsignals();
|
||||
if (file_name[0] != '\0' && ((savef = fopen(file_name, "w")) != NULL ||
|
||||
(md_unlink_open_file(file_name, savef) >= 0 && (savef = fopen(file_name, "w")) != NULL)))
|
||||
save_file(&globalR,savef,1);
|
||||
my_exit(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* save_file:
|
||||
* Write the saved game on the file
|
||||
*/
|
||||
|
||||
char *rogue_packfname(struct rogue_state *rs,char *fname)
|
||||
{
|
||||
sprintf(fname,"rogue.%llu.pack",(long long)rs->seed);
|
||||
return(fname);
|
||||
}
|
||||
|
||||
void
|
||||
save_file(struct rogue_state *rs,FILE *savef,int32_t guiflag)
|
||||
{
|
||||
char buf[80],fname[512]; int32_t i,n,nonz,histo[0x100]; FILE *fp;
|
||||
memset(&rs->P,0,sizeof(rs->P));
|
||||
mvcur(0, COLS - 1, LINES - 1, 0);
|
||||
putchar('\n');
|
||||
endwin();
|
||||
resetltchars();
|
||||
md_chmod(file_name, 0400);
|
||||
if ( guiflag != 0 )
|
||||
{
|
||||
encwrite(version, strlen(version)+1, savef);
|
||||
sprintf(buf,"%d x %d\n", LINES, COLS);
|
||||
encwrite(buf,80,savef);
|
||||
}
|
||||
rs_save_file(rs,savef);
|
||||
n = sizeof(rs->P) - sizeof(rs->P.roguepack) + sizeof(rs->P.roguepack[0])*rs->P.packsize;
|
||||
memset(histo,0,sizeof(histo));
|
||||
for (i=0; i<n; i++)
|
||||
{
|
||||
//fprintf(stderr,"%02x",((uint8_t *)&rs->P)[i]);
|
||||
histo[((uint8_t *)&rs->P)[i]]++;
|
||||
rs->playerdata[i] = ((uint8_t *)&rs->P)[i];
|
||||
}
|
||||
rs->playersize = n;
|
||||
//fprintf(stderr," packsize.%d n.%d\n",rs->P.packsize,n);
|
||||
if ( (fp= fopen(rogue_packfname(rs,fname),"wb")) != 0 )
|
||||
{
|
||||
fwrite(&rs->P,1,n,fp);
|
||||
fclose(fp);
|
||||
}
|
||||
if ( 0 )
|
||||
{
|
||||
for (i=nonz=0; i<0x100; i++)
|
||||
if ( histo[i] != 0 )
|
||||
fprintf(stderr,"(%d %d) ",i,histo[i]), nonz++;
|
||||
fprintf(stderr,"nonz.%d\n",nonz);
|
||||
}
|
||||
fflush(savef);
|
||||
fclose(savef);
|
||||
if ( guiflag != 0 )
|
||||
my_exit(0);
|
||||
}
|
||||
|
||||
int32_t rogue_restorepack(struct rogue_state *rs)
|
||||
{
|
||||
FILE *fp; char fname[512]; int32_t retflag = -1;
|
||||
memset(&rs->P,0,sizeof(rs->P));
|
||||
if ( (fp= fopen(rogue_packfname(rs,fname),"rb")) != 0 )
|
||||
{
|
||||
if ( fread(&rs->P,1,sizeof(rs->P) - sizeof(rs->P.roguepack),fp) == sizeof(rs->P) - sizeof(rs->P.roguepack) )
|
||||
{
|
||||
if ( rs->P.packsize > 0 && rs->P.packsize <= MAXPACK )
|
||||
{
|
||||
if ( fread(&rs->P.roguepack,1,rs->P.packsize*sizeof(rs->P.roguepack[0]),fp) == rs->P.packsize*sizeof(rs->P.roguepack[0]) )
|
||||
{
|
||||
fprintf(stderr,"roguepack[%d] restored\n",rs->P.packsize);
|
||||
retflag = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( retflag < 0 )
|
||||
memset(&rs->P,0,sizeof(rs->P));
|
||||
return(retflag);
|
||||
}
|
||||
|
||||
/*
|
||||
* restore:
|
||||
* Restore a saved game from a file with elaborate checks for file
|
||||
* integrity from cheaters
|
||||
*/
|
||||
bool
|
||||
restore(struct rogue_state *rs,char *file, char **envp)
|
||||
{
|
||||
FILE *inf;
|
||||
int syml,l, cols;
|
||||
extern char **environ;
|
||||
//auto
|
||||
char buf[MAXSTR];
|
||||
//auto
|
||||
STAT sbuf2;
|
||||
|
||||
if (strcmp(file, "-r") == 0)
