Make app use player data
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@@ -290,7 +290,7 @@ long get_filesize(FILE *fp)
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int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
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{
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FILE *fp; char fname[1024]; char *keystrokes = 0; long num=0,fsize; int32_t i,counter = 0; struct rogue_state *rs;
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FILE *fp; char fname[1024]; char *keystrokes = 0; long num=0,fsize; int32_t i,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
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if ( seed == 0 )
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seed = 777;
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while ( 1 )
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@@ -324,7 +324,17 @@ int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
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}
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if ( num > 0 )
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{
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rogue_replay2(0,seed,keystrokes,num,0,50);
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sprintf(fname,"rogue.%llu.player",(long long)seed);
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if ( (fp=fopen(fname,"rb")) != 0 )
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{
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if ( fread(&P,1,sizeof(P),fp) > 0 )
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{
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printf("max size player\n");
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player = &P;
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}
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fclose(fp);
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}
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rogue_replay2(0,seed,keystrokes,num,player,50);
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mvaddstr(LINES - 2, 0, (char *)"replay completed");
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endwin();
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}
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