Make app use player data

This commit is contained in:
jl777
2019-02-16 09:39:28 -11:00
parent d0090c3c88
commit eeee29d3ae

View File

@@ -290,7 +290,7 @@ long get_filesize(FILE *fp)
int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
{
FILE *fp; char fname[1024]; char *keystrokes = 0; long num=0,fsize; int32_t i,counter = 0; struct rogue_state *rs;
FILE *fp; char fname[1024]; char *keystrokes = 0; long num=0,fsize; int32_t i,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
if ( seed == 0 )
seed = 777;
while ( 1 )
@@ -324,7 +324,17 @@ int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
}
if ( num > 0 )
{
rogue_replay2(0,seed,keystrokes,num,0,50);
sprintf(fname,"rogue.%llu.player",(long long)seed);
if ( (fp=fopen(fname,"rb")) != 0 )
{
if ( fread(&P,1,sizeof(P),fp) > 0 )
{
printf("max size player\n");
player = &P;
}
fclose(fp);
}
rogue_replay2(0,seed,keystrokes,num,player,50);
mvaddstr(LINES - 2, 0, (char *)"replay completed");
endwin();
}