|
||||
file = file_name;
|
||||
|
||||
md_tstphold();
|
||||
|
||||
if ((inf = fopen(file,"r")) == NULL)
|
||||
{
|
||||
perror(file);
|
||||
return FALSE;
|
||||
}
|
||||
stat(file, &sbuf2);
|
||||
syml = is_symlink(file);
|
||||
|
||||
fflush(stdout);
|
||||
encread(buf, (unsigned) strlen(version) + 1, inf);
|
||||
if (strcmp(buf, version) != 0)
|
||||
{
|
||||
printf("Sorry, saved game is out of date.\n");
|
||||
return FALSE;
|
||||
}
|
||||
encread(buf,80,inf);
|
||||
sscanf(buf,"%d x %d\n", &l, &cols);
|
||||
|
||||
initscr(); /* Start up cursor package */
|
||||
keypad(stdscr, 1);
|
||||
|
||||
if (l > LINES)
|
||||
{
|
||||
endwin();
|
||||
printf("Sorry, original game was played on a screen with %d lines.\n",l);
|
||||
printf("Current screen only has %d lines. Unable to restore game\n",LINES);
|
||||
return(FALSE);
|
||||
}
|
||||
if (cols > COLS)
|
||||
{
|
||||
endwin();
|
||||
printf("Sorry, original game was played on a screen with %d columns.\n",cols);
|
||||
printf("Current screen only has %d columns. Unable to restore game\n",COLS);
|
||||
return(FALSE);
|
||||
}
|
||||
|
||||
hw = newwin(LINES, COLS, 0, 0);
|
||||
setup();
|
||||
|
||||
rs_restore_file(inf);
|
||||
/*
|
||||
* we do not close the file so that we will have a hold of the
|
||||
* inode for as long as possible
|
||||
*/
|
||||
|
||||
if (
|
||||
#ifdef MASTER
|
||||
!wizard &&
|
||||
#endif
|
||||
md_unlink_open_file(file, inf) < 0)
|
||||
{
|
||||
printf("Cannot unlink file\n");
|
||||
return FALSE;
|
||||
}
|
||||
mpos = 0;
|
||||
/* printw(0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime)); */
|
||||
/*
|
||||
printw("%s: %s", file, ctime(&sbuf2.st_mtime));
|
||||
*/
|
||||
clearok(stdscr,TRUE);
|
||||
/*
|
||||
* defeat multiple restarting from the same place
|
||||
*/
|
||||
#ifdef MASTER
|
||||
if (!wizard)
|
||||
#endif
|
||||
if (sbuf2.st_nlink != 1 || syml)
|
||||
{
|
||||
endwin();
|
||||
printf("\nCannot restore from a linked file\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (pstats.s_hpt <= 0)
|
||||
{
|
||||
endwin();
|
||||
printf("\n\"He's dead, Jim\"\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
md_tstpresume();
|
||||
|
||||
environ = envp;
|
||||
strcpy(file_name, file);
|
||||
clearok(curscr, TRUE);
|
||||
srand((int32_t)rs->seed);//md_getpid());
|
||||
msg(rs,"file name: %s", file);
|
||||
playit(rs);
|
||||
/*NOTREACHED*/
|
||||
return(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* encwrite:
|
||||
* Perform an encrypted write
|
||||
*/
|
||||
#define CRYPT_ENABLE 0
|
||||
|
||||
size_t
|
||||
encwrite(char *start, size_t size, FILE *outf)
|
||||
{
|
||||
char *e1, *e2, fb;
|
||||
int temp;
|
||||
extern char *statlist;
|
||||
size_t o_size = size;
|
||||
e1 = encstr;
|
||||
e2 = statlist;
|
||||
fb = 0;
|
||||
|
||||
while(size)
|
||||
{
|
||||
if ( CRYPT_ENABLE )
|
||||
{
|
||||
if (putc(*start++ ^ *e1 ^ *e2 ^ fb, outf) == EOF)
|
||||
break;
|
||||
|
||||
temp = *e1++;
|
||||
fb = fb + ((char) (temp * *e2++));
|
||||
if (*e1 == '\0')
|
||||
e1 = encstr;
|
||||
if (*e2 == '\0')
|
||||
e2 = statlist;
|
||||
}
|
||||
else if ( putc(*start++,outf) == EOF )
|
||||
break;
|
||||
size--;
|
||||
}
|
||||
|
||||
return(o_size - size);
|
||||
}
|
||||
|
||||
/*
|
||||
* encread:
|
||||
* Perform an encrypted read
|
||||
*/
|
||||
size_t
|
||||
encread(char *start, size_t size, FILE *inf)
|
||||
{
|
||||
char *e1, *e2, fb;
|
||||
int temp;
|
||||
size_t read_size;
|
||||
extern char *statlist;
|
||||
|
||||
fb = 0;
|
||||
|
||||
if ((read_size = fread(start,1,size,inf)) == 0 || read_size == -1)
|
||||
return(read_size);
|
||||
if ( CRYPT_ENABLE )
|
||||
{
|
||||
e1 = encstr;
|
||||
e2 = statlist;
|
||||
while (size--)
|
||||
{
|
||||
*start++ ^= *e1 ^ *e2 ^ fb;
|
||||
temp = *e1++;
|
||||
fb = fb + (char)(temp * *e2++);
|
||||
if (*e1 == '\0')
|
||||
e1 = encstr;
|
||||
if (*e2 == '\0')
|
||||
e2 = statlist;
|
||||
}
|
||||
}
|
||||
return(read_size);
|
||||
}
|
||||
|
||||
static char scoreline[100];
|
||||
/*
|
||||
* read_scrore
|
||||
* Read in the score file
|
||||
*/
|
||||
void
|
||||
rd_score(SCORE *top_ten)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
if (scoreboard == NULL)
|
||||
return;
|
||||
|
||||
rewind(scoreboard);
|
||||
|
||||
for(i = 0; i < numscores; i++)
|
||||
{
|
||||
encread(top_ten[i].sc_name, MAXSTR, scoreboard);
|
||||
encread(scoreline, 100, scoreboard);
|
||||
sscanf(scoreline, " %u %d %u %hu %d %x \n",
|
||||
&top_ten[i].sc_uid, &top_ten[i].sc_score,
|
||||
&top_ten[i].sc_flags, &top_ten[i].sc_monster,
|
||||
&top_ten[i].sc_level, &top_ten[i].sc_time);
|
||||
}
|
||||
|
||||
rewind(scoreboard);
|
||||
}
|
||||
|
||||
/*
|
||||
* write_scrore
|
||||
* Read in the score file
|
||||
*/
|
||||
void
|
||||
wr_score(SCORE *top_ten)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
if (scoreboard == NULL)
|
||||
return;
|
||||
|
||||
rewind(scoreboard);
|
||||
|
||||
for(i = 0; i < numscores; i++)
|
||||
{
|
||||
memset(scoreline,0,100);
|
||||
encwrite(top_ten[i].sc_name, MAXSTR, scoreboard);
|
||||
sprintf(scoreline, " %u %d %u %hu %d %x \n",
|
||||
top_ten[i].sc_uid, top_ten[i].sc_score,
|
||||
top_ten[i].sc_flags, top_ten[i].sc_monster,
|
||||
top_ten[i].sc_level, top_ten[i].sc_time);
|
||||
encwrite(scoreline,100,scoreboard);
|
||||
}
|
||||
|
||||
rewind(scoreboard);
|
||||
}
|
||||
29
src/cc/rogue/score.h
Normal file
29
src/cc/rogue/score.h
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Score file structure
|
||||
*
|
||||
* @(#)score.h 4.6 (Berkeley) 02/05/99
|
||||
*
|
||||
* Rogue: Exploring the Dungeons of Doom
|
||||
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
|
||||
* All rights reserved.
|
||||
*
|
||||
* See the file LICENSE.TXT for full copyright and licensing information.
|
||||
*/
|
||||
#ifndef H_SCORE_H
|
||||
#define H_SCORE_H
|
||||
|
||||
struct sc_ent {
|
||||
unsigned int sc_uid;
|
||||
int sc_score;
|
||||
unsigned int sc_flags;
|
||||
unsigned short sc_monster;
|
||||
char sc_name[MAXSTR];
|
||||
int sc_level;
|
||||
unsigned int sc_time;
|
||||
};
|
||||
|
||||
typedef struct sc_ent SCORE;
|
||||
|
||||
void rd_score(SCORE *top_ten);
|
||||
void wr_score(SCORE *top_ten);
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user